This is a sub-page of Roblox (Engine)/Unused Scripts.
Developer Credits#
In several game scripts, developer credits are present.
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CoreScripts\LoadingScript.lua#
-- Creates the generic "ROBLOX" loading screen on startup
-- Written by ArceusInator & Ben Tkacheff, 2014
CoreScripts\ServerStarterScript.lua#
--[[
// Filename: ServerStarterScript.lua
// Version: 1.0
// Description: Server core script that handles core script server side logic.
]]--
CoreScripts\StarterScript.lua#
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
CoreScripts\CoreScripts\BlockPlayerPromp.lua#
--[[
// Filename: BlockPlayerPrompt.lua
// Version 1.0
// Written by: TheGamer101
// Description: Handles prompting the blocking and unblocking of Players.
]]--
CoreScripts\CoreScripts\ContextActionTouch.lua#
-- ContextActionTouch.lua
-- Copyright ROBLOX 2014, created by Ben Tkacheff
-- this script controls ui and firing of lua functions that are bound in ContextActionService for touch inputs
-- Essentially a user can bind a lua function to a key code, input type (mousebutton1 etc.) and this
CoreScripts\CoreScripts\FriendPlayerPrompt.lua#
--[[
// Filename: FriendPlayerPrompt.lua
// Version 1.0
// Written by: TheGamer101
// Description: Can prompt a user to send a friend request or unfriend a player.
]]--
CoreScripts\CoreScripts\GamepadMenu.lua & GamepadMenuOld.lua#
--[[
Filename: GamepadMenu.lua
Written by: jeditkacheff
Version 1.1
Description: Controls the radial menu that appears when pressing menu button on gamepad
--]]
--NOTICE: This file has been branched! If you're implementing changes in this file, please consider also implementing them in the other
--version.
CoreScripts\CoreScripts\HealthScript.lua#
--[[
This script controls the gui the player sees in regards to his or her health.
Can be turned with Game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health,false)
Copyright ROBLOX 2014. Written by Ben Tkacheff.
--]]
CoreScripts\CoreScripts\NotificationScript2.lua#
--[[
Filename: NotificationScript2.lua
Version 1.1
Written by: jmargh
Description: Handles notification gui for the following in game ROBLOX events
Badge Awarded
Player Points Awarded
Friend Request Recieved/New Friend
Graphics Quality Changed
Teleports
CreatePlaceInPlayerInventoryAsync
--]]
CoreScripts\CoreScripts\PerformanceStatsManagerScript.lua#
--[[
Filename: PerformanceStatsManagerScript.lua
Written by: dbanks
Description: Handles performance stats gui.
--]]
CoreScripts\CoreScripts\PurchasePromptScript2.lua#
--[[
// Filename: PurchasePromptScript2.lua
// Version 1.0
// Release 186
// Written by: jeditkacheff/jmargh
// Description: Handles in game purchases
]]--
CoreScripts\CoreScripts\Topbar.lua#
--[[
// FileName: Topbar.lua
// Written by: SolarCrane
// Description: Code for lua side Top Menu items in ROBLOX.
]]
CoreScripts\CoreScripts\VehicleHud.lua#
--[[
// Filename: VehicleHud.lua
// Version 1.0
// Written by: jmargh
// Description: Implementation of the VehicleSeat HUD
// TODO:
Once this is live and stable, move to PlayerScripts as module
]]
PlayerScripts\StarterCharacterScripts\Sound.server.lua#
--[[
Author: @spotco
This script creates sounds which are placed under the character head.
These sounds are used by the "LocalSound" script.
To modify this script, copy it to your "StarterPlayer/StarterCharacterScripts" folder keeping the same script name ("Sound").
The default Sound script loaded for every character will then be replaced with your copy of the script.
]]--
PlayerScripts\StarterCharacterScripts\Sound\LocalSound.client.lua#
--[[
Author: @spotco
This script runs locally for the player of the given humanoid.
This script triggers humanoid sound play/pause actions locally.
The Playing/TimePosition properties of Sound objects bypass FilteringEnabled, so this triggers the sound
immediately for the player and is replicated to all other players.
This script is optimized to reduce network traffic through minimizing the amount of property replication.
]]--
PlayerScripts\StarterPlayerScripts\ControlScript.lua#
--[[
// FileName: ControlScript.lua
// Version 1.1
// Written by: jmargh and jeditkacheff
// Description: Manages in game controls for both touch and keyboard/mouse devices.
// This script will be inserted into PlayerScripts under each player by default. If you want to
// create your own custom controls or modify these controls, you must place a script with this
// name, ControlScript, under StarterPlayer -> PlayerScripts.
// Required Modules:
ClickToMove
DPad
KeyboardMovement
Thumbpad
Thumbstick
TouchJump
MasterControl
VehicleController
--]]
PlayerScripts\StarterPlayerScripts\ControlScript\MasterControl.lua#
--[[
// FileName: MasterControl
// Version 1.0
// Written by: jeditkacheff
// Description: All character control scripts go thru this script, this script makes sure all actions are performed
--]]
content\configs\GameControllerConfigs\gamecontrollerdb.txt#
--[[
# Game Controller DB for SDL in 2.0.16 format
# Source: https://github.com/gabomdq/SDL_GameControllerDB
# Windows
--]]
Comments#
content\avatar\scripts\humanoidHealthRegenScript.rbxmx#
-- Gradually regenerates the Humanoid's Health over time.
-- Regenerate this fraction of MaxHealth per second.
-- Wait this long between each regeneration step.
----
----
--]]