This is a sub-page of Sonic Unleashed (Xbox 360, PlayStation 3).
Out of mission bounds layouts#
Mission acts take place in a section of the main act 1, and many contain unused objects placed out of the mission bounds, usually remnants of early layouts. Watch on YouTube
Windmill Isle "The Elder’s Book"#
Right above the start of the mission is a swinging bar, additionally behind the start of the mission there are 3 additional bars placed above the pathway at the start of Act 1.
Savannah Citadel "Run Yaya Run"#
Wehre the goal ring in Act 1 is there is an extra Yaya object placed behind a door.
Savannah Citadel "Final Exam"#
Before the start of the mission is an unused layout out of bounds involving an early puzzle consisting of 2 colored stones. This layout is very similar to the one seen in the August Preview build. Additionally past the end of the mission bounds is more of an early layout, also reminiscent of the August preview layout.
- This is also the mission that contains the infamous 201st Sun medal, which is also leftover from the early layout. Collecting it does not add to your medal count however as it shared its ID with another medal.
Rooftop Run "Elio's night"#
There are 2 extra Elios placed earlier in the stage, one is found in one of the shop interiors, and the other right at the start of the act.
Arid Sands "Missing Son"#
Out of mission bounds there is an unused debug object used for testing balancing, plus a slightly different object layout from act 1.
Skyscraper Scamper "Play it Cool"#
Watch on YouTubeOutside the bounds of the mission is an unused early layout that spans the entire act, and even extends into the beta area, having the same layout as "Sonic Presents" with the goal ring. The Most interesting thing is the presence of an unused Javelin placed within the bounds of the main act. This layout is only accessible on Xbox 360. Strangely, the PlayStation 3 version of the game has this area sealed off.
Jungle Joyride "Jungle Fright"#
Out of bounds of the mission is what appears to be an early layout for the rest of the stage having differences from the final. Additionally past the goal ring the door is opened revealing an entirely unused object layout in the beta area, which includes a destroyable palmtree object can can be knocked over. The most interesting thing in this area is the water that can be raised and lowered via switches, this area would end up being used for the DLC Act 3.