Michael LeRoi (not the Bad Creepypasta dude), the Shadow Man, must use his voodoo powers and brave the labyrinthine depths of Deadside to gather all the dark souls he can, in order to prevent the apocalypse at the hands of Legion and his crew of serial killers known as "The Five". Much like Turok before him, Shadow Man was also based on a character in Valiant comics, which Acclaim owned at the time.
A remaster was released in 2021 by Night Dive Studios which just so happens to restore some of the content seen here.
Sub-Pages#
Unused Text#
The script can be found in data\CutScene\Speech. For the most part, no audio remains. Included in the script file is a helpful key:
KEY: A= Avery Marks
B= Dr. Victor Batrachian
C= Marco Cruz
I= Jaunty
J= Jack The Ripper
K= Luke
L= Legion
M= Mike
N= Nettie
P= Milton Pike
S= Shadow Man
W= Victim (male) No.1
X= Victim (male) No.2
Y= Victim (female) No.1
Z= Victim (female) No.2
Filenames: 1st two characters refer to level number*
2nd two charcters refer to scene number (within that level)
3rd two charcters refer to line number (within that scene)
4th single character refers to character speaking (see KEY: above for details)
*TT & GN describe the Titles and the General game noises
Cut Levels#
Remnants of three levels that were cut before release. All three were restored in Remastered.
Florida Summer Camp#
Milton Pike's level, his encounter would be moved to the Texas Prison level. Could be briefly seen in early footage of the game.
Milton's other taunts are used during the encounter at the Prison, but these ones never play.
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These lines don't have any audio in the original game, but were added in Remastered.
S040206M Remote Control... Maybe I could use this?
S040207S Remote Control... Maybe I could use this?
Shadow Man has one-liners finishing off all of the serial killers, except for Jack. They go unused in the original, but added back in Remastered.
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Desert Salvage Yard#
Marco Cruz's level, like Milton, moved to the Texas Prison level.
Shadow Man's lines don't have any audio in the original game, but were added in Remastered.
S050200M I smell gasoline...
S050201S I smell gasoline...
S050204M Holy shit!
S050205S Holy shit!
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Audio was reintroduced in Remastered.
S050300C Hey there, yank!
S050301S Damn! This guy is really pissing me off!
Marco is a rather chatty fellow and likes to go into his own monologues, but these ones were cut. Only the last two lines were reintroduced in Remastered.
S050411C It's all about the numbers, man - but, you can't go into space on numbers.
S050412C You can't, like, fly on a five, cruise on a nine, it's an abstract concept.
S050413C It's, like, semantic numeracy, the reality takes you further - in a white-panelled tube speeding through a void, man.
S050414C It's Major Tom territory and ground control's no longer there!
S050415C We have been broadcasting to you live on Kay Eye double Ell - from the End-of-the-World Sockhop at the Show Me Inn!
S050416C This is Marco Cruz signing off - thank you and goodnight! Yee-haaaarrrrrgggh!!!
Extra Shadow Man lines which were added back into Remastered.
S050417M Jesus - who's this guy's decorator - Elvis?
S050418S Jesus - who's this guy's decorator - Elvis?
S050419M Consider that a service to music lovers everywhere...
S050420S Consider that a service to music lovers everywhere...
The one-liner for Marco.
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Unclear where exactly these may have been used. The folder for this particular scene contains completely unrelated audio.
S050502M It's Judgement day... Time to tear that Dark Soul from the body of the beast...
S050503S My God - this is the gateway from Asylum - the place where the armies of the damned shall make their attack upon the world of the living.
Asylum Station #2: Experimentation Rooms#
Another section of the Asylum, very little is left to hint at its contents. This voice line is the only one assigned to it and is used in Remastered when Shadow Man comes across a Govi destroyed by something other than himself.
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Louisiana Swampland#
Would fit for the bridge breaking underneath Mike on his way to the church.
N000009M Wooooaaaaah!
A different voice line is used.
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An unused version of the first conversation with Nettie at the swamp. The first six lines are the same, but the rest is completely different.
S000100M Nettie?
S000101N Hey, there, Mike.
S000102N Glad you could make it.
S000103M How could I refuse your kind offer? How can I ever refuse you, Agnetta...
S000104N You can't - I'm simply irresistible.
S000105N Come on in, honey...
S000106M Said the spider to the fly...
S000107N There's a darkness coming - the Five are red in tooth and claw, to make the way for Apocalypse.
S000108N A Deadside dream, a prophecy steeped in blood, a whisper from the Wasteland.
S000109N In that Asylum of the heart, where the darkness is visible, stand the Many.
S000110N The head, the hands, the teeth, the eyes, all combine to create the Five.
S000111N All shall combine 'neath the engine bleak, the savage souls and their vengeance wreaked upon an unsuspecting world.
S000112N This is the future.
S000113N Your future.
S000114N Your destiny...
S000115N Shadow Man... Shadow Man...
An extra line after Nettie says "Come on in, honey..."
N000308M Said the spider to the fly...
New York Tenement#
S010118M Sure is dark in here. I could do with some light.
S010119S Sure is dark in here. I could do with some light.
The one liner for Avery.
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London Underground#
Text referring to the unused crank seen below.
S030112M Looks like some kind of lever...
S030113S Looks like some kind of lever...
S030114M Looks pretty rusted up. I wonder if it's still working?
S030115S Looks pretty rusted up. I wonder if it's still working?
Text most likely referring to Jack's Journal.
S030118M This is one screwed up, crazy place. Maybe there's something in here that'll make sense of what's going on?
S030119S This is one screwed up, crazy place. Maybe there's something in here that'll make sense of what's going on?
S030120M Maybe this'll help? I'll look at it later...
S030121S Maybe this'll help? I'll look at it later...
A bit of placeholder text.
S030129J (laughs) Ha-ha-ha-ha-ha-ha etc...
Out of all the bosses, Jack has the most taunts but these ones never play.
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Texas Prison#
The one-liner for Victor.
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Marrow Gates#
A cut monologue and what seems to be Shadow Man busting open a Coffin Gate. The monologue was restored in Remastered.
S060100S This is the Deadside, the Wasteland, the nothing beyond the bone-backed gates.
S060101S Here Luke, my dear lost brother wanders alone amidst the aimless ranks of those who cannot die.
S060102S He, still, with the ache for death I too may discover within my blighted heart.
S060103S Here the true darkness at the heart of all things is made real.
S060104S What we see in death's dominion is as void as a dead man's gaze, as cold as the light from a dying star.
S060105S (Grunts) It won't move - there should be another way through.
S060106S Okay, here goes - nnrrrgh!
S060107S Nnrrrrraaaaaarrgh!
S060108S For I am Lord of Deadside!
S060109S Aaaaaaahhh!
S060110S Uuuhh...
An unused conversation with Jaunty. Whenever there is nothing new to talk about, a cutscene either doesn't trigger or the most recent one is replayed.
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Same as above.
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Temple of Life#
Text for a cut encounter with a boss named "Yort", nothing else remains. He could be seen in the unlockable concept art and would be restored in Remastered, albeit with a different set of lines.
S070100S You know who I am - let me pass...
S070101S All of Deadside is my kingdom, Yort. For you shall know that all things must bow before the flaming sword of my righteousness!
S070102S Let me pass, Yort - or so help me I'll go clean through you...
S070103S Have it your own way...
Asylum - Schism Chambers#
An extra line after "My God... It opens thus... And there is more within..."
S100003S And within the journey continues. Let it be so...
Asylum - The Dark Engine#
More lines for Luke calling out to Mike when you first arrive at the pistons.
S110005K This way, Mikey!
S110006K (Giggles) C'mon, you old slowpoke!
S110007K C'mon, Mikey!
S110008K Try and keep up!
S110009K Keep going, Mikey!
A few more lines of Luke calling out to Mike.
S110205K Help me, Mikey!
S110206K Please, Mikey!
S110207K They're gonna kill me, Mike!
S110208K Mikey - pleeease!
An extra line for the cutscene leading up to the final encounter.
S110255K You are the soulfire at its great, dark heart. Rise to the throne of your apotheosis-
S110256K -and with your passing, bring forth the new age...
Asylum - The Cageways#
Another unused bit of Luke calling out to Mike.
S130004K Hey, Mikey! (distant laughter - a giggle)
A bit of dummy text corresponding to the sound of the train.
S130100S <dummy entry - no speech - please leave>
Unused Items#
These items are mentioned in data\scripts\items\inventory\english\invitems.dsc and their models can be found in data\meshes\HiDetail. None have textures.
Remote Control According to unused text, meant for the cut Florida Summer Camp level. Partially restored in Remastered, as it is found in that level but not as an inventory item.
$item "RCBOX"
{
CAPTION = "Remote Control"
}
Fire Extinguisher Possibly meant for the cut Desert Salvage Yard level.
$item "EXTINGUI"
{
CAPTION = "Fire Extinguisher"
}
Fuse Unknown use.
$item "FUSE"
{
CAPTION = "Fuse"
}
Crank According to unused text, it was meant for the London Underground level.
$item "CRANK"
{
CAPTION = "Crank"
}
Unused Graphics#
Found in data\frontend\images, logos for Iguana and Acclaim. The other images in the same folder are ones that "flash" on the screen during certain cutscenes, maybe they intended for the logos to show up in a similar manner on startup. Of note is that Iguana UK was renamed to Acclaim Studio Teesside during development.
Found in data\frontend\countdown are unused images for a countdown. These are used in the Dreamcast version on the copyright screen, as the game eventually counts down from five until automatically skipping the screen.
Found with the other inventory icons is TEDDYB, an unused blood splattered variant of the teddy bear.
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Unused Cutscenes#
Two animated cutscenes for the Acclaim and Iguana logos exist, but static images are used instead. They can be seen in-game by editing a save and adding them to the cutscene viewer. As mentioned above, Iguana UK got a name change during development, which is most likely the reason why these were scrapped. The Acclaim logo seems to be somewhat unfinished, as it has no proper audio, just a static hum. These were restored in Remastered and made available in the cutscene viewer.
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Unused Enemy#
data\baddys\FEDuppy is an unused enemy with no model or textures. It uses an otherwise unused crawling animation and can be "seen" in action at 18:22 in the embedded video.
Unused Areas#
In the debug menu there are levels by the name of "Acclaim Swamp Scene," "Iguana Asylum Scene," "Profile Level," "Intro Level," and "Assault Course." These levels can only be accessed by the debug menu.
Acclaim Swamp Scene#
This area is solid and can be walked on. It has birds and is a remake of Bayou Paradis, Louisiana. It was used for the canned Acclaim logo cutscene mentioned above.
Iguana Asylum Scene#
Another map for a canned cutscene animation, as described above. This doesn't have any collision, so you can't walk around it.
Profile Level#
Crashes upon trying to load. In Shadow Man Remastered, it is an isolated, circular section of the swamp.
Assault Course#
A test map used for testing player physics and movement. Contains a variety of platforms, inclines, different surfaces and even an underwater section.
Book of Shadows Placeholder#
data\SHADOWS contains placeholder data for the Book of Shadows, which contains concept art and is unlocked after collecting all 120 dark souls.
english\page1.mup
COMMENT <
FBI SERIAL KILLER PROFILE FOLDER
English
Outside Cover
---------------------------------------------------------->
POSITION <0, 0>
IMAGE <Current, "Data\shadows\backdrop.Bmp">
END <>
backdrop.bmp
E3 Menu#
By swapping e3.msc with release.msc in ShadowMan\data\scripts\menus\english, you can access a slightly different menu. The option to start a new game is missing from the title screen and you can only load a saved game. When playing, the option to save your game is missing from the pause menu, but you can still save your game when you are prompted to save before quitting.
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Developer Comments#
Some developer comments can be found in musicp.txt, most of which describe where the music is used. Files listed without comments are left out. While the file still exists in Remastered, the comments were wiped.
"MUSIC_STOP", you can put any crap here, it won't make any difference
"MUSIC_L12_START" // 19 Start of the level. (Start Point and Teddy save point)
"MUSIC_L12_EVENT" // 20 Event Music for Ziggurat switches
"MUSIC_L12_ACHIEVE" // 21 Achievement Music for Ziggurat
"MUSIC_L12_AWAKEN" // 22 For when the sisters wake up
"MUSIC_L12_BACK" // 23 Standard Background version (already included in VSS)
"MUSIC_L12_ALT_BACK" // 24 Sisters of Blood Areas
"MUSIC_L12_TRIAL" // 25 Music for the trial room with the blades and swinging hammers
"MUSIC_L12_BACK" // 26 Looped Battle Music for fighting the Gad Chamber Beast
"MUSIC_L12_BACK" // 27 play when the baddies is dead
"MUSIC_L12_EPIC" // 28 On entry to ziggurat area first time
"MUSIC_L06_BACK" // 29 Blah blah.
"MUSIC_L07_BACK" // 30 Blah blah.
"MUSIC_L08_BACK" // 31 Blah blah.
"MUSIC_L06_QUEST" // 32 Blah blah.
"MUSIC_L13_QUEST" // 33 Blah blah.
"MUSIC_L13_BACK" // 34 Blah blah.
"MUSIC_L07_TRIAL" // 35 Blah blah.
"MUSIC_L08_CAR" // 36 Blah blah.
"MUSIC_L11_BACK" // 37 Blah blah.
"MUSIC_L14_BACK" // 38 Blah blah.
"MUSIC_L14_CELL1" // 39 Blah blah.
"MUSIC_L14_CELL2" // 40 Blah blah.
"MUSIC_L14_CELL3" // 41 Blah blah.
"MUSIC_L14_CELL4" // 42 Blah blah.
"MUSIC_L14_CELL5" // 43 Blah blah.
"MUSIC_L10_AVERY" // 44 Blah blah.
"MUSIC_L10_JACK" // 45 Blah blah.
"MUSIC_L10_MARCO" // 46 Blah blah.
"MUSIC_L10_MILTON" // 47 Blah blah.
"MUSIC_L10_BACK" // 48 Blah blah.
"MUSIC_L18_BACK" // 49 Blah blah.
"MUSIC_L01_BACK" // 50 Blah blah.
"MUSIC_L00_BACK" // 51 Blah blah.
"MUSIC_L02_BACK" // 52 Blah blah.
"MUSIC_L03_BACK" // 53 Blah blah.
"MUSIC_L02_MILTON_ALIVE" // 54 Blah blah.
"MUSIC_L02_BATTY" // 55 Blah blah.
"MUSIC_L02_MARCO" // 56 ya de da de da
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Nintendo 64 |
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PlayStation |
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Dreamcast |
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PlayStation 2 |
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Xbox One, PlayStation 4, Nintendo Switch |
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