the cutting room mirror

Shadow Man Remastered

Shadow Man Remastered is a remaster built off of the reverse-engineered source code of the original Windows release as well as the source code of the less-than-stellar PlayStation version. Not only does it have improved visuals (with a plethora of options) and controls, but it also restores a variety of content that never made it into the original release. Most notably, three levels were rebuilt according to original documentation, with composer Tim Haywood returning to create new music for them.

Original Shadow Man Leftovers#

Some unused content from the original Shadow Man found their way into the remaster as well. All of the following are found inside ShadowManEX01.kpf.

Book of Shadows Placeholder#

SHADOWS contains placeholder data for the Book of Shadows, which contains concept art and is unlocked after collecting all 120 dark souls.

english\page1.mup

COMMENT         <

                FBI SERIAL KILLER PROFILE FOLDER

                English

                Outside Cover
---------------------------------------------------------->
POSITION        <0, 0>
IMAGE           <Current, "Data\shadows\backdrop.Bmp">
END             <>

backdrop.bmp Shadowman_backdrop.png

Unused Graphics#

Found in frontend\images.

Shadowman_Iguana.pngShadowman_Acclaimflash.png

Logos for Iguana and Acclaim. Unused in the original.

ShadowManEX_Acc.png ShadowManEX_Ig.png

The logos for Acclaim and Acclaim Studios Teesside that were used in the original game, but not here.

The copyright screen from the Windows original.

Debug and E3 Menus#

The scripts for these two menus from the Windows original are still here, but non functional.

Unused Cheat#

"Play as Bloodshot" is listed among the other cheats, but as of v1.4 no graphics for him exist. Bloodshot is another character from Valiant's comics, and this cheat was originally found in the Nintendo 64 and Dreamcast versions. You can still toggle the cheat on by typing g_bloodshotmode into the console.

Unused Areas#

Several normally-inaccessible areas can be loaded into with the testlevelload ## console command.

Assault Course (26)#

ShadowManEX_AssaultCourse.png

The test level from the Windows original, with a few new objects (the cyan bars).

Temple of Night Diving (27)#

ShadowManEX_NightDiving.png

A brand-new map for testing mechanics.

  • A button which extends a rope over lava.
  • A platform in the center, surrounded by deep lava, with two breakable objects and a trigger for awakening a pair of Sisters.
  • A single Govi and a pickup for the Baton.

Iguana Asylum Scene (28)#

ShadowManEX_IguanaAsylum.png

For the previously-unused Iguana logo sequence. Unlike the original, it now has collision! The animation with the iguana and the deadsider loop when in the level.

Acclaim Swamp Scene (29)#

ShadowManEX_AcclaimSwamp.png

For the previously-unused Acclaim logo sequence.

Profile Level (30)#

ShadowManEX_ProfileLevel.png

An isolated, circular area of the swamp. Oddly enough has a few voodoo pickups along the water. Was present in the debug menu of the Windows original, but would crash the game when trying to load.

N64 Test (31)#

ShadowManEX_N64Test.png

A test level similar to the one found in the N64 version.

Revisional Differences#

To do:

1.0#

Launch version of the game.

1.1#

General Changes:

  • New input menu options have been added to invert snipe and swim look on the Y-Axis for mouse and gamepad.
  • Adjusted the joystick angle needed to perform strafe jumps for gamepads
  • Fixed issues with classic controls and swap stick gamepad options.
  • Moving the joysticks diagonally will no longer slow down Shadow Mans animations
  • When swimming in the water pressing Jump will now also move you forward.
  • During the Avery cutscene Shadow Man will fire his weapon forward
  • During the Batrachian cutscene sound effects now play correctly and Shadow Man will fire at Batrachian.
  • Enabling or disabling the Giant Stetson secret no longer turns off the Play as other characters secrets.
  • Enabling a Play as character secret will no longer reset Shadow Mans animation
  • Music now stops when starting cutscenes, and will return to the previous music if no music is playing when the cutscene ends.
  • When Shadow Man dies in Louisiana and respawns in Deadside Shadow Mans health is restored
  • The lava volumes in Temple of Fire and Temple of Blood have been fixed
  • Fixed issues with rotating the camera in snipe mode while hanging or doing a special event animation
  • Objects effected by frame rate have been fixed: rotation of Violators, Teddy Tunnel effect, inventory selection cursor, coffin gate bolts, and enseign shield effect.
  • Fixed issues with Baton plinth keeping Shadow Man suspended.
  • Added more path nodes around Legions arena so he can move around better.
  • Fixed Trueform Legion from not doing attacks after loading a game
  • Fixed fishys from going through surfaces
  • Auto closing doors that are set to ignore baddys will no longer remain open when a baddy is near them.
  • Changed the No-fly Zone achievement to unlock when both copters are destroyed in day OR night.
  • Save slot progression text now shows the total Cadeaux you have collected instead of the current Cadeaux you have.
  • Fixed play time counter
  • Fixed issue with picking up 2 dark souls near each other at once
  • Fixed the soul transfer effect in the good ending cutscene
  • The Credits music now begins to play after Shadow Mans speech is over during the Credits.
  • Shadow Man will no longer target baddys or objects that are behind his weapon. Fixes issues with projectiles being fired at ground when close to objects such as the barrel.
  • Shadow Man will no longer prioritize Animals, Friends, or Govi targets over Baddys.
  • Fixed issue with the Secret Activated Flash Frame being triggered when picking up a Dark Soul.
  • Speech triggers will now always play.
  • User KPF files can now be loaded.
  • Fixed issues with saving and loading a game while the Calabash is in use.
  • Shadow Man will now break destructible objects he touches if his additional velocity is high. Prevents clipping through walls with destructible objects near walls.
  • Changing the HD texture menu option will now reload all textures for the level right away
  • When Shadow Man is performing a strafe jump it now checks if he should be sliding or falling before entering his landing on ground animation.
  • When sliding or rolling it now checks if Shadow Man is underwater and should be swimming.
  • Area-51 and Disco music returns to the correct music when turning those secrets off.
  • Loading tips now display correctly for other languages and fixed english spelling mistakes.
  • Made sure the items in your hands are usable when opening the weapon wheel.
  • The Dark Soul that spawns from the Govi in the Temple of Prophecy that sits on the pillar that lowers when you press the button will now fall to the ground.
  • Playing as the dog will no longer constantly play the falling animation when running down slopes.
  • Adjusted snipe camera position and rotation based on if Shadow Man is swimming and rolling
  • Shadow Mans swim lava death animation will no longer play after another death animation has already played out.
  • Whenever Shadow Man dies he will always say something instead of sometimes just making a generic hurt sound.
  • Items in your hands will now be visible in the inventory screen.
  • After Jack is killed the entrance door will no longer be locked
  • After Avery is killed his battle music will stop playing.
  • Moved Averys spawn point for his final encounter closer to his "furniture"
  • Added more node paths to marcos node list so he would move around more.
  • Any achievements that failed to unlock will now be checked at the start of each level
  • Netties cutscene about Luke will no longer trigger forever
  • Netties start position will change based on the cutscene she will trigger. She'll be either in the room or in the doorway.
  • Fixed issue with Trueforms always running forward if you load your game from the continue game menu option
  • Female Zombies were not getting their stats set correctly based on their variant. (First zombies in dead marrow gates will not attack Shadow Man at shadow level 0)
  • Fixed mesh normals on engineer locks and Flambeau doors.

Level Changes:

  • Asylum: Experimentation Rooms has had some changes to make it a bit less maze like.
  • New gear meshes of different sizes have been added into Experimentation Rooms and Asylum Gateway
  • Summer Camp, Florida Day and Night now have a path in Miltons arena that leads directly to the Soul Gate instead of having to go all the way back.
  • Salvage Yard: The car crusher machines can now be activated by pressing the switch next to them.
  • Wasteland Temple of Life: Redid Yorts arena to be smaller so he can tail wipe you wherever you are.
  • Asylum Gateway: Added lights to the torch lights in the courtyard
  • Asylum Gateway: Set bounding box of Asylum intro cutscene back to it's original size
  • Asylum Playrooms: Moved the Brutal enemy away from the teddy spawn point.
  • Asylum Dark Engine: Luke will now appear and run out of sight many times just before fighting legion.
  • Asylum Dark Engine: Fixed the appearance of the glass and liquid in the piston key consoles
  • Asylum Dark Engine: Better uv values on Legions chair

Weapon Changes:

  • The Baton bolts can now bounce off walls for longer periods of time.
  • Increased Flambeau Fireball Voodoo ammo usage from 5 to 8
  • Increased the rate at which the Flambeau consumes Voodoo so the Shadow Meter will always stay on screen. Overall Voodoo consumption has been lowered by 0.005 percent each time the *ight consumes Voodoo.
  • Marteau Bolts now deal 30 damage instead of 25.
  • Firing the Marteau underwater will fire it straight down
  • Lowered Enseignes Voodoo consumption rate by half from 6.25 to 3.125
  • The Flashlight can now be used in Deadside with the I Like Deadside Guns secret.

Baddy Changes:

  • Baddys can now be finished by the Shadow gun during their "into stun" animation.
  • Added in Legions ranged attack from the psx version.
  • Increased Trueform Legion Health from 350 to 400
  • Increased Trueform Legion Anti Wraith homing projectile damage from 1 to 3
  • Increased Trueform Legion Bomb homing projectile speed from 8 to 20.
  • Avery Nail gun damage increased from 1 to 2
  • Milton machine gun damage increased from 1 to 2
  • Marco moves faster when he's in his trueform and music is playing.
  • Marcos revolver damage increased from 3 to 4 and speed increased from 55 to 65
  • Lowered Yorts Health from 400 to 300
  • Yort will now turn and attack so he can now perform all his attacks.
  • Yort will now fire 2 snot balls that home in on Shadow Man a little bit.
  • Yorts tail slam now has a bigger radius and deals more damage.
  • Yort Floaters will now charge at Shadow Man and explode when close by.
  • Better uv values and texture work on Yort
  • Increased Yort Floaters collision bounds
  • Shadow Man will no longer auto target the Canary's flying around in Averys level
  • Increased Trueform stomp radius from 500 to 650
  • Friendly dogs will now always bark when getting up from sitting
  • Dog, Duppy dog, Man dog, Duppy, Surgeon, and Zombies now play their Voodoo death animations
  • Lowered Duppy Collide Range from 130 to 100
  • Lowered Grinder Collide Range from 130 to 100
  • Lowered Sister Adept and Sister Matriach Collide Range from 150 to 120
  • Lowered Surgeon Collide Range from 150 to 100
  • Lowered Brutal Health from 100 to 60
  • Lowered Hookman Collide Range from 150 to 100
  • Lowered Hookman Health from 100 to 60

1.11#

Released on May 8th, 2021.

  • Fixed strafing on gamepad with classic controls

(Source: Patch V1.11 is available now!)

1.2#

Fixed issues with people unable to run the game if their usernames contained certain unicode characters.

  • Improved movement controls.
  • Zombie cages have been reworked so only projectiles can go through the cages.
  • Cutscenes can now also be skipped by holding down a button. Menu option added for it in HUD Settings.
  • Added new option in Input settings to allow you to look up and down.
  • Added new option in HUD settings to show the items in your hands when in snipe mode.
  • Grinder baddies can no longer hit you through doors.
  • Fixed an issue with toggling of HD textures after loading a save.
  • Freed audio and cutscene speech file caches when unloading level
  • A door has been added at the end of Jacks fight area.
  • Each levels Start music is now played when teddy warping.
  • In Marco final encounter he now moves around even if he can see you. His stats for music/no music/Trueform states have been adjusted.
  • Destroying Marcos outdoor speakers now play one of his unused speeches (English only).
  • Legion now uses his attack and taunt sound effects.
  • Trueform Legion's Health increased by 100 and all other stats have been set back to what they were in version 1.0 (Congratulations to those who still beat him and embraced the horror)
  • Other minor and 20+ year old bug fixes.

(Source: Patch V1.2 is available now!)

1.3#

  • Subtitles have been fixed for non english languages and it now uses a higher quality font
  • Review Movies added to Title screen menu. Unlock cutscenes by playing them in game.
  • Shadow Man now turns his head towards nearby objects of interest
  • Shadow Man can target 2 enemies at once, 1 for each hand, and you can now Lock On to enemies by holding down the "Target" key bind
  • When dangling on ropes, strafing left or right will turn Shadow Man around.
  • You can now rotate the camera while hanging on ledges, dangling on ropes, and climbing blood falls.
  • Restored 4 levels and cutscenes: Acclaim Logo, Asylum Iggy, Profile, and N64 Test
  • Cutscenes and Speech audio will no longer play if the current language doesn't support them
  • Game Settings menu added to Options menu.
  • New menu options added to hide the menu background and disable weapon wheel from slowing time.
  • Bullet casings now play their impact sounds based on the material type
  • Lowered Battys armor from 97 to 95 and he starts in his idle state near his chair
  • Hookman enemies won't attack through walls
  • Reduced govi projectile collision radius by half
  • The position that AI drops Life Forces and Dark Souls has been improved
  • Fixed some lighting in Prison Night and Swamp Night levels
  • Nettie's Eclipser cutscene is skippable
  • Other minor fixes.

(Source: Patch V1.3 is available now!)

1.31#

Released on June 19, 2021.

  • HD textures and camera bobbing are back.
  • Underground level now has dogs in the day and duppie dogs at night.
  • other minor fixes.

(Source: Patch V1.31 is available now!)

1.4#

  • Brazilian Portuguese language has been added.
  • Added HD Textures for FX.
  • The bonus .pdf files from the original Shadow Man PC release is now included.
  • Splash intro is now a cutscene and will play correctly for each language and includes subtitles.
  • Fixes to cutscenes for non english languages.
  • Made sure Luke holds his Teddy Bear in the same position during his final cutscene for all languages.
  • Fix to final Legion cutscene where the Dark Souls enter Legion from both of Shadow Mans hands.
  • When the Hold To Skip bar and text are shown they are visible for a minimum amount of time.
  • Asylum - The Dark Engine: The lights in the piston console rooms are now green when they're on and red when they're turned off.
  • Asylum - The Cageways: Fixed lighting difference between first and second sectors.
  • Asylum - Experimentation Rooms: Some lighting changes were done in the hallway in sector 4 so it performs better.
  • Asylum - Schism Chambers: Added new Monologue and Schism cutscenes using previously unused dialog.
  • Asylum - Schism Chambers: Event08 music track now plays at the Catherdal of Pain entrance.
  • Temple of Blood: Corrected the direction of blood flow on the floor in an area in sector 6 and added water boxes for it.
  • Temple of Blood: In the room with 8 calabash plates, 2 sisters were on the above ledge in the psx version and have been added in.
  • Temple of Blood: In the area where you lower and raise the lava, you can no longer trigger the button to raise it without lowering it first.
  • Asylum - The Fogometers: Half the turbines will now play their looping spin sound instead of all of them so they aren't as loud anymore.
  • London Underground: In a certain area, made sure you can't fall through pipes and get stuck.
  • Florida Summer Camp: Fixed Schism cutscene camera from starting through the wall.
  • Geometry fixes to several levels.
  • A level 10 Coffin Gate has appeared somewhere.
  • Marteau targets the 5 closest enemies taking into account their threat level. And hitting drums while a cam cut is active will properly hit the drums.
  • The Flambeau light now correctly goes away when out of Voodoo meter and can be fired as long as the torch is lit.
  • Increased 0.9-SMG and MP-909 damage from 4 to 5 and increased max ammo from 400 to 500.
  • Added Multi-targeting option in the Game Settings menu. With this on (by default) when you have weapons in both your hands, each hand can target a different enemy. Turning this off makes both hands target the same enemy.
  • A few helpful tips for controlling Shadow Man at the start of the game are now shown and can be disabled in the Game Settings menu.
  • Moved Brightness/Gamma settings to Display menu.
  • When starting a new game you now have to select a save file slot to start playing on (like the original). Quick saves will now save to that slot.
  • You can now use your controller sticks to navigate the inventory menu.
  • Button images are now displayed in the Title Screen, and Input Bindings menu.
  • Update to the FBI pages for Milton and Marco.
  • When picking up quest items they will be selected in your inventory.
  • When opening the Teddy Bear Warp menu your current location is selected.
  • Made AI loaf around when fetching target to shadow man but they shouldn't attack.
  • AI in their finished state are slightly higher priority targets.
  • Brutal baddies can shoot higher and lower.
  • Lowered Copter damage from 2 to 1.
  • Restored Zombie baddies original max attack range.
  • Lifeforce drops down only from flying enemies.
  • Fixes to Marco and Avery AI when Enseigne is used.
  • Marco remains longer during his second encounter.
  • Added new music track, Yort's Battle End, which plays after defeating Yort.
  • Shadow Man will no longer target the smoke rings above the Asylum far in the distance in various levels.
  • Fixed the tracking cameras collision ball radius when hanging or climbing so the camera won't keep zooming in and out at times.
  • Prevented Shadow Man from climbing things that don't have the Climb attribute.
  • Coffin Gates immediately update their mesh at the start of the level.
  • Fixes to auto saves that could cause certain save flags to not be saved.
  • Fixed problems with the Copter Spotlight, Flambeau light and Flash Light after loading a game.
  • The sky planes are no longer drawn when in wireframe mode.
  • Moved Beta Man's mask farther from his face.
  • Shadow Mans second death sfx is now used.
  • Added uncensored deadwing texture.
  • Updated Kex to version 4.0
  • Performance optimizations
  • Other minor fixes

(Source: Patch V1.4 is available now!)

1.5#

Was originally released as a beta branch on Steam on June 22nd, 2022, before being released to the main branch on November 30th, 2022.

  • New difficulty, "The Horror", can be selected when starting a new adventure. This difficulty contains many changes to make the adventure more challenging.
  • These are some of the changes (other changes not mentioned to avoid spoilers):
  • More enemies and deadly obstacles have been added in all levels.
  • Shadow man receives twice the damage.
  • Shadow man resurrects with less health until night has fallen.
  • The Shadow gun deals less damage and no longer leaves Lifeforce drops after killing enemies. (Start using your Voodoo weapons!)
  • You are limited to saving your game only once per level. You can save again when entering a level, activating a Teddy Bear warp point for the first time, or your shadow level increases.
  • Almost all enemies now have at least one extra attack or action.
  • Enemies no longer recoil, and are stronger, faster, better.

Level Changes:

  • All Levels: Geometery and lighting fixes.
  • Louisiana Swampland Daytime: If Nettie has more than one cutscene to play you can simply walk out of the church and reenter to hear what she has to say instead of Teddy Warping back to the same level.
  • New York Tenement: At night time the level was previously using the daytime geometery (Whoops!). Corrected to use the night time geometery.
  • New York Tenement: The Teddy warp point no longer activates until after Averys cutscene has played. This prevents the player from Teddy warping past the cutscene trigger.
  • Mojave Desert Salvage Yard: Added canyons that now surround the salvage yard based on the original design.
  • Mojave Desert Salvage Yard: The hidden door behind the Show Me Inn has been opened a bit so it's much easier to see now.
  • Mojave Desert Salvage Yard: Placed Marcos outer door in the correct sector and fixed nearby lighting.
  • Asylum - The Gateway: The front door of the Asylum now uses the meshes and textures from the Nvidia build. A cutscene has been added for opening it with a new sfx and also plays the previously unused event08 tune.
  • Asylum - Experimentation rooms: New Voodoo weapon added in place of the Govi overlooking the sewer walkways. Moved Govi into the back-right slaughter room with a few extra health barrels.
  • Asylum - Experimentation rooms: Seraph Queen boss room expanded.
  • Asylum - Experimentation rooms: Added a Baton Plinth shortcut near the Teddy Bear warp that connects to the sewer exit.
  • Asylum - Experimentation rooms: You can no longer gib the dead Trueform body where the Trueform cutscene plays until after it finishes.
  • Asylum - Schism Chambers: Set the front left barrel in Miltons Schism room from shotgun ammo to health.
  • Asylum - The Dark Engine: Made the rope easier to grab onto near Averys Soul Gate exit.
  • Asylum - The Dark Engine: Added dead Trueform bodies on the tables in the Dark Soul experiment rooms.
  • Temple of Prophecy: Added a new room for the Bloodfalls button where the original games path nodes lead to.
  • Temple of Blood: Added a push block below the calabash plate with the govi above it.
  • Temple of Blood: Added a Sister that was in the n64 version in front of the Govi where the 8 Calabash plates are.

Enemy Changes:

  • Added Seraph and Seraph Queen
  • Added Deadworm in various locations throughout Deadside.
  • Added 2 new Surgeon baddy variants based on the original concept art: the "Painkiller" and the "Sentinel"
  • Improved Marcos behaviour during his final encounter.
  • Deadsiders now use their previously unused suck sfx when they attack.
  • Alien Deadsiders can be gibbed with shotguns.
  • Biseph enemies use the correct Shadow gun death animation.
  • When the Sisters awake... the statues break and create debris.
  • When the 5 serial killers teleport away the previously unused teleport sfx is now played.
  • fixes to baddy collision with level geometery.
  • fixes to enemies colliding with Shadow Man in the same space but different sectors.
  • if certain enemies are damaged while out of range/sight in their inactive state then they'll become active.
  • Projectiles and explosions should no longer be damaging hidden enemies.
  • Added missing blood effects when enemies are being killed by the Shadow Gun.
  • Added cut content - flame shooting statue faces in Gad Temples on The Horror difficulty only.

Texture Changes:

  • Added new option to toggle Dreamcast Water textures and texture smoothing.
  • Fixed hd sky textures in: swamp, deadside, florida, tenement, prison, walk gad temple, swim gad temple
  • Restored uncensored meat textures from Nvidia build.
  • Upscaled ShadowGun explosion and Darkexplo FX HD textures.
  • Removed artifacts from Floater textures
  • Updated static fire textures, grenade explosion textures, swim gad level fire textures.
  • Updated HD face textures for Shadow Man, Mike, Nettie, Luke, Victor, Marco, Jack, Legion.
  • Retractor textures now match the inventory icon
  • 78 more pages of concept art have been added in the Book of Shadows.

General Changes:

  • Added 2 new Achievements
  • Added a new Voodoo weapon based on the original Trueform skull concept art. New page added to the end of The Prophecy book for it.
  • A complete list of objectives and items that you're currently able to find is now displayed in the Teddy Bear screen for each level you have visited or can warp to. Levels that you have visited but can't warp to yet will be shown in red. This can be turned off under the Show Hints option in the Game Settings menu.
  • Added new menu options for: Snipe Sensitivity, Toggle Targeting, appling brightness settings to the HUD, controller icons, texture smoothing, Dreamcast water textures, and an option to change fonts when viewing Netties Folder, The Prophecy, and Jack's Journal.
  • Added 3 new secrets to unlock in the secrets menu.
  • You can now always move while in snipe mode and don't need the "FPS Mode" secret on which has been replaced with a new secret.
  • "Disco" secret has been separated into 3 options: "Disco Clothes", "Disco Music", "Disco Lights"
  • "Area-51" secret has been separated into 2 options: "Area-51 enemies", "Area-51 Music"
  • You can target enemies by tapping the "target" button instead of having to hold it down by enabling the Toggle Targeting menu option.
  • In the save menu you can now delete save files.
  • When loading a game from the menu, if you don't have the Teddy bear in your inventory you can select if you want to start from the beginning of the level or your last position. (For those that saved during the Legion fight)
  • Added Credits and level Monologue cutscenes to the Review Movies menu and fixed 20+ year old bugs that deal with unlocking cutscenes in the menu.
  • The Credits no longer loop forever.
  • The original frontend menu sounds have been added in.
  • There's now a very quick fade in effect when Teddy warping.
  • When viewing Netties files, The Prophecy, Jack's Journal, or the Book of Shadows you can press up or down menu inputs to show/hide the arrows on screen.
  • When selecting the Return To Title menu option, if you didn't save your game the confirmation window will tell you that you will lose all unsaved progress.
  • Water effects are now the appropriate color instead of always white.
  • Debris from explodable objects such as pots and barrels now spawn in the correct position
  • Shooting Air Grills now create debris.
  • Added the missing Soul Gate red mist effect to all Soul Gates.
  • Fixed Deadsiders standing on cages.
  • Fixes to several cutscenes.
  • Added more helpful tips for pushing crates, and shooting locks in Louisiana Swampland Daytime.
  • Trueform projectile impact effects now align correctly to level geometery.
  • Reduced size of helicopter explosion effects slightly.
  • Reversed the direction that the sky moves to match the original.
  • Flambeau doors now save their state.
  • Fixed shadows for items that Shadow Man is holding in his hands.
  • Mike's shirt is updated after he changes animations during cutscenes.
  • Items placed in your hands on the inventory menu will be correctly applied after Teddy Bear warping without exiting the inventory menu.
  • The Flamebeau projectile casts shadows.
  • Additional changes to Voodoo weapons after collecting the Light Soul.
  • Only Shadow Man is immune to fire, not Mike after you obtain the Swim Gad. Fix to the day time Show me Inn fire not dealing damage.
  • 0.9-SMG and MP-909 smoke effects now appear after done firing.
  • Weapon muzzle and smoke effects will no longer appear while in snipe mode unless Show Snipe Weapons is on.
  • Dead enemies no longer keep doors open.

(Source: Patch V1.5 is available now!)