This is a sub-page of Sonic Generations (PlayStation 3, Xbox 360, Windows)/Challenge Act Content/Unused Object Layouts.
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General#
Act 1#
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Challenge Act |
Description |
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Goal Post Juggle |
A yellow spring can be found on a roadway under the kill plain. |
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Goal Post Juggle |
A set of three rings can be found past the circular building. |
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Goal Post Juggle |
A red spring can be found at the rail loop. |
Act 2#
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Challenge Act |
Description |
|---|---|---|
Switcheroo |
A set of rings placed inside the floor of the wall the player could get one of the many red star rings that could be collected in the main stage. |
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Power Stomp Challenge |
A singular super ring can be found far below of where the end of the stage would be in the main level. |
Goal Post Juggle#
This stage has two and a half layout sets all around the playing area.
Behind the stage#
This section of object leftovers is broken up into two parts. Two sets of rings around the rail building and a few more (being a set of rings, crate, and yellow spring) can be found near the beginning of where the main stage would begin.
Under the Stage#
Several object leftovers from the bottom path can be found under the playing area. These include spikes, platforms, item monitors, and a spring (which is partially submerged).
Past the Goal Post#
Several objects leftover from the main stage can be found past the playing area. There is even a giant wall that can be found along side it.
Vector: Through the Storm#
A singular steel crate can be found behind the playing area with the floating objects. There is also a second goal post found below the end of the stage, just underneath the lava fall on the building.
Flame Shield Challenge#
Misplaced and Leftover Objects#
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Description |
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A singular flame shield monitor can be found under a platform next to an Iblis Worm. |
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A dash panel can be found on the circular building, but is floating in the air next to it. |
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A secondary collapsing road can only be found in this stage, which is odd considering the other two with the yellow spring and dash ring can be found in all the other stages. |
Leftover Object Layout#
Another object layout can be found under the playing area past the rail building. The object layout in the last image is slightly different compared to the one in Goal Post Juggle.
Ring Time Challenge 2#
Misplaced and Leftovers#
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Description |
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An Iblis Biter can be found at the very beginning of the stage. The enemy tries to turn to attack the player, but doesn't get very far. |
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An singular Iblis Worm can be found before the rail on the circular building, behind the playing area. |
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A singular red spring can be found just outside the playing area, at the circular building. There is also a trigger that locks the camera. The player can escape from it with a spindash jump to the next area. |
Leftover Object Layout#
There is an object layout leftover from the main stage, containing floating platforms, stage objects, and a few Iblis enemies.
Switcheroo#
Image |
Description |
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A singular dash panel on the first loop, leftover from the main stage. |
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A set of three spikes are present below the lava just after the loop. Loading most of the other Challenge Acts has all twelve present, which is strange why these three were left here. |
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Another super ring can be found where the Goal Ring would be at the end of the stage. However, this one is placed above the playing area. |
Blaze: Piercing the Flames#
There is a platform with a set of four rings placed inside a building. While it can be seen in-game, the player cannot interact with it due to an invisible barrier being present.
Four-Way Cannon Cavalcade#
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Description |
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A widespring is placed just below where the player spawns on the left. It cannot be interacted with due to an invisible barrier. |
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A singular cube object is placed below where the player stands after getting off the pulley, thus the reason why it was removed in the first place. |
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A singular rail dash panel can be found just near the end of the stage. |