the cutting room mirror

Characters

This is a sub-page of Sonic Generations (PlayStation 3, Xbox 360, Windows)/Unused Animations.

To do:
Find a way to get Cheese's expressions to appear. Loading it in a model viewer breaks them.

Return#

There is an animation file under "return" that can be found on the first four character the player saves in the game (Modern Tails, Amy, Knuckles, and Cream). Judging the filename and animations that they play, these seem to be early rescue animations for when the stage is fully restored. No other characters past these four have this animation file, suggesting it was cut somewhere during early development.

Collision#

To do:
Add all the other characters

All characters have an animation called "collision", which would've been used when passing by them (presumably at top speed). Interestingly, all the Rival Characters (Metal Sonic, Shadow, and Silver) do use this animation type.

Angry#

Almost every character has a file animation under "talk_angry", which for it's purpose was meant for it mainly unknown. The only characters that use this are Knuckles and Blaze. Interestingly, Modern Tails' "Find" animation also plays this.

Surprised#

This name would've been used to surprise the characters with something, though it's unknown what that "thing" really is. Strangely, Knuckles and Silver are the only characters to use this animation.

Boast#

An animation file named "Boast" can be found for each of the rival characters, which would've played when interacting with them. To what they would've been used for though is unknown.

Suspect#

An animation file named "Suspect" can also be found in each of the rival characters. Perhaps this would've been used when interacting with a different Sonic?

Classic Tails#

Animation

Filename

Description

N/A

tc_pam_pose.anm.hkx

This animation file is used for all the other characters, where they would be frozen in White Space. Playing this animation on Classic Tails just uses his "talk_e (talk end)" animation, so it's unknown why this is in his animation files.

tc_talk_find.anm.hkx

An animation of Classic Tails nodding, for whatever Classic Sonic was able to find. Interestingly, Modern Tails has also has animation in his files under it's own filename (talk_nod). However, that too also goes unused.

tc_talk_regret.anm.hkx

An animation of Classic Tails losing to something, which is strange as there is no Challenge Act that has Classic Sonic go up against him.

Modern Tails#

Animation

Filename

Description

tl_talk_glad.anm.hkx

An animation of Modern Tails happy with whatever the player has achieved.

tl_talk_nod.anm.hkx

An animation of Modern Tails nodding his head.

tl_talk_think_anm.hkx

An animation of Modern Tails thinking, which only his classic variant is used (However, it is also listed as an idle animation).

tl_walk_loop.anm.hkx

An animation of Modern Tails walking, which he never does outside of cutscenes.

tl_run_loop.anm.hkx

An animation of Modern Tails running. It doesn' get used because of the same reason above.

Amy#

Animation

Filename

Description

am_talk_find.anm.hkx

An animation of Amy reacting to the player finding something.

am_talk_regret.anm.hkx

An animation of her being sad, while tilting her head down and shaking it left and right. The filename for this is "am_talk_regret.anm.hkx". Some characters, such as Espio and Knuckles, use it when they lose to something. This suggests it would've been used after beating Amy in the Challenge Act "Amy: Topsy Turvy".

Rouge#

Animation

Filename

Description

ru_talk_find.anm.hkx

An animation of Rouge reacting to the player finding something.

ru_talk_glad.anm.hkx

An animation of Rouge happy for whatever the player finds

Espio#

Animation

Filename

Description

es_talk_find

An animation of Espio reacting to the player finding something.

es_talk_think

An animation of Espio thinking.

Vector#

Vector has an unused "Glad" animation, where he would raise his hand up in excitement for whatever he is happy about. The animation file for it is "vc_talk_glad.anm,hkx".

Charmy#

Animation

Filename

Description

cb_talk_find.anm,hkx

An animation of Charmy reacting to the player finding something.

cb_talk_regret.anm.hkx

An animation of Charmy getting upset over something. Could possibly be meant for beating the Challenge Act, "Charmy: Don't Bug Me".

Metal Sonic#

Animation

Filename

Description

N/A

mc_talk_celebrate.anm.hkx

Despite this animation file being found in his files, he doesn't celebrate for anything. Loading it would just play his idle animation.

mc_talk_find.anm.hkx

An animation of Metal Sonic for whatever the player were to find, which goes unused as... well, there isn't anything to find in the stage.

mc_talk_glad.anm.hkx

An animation of Metal Sonic happy, possibly for when the player gets defeated before returning to White Space.

Shadow#

Animation

Filename

Description

sh_talk_celebrate.anm.hkx

The animation plays an animation of Shadow clapping his hands sarcastically. This was possibly meant to play when the player defeats Shadow.

sh_talk_find.anm.hkx

An animation of Shadow for whatever the player would find. This again goes unused as there is nothing the player can find in the stage.

sh_talk_glad.anm.hkx

An animation of Shadow happy about something, possibly meant to be used for when returning to White Space after the player get defeated.

sh_talk_regret.anm.hkx

An animation of Shadow shrugging his shoulders while shaking his head, possibly meant to be used the player beats him.

Silver#

Animation

Filename

Description

sv_talk_celebrate.anm.hkx

Example

sv_talk_find.anm.hkx

An animation of Silver for whatever the player would find. Once again, there is no items in the stage that can be found.

sv_talk_regret.anm.hkx

An animation of Silver in regret from something, or lost to something. Possibly meant to be used when returning to White Space after defeating him.

sv_talk_think.anm.hkx

An interesting animation variant of Silver thinking, where he clenches his fist compared to other characters.