the cutting room mirror

Beta Areas

This is a sub-page of Sonic Unleashed (Xbox 360, PlayStation 3)/Unused Areas and Layouts.

To do:

  • Get more footage of the beta areas from the main act
  • Savannah Citadel Act 4 has that unused platform used in the August preview
  • Eggmanland has those 4 alcoves that are unused in the final but were used in the Oct proto

These sections of the stages were abandoned by changes in the level design, but can still be found through breaking the game. Strangely, they were later used in modified forms in the Adventure Pack DLC.

Beta Areas#

Dragon Road Night Act 1#

To the left of the goal ring is an inaccessible area taking place within a building with many rooms and corridors connecting them. It leads all the way to a ledge overlooking the boss arena and Gaia temple. IF the area is accessed from Act 1 via cheats it's revealed to have a small handle of objects, including platforms covering a ledge. In the final game 2 missions do take place in this area, and it would also eventually be used for the DLC act 1-2.

  • This area became unused within the final 2 weeks of development, as in the October Prototype the stage uses the entire layout.

Arid Sands Night Act 1#

Watch on YouTubeAfter the Goal Ring in Arid Sands' main Night stage, there is a sealed door. By jumping onto it from a well-positioned water barrel and using the uppercut, followed by the midair Y + Y + A combo, you can fall into an unused canyon area. It's empty, but you can open the sealed door from the other side. Bring water barrels to the bottom of the chasm, stack them, and do an uppercut-grab to go on. There is a huge chunk of level which is empty. Go on through it. There are, among other things, two pillars you can knock down, which don't appear elsewhere. Eventually, you will reach a pit, which is impassable without objects to bridge the gap. Beyond it is a fairly large stretch of level, leading up to the Gaia Temple. This area was eventually used, with some changes, for the DLC's Act 2, however the small path where the two pillars are located remained unused, although does contain some objects.

  • This area became unused within the final 2 weeks of development, as in the October Prototype the stage uses the entire layout.

Skyscraper Scamper Night Act 1#

Watch on YouTubeTo the left of the end of the stage is an entire area which goes unused in the main act. If accessed in the mission "Sonic Presents", from where the block pulling section of the stage would be, there is an object layout that leads to the beta area which wraps around a building. The area seems to be missing objects in the middle, but it is possible to bypass it with the flying werehog glitch and there's even a Goal Ring at the end of the beta area. 2 Missions do take place in the area and it was also reused for the DLC act 2.

Jungle Joyride Night Act 1#

Watch on YouTubeA closed door is present in the room at the end of Jungle Joyride Act 1 Night. Clipping through using a glitch reveals an empty chamber. If the room is accessed from the mission "Jungle Fright", the door will be open, and the room will contain objects. There is a tree which can be knocked down and used as a bridge, floating platforms, and switches that raise the water level. If accessed without the patch the water will be invisible, as the texture for it wasn't added until the patch. This area was eventually used, with some changes, for the DLC's Act 3.

  • Although the area is devoid of objects in the main act, it has its own cameras unlike in the mission Jungle Fright (which has no cameras out of mission bounds), although they seem to be very early an unfinished, with a lot of sudden snapping.

Savannah Citadel Night Act 1 - Unused Room#

Watch on YouTubeAt around the beginning of Savannah Citadel Act 1 (Night), upon opening a door with a bunch of enemies, there are two walls that can be stood on via the roofs with one of them lit up. However, if the player were to use the Rolling Kick Combo to get through the left wall that is lit up, the area will reveal crates that respawn along with what seems to be an unused sculpture-like object placed inside of it that can be walked though. It's possible this was would've been used for decoration purposes.

Savannah Citadel Night Act 4 - Unused platform#

At the end of the stage there is a seemly unused platform that can only be reached using glitches. However in the August preview this platform was where the goal ring was located.

Eggmanland - Unused Alcoves#

In the penultimate room there are a set of 4 alcoves that seemly have no purpose. However in the October prototype these were used as part of the level design, which has a bunch of platforms leading to them.

(Source: Sonic Fandom)