the cutting room mirror

Unused Graphics

This is a sub-page of Roblox (Engine).

Unused Graphics#

While these graphics aren't used by the actual developers of Roblox, anyone can use them in their games, which is why some of these files are still shipped with the engine.

Textures#

All of these textures are found under content\textures.

Image

Name

Info

blackBkg_round

blackBkg_square

Blank

blockUpperLeft

chatBubble_bot_notifyGray_dotDotDot

collapsibleArrowDown

collapsibleArrowRight

grid16

grid2

grid4

This texture looks like the one used for newly created baseplates, but a site uploaded version is used instead of this one.

menuDownArrow

meshPartFallback

rotationArrow

smallTriangle

smallWhiteCircle

SurfacesDefault

transformFiveDegrees

transformNinetyDegrees

transformOneDegree

transformTwentyTwoDegrees

triangle

UI Textures#

All of these textures are found under content\textures\ui. When the game received a massive UI redo, a bunch of graphics from before the UI redo remained in the game's files.

Image

Name

Info

clb_robux_20

Appears to be an early redesign for what would replace the older icon (seen above) for the Robux currency.

clb_robux_20@2x

clb_robux_20, but 2x the resolution.

clb_robux_20@3x

clb_robux_20, but 3x the resolution.

icon_premium-16

It seems like the player list icon for Roblox Premium (the membership that replaced Builders Club) was originally going to be a diamond, but it was replaced with a P.

Plastic

Seems to be a single green stud taken from the old Stud surface enabled on a plastic part.

Motor

Possibly an old icon for the Motor surface.

account_over13

Label for accounts above 13.

account_under13

Label for accounts under 13.

AvatarContextMenu_Arrow

Backpack_Close

Backpack_Close@2x

Backpack_Close, but twice the resolution.

Backpack_Open

Backpack_Open@2x

Backpack_Open, but twice the resolution.

chat_teamButton

Might have been a button to access the chat for your team.

chat_teamButton

chat_teamButton, but 2x the resolution.

CloseButton

CloseButton_dn

Red version of CloseButton, probably showed when the cursor hovered over the button.

SelectionBox

Neon/glowing selection box.

SelectionBox@2x

SelectionBox, but 2x the resolution.

chat_teamButton

chat_teamButton@2x

ErrorIcon

ErrorIconSmall

Legacy Chat Graphics#

All of these textures are found under content\textures\ui\Chat. These graphics were used by or meant for the Legacy Chat.

Image

Name

Info

VRChatBackground

This image is a gray square with rounded corners. It can be assumed that this is a 9-square image, which is used in Roblox development to give objects rounded corners, as up until recently, the GUI engine did not natively support rounded corners. The image was probably going to give the chat box rounded corners when the user is in VR, however, this wasn't used and the chat box is the same as the desktop and mobile chat box, with square corners.

Emotes#

All of these textures are found under content\textures\ui\Emotes. These graphics were meant for the Emote wheel.

Image

Name

Info

EmotesIcon

A different version of the icon used to toggle the wheel through a button found in the top-bar.

EmotesIcon@2x

EmotesIcon, but 2x the resolution.

EmotesIcon@3x

EmotesIcon, but 3x the resolution.

EmotesRadialIcon

An alternative EmotesIcon.

EmotesRadialIcon@2x

EmotesRadialIcon, but 2x the resolution.

EmotesRadialIcon@3x

EmotesRadialIcon, but 3x the resolution.

ErrorIcon

Would've been shown if there was something wrong with the emotes, instead the emotes are just invisible.

ErrorIcon@2x

ErrorIcon, but 2x the resolution.

ErrorIcon@3x

ErrorIcon, but 3x the resolution.

Scrapped Emotes Editor#

All of these textures are found under content\textures\ui\Emotes\Editor. These graphics were meant for an Emote wheel editor. These graphics show that they might have originally planned to give users the ability to edit their emote wheel in-game.

Image

Name

Sub-folder

Info

Small_Wheel

Small

Graphic for a "small" emote wheel.

Small_Wheel@2x

Small

Small_Wheel, but 2x the resolution.

Small_Wheel@3x

Small

Small_Wheel, but 3x the resolution.

Small_OrangeHighlight

Small

Graphic meant to be shown when an emote was selected.

Small_OrangeHighlight@2x

Small

Small_OrangeHighlight, but 2x the resolution.

Small_OrangeHighlight@3x

Small

Small_OrangeHighlight, but 3x the resolution.

Large_Wheel

Large

Graphic for a "large" emote wheel.

Large_Wheel@2x

Large

Large_Wheel, but 2x the resolution.

Large_Wheel@3x

Large

Large_Wheel, but 3x the resolution.

Large_OrangeHighlight

Large

Graphic meant to be shown when an emote was selected.

Large_OrangeHighlight@2x

Large

Large_OrangeHighlight, but 2x the resolution.

Large_OrangeHighlight@3x

Large

Large_OrangeHighlight, but 3x the resolution.

TenFoot_Wheel

TenFoot

Graphic for a "TenFoot" emote wheel.

TenFoot_Wheel@2x

TenFoot

Small_Wheel, but 2x the resolution.

TenFoot_Wheel@3x

TenFoot

Small_Wheel, but 3x the resolution.

TenFoot_OrangeHighlight

TenFoot

Graphic meant to be shown when an emote was selected.

TenFoot_OrangeHighlight@2x

TenFoot

Small_OrangeHighlight, but 2x the resolution.

TenFoot_OrangeHighlight@3x

TenFoot

Small_OrangeHighlight, but 3x the resolution.

All of these graphics were found in the Roblox Engine at content\textures\ui\Menu. These icons were meant for some older Roblox CoreGui's.

Image

Name

Info

hamburger3D

This thing never got used. (What part of this is 3d, maybe used in the VR version?)

All of these graphics were found in the Roblox Engine at content\textures\ui\MenuBar. From what we know, these graphics never got used.

Image

Name

Info

arrow_down

arrow_left

arrow_right

arrow_up

dropdown-arrow

icon_home

Scrapped icon that would've opened up the home menu also known as the Esc menu.

icon_more

The three dots that would've opened another menu when clicked on.

icon_seated

Would've been shown when the player was seated. Could have been meant to be used for the VR release.

icon_standing

Would've been shown when the player was standing. Could have been meant to be used for the VR release.

divider

Duplicate of an image with the same name located in textures/MenuBar. Was probably added to this folder on accident, as both folders have the same name.

dropdown-arrow

Duplicate of an image with the same name located in textures/MenuBar. Was probably added to this folder on accident, as both folders have the same name.

icon_chat

Duplicate of an image with the same name located in textures/MenuBar. Was probably added to this folder on accident, as both folders have the same name.

icon_emote

Duplicate of an image with the same name located in textures/MenuBar. Was probably added to this folder on accident, as both folders have the same name.

icon_leaderboard

Duplicate of an image with the same name located in textures/MenuBar. Was probably added to this folder on accident, as both folders have the same name.

icon_maximize

Duplicate of an image with the same name located in textures/MenuBar. Was probably added to this folder on accident, as both folders have the same name.

icon_menu

Duplicate of an image with the same name located in textures/MenuBar. Was probably added to this folder on accident, as both folders have the same name.

icon_minimize

Duplicate of an image with the same name located in textures/MenuBar. Was probably added to this folder on accident, as both folders have the same name.

icon__backpack

Duplicate of an image with the same name located in textures/MenuBar. Was probably added to this folder on accident, as both folders have the same name.

Stream Icons#

All of these icons were found in the Roblox Engine at content\textures.

Image

Name

Info

Icon_Stream_Off

Like the hamburger menu icon, but with a cool border.

Icon_Stream_Off@2x

2x as big as the normal one.

Icon_Stream_Off@3x

3x as big as the normal one.

Cursors#

All of these icons were found in the Roblox Engine at content\textures or at content\textures\Cursors.

Image

Name

Info

advancedMove

Weird cursor for some advanced move thing that might have never been released.

advancedMove_joint

advancedMove, but with text accompanying the cursor.

advancedMove_keysOnly

advancedMove, but with text accompanying the cursor.

advancedMove_noJoint

advancedMove, but with text accompanying the cursor.

advancedMoveResize

advancedMove, but with text accompanying the cursor.

MaterialCursor

There is currently no way to get a cursor for applying materials.

FillCursor

Modernized cursor for the "Click to change color" feature. Weirdly enough, the old one listed as DEPRECATED in the game files, but is still used instead of the new one.

AnchorCursor

Modernized cursor for the Anchor feature. Weirdly enough, the old one listed as DEPRECATED in the game files, but is still used instead of the new one.

UnanchorCursor

Modernized cursor for the Unanchor feature. Weirdly enough, the old one listed as DEPRECATED in the game files, but is still used instead of the new one.

LockCursor

Modernized lock cursor. Weirdly enough, the old one listed as DEPRECATED in the game files, but is still used instead of the new one.

UnlockCursor

Modernized unlock cursor. Weirdly enough, the old one listed as DEPRECATED in the game files, but is still used instead of the new one.

FlatCursor

Old cursor for some sort of flattening feature.

CrossMouseIcon

A cross-mouse. Found under content\textures\Cursors.

AssetManager#

Found in content\textures\AssetManager as explorer.png. This icon is likely related to some function related to the workspace.

AnimationEditor#

All of these graphics were found in the Roblox Engine at content\textures\AnimationEditor. Some of these graphics were once used by the old Animation Editor.

Image

Name

Info

btn_clearText

Button that when clicked would have removed all typed in text.

btn_collapse

btn_delete

btn_edit

btn_expand

btn_removeEvent

Button that would've removed an event.

button_collapse

button_control_firstframe

Similar to the used control button, but this one is higher resolution and has a different name.

button_control_lastframe

Similar to the used control button, but this one is higher resolution and has a different name.

button_control_record

button_curve_editor

The used curve-editor graphic has a box around it.

button_expand

button_hierarchy_closed

button_hierarchy_opened

button_lock

button_popup_close

button_radio_background

button_radio_default

button_radio_innercircle

button_search

Checkmark

Circle

Close

fbximportlogo

ic-checkbox-active

ic-checkbox-off

icon_dark_warning

icon_error

icon_hierarchy_end_white

icon_pin

icon_warning

icon_warning_ik

icon_whitetriangle_up

img_dark_scalebar_arrows

img_dark_scalebar_bar

img_dark_scrubberhead

img_dark_timetag_bg

img_eventGroupMarker_border

Event groups don't exist in the editor.

img_eventGroupMarker_border_selected

Event groups don't exist in the editor.

img_eventGroupMarker_inner

Event groups don't exist in the editor.

img_eventMarker_min

img_forwardslash

img_scalebar_arrows

img_scalebar_arrows_border

img_scrubberhead

img_timetag

img_timetag_border

img_triangle

Pin

rigbuilder_blue

Rig-builder is separate from the Animation Editor.

rig_builder_32x32

Rig-builder is separate from the Animation Editor.

RoundedBackground

RoundedBorder

TangentHandle_Automatic_9x9

TangentHandle_SelfDefined_9x9

menu_shadow_bottom

The Animation Editor UI doesn't have a shadow.

menu_shadow_side_left

The Animation Editor UI doesn't have a shadow.

menu_shadow_side_right

The Animation Editor UI doesn't have a shadow.

menu_shadow_top

The Animation Editor UI doesn't have a shadow.

ControlsEmulator#

All of these graphics were found in the Roblox Engine at content\textures\ControlsEmulator. These icons are meant for the Controls Emulator in studio.

Image

Name

Info

Quest2_Dark

Graphic that would've been behind labels showing keybindings to different parts of the emulated controller. This graphic would've been shown when using dark-mode.

Quest2_Light

Graphic that would've been behind labels showing keybindings to different parts of the emulated controller. This graphic would've been shown when using light-mode.

Quest3_Dark

Graphic that would've been behind labels showing keybindings to different parts of the emulated controller. This graphic would've been shown when using dark-mode. This graphic is interesting due to the fact that Quest 3 support hasn't officially been added yet.

Quest3_Light

Graphic that would've been behind labels showing keybindings to different parts of the emulated controller. This graphic would've been shown when using light-mode. This graphic is interesting due to the fact that Quest 3 support hasn't officially been added yet.

Reset_Dark

Would've probably been used for a button to reset custom keybinds. This graphic would've been shown when using dark-mode.

Reset_Dark@2x

Reset_Dark, but twice the resolution.

Reset_Dark@3x

Reset_Dark, but thrice the resolution.

Reset_Light

Would've probably been used for a button to reset custom keybinds. This graphic would've been shown when using light-mode.

Reset_Light@2x

Reset_Light, but twice the resolution.

Reset_Light@3x

Reset_Light, but thrice the resolution.

Found in the Roblox Engine at content\textures.

DevConsole#

All of these graphics were found in the Roblox Engine at content\textures\DevConsole. The DevConsole is the same as the Output UI in Studio.

Image

Name

Info

Filter-filled

Button that would've filtered outputs.

Filter-stroke

Button that would've filtered outputs.

Info

Icon for an info label.

Sort

DeveloperFramework#

All of these graphics were found in the Roblox Engine at content\textures\DeveloperFramework.

Image

Name

Info

arrow_right

arrow_right@2x

button_arrow_down

button_arrow_right

checkbox_unchecked_hover_dark

The checkboxes don't show a different texture when hovered over.

checkbox_unchecked_hover_light

The checkboxes don't show a different texture when hovered over.

close

close@2x

icon_backward

icon_forward

slider_bg

slider_knob

slider_knob_light

slider_knob_ouline

AssetPreview#

All of these graphics were found in the Roblox Engine at content\textures\DeveloperFramework\AssetPreview.

Image

Name

Info

close_button

Flag

Probably meant for a report button.

flag_rounded

Probably meant for a report button.

more

package

AssetRender#

This graphic was found in the Roblox Engine at content\textures\DeveloperFramework\AssetRender.

Image

Name

Info

hierarchy.png

AudioPlayer#

This graphic was found in the Roblox Engine at content\textures\DeveloperFramework\AudioPlayer.

Image

Name

Info

audioPlay_BG.png

Favorites#

These graphics were found in the Roblox Engine at content\textures\DeveloperFramework\Favorites. These are the old icons used for the Favorite button in the toolbox.

Image

Name

Info

star_filled

Shown when asset was favorited.

star_stroke

star_stroke_white

Shown when not yet added to favorites.

MediaPlayerControls#

These graphics were found in the Roblox Engine at content\textures\DeveloperFramework\MediaPlayerControls.

Image

Name

Info

pause_button

play_button

These graphics were found in the Roblox Engine at content\textures\DeveloperFramework\PageNavigation.

Image

Name

Info

button_control_end

button_control_next

button_control_previous

button_control_start

StudioTheme#

These graphics were found in the Roblox Engine at content\textures\DeveloperFramework\StudioTheme.

Image

Name

Info

clear

clear_hover

search_12

search_16

search_20

Table#

This graphic was found in the Roblox Engine at content\textures\DeveloperFramework\Table.

Image

Name

Info

sort_arrow

Votes#

These graphics were found in the Roblox Engine at content\textures\DeveloperFramework\Votes. The engine uses different vote icons. The different colours are also pretty interesting, as Roblox only ever used red and green vote buttons.

Image

Name

Info

rating_down_red

rating_small

rating_up_gray

rating_up_green

rating_up_red

rating_up_white

rating_up_yellow

rating_up_yellow_darker

DraftsWidget#

These graphics were found in the Roblox Engine at content\textures\DraftsWidget. Might have something to do with collaborations / team create.

Image

Name

Info

deletedSource

newSource

FaceControlsEditor#

These graphics were found in the Roblox Engine at content\textures\FaceControlsEditor. FaceControlsEditor is apart of the Animation Editor.

Image

Name

Info

checkbox_checked

Custom checkbox, the normal Studio ones are used instead.

checkbox_unchecked

Custom checkbox, the normal Studio ones are used instead.

LayeredClothingEditor#

These graphics were found in the Roblox Engine at content\textures\LayeredClothingEditor. Currently, the LayeredClothingEditor isn't used. Users instead use the Import 3d Menu and the Properties menu to configure Layered Clothing.

Image

Name

Info

LayeredClothingEditorIcon

Icon for the tool in the style from around 2017.

Add Icon

AddIcon

AddMore_Big_50X50_Dark

AddMore_Big_50X50_Light

Default_Preview_Animation

Default_Preview_Avatars

Default_Preview_Clothing

Icon_AddMore_Dark

Icon_AddMore_Light

Icon_MoreAction_Dark

Icon_MoreAction_Light

Icon_Pause

Icon_Play_Dark

Icon_Play_Light

Icon_Preview_Animation

Icon_Preview_Avatars

Icon_Preview_Clothing

RemoveIcon

SwitchButtonIcon

WorkspaceIcons#

These graphics were found in the Roblox Engine at content\textures\LayeredClothingEditor\WorkspaceIcons.

Image

Name

Info

Weight

Cage Mode

Cage Visibility

Center Camera to Mannequin

Inner Cage

Mesh Visibility Icon

Option Dots

Outer Cage

ManageCollaborators#

These graphics were found in the Roblox Engine at content\textures\ManageCollaborators. These assets were meant for the Collaborations also known as Team Create feature.

Image

Name

Info

arrowDown_dark

arrowDown_light

arrowRight_dark

arrowRight_light

OrgRoleIcon_mask

MaterialFramework#

This graphic was found in the Roblox Engine at content\textures\MaterialFramework.

Image

Name

Info

PlasticWithBorder

Similar to the used icon for the Plastic texture, but this one has a weird black border around the ball.

MaterialGenerator#

These graphics were found in the Roblox Engine at content\textures\MaterialGenerator. These assets were meant for the Material Generator (probably not the AI one.)

Image

Name

Info

AddImage_48x48

(This hints at this not being for the AI generated one as adding your own images to the AI generator wouldn't make any sense.)

AddImage_64x64

(This hints at this not being for the AI generated one as adding your own images to the AI generator wouldn't make any sense.)

Copy_16x16

material_uploaded

Little check that would tell the user the material was uploaded successfully.

More_Menu

Temporary#

These two images are found under ExtraContent\textures\temporary. These images are very clearly meant as an Easter egg for data miners to find.

placeholder-image-xxl.png

placeholder-image2-xxl.png