the cutting room mirror

Shadow Man (Windows)

Michael LeRoi (not the Bad Creepypasta dude), the Shadow Man, must use his voodoo powers and brave the labyrinthine depths of Deadside to gather all the dark souls he can, in order to prevent the apocalypse at the hands of Legion and his crew of serial killers known as "The Five". Much like Turok before him, Shadow Man was also based on a character in Valiant comics, which Acclaim owned at the time.

A remaster was released in 2021 by Night Dive Studios which just so happens to restore some of the content seen here.

Sub-Pages#

Unused Text#

The script can be found in data\CutScene\Speech. For the most part, no audio remains. Included in the script file is a helpful key:

KEY:        A=  Avery Marks
        B=  Dr. Victor Batrachian
        C=  Marco Cruz
        I=  Jaunty
        J=  Jack The Ripper
        K=  Luke
        L=  Legion
        M=  Mike
        N=  Nettie
        P=  Milton Pike
        S=  Shadow Man
        W=  Victim (male) No.1
        X=  Victim (male) No.2
        Y=  Victim (female) No.1
        Z=  Victim (female) No.2


Filenames:  1st two characters refer to level number*
        2nd two charcters refer to scene number (within that level)
        3rd two charcters refer to line number (within that scene)
        4th single character refers to character speaking (see KEY: above for details)
*TT & GN describe the Titles and the General game noises

Cut Levels#

Remnants of three levels that were cut before release. All three were restored in Remastered.

Florida Summer Camp#

(FLORIDA SUMMER CAMP)

Milton Pike's level, his encounter would be moved to the Texas Prison level. Could be briefly seen in early footage of the game.

(Level Specific Speech - Milton Pike and Mike/Shadow Man)

Milton's other taunts are used during the encounter at the Prison, but these ones never play.

Text

Clip

S040200P  I love the smell of burnin' flesh in the mornin' - smells like, victory!
S040205P  Charlie don't surf!

These lines don't have any audio in the original game, but were added in Remastered.

S040206M    Remote Control... Maybe I could use this?
S040207S    Remote Control... Maybe I could use this?

Shadow Man has one-liners finishing off all of the serial killers, except for Jack. They go unused in the original, but added back in Remastered.

Text

Clip

S040208S  Consider that a dishonourable discharge - boy...

Desert Salvage Yard#

(DESERT SALVAGE YARD)

Marco Cruz's level, like Milton, moved to the Texas Prison level.

Shadow Man's lines don't have any audio in the original game, but were added in Remastered.

S050200M    I smell gasoline...
S050201S    I smell gasoline...
S050204M    Holy shit!
S050205S    Holy shit!

Text

Clip

S050202C  Yo!  Soul brother!  Shall we dance?  
S050203C    It's about that time - time for the fandango through the flames, the hotrock harmony to the sound of sizzling flesh and his tijuana orchestra!

Audio was reintroduced in Remastered.

S050300C    Hey there, yank!
S050301S    Damn!  This guy is really pissing me off!

(Level Specific Speech - Marco Cruz and Mike/Shadow Man)

Marco is a rather chatty fellow and likes to go into his own monologues, but these ones were cut. Only the last two lines were reintroduced in Remastered.

S050411C    It's all about the numbers, man - but, you can't go into space on numbers.  
S050412C    You can't, like, fly on a five, cruise on a nine, it's an abstract concept.
S050413C    It's, like, semantic numeracy, the reality takes you further - in a white-panelled tube speeding through a void, man. 
S050414C    It's Major Tom territory and ground control's no longer there!
S050415C    We have been broadcasting to you live on Kay Eye double Ell - from the End-of-the-World Sockhop at the Show Me Inn!  
S050416C    This is Marco Cruz signing off - thank you and goodnight!  Yee-haaaarrrrrgggh!!!

Extra Shadow Man lines which were added back into Remastered.

S050417M    Jesus - who's this guy's decorator - Elvis?
S050418S    Jesus - who's this guy's decorator - Elvis?
S050419M    Consider that a service to music lovers everywhere...
S050420S    Consider that a service to music lovers everywhere...

The one-liner for Marco.

Text

Clip

S050421S  Elvis has left the building...

(GENERAL LIVESIDE SPEECH (SERIAL KILLER LEVELS))

Unclear where exactly these may have been used. The folder for this particular scene contains completely unrelated audio.

S050502M    It's Judgement day... Time to tear that Dark Soul from the body of the beast...
S050503S    My God - this is the gateway from Asylum - the place where the armies of the damned shall make their attack upon the world of the living.

Asylum Station #2: Experimentation Rooms#

( ASYLUM STATION #2: EXPERIMENTATION ROOMS)

Another section of the Asylum, very little is left to hint at its contents. This voice line is the only one assigned to it and is used in Remastered when Shadow Man comes across a Govi destroyed by something other than himself.

Text

Clip

S090000S  Nettie said that only a Shadow Man, or something more powerful, could release a Dark Soul from a Govi.  This is bad - real bad...

Louisiana Swampland#

Would fit for the bridge breaking underneath Mike on his way to the church.

N000009M   Wooooaaaaah!

A different voice line is used.

Text

Clip

N000010M  Hmmm - I oughta go Deadside like Nettie suggested.  Leastways, it's safer 'n this place...

An unused version of the first conversation with Nettie at the swamp. The first six lines are the same, but the rest is completely different.

S000100M    Nettie?
S000101N    Hey, there, Mike.
S000102N    Glad you could make it.
S000103M    How could I refuse your kind offer?  How can I ever refuse you, Agnetta...
S000104N    You can't - I'm simply irresistible.
S000105N    Come on in, honey...
S000106M    Said the spider to the fly...
S000107N    There's a darkness coming - the Five are red in tooth and claw, to make the way for Apocalypse.  
S000108N    A Deadside dream, a prophecy steeped in blood, a whisper from the Wasteland.  
S000109N    In that Asylum of the heart, where the darkness is visible, stand the Many.  
S000110N    The head, the hands, the teeth, the eyes, all combine to create the Five.  
S000111N    All shall combine 'neath the engine bleak, the savage souls and their vengeance wreaked upon an unsuspecting world.  
S000112N    This is the future.  
S000113N    Your future.  
S000114N    Your destiny...
S000115N    Shadow Man... Shadow Man...

(NETTIE CONVERSATION #1)

An extra line after Nettie says "Come on in, honey..."

N000308M   Said the spider to the fly...

New York Tenement#

S010118M    Sure is dark in here.  I could do with some light.
S010119S    Sure is dark in here.  I could do with some light.

The one liner for Avery.

Text

Clip

S010128S  Rest in peace, geek...

London Underground#

(Level Specific Speech - Jack the Ripper and Mike/Shadow Man)

Text referring to the unused crank seen below.

S030112M    Looks like some kind of lever...
S030113S    Looks like some kind of lever...
S030114M    Looks pretty rusted up.  I wonder if it's still working?
S030115S    Looks pretty rusted up.  I wonder if it's still working?

Text most likely referring to Jack's Journal.

S030118M    This is one screwed up, crazy place.  Maybe there's something in here that'll make sense of what's going on?
S030119S    This is one screwed up, crazy place.  Maybe there's something in here that'll make sense of what's going on?
S030120M    Maybe this'll help?  I'll look at it later...
S030121S    Maybe this'll help?  I'll look at it later...

A bit of placeholder text.

S030129J    (laughs) Ha-ha-ha-ha-ha-ha etc...

Out of all the bosses, Jack has the most taunts but these ones never play.

Text

Clip

S030131J  No-one can catch the Springheeled Jack!
S030132J  Smoke and mirrors, Michael!  Smoke and mirrors..!
S030133J  And away!  Like a thief in the night!
S030134J  Home again, home again, jiggedy-jig!

Texas Prison#

(Level Specific Speech - Dr. Victor Batrachian and Mike/Shadow Man)

The one-liner for Victor.

Text

Clip

S020211S  So long - puppy dog...

Marrow Gates#

(Through the Marrow Gates Sequence - Shadow Man Monologue)

A cut monologue and what seems to be Shadow Man busting open a Coffin Gate. The monologue was restored in Remastered.

S060100S    This is the Deadside, the Wasteland, the nothing beyond the bone-backed gates.  
S060101S    Here Luke, my dear lost brother wanders alone amidst the aimless ranks of those who cannot die. 
S060102S    He, still, with the ache for death I too may discover within my blighted heart.  
S060103S    Here the true darkness at the heart of all things is made real.  
S060104S    What we see in death's dominion is as void as a dead man's gaze, as cold as the light from a dying star.
S060105S    (Grunts) It won't move - there should be another way through.
S060106S    Okay, here goes - nnrrrgh!
S060107S    Nnrrrrraaaaaarrgh!
S060108S    For I am Lord of Deadside!
S060109S    Aaaaaaahhh!
S060110S    Uuuhh...

(JAUNTY CONVERSATION #9)

An unused conversation with Jaunty. Whenever there is nothing new to talk about, a cutscene either doesn't trigger or the most recent one is replayed.

Text

Clip

S061100I  There's really no more advice I can give you, Shadow Man. 
S061101I    Just get them Dark Souls, build up your Shadowpowers and kick the arse of whatever's behind all this!
S061102I  What more do you want from me, Shadow Man?  Get mad and get even!
S061103I  There's really nothing more to say, Shadow Man...  Dark Souls, mucho-Shadowpowers, kick some arse...
S061104I  Bloody get on with it, Shadow Man!  The fate of the world lies in your hands.

(JAUNTY CONVERSATION #10)

Same as above.

Text

Clip

S061200I  There's not much more I can tell you right now, Michael.  Go see Nettie.
S061201I  What more can I say, Michael?  Why don't you pay a visit to Nettie?
S061202I  What do you want now?  Go see Nettie.
S061203I  Nettie would be more help to you than me.
S061204I  Look - just go away.  Go see Nettie.

Temple of Life#

(Yort Confrontation Sequence)

Text for a cut encounter with a boss named "Yort", nothing else remains. He could be seen in the unlockable concept art and would be restored in Remastered, albeit with a different set of lines.

S070100S    You know who I am - let me pass...
S070101S    All of Deadside is my kingdom, Yort.  For you shall know that all things must bow before the flaming sword of my righteousness!
S070102S    Let me pass, Yort - or so help me I'll go clean through you...
S070103S    Have it your own way...

Asylum - Schism Chambers#

(ASYLUM STATION #3: SCHISM CHAMBERS)

An extra line after "My God... It opens thus... And there is more within..."

S100003S   And within the journey continues.  Let it be so...

Asylum - The Dark Engine#

(ASYLUM STATION #4: THE DARK ENGINE)

More lines for Luke calling out to Mike when you first arrive at the pistons.

S110005K    This way, Mikey!
S110006K    (Giggles) C'mon, you old slowpoke!
S110007K    C'mon, Mikey!
S110008K    Try and keep up!
S110009K    Keep going, Mikey!

(Luke Dark Engine Sequence)

A few more lines of Luke calling out to Mike.

S110205K    Help me, Mikey!
S110206K    Please, Mikey!
S110207K    They're gonna kill me, Mike!
S110208K    Mikey - pleeease!

An extra line for the cutscene leading up to the final encounter.

S110255K    You are the soulfire at its great, dark heart.  Rise to the throne of your apotheosis-
S110256K    -and with your passing, bring forth the new age...

Asylum - The Cageways#

(ASYLUM: THE CAGEWAYS)

Another unused bit of Luke calling out to Mike.

S130004K   Hey, Mikey! (distant laughter - a giggle)

(ASYLUM: THE CAGEWAYS TRAIN)

A bit of dummy text corresponding to the sound of the train.

S130100S   <dummy entry - no speech - please leave>

Unused Items#

These items are mentioned in data\scripts\items\inventory\english\invitems.dsc and their models can be found in data\meshes\HiDetail. None have textures.

Remote Control ShadowMan_rcbox.png According to unused text, meant for the cut Florida Summer Camp level. Partially restored in Remastered, as it is found in that level but not as an inventory item.

$item "RCBOX"
{
    CAPTION = "Remote Control"
}

Fire Extinguisher ShadowMan_extinguisher.png Possibly meant for the cut Desert Salvage Yard level.

$item "EXTINGUI"
{
    CAPTION = "Fire Extinguisher"
}

Fuse ShadowMan_fuse.png Unknown use.

$item "FUSE"
{
    CAPTION = "Fuse"
}

Crank ShadowMan_crank.png According to unused text, it was meant for the London Underground level.

$item "CRANK"
{
    CAPTION = "Crank"
}

Unused Graphics#

Found in data\frontend\images, logos for Iguana and Acclaim. The other images in the same folder are ones that "flash" on the screen during certain cutscenes, maybe they intended for the logos to show up in a similar manner on startup. Of note is that Iguana UK was renamed to Acclaim Studio Teesside during development.

Shadowman_Iguana.pngShadowman_Acclaimflash.png

Found in data\frontend\countdown are unused images for a countdown. These are used in the Dreamcast version on the copyright screen, as the game eventually counts down from five until automatically skipping the screen. ShadowMan-countdown.png

Found with the other inventory icons is TEDDYB, an unused blood splattered variant of the teddy bear.

Unused

Used

Unused Cutscenes#

Two animated cutscenes for the Acclaim and Iguana logos exist, but static images are used instead. They can be seen in-game by editing a save and adding them to the cutscene viewer. As mentioned above, Iguana UK got a name change during development, which is most likely the reason why these were scrapped. The Acclaim logo seems to be somewhat unfinished, as it has no proper audio, just a static hum. These were restored in Remastered and made available in the cutscene viewer.

Acclaim

Iguana

Watch on YouTube

Watch on YouTube

Unused Enemy#

Watch on YouTube

data\baddys\FEDuppy is an unused enemy with no model or textures. It uses an otherwise unused crawling animation and can be "seen" in action at 18:22 in the embedded video.

Unused Areas#

In the debug menu there are levels by the name of "Acclaim Swamp Scene," "Iguana Asylum Scene," "Profile Level," "Intro Level," and "Assault Course." These levels can only be accessed by the debug menu.

Acclaim Swamp Scene#

This area is solid and can be walked on. It has birds and is a remake of Bayou Paradis, Louisiana. It was used for the canned Acclaim logo cutscene mentioned above.

Iguana Asylum Scene#

Another map for a canned cutscene animation, as described above. This doesn't have any collision, so you can't walk around it.

Profile Level#

Crashes upon trying to load. In Shadow Man Remastered, it is an isolated, circular section of the swamp.

Assault Course#

A test map used for testing player physics and movement. Contains a variety of platforms, inclines, different surfaces and even an underwater section.

Book of Shadows Placeholder#

data\SHADOWS contains placeholder data for the Book of Shadows, which contains concept art and is unlocked after collecting all 120 dark souls.

english\page1.mup

COMMENT         <

                FBI SERIAL KILLER PROFILE FOLDER

                English

                Outside Cover
---------------------------------------------------------->
POSITION        <0, 0>
IMAGE           <Current, "Data\shadows\backdrop.Bmp">
END             <>

backdrop.bmp Shadowman_backdrop.png

E3 Menu#

By swapping e3.msc with release.msc in ShadowMan\data\scripts\menus\english, you can access a slightly different menu. The option to start a new game is missing from the title screen and you can only load a saved game. When playing, the option to save your game is missing from the pause menu, but you can still save your game when you are prompted to save before quitting.

Main Menu

Pause Menu

Developer Comments#

Some developer comments can be found in musicp.txt, most of which describe where the music is used. Files listed without comments are left out. While the file still exists in Remastered, the comments were wiped.

"MUSIC_STOP", you can put any crap here, it won't make any difference
"MUSIC_L12_START"   //  19  Start of the level. (Start Point and Teddy save point)
"MUSIC_L12_EVENT"   //  20  Event Music for Ziggurat switches
"MUSIC_L12_ACHIEVE"     //  21  Achievement Music for Ziggurat
"MUSIC_L12_AWAKEN"  //  22  For when the sisters wake up
"MUSIC_L12_BACK"    //  23  Standard Background version (already included in VSS)
"MUSIC_L12_ALT_BACK"    //  24  Sisters of Blood Areas
"MUSIC_L12_TRIAL"   //  25  Music for the trial room with the blades and swinging hammers
"MUSIC_L12_BACK"    //  26  Looped Battle Music for fighting the Gad Chamber Beast
"MUSIC_L12_BACK"    //  27  play when the baddies is dead
"MUSIC_L12_EPIC"    //  28  On entry to ziggurat area first time
"MUSIC_L06_BACK"    //  29  Blah blah.
"MUSIC_L07_BACK"    //  30  Blah blah.
"MUSIC_L08_BACK"    //  31  Blah blah.
"MUSIC_L06_QUEST"   //  32  Blah blah.
"MUSIC_L13_QUEST"   //  33  Blah blah.
"MUSIC_L13_BACK"    //  34  Blah blah.
"MUSIC_L07_TRIAL"   //  35  Blah blah.
"MUSIC_L08_CAR"     //  36  Blah blah.
"MUSIC_L11_BACK"    //  37  Blah blah.
"MUSIC_L14_BACK"    //  38  Blah blah. 
"MUSIC_L14_CELL1"   //  39  Blah blah.
"MUSIC_L14_CELL2"   //  40  Blah blah.
"MUSIC_L14_CELL3"   //  41  Blah blah.
"MUSIC_L14_CELL4"   //  42  Blah blah.
"MUSIC_L14_CELL5"   //  43  Blah blah.
"MUSIC_L10_AVERY"   //  44  Blah blah.
"MUSIC_L10_JACK"    //  45  Blah blah.
"MUSIC_L10_MARCO"   //  46  Blah blah.
"MUSIC_L10_MILTON"  //  47  Blah blah.
"MUSIC_L10_BACK"    //  48  Blah blah.
"MUSIC_L18_BACK"    //  49  Blah blah.
"MUSIC_L01_BACK"    //  50  Blah blah.
"MUSIC_L00_BACK"    //  51  Blah blah.
"MUSIC_L02_BACK"    //  52  Blah blah.
"MUSIC_L03_BACK"    //  53  Blah blah.
"MUSIC_L02_MILTON_ALIVE"    //  54  Blah blah.
"MUSIC_L02_BATTY"   //  55  Blah blah.
"MUSIC_L02_MARCO"   //  56  ya de da de da