the cutting room mirror

Unused Objects

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This is a sub-page of Sonic Unleashed (Xbox 360, PlayStation 3).

To do:

  • Add debug items remaining in the game, the "FixedFloor", "MovingFloor", "Bar" ect...

Unassigned Objects#

AppearThorn#

This object is a regular Thorn Ball that rises when the player approaches. Curiously, two unused objects with the same behavior exist with specific countries assigned to them. Watch on YouTube

Apotos#

Windmill Isle Night#

Common objects#

The following objects never appear in any of the Windmill Idle night stages/missions

  • A door with handles on both sides.
  • A grabble handle that can be retracted.
  • A pole that collapses after grabbing it.
  • A climbable column that collapses after grabbing it.

Spagonia#

Rooftop Run Night#

EvilRotationGearC#

The object can be placed in the August 31 Prototype and October 14 Prototype using the Debug Menu. The character begins to balance if he stands on this object, and the object has parameters to make it spin. The object is not present in any Act/Mission, however it is fully funcional in the final game (retaining the same behavior seen in the prototypes). Watch on YouTube

Professor's Lab#

The Laptop#

Game was meant to have a Replay Mode, where you could rewatch your previous runs of stages. Replays would have been viewed through a laptop item in the lab, which while still existing, does not function correctly.

(Source: SWAFacts)

Holoska#

Cool Edge Day#

Unused Ice Spikes variation#

An unused varient of the ice spikes, these appear to rise from the water when approached, in the final the spikes always appear in the final location instead of rising. Watch on YouTube

Empire City#

Skyscraper Scamper Night#

Throwable Javelin and Target#

Object can be found in the mission "Play it Cool". Object functionality is heavily unfinished, you can pick it up, and throw it away, nothing else. Note, on the side of a nearby building (the one where the first titan is located) there is this target-like object next to a swinging pole. Note the Javelin is only present in the Xbox 360 version, it has been removed from the mission in the PS3 version, but still exists within the files.

The javelin was supposed to be thrown at the target, and then used as a pole to swing across. This functionality is only partially complete, throwing the javelin makes it disappear, no projectile is spawned, but the javelin does respawn at the generator. It is possible to get the javelin to latch onto the target if thrown at point blank, or messing around with debug mode. Watch on YouTube

"EvilRailBar_Newyork"#

A strange object that has a grab-able bar moving up and down along the side of a wall, it can be grabbed onto with no issues. It also has many parameter; such as making it horizontal, changing the length of the pole, the speed, and also the length of the entire object.

Shamar#

Arid Sands Night#

Destroyable pillar#

This object can be found out of bounds of Arid Sands act 1, at the end of an unused pathway that overlooks the end of the stage, and another 4 are located to the right of the final canyon in act 1. The pillar falls over when damaged. This pillar can also be found in the beta layout of act 1 as seen in the October 14th Prototype.

Adabat#

Jungle Joyride Day#

"Beach_ThornBallAppear"#

The object is a variant of the unused "Snow_ThornBallAppear". It behaves exactly the same.

Watch on YouTube

Jungle Joyride Night#

Destroyable palm tree "EvilTimber"#

Object can be found in the mission "Jungle Fright" out of bounds in the beta area of the main act. When hit the tree falls over and lands with a splash, and can be walked across as a balance beam.

Timed bomb "EvilTimeBomb"#

In an early set file for Jungle Joyride Night Act 2 there is a bomb object that can be picked up, and when doing so starts a timer, exploding when the timer runs out. It cannot be thrown, only picked up and put down, and seems to serve no real purpose. Additionally after handling a bomb the terrain and parts of the Werehog's model will completely unload after moving away from the area.

Debug items#

Items that were used in very early layouts as placeholders, none are used in the final however many still exists in the files or even placed out of bounds.

Other#

Spider Web "EvilSpidersNest"#

In the general objects list there is a spiders nest object that when hit it wobbles, and can be removed with fire, but has no animation for doing so.

Hub Worlds#

DLC Stage Gates#

In the files for the Entrance Stage/Fields there is an unused set file that contains locations for the DLC entrance gates. There is an unused parameter that makes the gates display a DLC icon in place of the sun/moon icon.

Missions#

Inside the Archives "Act(D/N)_Mission_(CountryName).ar.00", you can find the objects used for the various missions. However, not every object is used in the final game. Some of the objects are connected to missions that were cut during development. They are still funcional nonetheless:

Mazuri#

Holoska#

Chun-Nan#

Shamar#

Empire City#

Adabat#