the cutting room mirror

Shanghai Pocket (Game Boy)

The classic tile-matching game sets out in pocket form. Pocket Tile!

There is development-related text located at 0x030000, 034000 only in the original Game Boy version.

DUMMY.BIN

Super Game Boy#

There are a few Super Game Boy oddities, mainly the border.

Unused Palette#

A slightly lighter blue palette than the title screen exists. Game Genie code 601-2FB-2AB will enable it throughout the game for both versions and all regional releases.

Dummied Super Game Boy Commands#

Located at (GB) 0x3839A-383EA (GBC) 0x383A9-383E9 are five spaces for additional Super Game Boy commands that were dummied-out during development. it is impossible to determine what features these were.

Revision Changes#

SUNSOFT SUNSOFT SUNSOFT SUNSOFT SUNSOFT SUNSOFT SUNSOFT SUNSOFT Shanghai_Pocket_GBC_SGB_Title.png

Shanghai Pocket was released later on the GBC offering a different border resembling the traditional Dragon rather than the bland Sunsoft logo.

References#


  1. Programmers seem to have worked on other Sonic Powered games from the period↩︎
  2. Graphic and Character Designers worked at Falcon at the time↩︎
  3. Worked on Sound and SGB support; Sunsoft staff credited for working on those parts of the game↩︎