the cutting room mirror

Shadow Man: 2econd Coming

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This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there anything else related to the bad ending? Also, there seems to be more unused stuff.

Shadow Man: 2econd Coming is the underwhelming, likely rushed sequel to Shadow Man.

Debug Menus#

Shadow_Man_2_-_Debugmenu1.png Shadow_Man_2_-_Debugmenu2.png Shadow_Man_2_-_Debugmenu3.png

These debug menus allow you to enable exclusive debug options. They contain options for invincibility, debug text output, obtain all items, and level select, among others. Apply the below code to enable them.

USA code:

Enable Debug Menus
D02F7F82 0000BBFF
20143F60 24040119
D02F7F82 0000BEFF
20143F60 2404011A
D02F7F82 0000B7FF
20143F60 2404011B
D02F7F82 0000FFFF
20143F60 0260202D

With the code on, press the following buttons while inside the Options menu in-game:

  • L1 + X for Debug 1.
  • L2 + X for Debug 2.
  • R1 + X for Debug 3.

Setting Baddy Debug Info to on will display various node information.

(Source: Original TCRF research)

Debug Modes#

Several debug displays that are not linked to the debug menus can be enabled with the below codes.

USA codes:

Show Player Position
002BA3CA 00000001

Enable Debug Information
202BC884 0000000x

x = 

6 = debug wires
9 = object info
D = map texture info

Only apply one of the following codes:

Enable Sound Debug Information
201D307C 00000000
201D3088 0C080A54

Enable Map Debug Information
201D307C 00000000
201D3088 0C05CE8C

(Source: Original TCRF research)

Show Player Position#

This simply shows your current coordinates.

Debug Information#

Shadow_Man_2_-_Debugmode5.png Shadow_Man_2_-_Debugmode6.png Shadow_Man_2_-_Debugmode7.png

This displays object information, map texture information, or displays various debug lines throughout the map.

Sound Debug Information#

This displays various sound information on-screen. The green bars appear to represent the amount of sound nodes on the map. Getting close to one will increase the bar a bit.

Map Debug Information#

This will show various map-related information.

Unused Cheat Menu#

Shadow_Man_2_-_Secrets1.png Shadow_Man_2_-_Secrets2.png

An unused cheat menu sits within the options menu in-game. Activating the cheats appears to have no effect on anything.

USA code:

Unlock Secrets Menu (needs reboot if you are on an emulator)
10101832 0000A04B

(Source: Original TCRF research)

Unused Bad Ending#

In the final game, losing to Asmodeus means restarting it with no consequences. However, it appears a bad ending would have been planned if the player lost.

(Source: Razorblade1812)

Developer Options#

Invincible
DebugPlayer

A small cheat menu can be seen at 0x1A2AE0 in SLES_504.46.

Brightness
Contrast
showdebug
showlights
portalsection
startstream
stopstream
pausestream
resumestream
streamvolume
stopallstreams
pauseallstreams
resumeallstreams
DumpMemory
ShowBones

Similar menu in nature at 0x1B9169 in SLES_504.46.

Regional Differences#

The German version changes all the blood from red to green. Also, any corpses that are laying out in other versions are removed there.