the cutting room mirror

Green Hill

This is a sub-page of Sonic Generations (PlayStation 3, Xbox 360, Windows)/Challenge Act Content/Unused Object Layouts.

To do:
Add the other stages

General#

Image

Stage Act

Description

Generations Green Hill 1 Challenges OOB Yellow Spring.png
Generations Green Hill 1 Challenge Ring Box.png

Act 1

The yellow spring and ring monitor from the original stage are present in Knuckles: Horde of Enemies and Swingset Circus.

Generations Green Hill 2 Challenge Big Chopper OOB.png

Act 2

The Big Chopper is spawned into every stage whenever entered. However, aside the Doppelganger Race, the player never runs into the enemy nor enters the cave at all.

Buzz Bomber's Revenge#

Image

Description

Generations BBR Yellow Spring.png

Next to the tree of the first time bonus is a singular yellow spring. It's purpose? Nothing as there are no object around it.

Generations BBR Misplaced Cube.png

A singular wood block can be found just under the ground just before the first checkpoint. In-game, it can barely be seen under the grass.

Knuckles: Horde of Enemies#

Image

Description

Generations VS Knuckles Broken Cliff.png

A crumbing ledge can be found just after a corkscrew the player cannot access.

Generations VS Knuckles Time Bonus.png

A 20 second time bonus can be found above the playing area, past the goal post. No time bonuses exist for any races of any kind.

High Speed Challenge#

Behind the beginning of where the player spawns, most of the object layout from the main stage is present. The only difference here is that the monitor above the Motobug is missing, where using a level editor shows it was originally a 1-Up. Sadly, it item box doesn't spawn.

Look Out Below#

There are two dash panels along the upper path rail that cannot be reached by any normal means.

Generations LOB Two Dash Rails.png

Tails: Way Past Fast#

There is a dash panel that can be found in a curved angle, originally placed in one of the wooden loop-like pathways.

Generations Way Past Fast Dash Panel OOB.png

Jump Rush#

The bottom route of the stage, after the first checkpoint would be in the main stage, is inaccessible to the player due to a bridge being present. However, there is a whole object layout that can be found underneath. The rainbow ring at the end would cause the player to hit one of the Buzz Bombers.

300% Boost Gauge Challenge#

Top Rail#

At the beginning of the stage, the top rail is inaccessible for the player to get to. However, there is some rings that can be found above it.

Final Loop#

The final loop of the stage has some dash panels and rings placed at the start and end of the loop.

Generations 300 Boost Final Loop Objects.png

Past the Goal#

There is a singular Dash Panel partially berried under the ground past the Goal Ring.

Generations 300 Boost Goal Dash Panel.png