This is a sub-page of Red Dead Redemption 2.
The game's audio files are located in x64\audio\sfx.
NOTE: Dialogue highlighted in blue means that it is used, but it is there to make the unused quotes more consistent.
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To do:
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ANIMALS_FAR.rpf#
The file containing the far-distance sounds for the animals.
BEARBABY.awc
Completely unused audio container with the far-distance sounds for an animal that got cut from the game: the baby bear. In the actual game there are only adult bears like in the first Red Dead Redemption.
Filename |
Audio |
|---|---|
0x0B168065 |
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0x0ECB0763 |
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0x0ECDC7D3 |
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0x0FF1C786 |
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0x1B921EC6 |
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0x1CC4612B |
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0x1D0B644E |
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0x07FCF79D |
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0x008A28B8 |
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0x12ABCBF4 |
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0x17C7D9C4 |
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0x158E92DA |
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0x0611F658 |
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0x02682F05 |
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0x13948ECD |
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0x19579A52 |
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0x144312BB |
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0x172655F0 |
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ANGRY_01 |
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ANGRY_02 |
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ANGRY_03 |
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ANGRY_04 |
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ANGRY_05 |
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ANGRY_06 |
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ANGRY_07 |
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ANGRY_08 |
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ANGRY_09 |
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ANGRY_10 |
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INJURED_01 |
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INJURED_02 |
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INJURED_03 |
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INJURED_04 |
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INJURED_05 |
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INJURED_06 |
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INJURED_07 |
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INJURED_08 |
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INJURED_09 |
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INJURED_10 |
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INJURED_11 |
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INJURED_12 |
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PAIN_01 |
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PAIN_02 |
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PAIN_03 |
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PAIN_04 |
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PAIN_05 |
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PAIN_06 |
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PAIN_07 |
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PAIN_08 |
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PAIN_09 |
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PAIN_10 |
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ROAR_01 |
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ROAR_02 |
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ROAR_03 |
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ROAR_04 |
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ROAR_05 |
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ROAR_06 |
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ROAR_07 |
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ROAR_08 |
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ROAR_09 |
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ROAR_10 |
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ROAR_11 |
BOBCAT.awc
Entirely unused container with the far-distance sounds for the Bobcat, another animal that was present in Red Dead Redemption 1 but got cut from this title.
Filename |
Audio |
|---|---|
0x1DF618E1 |
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0x1E26D948 |
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0x08ACAE54 |
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0x11E340BD |
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0x111E7F33 |
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0x1862CDC1 |
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0x17500B96 |
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0x0492261A |
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AGITATED_01 |
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AGITATED_02 |
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AGITATED_03 |
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AGITATED_04 |
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AGITATED_05 |
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AGITATED_06 |
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AGITATED_07 |
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AGITATED_08 |
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AGITATED_09 |
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AGITATED_10 |
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AGITATED_11 |
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AGITATED_12 |
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DEATH_MOAN_01 |
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DEATH_MOAN_02 |
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DEATH_MOAN_03 |
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GROWL_01 |
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GROWL_02 |
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GROWL_03 |
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GROWL_04 |
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GROWL_05 |
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GROWL_06 |
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GROWL_07 |
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GROWL_08 |
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INJURED_01 |
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INJURED_02 |
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INJURED_03 |
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INJURED_04 |
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INJURED_05 |
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INJURED_06 |
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INJURED_07 |
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INJURED_08 |
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INJURED_FIDGET_01 |
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INJURED_FIDGET_02 |
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INJURED_FIDGET_03 |
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INJURED_FIDGET_04 |
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INJURED_FIDGET_05 |
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INJURED_FIDGET_06 |
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LUNGE_01 |
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LUNGE_02 |
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LUNGE_03 |
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LUNGE_04 |
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LUNGE_05 |
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LUNGE_06 |
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LUNGE_07 |
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PAIN_DEATH_01 |
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PAIN_DEATH_02 |
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PAIN_DEATH_03 |
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PAIN_DEATH_04 |
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PAIN_DEATH_05 |
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PAIN_DEATH_06 |
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PAIN_DEATH_07 |
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PAIN_DEATH_08 |
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PAIN_DEATH_09 |
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PAIN_DEATH_10 |
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PURR_01 |
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PURR_02 |
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PURR_03 |
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PURR_04 |
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PURR_05 |
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PURR_06 |
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PURR_07 |
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PURR_08 |
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PURR_09 |
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PURR_10 |
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PURR_11 |
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PURR_12 |
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ROAR_01 |
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ROAR_02 |
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ROAR_03 |
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ROAR_04 |
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ROAR_05 |
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ROAR_06 |
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ROAR_07 |
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ROAR_08 |
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WARNING_01 |
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WARNING_02 |
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WARNING_03 |
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WARNING_04 |
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WARNING_05 |
CHIMP.awc
Completely unused container with leftover far-distance sounds of the chimpanzee animal from Grand Theft Auto V. It's unknown if this animal was properly planned for this game.
Filename |
Audio |
|---|---|
PAIN_DEATH_01 |
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PAIN_DEATH_02 |
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PAIN_DEATH_03 |
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PAIN_DEATH_04 |
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PAIN_DEATH_05 |
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PAIN_DEATH_06 |
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PAIN_DEATH_07 |
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PAIN_DEATH_08 |
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PAIN_DEATH_09 |
CROCODILE.awc
Completely unused audio container with the far-distance sounds for a cut animal: the crocodile. Note that alligators, which are present in the game, are a completely different animal. So be sure to not confuse the two.
Filename |
Audio |
|---|---|
0x1B0BF838 |
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0x10C223C4 |
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0x027C8739 |
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0x145FEAFF |
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ANGRY_01 |
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ANGRY_02 |
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ANGRY_03 |
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ANGRY_04 |
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GROWL_01 |
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GROWL_02 |
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GROWL_03 |
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GROWL_04 |
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PAIN_DEATH_01 |
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PAIN_DEATH_02 |
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PAIN_DEATH_03 |
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PAIN_DEATH_04 |
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PAIN_DEATH_05 |
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PAIN_DEATH_06 |
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PAIN_DEATH_07 |
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PAIN_DEATH_08 |
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PAIN_DEATH_09 |
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PAIN_DEATH_10 |
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SNORT_01 |
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SNORT_02 |
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SNORT_03 |
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SNORT_04 |
PIGLET.awc
Completely unused container with the far-distance sounds for a cut animal: the piglet. Like with the case of bears, there are only adult pigs present in the final game.
Filename |
Audio |
|---|---|
0x00BEC73B |
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0x0A989AEF |
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0x0EF7A3AE |
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0x1D490051 |
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0x038E0CD9 |
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0x121AE9F2 |
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0x168EB2DB |
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0x0857D66C |
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INJURED_FIDGET_01 |
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INJURED_FIDGET_02 |
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INJURED_FIDGET_03 |
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INJURED_FIDGET_04 |
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INJURED_FIDGET_05 |
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INJURED_FIDGET_06 |
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INJURED_FIDGET_07 |
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INJURED_FIDGET_08 |
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INJURED_FIDGET_09 |
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INJURED_FIDGET_10 |
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INJURED_FIDGET_11 |
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INJURED_FIDGET_12 |
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INJURED_FIDGET_13 |
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INJURED_FIDGET_14 |
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INJURED_FIDGET_15 |
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INJURED_SQUEAL_01 |
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INJURED_SQUEAL_02 |
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INJURED_SQUEAL_03 |
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INJURED_SQUEAL_04 |
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INJURED_SQUEAL_05 |
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INJURED_SQUEAL_06 |
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INJURED_SQUEAL_07 |
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INJURED_SQUEAL_08 |
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INJURED_SQUEAL_09 |
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INJURED_SQUEAL_10 |
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INJURED_SQUEAL_11 |
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INJURED_SQUEAL_12 |
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PAIN_DEATH_01 |
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PAIN_DEATH_02 |
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PAIN_DEATH_03 |
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PAIN_DEATH_04 |
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PAIN_DEATH_05 |
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PAIN_DEATH_06 |
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PAIN_DEATH_07 |
RHESUS.awc
Completely unused container with leftover far-distance sounds of the rhesus monkey from Grand Theft Auto V. Like with the chimp, it's unknown if it was meant to be a proper animal here.
Filename |
Audio |
|---|---|
PAIN_DEATH_01 |
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PAIN_DEATH_02 |
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PAIN_DEATH_03 |
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PAIN_DEATH_04 |
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PAIN_DEATH_05 |
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PAIN_DEATH_06 |
RIVERMONSTER.awc
Completely unused container with the far-distance sounds for a cut "animal" that, as shown by other leftovers, was meant to be a creature based on the Loch Ness Monster.
Filename |
Audio |
|---|---|
IDLE_01 |
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IDLE_02 |
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IDLE_03 |
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IDLE_04 |
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IDLE_05 |
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IDLE_06 |
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IDLE_07 |
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IDLE_08 |
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IDLE_09 |
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IDLE_10 |
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IDLE_11 |
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IDLE_12 |
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IDLE_13 |
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IDLE_14 |
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IDLE_15 |
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ROAR_01 |
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ROAR_02 |
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ROAR_03 |
SHARK.awc
Completely unused container with leftover far-distance shark sounds from Grand Theft Auto V. Since sharks were also planned for this game in Guarma, as shown by other leftovers, it's possible these sounds would have gotten re-used.
Filename |
Audio |
|---|---|
0x0ED13F8D |
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0x1F21E02F |
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0x11F1A5B3 |
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0x14B5D7A2 |
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0x14DC4FD3 |
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0x060C3233 |
ANIMALS_NEAR.rpf#
The file containing the near-distance sounds for the animals.
BEARBABY_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut baby bear animal.
Filename |
Audio |
|---|---|
0x0A672EA0 |
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0x0DFC75C9 |
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0x0ECB0763 |
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0x1CB6133E |
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0x1DC6DFEB |
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0x1E76214A |
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0x03AE6134 |
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0x06F6FC39 |
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0x07C47DDF |
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0x07FCF79D |
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0x008A28B8 |
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0x10E39019 |
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0x11B811BB |
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0x13ABDDB0 |
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0x016E3935 |
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0x17C7D9C4 |
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0x081E4698 |
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0x094E6C77 |
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0x158E92DA |
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0x177B08D2 |
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0x0562E497 |
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0x0611F658 |
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0x1182BCD6 |
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0x1428CCAE |
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0x02725EB5 |
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0x19579A52 |
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0x144312BB |
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0x154458D4 |
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0x172655F0 |
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0x1168992A |
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0x10658529 |
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ANGRY_01 |
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ANGRY_02 |
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ANGRY_03 |
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ANGRY_04 |
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ANGRY_05 |
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BREATH_01 |
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BREATH_02 |
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BREATH_03 |
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BREATH_04 |
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BREATH_05 |
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BREATH_06 |
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BREATH_07 |
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BREATH_08 |
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BREATHING_TRANSITION_01 |
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BREATHING_TRANSITION_02 |
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BREATHING_TRANSITION_03 |
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BREATHING_TRANSITION_04 |
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BREATHING_TRANSITION_05 |
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BREATHING_TRANSITION_06 |
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INJURED_01 |
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INJURED_02 |
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INJURED_03 |
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INJURED_04 |
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INJURED_05 |
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INJURED_06 |
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PAIN_01 |
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PAIN_02 |
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PAIN_03 |
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PAIN_04 |
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PAIN_05 |
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PAIN_06 |
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PAIN_07 |
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ROAR_01 |
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ROAR_02 |
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ROAR_03 |
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ROAR_04 |
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ROAR_05 |
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SNIFF_01 |
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SNIFF_02 |
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SNIFF_03 |
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SNIFF_04 |
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SNIFF_05 |
BEARBABY_NEAR_02.awc
The second completely unused container with the near-distance sounds for the cut baby bear animal.
Filename |
Audio |
|---|---|
0x0A672EA0 |
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0x0DFC75C9 |
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0x0ECB0763 |
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0x1CB6133E |
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0x1DC6DFEB |
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0x1E76214A |
|
0x03AE6134 |
|
0x06F6FC39 |
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0x07C47DDF |
|
0x07FCF79D |
|
0x008A28B8 |
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0x10E39019 |
|
0x11B811BB |
|
0x13ABDDB0 |
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0x016E3935 |
|
0x17C7D9C4 |
|
0x081E4698 |
|
0x094E6C77 |
|
0x158E92DA |
|
0x177B08D2 |
|
0x0562E497 |
|
0x0611F658 |
|
0x1182BCD6 |
|
0x1428CCAE |
|
0x02725EB5 |
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0x19579A52 |
|
0x144312BB |
|
0x154458D4 |
|
0x172655F0 |
|
0x1168992A |
|
0x10658529 |
|
ANGRY_01 |
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ANGRY_02 |
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ANGRY_03 |
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ANGRY_04 |
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ANGRY_05 |
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BREATH_01 |
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BREATH_02 |
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BREATH_03 |
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BREATH_04 |
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BREATH_05 |
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BREATH_06 |
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BREATH_07 |
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BREATH_08 |
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BREATHING_TRANSITION_01 |
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BREATHING_TRANSITION_02 |
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BREATHING_TRANSITION_03 |
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BREATHING_TRANSITION_04 |
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BREATHING_TRANSITION_05 |
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BREATHING_TRANSITION_06 |
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INJURED_01 |
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INJURED_02 |
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INJURED_03 |
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INJURED_04 |
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INJURED_05 |
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INJURED_06 |
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PAIN_01 |
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PAIN_02 |
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PAIN_03 |
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PAIN_04 |
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PAIN_05 |
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PAIN_06 |
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PAIN_07 |
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ROAR_01 |
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ROAR_02 |
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ROAR_03 |
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ROAR_04 |
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ROAR_05 |
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SNIFF_01 |
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SNIFF_02 |
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SNIFF_03 |
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SNIFF_04 |
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SNIFF_05 |
BOBCAT_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut bobcat animal.
Filename |
Audio |
|---|---|
0x1E26D948 |
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0x08ACAE54 |
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0x1862CDC1 |
|
0x0492261A |
|
AGITATED_01 |
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AGITATED_02 |
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AGITATED_03 |
|
AGITATED_04 |
|
AGITATED_05 |
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AGITATED_06 |
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ANGRY_01 |
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ANGRY_02 |
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ANGRY_03 |
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ANGRY_04 |
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ANGRY_05 |
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CHUFF_01 |
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CHUFF_02 |
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CHUFF_03 |
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CHUFF_04 |
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CHUFF_05 |
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CHUFF_06 |
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CHUFF_07 |
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DEATH_GASP_01 |
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DEATH_MOAN_01 |
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DEATH_MOAN_02 |
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DEATH_MOAN_03 |
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EAT_01 |
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EAT_02 |
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EAT_03 |
|
GROWL_01 |
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GROWL_02 |
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GROWL_03 |
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GROWL_04 |
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HISS_01 |
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HISS_02 |
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HISS_03 |
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INJURED_01 |
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INJURED_02 |
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INJURED_BREATH_01 |
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INJURED_BREATH_02 |
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INJURED_BREATH_03 |
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INJURED_BREATH_04 |
|
INJURED_BREATH_05 |
|
INJURED_BREATH_06 |
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INJURED_BREATH_07 |
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INJURED_BREATH_08 |
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INJURED_BREATH_09 |
|
INJURED_BREATH_10 |
|
INJURED_BREATHING_01 |
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INJURED_BREATHING_02 |
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INJURED_BREATHING_03 |
|
INJURED_BREATHING_04 |
|
INJURED_BREATHING_05 |
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INJURED_BREATHING_06 |
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INJURED_BREATHING_07 |
|
INJURED_BREATHING_08 |
|
INJURED_BREATHING_09 |
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INJURED_BREATHING_10 |
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INJURED_BREATHING_11 |
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INJURED_BREATHING_12 |
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INJURED_BREATHING_13 |
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INJURED_BREATHING_14 |
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INJURED_BREATHING_15 |
|
INJURED_FIDGET_01 |
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INJURED_FIDGET_02 |
|
INJURED_FIDGET_03 |
|
INJURED_FIDGET_04 |
|
INJURED_FIDGET_05 |
|
INJURED_FIDGET_06 |
|
LUNGE_01 |
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LUNGE_02 |
|
LUNGE_03 |
|
LUNGE_04 |
|
LUNGE_05 |
|
LUNGE_06 |
|
LUNGE_07 |
|
PAIN_DEATH_01 |
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PAIN_DEATH_02 |
|
PURR_01 |
|
PURR_02 |
|
PURR_03 |
|
ROAR_01 |
|
ROAR_02 |
|
ROAR_03 |
|
ROAR_04 |
|
SNIFF_01 |
|
SNIFF_02 |
|
SNIFF_03 |
|
SNIFF_04 |
|
SNIFF_05 |
|
WARNING_01 |
|
WARNING_02 |
BOBCAT_NEAR_02.awc
The second completely unused container with the near-distance sounds for the cut bobcat animal.
Filename |
Audio |
|---|---|
0x1E26D948 |
|
0x08ACAE54 |
|
0x1862CDC1 |
|
0x0492261A |
|
AGITATED_01 |
|
AGITATED_02 |
|
AGITATED_03 |
|
AGITATED_04 |
|
AGITATED_05 |
|
AGITATED_06 |
|
ANGRY_01 |
|
ANGRY_02 |
|
ANGRY_03 |
|
ANGRY_04 |
|
ANGRY_05 |
|
CHUFF_01 |
|
CHUFF_02 |
|
CHUFF_03 |
|
CHUFF_04 |
|
CHUFF_05 |
|
CHUFF_06 |
|
CHUFF_07 |
|
DEATH_GASP_01 |
|
DEATH_MOAN_01 |
|
DEATH_MOAN_02 |
|
DEATH_MOAN_03 |
|
EAT_01 |
|
EAT_02 |
|
EAT_03 |
|
GROWL_01 |
|
GROWL_02 |
|
GROWL_03 |
|
GROWL_04 |
|
HISS_01 |
|
HISS_02 |
|
HISS_03 |
|
INJURED_01 |
|
INJURED_02 |
|
INJURED_BREATH_01 |
|
INJURED_BREATH_02 |
|
INJURED_BREATH_03 |
|
INJURED_BREATH_04 |
|
INJURED_BREATH_05 |
|
INJURED_BREATH_06 |
|
INJURED_BREATH_07 |
|
INJURED_BREATH_08 |
|
INJURED_BREATH_09 |
|
INJURED_BREATH_10 |
|
INJURED_BREATHING_01 |
|
INJURED_BREATHING_02 |
|
INJURED_BREATHING_03 |
|
INJURED_BREATHING_04 |
|
INJURED_BREATHING_05 |
|
INJURED_BREATHING_06 |
|
INJURED_BREATHING_07 |
|
INJURED_BREATHING_08 |
|
INJURED_BREATHING_09 |
|
INJURED_BREATHING_10 |
|
INJURED_BREATHING_11 |
|
INJURED_BREATHING_12 |
|
INJURED_BREATHING_13 |
|
INJURED_BREATHING_14 |
|
INJURED_BREATHING_15 |
|
INJURED_FIDGET_01 |
|
INJURED_FIDGET_02 |
|
INJURED_FIDGET_03 |
|
INJURED_FIDGET_04 |
|
INJURED_FIDGET_05 |
|
INJURED_FIDGET_06 |
|
LUNGE_01 |
|
LUNGE_02 |
|
LUNGE_03 |
|
LUNGE_04 |
|
LUNGE_05 |
|
LUNGE_06 |
|
LUNGE_07 |
|
PAIN_DEATH_01 |
|
PAIN_DEATH_02 |
|
PURR_01 |
|
PURR_02 |
|
PURR_03 |
|
ROAR_01 |
|
ROAR_02 |
|
ROAR_03 |
|
ROAR_04 |
|
SNIFF_01 |
|
SNIFF_02 |
|
SNIFF_03 |
|
SNIFF_04 |
|
SNIFF_05 |
|
WARNING_01 |
|
WARNING_02 |
CHIMP_NEAR_01.awc
Completely unused container with leftover near-distance sounds of the chimpanzee from Grand Theft Auto V.
Filename |
Audio |
|---|---|
PAIN_DEATH_01 |
|
PAIN_DEATH_02 |
|
PAIN_DEATH_03 |
|
PAIN_DEATH_04 |
|
PAIN_DEATH_05 |
|
PAIN_DEATH_06 |
CROCODILE_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut crocodile animal.
Filename |
Audio |
|---|---|
0x0D966728 |
|
0x0E48C9B6 |
|
0x01BFB0BF |
|
0x1B0BF838 |
|
0x1FF26D09 |
|
0x10C223C4 |
|
0x12F21324 |
|
0x16D75AEB |
|
0x18F3FDE0 |
|
0x021D1034 |
|
0x027C8739 |
|
0x145FEAFF |
|
0x1468B4CB |
|
ANGRY_01 |
|
ANGRY_02 |
|
ANGRY_03 |
|
ANGRY_04 |
|
ANGRY_05 |
|
GROWL_01 |
|
GROWL_02 |
|
GROWL_03 |
|
GROWL_04 |
|
PAIN_DEATH_01 |
|
PAIN_DEATH_02 |
|
PAIN_DEATH_03 |
|
PAIN_DEATH_04 |
|
PAIN_DEATH_05 |
|
SNORT_01 |
|
SNORT_02 |
|
SNORT_03 |
|
SNORT_04 |
|
SNORT_05 |
|
SNORT_06 |
CROCODILE_NEAR_02.awc
The second completely unused container with the near-distance sounds for the cut crocodile animal.
Filename |
Audio |
|---|---|
0x0D966728 |
|
0x0E48C9B6 |
|
0x01BFB0BF |
|
0x1B0BF838 |
|
0x1FF26D09 |
|
0x10C223C4 |
|
0x12F21324 |
|
0x16D75AEB |
|
0x18F3FDE0 |
|
0x021D1034 |
|
0x027C8739 |
|
0x145FEAFF |
|
0x1468B4CB |
|
ANGRY_01 |
|
ANGRY_02 |
|
ANGRY_03 |
|
ANGRY_04 |
|
ANGRY_05 |
|
GROWL_01 |
|
GROWL_02 |
|
GROWL_03 |
|
GROWL_04 |
|
PAIN_DEATH_01 |
|
PAIN_DEATH_02 |
|
PAIN_DEATH_03 |
|
PAIN_DEATH_04 |
|
PAIN_DEATH_05 |
|
SNORT_01 |
|
SNORT_02 |
|
SNORT_03 |
|
SNORT_04 |
|
SNORT_05 |
|
SNORT_06 |
PIGLET_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut piglet animal.
Filename |
Audio |
|---|---|
0x00BEC73B |
|
0x0A989AEF |
|
0x0B533C51 |
|
0x182B5600 |
|
BREATH_01 |
|
BREATH_02 |
|
BREATH_03 |
|
EAT_01 |
|
EAT_02 |
|
EAT_03 |
|
EAT_04 |
|
EAT_05 |
|
EAT_06 |
|
EAT_07 |
|
EAT_08 |
|
EAT_09 |
|
EAT_10 |
|
EXCITED_01 |
|
EXCITED_02 |
|
INJURED_FIDGET_01 |
|
INJURED_FIDGET_02 |
|
INJURED_FIDGET_03 |
|
INJURED_FIDGET_04 |
|
INJURED_SQUEAL_01 |
|
INJURED_SQUEAL_02 |
|
INJURED_SQUEAL_03 |
|
PAIN_DEATH_01 |
|
PAIN_DEATH_02 |
|
SNORT_BREATH_01 |
|
SNORT_BREATH_02 |
|
SNORT_BREATH_03 |
|
SNORT_BREATH_04 |
|
SNORT_LONG_01 |
|
SNORT_LONG_02 |
|
SNORT_LONG_03 |
|
SNORT_SHORT_01 |
|
SNORT_SHORT_02 |
|
SNORT_SHORT_03 |
PIGLET_NEAR_02.awc
The second completely unused container with the near-distance sounds for the cut piglet animal.
Filename |
Audio |
|---|---|
0x00BEC73B |
|
0x0A989AEF |
|
0x0B533C51 |
|
0x182B5600 |
|
BREATH_01 |
|
BREATH_02 |
|
BREATH_03 |
|
EAT_01 |
|
EAT_02 |
|
EAT_03 |
|
EAT_04 |
|
EAT_05 |
|
EAT_06 |
|
EAT_07 |
|
EAT_08 |
|
EAT_09 |
|
EAT_10 |
|
EXCITED_01 |
|
EXCITED_02 |
|
INJURED_FIDGET_01 |
|
INJURED_FIDGET_02 |
|
INJURED_FIDGET_03 |
|
INJURED_FIDGET_04 |
|
INJURED_SQUEAL_01 |
|
INJURED_SQUEAL_02 |
|
INJURED_SQUEAL_03 |
|
PAIN_DEATH_01 |
|
PAIN_DEATH_02 |
|
SNORT_BREATH_01 |
|
SNORT_BREATH_02 |
|
SNORT_BREATH_03 |
|
SNORT_BREATH_04 |
|
SNORT_LONG_01 |
|
SNORT_LONG_02 |
|
SNORT_LONG_03 |
|
SNORT_SHORT_01 |
|
SNORT_SHORT_02 |
|
SNORT_SHORT_03 |
PIGLET_NEAR_03.awc
The third completely unused container with the near-distance sounds for the cut piglet animal.
Filename |
Audio |
|---|---|
0x00BEC73B |
|
0x0A989AEF |
|
0x0B533C51 |
|
0x182B5600 |
|
BREATH_01 |
|
BREATH_02 |
|
BREATH_03 |
|
EAT_01 |
|
EAT_02 |
|
EAT_03 |
|
EAT_04 |
|
EAT_05 |
|
EAT_06 |
|
EAT_07 |
|
EAT_08 |
|
EAT_09 |
|
EAT_10 |
|
EXCITED_01 |
|
EXCITED_02 |
|
INJURED_FIDGET_01 |
|
INJURED_FIDGET_02 |
|
INJURED_FIDGET_03 |
|
INJURED_FIDGET_04 |
|
INJURED_SQUEAL_01 |
|
INJURED_SQUEAL_02 |
|
INJURED_SQUEAL_03 |
|
PAIN_DEATH_01 |
|
PAIN_DEATH_02 |
|
SNORT_BREATH_01 |
|
SNORT_BREATH_02 |
|
SNORT_BREATH_03 |
|
SNORT_BREATH_04 |
|
SNORT_LONG_01 |
|
SNORT_LONG_02 |
|
SNORT_LONG_03 |
|
SNORT_SHORT_01 |
|
SNORT_SHORT_02 |
|
SNORT_SHORT_03 |
PIGLET_NEAR_04.awc
The fourth completely unused container with the near-distance sounds for the cut piglet animal.
Filename |
Audio |
|---|---|
0x00BEC73B |
|
0x0A989AEF |
|
0x0B533C51 |
|
0x182B5600 |
|
BREATH_01 |
|
BREATH_02 |
|
BREATH_03 |
|
EAT_01 |
|
EAT_02 |
|
EAT_03 |
|
EAT_04 |
|
EAT_05 |
|
EAT_06 |
|
EAT_07 |
|
EAT_08 |
|
EAT_09 |
|
EAT_10 |
|
EXCITED_01 |
|
EXCITED_02 |
|
INJURED_FIDGET_01 |
|
INJURED_FIDGET_02 |
|
INJURED_FIDGET_03 |
|
INJURED_FIDGET_04 |
|
INJURED_SQUEAL_01 |
|
INJURED_SQUEAL_02 |
|
INJURED_SQUEAL_03 |
|
PAIN_DEATH_01 |
|
PAIN_DEATH_02 |
|
SNORT_BREATH_01 |
|
SNORT_BREATH_02 |
|
SNORT_BREATH_03 |
|
SNORT_BREATH_04 |
|
SNORT_LONG_01 |
|
SNORT_LONG_02 |
|
SNORT_LONG_03 |
|
SNORT_SHORT_01 |
|
SNORT_SHORT_02 |
|
SNORT_SHORT_03 |
RHESUS_NEAR_01.awc
Completely unused container with leftover near-distance sounds of the rhesus monkey from Grand Theft Auto V.
Filename |
Audio |
|---|---|
PAIN_DEATH_01 |
|
PAIN_DEATH_02 |
|
PAIN_DEATH_03 |
|
PAIN_DEATH_04 |
|
PAIN_DEATH_05 |
RIVERMONSTER_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut River Monster.
Filename |
Audio |
|---|---|
IDLE_01 |
|
IDLE_02 |
|
IDLE_03 |
|
IDLE_04 |
|
IDLE_05 |
|
IDLE_06 |
|
IDLE_07 |
|
IDLE_08 |
|
IDLE_09 |
|
IDLE_10 |
|
IDLE_11 |
|
IDLE_12 |
|
IDLE_13 |
|
IDLE_14 |
|
IDLE_15 |
|
ROAR_01 |
|
ROAR_02 |
|
ROAR_03 |
RM01_NEAR_01.awc
The second completely unused container with the near-distance sounds for the cut River Monster.
Filename |
Audio |
|---|---|
IDLE_01 |
|
IDLE_02 |
|
IDLE_03 |
|
IDLE_04 |
|
IDLE_05 |
|
IDLE_06 |
|
IDLE_07 |
|
IDLE_08 |
|
IDLE_09 |
|
IDLE_10 |
|
IDLE_11 |
|
IDLE_12 |
|
IDLE_13 |
|
IDLE_14 |
|
IDLE_15 |
|
ROAR_01 |
|
ROAR_02 |
|
ROAR_03 |
CUTSCENE_MASTERED_ONLY.rpf#
The file containing the audio for the cutscenes.
IND1_MCS_1_MASTERED_ONLY.awc
Completely unused container with the audio for the aforementioned unused mid-mission cutscene of "The Gilded Cage".
Filenames |
Audio |
Transcript |
|---|---|---|
0x03E155E7 0x07671153 0x12359580 |
|
Dutch: Thank you, good sir! Well, well, well, well, well... ain't we just the finest yankee carpet baggers ever set foot in this sophisticated metropolis? Arthur: If you say so. Dutch: Come on. Let's go find out what Saint Denis thinks of itself. |
JBO6_EXT_MASTERED_ONLY.awc
Completely unused container with the audio for the unused cutscene where Charles gets Arthur out of the Annesburg jail.
Filenames |
Audio |
Transcript |
|---|---|---|
0x014EB51D 0x16D72EE3 0x08687E5E |
|
Charles: You let my friend go... now! In! Hey. Arthur: Thank you, Mr. Smith. Charles: My pleasure. Get yourself out of here. |
RCDIN_RSC2_MASTERED_ONLY.awc
The audio container for the cutscene of "A Test of Faith - II".
Due to the ability to access New Austin as Arthur being for some reason restricted late in development, the second parts of the side quests "A Test of Faith" and "A Fisher of Fish", both of which have unlocking conditions involving New Austin, can only be done as John in the Epilogue chapters, leaving the Arthur versions of the cutscenes' audio unused.
Using certain glitches on the unpatched console versions (1.00) or using mods on the PC release, the player can collect all the dinosaur bones in New Austin as Arthur without getting one-hit killed by the invisible snipers. Mailing the bones will unlock the ability to visit Deborah and gain the Jawbone Knife with Arthur too. Also, this has the same dialogue as it does for John.
Filenames |
Audio |
|---|---|
0x036F4566 0x1BAC6686 0x16773A0C |
|
RCFSH_RSC2_MASTERED_ONLY.awc
The container for the intro cutscene of "A Fisher of Fish - II", which contains the Arthur version of the cutscene's audio.
Unlike "A Test of Faith - II", without modding this mission cannot be unlocked with Arthur at all; even mailing all of the Legendary Fish as Arthur won't do anything.
This has the same dialogue as it does for John. Also, note that while there is audio for the opening and ending cutscenes, there is no Arthur variation in the files for the mid-mission cutscene that is shown when arriving with Jeremy Gill to the fishing location (RCFSH_RSC3).
Filenames |
Audio |
|---|---|
0x1B9B162D 0x19E52FA7 0x0257BAEF |
|
RCFSH_EXT_MASTERED_ONLY.awc
The container for the ending cutscene of "A Fisher of Fish - II", which contains the Arthur version of the cutscene's audio.
Again, the dialogue is the same as it is for John.
Filenames |
Audio |
|---|---|
0x039AB41B 0x06B0B1E3 0x198B6E30 |
|
PEDS_08.rpf#
The ninth file containing the dialogue for the pedestrian characters.
0829_S_M_Y_NEWSPAPERBOY_01_WHITE_01.awc
The container with the dialogue for the first newspaper vendor.
In the game, the newspaper vendors are programmed to be completely unattackable by the player, which includes tying them up with the lasso. However, they do have lines asking to be untied, which are normally unheard unless the player modifies the game to be able to attack them.
Filename |
Audio |
Transcript |
|---|---|---|
PLEAD_HOGTIED_01 |
You stop this foolery and untie me. |
|
PLEAD_HOGTIED_02 |
Come on, just untie me now. |
0830_S_M_Y_NEWSPAPERBOY_01_WHITE_02.awc
The container with the dialogue for the second newspaper vendor.
The normally-unhearable quotes for this boy asking to be untied by the player's lasso.
Filename |
Audio |
Transcript |
|---|---|---|
PLEAD_HOGTIED_01 |
Please, untie me. |
|
PLEAD_HOGTIED_02 |
Get the ropes off of me, I didn't do anything wrong. |
0831_S_M_Y_NEWSPAPERBOY_01_WHITE_03.awc
The container with the dialogue for the third newspaper vendor.
The quotes for this vendor pleading to be untied from the lasso, also normally non-heard.
Filename |
Audio |
Transcript |
|---|---|---|
PLEAD_HOGTIED_01 |
Ugh, the ropes are hurting, please. |
|
PLEAD_HOGTIED_02 |
My papers, please let me go. |
PEDS_09.rpf#
The tenth file containing the dialogue for the pedestrian characters.
0941_A_M_M_FOREMAN_WHITE_AVOID_01.awc
Completely unused audio container with the dialogue for the first unused foreman pedestrian character.
Filename |
Audio |
Transcript |
|---|---|---|
BLOCKED_GENERIC_01 |
Get a move on, will ya'? |
|
BUMP_01 |
Oh, excuse me there. |
|
BUMP_02 |
Pardon. |
|
CHALLENGE_THREATEN_01 |
I swear, I'll fight you! |
|
CHALLENGE_THREATEN_02 |
You done push me too far! |
|
CHALLENGE_THREATEN_ARMED_01 |
Come on, I don't wanna do this! |
|
CHALLENGE_THREATEN_ARMED_02 |
We don't have to do this! |
|
CHAT_FLATTER_01 |
Ma'am, you certainly are a vision. |
|
CHAT_PERV_01 |
Oh, hey, lady. It's your lucky day. |
|
CHAT_RESPONSE_A_01 |
Long as I've been on this job, never got an honest day of work out of one of them goddamn micks. |
|
CHAT_RESPONSE_B_01 |
You know, them scav herders keep trying to steal jobs from honest white folk. |
|
CHAT_RESPONSE_C_01 |
Lawmen rounded up a bunch of illegals, walked them out of town, and strung them up. Good riddance. |
|
CHAT_RESPONSE_D_01 |
May not be the popular thing to say, but you can't trust an Italian. That there is the goddess of truth. |
|
CHAT_RESPONSE_E_01 |
I heard if you stay near one of them damn telephone lines long enough your brain will drip out your ear. |
|
COMMENT_IDLING_01 |
You know what they say about idle hands. |
|
COMMENT_IDLING_02 |
Wish I had time for a brick like you. |
|
COMMENT_WORKING_HARD_01 |
Hitting hard there. |
|
COMMENT_WORKING_HARD_02 |
Nice to see a hard worker around here. |
|
COOL_IT_01 |
Woah there, ya'll just simmer now! |
|
CUT_THAT_OUT_01 |
Come on now, I ask you to stop! |
|
DEFUSE_RESPONSE_01 |
Boy, you're playing with fire! |
|
DEFUSE_RESPONSE_02 |
Strange sort of game to play. |
|
DISMISSIVE_REACT_01 |
Well, enough of that. |
|
DISPUTE_INTERVENE_DANGEROUS_01 |
Come on, you better stop that. |
|
DISPUTE_INTERVENE_HARASSMENT_01 |
Hey now, you ain't gotta act like that! |
|
DONT_BE_STUPID_01 |
Don't do something you'll regret now! |
|
DONT_BE_STUPID_02 |
You don't wanna go down this road, trust me! |
|
DONT_WANT_TROUBLE_01 |
This is the last thing I need. |
|
DRINK_ORDER_01 |
Give me the usual. |
|
EQUIP_MASK_REACT_01 |
Hey, look, I didn't see nothing okay? |
|
EVENT_COMMENT_RESPONSE_01 |
Yeah. |
|
FIGHT_01 |
You've gone too far! |
|
FIGHT_02 |
Alright, this is it! |
|
FIGHT_RESPONSE_01 |
This is all I need! |
|
FIGHT_RESPONSE_02 |
I ain't taking this! |
|
FLATTER_RESPONSE_01 |
Well, look at me blushing... |
|
FOREMAN_BACK_TO_WORK_01 |
Hey there! Get your asses back to work, you hear? |
|
FOREMAN_BACK_TO_WORK_02 |
You want dough pay? Get back to work! |
|
FOREMAN_ENCOURAGE_WORKERS_01 |
Go on, hit it hard. |
|
FOREMAN_ENCOURAGE_WORKERS_02 |
Let's go, let's go! |
|
FOREMAN_ENCOURAGE_WORKERS_03 |
Move it, you lazy bums! |
|
FOREMAN_ENCOURAGE_WORKERS_04 |
Get at it, all of you. |
|
FOREMAN_ENCOURAGE_WORKERS_05 |
Come on, ladies. Work! |
|
FOREMAN_ENCOURAGE_WORKERS_RAIN_01 |
Ain't no rain gonna stop us. |
|
FOREMAN_OVER_THERE_01 |
Set it over there. |
|
FOREMAN_TAKE_CARE_01 |
Best take care with that. |
|
FOREMAN_TAKE_CARE_02 |
Careful mind you! |
|
GENERIC_ANGRY_REACTION_01 |
You nuts?! |
|
GENERIC_ANGRY_REACTION_02 |
Hey, what the hell? |
|
GENERIC_ANGRY_SHOUT_01 |
I won't forget you! |
|
GENERIC_BUY_01 |
One of them, please. |
|
GENERIC_CHEER_01 |
Hell yeah! |
|
GENERIC_CHEER_ON_01 |
Yeah, you got it! |
|
GENERIC_CURSE_HIGH_01 |
Damn it! |
|
GENERIC_CURSE_HIGH_02 |
Shit! |
|
GENERIC_CURSE_MED_01 |
Damn it, come on. |
|
GENERIC_CURSE_MED_02 |
Hell, hell. |
|
GENERIC_FRIGHTENED_HIGH_01 |
No, no! God! |
|
GENERIC_FRIGHTENED_HIGH_02 |
Oh, lord! No! |
|
GENERIC_FRIGHTENED_MED_01 |
Jesus criminy... |
|
GENERIC_FRIGHTENED_MED_02 |
Good golly... |
|
GENERIC_GOODBYE_01 |
Bye now. |
|
GENERIC_INSULT_HIGH_NEUTRAL_01 |
You blasted fool. |
|
GENERIC_INSULT_MED_NEUTRAL_01 |
You're dumb as rocks. |
|
GENERIC_MOCK_01 |
Glad I ain't in your position. |
|
GENERIC_NO_01 |
Nope. |
|
GENERIC_SHOCKED_DISBELIEF_01 |
My God... |
|
GENERIC_SHOCKED_DISBELIEF_02 |
Christ sakes... |
|
GENERIC_SHOCKED_HIGH_01 |
What the hell?! |
|
GENERIC_SHOCKED_HIGH_02 |
Wow, what?! |
|
GENERIC_SHOCKED_MED_01 |
Oh, shit. |
|
GENERIC_SHOCKED_MED_02 |
Lord... |
|
GENERIC_SYMPATHIZE_01 |
Damn, that's a sort of bad luck! |
|
GENERIC_THANKS_01 |
Thank you. |
|
GENERIC_THANKS_RESPONSE_01 |
You sure are welcome. |
|
GENERIC_YES_01 |
Sure, alright. |
|
GET_AWAY_FROM_ME_01 |
Stay back, I mean it! |
|
GET_AWAY_FROM_ME_02 |
Get away from me! |
|
GET_AWAY_FROM_ME_03 |
Don't you follow me! |
|
GET_OUT_01 |
Hey, you don't belong here. |
|
GET_THE_LAW_01 |
Alright then, let's see what the law has to say. |
|
GET_THE_LAW_02 |
I'm getting the law on this. |
|
GLAD_TO_HEAR_THAT_01 |
Nice to hear. |
|
GOING_BADLY_01 |
I'm in a bad way. |
|
GOING_WELL_01 |
Nothing wrong with me. |
|
GOODBYE_START_01 |
Well, gotta get going. |
|
GREET_GENERAL_FAMILIAR_01 |
Bye now. |
|
GREET_GENERAL_STRANGER_01 |
Hello. |
|
GREET_PLAYER_MASK_01 |
What you wearing a mask for anyway? |
|
GUN_01 |
Wow, hold up, put that gun down! |
|
GUN_02 |
Please, no need to pull a gun! |
|
GUN_AGGRO_TRANSITION_01 |
I don't want to, but I will shoot you! |
|
GUN_AGGRO_TRANSITION_02 |
Walk away before this goes south! |
|
GUN_RUN_01 |
No, don't shoot! |
|
GUN_RUN_02 |
God, no, let me live! |
|
HAND_OVER_MONEY_01 |
Okay, fine, it's yours. |
|
HAND_OVER_MONEY_02 |
This is all I got, okay? |
|
HELPED_RECENTLY_01 |
Thanks again for your help, I ain't forgotten. |
|
HIT_WOMAN_01 |
||
HOWS_IT_GOING_01 |
How you been? |
|
IGNORING_YOU_01 |
I'm done, I've wasted enough time on your nonsense. |
|
IGNORING_YOU_02 |
You'll have to find someone else to pester, I'm done with you. |
|
IM_OUTTA_HERE_01 |
Look, I'll just leave. Okay? |
|
IM_OUTTA_HERE_02 |
Let me walk away, will you?! |
|
INSULT_RESPONSE_01 |
Well, that's just your opinion. Ain't it? |
|
INSULT_RESPONSE_02 |
I don't rightly know how to respond to that. |
|
INTIMIDATED_AGAIN_GEN_01 |
Please, I had enough! |
|
INTIMIDATED_AGAIN_ROB_01 |
You already got everything! |
|
INTIMIDATED_GEN_01 |
What do you want?! |
|
INTIMIDATED_ROB_01 |
Look, I ain't got nothing for you. |
|
INTIMIDATED_WITNESS_01 |
Okay, I ain't telling nobody. |
|
LAW_HAIL_01 |
I need the law here! |
|
LAW_HAIL_02 |
Hey, where's the law?! |
|
LAW_TATTLE_NEUTRAL_01 |
Quick, you gotta put a stop to this! |
|
LAW_TATTLE_RUNNING_01 |
Back there, lawman! Go on! |
|
LEAVE_ME_01 |
Leave me alone, please! |
|
LEAVE_ME_02 |
Just let me be! |
|
LEAVE_ME_03 |
Why won't you leave me alone?! |
|
LEAVE_NOW_01 |
Now come on, get out of here now! |
|
MELEE_01 |
Hey now, ca-can't we just talk this through? |
|
MELEE_02 |
Oh! Just calm down now, will you? |
|
MELEE_AGGRO_TRANSITION_01 |
Come on, you really wanna start a fight? |
|
MELEE_AGGRO_TRANSITION_02 |
I'm warning you, you best walk away! |
|
NERVOUS_COMMUNICATE_MALE_01 |
Watch out, that man is sturring up trouble. |
|
NERVOUS_COMMUNICATE_NEUTRAL_01 |
Be safe around that loony back there. |
|
NO_IDEA_01 |
Sorry, ain't got a clue. |
|
OPENS_FIRE_01 |
I warned you! |
|
OPENS_FIRE_02 |
You earned this! |
|
PANIC_COMMUNICATE_01 |
Run! Run! |
|
PANIC_COMMUNICATE_02 |
Get the hell out, quick! |
|
PANIC_HELP_01 |
Please, someone help me! |
|
PANIC_HELP_02 |
Oh, God. I need help! |
|
PERV_RESPONSE_01 |
Damn... a mouth on you, girl. |
|
PLAYER_ACTING_WEIRD_01 |
You wrong in the head or something? |
|
PLAYER_AIMING_NOBODY_01 |
Come on. Put that thing down, will you? |
|
PLAYER_FOLLOWING_01 |
Oh, hey now. Will you quit following me, please? |
|
PLAYER_LASSO_SWINGING_01 |
Wow! Set that rope down, will you? |
|
PLAYER_LOITERING_01 |
Excuse me, could you give me some room? |
|
PLAYER_LOITERING_02 |
Listen, do you mind moving further away? |
|
PLAYER_LOOKING_WEIRD_01 |
||
PLAYER_STARING_01 |
Why you staring at me? |
|
PLAYER_WEAPON_EQUIPPED_01 |
Oh, hey now. You could cause some real trouble with that thing. |
|
PLEAD_01 |
No! No! No! |
|
PLEAD_02 |
Why?! Why?! |
|
PLEAD_HOGTIED_01 |
Please, let me loose! |
|
PLEAD_HOGTIED_02 |
Why'd you tie me up? |
|
PLEAD_HOGTIED_03 |
Won't you cut me free? |
|
POST_THEFT_01 |
Get back here! |
|
PROVOKE_BAD_MEMORY_01 |
Oh... hell, not you again. |
|
RELIEVED_REACT_01 |
Hoo! Got my hackles up. |
|
RESPONSE_A_01 |
Well... that's just how these things go. |
|
RESPONSE_B_01 |
Damn... this place just keeps getting worse. |
|
RESPONSE_C_01 |
Sure ain't the first time. |
|
RESPONSE_D_01 |
That's what they say. |
|
RESPONSE_E_01 |
Damn... you don't say. |
|
RESPONSE_GENERIC_01 |
Alrighty. |
|
RESPONSE_GENERIC_02 |
That so? |
|
RESPONSE_IDLING_01 |
You just go on worrying about yourself. |
|
RESPONSE_WORKING_HARD_01 |
Somebody's gotta set an example. |
|
SCARED_COMMUNICATE_01 |
You gotta get out! |
|
SCARED_COMMUNICATE_02 |
Go, move it! |
|
SCARED_HELP_01 |
Help me! |
|
SCARED_HELP_02 |
Please, someone help! |
|
SHAME_ON_YOU_01 |
Hey now, that ain't right! |
|
SHERIFF_HAIL_01 |
Hey sheriff! |
|
SICK_BASTARD_01 |
Oh, God! You monster! |
|
SORRY_TO_HEAR_THAT_01 |
Sure am sorry to hear that. |
|
STEAL_BACK_01 |
Gimme that! |
|
STOP_THAT_01 |
Hey, would you give that a rest? |
|
STORM_OFF_01 |
Infernal asshole! |
|
STORM_OFF_02 |
Always messing with me! |
|
TAUNT_GEN_NEUTRAL_01 |
You ready for the grave!? |
|
TAUNT_GEN_NEUTRAL_02 |
You made your last mistake! |
|
TROUBLE_RECENTLY_01 |
Hell... we ain't want no more trouble from you, you hear? |
|
VICTIMIZED_REACT_01 |
Shit luck. |
|
WAS_THIS_YOU_01 |
Goddamn, did you do this? |
|
WHATS_GOING_ON_01 |
What the Sam Hill is this? |
|
WHATS_THE_LATEST_01 |
So, what's new? |
|
WHATS_YOUR_PROBLEM_01 |
Hey now, what's your problem?! |
|
WHATS_YOUR_PROBLEM_02 |
You got some issue? |
|
WHATS_YOUR_PROBLEM_03 |
What do you think you're doing?! |
|
WON_DISPUTE_01 |
Alright, I guess I can forget it this time... |
|
WON_DISPUTE_ESCALATED_01 |
Good, I ain't looking to tussle with anyone. |
|
WON_DISPUTE_ESCALATED_ARMED_01 |
Okay! Glad we can both walk away still breathing. |
|
WON_FIGHT_01 |
It didn't have to end this way. |
|
WON_FIGHT_02 |
You can only push a man so far. |
|
WRONGED_RECENTLY_01 |
I hope you ain't looking to bother me no more. |
0942_A_M_M_FOREMAN_WHITE_AVOID_02.awc
Completely unused audio container with the dialogue for the second unused foreman pedestrian character.
Filename |
Audio |
Transcript |
|---|---|---|
BLOCKED_GENERIC_01 |
Move your ass! |
|
BUMP_01 |
Easy there. |
|
BUMP_02 |
Wow. Watch your step, alright? |
|
CHALLENGE_THREATEN_01 |
I'm not gonna take no more of this. |
|
CHALLENGE_THREATEN_02 |
I'll do what I have to, understand? |
|
CHALLENGE_THREATEN_ARMED_01 |
I don't wanna shoot you but I will. |
|
CHALLENGE_THREATEN_ARMED_02 |
Don't make me shoot you! |
|
CHAT_FLATTER_01 |
Miss, you sure are pretty. |
|
CHAT_PERV_01 |
The old me would have had his hand up your skirt by now. |
|
CHAT_RESPONSE_A_01 |
||
CHAT_RESPONSE_B_01 |
I caught not one, but two of my guys sleeping on the job this week. |
|
CHAT_RESPONSE_C_01 |
Damn boss is breathing down my neck, trying to get blood from a stone. |
|
CHAT_RESPONSE_D_01 |
||
CHAT_RESPONSE_E_01 |
One of my old running buddies came to town last week, tried to convince me to hit the road with him. |
|
COMMENT_IDLING_01 |
Planning on getting back to work? |
|
COMMENT_IDLING_02 |
Must be nice just taking your leisure, huh? |
|
COMMENT_WORKING_HARD_01 |
That's what I like to see, get after it! |
|
COMMENT_WORKING_HARD_02 |
Fine work there, mighty fine! |
|
COOL_IT_01 |
Calm the hell down! |
|
CUT_THAT_OUT_01 |
I said stop that right now! |
|
DEFUSE_RESPONSE_01 |
That right? Funny. |
|
DEFUSE_RESPONSE_02 |
Well, I suppose all is well, ain't it? |
|
DISMISSIVE_REACT_01 |
Well, that's just fine then. |
|
DISPUTE_INTERVENE_DANGEROUS_01 |
Wow! Easy, leave him alone! |
|
DISPUTE_INTERVENE_HARASSMENT_01 |
There ain't no need for that! |
|
DONT_BE_STUPID_01 |
Be smart here, put the gun down. |
|
DONT_BE_STUPID_02 |
Don't do nothing dumb. Come on, put the gun away. |
|
DONT_WANT_TROUBLE_01 |
I'm not looking for any problems here. |
|
DRINK_ORDER_01 |
Line one up for me. |
|
EQUIP_MASK_REACT_01 |
Wow... don't put that on. |
|
EVENT_COMMENT_RESPONSE_01 |
Yeah. |
|
FIGHT_01 |
Come on! |
|
FIGHT_02 |
I had enough! |
|
FIGHT_RESPONSE_01 |
Damn you! |
|
FIGHT_RESPONSE_02 |
I ain't taking no more! |
|
FLATTER_RESPONSE_01 |
That's mighty kind of you to say. |
|
FOREMAN_BACK_TO_WORK_01 |
Alright, alright. Back to work, you slobs. |
|
FOREMAN_BACK_TO_WORK_02 |
Come on, boys. Get back to it. |
|
FOREMAN_ENCOURAGE_WORKERS_01 |
Come on, fellers! |
|
FOREMAN_ENCOURAGE_WORKERS_02 |
Put your back in it! |
|
FOREMAN_ENCOURAGE_WORKERS_03 |
We got a quota to meet! |
|
FOREMAN_ENCOURAGE_WORKERS_04 |
Let's go, boys! |
|
FOREMAN_ENCOURAGE_WORKERS_05 |
Payday's coming, boys. Let's get after it! |
|
FOREMAN_ENCOURAGE_WORKERS_RAIN_01 |
It's just rain, keep at it! |
|
FOREMAN_OVER_THERE_01 |
You can put that over there. |
|
FOREMAN_TAKE_CARE_01 |
Easy, let's be careful there. |
|
FOREMAN_TAKE_CARE_02 |
Come on, boys. No accidents, alright? |
|
GENERIC_ANGRY_REACTION_01 |
What are you doing?! |
|
GENERIC_ANGRY_REACTION_02 |
Hey, what the hell?! |
|
GENERIC_ANGRY_SHOUT_01 |
I'll get you for this! |
|
GENERIC_BUY_01 |
One of those. |
|
GENERIC_CHEER_01 |
Woohoo! |
|
GENERIC_CHEER_ON_01 |
Come on! |
|
GENERIC_CURSE_HIGH_01 |
Shit! |
|
GENERIC_CURSE_HIGH_02 |
Christ alive! |
|
GENERIC_CURSE_MED_01 |
Oh, come on. |
|
GENERIC_CURSE_MED_02 |
Goddamnit. |
|
GENERIC_FRIGHTENED_HIGH_01 |
Oh, my God! |
|
GENERIC_FRIGHTENED_HIGH_02 |
Ahh, God, no! |
|
GENERIC_FRIGHTENED_MED_01 |
Oh, shit. |
|
GENERIC_FRIGHTENED_MED_02 |
Hell... |
|
GENERIC_GOODBYE_01 |
So long. |
|
GENERIC_INSULT_HIGH_NEUTRAL_01 |
Burn in hell! |
|
GENERIC_INSULT_MED_NEUTRAL_01 |
Damn moron. |
|
GENERIC_MOCK_01 |
Ha, look at that fool. |
|
GENERIC_NO_01 |
No. |
|
GENERIC_SHOCKED_DISBELIEF_01 |
||
GENERIC_SHOCKED_DISBELIEF_02 |
Oh, my God... |
|
GENERIC_SHOCKED_HIGH_01 |
My God! |
|
GENERIC_SHOCKED_HIGH_02 |
Christ alive! |
|
GENERIC_SHOCKED_MED_01 |
Damn. |
|
GENERIC_SHOCKED_MED_02 |
Shit. |
|
GENERIC_SYMPATHIZE_01 |
Hey, you alright? |
|
GENERIC_THANKS_01 |
Thanks. |
|
GENERIC_THANKS_RESPONSE_01 |
You're mighty welcome. |
|
GENERIC_YES_01 |
Okay, why not? |
|
GET_AWAY_FROM_ME_01 |
Get away from me! |
|
GET_AWAY_FROM_ME_02 |
Ahh, stay away! |
|
GET_AWAY_FROM_ME_03 |
Get back, get back! |
|
GET_OUT_01 |
Hey, get out of here. |
|
GET_THE_LAW_01 |
I'm calling the law. |
|
GET_THE_LAW_02 |
Let's see what the law has to say. |
|
GLAD_TO_HEAR_THAT_01 |
That's mighty fine. |
|
GOING_BADLY_01 |
Been better. |
|
GOING_WELL_01 |
Doing pretty good. |
|
GOODBYE_START_01 |
Anyway, I should get going. |
|
GREET_GENERAL_FAMILIAR_01 |
Howdy. |
|
GREET_GENERAL_STRANGER_01 |
Hello. |
|
GREET_PLAYER_MASK_01 |
Whoever you are, you can't be up to no good. |
|
GUN_01 |
Hey! Let's put the gun down, okay? |
|
GUN_02 |
Wow, wow, wow. You don't need that gun with me. |
|
GUN_AGGRO_TRANSITION_01 |
Back off before you kill someone! |
|
GUN_AGGRO_TRANSITION_02 |
Look. We can both walk away alive, right?! |
|
GUN_RUN_01 |
No, don't shoot! |
|
GUN_RUN_02 |
Don't shoot me! |
|
HAND_OVER_MONEY_01 |
Fine, take it! |
|
HAND_OVER_MONEY_02 |
Here, it's all I got. |
|
HELPED_RECENTLY_01 |
I ain't forgotten what you done for me, thanks again. |
|
HIT_WOMAN_01 |
Take your hands off of her. |
|
HOWS_IT_GOING_01 |
How's things? |
|
IM_OUTTA_HERE_01 |
I'm walking away, alright? |
|
IM_OUTTA_HERE_02 |
I'm just gonna walk away now, alright?! |
|
INSULT_RESPONSE_01 |
Hey, that was uncalled for. |
|
INSULT_RESPONSE_02 |
I ain't gonna rise to the bait. |
|
INTIMIDATED_AGAIN_GEN_01 |
That's enough, I ain't done nothing! |
|
INTIMIDATED_AGAIN_ROB_01 |
Come on, I gave you all I had! |
|
INTIMIDATED_GEN_01 |
Please, leave me alone! |
|
INTIMIDATED_ROB_01 |
Please, I ain't got no valuables! |
|
INTIMIDATED_WITNESS_01 |
Look, I ain't gonna say nothing. I wasn't even here, right? |
|
LAW_HAIL_01 |
Need a lawman here! |
|
LAW_HAIL_02 |
Where's a damn lawman?! |
|
LAW_TATTLE_NEUTRAL_01 |
You gotta do something. |
|
LAW_TATTLE_RUNNING_01 |
Get back there and earn your pay, lawman! |
|
LEAVE_ME_01 |
Leave me be! |
|
LEAVE_ME_02 |
Just leave me alone! |
|
LEAVE_ME_03 |
Why don't you just leave me alone?! |
|
LEAVE_NOW_01 |
Look, you gotta leave now. |
|
MELEE_01 |
Hey, calm down. |
|
MELEE_02 |
Wow, ain't no need for a fight. |
|
MELEE_AGGRO_TRANSITION_01 |
Look here. Just walk away, alright? |
|
MELEE_AGGRO_TRANSITION_02 |
I don't do physical violence no more, alright? |
|
NERVOUS_COMMUNICATE_MALE_01 |
Watch out for the crazy man. |
|
NERVOUS_COMMUNICATE_NEUTRAL_01 |
Look out for the crazy back there. |
|
NO_IDEA_01 |
Don't know, sorry. |
|
OPENS_FIRE_01 |
Go to hell! |
|
OPENS_FIRE_02 |
Eat lead! |
|
PANIC_COMMUNICATE_01 |
Run! |
|
PANIC_COMMUNICATE_02 |
Get the hell away from here! |
|
PANIC_HELP_01 |
Help, anybody! |
|
PANIC_HELP_02 |
Someone, please help! |
|
PERV_RESPONSE_01 |
Woo! I wish I weren't married, but she don't gotta know. |
|
PLAYER_ACTING_WEIRD_01 |
What are you doing? |
|
PLAYER_AIMING_NOBODY_01 |
Put that away. |
|
PLAYER_FOLLOWING_01 |
Hey, don't be following me. |
|
PLAYER_LASSO_SWINGING_01 |
Watch where you're swinging that rope. |
|
PLAYER_LOITERING_01 |
Can a man get some space? |
|
PLAYER_LOITERING_02 |
Do you have to be so close? |
|
PLAYER_LOOKING_WEIRD_01 |
Looks like you must not be from around here. |
|
PLAYER_STARING_01 |
What are you staring at me for? |
|
PLAYER_WEAPON_EQUIPPED_01 |
What you're carrying that thing around here for? |
|
PLEAD_01 |
Please, no! |
|
PLEAD_02 |
No... don't! |
|
PLEAD_HOGTIED_01 |
Cut me loose! |
|
PLEAD_HOGTIED_02 |
Set me free! |
|
PLEAD_HOGTIED_03 |
Get these ropes off of me! |
|
POST_THEFT_01 |
Hey, bring that back! |
|
PROVOKE_BAD_MEMORY_01 |
Not you again. |
|
RELIEVED_REACT_01 |
Phew. |
|
RESPONSE_A_01 |
That's how it is. |
|
RESPONSE_B_01 |
I can't believe this place sometimes. |
|
RESPONSE_C_01 |
Yeah, that don't surprise me none. |
|
RESPONSE_D_01 |
Yeah, I heard that. |
|
RESPONSE_E_01 |
Well, damn my eyes. |
|
RESPONSE_GENERIC_01 |
Yeah. |
|
RESPONSE_GENERIC_02 |
Huh. |
|
RESPONSE_IDLING_01 |
It's called "supervision", alright? |
|
RESPONSE_WORKING_HARD_01 |
"Lead by example" my pa used to say. |
|
SCARED_COMMUNICATE_01 |
You should get going! |
|
SCARED_COMMUNICATE_02 |
I'd run if I was you! |
|
SCARED_HELP_01 |
Help, please! |
|
SCARED_HELP_02 |
Someone help! |
|
SHAME_ON_YOU_01 |
You oughta be ashamed. |
|
SHERIFF_HAIL_01 |
Hey, sheriff! Sheriff! |
|
SICK_BASTARD_01 |
Why'd you do that?! |
|
SORRY_TO_HEAR_THAT_01 |
Oh... I'm sorry to hear that. |
|
STEAL_BACK_01 |
No, you don't! |
|
STOP_THAT_01 |
Hey, stop that! |
|
STORM_OFF_01 |
Damn fool! |
|
STORM_OFF_02 |
I don't believe this moron! |
|
TAUNT_GEN_NEUTRAL_01 |
You could have avoided all of this! |
|
TAUNT_GEN_NEUTRAL_02 |
You know you ain't gonna live out the day, right?! |
|
TROUBLE_RECENTLY_01 |
Don't you cause no more trouble around here, you hear? |
|
VICTIMIZED_REACT_01 |
Well, ain't that just the way. |
|
WAS_THIS_YOU_01 |
Y-you done this? |
|
WHATS_GOING_ON_01 |
What on God's green earth is going on here? |
|
WHATS_THE_LATEST_01 |
What's been going on? |
|
WHATS_YOUR_PROBLEM_01 |
What is your problem? |
|
WHATS_YOUR_PROBLEM_02 |
You got a problem with me? |
|
WHATS_YOUR_PROBLEM_03 |
You're trying to cause trouble with me? |
|
WON_DISPUTE_01 |
Let's just leave it. |
|
WON_DISPUTE_ESCALATED_01 |
We're done here? |
|
WON_DISPUTE_ESCALATED_ARMED_01 |
Glad we can put this behind us. |
|
WON_FIGHT_01 |
Shame it had to come to this. |
|
WON_FIGHT_02 |
Well, you brought it on yourself! |
|
WRONGED_RECENTLY_01 |
Don't start no mess with me again! |
0943_A_M_M_FOREMAN_WHITE_AVOID_03.awc
Completely unused audio container with the dialogue for the third unused foreman pedestrian character.
Filename |
Audio |
Transcript |
|---|---|---|
BLOCKED_GENERIC_01 |
Come on, move already. |
|
BUMP_01 |
Oh, was I in your way? |
|
BUMP_02 |
Excuse you! |
|
CHALLENGE_THREATEN_01 |
If I have to fight you then I will. |
|
CHALLENGE_THREATEN_02 |
I'll make you pay. |
|
CHALLENGE_THREATEN_ARMED_01 |
You really wanna test me out? |
|
CHALLENGE_THREATEN_ARMED_02 |
Don't think I won't pull this trigger. |
|
CHAT_FLATTER_01 |
You sure are a beautiful woman. |
|
CHAT_PERV_01 |
I'd buy you anything you want for just one night together. |
|
CHAT_RESPONSE_A_01 |
All my workers want the money but don't seem to want to work for it. |
|
CHAT_RESPONSE_B_01 |
Can't seem to find a good wife nowhere, all of them are already taken or... working girls. |
|
CHAT_RESPONSE_C_01 |
One of my men jumped ship, gone to seek his fortune in the east. |
|
CHAT_RESPONSE_D_01 |
Did you hear? Another train fell off the track not even last week. |
|
CHAT_RESPONSE_E_01 |
One of the workers shit himself on the job yesterday... just kept on going like it never happened. |
|
COMMENT_IDLING_01 |
You ain't got a job or nothing? |
|
COMMENT_IDLING_02 |
Taking it easy today, huh? |
|
COMMENT_WORKING_HARD_01 |
Could do with more hard workers like you. |
|
COMMENT_WORKING_HARD_02 |
You're working harder than all the others put together. |
|
COOL_IT_01 |
Alright, alright, let's just all calm down. |
|
CUT_THAT_OUT_01 |
Hey, stop! What the hell?! |
|
DEFUSE_RESPONSE_01 |
You got a strange way of entertaining yourself. |
|
DEFUSE_RESPONSE_02 |
Keep winding people up like that, you're gonna get a whopping. |
|
DISMISSIVE_REACT_01 |
Now where was I? |
|
DISPUTE_INTERVENE_DANGEROUS_01 |
||
DISPUTE_INTERVENE_HARASSMENT_01 |
That's no way to treat someone. |
|
DONT_BE_STUPID_01 |
Come on, come on... I ain't worth it. |
|
DONT_BE_STUPID_02 |
You don't need to do this. |
|
DONT_WANT_TROUBLE_01 |
I am staying out of this. |
|
DRINK_ORDER_01 |
Whatever, just fill it to the top. |
|
EQUIP_MASK_REACT_01 |
Hey... what are you planning that needs a disguise? |
|
EVENT_COMMENT_RESPONSE_01 |
Yuuup. |
|
FIGHT_01 |
Come on then, let's go! |
|
FIGHT_02 |
Let's do this! |
|
FIGHT_RESPONSE_01 |
You wanna fight? Fine by me. |
|
FIGHT_RESPONSE_02 |
You're gonna regret starting with me. |
|
FLATTER_RESPONSE_01 |
Be careful now, I might have to make you mine. |
|
FOREMAN_BACK_TO_WORK_01 |
Come on, things to do. |
|
FOREMAN_BACK_TO_WORK_02 |
Plenty more folks want this job if you don't. |
|
FOREMAN_ENCOURAGE_WORKERS_01 |
Hard work didn't hurt no one. |
|
FOREMAN_ENCOURAGE_WORKERS_02 |
Come on, fellers. Put your backs into it. |
|
FOREMAN_ENCOURAGE_WORKERS_03 |
You wanna earn your money or not? |
|
FOREMAN_ENCOURAGE_WORKERS_04 |
I've seen school children working harder than this. |
|
FOREMAN_ENCOURAGE_WORKERS_05 |
The harder you work, the sooner it'll be over. |
|
FOREMAN_ENCOURAGE_WORKERS_RAIN_01 |
At least the rain will keep you cool. |
|
FOREMAN_OVER_THERE_01 |
Just drop it over there. |
|
FOREMAN_TAKE_CARE_01 |
Gentle with that now. |
|
FOREMAN_TAKE_CARE_02 |
Hey... careful with that. |
|
GENERIC_ANGRY_REACTION_01 |
Hey, what the hell?! |
|
GENERIC_ANGRY_REACTION_02 |
What are you playing at? |
|
GENERIC_ANGRY_SHOUT_01 |
I'll get you for that! |
|
GENERIC_BUY_01 |
That, please. |
|
GENERIC_CHEER_01 |
Yeah! |
|
GENERIC_CHEER_ON_01 |
You got this! |
|
GENERIC_CURSE_HIGH_01 |
Shit! |
|
GENERIC_CURSE_HIGH_02 |
Why, God?! |
|
GENERIC_CURSE_MED_01 |
Dammit. |
|
GENERIC_CURSE_MED_02 |
Oh, lord... |
|
GENERIC_FRIGHTENED_HIGH_01 |
Lord, have mercy! |
|
GENERIC_FRIGHTENED_HIGH_02 |
No, please! |
|
GENERIC_FRIGHTENED_MED_01 |
Oh, God. |
|
GENERIC_FRIGHTENED_MED_02 |
This isn't good. |
|
GENERIC_GOODBYE_01 |
So long. |
|
GENERIC_INSULT_HIGH_NEUTRAL_01 |
You goddamn idiot! |
|
GENERIC_INSULT_MED_NEUTRAL_01 |
You're even more stupid than you look. |
|
GENERIC_MOCK_01 |
You're looking pretty foolish now, eh? |
|
GENERIC_NO_01 |
Thanks, but, uh... no. |
|
GENERIC_SHOCKED_DISBELIEF_01 |
Never in my life... |
|
GENERIC_SHOCKED_DISBELIEF_02 |
Well now... |
|
GENERIC_SHOCKED_HIGH_01 |
Holy shit! |
|
GENERIC_SHOCKED_HIGH_02 |
What in God's name? |
|
GENERIC_SHOCKED_MED_01 |
My lord... |
|
GENERIC_SHOCKED_MED_02 |
What the heck? |
|
GENERIC_SYMPATHIZE_01 |
Can't win them all. |
|
GENERIC_THANKS_01 |
Thanks. |
|
GENERIC_THANKS_RESPONSE_01 |
My pleasure. |
|
GENERIC_YES_01 |
Sure thing. |
|
GET_AWAY_FROM_ME_01 |
You stay back! |
|
GET_AWAY_FROM_ME_02 |
Get away from me! |
|
GET_AWAY_FROM_ME_03 |
Get the hell away! |
|
GET_OUT_01 |
Hey... get out of here! |
|
GET_THE_LAW_01 |
I'm off to find the law. |
|
GET_THE_LAW_02 |
The law will be interested in this. |
|
GLAD_TO_HEAR_THAT_01 |
||
GOING_BADLY_01 |
Well... I ain't dead yet. |
|
GOING_WELL_01 |
Oh, just fine, thank you. |
|
GOODBYE_START_01 |
Well... must be moving on. |
|
GREET_GENERAL_FAMILIAR_01 |
Hi. |
|
GREET_GENERAL_STRANGER_01 |
Hello there. |
|
GREET_PLAYER_MASK_01 |
Where you going with that mask on? |
|
GUN_01 |
Wow, wow, wow... okay, just put that down. |
|
GUN_02 |
Hey, hey... there's no need to shart shooting or nothing. |
|
GUN_AGGRO_TRANSITION_01 |
I got a weapon too, you know? |
|
GUN_AGGRO_TRANSITION_02 |
Think carefully now, I can be pretty quick on a draw. |
|
GUN_RUN_01 |
Please, don't shoot. |
|
GUN_RUN_02 |
You wouldn't shoot a man in the back. |
|
HAND_OVER_MONEY_01 |
Here, just take it. |
|
HAND_OVER_MONEY_02 |
Okay... just take this. |
|
HELPED_RECENTLY_01 |
You're back... I hope I can return that favor for you one day. |
|
HIT_WOMAN_01 |
How dare you hit a woman?! |
|
HOWS_IT_GOING_01 |
How you been? |
|
IGNORING_YOU_01 |
You ain't worth another thought. |
|
IGNORING_YOU_02 |
I've forgotten about you already. |
|
IM_OUTTA_HERE_01 |
Look, I'm just gonna go minding my own business. |
|
IM_OUTTA_HERE_02 |
I'm leaving, and I promise I-I won't tell anyone anything. |
|
INSULT_RESPONSE_01 |
Well... that you think you're funny, huh? |
|
INSULT_RESPONSE_02 |
That's the best line you got? |
|
INTIMIDATED_AGAIN_GEN_01 |
Haven't you had your fun?! |
|
INTIMIDATED_AGAIN_ROB_01 |
I already gave you everything! |
|
INTIMIDATED_GEN_01 |
What do you want from me?! |
|
INTIMIDATED_ROB_01 |
Don't! Please, I already spent my last dollar. |
|
INTIMIDATED_WITNESS_01 |
Okay, okay. I can keep a secret. |
|
LAW_HAIL_01 |
I need a lawman! |
|
LAW_HAIL_02 |
I gotta find the law! |
|
LAW_TATTLE_NEUTRAL_01 |
You gotta do something about this. |
|
LAW_TATTLE_RUNNING_01 |
Do your job, back that way! |
|
LEAVE_ME_01 |
Please, leave me alone. |
|
LEAVE_ME_02 |
You just leave me be. |
|
LEAVE_ME_03 |
I don't have to take this. |
|
LEAVE_NOW_01 |
You need to leave right now. |
|
MELEE_01 |
Hey, hey, hey... come on, violence ain't the answer here. |
|
MELEE_02 |
Wow now... let's just be civil here. |
|
MELEE_AGGRO_TRANSITION_01 |
You hit me, I'm hitting you back. |
|
MELEE_AGGRO_TRANSITION_02 |
I ain't afraid to fight you. |
|
NERVOUS_COMMUNICATE_MALE_01 |
That man ain't here to make friends. |
|
NERVOUS_COMMUNICATE_NEUTRAL_01 |
That one over there's got a real stinking sense of morality. |
|
NO_IDEA_01 |
Sorry, wish I knew. |
|
OPENS_FIRE_01 |
Die! |
|
OPENS_FIRE_02 |
I'll kill you! |
|
PANIC_COMMUNICATE_01 |
Run! Save yourselves! |
|
PANIC_COMMUNICATE_02 |
Run for your lives! |
|
PANIC_HELP_01 |
Lord... won't somebody save me?! |
|
PANIC_HELP_02 |
Please, someone help! |
|
PERV_RESPONSE_01 |
I love a woman who knows what she wants. |
|
PLAYER_ACTING_WEIRD_01 |
There's places they keep folks who act like you. |
|
PLAYER_AIMING_NOBODY_01 |
Hope that thing don't go off too easy. |
|
PLAYER_FOLLOWING_01 |
Please, stop following me! |
|
PLAYER_LASSO_SWINGING_01 |
I hope you're just practicing. |
|
PLAYER_LOITERING_01 |
Would you... back away? |
|
PLAYER_LOITERING_02 |
Can you back off a bit, please? |
|
PLAYER_LOOKING_WEIRD_01 |
Where you headed looking like that? |
|
PLAYER_STARING_01 |
What exactly is so interesting? |
|
PLAYER_WEAPON_EQUIPPED_01 |
No need to be carrying that weapon around here. |
|
PLEAD_01 |
Don't do this! |
|
PLEAD_02 |
Please, stop! |
|
PLEAD_HOGTIED_01 |
Untie me, now! |
|
PLEAD_HOGTIED_02 |
Please, just loosen these a little! |
|
PLEAD_HOGTIED_03 |
Untie me, I ain't no hog! |
|
POST_THEFT_01 |
Stop that thief! |
|
PROVOKE_BAD_MEMORY_01 |
I ain't forgotten what you did, you should be ashamed! |
|
RELIEVED_REACT_01 |
Got me all excited there for a second. |
|
RESPONSE_A_01 |
That's just how life is... |
|
RESPONSE_B_01 |
This place promises a lot, delivers little. |
|
RESPONSE_C_01 |
Wish that weren't the first time. |
|
RESPONSE_D_01 |
You ain't wrong. |
|
RESPONSE_E_01 |
Surely that ain't true. |
|
RESPONSE_GENERIC_01 |
Yep. |
|
RESPONSE_GENERIC_02 |
I hear that. |
|
RESPONSE_IDLING_01 |
Hard work ain't got me nowhere, I'm trying something new. |
|
RESPONSE_WORKING_HARD_01 |
My father didn't raise no slouch. |
|
SCARED_COMMUNICATE_01 |
Run, it ain't safe around here! |
|
SCARED_COMMUNICATE_02 |
You best be leaving! |
|
SCARED_HELP_01 |
Help! |
|
SCARED_HELP_02 |
I need help, please! |
|
SHAME_ON_YOU_01 |
What the hell is wrong with you? |
|
SHERIFF_HAIL_01 |
Sheriff! |
|
SICK_BASTARD_01 |
No... why did you do that?! |
|
SORRY_TO_HEAR_THAT_01 |
Life don't always work out the way you plan. |
|
STEAL_BACK_01 |
That's mine! |
|
STOP_THAT_01 |
Hey, hey! Stop that! |
|
STORM_OFF_01 |
Ridiculous, how dare you? |
|
STORM_OFF_02 |
One day someone's going to put you in your place. |
|
TAUNT_GEN_NEUTRAL_01 |
Plenty more where that came from! |
|
TAUNT_GEN_NEUTRAL_02 |
Only one of us walks away from this! |
|
TROUBLE_RECENTLY_01 |
You're that feller I seen up to no good. |
|
VICTIMIZED_REACT_01 |
Just another day... |
|
WAS_THIS_YOU_01 |
Who on earth did this, was it you? |
|
WHATS_GOING_ON_01 |
How could this happen? |
|
WHATS_THE_LATEST_01 |
So, how are things around here? |
|
WHATS_YOUR_PROBLEM_01 |
What do you want from me? |
|
WHATS_YOUR_PROBLEM_02 |
This your version of... being friendly? |
|
WHATS_YOUR_PROBLEM_03 |
What is your problem exactly? |
|
WON_DISPUTE_01 |
I guess you changed your mind, fine by me. |
|
WON_DISPUTE_ESCALATED_01 |
We're done here? Okay then. |
|
WON_DISPUTE_ESCALATED_ARMED_01 |
I was about ready to pull the trigger... but I guess you made the right call. |
|
WON_FIGHT_01 |
That's what happens. |
|
WON_FIGHT_02 |
So now we know. |
|
WRONGED_RECENTLY_01 |
Certainly hope you ain't looking for more trouble. |
0944_A_M_M_FOREMAN_WHITE_AVOID_04.awc
Completely unused audio container with the dialogue for the fourth unused foreman pedestrian character.
Filename |
Audio |
Transcript |
|---|---|---|
BJACK_DOUBLE_01 |
Double. |
|
BJACK_DOUBLE_02 |
Yeah, double down. |
|
BJACK_HIT_01 |
Hit. |
|
BJACK_HIT_02 |
Give me one. |
|
BJACK_SPLIT_01 |
Split. |
|
BJACK_SPLIT_02 |
Let's split. |
|
BJACK_STAND_01 |
Hmmmm... no card. |
|
BJACK_STAND_02 |
No, that's it. |
|
BLOCKED_GENERIC_01 |
Hey, stupid! Out of the way! |
|
BUMP_01 |
Hey, watch where you're going. |
|
BUMP_02 |
Pay attention. |
|
CHALLENGE_THREATEN_01 |
I'm not some flea-ridden dog to be pushed around. |
|
CHALLENGE_THREATEN_02 |
I'm no simple fool. I'll fight you if I have to. |
|
CHALLENGE_THREATEN_ARMED_01 |
This isn't going to be the first time I've had to use this. |
|
CHALLENGE_THREATEN_ARMED_02 |
Come on... you really wanna make me do this? |
|
CHAT_FLATTER_01 |
Butterflies usually don't fly this close to me. |
|
CHAT_PERV_01 |
Well, I hope I only need to go through one pericote to reach paradise. |
|
CHAT_RESPONSE_A_01 |
Boss has decreased the workload but refuses to add more men. |
|
CHAT_RESPONSE_B_01 |
You hear? Sam was roughed up and robbed after his night shift. |
|
CHAT_RESPONSE_C_01 |
Just heard. We have to put in some more hours next week, but doubt there'll be more pay coming. |
|
CHAT_RESPONSE_D_01 |
Looks like some guys might be transferred to another worksite in the coming months. |
|
CHAT_RESPONSE_E_01 |
I heard the pay is almost double out east now. |
|
COMMENT_IDLING_01 |
You get anymore idle and the birds'll start shitting on you. |
|
COMMENT_IDLING_02 |
Would you like sweet tea while you do nothing? |
|
COMMENT_WORKING_HARD_01 |
Working hard I see. |
|
COMMENT_WORKING_HARD_02 |
So hard at it then? |
|
COOL_IT_01 |
Hey, hey, hey! Settle down. |
|
CRAPS_TO_DEALER_LAY_01 |
Over on Lay. |
|
CRAPS_TO_DEALER_LAY_02 |
Lay. |
|
CRAPS_TO_DEALER_ODDS_01 |
Odds. |
|
CRAPS_TO_DEALER_ODDS_02 |
Let's put it on Odds now. |
|
CRAPS_TO_DEALER_PLACE_01 |
Put it on Place. |
|
CRAPS_TO_DEALER_PLACE_02 |
Place bet. |
|
CRAPS_TO_DEALER_PROPOSITION_01 |
Put it on Proposition. |
|
CRAPS_TO_DEALER_PROPOSITION_02 |
There, on Proposition. |
|
CUT_THAT_OUT_01 |
Understand English? I said that's enough! |
|
DEFUSE_RESPONSE_01 |
Is that your idea of a sense of humor? |
|
DEFUSE_RESPONSE_02 |
Really funny, asshole. |
|
DISMISSIVE_REACT_01 |
I guess that's that. |
|
DISPUTE_INTERVENE_DANGEROUS_01 |
You best leave him alone! |
|
DISPUTE_INTERVENE_HARASSMENT_01 |
Why are you troubling people? |
|
DONT_BE_STUPID_01 |
Oh, come on. Am I really worth it? |
|
DONT_BE_STUPID_02 |
Now, now... you really wanna waste a bullet on me? |
|
DONT_WANT_TROUBLE_01 |
||
DRINK_ORDER_01 |
The usual, and keep em' coming. |
|
EQUIP_MASK_REACT_01 |
Woah. Who do you think you're gonna rob around here? |
|
EVENT_COMMENT_RESPONSE_01 |
Y-yeah. |
|
FIGHT_01 |
This is happening right now! |
|
FIGHT_02 |
Is this what you came for?! |
|
FIGHT_RESPONSE_01 |
No more Mr. Humility. |
|
FIGHT_RESPONSE_02 |
Alright, I don't need your shit. |
|
FLATTER_RESPONSE_01 |
Hahahaha, old flattery will get you everything and then some. |
|
FOREMAN_BACK_TO_WORK_01 |
You ain't paid to stand around like saloon whores. |
|
FOREMAN_BACK_TO_WORK_02 |
Back to work, or I can hire a whole new crew. |
|
FOREMAN_ENCOURAGE_WORKERS_01 |
Get a move on! |
|
FOREMAN_ENCOURAGE_WORKERS_02 |
Pick up the pace! |
|
FOREMAN_ENCOURAGE_WORKERS_03 |
Put your backs into it. |
|
FOREMAN_ENCOURAGE_WORKERS_04 |
More grunting and less whining. |
|
FOREMAN_ENCOURAGE_WORKERS_05 |
Push on! |
|
FOREMAN_ENCOURAGE_WORKERS_RAIN_01 |
I guess no bath tonight! |
|
FOREMAN_OVER_THERE_01 |
Get it out of my sight and put it over there! |
|
FOREMAN_TAKE_CARE_01 |
Careful with what you're doing! |
|
FOREMAN_TAKE_CARE_02 |
Don't mess this up! |
|
GENERIC_ANGRY_REACTION_01 |
You mad?! |
|
GENERIC_ANGRY_REACTION_02 |
What you're problem?! |
|
GENERIC_ANGRY_SHOUT_01 |
Damn you, get back here! |
|
GENERIC_BUY_01 |
That one. |
|
GENERIC_CHEER_01 |
Hell yeah! |
|
GENERIC_CHEER_ON_01 |
You got this! |
|
GENERIC_CURSE_HIGH_01 |
God damn it! |
|
GENERIC_CURSE_HIGH_02 |
Shit! |
|
GENERIC_CURSE_MED_01 |
Come on... |
|
GENERIC_CURSE_MED_02 |
For Christ's sakes... |
|
GENERIC_FRIGHTENED_HIGH_01 |
What on God's green earth... |
|
GENERIC_FRIGHTENED_HIGH_02 |
This isn't happening... |
|
GENERIC_FRIGHTENED_MED_01 |
Hell no... |
|
GENERIC_FRIGHTENED_MED_02 |
This ain't good... |
|
GENERIC_GOODBYE_01 |
Be seeing you. |
|
GENERIC_INSULT_HIGH_NEUTRAL_01 |
God damn you to hell. |
|
GENERIC_INSULT_MED_NEUTRAL_01 |
You stupid moron. |
|
GENERIC_MOCK_01 |
You damn unlucky. |
|
GENERIC_NO_01 |
Nah, I'm fine. |
|
GENERIC_SHOCKED_DISBELIEF_01 |
Can't believe it. |
|
GENERIC_SHOCKED_DISBELIEF_02 |
Hellfire. |
|
GENERIC_SHOCKED_HIGH_01 |
What the hell?! |
|
GENERIC_SHOCKED_HIGH_02 |
Jesus Christ! |
|
GENERIC_SHOCKED_MED_01 |
Shit. |
|
GENERIC_SHOCKED_MED_02 |
Good God... |
|
GENERIC_SYMPATHIZE_01 |
Woah! Unlucky there, pal. |
|
GENERIC_THANKS_01 |
Appreciate it. |
|
GENERIC_THANKS_RESPONSE_01 |
Sure thing. |
|
GENERIC_YES_01 |
Yup, alright then. |
|
GET_AWAY_FROM_ME_01 |
Get away from me right now! |
|
GET_AWAY_FROM_ME_02 |
Keep your distance! |
|
GET_AWAY_FROM_ME_03 |
I said keep the hell away! |
|
GET_OUT_01 |
Hey... hey, you can't be here. |
|
GET_THE_LAW_01 |
Best get the law involved in this. |
|
GET_THE_LAW_02 |
Taking this one to the law. |
|
GLAD_TO_HEAR_THAT_01 |
Glad to know it. |
|
GOING_BADLY_01 |
About as good as a one-handed dealer. |
|
GOING_WELL_01 |
No complaining from me. |
|
GOODBYE_START_01 |
Well, gotta go. |
|
GREET_GENERAL_FAMILIAR_01 |
Hey. |
|
GREET_GENERAL_STRANGER_01 |
Hello. |
|
GREET_PLAYER_MASK_01 |
Whoever you are, we both don't want any trouble. |
|
GUN_01 |
Wow, wow! Just wait a minute and put that down. |
|
GUN_02 |
Everything's okay. Let's just be calm and put that away. |
|
GUN_AGGRO_TRANSITION_01 |
You may not have noticed, but you ain't the only one with a gun. |
|
GUN_AGGRO_TRANSITION_02 |
Come on... let's not get into something that you might regret. |
|
GUN_RUN_01 |
Don't shoot! |
|
GUN_RUN_02 |
It's not my time! |
|
HAND_OVER_MONEY_01 |
Okay, okay. Here, take it! |
|
HAND_OVER_MONEY_02 |
Alright, this is all I have on me. |
|
HELPED_RECENTLY_01 |
I'm still indebted to you... don't think I forgot. |
|
HIT_WOMAN_01 |
You best keep your hands off her! |
|
HOWS_IT_GOING_01 |
Well, how's it holding up? |
|
IGNORING_YOU_01 |
Not wasting any time on you... just gonna listen to the breeze. |
|
IGNORING_YOU_02 |
Think I'll spend my attention elsewhere. |
|
IM_OUTTA_HERE_01 |
Okay, it's not worth it. I'm just walking away. |
|
IM_OUTTA_HERE_02 |
I'm gonna go, okay? Let's not do anything rash. |
|
INSULT_RESPONSE_01 |
I ain't even gonna dignify that with a response. |
|
INSULT_RESPONSE_02 |
What? Not even worth me opening my mouth to respond. |
|
INTIMIDATED_AGAIN_GEN_01 |
What the hell do you want from me?! |
|
INTIMIDATED_AGAIN_ROB_01 |
Shit! You took everything I have already. |
|
INTIMIDATED_GEN_01 |
Okay, leave me alone! Just let me be. |
|
INTIMIDATED_ROB_01 |
Look at me. You think I really have anything of value? |
|
INTIMIDATED_WITNESS_01 |
Okay, okay. I'm not saying anything, this is your business. |
|
LAW_HAIL_01 |
I need the law over here! |
|
LAW_HAIL_02 |
Dammit, I need the law! |
|
LAW_TATTLE_NEUTRAL_01 |
You best come quick! |
|
LAW_TATTLE_RUNNING_01 |
It's a mess back there! |
|
LEAVE_ME_01 |
I said to just leave me alone. |
|
LEAVE_ME_02 |
I don't need to take this anymore. |
|
LEAVE_ME_03 |
Just let me be! |
|
LEAVE_NOW_01 |
Get out of here, now. |
|
MELEE_01 |
Wow, wow. Take it easy. |
|
MELEE_02 |
Hey, just calm down and let's talk. |
|
MELEE_AGGRO_TRANSITION_01 |
Let's just back off so we don't have a problem. |
|
MELEE_AGGRO_TRANSITION_02 |
I think I'm asking you pretty nicely to just walk away. |
|
MELEE_BRING_IT_ON_01 |
Go ahead, I dare you. |
|
MELEE_BRING_IT_ON_02 |
Do it already! |
|
MELEE_THAT_ALL_YOU_GOT_01 |
Supposed to be a hit? |
|
MELEE_THAT_ALL_YOU_GOT_02 |
Try again, asshole. |
|
MINIGAME_BIG_LOSS_01 |
God damn it! |
|
MINIGAME_BIG_LOSS_02 |
Isn't fair! |
|
MINIGAME_BIG_WIN_01 |
Yeah! Get a load of that! |
|
MINIGAME_BIG_WIN_02 |
Look who's talking now, ha! |
|
MINIGAME_COMMENT_BOLD_MOVE_01 |
Well, look who's feeling confident. |
|
MINIGAME_COMMENT_BOLD_MOVE_02 |
Look at you! |
|
MINIGAME_COMMENT_CHEATER_01 |
What the... you come here pulling that in front of me?! |
|
MINIGAME_COMMENT_INTERESTING_MOVE_01 |
Okay... |
|
MINIGAME_COMMENT_INTERESTING_MOVE_02 |
I wonder... |
|
MINIGAME_COMMENT_LEAVE_EARLY_01 |
Hey! Where you going? |
|
MINIGAME_COMMENT_LOSS_01 |
Oh, now that's unfortunate. |
|
MINIGAME_COMMENT_LOSS_02 |
Oh, I do feel bad for you now. |
|
MINIGAME_COMMENT_RESPONSE_01 |
||
MINIGAME_COMMENT_RESPONSE_02 |
Don't need commentary here. |
|
MINIGAME_COMMENT_SLOW_01 |
Wait, are you still playing? |
|
MINIGAME_COMMENT_SLOW_02 |
Let's speed this up, yeah?! |
|
MINIGAME_COMMENT_WEAK_MOVE_01 |
I'm wasting my time with this game. |
|
MINIGAME_COMMENT_WEAK_MOVE_02 |
Ha. Next one better be bigger. |
|
MINIGAME_COMMENT_WIN_01 |
Shit... what was that? |
|
MINIGAME_COMMENT_WIN_02 |
That is unreal. |
|
MINIGAME_GREET_01 |
Wanna play? |
|
MINIGAME_GREET_02 |
Open seat here if you wanna join. |
|
MINIGAME_LEAVE_BAD_GAME_01 |
Well, shit... I'm done. |
|
MINIGAME_LEAVE_NEUTRAL_GAME_01 |
Well, that was fun. Thanks. |
|
MINIGAME_LEAVE_NEUTRAL_GAME_02 |
Alright, I'm off. |
|
MINIGAME_MONO_BAD_GAME_01 |
Can't give up now, give me something. |
|
MINIGAME_MONO_BAD_GAME_02 |
Give it to me this time, let's go. |
|
MINIGAME_MONO_GOOD_GAME_01 |
Finally looking up for me... come on! |
|
MINIGAME_MONO_GOOD_GAME_02 |
This is the one! I know it. |
|
MINIGAME_MONO_WILLING_01 |
Alright, alright. Let's do this! |
|
MINIGAME_MONO_WILLING_02 |
I'm in, come on. |
|
MINIGAME_NO_01 |
No, no. |
|
MINIGAME_NO_02 |
Nah. |
|
MINIGAME_PASS_01 |
Nah, next. |
|
MINIGAME_PASS_02 |
Pass me. |
|
MINIGAME_RAISE_01 |
Let's raise. |
|
MINIGAME_RAISE_02 |
I'm gonna raise. |
|
MINIGAME_REVEAL_GOOD_01 |
Ain't this a pretty one! |
|
MINIGAME_REVEAL_GOOD_02 |
See this?! See this?! |
|
MINIGAME_RISKY_MOVE_01 |
This should be interesting. |
|
MINIGAME_RISKY_MOVE_02 |
I'll take the risk. |
|
MINIGAME_SMALL_LOSS_01 |
Shit. |
|
MINIGAME_SMALL_LOSS_02 |
Ah, hell. |
|
MINIGAME_SMALL_WIN_01 |
Good thing. |
|
MINIGAME_SMALL_WIN_02 |
Ain't so bad. |
|
MINIGAME_YES_01 |
Yeah. |
|
MINIGAME_YES_02 |
Why not? |
|
NERVOUS_COMMUNICATE_MALE_01 |
Watch it. Some feller causing trouble back there. |
|
NERVOUS_COMMUNICATE_NEUTRAL_01 |
Careful, there's a lunatic back there. |
|
NO_IDEA_01 |
Can't help you with that. |
|
OPENS_FIRE_01 |
Okay, this one's on you. |
|
OPENS_FIRE_02 |
Okay, I warned you. |
|
PANIC_COMMUNICATE_01 |
Run, and don't look back! |
|
PANIC_COMMUNICATE_02 |
What are you waiting for? Run! |
|
PANIC_HELP_01 |
Anybody... help! |
|
PANIC_HELP_02 |
For the love of God, help me! |
|
PERV_RESPONSE_01 |
Oh, you almost made me blush. So let's try harder. |
|
PLAYER_ACTING_WEIRD_01 |
So it's crazy today, is it? |
|
PLAYER_AIMING_NOBODY_01 |
Okay, okay. Recon it's best to put that thing down. |
|
PLAYER_FOLLOWING_01 |
Hey, pal. Not looking for a second shadow. |
|
PLAYER_LASSO_SWINGING_01 |
What are you, a ranch hand with that rope? |
|
PLAYER_LOITERING_01 |
Is space a luxury here? |
|
PLAYER_LOITERING_02 |
Back up a bit. |
|
PLAYER_LOOKING_WEIRD_01 |
Hey. Is your mirror broke? |
|
PLAYER_STARING_01 |
See something of interest? |
|
PLAYER_WEAPON_EQUIPPED_01 |
That thing will only get you into trouble. |
|
PLEAD_01 |
No, don't! |
|
PLEAD_02 |
No, wait, don't! |
|
PLEAD_HOGTIED_01 |
||
PLEAD_HOGTIED_02 |
Untie me or I'll make you regret being born! |
|
PLEAD_HOGTIED_03 |
You have about 5 seconds to untie me. |
|
POKER_ALL_IN_01 |
All in. |
|
POKER_ALL_IN_02 |
I'm all in. |
|
POKER_CALL_01 |
In. |
|
POKER_CALL_02 |
I call. |
|
POKER_CHECK_01 |
I'll check. |
|
POKER_CHECK_02 |
Yeah, check. |
|
POKER_REVEAL_BAD_01 |
Shit. |
|
POKER_REVEAL_BAD_02 |
Ain't this one. |
|
POST_THEFT_01 |
Stop! Come back here! |
|
PROVOKE_BAD_MEMORY_01 |
You should have stayed away. |
|
RELIEVED_REACT_01 |
Thank God... |
|
RESPONSE_A_01 |
I'm used to it. |
|
RESPONSE_B_01 |
Nothing around here surprises me. |
|
RESPONSE_C_01 |
Not like it's the first time around these parts. |
|
RESPONSE_D_01 |
||
RESPONSE_E_01 |
Doggonit. |
|
RESPONSE_GENERIC_01 |
||
RESPONSE_GENERIC_02 |
Really? |
|
RESPONSE_IDLING_01 |
Get lost or I'll show you how easy I can really be. |
|
RESPONSE_WORKING_HARD_01 |
Someone's gotta show up these fools. |
|
SCARED_COMMUNICATE_01 |
I'd get moved on if I were you! |
|
SCARED_COMMUNICATE_02 |
I wouldn't want an invite to that party. |
|
SCARED_HELP_01 |
Someone help me. |
|
SCARED_HELP_02 |
Help! |
|
SHAME_ON_YOU_01 |
Disgraceful is all I can say. |
|
SHERIFF_HAIL_01 |
Where's that damn sheriff?! |
|
SICK_BASTARD_01 |
What have you done? |
|
SORRY_TO_HEAR_THAT_01 |
Nothing's easy, is it? |
|
STEAL_BACK_01 |
||
STOP_THAT_01 |
What the hell are you doing? |
|
STORM_OFF_01 |
Who the hell do you think you are? |
|
STORM_OFF_02 |
Scum of the damn earth. |
|
TAUNT_GEN_NEUTRAL_01 |
There's no way you're leaving here alive! |
|
TAUNT_GEN_NEUTRAL_02 |
It's all over for you! |
|
TROUBLE_RECENTLY_01 |
Listen, we're tired of your trouble-inducing ways. |
|
VICTIMIZED_REACT_01 |
It never fails... |
|
WAS_THIS_YOU_01 |
Was this your doing? |
|
WHATS_GOING_ON_01 |
What the hell is this all about? |
|
WHATS_THE_LATEST_01 |
So, what's been happening? |
|
WHATS_YOUR_PROBLEM_01 |
What in the hell's your problem? |
|
WHATS_YOUR_PROBLEM_02 |
What's the matter with you? |
|
WHATS_YOUR_PROBLEM_03 |
What's wrong with you? |
|
WON_DISPUTE_01 |
Fine. I'm not in the mood, we'll just leave it. |
|
WON_DISPUTE_ESCALATED_01 |
You just wasted valuable drinking time. |
|
WON_DISPUTE_ESCALATED_ARMED_01 |
Okay, fine... I think we both wanna feel the sting of whisky once again. |
|
WON_FIGHT_01 |
Someone was gonna check out, and it weren't going to be me. |
|
WON_FIGHT_02 |
Ha! I still got it in me! |
|
WRONGED_RECENTLY_01 |
I don't think you wanna shake the hornet's nest again with me. |
0945_A_M_M_FOREMAN_WHITE_AVOID_05.awc
Completely unused audio container with the dialogue for the fifth unused foreman pedestrian character.
Filename |
Audio |
Transcript |
|---|---|---|
BJACK_DOUBLE_01 |
Double down. |
|
BJACK_DOUBLE_02 |
I'll double. |
|
BJACK_HIT_01 |
Hit me. |
|
BJACK_HIT_02 |
||
BJACK_HIT_AGAIN_01 |
Hit again. |
|
BJACK_HIT_AGAIN_02 |
And again. |
|
BJACK_SPLIT_01 |
Split. |
|
BJACK_SPLIT_02 |
I'll split. |
|
BJACK_STAND_01 |
Stand. |
|
BJACK_STAND_02 |
No cards. |
|
BLOCKED_GENERIC_01 |
Hey, out of the way! I'm on a tight schedule. |
|
BUMP_01 |
Excuse me. |
|
BUMP_02 |
Beg you pardon. |
|
BUMP_SICK_01 |
Woah... you're real sick, mister. |
|
CHALLENGE_THREATEN_01 |
Hey... I got standards. |
|
CHALLENGE_THREATEN_02 |
I won't be pushed around! |
|
CHALLENGE_THREATEN_ARMED_01 |
You really wanna go down this road? |
|
CHALLENGE_THREATEN_ARMED_02 |
I never miss, I'm warning you. |
|
CHAT_1907_01 |
1907 and I'm still a foreman... time ain't on my side no more. |
|
CHAT_BAD_MEMORY_01 |
That's the bastard who almost ruined everything. |
|
CHAT_BAD_WEATHER_01 |
It was only a matter of time before it did storm. |
|
CHAT_BAD_WEATHER_FOG_01 |
Can't see my own belt buckle in this fog. |
|
CHAT_BAD_WEATHER_SNOW_01 |
Snow always makes me feel like a kid again. |
|
CHAT_BAD_WEATHER_WIND_01 |
It's as windy as one of Satan's sneezes out here. |
|
CHAT_FLATTER_01 |
I just knew something was making the sky brighter. |
|
CHAT_GOOD_MEMORY_01 |
That feller is the man I'd like to be. |
|
CHAT_GOOD_WEATHER_01 |
What a glorious day. |
|
CHAT_PERV_01 |
I'm very ready to wrap my hands around something soft. |
|
CHAT_POSSE_01 |
I hear there's gonna be trouble somewhere. |
|
CHAT_RESPONSE_A_01 |
||
CHAT_RESPONSE_B_01 |
Between you and me, I think someone's stealing from me when I'm in the outhouse. |
|
CHAT_RESPONSE_C_01 |
You know that nice lady at the train station? Said she'd meet me at the saloon last night. I waited and waited, but she never showed. |
|
CHAT_RESPONSE_D_01 |
So, I don't like to tooth my own whistle, but a couple of the fellers told me I'm the best boss they ever had. |
|
CHAT_RESPONSE_E_01 |
You heard these rumors of vampires in Saint Denis? I think it's 5 dead now they're saying. |
|
CIVILIAN_TAUNT_FAR_01 |
You won't take us again! |
|
CIVILIAN_TAUNT_MED_01 |
We're all ready for you after last time. |
|
CIVILIAN_TAUNT_TOWN_FAR_01 |
Start praying! |
|
CIVILIAN_TAUNT_TOWN_MED_01 |
You're going nowhere. |
|
COME_SEE_THIS_01 |
You've gotta see this. |
|
COMMENT_IDLING_01 |
On another break, are you? |
|
COMMENT_IDLING_02 |
You finished work for the day? |
|
COMMENT_WORKING_HARD_01 |
Nothing frees the soul like a little hard work. |
|
COMMENT_WORKING_HARD_02 |
I do like to see a good worker. |
|
CONVO_TAIL_OFF_01 |
Okay... |
|
CONVO_TAIL_OFF_02 |
Well now... |
|
COOL_IT_01 |
You gonna simmer down or not? |
|
CRAPS_TO_DEALER_LAY_01 |
Put it on Lay. |
|
CRAPS_TO_DEALER_LAY_02 |
Lay. |
|
CRAPS_TO_DEALER_ODDS_01 |
Put it on Odds. |
|
CRAPS_TO_DEALER_ODDS_02 |
Odds. |
|
CRAPS_TO_DEALER_PLACE_01 |
Put it on Place. |
|
CRAPS_TO_DEALER_PLACE_02 |
On Place. |
|
CRAPS_TO_DEALER_PROPOSITION_01 |
Proposition. |
|
CRAPS_TO_DEALER_PROPOSITION_02 |
Put it on Proposition. |
|
CUT_THAT_OUT_01 |
Did you hear me? That's enough! |
|
DEFUSE_RESPONSE_01 |
I always knew you were fooling. |
|
DEFUSE_RESPONSE_02 |
Saw right through your tomfoolery. |
|
DISMISSIVE_REACT_01 |
Back to it then, I guess. |
|
DISPUTE_INTERVENE_DANGEROUS_01 |
You can't just assault whoever you want! |
|
DISPUTE_INTERVENE_HARASSMENT_01 |
You can't just do whatever you want. |
|
DODGE_01 |
Learn to use the reins! |
|
DODGE_02 |
You're going too fast! |
|
DONT_BE_STUPID_01 |
You'll have a world of problems if you pull that trigger. |
|
DONT_BE_STUPID_02 |
Don't you do nothing rash. |
|
DONT_BE_STUPID_SICK_01 |
You're not well. You don't know what you're doing. |
|
DONT_BE_STUPID_SICK_02 |
Please, come on. I can see you're sick. |
|
DONT_WANT_TROUBLE_01 |
Uh... I'm a busy man. |
|
DRINK_ORDER_01 |
When you're pouring I'm drinking. |
|
DRUNK_01 |
I'll show you how foremen drinks. |
|
DRUNK_02 |
I ain't even got started yet. |
|
EQUIP_MASK_REACT_01 |
Um, do I need one of those masks too? |
|
EVENT_COMMENT_RESPONSE_01 |
You're not lying. |
|
FIGHT_01 |
Alright, let's do it! |
|
FIGHT_02 |
You're done! |
|
FIGHT_RESPONSE_01 |
God damn it! |
|
FIGHT_RESPONSE_02 |
Fine, geez! |
|
FLATTER_RESPONSE_01 |
You know quality when you see it. |
|
FOREMAN_BACK_TO_WORK_01 |
Alright, boys. Recess is over. |
|
FOREMAN_BACK_TO_WORK_02 |
Let's get back and do some great work. |
|
FOREMAN_ENCOURAGE_WORKERS_01 |
I'm not hearing enough working noises. |
|
FOREMAN_ENCOURAGE_WORKERS_02 |
Let's really impress the boss with how much we get done. |
|
FOREMAN_ENCOURAGE_WORKERS_03 |
I know you boys can do better. |
|
FOREMAN_ENCOURAGE_WORKERS_04 |
Don't make me show you how it's done. |
|
FOREMAN_ENCOURAGE_WORKERS_05 |
Let's pick up the pace, come on. |
|
FOREMAN_ENCOURAGE_WORKERS_RAIN_01 |
You're getting wet, I'm getting wet, it's what we all signed on for. |
|
FOREMAN_OVER_THERE_01 |
That goes over there. |
|
FOREMAN_TAKE_CARE_01 |
Take your time, safety first. |
|
FOREMAN_TAKE_CARE_02 |
Better takes longer than done wrong. |
|
FORGIVE_CRIME_01 |
||
GENERIC_ANGRY_REACTION_01 |
What the hell?! |
|
GENERIC_ANGRY_REACTION_02 |
God damn it. |
|
GENERIC_ANGRY_SHOUT_01 |
You'll see me again! |
|
GENERIC_ANTISOCIAL_MALE_EVENT_COMMENT_01 |
That bastard's a real problem. |
|
GENERIC_BUY_01 |
That one, please. |
|
GENERIC_CHEER_01 |
That's it! |
|
GENERIC_CHEER_ON_01 |
That's the spirit! |
|
GENERIC_CURSE_HIGH_01 |
Shit! |
|
GENERIC_CURSE_HIGH_02 |
Dammit! |
|
GENERIC_CURSE_MED_01 |
I don't believe this. |
|
GENERIC_CURSE_MED_02 |
Unbelivable. |
|
GENERIC_EXCITING_EVENT_COMMENT_01 |
This is why I wake up excited every morning. |
|
GENERIC_FRIGHTENED_HIGH_01 |
Oh, God! |
|
GENERIC_FRIGHTENED_HIGH_02 |
Dammit! |
|
GENERIC_FRIGHTENED_MED_01 |
God damn it. |
|
GENERIC_FRIGHTENED_MED_02 |
Oh, heck no... |
|
GENERIC_GOODBYE_01 |
You take care now. |
|
GENERIC_INSULT_HIGH_FEMALE_01 |
Such a nasty woman! |
|
GENERIC_INSULT_HIGH_MALE_01 |
Bastard! |
|
GENERIC_INSULT_HIGH_NEUTRAL_01 |
Go to blazes! |
|
GENERIC_INSULT_MED_FEMALE_01 |
||
GENERIC_INSULT_MED_MALE_01 |
Damn fool. |
|
GENERIC_INSULT_MED_NEUTRAL_01 |
Ignoramus. |
|
GENERIC_MOCK_01 |
It's really not your day, is it? |
|
GENERIC_NO_01 |
No, thank you. |
|
GENERIC_SHOCKED_DISBELIEF_01 |
Oh, gee whiz... |
|
GENERIC_SHOCKED_DISBELIEF_02 |
Not interested... |
|
GENERIC_SHOCKED_HIGH_01 |
Goddamn! |
|
GENERIC_SHOCKED_HIGH_02 |
Lord! |
|
GENERIC_SHOCKED_MED_01 |
What?! |
|
GENERIC_SHOCKED_MED_02 |
Oh, boy... |
|
GENERIC_SHOCKING_EVENT_COMMENT_01 |
Show me something I haven't seen before. |
|
GENERIC_SYMPATHIZE_01 |
You didn't deserve that. |
|
GENERIC_THANKS_01 |
Much obliged. |
|
GENERIC_THANKS_RESPONSE_01 |
No thanks necessary. |
|
GENERIC_THANKS_SHOUTED_01 |
Thank you! |
|
GENERIC_THANKS_SHOUTED_RESPONSE_01 |
Any time! |
|
GENERIC_YES_01 |
Of course. |
|
GET_AWAY_FROM_ME_01 |
Get away! |
|
GET_AWAY_FROM_ME_02 |
Stay away from me! |
|
GET_AWAY_FROM_ME_03 |
Get away, God damn it! |
|
GET_INSIDE_01 |
Get inside! |
|
GET_OUT_01 |
What's your business here? |
|
GET_THE_LAW_01 |
I'm fetching the law right now. |
|
GET_THE_LAW_02 |
This is a matter for the law. |
|
GIDDY_UP_01 |
Hyah! |
|
GIDDY_UP_02 |
Giddy up! |
|
GIDDY_UP_03 |
||
GLAD_TO_HEAR_THAT_01 |
So glad to hear it. |
|
GOING_BADLY_01 |
I'm sure things will get better soon. |
|
GOING_WELL_01 |
It's all good. |
|
GOODBYE_START_01 |
Well, I'm afraid I must dash. |
|
GOODBYE_START_MOVING_01 |
Well, I've gotta move on. |
|
GREET_AGAIN_01 |
Yup, howdy there. |
|
GREET_BLOODY_01 |
Please tell me that blood came from a bear you killed. |
|
GREET_EVENING_01 |
Good evening. |
|
GREET_EVENING_FEMALE_01 |
Good evening, sweetheart. |
|
GREET_EVENING_MALE_01 |
Evening, partner. |
|
GREET_FEMALE_01 |
Hello there, sweetheart. |
|
GREET_FLIRTY_01 |
My, oh, my. What good deed did I do to be rewarded by your presence? |
|
GREET_GENERAL_FAMILIAR_01 |
Howdy there. |
|
GREET_GENERAL_STRANGER_01 |
Well, howdy now. |
|
GREET_MALE_01 |
Howdy, partner. |
|
GREET_MARSHAL_01 |
Howdy, marshal. |
|
GREET_MORNING_01 |
A very good morning to you. |
|
GREET_MORNING_FEMALE_01 |
Good morning there, sweetheart. |
|
GREET_MORNING_MALE_01 |
Morning, partner. |
|
GREET_MUDDY_01 |
The laundry is the other way. |
|
GREET_PED_CAPTURED_BOUNTY_01 |
Hope you hang for what you did. |
|
GREET_PLAYER_CAPTURED_BOUNTY_01 |
You wrapped him up like a Christmas present. |
|
GREET_PLAYER_MASK_01 |
Listen, there's no need to cover your face. We're all friends here. |
|
GREET_SHOUTED_01 |
Hey there! |
|
GREET_STRANGE_OUTFIT_01 |
Your garments might bring you some wide eyeballs. |
|
GUN_01 |
Hey, hey, that's really not necessary. |
|
GUN_02 |
Wow, what's with the iron? |
|
GUN_AGGRO_TRANSITION_01 |
You're not the only one who knows how to use one of those things. |
|
GUN_AGGRO_TRANSITION_02 |
I'm losing my patience with you. |
|
GUN_RUN_01 |
Don't shoot! |
|
GUN_RUN_02 |
I'll be gone in a second! |
|
HAND_OVER_ITEM_01 |
This is pretty valuable. |
|
HAND_OVER_MONEY_01 |
Sure, take it all. |
|
HELPED_RECENTLY_01 |
Some day I'm gonna repay you. I won't forget your timely help. |
|
HIT_WOMAN_01 |
What kind of man are you? |
|
HOWS_IT_GOING_01 |
How's the world been treating you? |
|
IGNORING_YOU_01 |
I'm wise enough to rise above. |
|
IGNORING_YOU_02 |
You'll have more luck trying that on kids. |
|
IM_OUTTA_HERE_01 |
Look, I'm leaving! |
|
IM_OUTTA_HERE_02 |
I won't get in your way anymore! |
|
INSULT_RESPONSE_01 |
Well, you got some mouth on you. |
|
INSULT_RESPONSE_02 |
Yeah, well, sticks and stones. |
|
INSULT_RESPONSE_SICK_01 |
Well, if I looked as sick as you I'd save my breath. |
|
INTIMIDATED_AGAIN_GEN_01 |
I don't have anything for you! |
|
INTIMIDATED_AGAIN_ROB_01 |
Like you left anything last time! |
|
INTIMIDATED_GEN_01 |
I don't deserve this! |
|
INTIMIDATED_ROB_01 |
I left my money at home. |
|
INTIMIDATED_WITNESS_01 |
Okay! Don't worry, I know how to stay quiet. |
|
LAW_HAIL_01 |
Is there a lawman around here?! |
|
LAW_HAIL_02 |
Lawman! Lawman! |
|
LAW_TATTLE_ASSAULT_01 |
We don't pay you to turn the other way! |
|
LAW_TATTLE_FEMALE_01 |
That woman needs locking up. |
|
LAW_TATTLE_MALE_01 |
That bastard needs arresting real bad! |
|
LAW_TATTLE_MURDER_01 |
You've got a murderer on your hands! |
|
LAW_TATTLE_NEUTRAL_01 |
I need you to lock someone up. |
|
LAW_TATTLE_RUNNING_01 |
You should take a look back there. |
|
LAW_TATTLE_THEFT_01 |
You've gotta stop that damn thief! |
|
LEAVE_ME_01 |
Get away! |
|
LEAVE_ME_02 |
Go for someone else! |
|
LEAVE_ME_03 |
I don't deserve this! |
|
LEAVE_NOW_01 |
I'm gonna make you leave if you don't vamoose right now. |
|
LET_OFF_LAW_01 |
Guess you can do whatever you want wearing that badge, huh? |
|
MELEE_01 |
Wooow there, partner. You're mad at the wrong feller. |
|
MELEE_02 |
Look. Let's take a breath, okay? |
|
MELEE_AGGRO_TRANSITION_01 |
You better turn around or there'll be trouble! |
|
MELEE_AGGRO_TRANSITION_02 |
Listen, if you just go we'll have a lot less bother in our lives. |
|
MELEE_BRING_IT_ON_01 |
I'm ready! |
|
MELEE_BRING_IT_ON_02 |
Take your best shot! |
|
MELEE_TAKE_THAT_01 |
Night, night! |
|
MELEE_THAT_ALL_YOU_GOT_01 |
Pathetic! |
|
MELEE_THAT_ALL_YOU_GOT_02 |
Do it like you mean it! |
|
MINIGAME_BIG_LOSS_01 |
Why, God, why? |
|
MINIGAME_BIG_LOSS_02 |
||
MINIGAME_BIG_WIN_01 |
Business as usual. |
|
MINIGAME_BIG_WIN_02 |
I've done it again. |
|
MINIGAME_COMMENT_BOLD_MOVE_01 |
I think we're about to get a lesson. |
|
MINIGAME_COMMENT_BOLD_MOVE_02 |
That's it, teach us something. |
|
MINIGAME_COMMENT_CHEATER_01 |
What do you call that? Because I call it cheating. |
|
MINIGAME_COMMENT_INTERESTING_MOVE_01 |
Well, well... |
|
MINIGAME_COMMENT_INTERESTING_MOVE_02 |
Hey now... |
|
MINIGAME_COMMENT_LEAVE_EARLY_01 |
You've got to finish a game once it's started. |
|
MINIGAME_COMMENT_LOSS_01 |
You need another chance. |
|
MINIGAME_COMMENT_LOSS_02 |
Hope you'll try to win that back. |
|
MINIGAME_COMMENT_RESPONSE_01 |
I've got this well in hand, thanks. |
|
MINIGAME_COMMENT_RESPONSE_02 |
Save it for after I've cleaned you out. |
|
MINIGAME_COMMENT_SLOW_01 |
Come on, my shift is starting soon. |
|
MINIGAME_COMMENT_SLOW_02 |
What's the hold up here? |
|
MINIGAME_COMMENT_WEAK_MOVE_01 |
Game too tough for you? |
|
MINIGAME_COMMENT_WEAK_MOVE_02 |
Not used to real players? |
|
MINIGAME_COMMENT_WIN_01 |
Good day to be you. |
|
MINIGAME_COMMENT_WIN_02 |
I could learn something from you. |
|
MINIGAME_GENERIC_CHATTER_01 |
Sometimes I'll let my workers beat me, good for morale. |
|
MINIGAME_GENERIC_CHATTER_02 |
I made it to foreman with the same skills that keep me a winner here. |
|
MINIGAME_GREET_01 |
Lucky seat here. Care to join? |
|
MINIGAME_GREET_02 |
Wanna buy in here? |
|
MINIGAME_LEAVE_BAD_GAME_01 |
That's it for me. |
|
MINIGAME_LEAVE_NEUTRAL_GAME_01 |
I think it's time I was leaving. |
|
MINIGAME_LEAVE_NEUTRAL_GAME_02 |
Well, I'm done here. |
|
MINIGAME_MONO_BAD_GAME_01 |
This can't go on forever. Come on. |
|
MINIGAME_MONO_BAD_GAME_02 |
Hope no one at works sees this. |
|
MINIGAME_MONO_GOOD_GAME_01 |
Gotta keep at it. |
|
MINIGAME_MONO_GOOD_GAME_02 |
Let's do it again. |
|
MINIGAME_MONO_WILLING_01 |
I can't go home a loser. |
|
MINIGAME_MONO_WILLING_02 |
Here we go, come on. |
|
MINIGAME_NO_01 |
I'll pass. |
|
MINIGAME_NO_02 |
I'm skipping this one. |
|
MINIGAME_PASS_01 |
Pass. |
|
MINIGAME_PASS_02 |
I can't go. |
|
MINIGAME_RAISE_01 |
I can raise that. |
|
MINIGAME_RAISE_02 |
I'll raise you. |
|
MINIGAME_REVEAL_GOOD_01 |
I got something you won't like. |
|
MINIGAME_REVEAL_GOOD_02 |
Here's your worst nightmare. |
|
MINIGAME_RISKY_MOVE_01 |
I'll show you how a real man plays. |
|
MINIGAME_RISKY_MOVE_02 |
Watch and learn. |
|
MINIGAME_SMALL_LOSS_01 |
Wages of gaming I guess. |
|
MINIGAME_SMALL_LOSS_02 |
Nothing I can't absorb. |
|
MINIGAME_SMALL_WIN_01 |
Okay, I'll take that. |
|
MINIGAME_SMALL_WIN_02 |
You can learn a lot from humble stuff. |
|
MINIGAME_VOCALFX_COMMENT_INTERESTING_01 |
Huh...! |
|
MINIGAME_VOCALFX_COMMENT_INTERESTING_02 |
Hmmm... |
|
MINIGAME_VOCALFX_COMMENT_INTERESTING_03 |
Uhhh...! |
|
MINIGAME_VOCALFX_COMMENT_SLOW_01 |
Ahem. |
|
MINIGAME_VOCALFX_COMMENT_SLOW_02 |
Ahhh... |
|
MINIGAME_VOCALFX_COMMENT_SLOW_03 |
Tick tock. |
|
MINIGAME_VOCALFX_DELIBERATING_01 |
Huh. |
|
MINIGAME_VOCALFX_DELIBERATING_02 |
Hmm... |
|
MINIGAME_VOCALFX_DELIBERATING_03 |
Uhhhhh... |
|
MINIGAME_VOCALFX_LOSS_BIG_01 |
Augh! |
|
MINIGAME_VOCALFX_LOSS_BIG_02 |
Grrr! |
|
MINIGAME_VOCALFX_LOSS_BIG_03 |
Ugh! |
|
MINIGAME_VOCALFX_LOSS_SMALL_01 |
Ugh. |
|
MINIGAME_VOCALFX_LOSS_SMALL_02 |
Uhh... |
|
MINIGAME_VOCALFX_LOSS_SMALL_03 |
Hmmm... |
|
MINIGAME_VOCALFX_WIN_BIG_01 |
Ha! |
|
MINIGAME_VOCALFX_WIN_BIG_02 |
Yes! |
|
MINIGAME_VOCALFX_WIN_BIG_03 |
Haha! |
|
MINIGAME_VOCALFX_WIN_SMALL_01 |
Hmmm...! |
|
MINIGAME_VOCALFX_WIN_SMALL_02 |
Woo! |
|
MINIGAME_VOCALFX_WIN_SMALL_03 |
Heh! |
|
MINIGAME_YES_01 |
I'll try my luck. |
|
MINIGAME_YES_02 |
Don't mind if I do. |
|
NERVOUS_COMMUNICATE_FEMALE_01 |
That lady's not quite right. |
|
NERVOUS_COMMUNICATE_MALE_01 |
That bastard back there's brewing trouble. |
|
NERVOUS_COMMUNICATE_NEUTRAL_01 |
There's some sick stuff back there. |
|
NERVOUS_COMMUNICATE_SICK_01 |
That man back there is all kinds of sick! |
|
NICE_HORSE_01 |
What a horse. |
|
NICE_KILL_GENERAL_01 |
||
NICE_KILL_LOADED_01 |
||
NICE_WAGON_01 |
They built that real well, that's for sure. |
|
NO_IDEA_01 |
I'm sure I've no idea. |
|
OPENS_FIRE_01 |
This is over! |
|
OPENS_FIRE_02 |
Damn you! |
|
PANIC_COMMUNICATE_01 |
Get away! |
|
PANIC_COMMUNICATE_02 |
Save yourself! |
|
PANIC_HELP_01 |
I need help right now! |
|
PANIC_HELP_02 |
Help me, Goddammit! |
|
PERV_RESPONSE_01 |
I've got something right here that needs liberating. |
|
PLAYER_ACTING_WEIRD_01 |
What on earth are you doing? |
|
PLAYER_AIMING_GUN_NOBODY_01 |
What if that iron accidentally goes off? |
|
PLAYER_AIMING_NOBODY_01 |
Careful, you might hurt someone. |
|
PLAYER_CARRY_DEAD_PED_01 |
Uhmmm, are they dead or asleep? Either way, this ain't good. |
|
PLAYER_CARRY_HOGTIED_PED_01 |
Hope they're apprehended with good reason. |
|
PLAYER_FOLLOWING_01 |
You think I'm leading you somewhere good? |
|
PLAYER_GUN_EQUIPPED_01 |
I'm not sure why that iron isn't holstered. |
|
PLAYER_HARMED_TOWN_01 |
||
PLAYER_HELPED_TOWN_01 |
Everyone here is in your debt. |
|
PLAYER_LASSO_SWINGING_01 |
That's not the kind of rope trick I like. |
|
PLAYER_LOITERING_01 |
We going to be sharing air much longer? |
|
PLAYER_LOITERING_02 |
You need my body heat or something? |
|
PLAYER_LOOKING_WEIRD_01 |
Well now, you should take a look at yourself. |
|
PLAYER_STARING_01 |
Do I look that great? |
|
PLAYER_WEAPON_EQUIPPED_01 |
You won't need that thing around here, you know? |
|
PLEAD_01 |
No, please! |
|
PLEAD_02 |
No, don't! |
|
PLEAD_HOGTIED_01 |
Untie me now! |
|
PLEAD_HOGTIED_02 |
Cut me loose! |
|
PLEAD_HOGTIED_03 |
You're cutting off my circulation! |
|
POKER_ALL_IN_01 |
All in. |
|
POKER_ALL_IN_02 |
I'll go all in. |
|
POKER_BANTER_01 |
The table's growing moss. |
|
POKER_BANTER_02 |
Is that a spider web hanging from your cards? |
|
POKER_CALL_01 |
Call. |
|
POKER_CALL_02 |
I'm in. |
|
POKER_CHECK_01 |
Check. |
|
POKER_CHECK_02 |
I'll check. |
|
POKER_COMMENT_BOLD_BLUFF_01 |
That's a bluff. |
|
POKER_COMMENT_BOLD_BLUFF_02 |
You're not fooling me. |
|
POKER_COMMENT_WEAK_BLUFF_01 |
You need to practice that in front of a mirror, that can't be it. |
|
POKER_COMMENT_WEAK_BLUFF_02 |
Only that much? Come on, I wasn't born yesterday. |
|
POKER_REVEAL_BAD_01 |
Nothing here. |
|
POKER_REVEAL_BAD_02 |
Not this time. |
|
POST_THEFT_01 |
Goddamn criminal! |
|
PROVOKE_BAD_MEMORY_01 |
Why did you come back here? |
|
RELIEVED_REACT_01 |
Well, glad that's over. |
|
RESPONSE_A_01 |
That's just a little thing we call "life". |
|
RESPONSE_B_01 |
This place is sinking fast. |
|
RESPONSE_BAD_WEATHER_01 |
Think of it as a cleansing shower. |
|
RESPONSE_BAD_WEATHER_FOG_01 |
Maybe I'll bump into a feller that can't see anything either. |
|
RESPONSE_BAD_WEATHER_SNOW_01 |
You ever tried eating it fresh? It's so satisfying. |
|
RESPONSE_BAD_WEATHER_WIND_01 |
I hate it when newspaper flies into your leg and you can't shake it off. |
|
RESPONSE_C_01 |
It's not the first time, you know? |
|
RESPONSE_D_01 |
I've heard tell. |
|
RESPONSE_E_01 |
Well, I'll be flayed and displayed. |
|
RESPONSE_GENERIC_01 |
I heard. |
|
RESPONSE_GENERIC_02 |
Really? |
|
RESPONSE_GOOD_WEATHER_01 |
It gives you new life. |
|
RESPONSE_IDLING_01 |
My team is so good they don't need much supervision. |
|
RESPONSE_WORKING_HARD_01 |
If you love your job then work is leisure. |
|
SCARED_COMMUNICATE_01 |
You can't be here! |
|
SCARED_COMMUNICATE_02 |
It's not safe here! |
|
SCARED_HELP_01 |
Help me! |
|
SCARED_HELP_02 |
Someone help! |
|
SHAME_ON_YOU_01 |
Hey, we got standards here. |
|
SHERIFF_HAIL_01 |
Sheriff, I need you. |
|
SICK_BASTARD_01 |
There's no reason for that. |
|
SORRY_TO_HEAR_THAT_01 |
Sad to hear that. |
|
STEAL_BACK_01 |
That's mine. |
|
STOP_THAT_01 |
Hey, that's not allowed. |
|
STORM_OFF_01 |
I'm a foreman, goddammit! |
|
STORM_OFF_02 |
Never enough respect! |
|
TAUNT_GEN_FEMALE_01 |
||
TAUNT_GEN_MALE_01 |
You're going down, sir. |
|
TAUNT_GEN_NEUTRAL_01 |
I'm not letting you's pass! |
|
TAUNT_GEN_NEUTRAL_02 |
We're in this to the end! |
|
TEASE_01 |
You need to pal up with someone who has an outhouse and use it. |
|
TEASE_RESPONSE_01 |
Try reading a joke book and get back to me afterwards. |
|
TROUBLE_RECENTLY_01 |
Best you behave yourself now. |
|
VICTIMIZED_REACT_01 |
Be more assertive, dammit. |
|
VOCAL_FX_DISAPPROVE_01 |
Ugh. |
|
VOCAL_FX_RESPOND_01 |
Mhm. |
|
VOCAL_FX_SURPRISED_01 |
Ahhh... |
|
WAS_THIS_YOU_01 |
Are you responsible for this? |
|
WHATS_GOING_ON_01 |
This is damn irregular. |
|
WHATS_THE_LATEST_01 |
So, what's the good word? |
|
WHATS_YOUR_PROBLEM_01 |
Just what is going on? |
|
WHATS_YOUR_PROBLEM_02 |
You have a problem? |
|
WHATS_YOUR_PROBLEM_03 |
There's a problem here? |
|
WHOA_01 |
Whoa! |
|
WHOA_02 |
Whoa now! |
|
WHOA_03 |
Hold it up! |
|
WON_DISPUTE_01 |
Finally, some sense around here. |
|
WON_DISPUTE_ESCALATED_01 |
I'll forget it if you will. |
|
WON_DISPUTE_ESCALATED_ARMED_01 |
You're lucky I'm not the domineering type. |
|
WON_FIGHT_01 |
You don't mess with a foreman. |
|
WON_FIGHT_02 |
This is why I'm the boss. |
|
WRONGED_RECENTLY_01 |
You back for more fun at my expense? |
PEDS_10.rpf#
The eleventh file containing the dialogue for the pedestrian characters.
1029_S_M_M_COACHTAXIDRIVER_01_WHITE_01.awc
The audio container with the dialogue for the first coach taxi driver pedestrian.
All of the coachmen have a variety of lines that show it was originally planned for the stagecoach rides to function like the taxis in the GTA games and the first Red Dead Redemption by making the player also have the option to sit through the rides and being able to alter the on-going trajectories, in the final game the system being simplified to being just a fast travel mechanic.
The coachmen have quotes they were going to say during non-skipped stagecoach rides after the player completed certain story missions. The lines here mention the events of the missions "A Short Walk in a Pretty Town", "American Fathers - II", and "A Fine Night of Debauchery" respectively.
Filename |
Audio |
Transcript |
|---|---|---|
0x027462E2 |
I don't know if you heard about all the trouble in Rhodes, some old family feud that turned into a war, more dead than breathing around there now they're saying. |
|
0x043399E8 |
You hear anything about that business at Cornwall Kerosene & Tar? Someone broke in there and caused a big explosion. Always seems to be something at that place. |
|
0x142665C7 |
You ever heard about that riverboat off Saint Denis, the Grand Korrigan? Real fancy casino. Well, some fellas apparently sneaked on there, robbed the safe, shot their way off, and swam to shore. Almost have to admire it, really. |
This here are the quotes meant for the player arriving to a destination skipping the ride had it been an optional feature, the actual game instead uses the lines that were originally meant for arriving somewhere without skipping a ride (ARRIVED_AT_DESTINATION).
Filename |
Audio |
Transcript |
|---|---|---|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_01 |
Time to wake up now, we're here. |
|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_02 |
You can wake up now, this is it. |
The chatting that would have been said had the the player been able to not skip the stagecoach rides, some of these quotes mentioning specific game content. The CHAT_TAXI_FINE_THEN lines show it was also planned to have the option to make the coachmen stop talking.
Also, other things to note are that:
- Just like in a newspaper article in-game, the CHAT_TAXI_A1 quotes reference the cut quest about finding an emerald in Guarma.
- CHAT_TAXI_C2_01 mentions the original map locations of Van Horn and Annesburg before their placements got swapped.
- CHAT_TAXI_D3_01 and CHAT_TAXI_D4_01 reference the unused Legendary Channel Catfish, and something curious is that it is described as yellow-colored while the found model is pink.
Filename |
Audio |
Transcript |
|---|---|---|
CHAT_TAXI_A1_01 |
How about I tell you a story to astonish and amaze you? I know, I know, I'm just some stage driver but I tell you... I meet all sorts sitting up here. |
|
CHAT_TAXI_A2_01 |
Must almost half year back now, this real grizzled sort was sat right where you are. Can't remember his name but he says he's this adventurer, travels the world seeking his fortune he said. |
|
CHAT_TAXI_A3_01 |
Anyways, he was about to leave for Guarma. Out in the Spanish West Indies he said he had a treasure map that would lead him to fame and fortune, some giant emerald hidden buried on the island. |
|
CHAT_TAXI_A4_01 |
Anyways, I keep reading the news looking for some story about it... but nothing. Mind you, if I found a giant emerald I sure as hell keep it to myself too. |
|
CHAT_TAXI_B1_01 |
You know, a long time ago... when my great grandpapa first came out here across the sea from the old country and out all the way to the frontier, this was a different land. |
|
CHAT_TAXI_B2_01 |
Totally wild... there were no trains, were barely any roads even... and there were Indians living everywhere around here, you know? |
|
CHAT_TAXI_B3_01 |
Now of course they're all stuck in reservations... I had to take some folk up to that Wapiti reservation, up in the Grizzlies. Not sure if you've ever been, but it's in a pretty sorry state, I can tell you. |
|
CHAT_TAXI_B4_01 |
They all look so ill and downcast, all kinds of sickness and disease... and the army don't help none. Of course, we are saying how they're all criminals and that... |
|
CHAT_TAXI_B5_01 |
...but I, for one, don't buy it. I mean, this was their home once, if you think about it... well, such is the world. |
|
CHAT_TAXI_C1_01 |
Now, I know this here seat ain't exactly luxury accomodation, but you got one heck of a view of this fine country we live in... I could tell you some stories about the things I've seen from up here. |
|
CHAT_TAXI_C2_01 |
Okay, so... this one time I was driving the old stage down the road to Annesburg from some rough trading post further north. I tell you, it's darn near lawless. I mean, you get the worst sorta trash up there. |
|
CHAT_TAXI_C3_01 |
So, we're approaching Annesburg, and I sees this stage coming towards me real fast... the whole darn coach is on fire... on fire, I tell you. |
|
CHAT_TAXI_C4_01 |
Them poor horses is running to get away from the flames and that coach is thundering right on behind them, I darn near had to swerve into a ditch just to keep out of the way... I sure don't like heading up that way no more... never know what you'll find. |
|
CHAT_TAXI_D1_01 |
Now, I don't know if you're any sort of angler yourself... you know, fishing and all that. Personally always seemed like a real dull way to spend an afternoon to me... like, who wants to eat fish? Give me good bit of beef any day, you know? |
|
CHAT_TAXI_D2_01 |
Anyhow, you know how them angling types like to spin a yarn about how they almost caught some monster fish. I mean, they all do it, but just sometimes you hear loads of them talk about this one fish and you start to believe them, you know? |
|
CHAT_TAXI_D3_01 |
I swear, I must've had at least 5 of them tell me how they had this massive catfish on their hook down on the San Luis River. You know, on the Mexican border? |
|
CHAT_TAXI_D4_01 |
Apparently, this huge bastard is as yellow as the sun and every time someone hooks him he just clean-snaps their line and off he swims... God bless him. |
|
CHAT_TAXI_E1_01 |
Now, don't get me wrong... I mean, I'm a real patriot and all. There ain't nothing I wouldn't do for this great idea of America, but it just seems to me like there ain't no real rule of law, you know what I mean? |
|
CHAT_TAXI_E2_01 |
I mean, I've seen farmers and ranchers, hard-working folk hacking a living out of this cruel land for years on end. And then you get some group of outlaws just come in and take everything, you know? |
|
CHAT_TAXI_E3_01 |
Then you got like, what, 3 or 4 sheriffs and deputies in a small town miles away and if they ain't getting a payoff from the gangs then they are too scared or lazy to do nothing. |
|
CHAT_TAXI_E4_01 |
So what hope do we have, huh? I mean, surely somebody gotta do something. |
|
CHAT_TAXI_F1_01 |
Now, I don't know if you've traveled much, but it's one thing that's guaranteed when you sign up as a stage driver... I've met all manner of folks and most of them is pretty normal, like you and me, but every now and then... |
|
CHAT_TAXI_F2_01 |
...I mean, I seen some real queer-looking folk out in the wilderness. Not just a little uglier, you know, with a weird tick or something. I mean, I've seen whole families who look real monstrous. |
|
CHAT_TAXI_F3_01 |
Strange deformities, missing limbs, can hardly talk... it can get real spooky. |
|
CHAT_TAXI_F4_01 |
One time this priest told me it's because of incest. Some of these folks live so remotel they can't find no women, so they end up with their counsins and sisters. Ain't that disgusting? |
|
CHAT_TAXI_F5_01 |
And then, of course, God punishes... for sinning. He makes their kids all deformed and what not. |
|
CHAT_TAXI_FINE_THEN_01 |
How impolite... but suit yourself then. |
|
CHAT_TAXI_FINE_THEN_02 |
We'll just sit in silence then, fine by me. |
|
CHAT_TAXI_G1_01 |
This here seat ain't the most comfortable in the world. Darn, it ain't even the most comfortable seat on this stage but I don't mind telling you it does afford you one heck of a view from town to town. |
|
CHAT_TAXI_G2_01 |
Now, I don't know if you're what they call "aesthetically-minded", which is to say you like looking at pretty things... |
|
CHAT_TAXI_G3_01 |
...but, if a man were of a mind to find quite possibly the most beautiful bit of scenery in this whole wide land, he might not find a better guide than yours truly. Being as how I spent my life up here in this seat. |
|
CHAT_TAXI_G4_01 |
You see, there is this homestead out in the east of Big Valley. The name alludes me right now, but it's nestled right there in a bend of the Dakota River, not far from the lake. |
|
CHAT_TAXI_G5_01 |
I don't know why God chose that particular bit of earth to bestow such beauty, but he did... and it sure is quite a sight. |
|
CHAT_TAXI_H1_01 |
I don't know if you've traveled in your life, some people just get the bug forth and spend their lives on the move. Others, and I know a lot of them, prefer to live their whole lives right where they were born. All very much in the form of persuation, you understand? |
|
CHAT_TAXI_H2_01 |
The furthest I ever got was many years ago. I used to ride the stage down south around New Austin... and this one time I took a fare all the down into Mexico. |
|
CHAT_TAXI_H3_01 |
I tell you, that is a different world entirely. I mean, everything about it is just so different. |
|
CHAT_TAXI_H4_01 |
I mean, they eat food, the likes of which I ain't never tasted. It's burning hot, and I mean, all the time. |
|
CHAT_TAXI_H5_01 |
They got these big hats on, you know, to keep the sun off. Ain't no one speaks English, and they can be real mean too. As I said, I like to travel, but that's one place I don't mind if I never do see again. |
|
CHAT_TAXI_I1_01 |
I don't know if you've spent any time in Tumbleweed, small town in New Austin... used to be quite a bustling place in its day, then the railroad came and passed it by. |
|
CHAT_TAXI_I2_01 |
Anyway. The sheriff there, Sheriff Freeman, big black fella... though as leather. Well, he runs that place with one hell of an iron fist. |
|
CHAT_TAXI_I3_01 |
I hear he put a criminal on his knees and shot him in the head right out in the middle of town for all to see. Kind of a legend in those parts, not a fella to be messed with, that's for sure. |
|
CHAT_TAXI_J1_01 |
Now, I ain't saying I'm any kind of hero, not by a long stretch... but I do take my duties seriously, you know? To protect the passengers and all. |
|
CHAT_TAXI_J2_01 |
But it ain't no exaggeration to say I've seen more than my fair share of danger driving this stage over the years... I've seen some things that'll make your hair stand up on end. |
|
CHAT_TAXI_J3_01 |
Now, I don't know if you ever been deep into the forest west of Blackwater... but they sure can get spooky, all dark as they are. |
|
CHAT_TAXI_J4_01 |
This one time we was round' in a sharp bend going real slow like to make sure the stage don't tip none, and I hears this rustling in the bushes, and then the horses stuck in real skittish. |
|
CHAT_TAXI_J5_01 |
All of a sudden there are this huge grizzly standing just right next to me not 2 metres away, hot damn! I whipped them horses so hard they had scars on their asses. |
The lines that were meant to be said depending on whether the remaining distance to a destination was far or near during a non-skipped stagecoach ride.
Filename |
Audio |
Transcript |
|---|---|---|
COMMENT_ON_DISTANCE_FAR_01 |
We got a long road ahead of us. |
|
COMMENT_ON_DISTANCE_FAR_02 |
We still got quite a way to go. |
|
COMMENT_ON_DISTANCE_NEAR_01 |
Not long to go now. |
|
COMMENT_ON_DISTANCE_NEAR_02 |
We're almost there. |
The lines meant for when the player tried to speed up the stagecoach while already going at the fastest speed during non-skipped rides.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_AS_I_CAN_01 |
This is about as fast as we can get. |
|
FAST_AS_I_CAN_02 |
If we go any faster we'll likely snap an axle. |
The stories that were meant to be told had skipping a stagecoach ride been an optional feature.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_TRAVEL_STORY_01 |
Settle in and get comfortable, I'll leave a yarn you'll never forget. It all started when this real smartly-dressed gentleman paid a fare all the way north to Fort Spencer, there weren't yet winter but the nights were starting to draw in. |
|
FAST_TRAVEL_STORY_02_01 |
I know I'm just some stage driver and what do I know about the world, right? But I tells you, I sees everything from up here. You won't believe some of the folk I've driven. |
|
FAST_TRAVEL_STORY_02_02 |
Only last month I had to take 4... ladies of the night far out west. Now, I don't mind telling you... |
The coachmen have lines that show it was originally planned for the player to have to get into the stagecoaches before the rides initiated instead of them automatically starting immediately. These quotes also show the player was meant to be able to choose the seat, something that randomly gets chosen in-game.
Filename |
Audio |
Transcript |
|---|---|---|
GET_IN_01 |
Hop in and we'll get going. |
|
GET_IN_02 |
Alright then, we got space inside or you can ride up here if you fancy chewing the fat with me. |
|
GET_IN_03 |
Well, okay then. Grab a seat and let's get moving. |
The quotes that weren't meant to be said when the player bailed out of a stagecoach in the middle of a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
PLAYER_BAIL_01 |
Hey, where are you going? |
|
PLAYER_BAIL_02 |
It ain't safe to just jump out like that. |
The lines that were meant to be said when the player ordered the stagecoach to slow down during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
SLOWING_DOWN_01 |
Getting a little bumpy for you, huh? |
|
SLOWING_DOWN_02 |
Slow down you say? Okay. |
The quotes meant for when the player ordered the stagecoach to speed up during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
SPEEDING_UP_01 |
Okay, we can get a bit more speed up. |
|
SPEEDING_UP_02 |
Okay, you got it. |
The lines meant to be said when the player ordered the stagecoach to stop before reaching the destination in a non-skipped ride, either in a non-wilderness area or in the wilderness.
Filename |
Audio |
Transcript |
|---|---|---|
STOP_HERE_01 |
Here? If you're sure... |
|
STOP_HERE_02 |
You know best... but you've paid for the whole trip. |
|
STOP_HERE_WILDERNESS_01 |
Are you sure? You're real far from civilization way out here. |
|
STOP_HERE_WILDERNESS_02 |
I can't make you stay on board, but it can get real dangerous out here. |
The coachmen have quotes meant for when chosing to not enter the stagecoach after requesting a ride, in the actual game the player is forced into a stagecoach after asking for a ride.
Filename |
Audio |
Transcript |
|---|---|---|
SUIT_YOURSELF_01 |
Change your mind? No skin off my nose. |
|
SUIT_YOURSELF_02 |
Suit yourself then. |
The coachmen have these lines that show them accepting to do some request, but due to missing context it's unknown what exactly they were for.
Filename |
Audio |
Transcript |
|---|---|---|
YOU_GOT_IT_01 |
I hear you. |
|
YOU_GOT_IT_02 |
Understood. |
1030_S_M_M_COACHTAXIDRIVER_01_WHITE_02.awc
The audio container with the dialogue for the second coach taxi driver pedestrian.
The lines that were going to be said in non-skipped stagecoach rides after completing certain story missions. The quotes here mention the events of the missions "The Course of True Love - III", "Pouring Forth Oil - IV", and "Advertising, the New American Art - II" respectively.
Filename |
Audio |
Transcript |
|---|---|---|
0x0DFAC4B6 |
You hear anything about that woman's sufferage rally in Rhodes? Haha, seems some of the locals were not too happy about it. |
|
0x160DE74A |
You hear about that train getting held up near the New Hanover-Lemoyne border? Apparently the robbers used an oil wagon to block the tracks. |
|
0x082329B9 |
Feller was telling me about an almighty shootout in Rhodes' saloon, some disagreement between the Lemoyne Raiders and a rival gang he reckoned. |
The quotes meant for arriving to a destination after skipping a stagecoach ride.
Filename |
Audio |
Transcript |
|---|---|---|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_01 |
You awake now? We're here. |
|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_02 |
Open your eyes now, here's your stop. |
The chatting that would have been said in non-skipped stagecoach rides.
Filename |
Audio |
Transcript |
|---|---|---|
CHAT_TAXI_A1_01 |
Look, I'll tell ya, I seen all sort of folks around these days. All just trying to make their way, I suppose. It's all anyone wants these days, a bit of peace. |
|
CHAT_TAXI_A2_01 |
Why, just the other day I met some fellers who settled over by Manzanita Post from Norway. Can you believe that? Coming all the way just to find yourself a little part of the world to call "home". |
|
CHAT_TAXI_A3_01 |
||
CHAT_TAXI_B1_01 |
Oh, glad to have some sensible company for a change, if you don't mind me saying. Too many out there starting to let the witheredness get to them. |
|
CHAT_TAXI_B2_01 |
Got some folks hitting out of Valentine the other day, they was talking about some people out that way got a shrine to, uh, you won't believe this... turtles. |
|
CHAT_TAXI_B3_01 |
No, I didn't rightly believe them, then I had some feller get on around these parts. Long robe, turtle shell on his back... I couldn't believe my eyes, but there he was. Nothing but strange folk. |
|
CHAT_TAXI_C1_01 |
Y-you like to fish, mister? I love it. There's something about the quiet in the water, I find it awfully peaceful. And if you don't mind me saying so, after a job like this it's nice not to have to talk to folk for a spell. |
|
CHAT_TAXI_C2_01 |
||
CHAT_TAXI_C3_01 |
The other day I had some up by Blackwater, they was saying there is a big hunking rock bass out around Aurora Basin. I've heard of big fish before, but they was acting like they ain't seen nothing ever like it. Imagine catching something like that, what a sight that would be. |
|
CHAT_TAXI_D1_01 |
It's a good thing you chose to ride with me today, these parts seem to get more and more wild every day. You got killers, robbers, all sorts of no-good men abouts. |
|
CHAT_TAXI_D2_01 |
Why, not 2 days ago I saw a whole camp lit up in flames. I don't know what happened, but it looked awful bad, bodies strewn about. Just awful. |
|
CHAT_TAXI_D3_01 |
Ah, I wish I could've done something, but it was too late for any of em. Of course, I got a duty to keep my passengers safe. But boy, it really boils your blood to see that sort of thing. |
|
CHAT_TAXI_E1_01 |
Beautiful country around here, ain't it? Just lovely, and more fishing game than you can ever shake a stick at, and that's the sort of thing you'll want to do. |
|
CHAT_TAXI_E2_01 |
I reckon that's why so many folks head out this way. Good farmland, hell, even lots of opportunity out on that Cornwall operation. Me? I ain't meant for nothing but the open road. |
|
CHAT_TAXI_E3_01 |
I thought about settling down, maybe find a homestead for the miss and myself, start a family. That sounds mighty nice if I do say so. |
|
CHAT_TAXI_F1_01 |
Not sure fishing's your thing, but the other day I took a feller out to a settlement in the swamps of Lemoyne, Lagras it's called. |
|
CHAT_TAXI_F2_01 |
Tiny place, maybe 10 or so living there... good folk who fished that area for genertations. So I find there's a little store there, stocks anything and everything you could ever need for fishing, good price too. |
|
CHAT_TAXI_F3_01 |
And the woman who runs it, ain't nothing she don't know about that area. Amazing little gems you discover around your travels, well worth a look if you got the chance. |
|
CHAT_TAXI_FINE_THEN_01 |
Well, hell, ain't no need to be rude. |
|
CHAT_TAXI_FINE_THEN_02 |
Christ alive, I weren't interested in what you had to say anyhow. |
|
CHAT_TAXI_G1_01 |
I tell ya, you just can't tell with folk no more. Just the other day I picked up this lady over near Rhodes, nice-looking lady if I do say so myself. Dressed all fine, said she was going to a ball, heheh. |
|
CHAT_TAXI_G2_01 |
Now, I in maybe half a mile down the road when I feel a gun pressed right against the back of my head! I so damn shocked I damn near ran a carriage off the road! |
|
CHAT_TAXI_G3_01 |
But somehow, this woman had climbed up out of the carriage with me never the wiser. Made me get off, strip down to my breaches, then away she goes off with my wagon, still paying off the damn thing. |
|
CHAT_TAXI_H1_01 |
Folk just ain't got no sense anymore if you ask me. Had this feller on board over by Stawberry, clearly been drinking, but I ain't one to circumvent his bias. |
|
CHAT_TAXI_H2_01 |
So we're riding and I'm full up now, and all of a sudden I hear all kinds of hoot and holler from the wagon back there! That ain't nothing new, so I give a shout and all seemed to quiet down. |
|
CHAT_TAXI_H3_01 |
Not a few minutes later, this boy has fallen out the door, he is rolling around raising all sorts of hell. Me and the other passengers had to tie the poor kid up to keep him quiet till we got him back to town... what's the matter with folk these days? |
|
CHAT_TAXI_I1_01 |
I've riding this road faring folks around for some time. Now, it's been a real treat and good pay for the work, but I've been thinking about settling down for a long time. The miss sure wouldn't mind that either. |
|
CHAT_TAXI_I2_01 |
Her family's from up by Valentine but I don't really care for it, it's too cold for me. All that mud and dirt and no-good cowpokes, no offense. |
|
CHAT_TAXI_I3_01 |
Thinking of just heading out west, New Austin some place, really find a place to call my own. |
|
CHAT_TAXI_J1_01 |
I really gotta thank ya'll for riding with me, too many taking them damn trains nowadays, loud ugly things I say. |
|
CHAT_TAXI_J2_01 |
And don't even get me started on that damn Cornwall, acting like a damn king. I thought we came over to get rid of the likes of him, thinks he can do whatever he pleases. |
|
CHAT_TAXI_J3_01 |
Now he's got that big oil operation getting his grubby hands in all sorts of pies, he's up to no good if you ask me. Be a blessing if someone taught him a lesson. |
The lines meant to be said depending on the remaining distance to a destination during a non-skipped stagecoach ride.
Filename |
Audio |
Transcript |
|---|---|---|
COMMENT_ON_DISTANCE_FAR_01 |
We got a ways yet to go. |
|
COMMENT_ON_DISTANCE_FAR_02 |
None too close now, settle in for a spell. |
|
COMMENT_ON_DISTANCE_NEAR_01 |
Just about there. |
|
COMMENT_ON_DISTANCE_NEAR_02 |
We're real close. |
The quotes meant for trying to speed up a non-skipped stagecoach ride while already going at the maximum speed.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_AS_I_CAN_01 |
I'm afraid they're giving all they got. |
|
FAST_AS_I_CAN_02 |
Sorry, any faster I might hurt someone. |
The chatting lines that would have been said upon skipping a stagecoach ride had it been an optional feature.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_TRAVEL_STORY_01 |
I'll tell ya, can't believe folk sometimes. Met this feller just last week, tried shaving hisself at the back of my coach here... I don't reckon he wanted that close a shave. We over a rough stretch of road and... |
|
FAST_TRAVEL_STORY_02 |
You know, I saw the damnedest thing the other day. I was just a ways outta town and up over the hill come a whole mess of folks hooting and hollering, causing all sorts of commotion. Now, I can't be sure, but I swear they weren't wearing any... |
The quotes that were meant to be said before the player entered the stagecoach to start a ride.
Filename |
Audio |
Transcript |
|---|---|---|
GET_IN_01 |
Come on then, you can get in here, or ride up here with me. |
|
GET_IN_02 |
Have yourself a seat whereever you like. |
|
GET_IN_03 |
If you'd fancy some company, hop up here with me. |
The lines meant for when the player bailed out of the stagecoach during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
PLAYER_BAIL_01 |
Good lord, what are you thinking?! |
|
PLAYER_BAIL_02 |
The hell? That's a good way to hurt yourself. |
The quotes meant to be said when the player made the stagecoach slow down during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
SLOWING_DOWN_01 |
I can't go too slow if we aim to get there on time! |
|
SLOWING_DOWN_02 |
Not a problem, we can slow up! |
The lines meant to be said when the player made the stagecoach speed up during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
SPEEDING_UP_01 |
Let's see them horses move then! |
|
SPEEDING_UP_02 |
I'll show you what these horses can do. |
The quotes meant for when the player made the stagecoach stop before reaching a destination during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
STOP_HERE_01 |
You sure, friend? Ya already paid the full way. |
|
STOP_HERE_02 |
Whatever you say, partner. We aim to serve! |
|
STOP_HERE_WILDERNESS_01 |
The hell you stopping out here in the middle of nothing for? |
|
STOP_HERE_WILDERNESS_02 |
Muddy out place to stop, but if you say so! |
The lines meant for when the player chose to not enter the stagecoach after requesting a ride.
Filename |
Audio |
Transcript |
|---|---|---|
SUIT_YOURSELF_01 |
Well, suit yourself. Holler if you change your mind. |
|
SUIT_YOURSELF_02 |
Always happy to oblige if you need a ride. |
The quotes of unknown purpose about the coachman accepting to do something.
Filename |
Audio |
Transcript |
|---|---|---|
YOU_GOT_IT_01 |
I hear ya. |
|
YOU_GOT_IT_02 |
Alright then. |
1031_S_M_M_COACHTAXIDRIVER_01_WHITE_03.awc
The audio container with the dialogue for the third coach taxi driver pedestrian.
The quotes that were meant to be said in non-skipped stagecoach rides after completing certain story missions. The lines here mention the events of the missions "Just a Social Call", "The King's Son", and "Sodom? Back to Gomorrah" respectively.
Filename |
Audio |
Transcript |
|---|---|---|
0x0E06C5BE |
You heard of that big oil man Leviticus Cornwall? Well, apparently he got gunned down in Annesburg, right on the street. Some lucky folks in his will I imagine. |
|
0x1A51A5B0 |
So, I just heard back about the attack on that, uh... army fort. Indians they're saying, seems the wars are starting up again in those parts. |
|
0x1574372E |
You hear about that bank robbery in Valentine? Turned real nasty, a lot of lawmen faced down in the dirt. I wouldn't take on a badge in that town for a 1000 dollars. |
The lines meant for arriving to a destination after skipping a stagecoach ride.
Filename |
Audio |
Transcript |
|---|---|---|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_01 |
Hate to wake, you sleeping beauty, but we're here. |
|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_02 |
Time to get up, sunshine. We're at your stop. |
The chatting that would have been said during non-skipped stagecoach rides.
Filename |
Audio |
Transcript |
|---|---|---|
CHAT_TAXI_A1_01 |
You know, before I started driving I used to work in a saloon. It was a dangerous place for a kid, not cause of the customers or anything, just the ladies in line and the booze. |
|
CHAT_TAXI_A2_01 |
After a few years of waking up hungover as hell, and usually with some weird rash, I knew I had to make a change. And as I was wondering where I'd go, a driver walked in to the bar and asked for a drink. |
|
CHAT_TAXI_A3_01 |
Well, we got to talking and the next thing I knew, I was walking out the bar with him. I signed my papers that day and I've been with this company ever since. If you ever find yourself at a crossroads, life will usually help you pick the path. |
|
CHAT_TAXI_B1_01 |
You know, just last week I helped a passenger get married. Well, I wasn't there for the proposal, but I gave the feller some good advice. |
|
CHAT_TAXI_B2_01 |
I told him that if this lady he was gonna visit was gonna make him drive out every week to see her, he may as well marry her, he's spending as much time riding to her as he does seeing her. |
|
CHAT_TAXI_B3_01 |
Well, he sure liked my reason. But now that I think about it, I just cost myself a pretty penny, I could've been his personal driver. |
|
CHAT_TAXI_C1_01 |
I gotta say, it's nice to have someone sit up here... usually folks take the carriage to rest their ass or get some privacy. Last week I had a passenger who tried to sleep through a 10-minute ride! That sleeping beauty sure was mad when I woke him up. |
|
CHAT_TAXI_C2_01 |
With folks sitting in the carriage there, I just listen in. Sometimes I join in, they can't hear me, but I can pretend we're chatting-like. They're none the wiser, and it sure whiles away the time. |
|
CHAT_TAXI_C3_01 |
Anyways, I'll make it all work somehow, I don't think I could handle this job if I couldn't socialize and if someone really needs to sleep I'll let them. Some people look so sweet and angelic that I won't wake them up when we arrive just so I can watch them rest. |
|
CHAT_TAXI_D1_01 |
Ohhh... the other day I had a passenger that wouldn't pay me! Can you believe it? It happens, but it's not something I accept! |
|
CHAT_TAXI_D2_01 |
I'm pretty good at talking people down though, so I managed to get something out of him. Wasn't the whole fare, of course. |
|
CHAT_TAXI_D3_01 |
But, as I tell my passengers, something is always better than nothing! You can't feed yourself with nothing. |
|
CHAT_TAXI_E1_01 |
I stayed at a real nice inn last month. I can't remember the name of it for my life but it was over in Valentine, a good spot for travellers like myself. |
|
CHAT_TAXI_E2_01 |
I had one of the best pot pies of my life in their restaurant, and there was some entertainment too which I can't complain about, haha. |
|
CHAT_TAXI_E3_01 |
And the girls, wooooo, softest skin I ever touched... too bad you can't take that on the road. You should really check the place out, maybe I'll remember the name before we get to your stop. |
|
CHAT_TAXI_F1_01 |
You hear any of this nonsense coming out of New Austin? A passenger told me there's a gang causing some real problems, got folks scared to go outside their homes! |
|
CHAT_TAXI_F2_01 |
I'm trying to think of the name, what was it? El Bo or something like that, a real nasty gang from what I heard. They even took over a whole town! Thieves' Landing... I'd think twice before driving anywhere near there. |
|
CHAT_TAXI_F3_01 |
Ohhhhh! The Del Lobo Gang, that's the name. You should watch out for that band of murderers, they can't be good news with a reputation like that. |
|
CHAT_TAXI_FINE_THEN_01 |
I see how it is, I'll keep to myself then. |
|
CHAT_TAXI_FINE_THEN_02 |
Huh, fine, I was just trying to be friendly. |
|
CHAT_TAXI_G1_01 |
You familiar with the Lemoyne swamps? You don't strike me as a spooky type, so maybe you don't know about this, it's pretty interesting. |
|
CHAT_TAXI_G2_01 |
See, word is there is a ghost in them swamps. Yep, a young missus who offed herself and now she hunts the swamp calling out for her father. Or, uhhh... was it her husband? Dozens of folks have seen her, each one more scared than the last. |
|
CHAT_TAXI_G3_01 |
Now, I don't really believe in ghosts, but I heard about this one from a few different passengers. Some said she's sad, others said she was angry. Maybe if folk ended up missing money, I'd think it was a hoax, but everyone just comes back scared as hell. |
|
CHAT_TAXI_H1_01 |
I was in Rhodes last month, funny place. I asked someone a question about their family cause they said they were born and raised in Rhodes, and they wouldn't answer me. I mean, they just straight refused. |
|
CHAT_TAXI_H2_01 |
It wasn't that they were rude though, they just completely ignored my question. It almost felt like they were afraid to talk about certain things. |
|
CHAT_TAXI_H3_01 |
Now, I guess I got the feeling that something bad happened there but I couldn't tell you what, I just felt it in my gut. It sure was strange. If you need a suit fitted though, the tailor in that town did a damn fine job. |
|
CHAT_TAXI_I1_01 |
You know what you should try some time? Making your own moonshine. Now, I know it ain't fully legal, but truthfully... you don't look like the type to do everything by the book. I guess we have that in common, haha. |
|
CHAT_TAXI_I2_01 |
I know a guy who makes his own moonshine and whenever I'm in his area I make sure to stop by and try his latest batch. In fact, the last I was there I almost went blind it was so strong, hoo. |
|
CHAT_TAXI_I3_01 |
Hooooo! I was drunker than a skunk after one glass, I'm lucky I went there after I was done with my shift. There's no way I'd be able to drive with that moonshine in me, not after what happened the last time. |
|
CHAT_TAXI_J1_01 |
Just a little advice for you, you should always keep your money spread out on yourself. Having some bills in each pocket, your undergarments, and in your socks, could make all the difference. |
|
CHAT_TAXI_J2_01 |
My coach got held up last week and the lady in my carriage kept money in her shoes. Well, it's a good thing she did, cause those robbers went through all of our pockets and bags. They wanted every last penny in this coach. |
|
CHAT_TAXI_J3_01 |
So you can imagine my surprise when I dropped them off, thinking I wasn't getting anything, and she pulled the full fare from her foot. I tell you, that lady was as smart as she were pretty. |
The quotes meant to be said depending on the remaining distance to a destination during a non-skipped stagecoach ride.
Filename |
Audio |
Transcript |
|---|---|---|
COMMENT_ON_DISTANCE_FAR_01 |
Wish I could say we're close, but... we ain't. |
|
COMMENT_ON_DISTANCE_FAR_02 |
Hooo, have we got a long ride ahead of us! |
|
COMMENT_ON_DISTANCE_NEAR_01 |
We're just about there! |
|
COMMENT_ON_DISTANCE_NEAR_02 |
We're close. |
The lines meant to be said if the player tried to speed up the stagecoach it went at the maximum speed during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_AS_I_CAN_01 |
Hey, I'm driving horses here, not a train! |
|
FAST_AS_I_CAN_02 |
This is as fast as we can go without breaking a wheel! |
The chatting that was meant to happen had skipping stagecoach rides been an optional feature.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_TRAVEL_STORY_01 |
You know... if you're ever in the mood for some good food, the kind of stuff that melts in your mouth and warms you inside, there's a great restaurant not far from where I'm taking you. The owner knows me by now and if you say my name... |
|
FAST_TRAVEL_STORY_02 |
Now, I don't what kind of business you're into, but I think ladies' undergarments is where the money's going. Now, give me a minute to explain myself before you judge... |
The quotes meant to be said before the player entered the stagecoach to start a requested ride.
Filename |
Audio |
Transcript |
|---|---|---|
GET_IN_01 |
Hop in, there's always a seat and a story up front. |
|
GET_IN_02 |
Get your bottom in a seat. |
|
GET_IN_03 |
You're welcome to sit up here or in the back, only 1 comes with my charm, haha. |
The lines for when the player bailed out of the stagecoach during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
PLAYER_BAIL_01 |
What the hell?! Why'd you go?! |
|
PLAYER_BAIL_02 |
Hey, you can't just jump out like that! |
The quotes that would have been said if the player slowed down the stagecoach's speed during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
SLOWING_DOWN_01 |
Sure, the horses won't mind slowing down. |
|
SLOWING_DOWN_02 |
Okay, just know we all got places to be. |
The lines meant for the player speeding up the stagecoach during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
SPEEDING_UP_01 |
You want some speed? You'll get some speed. |
|
SPEEDING_UP_02 |
I'll pick up the pace, but let me know if you start to get sick. |
The quotes for the player deciding to stop a non-skipped stagecoach ride before reaching the destination.
Filename |
Audio |
Transcript |
|---|---|---|
STOP_HERE_01 |
Okay, are you sure you don't wanna keep going? |
|
STOP_HERE_02 |
Sure, but I'm not changing you fare, okay? |
|
STOP_HERE_WILDERNESS_01 |
Alright, but I don't know what coach is gonna pick you up from here. |
|
STOP_HERE_WILDERNESS_02 |
This is one strange stop, but a fare is a fare. |
The lines meant for the player deciding to not enter the stagecoach after requesting a ride.
Filename |
Audio |
Transcript |
|---|---|---|
SUIT_YOURSELF_01 |
Okay, you know where to find me. |
|
SUIT_YOURSELF_02 |
Well, you know where to find me. |
The unknown-purpose lines of this coachman accepting something from the player.
Filename |
Audio |
Transcript |
|---|---|---|
YOU_GOT_IT_01 |
Whatever you say! |
|
YOU_GOT_IT_02 |
Gotcha! |
1032_S_M_M_COACHTAXIDRIVER_01_WHITE_04.awc
The audio container with the dialogue for the fourth coach taxi driver pedestrian.
The quotes meant for arriving to a destination during the scrapped non-skipped stagecoach rides.
Filename |
Audio |
Transcript |
|---|---|---|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_01 |
Alright, Rip Van Winkle, wake up for your stop. |
|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_02 |
Rub the sleep out your eyes, we're here. |
The chatting meant for non-skipped stagecoach rides. Note that the CHAT_TAXI_STORY lines were going to be heard after completing the story mission "Just a Social Call".
Filename |
Audio |
Transcript |
|---|---|---|
CHAT_TAXI_A_01 |
People don't much like making small talk... gotta find a way to fill the silence though. |
|
CHAT_TAXI_A_02 |
One fella I had was so quiet I thought he up and died back there, kept yelling to him and he didn't say nothing back. |
|
CHAT_TAXI_A_03 |
I stopped to check on him and he starts screaming hellfire about how I need to hurry up... some people. |
|
CHAT_TAXI_B_01 |
Yeah, this ain't a bad living. Driving is easy but people give you trouble though, animals too. |
|
CHAT_TAXI_B_02 |
Just a few days ago I was minding my own when I seen a bear, big as this coach here, prowling in the woods not far from me. |
|
CHAT_TAXI_B_03 |
Scared the dickens outta me and the horses, nearly died of fright but I tell you what, I made that fare in half the time. |
|
CHAT_TAXI_C_01 |
I tell you, the open road is great. Well, except when the weather gets bad. |
|
CHAT_TAXI_C_02 |
Last year I was taking a long fare way up north and all of a sudden I see these colossal storm clouds, black as soot. |
|
CHAT_TAXI_C_03 |
They reached us and I tell you it was like the damn ocean falling on my head, heheheh, but I'd drown if I looked up. |
|
CHAT_TAXI_D_01 |
The things I seen out here you'd never believe it, not in a million years. |
|
CHAT_TAXI_D_02 |
When I was a young man, greener than a clover, I saw the sun go completely black at high noon and the people out for miles. |
|
CHAT_TAXI_D_03 |
Now, it was only for a few seconds but it was black as soot, thought it the rapture coming for me. |
|
CHAT_TAXI_E_01 |
You know, I was around these parts the other day. Lady stopped me, her horse got killed over, needed a ride back to town. |
|
CHAT_TAXI_E_02 |
Like a gentleman, I get down to help and she damn jumps up onto the seat and tries to take off, so I shot her! |
|
CHAT_TAXI_E_03 |
||
CHAT_TAXI_F_01 |
Friend, you wouldn't believe the things people do in this here coach. Just the other day I picked up a pair of newly weds. |
|
CHAT_TAXI_F_02 |
Fresh on the chapel they was, I'm hauling them to their new farm when I start hearing some... noises, if you know what I mean, from the back of the coach there. |
|
CHAT_TAXI_F_03 |
I did tell them kids to not to cruise in this carriage and wait till they get home. Hahaha, to be young again, huh? |
|
CHAT_TAXI_FINE_THEN_01 |
Well, damn, if I'm such a nuisance I'll shut up. |
|
CHAT_TAXI_FINE_THEN_02 |
Alright, fine, I'll shut my trap. Some people... |
|
CHAT_TAXI_G_01 |
Glad you joined me, the rides can get tiresome without some company. Nights is the worst. |
|
CHAT_TAXI_G_02 |
I tell you, things at night come out could scare the bravest man. The other day I heard a growling just off the road like you wouldn't believe! |
|
CHAT_TAXI_G_03 |
I'm thinking a grizzly is coming for me, I'm saying my prayers when out jumps a man butt naked snarling like a madman. Swear, nature makes men crazy. |
|
CHAT_TAXI_H_01 |
It's nice to have company, these roads ain't getting any safer everyday I tell you. |
|
CHAT_TAXI_H_02 |
More lawmen just make meaner gangs, like them damn O'Driscolls, bunch of nasty fellas. |
|
CHAT_TAXI_H_03 |
They'll shoot you soon as they see you. I seen loads of them making hell for people all over West Elizabeth and New Hanover. |
|
CHAT_TAXI_J_01 |
||
CHAT_TAXI_J_02 |
You know, if you're ever around Saint Denis I got a tip from a customer the other day about great fishing near there, I mean real great. |
|
CHAT_TAXI_J_03 |
He said there's a lake sturgeon in them waters near the city, bigger than anyone ever seen! Be a lucky man who caught that. |
|
CHAT_TAXI_STORY_01 |
Don't know if you've heard about Leviticus Cornwall getting killed in Annesburg... |
|
CHAT_TAXI_STORY_02 |
...anyone in the transportation business will know a Mr. Cornwall, big man of both rail and trolley. |
|
CHAT_TAXI_STORY_03 |
They ain't said who the shooter was but the feller had no shortage of enemies by all accounts. |
The quotes mentioning the remaining distance to a destination during the scrapped non-skipped stagecoach rides.
Filename |
Audio |
Transcript |
|---|---|---|
COMMENT_ON_DISTANCE_FAR_01 |
Settle in, friend, we're a long ways off still. |
|
COMMENT_ON_DISTANCE_FAR_02 |
It's a journey from here, better get comfortable. |
|
COMMENT_ON_DISTANCE_NEAR_01 |
Just a little ways to go. |
|
COMMENT_ON_DISTANCE_NEAR_02 |
Shouldn't be much longer. |
The lines meant for when the player tried to speed up the stagecoach while it already went at maximum speed during non-skipped rides.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_AS_I_CAN_01 |
These babies can only take so much, pal! |
|
FAST_AS_I_CAN_02 |
Any faster and these horses'll quit! |
The chatting that would have happened had skipping a stagecoach ride been an optional feature.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_TRAVEL_STORY_01 |
You know, folks think because I'm a driver that I've been all over the world. One fella the other day gets in, fancy fella with a big top hat, asked me if I've ever been in New York City... |
|
FAST_TRAVEL_STORY_02 |
My last fare, he was something else I, tell ya. Gets in wearing his long johns in his head, haha, tells me he's gotta get to Valentine and fast... |
The quotes meant to be said before the player entered the stagecoach after requesting a ride.
Filename |
Audio |
Transcript |
|---|---|---|
GET_IN_01 |
Great, hop in, up front's good if you'd like a chat. |
|
GET_IN_02 |
Get on in, view's good from any side. |
|
GET_IN_03 |
Climb up, got room up here if you'd like, or the back's just fine. |
The lines for the player jumping out of the stagecoach in the middle of a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
PLAYER_BAIL_01 |
The hell, you touched in the head? |
|
PLAYER_BAIL_02 |
What're you jumping ship for? |
The quotes meant for when the player slowed down the stagecoach during the scrapped non-skipped rides.
Filename |
Audio |
Transcript |
|---|---|---|
SLOWING_DOWN_01 |
That's fine, horses could use a break. |
|
SLOWING_DOWN_02 |
Getting a little green there, friend? |
The lines for the player making the stagecoach speed up during non-skipped rides.
Filename |
Audio |
Transcript |
|---|---|---|
SPEEDING_UP_01 |
Need to get there fast, eh? Alright. |
|
SPEEDING_UP_02 |
Sure, we could make better time. |
The quotes meant for the player bailing out of the stagecoach before reaching a destination during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
STOP_HERE_01 |
That's fine but you ain't gettin your money back. |
|
STOP_HERE_02 |
Sure thing, but happy to keep going if you'd like. |
|
STOP_HERE_WILDERNESS_01 |
Out here? This ain't a great place to stretch your legs. |
|
STOP_HERE_WILDERNESS_02 |
Well, okay. But you is a long ways from civilization, friend. |
The lines for the player choosing to not enter the stagecoach to initiate a requested ride.
Filename |
Audio |
Transcript |
|---|---|---|
SUIT_YOURSELF_01 |
Not a problem, come back anytime. |
|
SUIT_YOURSELF_02 |
Cold feet? Well, I'll be here when you decide. |
The quotes of the coachman accepting to do some unknown action.
Filename |
Audio |
Transcript |
|---|---|---|
YOU_GOT_IT_01 |
Sure thing. |
|
YOU_GOT_IT_02 |
Yep, you got it. |
1033_S_M_M_COACHTAXIDRIVER_01_WHITE_05.awc
The audio container with the dialogue for the fifth coach taxi driver pedestrian.
The quotes that would have been said during non-skipped stagecoach rides after completing certain story missions. The first line mentions the events of "The Bridge to Nowhere", due to lack of enough details it's unknown which Epilogue mission the second one specifically references, and the third one mentions the events of "Visiting Hours".
Filename |
Audio |
Transcript |
|---|---|---|
0x1B9A3B4E |
You hear about that bridge geting blown up in the Grizzlies? Massive thing it was, now the army up there can't get any supplies in... and who would do such a thing? |
|
0x07B7A938 |
So, you been hearing about this woman bounty hunter going around? Sally, Sandy, something like that. Folk keep talking about her, making quiet a name of herself. Not my kind of lady, but each to ther own. |
|
0x033EA854 |
You hear about that jailbreak at Sisika Penitentiary? I don't know how they managed it, guarded like it is, surrounded by water. Almost have to admire them. |
The lines that would have been said had skipping a stagecoach ride been an optional feature.
Filename |
Audio |
Transcript |
|---|---|---|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_01 |
Wake up cause we're pulling in. |
|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_02 |
Time to wake up, we're here. |
The chatting that was meant to happen during the scrapped non-skipped stagecoach rides. Note that the CHAT_TAXI_J1 lines mention the cut Town Secret quest of the Valentine Curse.
Filename |
Audio |
Transcript |
|---|---|---|
CHAT_TAXI_A1_01 |
Word of advice, friend... if you're in New Austin I'd stay well away from the town of Armadillo if I was you... place is overrun by cholera. |
|
CHAT_TAXI_A2_01 |
They've taken to burning the bodies because they can't bury them fast enough. |
|
CHAT_TAXI_A3_01 |
Used to be a decent town too, nice people. Damn shame... just shows you can't never take your health for granted. |
|
CHAT_TAXI_B1_01 |
So I don't believe in too much of this unworldly nonsense, but I've had 3, maybe even 4 customers this past week talking about the vampires in Saint Denis. |
|
CHAT_TAXI_B2_01 |
Vampires. I mean, really... now, of course I tells them "you've been reading too many books but apparently folk have been turning up dead there". |
|
CHAT_TAXI_B3_01 |
Teeth marks in the neck, blood scrawled on the wall, the stuff of nightmares. Now, I ain't saying it's true for a second, but stranger things have happened. |
|
CHAT_TAXI_C1_01 |
Glad to have a gentleman up here... I've had some rough customers the last few days, let me tell you. |
|
CHAT_TAXI_C2_01 |
Drove a fella to Thieves' Landing, ain't sure if you know it, on the border of New Austin in West Elizabeth... well, the name says it all, really. |
|
CHAT_TAXI_C3_01 |
Mexican he was, and the type you don't wanna even look in the eye... and when I got there, my God, that town is a living hell. I couldn't get outta there quick enough... I wouldn't go anywhere near there if I was you. |
|
CHAT_TAXI_D1_01 |
You know, growing up I was fond of fishing... and I always heard tales of the famous steelhead trout, I just never seen one. |
|
CHAT_TAXI_D2_01 |
A few passengers was saying someone spotted it recently, so I swear... |
|
CHAT_TAXI_D3_01 |
...rumor has it that trout can be found in a certain river around Roanoke Ridge... I might have to go see for my own self. |
|
CHAT_TAXI_E1_01 |
||
CHAT_TAXI_E2_01 |
Know what my daddy did? Drove a coach. You know what his daddy did? Guess what, he drove a coach too! |
|
CHAT_TAXI_E3_01 |
So you ask me "ain't you sick of your job and your life, don't you wanna change?" and I'd say yes, I mean, no! |
|
CHAT_TAXI_F1_01 |
So, my friend... they say travel leads to tolerating others, to having an open mind about different ways and walks of life. |
|
CHAT_TAXI_F2_01 |
Well, I tell you what, I'm living proof that is not true. I done been everywhere, seen most of this great land... |
|
CHAT_TAXI_F3_01 |
...what I done concluded... I don't need new ways of thinking or doing, I like things as-is. Amen. |
|
CHAT_TAXI_G1_01 |
Automobiles? Everybody talking about automobiles, they ain't even seen one half the time, and who says they so special? |
|
CHAT_TAXI_G2_01 |
I bet them things ain't even faster than my horses... and heck, my horses don't need no fuel, but hay and water! |
|
CHAT_TAXI_G3_01 |
This a trick by the government to take away our horses, I reckon. Next they gonna want to take our guns away, wouldn't put it past them. |
|
CHAT_TAXI_H1_01 |
So, when it comes to coach companies you got Boles, Davis, and Heartland too... I won't speak ill of any of them. |
|
CHAT_TAXI_H2_01 |
Truth be told, it ain't so much the company, it's the driver that matters most... there's good ones and bad ones like apples. |
|
CHAT_TAXI_H3_01 |
Me? I'm one of the good ones... in fact, I come from a long line of coach drivers, guess I was born into this dang job. |
|
CHAT_TAXI_I1_01 |
So, I don't often discuss it, but as a kid I wanted to be an outlaw... I read all the dime novels and I dreamed real big. |
|
CHAT_TAXI_I2_01 |
One day my momma told me something happened to my papa... said he was robbed and shot dead... by "outlaws"! |
|
CHAT_TAXI_I3_01 |
I told to myself if ever an outlaw tries to part me from my loved ones or my property, well, that's my day of reckoning! |
|
CHAT_TAXI_J1_01 |
So, I know of a lovely town... let's say, with an awful secret of an occult nature, one the newspapers don't dare talk about. |
|
CHAT_TAXI_J2_01 |
I don't wanna speak ill of that so-called lovely town... I'm friendly with all kind of folk but it has unusual happenings! |
|
CHAT_TAXI_J3_01 |
If you were to court you of Valentine in this lovely town, you might find the whole damn place is cursed... if you get my meaning. |
The lines meant to be said depending on the remaining distance to a destination during a non-skipped stagecoach ride.
Filename |
Audio |
Transcript |
|---|---|---|
COMMENT_ON_DISTANCE_FAR_01 |
Still got a ways to go to your stop, friend. |
|
COMMENT_ON_DISTANCE_FAR_02 |
There's a good amount of trail left I'm afraid. |
|
COMMENT_ON_DISTANCE_NEAR_01 |
We're just about there. |
|
COMMENT_ON_DISTANCE_NEAR_02 |
Not far now. |
The quotes meant for the player trying to speed up the stagecoach while going at maximum speed during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_AS_I_CAN_01 |
Any faster the horses gonna drop dead! |
|
FAST_AS_I_CAN_02 |
Ain't no going faster unless you're on rails. |
That lines that would have been said had skipping stagecoach rides was an optional feature.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_TRAVEL_STORY_01 |
I don't know how you feel about how things are going... yes, me, our country is in grave danger and folks... they ain't even got a clue. |
|
FAST_TRAVEL_STORY_02 |
People think this is the land of liberty but it ain't... if I was in charge of the government, well, I tell you what... a lot of folk would get their just desserts. |
The quotes that were meant to be said before the player entered the stagecoach to initiate a requested ride.
Filename |
Audio |
Transcript |
|---|---|---|
GET_IN_01 |
Hop on. Up top with me or inside for some peace and quiet. |
|
GET_IN_02 |
Well, get on board then. |
|
GET_IN_03 |
Okay. Sit up top or inside, up to you. |
The quotes for the player bailing out of the stagecoach during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
PLAYER_BAIL_01 |
What's the matter, you leaving?! |
|
PLAYER_BAIL_02 |
Hey, where are you going?! |
The lines for the player slowing down the stagecoach during the scrapped non-skipped rides.
Filename |
Audio |
Transcript |
|---|---|---|
SLOWING_DOWN_01 |
Well, fine, but let's not lose too much time. |
|
SLOWING_DOWN_02 |
Okay, we can slow down a spell. |
The quotes meant for the player speeding up the stagecoach during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
SPEEDING_UP_01 |
I suppose you're in a hurry. |
|
SPEEDING_UP_02 |
Not a problem. |
The lines for the player bailing out of the stagecoach during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
STOP_HERE_01 |
Here, huh? Well, if you say so. |
|
STOP_HERE_02 |
Alright, whereever you want. |
|
STOP_HERE_WILDERNESS_01 |
Sure you wanna stop way out here? |
|
STOP_HERE_WILDERNESS_02 |
You wanna be stranded out here? Okay then. |
The quotes meant for the player deciding to not enter the stagecoach to initiate a requested ride.
Filename |
Audio |
Transcript |
|---|---|---|
SUIT_YOURSELF_01 |
Well, fine. You know where to find me. |
|
SUIT_YOURSELF_02 |
You suit yourself, maybe next time then. |
The lines of unknown purpose about the coachman accepting to do something.
Filename |
Audio |
Transcript |
|---|---|---|
YOU_GOT_IT_01 |
Okay then... you got it. |
|
YOU_GOT_IT_02 |
It's that's what you want... |
1034_S_M_M_COACHTAXIDRIVER_01_WHITE_06.awc
The audio container with the dialogue for the sixth coach taxi driver pedestrian.
The quotes that were meant to be heard during non-skipped stagecoach rides after completing certain story missions. The first line mentions the events of "The Delights of Van Horn", the second one mentions the events of "Blessed are the Meek?", and the third one is interesting because it mentions the events of multiple Chapter 4 missions: the cut mission internally named Industry2, "Urban Pleasures", and "A Fine Night of Debauchery".
Filename |
Audio |
Transcript |
|---|---|---|
0x17A716EA |
Did you hear some fellers robbed a stagecoach full of dynamite from the Annesburg mine? Apparently one of them laid down in the street playing dead, then they jumped it. |
|
0x01769FA0 |
You heard about that business in Strawberry? Some criminals broke out of the jail there and killed just about every lawman in Big Valley. |
|
0x17323ED8 |
I can't believe all the trouble in Saint Denis, you heard about it? Warehouses blowing up, the trolley station and riverboat getting robbed. So much for the wonders of modern civilization. |
The quotes that would have been said had skipping stagecoach rides been an optional feature.
Filename |
Audio |
Transcript |
|---|---|---|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_01 |
Sorry if I cut short a fun dream, we've arrived. |
|
ARRIVED_AT_DESTINATION_FAST_TRAVEL_02 |
Rise and shine, soldier, here we are! |
The chatting that would have happened during the scrapped non-skipped stagecoach rides. Note that the CHAT_TAXI_C1 mention the cut River Monster animal and reveal it was found in Flat Iron Lake.
Filename |
Audio |
Transcript |
|---|---|---|
CHAT_TAXI_A1_01 |
Hey, whatever you do, don't go anywhere near the caves west of Annesburg. There's tale of a bunch of feral inbred gents living out there. |
|
CHAT_TAXI_A2_01 |
They make even regular crazy mountain folk look like the clergy. They don't want to just rob you, they want to defile you personally in the worst ways possible! |
|
CHAT_TAXI_A3_01 |
You couldn't pay me to go out there, not with 100 dollars, 500 dollars... I like to keep the skin of my bones, thank you very much! |
|
CHAT_TAXI_B1_01 |
I have to tell you this, friend. Now sometimes I get a little clogged up myself on a long ride, too much jerky and not enough beans, but the other week I stopped overnight at the town of Valentine and stayed in the hotel there. |
|
CHAT_TAXI_B2_01 |
||
CHAT_TAXI_B3_01 |
...but when I tell the clerk on the front desk the next morning he says some feller's been stuck on the chamber pot and there for weeks constipated as an elk... are elks constipated? |
|
CHAT_TAXI_B4_01 |
Anyway, someone needs to give that poor man a cigar and a shot of castor oil I say. |
|
CHAT_TAXI_C1_01 |
I don't suppose you're the half-hinged type to go looking for ol' Flat Iron sights, are you? The monster in the lake? |
|
CHAT_TAXI_C2_01 |
People have been seeing monsters in Flat Iron Lake for as lon as I can remember. I don't put much stock in it, to be honest with you, people see anything if they look hard enough. |
|
CHAT_TAXI_C3_01 |
But I still wouldn't swim in there, not that I can swim, so it fair to say I wouldn't swim anywhere! Anyway, I'm rambling. I know, too much time in the seat. |
|
CHAT_TAXI_D1_01 |
||
CHAT_TAXI_D2_01 |
...then they start scratching their asses, some make me stop the damn carriage so they can go sit inside. When they turn around, sure enough I see their asses are flat as a board and full of sweat. |
|
CHAT_TAXI_D3_01 |
||
CHAT_TAXI_E1_01 |
You know, I always wanted to be a coach driver, I come from a long line of them. My daddy even got to drive the president one time, too bad it was the president of the losing side. |
|
CHAT_TAXI_E2_01 |
Now, I don't hold any grudges from the war. "Were you for the blue or gray?" people ask, you know what I say? The green, been loyal to the green vets my whole life. |
|
CHAT_TAXI_E3_01 |
Tell you what too, cash is like hair. I don't care if it's dark, gray, or blue, so long as I have it. I do alright if I don't get robbed or shot, better than being a servant any day. |
|
CHAT_TAXI_F1_01 |
You know what they horse's name is? Reindance! Haha, a lot of people aren't educated enough to get that pun, they think it's a storm or king. |
|
CHAT_TAXI_F2_01 |
Not R-A-I-N, not R-E-I-G-N. It's R-E-I-N, like what you put on a horse. Damn, if we don't value education, what's really important to us? |
|
CHAT_TAXI_F3_01 |
I'm just joking, of course, I don't give a damn about education. The horse's name is real though, I'm educated enough to get that right. |
|
CHAT_TAXI_FINE_THEN_01 |
Fine, you won't get very far with that kind of attitude. |
|
CHAT_TAXI_FINE_THEN_02 |
Alright then, bad manners will get you nowhere. |
|
CHAT_TAXI_G1_01 |
These modern stagecoaches are real incredible, the wood work on the axles is pretty staggering, and you can use the frame for any kind of coach. |
|
CHAT_TAXI_G2_01 |
Ever see a Boles banking coach? Those things are wall-to-wall armor with tiny slits for windows, they're basically giant knights helmets. |
|
CHAT_TAXI_G3_01 |
A few years back, one idiot tried to take a shot at one, the bullet ricocheted right off and hit his friend square between the eyes! God's honest truth. |
|
CHAT_TAXI_H1_01 |
Well, today's your lucky day, I'm the best coach driver in the fleet. My regular customers request me weeks in advance sometimes. |
|
CHAT_TAXI_H2_01 |
I believe in providing safe, fast, and most of all, pleasant passage. We all need a little company, I've been a good listener my whole life. |
|
CHAT_TAXI_H3_01 |
Guess that's why I love my work so much, meeting new folks all the time, hearing their stories, lending them a sympathetic ear. It's my calling, I truly believe that. |
|
CHAT_TAXI_I1_01 |
Let me tell you the stuff I've seen working for this company. They must be real desperate for drivers, half of them are drunks! |
|
CHAT_TAXI_I2_01 |
Not that it really matters, of course. When you think about it, the horses do all the work anyway. As long as they're not the ones getting drunk, right? |
|
CHAT_TAXI_I3_01 |
Not that I touch drop until the day is done, then I get home and I drink 4 fingers of brandy. Never more, never less. Guess you can call me a creature of habit. |
|
CHAT_TAXI_J1_01 |
I apologize if I seem a little grouchy, friend. Didn't have time for my usual pot of coffee this morning. Feel like I need to wedge my eyes open with matchsticks. |
|
CHAT_TAXI_J2_01 |
Some of the drivers chew that cocaine gum, but I never much cared for it, makes my mouth all numb. |
|
CHAT_TAXI_J3_01 |
The quotes meant to be said depending on how much distance remained to reach a destination during a non-skipped stagecoach ride.
Filename |
Audio |
Transcript |
|---|---|---|
COMMENT_ON_DISTANCE_FAR_01 |
Still a while yet, take some shut-eye if you'd like. |
|
COMMENT_ON_DISTANCE_FAR_02 |
We still got a while to go I'm afraid. |
|
COMMENT_ON_DISTANCE_NEAR_01 |
We're getting close! |
|
COMMENT_ON_DISTANCE_NEAR_02 |
Not long now. |
The lines for the player trying to speed up the stagecoach while it already went at maximum speed during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_AS_I_CAN_01 |
The horses can't take much more of this. |
|
FAST_AS_I_CAN_02 |
I've squeezed every last drop out of those horses. |
The chatting that would have happened when the player skipped a stagecoach ride.
Filename |
Audio |
Transcript |
|---|---|---|
FAST_TRAVEL_STORY_01 |
I had a customer last week who knew the wittiest limericks I ever heard, I've committed a few of them to memory, and this one was far in a way the funniest. |
|
FAST_TRAVEL_STORY_02 |
Did you see what we just passed? You sure learn a lot about that sort of thing in this business. Let me tell you, there was this one time I remember... |
The quotes meant to be said before the player entered the stagecoach to initiate a requested ride.
Filename |
Audio |
Transcript |
|---|---|---|
GET_IN_01 |
Alright, come on up. |
|
GET_IN_02 |
||
GET_IN_03 |
Sure thing, I got room inside or on top with me if you dare. |
The lines for the player bailing out of the stagecoach in the middle of a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
PLAYER_BAIL_01 |
Hey! Where do you think you're going?! |
|
PLAYER_BAIL_02 |
Wow! You just walk away mid-ride?! |
The quotes meant for the player slowing down the stagecoach during the scrapped non-skipped rides.
Filename |
Audio |
Transcript |
|---|---|---|
SLOWING_DOWN_01 |
Sure, the horses are getting tired anyway. |
|
SLOWING_DOWN_02 |
Fine with me, my bones are starting to rattle. |
The lines for when player made the stagecoach speed up during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
SPEEDING_UP_01 |
You like fast, huh? The horses say thank you. |
|
SPEEDING_UP_02 |
The horses'll think they put the lucky shoes on, they love a good gallop. |
The quotes for the player stopping the stagecoach before reaching a destination during a non-skipped ride.
Filename |
Audio |
Transcript |
|---|---|---|
STOP_HERE_01 |
Alright, we can stop if you like but I still have to charge full fare. |
|
STOP_HERE_02 |
Here? Okay, customer's always right. |
|
STOP_HERE_WILDERNESS_01 |
I can let you out here. I can guarantee that you won't see another stagecoach for a real long time. |
|
STOP_HERE_WILDERNESS_02 |
Sure, but remember if you wanna come back raccoons don't drive stagecoaches. |
The lines for the player choosing to not enter the stagecoach after requesting a ride.
Filename |
Audio |
Transcript |
|---|---|---|
SUIT_YOURSELF_01 |
Sure thing. Flag me down if you change your mind. |
|
SUIT_YOURSELF_02 |
No problem, keep me in mind for future rides. |
The quotes of unknown purpose about the coachman accepting to do a requested action.
Filename |
Audio |
Transcript |
|---|---|---|
YOU_GOT_IT_01 |
Your wish is my command. |
|
YOU_GOT_IT_02 |
Sure thing. |
1037_U_M_M_WAPOFFICIAL_01.awc
Completely unused audio container with the dialogue for the unused Wapiti Official pedestrian character. Multiple of these quotes reveal that he was called Mr. Pattison and he was indeed meant to be found at Wapiti Indian Reservation.
Filename |
Audio |
Transcript |
|---|---|---|
BLOCKED_GENERIC_01 |
You there! Move! |
|
BUMP_01 |
Excuse me. |
|
BUMP_02 |
Please watch your step. |
|
BUMP_03 |
Do you mind not jostling me? |
|
BUMP_SICK_01 |
Dammit... are you contagious? |
|
BUMP_SICK_02 |
If you are catching, best to avoid polite company. |
|
CANT_STOP_ME_01 |
It will take more than that to remove an appointee of the United States government! |
|
CANT_STOP_ME_02 |
You shall see the error of your ways! |
|
CANT_STOP_ME_TATTLE_01 |
The full weight of American justice will fall on you! |
|
CANT_STOP_ME_TATTLE_02 |
||
CHALLENGE_THREATEN_01 |
I'm not just some government milksop. |
|
CHALLENGE_THREATEN_02 |
You underestimate me. |
|
CHALLENGE_THREATEN_ARMED_01 |
I am empowered by the United States government to use lethal force! |
|
CHALLENGE_THREATEN_ARMED_02 |
I can take a life, I can! |
|
CHAT_BAD_MEMORY_01 |
Dammit, it's him. As if I didn't have enough to worry about here. |
|
CHAT_BAD_WEATHER_01 |
Uhhh... good, the rain. |
|
CHAT_BAD_WEATHER_FOG_01 |
It's thick as soup out. |
|
CHAT_BAD_WEATHER_SNOW_01 |
Ohhh, this snow is really coming down. |
|
CHAT_BAD_WEATHER_WIND_01 |
Rather blustery out today, isn't it? |
|
CHAT_GOOD_MEMORY_01 |
That chap was so helpful. |
|
CHAT_GOOD_WEATHER_01 |
A fine day. Damn fine. |
|
CHAT_POSSE_01 |
That bunch are up to no good, I can feel it. |
|
CIVILIAN_TAUNT_FAR_01 |
How dare you come back here?! |
|
CIVILIAN_TAUNT_MED_01 |
You can die here, no trouble at all! |
|
CIVILIAN_TAUNT_TOWN_FAR_01 |
Best for you to run off whence you came! |
|
CIVILIAN_TAUNT_TOWN_MED_01 |
You came here to die, did you?! |
|
COME_SEE_THIS_01 |
You simply must see this! |
|
COMMENT_IDLING_01 |
Bone idle, just bone idle. |
|
COMMENT_IDLING_02 |
Time passes slower when you're idle, you know? |
|
COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_01 |
Promotions coming soon, Pattison. One day at a time. |
|
COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_02 |
How did I get myself into this? |
|
COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_03 |
Ohhh, I want this day to be over. |
|
COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_04 |
Don't let it get to you, Pattison. |
|
COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_05 |
The nonsense I write in those reports... |
|
COMMENT_WORKING_HARD_01 |
That's good, put your back into it. |
|
COMMENT_WORKING_HARD_02 |
Hard work is its own reward. |
|
CONVO_TAIL_OFF_01 |
Alright then. |
|
CONVO_TAIL_OFF_02 |
Hmmm, yes, anyway... |
|
COOL_IT_01 |
Settle down, no fighting here under any circumstances. |
|
COOL_IT_02 |
Calm yourselves. Please, we cannot afford any violence here. |
|
COOLED_DOWN_01 |
I can be civil this time if you can. |
|
COOLED_DOWN_02 |
If you must come back, do it on peaceful terms. |
|
CUT_THAT_OUT_01 |
Stop it, be reasonable! |
|
CUT_THAT_OUT_02 |
Enough! |
|
DEFUSE_RESPONSE_01 |
This is how you spend your time? Bizzare. |
|
DEFUSE_RESPONSE_02 |
Yes... I love a good laugh. |
|
DISMISSIVE_REACT_01 |
Ahhh, takes all kinds. |
|
DISMISSIVE_REACT_02 |
Hmmm... alright. |
|
DISPUTE_INTERVENE_DANGEROUS_01 |
This is quite enough! |
|
DISPUTE_INTERVENE_DANGEROUS_02 |
No, and no, that will not stand! |
|
DISPUTE_INTERVENE_HARASSMENT_01 |
Surely there is no call for this. |
|
DISPUTE_INTERVENE_HARASSMENT_02 |
I beg you to leave off. |
|
DODGE_01 |
Look out! |
|
DODGE_02 |
Slow down! |
|
DONT_BE_STUPID_01 |
Let's be sensible here, hm?! |
|
DONT_BE_STUPID_02 |
Let's not lose our heads, yes?! |
|
DONT_BE_STUPID_SICK_01 |
You are clearly at Death's door. Don't be a fool. |
|
DONT_BE_STUPID_SICK_02 |
Please... I can see you are not well. |
|
DONT_WANT_TROUBLE_01 |
I, that is my department, has no interest in this. |
|
DRINK_ORDER_01 |
A tall wet one, if you please. |
|
DRINK_ORDER_02 |
I'll have my usual, if it's all the same to you. |
|
DRUNK_01 |
What the hell am I doing here? |
|
DRUNK_02 |
||
EQUIP_MASK_REACT_01 |
Now, now... what are you putting that on for? |
|
EVENT_COMMENT_RESPONSE_01 |
I'll say. |
|
FIGHT_01 |
Right then! |
|
FIGHT_02 |
Take this! |
|
FIGHT_RESPONSE_01 |
Dammit, come on! |
|
FIGHT_RESPONSE_02 |
Fine, take this! |
|
FORGIVE_CRIME_01 |
I shall let you go this time, do better in the future. |
|
GENERIC_ANGRY_REACTION_01 |
What is the meaning of this?! |
|
GENERIC_ANGRY_REACTION_02 |
How dare you?! |
|
GENERIC_ANGRY_SHOUT_01 |
Ruffian! |
|
GENERIC_ANGRY_SHOUT_02 |
You'll get what's coming to you! |
|
GENERIC_ANTISOCIAL_MALE_EVENT_COMMENT_01 |
That fellow is clearly touched. |
|
GENERIC_ANTISOCIAL_MALE_EVENT_COMMENT_02 |
Something oughta be done about him |
|
GENERIC_BUY_01 |
That one, if you please. |
|
GENERIC_BUY_02 |
I'll have that one there. |
|
GENERIC_CHEER_01 |
Well done! |
|
GENERIC_CHEER_ON_01 |
Come on! |
|
GENERIC_CHEER_ON_02 |
Go, go, go! |
|
GENERIC_CURSE_HIGH_01 |
Goddammit. |
|
GENERIC_CURSE_HIGH_02 |
Shit, shit, shit! |
|
GENERIC_CURSE_MED_01 |
Guh, heaven above. |
|
GENERIC_CURSE_MED_02 |
Oh... darn it. |
|
GENERIC_EXCITING_EVENT_COMMENT_01 |
Well, that's quite enough excitement around here. |
|
GENERIC_FRIGHTENED_HIGH_01 |
Oh, please, God! |
|
GENERIC_FRIGHTENED_HIGH_02 |
Why is this happening?! |
|
GENERIC_FRIGHTENED_MED_01 |
Oh, lord. No. |
|
GENERIC_FRIGHTENED_MED_02 |
No, no, no! |
|
GENERIC_GOODBYE_01 |
See you around. |
|
GENERIC_GOODBYE_02 |
Bye then. |
|
GENERIC_INSULT_HIGH_FEMALE_01 |
Damn you to hell, you miserable cow! |
|
GENERIC_INSULT_HIGH_MALE_01 |
Ignorant bastard! |
|
GENERIC_INSULT_HIGH_NEUTRAL_01 |
Loathsome cretin. |
|
GENERIC_INSULT_MED_FEMALE_01 |
You foolish harlot. |
|
GENERIC_INSULT_MED_MALE_01 |
Buffoon. |
|
GENERIC_INSULT_MED_NEUTRAL_01 |
You're a fool. |
|
GENERIC_MOCK_01 |
Haha, ha, how unfortunate. |
|
GENERIC_NO_01 |
Sorry, no. |
|
GENERIC_SHOCKED_DISBELIEF_01 |
Oh my stars. |
|
GENERIC_SHOCKED_DISBELIEF_02 |
I do not believe it. |
|
GENERIC_SHOCKED_HIGH_01 |
Oh, Christ! |
|
GENERIC_SHOCKED_HIGH_02 |
Good God above! |
|
GENERIC_SHOCKED_MED_01 |
Lord above! |
|
GENERIC_SHOCKED_MED_02 |
Christ preserve us. |
|
GENERIC_SHOCKING_EVENT_COMMENT_01 |
I don't believe my eyes. |
|
GENERIC_SYMPATHIZE_01 |
Ohhh, you poor soul. |
|
GENERIC_THANKS_01 |
My thanks. |
|
GENERIC_THANKS_RESPONSE_01 |
Not a problem. |
|
GENERIC_THANKS_SHOUTED_01 |
Thank you! |
|
GENERIC_THANKS_SHOUTED_RESPONSE_01 |
You are most welcome! |
|
GENERIC_YES_01 |
Of course. |
|
GET_AWAY_FROM_ME_01 |
God! Stay away from me! |
|
GET_AWAY_FROM_ME_02 |
Ahhhhh, get away from me! |
|
GET_AWAY_FROM_ME_03 |
Get the hell away! |
|
GET_INSIDE_01 |
Quickly, get inside. |
|
GET_OUT_01 |
You aren't allowed to be here! |
|
GET_OUT_02 |
No, no, you can't be here! |
|
GET_THE_LAW_01 |
I'm calling the authorities. |
|
GET_THE_LAW_02 |
The authorities will hear about this. |
|
GIDDY_UP_01 |
Yap! |
|
GIDDY_UP_02 |
Ha! |
|
GIDDY_UP_03 |
Yaaaaah! |
|
GLAD_TO_HEAR_THAT_01 |
Jolly good. |
|
GLAD_TO_HEAR_THAT_02 |
Good, good. |
|
GOING_BADLY_01 |
Poorly, as you might have guessed. |
|
GOING_BADLY_02 |
How well can things be in a place such as this? |
|
GOING_WELL_01 |
||
GOING_WELL_02 |
Things seem to be calm... for now. |
|
GOODBYE_START_01 |
I must be on my way. |
|
GOODBYE_START_02 |
Well, time waits for no man. |
|
GOODBYE_START_MOVING_01 |
Well, I should be about my business. |
|
GREET_AGAIN_01 |
Hmhmmm, yes, hello. |
|
GREET_BLOODY_01 |
Whose... whose blood is that? |
|
GREET_EVENING_01 |
Good evening. |
|
GREET_EVENING_FEMALE_01 |
A pleseant evening to you, madam. |
|
GREET_EVENING_MALE_01 |
Good evening, sir. |
|
GREET_FEMALE_01 |
Hello, madam. |
|
GREET_FLIRTY_01 |
Well, aren't you a soothing bomb to the eyes? |
|
GREET_GENERAL_FAMILIAR_01 |
Hello there. |
|
GREET_GENERAL_STRANGER_01 |
Hello. |
|
GREET_MALE_01 |
Hello, sir. |
|
GREET_MARSHAL_01 |
Hello, marshal. |
|
GREET_MORNING_01 |
Good morning. |
|
GREET_MORNING_FEMALE_01 |
Good morning, miss. |
|
GREET_MORNING_MALE_01 |
Morning, sir. |
|
GREET_MUDDY_01 |
You are in need of a good thorough washing. |
|
GREET_NATIVE_01 |
Good day. |
|
GREET_NATIVE_02 |
Hello. |
|
GREET_NATIVE_03 |
And good day to you. |
|
GREET_PED_CAPTURED_BOUNTY_01 |
Well, you must be a real criminal to be tied up like that! |
|
GREET_PLAYER_CAPTURED_BOUNTY_01 |
Ahhhhh! The hero has captured his quarry. |
|
GREET_PLAYER_MASK_01 |
Now listen here, w-what's the meaning of that mask? |
|
GREET_SHOUTED_01 |
Hello there! |
|
GREET_SICK_01 |
Oh, you're not catching, are you? |
|
GREET_STRANGE_OUTFIT_01 |
Is that... some kind of circus attire? |
|
GUN_01 |
Wow, hey now. What are you doing with that? |
|
GUN_02 |
Shit. Easy, take it easy. |
|
GUN_AGGRO_TRANSITION_01 |
Look, I'm not the one you want to shoot, right? |
|
GUN_AGGRO_TRANSITION_02 |
You wouldn't shoot a civil serveant? |
|
GUN_RUN_01 |
Oh, God! Please no! |
|
GUN_RUN_02 |
Don't shoot! |
|
HAND_OVER_ITEM_01 |
Take this, it's all I have. |
|
HAND_OVER_MONEY_01 |
Here, take this. |
|
HAND_OVER_MONEY_02 |
Take it, take it. |
|
HEADS_UP_BAD_MEMORY_01 |
Dammit, you have some nerve showing your face here. |
|
HEADS_UP_BAD_MEMORY_02 |
Mind yourself this time, you've got very little leeway with me. |
|
HEADS_UP_LOCATION_01 |
What brings you here? All I ask is that you don't bring a lick of trouble with you. |
|
HEADS_UP_LOCATION_02 |
Well, another tourist. I can't imagine what brings you people here. |
|
HEADS_UP_NIGHT_01 |
Do you know where you are or what time it is? |
|
HEADS_UP_NIGHT_02 |
Have you business here? It's late! |
|
HEADS_UP_NOT_FORGIVEN_YET_01 |
No, absolutely not, get out of here! |
|
HEADS_UP_NOT_FORGIVEN_YET_02 |
The nerve. Get away from here, you scoundrel! |
|
HEADS_UP_TROUBLE_RECENTLY_01 |
Uh, not you again. I don't need more nonsense. |
|
HEADS_UP_TROUBLE_RECENTLY_02 |
The paperwork after your previous visit was horrendous, please spare us your trouble. |
|
HEADS_UP_WARY_01 |
You there! No funny business. Hm? |
|
HEADS_UP_WARY_02 |
Excuse me. I suggest you thread very carefully here! |
|
HELPED_RECENTLY_01 |
One good turn deserves another. I am in your debt. |
|
HEY_YOU_NEUTRAL_01 |
You there! |
|
HEY_YOU_NEUTRAL_02 |
You! Yes, the miserable trash! |
|
HIT_WOMAN_01 |
Disgraceful, you will leave her be! |
|
HIT_WOMAN_02 |
How dare you, sir? |
|
HOWS_IT_GOING_01 |
How goes it? |
|
HOWS_IT_GOING_02 |
Are things well with you? |
|
IGNORING_YOU_01 |
I can add you to the list of things I'm ignoring, no trouble. |
|
IGNORING_YOU_02 |
Well, I shall just ignore you in that case. |
|
IM_OUTTA_HERE_01 |
I'm nobody, okay? I'm leaving! |
|
IM_OUTTA_HERE_02 |
I'm just going to go now, alright? |
|
INSULT_RESPONSE_01 |
Did you come here just to insult me? |
|
INSULT_RESPONSE_02 |
Surely I've done nothing to call for that. |
|
INSULT_RESPONSE_BAD_MEMORY_01 |
Typical. Get out of here now! |
|
INSULT_RESPONSE_BAD_MEMORY_02 |
||
INSULT_RESPONSE_SICK_01 |
Of course, even the diseased have it in for me. |
|
INTIMIDATED_AGAIN_GEN_01 |
No more, please! |
|
INTIMIDATED_AGAIN_GEN_02 |
I can't go through this anymore, stop! |
|
INTIMIDATED_AGAIN_ROB_01 |
I've nothing else at all! |
|
INTIMIDATED_AGAIN_ROB_02 |
I gave you all I could. |
|
INTIMIDATED_GEN_01 |
Don't do this to me! |
|
INTIMIDATED_GEN_02 |
What have I done to you?! |
|
INTIMIDATED_ROB_01 |
I don't have anything of value! |
|
INTIMIDATED_ROB_02 |
I have nothing! |
|
INTIMIDATED_WITNESS_01 |
I've seen nothing. Please. |
|
INTIMIDATED_WITNESS_02 |
I, uh... don't even know what you're talking about. |
|
LAW_HAIL_01 |
You'll see, I'll have the law here in no time! |
|
LAW_TATTLE_ASSAULT_01 |
There's the ruffian! |
|
LAW_TATTLE_FEMALE_01 |
Stop that woman! |
|
LAW_TATTLE_MALE_01 |
Sir, you have to bring this man to justice. |
|
LAW_TATTLE_MURDER_01 |
Murderer! There! |
|
LAW_TATTLE_NEUTRAL_01 |
You must do something to help! |
|
LAW_TATTLE_RUNNING_01 |
Do your duty, lawmen! |
|
LAW_TATTLE_THEFT_01 |
That's the thief, there! |
|
LEAVE_ME_01 |
Just leave me be, won't you?! |
|
LEAVE_ME_02 |
Dammit, why me?! |
|
LEAVE_ME_03 |
Leave me alone! |
|
LEAVE_NOW_01 |
You must leave now! |
|
LEAVE_NOW_02 |
You have better remove yourself now! |
|
LET_OFF_LAW_01 |
That's the famous frontier justice, hmmm? |
|
MELEE_01 |
Wait... you can't be serious. |
|
MELEE_02 |
Oh no. Please, this is madness. |
|
MELEE_AGGRO_TRANSITION_01 |
Please. I have a nervous condition. |
|
MELEE_AGGRO_TRANSITION_02 |
Let's not do this. I'm not one for violence. |
|
MELEE_BRING_IT_ON_01 |
Well?! |
|
MELEE_BRING_IT_ON_02 |
Put 'em up then! |
|
MELEE_TAKE_THAT_01 |
Have some of this! |
|
MELEE_THAT_ALL_YOU_GOT_01 |
Is that all? |
|
MELEE_THAT_ALL_YOU_GOT_02 |
Ha, nothing! |
|
MISBEHAVING_HIGH_01 |
Good God, do you want to get killed here?! Go, go now! |
|
MISBEHAVING_HIGH_02 |
Dammit, you fool. Have you any idea what they're capable of? Leave while you still can! |
|
MISBEHAVING_LOW_01 |
Keep the peace here, please. |
|
MISBEHAVING_LOW_02 |
Now just stay calm. Nothing that could cause offense, please. |
|
MISBEHAVING_MED_01 |
Dammit, leave off. This will not end well. |
|
MISBEHAVING_MED_02 |
You are pushing it. For heaven's sake, stop. |
|
NERVOUS_COMMUNICATE_FEMALE_01 |
Look out for that crazy lady! |
|
NERVOUS_COMMUNICATE_MALE_01 |
Be careful, that man has come here for trouble I think. |
|
NERVOUS_COMMUNICATE_NEUTRAL_01 |
Oh, dear. Look out for that lunatic! |
|
NERVOUS_COMMUNICATE_SICK_01 |
Steer clear of that sickly fellow back there! |
|
NICE_HORSE_01 |
That is a horse of fine breeding and stature. |
|
NICE_KILL_GENERAL_01 |
A decent little hunt there. |
|
NICE_KILL_LOADED_01 |
See? And they tell me there is no game to hunt in these parts. |
|
NICE_WAGON_01 |
Don't see too many wagons of quality around here. |
|
NO_FIGHTING_HERE_01 |
Dammit. Don't get into this, just walk away! |
|
NO_FIGHTING_HERE_02 |
If you have any sense you'll leave them alone! |
|
NO_IDEA_01 |
Sorry, I haven't the foggiest. |
|
NO_INSULTS_HERE_01 |
They understand you just fine, hold your damn tongue! |
|
NO_INSULTS_HERE_02 |
These are proud people, you're making a mistake! |
|
OPENS_FIRE_01 |
Right. Die! |
|
OPENS_FIRE_02 |
You will die! |
|
PANIC_COMMUNICATE_01 |
Run for your lives! |
|
PANIC_COMMUNICATE_02 |
Flee! Get the hell away! |
|
PANIC_HELP_01 |
Help! Someone help! |
|
PANIC_HELP_02 |
Oh, God. Help, help! |
|
PLAYER_ACTING_WEIRD_01 |
What are you doing?! |
|
PLAYER_ACTING_WEIRD_02 |
Try to act normal while you're here, alright? |
|
PLAYER_AIMING_GUN_NOBODY_01 |
Do you mind putting that away? Accidents have a way of happening here. |
|
PLAYER_AIMING_NOBODY_01 |
Do not anger these people. Take my advice, put it down. |
|
PLAYER_CARRY_DEAD_PED_01 |
||
PLAYER_CARRY_HOGTIED_PED_01 |
Is that a bounty you're carrying?! |
|
PLAYER_FOLLOWING_01 |
Are you following me? |
|
PLAYER_GUN_EQUIPPED_01 |
We don't need folks wandering about with guns in hand, alright? |
|
PLAYER_HARMED_TOWN_01 |
See here, this place is all but set to blow without any damn help from you. |
|
PLAYER_HELPED_TOWN_01 |
I can speak for all and sundry here... we are grateful to you for your efforts. |
|
PLAYER_LASSO_SWINGING_01 |
Why the lasso? |
|
PLAYER_LASSO_SWINGING_02 |
What do you intend to do here with that rope? |
|
PLAYER_LOITERING_01 |
What is it? Why must you be so close? |
|
PLAYER_LOITERING_02 |
Do you mind? A little room would be nice. |
|
PLAYER_LOITERING_SICK_01 |
Listen, my good man. There is enough sickness around here without you breathing near me too. |
|
PLAYER_LOOKING_WEIRD_01 |
Well, you look like a shining example of civilization. |
|
PLAYER_LOOKING_WEIRD_02 |
Eugh. Just smarten yourself up for heaven's sake. |
|
PLAYER_STARING_01 |
Why do you stare so? Is there something on my face? |
|
PLAYER_WEAPON_EQUIPPED_01 |
If you've any sense, you haven't come here to use that. |
|
PLAYER_WEAPON_EQUIPPED_02 |
This reservation is quite safe. No need to have that out. |
|
PLEAD_01 |
No, please. |
|
PLEAD_02 |
I'm harmless. |
|
PLEAD_HOGTIED_01 |
Please, untie me. |
|
PLEAD_HOGTIED_02 |
I can't feel my hands. |
|
PLEAD_HOGTIED_03 |
I'm going numb. Cut me loose. |
|
POST_THEFT_01 |
Damn thieves! |
|
POST_THEFT_02 |
The law will catch up to you! |
|
PROVOKE_BAD_MEMORY_01 |
What are you doing back here? How dare you?! |
|
RELIEVED_REACT_01 |
My nerves can't take much more. |
|
RELIEVED_REACT_02 |
I'm nearly at the end of my rope. |
|
RESPONSE_BAD_WEATHER_01 |
This weather. Oh, to be back in civilization. |
|
RESPONSE_BAD_WEATHER_FOG_01 |
I can see an inch in front of my nose. |
|
RESPONSE_BAD_WEATHER_SNOW_01 |
I can't wait to be summoned back east. |
|
RESPONSE_BAD_WEATHER_WIND_01 |
I feel as if it could carry me away! |
|
RESPONSE_GENERIC_01 |
Hmmm, that right? |
|
RESPONSE_GENERIC_02 |
Yes, yes. |
|
RESPONSE_GOOD_WEATHER_01 |
Not bad weather for being so far north. |
|
RESPONSE_IDLING_01 |
Observation and supervision are not idleness. |
|
RESPONSE_IDLING_02 |
Yes, well, I wouldn't expect you to understand. |
|
RESPONSE_WORKING_HARD_01 |
Well, yes, I have to run a tight ship here. |
|
RESPONSE_WORKING_HARD_02 |
Yes, well, it's an important job! |
|
SCARED_COMMUNICATE_01 |
You should get away. |
|
SCARED_COMMUNICATE_02 |
Take my advice and flee! |
|
SCARED_HELP_01 |
Help, please. |
|
SCARED_HELP_02 |
Someone help! |
|
SHAME_ON_YOU_01 |
You ought to be ashamed of yourself. |
|
SHERIFF_HAIL_01 |
Hey, sheriff! |
|
SICK_BASTARD_01 |
How dare you?! |
|
SICK_BASTARD_02 |
Dammit, this is outrageous! |
|
SORRY_TO_HEAR_THAT_01 |
Oh, that's a shame. |
|
SORRY_TO_HEAR_THAT_02 |
Unfortunate that. |
|
SPEAK_ENGLISH_HERE_01 |
Now then, let's have nothing but English spoken today, yes? |
|
SPEAK_ENGLISH_HERE_02 |
Uhhh, English please, everyone. English, please. |
|
SPEAK_ENGLISH_HERE_03 |
I don't want to hear anything but English on this reservation, understood? |
|
STEAL_BACK_01 |
That does not belong to you! |
|
STOP_THAT_01 |
Please stop. |
|
STOP_THAT_02 |
Cease immediately. |
|
STORM_OFF_01 |
I won't stand for this! |
|
STORM_OFF_02 |
If you think I'll stand here and take this... |
|
TAUNT_GEN_FEMALE_01 |
Won't someone kill that damn woman?! |
|
TAUNT_GEN_MALE_01 |
We'll put you in the ground, my good man. |
|
TAUNT_GEN_NEUTRAL_01 |
I will finish this! |
|
TAUNT_GEN_NEUTRAL_02 |
This all could have been avoided! |
|
TROUBLE_RECENTLY_01 |
Ohhh, no. Not you again. |
|
TROUBLE_RECENTLY_02 |
Please, just keep it calm this time. |
|
UNAUTHORIZED_AREA_FAR_01 |
You there, remove yourself from that area! |
|
UNAUTHORIZED_AREA_NEAR_01 |
Oh! You can't be here! |
|
VICTIMIZED_REACT_01 |
What did I do to deserve this? |
|
VICTIMIZED_REACT_02 |
I just need to live through this. |
|
VOCAL_FX_DISAPPROVE_01 |
(dental click) |
|
VOCAL_FX_RESPOND_01 |
Hmmmmm! |
|
VOCAL_FX_SURPRISED_01 |
Wow! |
|
WAS_THIS_YOU_01 |
Was this your doing?! |
|
WAS_THIS_YOU_02 |
Are you the one responsible for this?! |
|
WHATS_GOING_ON_01 |
What is the meaning of all this? |
|
WHATS_GOING_ON_02 |
What is happening here? |
|
WHATS_YOUR_PROBLEM_01 |
What exactly is the problem here? |
|
WHATS_YOUR_PROBLEM_02 |
Have you lost your mind? |
|
WHATS_YOUR_PROBLEM_03 |
Unacceptable, what is the matter with you? |
|
WHOA_01 |
Whoahohoho! |
|
WHOA_02 |
Easy! |
|
WHOA_03 |
Hold there! |
|
WON_DISPUTE_01 |
Excellent. There's no need to go further. |
|
WON_DISPUTE_02 |
Good. Cooler heads have prevailed. |
|
WON_DISPUTE_ESCALATED_01 |
Glad this little dust-up is behind us. |
|
WON_DISPUTE_ESCALATED_ARMED_01 |
Terrible thing to end a life, I for one am glad this went another way. |
|
WON_FIGHT_01 |
Well. There! |
|
WON_FIGHT_02 |
Who's the government stooge now? |
|
WRONGED_RECENTLY_01 |
You're not back to rile me up, are you? |
|
WRONGED_RECENTLY_02 |
Can we agree to be civil this time? |
1087_U_M_M_TUMBARTENDER_01.awc
The container with the dialogue for the Tumbleweed saloon's bartender.
This gossip line would've been heard after completing the Frank Heck mission of "The Noblest of Men, and a Woman" strand, had the mission not get cut. This is the only Gunslinger4/RGUN4-related dialogue sound that remained in the files instead of ending up deleted like the rest.
Filename |
Audio |
Transcript |
|---|---|---|
CHAT_STORY_RGUN4_01 |
Can you believe Frank Heck, gunned down in this very building? Wish I got a good look at that feller. |
SCORE_02.rpf#
The second file containing the game's music.
BOB_GUNSLINGER_4.awc
Completely unused audio container with the main music that was supposed to be heard in Gunslinger4 (the cut Frank Heck mission of the strand "The Noblest of Men, and a Woman").
Filename |
Audio |
|---|---|
BOB_GUNSLINGER_4_STEM_1 |
|
BOB_GUNSLINGER_4_STEM_2 |
|
BOB_GUNSLINGER_4_STEM_3 |
|
BOB_GUNSLINGER_4_STEM_4 |
|
BOB_GUNSLINGER_4_STEM_5 |
BOB_GUNSLINGER4_ONESHOT1_1_OS.awc
A completely unused audio container that has a one shot track that, as the filename shows, was meant for the cut Stranger mission Gunslinger4.
Filename |
Audio |
|---|---|
BOB_GUNSLINGER4_ONESHOT1_1_OS |
BOB_GUNSLINGER4_ONESHOT2_1_OS.awc
Completely unused audio container with another one shot track meant for the cut mission Gunslinger4.
Filename |
Audio |
|---|---|
BOB_GUNSLINGER4_ONESHOT2_1_OS |
BOB_GUNSLINGER4_STINGER_1_OS.awc
A completely unused audio container with yet more one shot tracks meant for the cut Gunslinger4 mission.
Filename |
Audio |
|---|---|
0x13AE9630 |
|
0x04318AF6 |
SCORE_03.rpf#
The third file containing the game's music.
BOB_NATIVE_0.awc
A completely unused audio container with the main music that was meant to be heard in the aforementioned cut Chapter 4 mission internally named Native0.
Filename |
Audio |
|---|---|
BOB_NATIVE_0_STEM_1 |
BOB_NATIVE_0_ONESHOT_1.awc
Completely unused audio container that has a one shot track that was meant for the cut Native0 mission.
Filename |
Audio |
|---|---|
BOB_NATIVE_0_ONESHOT1_1_OS |
BOB_NATIVE_0_ONESHOT_2.awc
A completely unused audio container with another one shot track meant for the scrapped Native0 mission.
Filename |
Audio |
|---|---|
BOB_NATIVE_0_ONESHOT2_1_OS |
SCRIPT.rpf#
The file containing the sounds scripted to specific mechanics.
LIARS_DICE.awc
As shown by voicelines and other assets, the Liar's Dice minigame previously playable in the first Red Dead Redemption was planned to be featured here. This completely unused audio container has the sounds intended for this cut minigame.
Filename |
Audio |
|---|---|
0x00CD1BD6 |
|
0x0BBFB62D |
|
0x0C63B738 |
|
0x0E0F365A |
|
0x1A9A13A5 |
|
0x1ADA1462 |
|
0x1BB1919C |
|
0x1C4152BD |
|
0x09CBDE13 |
|
0x17E54E77 |
|
0x1218FE6D |
|
0x1488F38D |
|
0x1538C920 |
SS_AM.rpf#
The file containing the character lines for the missions/events whose internal names start with the letters A to M.
CABLL.awc
Entirely unused audio container with the dialogue for a cut Companion Activity of which animations can also be found and was about Arthur going drinking with Bill. As shown by the alphabetical gaps in the filenames, a lot of quotes from Arthur got deleted. Most of the lines mention going to the Smithsfields Saloon, but there are also some that reference the Rhodes Parlour House, it's unknown if this means it was planned for this quest to change depending on which chapter it was done or if it had not been decided in which chapter this would take place.
Filename |
Audio |
Transcript |
|---|---|---|
CABLL_AAAA_01 |
Bill: Good to cut loose for a bit with the way things have been going... and that Valentine saloon ain't half bad, I reckon. |
|
CABLL_AAAC_01 |
Bill: So long as the ruckus juices' flowing, don't matter if it's a shithouse or a palace. |
|
CABLL_AAAE_01 |
Bill: Now there's a promise I can't make. |
|
CABLL_AAAF_01 |
Bill: Anyway, I ain't the feller who put down that big son of a bitch out in the street in front of the whole town. |
|
CABLL_AAAH_01 |
Bill: Don't matter who starts it, it's who finishes it. |
|
CABLL_AAAJ_01 |
Bill: In your head, Morgan, maybe. |
|
CABLL_AAAL_01 |
Bill: They won't even blink, you'll see... dumpy little livestock towns like this, a fist in the face is how they say "hi". |
|
CABLL_ABAA_01 |
Bill: Ahhh, the warm embrace of the o-be-joyful... ain't nothing like it. |
|
CABLL_ABAB_01 |
Bill: Did I ever tell you about the time I've drink a bottle of whisky in under a minute? |
|
CABLL_ABAD_01 |
Bill: It was back in my army days. |
|
CABLL_ABAE_01 |
Bill: (laughs) The boys was always daring me to act crazy... you know me, I don't back down from nothing. |
|
CABLL_ABAG_01 |
Bill: I'm trying to tell a story here. |
|
CABLL_ABAH_01 |
Bill: So, I down this bottle... next thing you know, I wake up naked as a jaybird, must be 10 miles from camp. |
|
CABLL_ABAI_01 |
Bill: I got no other choice... I have to jump a feller. |
|
CABLL_ABAK_01 |
Bill: Steal his clothes... oh, you should have seen his face when I came flailing at him. |
|
CABLL_ABAL_01 |
Bill: I must have been only about... 17 or so at the time. |
|
CABLL_ABAN_01 |
Bill: You know what I found in his pocket? A suicide note... I probably saved that old bastard's life. |
|
CABLL_ABAP_01 |
Bill: Yeah. Those were the days, alright. |
|
CABLL_ACAA_01 |
||
CABLL_ACAC_01 |
Bill: (burp) Geez, I ain't sure... stuff that's been coming out of me the last couple days... it's like striking oil. |
|
CABLL_ACAE_01 |
Bill: Alright, alright... hey, let me ask you something... you reckon that Adler girl's sweet on me? |
|
CABLL_ACAG_01 |
Bill: Well, maybe you ain't seen the way she looks at me... reckon I might try my luck there. |
|
CABLL_ACAI_01 |
Bill: Oh, you'll see. |
|
CABLL_ACAJ_01 |
Bill: (burp) Guh, eugh... the slop that grob slinger Pearson's been putting out ain't even fit for hogs. |
|
CABLL_ADAB_01 |
Bill: Heheh, reckon so! |
|
CABLL_ADAC_01 |
Bill: I heard the saloon there is owned by this, uh, Grays family... just serves the highfalutin folk. Eheheheh. |
|
CABLL_AEAB_01 |
Bill: Reckon so. |
|
CABLL_AEAC_01 |
Bill: But maybe I should get the drinks. |
|
CABLL_AEAD_01 |
Bill: Seeing as you done near smash the place up and set it on fire when you was last there with Hosea. |
|
CABLL_AEAF_01 |
Bill: And it's thirsty work. |
|
CABLL_AFAA_01 |
Bill: You know, I still ain't sure about this plan... I ain't sure one bit. |
|
CABLL_AFAC_01 |
Bill: All this hiding in plain sight trying to act all like "southern gentlemen", it don't feel right to me. |
|
CABLL_AFAE_01 |
Bill: We're here... meddling in who knows what and everything's fine all of a sudden? Oh, seems too good to be true. |
|
CABLL_AFAG_01 |
Bill: And I don't like folk too much down here neither. |
|
CABLL_AFAI_01 |
Bill: All of them. |
|
CABLL_AFAK_01 |
Bill: Ain't as easy for me to forgive the war as you... I served. |
|
CABLL_AFAN_01 |
Bill: That ain't true! I had a weak-minded superior officer! |
|
CABLL_AFAP_01 |
Bill: Well... I might've started a little. |
|
CABLL_AGAA_01 |
Bill: Look at this fancy place, huh? All polished and... no spit. |
|
CABLL_AGAC_01 |
Bill: And these folks, I don't get them... well, th- the way they act all... |
|
CABLL_AGAE_01 |
Bill: I know you all think I'm a fool... well, I ain't! |
|
CABLL_AGAG_01 |
Bill: I see what's going on, what people are saying... now, Dutch'll see us through, he always has! |
|
CABLL_AGAI_01 |
Bill: Yeah. |
|
CABLL_AGAJ_01 |
Bill: Friendly and unfriendly at the same time? It's confusing. |
|
CABLL_AGAK_01 |
Bill: Well, I'm only saying. I could... ah, enough of that. Let's... let's just drink. |
|
CABLL_AHAA_01 |
Bill: You know, I always said I'd never come down this way... the heat and the insects... |
|
CABLL_AHAB_01 |
Bill: I already got a hell-awful rot in my toes... took my boot off last night, stank like a buzzard on a poop wagon. |
|
CABLL_AHAD_01 |
Bill: Bill and Arthur... Bill and Arthur... |
|
CABLL_AHAE_01 |
Bill: Blarthur... Blarthur... |
|
CABLL_AHAF_01 |
Bill: Blarthur... B- Blarthur, hahahahaha! |
|
CABLL_AHAH_01 |
Bill: Hey, you- you hear that? |
|
CABLL_AHAI_01 |
||
CABLL_AIAA_01 |
Bill: Hey, Arthur! |
|
CABLL_AJAA_01 |
Bill: Hey, Arthur! |
|
CABLL_AKAA_01 |
Arthur: Whatchu want? |
|
CABLL_AKAB_01 |
Bill: I'm losing my mind. |
|
CABLL_AKAC_01 |
Arthur: Losing it? |
|
CABLL_AKAD_01 |
Bill: This whole... place is so goddamn depressing. |
|
CABLL_AKAE_01 |
Arthur: I'm sorry. It appears that someone forgot to book them clowns to come around here and cheer you up. |
|
CABLL_AKAF_01 |
Bill: I'm just saying. |
|
CABLL_AKAG_01 |
Arthur: Okay. |
|
CABLL_AKAH_01 |
Bill: Look, I need to get outta here, alright? Just- just for a little bit. |
|
CABLL_AKAI_01 |
Arthur: You running away, Williamson?! |
|
CABLL_AKAJ_01 |
Bill: No! I'm drinking... ah, I'm not drinking, I wanna go drinking... look, why don'tcha come with me? |
|
CABLL_AKAK_01 |
Arthur: Drinking, round' here? We're wanted men. |
|
CABLL_AKAL_01 |
Bill: It'll be fine... just trust me... so you come along or not? |
|
CABLL_AKAM_01 |
Arthur: Just to keep you out of trouble. |
|
CABLL_ALAA_01 |
Bill: You and me or... shall we bring along some of the boys? |
|
CABLL_AMAA_01 |
Arthur: Just you and me, Bill. |
|
CABLL_ANAA_01 |
Arthur: Bring some boys along. Last thing I want is to be alone with you. |
|
CABLL_AOAA_01 |
Bill: Hey, Arthur... we are soaked... good and proper. You- you wanna head back with us? |
|
CABLL_AOAB_01 |
Arthur: No. |
|
CABLL_APAA_01 |
Arthur: Naaah, I got things I need to take care of. |
|
CABLL_AQAA_01 |
Arthur: No... I got things I need to take care of. |
|
CABLL_ARAA_01 |
Arthur: Sure. |
|
CABLL_ASAA_01 |
Arthur: Sure. |
|
CABLL_ASAB_01 |
Arthur: (burp) |
|
CABLL_ATAA_01 |
Arthur: Lemme guess... you wanna go drinking. |
|
CABLL_ATAB_01 |
Bill: Exactly. Now, you coming? |
|
CABLL_ATAC_01 |
Arthur: Sure. |
|
CABLL_ATAD_01 |
Bill: Great. |
|
CABLL_AUAA_01 |
Bill: Alright! Hey... let's head to that big joint, you know, the one in Valentine? |
|
CABLL_AUAB_01 |
Bill: I met a couple of really funny fellers in there. |
|
CABLL_AVAA_01 |
Bill: That was real fun. |
CAPRO.awc
Completely unused audio container that has the dialogue that would have been said upon meeting Abe after returning to Pronghorn Ranch. In the actual game, Abe does not appear outside of missions and cutscenes, and so these interactions between him and John never happen. The quotes labeled CAPRO_ANAA would have said during Epilogue - Part 1, the rest were for Epilogue - Part 2. Also, note that CAPRO_APAD_01 is meant to be a response to CAPRO_APAG_01, the subtitles show this but the audio themselves were not ordered properly.
Filename |
Audio |
Transcript |
|---|---|---|
CAPRO_ANAA_01 |
Abe: I'll be! Jim Milton. Looks who's back, everybody. |
|
CAPRO_ANAA_02 |
Abe: Hey... you're back. Jim Milton's back, everyone! |
|
CAPRO_ANAA_03 |
Abe: Look who's ridin' in. Mr. Milton, it is good to see you, sir. |
|
CAPRO_ANAA_04 |
Abe: Alright, Mr. Milton, we started to think you weren't coming back over here. |
|
CAPRO_ANAA_05 |
Abe: Why, hell, it is you. Mrs. Aghata is going to be real pleased to see you, Jim. Lancelot too. |
|
CAPRO_AOAA_01 |
Abe: Jim Milton... it's damn good to see you, mister. |
|
CAPRO_AOAB_01 |
John: Ha. You too, Abe. |
|
CAPRO_AOAC_01 |
Abe: Now, when you goin' to get me to come work in that ranch of yours? |
|
CAPRO_AOAD_01 |
John: Haha. I don't think we can afford you, son. |
|
CAPRO_AOAE_01 |
Abe: Well, it's good to have you back on Pronghorn anyways. |
|
CAPRO_AOAF_01 |
John: Good to be here. |
|
CAPRO_APAA_01 |
Abe: Look here, Jim Milton. Now what's a big-time rancher doing back over here? |
|
CAPRO_APAB_01 |
John: Seeing old friends. I hope you're well, Abe. |
|
CAPRO_APAC_01 |
Abe: Well, I am, as long you ain't trynna buy this place. Heheheh. |
|
CAPRO_APAD_01 |
John: I know you have. |
|
CAPRO_APAE_01 |
Abe: Nice to see you again, Mr. Milton. |
|
CAPRO_APAF_01 |
John: Nice to see you too. |
|
CAPRO_APAG_01 |
Abe: We had enough of that business with Mr. Abel and the Laramies. |
|
CAPRO_AQAA_01 |
Abe: Ain't this a fimiliar face? Jim Milton hisself! |
|
CAPRO_AQAB_01 |
John: Abe. How are you, son? And how are the Geddes'? |
|
CAPRO_AQAC_01 |
Abe: Oh, we're just fine, same old business on Pronghorn. How you gettin' on over there? |
|
CAPRO_AQAD_01 |
John: We're getting on fine too. Ab- uhhhhh... Aghata and... and... the boy sent their best. |
|
CAPRO_AQAE_01 |
Abe: Send my best to them besides. |
|
CAPRO_AQAF_01 |
John: Alright, I will. |
CCM14.awc
Completely unused audio container with the dialogue for a cut camp scenario that involved Micah and Lenny.
Filename |
Audio |
Transcript |
|---|---|---|
CCM14_AAAA_01 |
Micah: (blow) |
|
CCM14_AAAB_01 |
Micah: Hey, boy, get over here. |
|
CCM14_AAAC_01 |
Micah: I said... boy, get on over here. |
|
CCM14_AAAD_01 |
Lenny: Don't you call me no "boy"... |
|
CCM14_AAAE_01 |
Lenny: ...Micah. |
|
CCM14_AAAF_01 |
Micah: (blow) |
|
CCM14_ABAA_01 |
Micah: The boy sure is touchy, ain't he? |
|
CCM14_ABAB_01 |
Micah: Kinda like you, Arthur. |
|
CCM14_ACAA_01 |
Micah: Then what should I call you... |
|
CCM14_ACAB_01 |
Micah: ..."nigger"? |
|
CCM14_ACAC_01 |
Lenny: Oh, I got an idea... how about... "sir"? |
|
CCM14_ACAD_01 |
Micah: You got your knickers all knotted up tight there, boy... |
|
CCM14_ACAE_01 |
Micah: ...didn't mean nothing by it. |
|
CCM14_ACAF_01 |
Micah: I like colored folk... |
|
CCM14_ACAG_01 |
Micah: ...usually. |
|
CCM14_ACAH_01 |
Micah: (blow) |
|
CCM14_ADAA_01 |
Lenny: Just watch it. |
|
CCM14_ADAB_01 |
Micah (laughs) |
|
CCM14_AEAA_01 |
Micah: (breaths) |
|
CCM14_AEAB_01 |
Micah: Pair of goddamn creeps, both of yous. |
CLNI1.awc
Entirely unused audio container with the dialogue for a cut Item Request that was about giving bear fat to Lenny in exchange for dynamite.
Filename |
Audio |
Transcript |
|---|---|---|
CLNI1_AAAA_01 |
Arthur: Whatcha doing there, kid? |
|
CLNI1_AAAB_01 |
Lenny: Making dynamite... it's easy enough. |
|
CLNI1_AAAC_01 |
Arthur: Does it work? |
|
CLNI1_AAAD_01 |
Lenny: Better than you can imagine... but I do need plenty of bear fat. |
|
CLNI1_AAAE_01 |
Arthur: Bear fat? |
|
CLNI1_AAAF_01 |
Lenny: Sure. You give me some bear fat, I'll make some for you, and teach you how to do it. |
|
CLNI1_AAAG_01 |
Arthur: Thank you. |
CMBV1.awc
The audio container with the dialogue for the Beaver Hollow camp conversation with Micah that happens after completing "Money Lending and Other Sins - VII". The very last line, said by Arthur, is never said and thus the conversation ends prematurely in the actual game.
Filename |
Audio |
Transcript |
|---|---|---|
CMBV1_AAAA_01 |
Micah: So, you got tired of making money. Did you, Black Lung? |
|
CMBV1_AAAB_01 |
Arthur: Go to hell. |
|
CMBV1_AAAC_01 |
Micah: Well, I guess it's true what they say, you can't take it with you. |
|
CMBV1_AAAD_01 |
Micah: But Herr Strauss... I thought you liked helping the weak and unfortunate. |
|
CMBV1_AAAE_01 |
Arthur: You're unfortunate and I don't like helping you. |
|
CMBV1_AAAF_01 |
Micah: Very amusing, just try to stop making more trouble for us. |
|
CMBV1_AAAG_01 |
Micah: Some of us are trying to save folk, not make unnecessary... dramas. |
|
CMBV1_AAAH_01 |
Arthur: All of you get back to work! |
CPPKR.awc
Completely unused audio container for a cut Companion Activity about playing Poker with Pearson.
Filename |
Audio |
Transcript |
|---|---|---|
CPPKR_ADAA_01 |
Pearson: Mr. Morgan. |
|
CPPKR_AEAA_01 |
Pearson: Mr. Morgan! |
|
CPPKR_AKAA_01 |
Arthur: Mr. Pearson. |
|
CPPKR_ALAA_01 |
Arthur: Yes? |
|
CPPKR_ALAB_01 |
Pearson: Might I tempt you at a quick turn at the card table? |
|
CPPKR_ALAC_01 |
Arthur: Sure, why not? |
|
CPPKR_ALAD_01 |
Pearson: Great! |
|
CPPKR_ALAE_01 |
Pearson: I'll go easy on you... |
|
CPPKR_ALAF_01 |
Pearson: ...we need two for cards, come on! |
|
CPPKR_ALAG_01 |
Pearson: Arthur's playing, we know he's got a soft touch! Hahahahahaha... |
CTRL2.awc
Entirely unused audio container with the dialogue for a cut camp event involving Trelawny and Micah where, after the former is called a rat and a snake, he made a snake appear in Micah's hat.
Filename |
Audio |
Transcript |
|---|---|---|
CTRL2_AAAA_01 |
Trelawny: Mr. Bell. |
|
CTRL2_AAAB_01 |
Micah: Oh, look. It's the, uh... children's entertainer. |
|
CTRL2_AAAC_01 |
Trelawny: And what is your job, to eat the children? |
|
CTRL2_AAAD_01 |
Micah: Hahaha... |
|
CTRL2_AAAE_01 |
Micah: ...you're a rat, my friend. I know it, you keep turning up here, bringing trouble... |
|
CTRL2_AAAF_01 |
Trelawny: Hm, a rat? |
|
CTRL2_AAAG_01 |
Micah: A rat, or a... snake. |
|
CTRL2_AAAH_01 |
Trelawny: A snake? In that case... |
|
CTRL2_AAAI_01 |
Trelawny: ...I'm in your hat. |
|
CTRL2_AAAJ_01 |
Micah: (screams) |
|
CTRL2_AAAK_01 |
Trelawny: They look for quiet empty places to rest in, you know? |
|
CTRL2_AAAL_01 |
Micah: Ah... |
|
CTRL2_AAAM_01 |
Micah: Fool. Agh... |
GUA1.awc
Completely unused audio container with the dialogue for "Lost and Not Quite Found". The Arthur lines here were meant for a cut gameplay sequence of which its existence was mentioned by Roger Clark, in the actual game this entire mission is only a cutscene.
Filename |
Audio |
Transcript |
|---|---|---|
GUA1_BLAA_01 |
Arthur: Hey... |
|
GUA1_BMAA_01 |
Arthur: Heeeey! |
|
GUA1_BNAA_01 |
Arthur: Heeeeeeeeeey! |
|
GUA1_BOAA_01 |
Arthur: Heeeeeeeey! Heeeeeeey! Heeeeeeeey! |
|
GUA1_BPAA_01 |
Arthur: I'm lost! I'm lost! Ehhh, I'm lost! |
IND1_DCOACH.awc
Completely unused "The Gilded Cage" container with a line that Dutch was meant to say during a cut section of the mission before the arrival to the mayor's party, where Arthur would've been informed about the stagecoach that takes them there.
Filename |
Audio |
Transcript |
|---|---|---|
IND1_ATAA_01 |
Dutch: I asked Bill and Lenny to arrange a coach for us so we can arrive in a little style for once. |
IND1_FROMTAILOR.awc
Completely unused "The Gilded Cage" container with a line Dutch was meant to say during the cut section after getting the suits for the mayor's party and before getting in the stagecoach to go there.
Filename |
Audio |
Transcript |
|---|---|---|
IND1_ADAC_01 |
Dutch: Ah, good look. Our chariot awaits. |
IND1_IG2_DRIVE.awc
Completely unused "The Gilded Cage" container with a line Hosea was meant to say to Lenny before the ride to the mayor's party started.
Filename |
Audio |
Transcript |
|---|---|---|
0x07A21A7B |
Hosea: Drive on. |
IND1_IG2_ENTER.awc
Completely unused "The Gilded Cage" container with the dialogue there was meant to be in the cut part where the player had to board the stagecoach that gets the gang to the mayor's party.
Filename |
Audio |
Transcript |
|---|---|---|
0x11A53E0A |
Dutch: Hello, William... Leonard... thank you for joining us. |
|
0x0B62ECA4 |
Lenny: Sir. |
|
0x161A0CF4 |
Bill: (gasp) Hello. |
|
0x13C8AE36 |
Lenny: Good evening, sir. |
|
0x08B69C1F |
Arthur: I'm sorry, kid. |
|
0x0207D117 |
Lenny: Don't worry about it. |
|
0x0148E45D |
Lenny: Make yourself comfortable and we'll soon be on our way. |
IND1_LENNY.awc
Completely unused "The Gilded Cage" container with a line of Arthur greeting Lenny in the cut section where the player had to get on the stagecoach that goes to the mayor's party.
Filename |
Audio |
Transcript |
|---|---|---|
IND1_JLAA_01 |
Arthur: Hey, Lenny. |
IND1_MCS2_LI.awc
Completely unused "The Gilded Cage" container with the dialogue for a cut event that, as its filename shows, was meant to lead into the cutscene where the gang arrives to the mayor's house (IND1_MCS2). Here, Molly would have had an appearance in this mission and she unsuccesfully attempted to join the party.
Filename |
Audio |
Transcript |
|---|---|---|
0x1D9D2E57 |
Molly: I'm here as a guest, the Van der Linde Party. |
|
0x0AC7A0F5 |
Doorman: They haven't arrived. |
|
0x0385CD87 |
Molly: Yes, they have! Don't you look down your nose at me, don't you dare! I'll rip it off I will! |
|
0x00CB3103 |
Molly: You have no idea... |
|
0x0A20997E |
Molly: |
IND1_WAITCOACH.awc
Completely unused "The Gilded Cage" container with the lines Dutch was meant to say when the player took too long to enter the stagecoach during the cut section where the player had to get in there before going to the mayor's party.
Filename |
Audio |
Transcript |
|---|---|---|
IND1_JMAA_01 |
Dutch: Don't leave young Leonard on ceremony at the door. |
|
IND1_JMAA_02 |
Dutch: Are you getting in then? We have drinks. |
|
IND1_JMAA_03 |
Dutch: What is taking so long, Arthur? |
MAR6.awc
The container with the dialogue for "Bare Knuckle Friendships".
A line from Uncle that was meant to lead into the unused cutscene of him and John arriving to Riggs Station following the cut objective to ride there.
Filename |
Audio |
Transcript |
|---|---|---|
MAR6_DSAA_01 |
You wait here, I-I'll get the tickets. |
The conversation that John and Uncle were going to have during the aforementioned removed ride to Riggs Station.
Filename |
Audio |
Transcript |
|---|---|---|
MAR6_DXAB_01 |
John: What exactly did you hear last night? |
|
MAR6_DXAD_01 |
Uncle: Well, now let me think... Charles Smith is alive in Saint Denis. |
|
MAR6_DXAF_01 |
Uncle: Really, John, it ain't sunk in yet? You'd think you was the one with the bad head on you. |
|
MAR6_DXAH_01 |
John: Uncle... don't try me. It's details I want. |
|
MAR6_DXAJ_01 |
Uncle: Well, it's just this... feller who'd seen him, or... knew someone who'd seen him, or... |
|
MAR6_DXAL_01 |
Uncle: ...seen someone who'd knew him... |
|
MAR6_DXAN_01 |
John: And...? and...? |
|
MAR6_DXAP_01 |
Uncle: And he ain't doing too well, he's fighting. |
|
MAR6_DXAR_01 |
John: Fighting? Fighting who? |
|
MAR6_DXAT_01 |
Uncle: I don't know. Fighters, I guess. He's, he's boxing and... not the respectable kind either. |
|
MAR6_DXAV_01 |
Uncle: Back alley fights for a local hoodlum. |
|
MAR6_DXAX_01 |
John: We know where these fights are held? |
|
MAR6_DXAZ_01 |
Uncle: Well, it won't be in the opera house. |
|
MAR6_DXBB_01 |
Uncle: Find the grubbiest corner of that city and wait for a rat to take a shit in it, and that's where they fight. |
|
MAR6_DXBD_01 |
Uncle: That sort of fighting moves around. |
|
MAR6_DXBF_01 |
John: Then what are we gonna do? |
|
MAR6_DXBH_01 |
Uncle: Well asked! Put that famous charm of yours to work. |
|
MAR6_DXBJ_01 |
Uncle: "Excuse me, sir. You seen a big Indian about the size of a door who likes to punch fellers in the face?" |
|
MAR6_DXBL_01 |
Uncle: "Why, yes, I do mean Charles Smith... oh! He's taking tea at the governor's house, I'll head right over." |
|
MAR6_DXBN_01 |
John: I guess we got it all planned out then! |
|
MAR6_DXBP_01 |
Uncle: I've done more for us in one night of inebriation and one more morning of crapulousness... |
|
MAR6_DXBR_01 |
Uncle: ...than you done in all those weeks of carrying rocks. |
|
MAR6_DXBT_01 |
John: You ain't done nothing yet, Uncle! |
|
MAR6_DXBV_01 |
Uncle: Wait, you know how hot that cabin gets? With that sheet metal roof? |
|
MAR6_DXBX_01 |
Uncle: It's like an oven in there. Are you trying to cook me, Marston? |
|
MAR6_DXBZ_01 |
John: Not yet, but I ain't discounting the idea. |
|
MAR6_DXCB_01 |
John: Why don't you get up before the sun like regular people? |
|
MAR6_DXCD_01 |
Uncle: Ha, ha. Regular folk. I ain't regular folk, I'm a thinker. |
|
MAR6_DXCF_01 |
Uncle: And you're lucky I'm in any kind of shape to think up these ideas for you. |
|
MAR6_DXCH_01 |
John: And you're lucky you got a roof over your head at all. |
|
MAR6_DXCJ_01 |
Uncle: Well, then we're lucky to have each other! Ain't that grand. |
|
MAR6_DXCL_01 |
Uncle: Hey, you think having Charles along might spoil our witty repartee? |
|
MAR6_DXCN_01 |
John: I think having anyone along might prevent me from killing you. For a short while at least. |
|
MAR6_DXCP_01 |
Uncle: I never did think I'd be relying on stony-faced Charles Smith to lighten the mood. |
|
MAR6_DXCR_01 |
Uncle: Times are strange indeed. |
Quotes that Uncle was meant to say after he and John arrived at Riggs Station following the aforementioned cut objective.
Filename |
Audio |
Transcript |
|---|---|---|
MAR6_EGAB_01 |
Uncle: Fort Riggs Station! Eheh, this is it. |
|
MAR6_EGAB_02 |
Uncle: Let's leave our horses, get a train. |
SS_NZ.rpf#
The file containing the character lines for the game's missions whose internal names start with the letters N to Z.
NTV0.awc
Entirely unused audio container with the dialogue for Native0, the cut Chapter 4 that involved helping Charles and Eagle Flies free Native Americans. Almost all the dialogue got deleted and the only remaining lines here are these two that would've led into the intro cutscene.
Filename |
Audio |
Transcript |
|---|---|---|
NTV0_BCAA_01 |
How you doing? |
|
NTV0_BCAB_01 |
Fine, just about finished packing. |
RELZ1.awc
Completely unused container with the dialogue for the cut first mission that involved Eliza. As mentioned in multiple interviews, the mother of Arthur's dead son was originally a member of the Van der Linde gang until the plot got rewritten so that dialogue in the mission "Archeology for Beginners" mentions her as having died before the events of the game. Animations that were related to these quotes can also be found, but it's still not clear what the mission was about due to a lot of the audio getting deleted.
Filename |
Audio |
Transcript |
|---|---|---|
RELZ1_AJAA_01 |
Arthur: Hey, Eliza. |
|
RELZ1_AJAB_01 |
Eliza: Go away! |
|
RELZ1_AJAC_01 |
Arthur: What you doing out here? |
|
RELZ1_AJAD_01 |
Eliza: Ah... |
|
RELZ1_AJAE_01 |
Arthur: Trying to get yourself killed? |
|
RELZ1_AJAF_01 |
Eliza: What concern is it of yours? |
|
RELZ1_AJAG_01 |
Arthur: Well, there are easier ways. |
|
RELZ1_AKAA_01 |
Abigail: Arthur. |
|
RELZ1_AKAB_01 |
Arthur: Abigail. What's wrong? |
|
RELZ1_AKAC_01 |
Abigail: Have you seen Eliza? |
|
RELZ1_ALAA_01 |
Abigail: Arthur, Arthur. |
|
RELZ1_AMAA_01 |
Abigail: Arthur! Arthur! |
|
RELZ1_ANAA_01 |
Abigail: Arthur! |
RELZ2.awc
Entirely unused audio container with the dialogue for the cut second Eliza mission. Almost every sound from it got deleted except a single line from Susan, animations that were related to this interaction can also be found.
Filename |
Audio |
Transcript |
|---|---|---|
RELZ2_ABAA_01 |
Susan: You seen that girl Eliza, Mr. Morgan? |
RELZ5.awc
Completely unused audio container with the dialogue for the cut fifth Eliza mission, note that no containers for the third and fourth missions can be found. This mission took place in the Epilogue and not much else is known beyond that due to this container also having a lot of its sounds deleted from it. The first sound is rather odd as it doesn't follow the usual naming pattern. Animations related to these quotes can also be found.
Filename |
Audio |
Transcript |
|---|---|---|
RE_BA_RKR_V1_DISPOSE_E_03 |
Eliza: Eliza, I was... |
|
RELZ5_AAAA_01 |
Eliza: Well... |
|
RELZ5_AAAB_01 |
John: Do I know you? |
|
RELZ5_AAAD_01 |
Eliza: If it isn't John Marston, ha. |
SKSK1.awc
Entirely unused audio container with the dialogue for the cut first mission of the removed strand that involved the Shack Serial Killer. Almost all the audio got deleted except for this line from John that, as the subtitles show, was said after the player encountered the unused pot with body parts.
Filename |
Audio |
Transcript |
|---|---|---|
SKSK1_ABAA_01 |
John: The hell is this? |
SKSK2.awc
Completely unused audio container with the dialogue for the cut second mission fo the removed strand that involved the Shack Serial Killer. The quotes here are self explanatory, they would have been said after the player finds the serial killer, who was in the middle of doing some unknown action that disgusts Arthur/John.
Filename |
Audio |
Transcript |
|---|---|---|
SKSK2_AAAA_01 |
Arthur: Whoa! You've been a busy boy. |
|
SKSK2_AAAB_01 |
Shack Serial Killer: Who the hell are you? |
|
SKSK2_ABAA_01 |
John: Ah, you sick son of a bitch. |
|
SKSK2_ABAB_01 |
Shack Serial Killer: Who the hell are you? |
SLHS1.awc
Entirely unused audio container with the dialogue for a cut Companion Activity of which animations can also be found and involved going drinking with Swanson.
Filename |
Audio |
Transcript |
|---|---|---|
SLHS1_AAAA_01 |
Swanson: Mr. Morgan! |
|
SLHS1_ABAA_01 |
Swanson: Mr. Morgan. |
|
SLHS1_ACAA_01 |
Arthur: Reverend. |
|
SLHS1_ACAB_01 |
Swanson: A drink, sir? |
|
SLHS1_ACAC_01 |
Swanson: A libation? The warmth of human company? |
|
SLHS1_ACAD_01 |
Swanson: What do you say? |
|
SLHS1_ACAE_01 |
Arthur: You, me, and alcohol? It's never failed us before. |
|
SLHS1_ACAF_01 |
Swanson: That's the spirit, sir! Let's head into town! |
|
SLHS1_ACAG_01 |
Arthur: Sure. As long as you don't bring the morphine I think we can have some fun. |
|
SLHS1_ACAH_01 |
Swanson: As if I'd share that sin willingly. |
|
SLHS1_ACAI_01 |
Swanson: Shall I invite some of the boys? |
|
SLHS1_ADAA_01 |
Arthur: Sure! |
|
SLHS1_ADAB_01 |
Swanson: Gentlemen! A beverage in town with me and squire Morgan, join us! |
|
SLHS1_AEAA_01 |
Arthur: Nah, let's just you and me have a drink. |
|
SLHS1_AEAB_01 |
Swanson: Splendid. |
WNT1.awc
The audio container with the dialogue for "Outlaws from the West".
It seems it was planned for there to be an option to threaten the O'Driscoll that Arthur interrogates inside the barn, judging by the existence of this alternate dialogue exchange for the enemy revealing information about his gang, where here Arthur sounds angrier and the O'Driscoll more scared. In the actual game, both interaction options in the interrogation give the same dialogue. Two quotes of this exchange that were meant to start it got deleted, as the filenames show, and it seems more dialogue is missing because there are no alternate quotes present of the O'Driscoll revealing the important information of the O'Driscoll's location and the plans to rob a train.
Filename |
Audio |
Transcript |
|---|---|---|
WNT1_EEAC_01 |
Arthur: Tell me exactly where or I will smash your head clean up. |
|
WNT1_EEAD_01 |
O'Driscoll: I don't-I don't know. Near a lake, or- or a waterfall! |
|
WNT1_EEAE_01 |
O'Driscoll: Look, we- we just took the main trail up here. |
WNT2.awc
The audio container with the dialogue for "Enter, Pursued by a Memory".
An unused conversation between Arthur and Javier. Judging by the similar subject discussed here, this may or not have been an alternate version of the exchange at the beginning of the mission.
Filename |
Audio |
Transcript |
|---|---|---|
WNT2_CGAA_01 |
Arthur: Goddamn waste of time. |
|
WNT2_CGAB_01 |
Javier: No, something's wrong. That was a nasty storm, he should be back by now. |
|
WNT2_CGAC_01 |
Arthur: It's sending good men after bad luck. |
|
WNT2_CGAD_01 |
Javier: He wouldn't leave, not like that. |
|
WNT2_CGAE_01 |
Arthur: Wouldn't he? |
|
WNT2_CGAF_01 |
Javier: I don't know why you're so hard on John, he's always been good to me. |
|
WNT2_CGAG_01 |
Arthur: He's good at telling people what they wanna hear. |
|
WNT2_CGAH_01 |
Javier: I thought we looked out for each other, brother. |
|
WNT2_CGAI_01 |
Arthur: I'm here, ain't I? |
WNT3.awc
Completely unused audio container for a cut Chapter 1 mission that took place between "Enter, Pursued by a Memory" (WNT2) and "Who the Hell is Leviticus Cornwall?" (WNT4). Almost all its contents got deleted, the only audio remaining being this one of Arthur making what seems to be either a grunting or sneezing noise of which its context is unknown.
Filename |
Audio |
Transcript |
|---|---|---|
WNT3_GGAA_01 |
Arthur: (grunt/sneeze) |
STREAMS.rpf#
The file containing the sounds attached to scripted events.
HONOR_MINUS_1.awc
The first of a variety of entirely unused audio containers whose names seem to indicate it was planned for gain and losses of Honor to have multiple unique ambient sounds instead of hearing the usual two sounds that play depending on whether Honor increases or decreases.
This first container has sounds related to losing Honor.
Filename |
Audio |
|---|---|
0x1D896254 |
|
0x19E04364 |
HONOR_MINUS_2.awc
The second completely unused audio container with sounds related to losing Honor.
Filename |
Audio |
|---|---|
0x12C1BAAE |
|
0x04432D9B |
HONOR_MINUS_3.awc
The third entirely unused audio container with sounds related to losing Honor.
Filename |
Audio |
|---|---|
0x0EA9773F |
|
0x06703531 |
HONOR_MINUS_4.awc
The fourth completely unused audio container with sounds related to losing Honor.
Filename |
Audio |
|---|---|
0x0C262B46 |
|
0x1F5E47CB |
HONOR_MINUS_5.awc
The fifth entirely unused audio container with sounds related to losing Honor.
Filename |
Audio |
|---|---|
0x06F60594 |
|
0x080F9C19 |
HONOR_MINUS_6.awc
The sixth completely unused audio container with sounds related to losing Honor.
Filename |
Audio |
|---|---|
0x098E6A31 |
|
0x185E1C0E |
HONOR_MINUS_7.awc
The seventh entirely unused audio container with sounds related to losing Honor.
Filename |
Audio |
|---|---|
0x1D3D2E53 |
|
0x09B27AEC |
HONOR_MINUS_8.awc
The eighth completely unused audio container with sounds related to losing Honor.
Filename |
Audio |
|---|---|
0x1CA9E833 |
|
0x04BAA8BD |
HONOR_PLUS_1.awc
The first entirely unused audio container with sounds related to gaining Honor.
Filename |
Audio |
|---|---|
0x1AA00FB2 |
|
0x191C6960 |
HONOR_PLUS_2.awc
The second completely unused audio container with sounds related to gaining Honor.
Filename |
Audio |
|---|---|
0x05CA5A37 |
|
0x05136490 |
HONOR_PLUS_3.awc
The third entirely unused audio container with sounds related to gaining Honor.
Filename |
Audio |
|---|---|
0x0CB5BCF8 |
|
0x189169B8 |
HONOR_PLUS_4.awc
The fourth completely unused audio container with sounds related to gaining Honor.
Filename |
Audio |
|---|---|
0x0E2CE867 |
|
0x19F33A3A |
HONOR_PLUS_5.awc
The fifth entirely unused audio container with sounds related to gaining Honor.
Filename |
Audio |
|---|---|
0x0E40FE11 |
|
0x17A32CA2 |
HONOR_PLUS_6.awc
The sixth completely unused audio container with sounds related to gaining Honor.
Filename |
Audio |
|---|---|
0x00EB7455 |
|
0x1F3D1B33 |
HONOR_PLUS_7.awc
The seventh entirely unused audio container with sounds related to gaining Honor.
Filename |
Audio |
|---|---|
0x1A351A66 |
|
0x17795BAD |
HONOR_PLUS_8.awc
The eighth completely unused audio container with sounds related to gaining Honor.
Filename |
Audio |
|---|---|
0x1DDF4A95 |
|
0x09069660 |
LOADING_TD_01.awc
Completely unused container containing leftover sounds from Grand Theft Auto V: its loading screen music.
Filename |
Audio |
|---|---|
0x0C254AE9 |
|
0x1D083B3B |
MISSION_COMPLETE_A.awc
The first of multiple entirely unused audio containers whose names seem to indicate it was planned for there to be mission completion music like in the first Red Dead Redemption, in the actual game a single sound effect is used for those moments instead.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_A |
MISSION_COMPLETE_AB.awc
The second completely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_AB |
MISSION_COMPLETE_B.awc
The third entirely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_B |
MISSION_COMPLETE_BB.awc
The fourth completely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_BB |
MISSION_COMPLETE_C.awc
The fifth entirely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_C |
MISSION_COMPLETE_D.awc
The sixth completely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_D |
MISSION_COMPLETE_DB.awc
The seventh entirely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_DB |
MISSION_COMPLETE_E.awc
The eighth completely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_E |
MISSION_COMPLETE_EB.awc
The ninth entirely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_EB |
MISSION_COMPLETE_F.awc
The tenth completely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_F |
MISSION_COMPLETE_G.awc
The eleventh entirely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_G |
MISSION_COMPLETE_GB.awc
The twelfth completely unused audio container with music related to mission completion.
Filename |
Audio |
|---|---|
MISSION_COMPLETE_GB |
STREAMS_AS.rpf#
The file containing the sounds attached to in-game animations.
CCJCK_WLK_HSO_ITM_CNV1_T06_ACTION_JACK.awc
An entirely unused audio container with a rather curious sound that appears to indicate that at some point in development the interaction with Jack that initiated the thimble Item Request was fully mocapped, which is not the case in the final game. Jack's dialogue is almost identical to the ones in the sounds heard in-game but he seems to be voiced by a placeholder actor whose voice is too mature for this character's age in 1899, Arthur's lines are also missing in this sound.
Filename |
Transcript |
Audio |
|---|---|---|
0x06EF2998 |
Jack: Uncle Arthur, Uncle Arthur... not much, I had fun fishing... I lost momma's thimble, I was playing with it and I lost it... she's gonna kill me... she'll kill me... oh, that'd fine. Thanks, Arthur. |
FIN1_IG15_ARTHUR_FAIL_MONO.awc
The audio container with the sound for the "Red Dead Redemption" High Honor sequence that happens after failing to break free from the knife struggle of the "Return for the money" version of the Micah fight. It's not unused but the animations it's attached to are not seen in their entirety in the actual game and so only 16 out of 25 seconds of this audio are heard, the unheard part having some noises from Micah.
Filename |
Audio |
|---|---|
0x10BD949F |
IG6_NT_FTHR_SLPNG_AHSHHSHH.awc
Completely unused container with the audio for also-unused "The Spines of America" animations that show it was meant to be possible to threaten Crawford Jr. in the night robbery approach like it can be done with his father, and here Crawford Jr. would've led Arthur to his father. In the actual game, Crawford Jr. cannot be interacted with while he sleeps.
Filename |
Audio |
Transcript |
|---|---|---|
0x06A02446 |
Arthur: Shhh, shh, shh, shh, shh, shhh. Now just stay quiet and you'll get to see morning, okay? Where is the money hidden? Crawford Jr.: I do-I don't know, it's my pa's... Arthur: No... don't you lie to me. Now, where is it? Tell me... or I'll kill you. Crawford Jr.: O- only my pa knows, I swear. |
IG10_P1_ARTHUR_BEATTOGROUND.awc
The audio container with the audio for the "Red Dead Redemption" sequence that happens after failing to fight back against Micah's grapple attacks during the first phase of the "Help John get to safety" version of the fight against him. It's not unused but the animations it's attached to are not seen in their entirety, and so only 4 out of 7 seconds of this audio can be heard in-game, the unheard part having some noises from Micah.
Filename |
Audio |
|---|---|
0x1F3AACB7 |
IG10_P1_ARTHURNOTRESISTING.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that share their filename with this container.
Filename |
Audio |
Transcript |
|---|---|---|
0x1832FAB1 |
Micah: I'm going to kill you, Arthur. Arthur: Maybe, but I'll the last one you kill. Micah: You're weak! Arthur: I'm dying, Micah, but you're already dead. Micah: Fool... fool... fool! Arthur: Guess I am... but I'm a happy one. Micah: Die! |
IG10_P2_ARTHURFIGHTSMICAHTOWALL.awc
The audio container with the sound for the "Red Dead Redemption" sequence that transitions into the second phase of the "Help John get to safety" version of the Micah fight. It's not unused but the animations it's attached to end prematurely in the actual game, and so only 11 out of 18 seconds are heard in the actual game, the unheard part having Arthur's dialogue.
Filename |
Audio |
Transcript |
|---|---|---|
0x18E4B39E |
Micah: Die! Still got a little fight in you, have you, boy? Arthur: Not much... but then... I ain't fighting much. |
IG10_P2_FIGHTATWALL_CHOKE_FAIL.awc
The audio container with the sound for the "Red Dead Redemption" sequence that happens after failing to fight back against Micah's wall grapple during the second phase of the "Help John get to safety" version of the fight against him. It's not unused but the animations this sound is attached are not seen in their entirety and so only 9 out of 13 seconds of this audio are heard, the unheard part having some noises from Arthur and Micah.
Filename |
Audio |
|---|---|
0x1B3EB5A3 |
IG10_P2_FIGHTATWALL_HIGH_LOOP.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
|---|---|
0x0B2EDB55 |
IG10_P2_FIGHTATWALL_HIGH_STRONGBO.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
|---|---|
0x1A38CA69 |
IG10_P2_FIGHTATWALL_HITOMID_TRANS.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
Transcript |
|---|---|---|
0x0D0ABCEE |
Micah: I'm gonna enjoy watching you die. Arthur: No doubt. |
IG10_P2_FIGHTATWALL_LOW_LOOP.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
|---|---|
0x018E85F1 |
IG10_P2_FIGHTATWALL_LOW_STRONGBO.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
|---|---|
0x0FA63DC5 |
IG10_P2_FIGHTATWALL_MID_LOOP.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
|---|---|
0x1D17FEAC |
IG10_P2_FIGHTATWALL_MIDTOLO_TRANS.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
Transcript |
|---|---|---|
0x113532A0 |
Arthur: I know this... I'm twice a man you are. Micah: That so, Black Lung? That so? |
IG10_P3_ATTACK01.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
Transcript |
|---|---|---|
0x11FA50E8 |
Micah: Die, you fool! |
IG10_P3_ATTACK02.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
Transcript |
|---|---|---|
0x11852DF4 |
Arthur: I've been a terrible not killing you. Micah: Now I'm gonna watch you die. |
IG10_P3_ATTACK03.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
Transcript |
|---|---|---|
0x083AAAA0 |
Arthur: I've been dead a long time, but now I'm alive. Micah: You keep spouting that mumbo jumbo... makes dying easier! |
IG10_P3_ATTACK04.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
Transcript |
|---|---|---|
0x0DBA2218 |
Arthur: I'm happy... that I won't see you again. Micah: Ahahahahaha... still joking. |
IG10_P3_ATTACK05.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.
Filename |
Audio |
Transcript |
|---|---|---|
0x193072A5 |
Arthur: You can't even hurt a sick man, you fool. Micah: Ahhhhhhhhh! |
IG10_P3_MICAHSTOMPSARTHUR_FAIL.awc
The audio container with the sound for the "Red Dead Redemption" sequence that happens after failing to fight back against Micah's ground grapple during the third pahse of the "Help John get to safety" version of the fight against him. It's not unused, but the animations this sound is attached to don't play in their entirety in the actual game and so only 5 out of 10 seconds of this audio are heard, the unheard part having some noises from Micah.
Filename |
Audio |
|---|---|
0x1D7334FE |
IG12_MICAHKILLSARTHUR.awc
The audio container with the sound for the "Red Dead Redemption" sequence that happens after failing in the crawling part of the "Help John get to safety" version of the Micah fight. It's not unused but the animations this sound is attached to don't play in their entirety and so only 15 out of 21 seconds of this audio are heard, the unheard part having the rest of Micah's dialogue.
Filename |
Audio |
Transcript |
|---|---|---|
0x086B4331 |
Micah: You've lost, Black Lung! You've lost terribly. Mwah, ohhhhhhhhh. |
MAIN_STANDOFF_P1.awc
The first completely unused audio containers that has the sound for a single take version of the standoff part of the mission "American Venom". Note that what is heard in the actual game are instead sounds stored in 14 separate audio containers.
Filename |
Audio |
|---|---|
0x0E4177D4 |
MAIN_STANDOFF_P2.awc
The second entirely unused audio container with a sound for the aforementioned single take version of the standoff part of "American Venom". In this sound, differences in John's dialogue can be heard: before he says "let her go" he does a second breathing sound before the one heard in-game, and the Arthur mention is different with it being delivered differently and John saying only "Arthur saved my life".
Filename |
Audio |
|---|---|
0x1088C972 |
P1_ACTION01.awc
As also shown by other unused assets, there was going to be a Town Secret quest in Strawberry where the player discovered the identity of the cut character Miss Timmins, Mayor Timmins' wife who in reality was a man. This completely unused audio container has the sound for an event where, as can be heard, the player spied on them having sex before getting noticed. After the character was scrapped, Miss Timmins' actor (heard here) was reused for Cecil Fowler, a character who originally did not exist because the Strawberry welcome center was originally a whore house (as shown by other assets).
Filename |
Audio |
Transcript |
|---|---|---|
0x1DB90EB1 |
Miss Timmins: You're terrible. Mayor Timmins: You started it. Miss Timmins: You're still terrible. Miss Timmins: Who the hell is that? Mayor Timmins: Oh... oh! Close the curtain! Ohh, ohhh... ah. |
SAL1_INT.awc
Completely unused container that is the first one to have a different sound of the audio of the intro cutscene of "A Quiet Time", the used sound is instead located in CUTSCENE_MASTERED_ONLY.rpf like the rest of the cutscene audios. This audio here sounds the same as the used one, except it has "beep" sound at the beginning and it's missing some ambient noises like foot steps.
Filename |
Audio |
|---|---|
SAL1_INT.C |
SAL1_INT_MASTERED.awc
Completely unused container with another different audio of the intro cutscene of "A Quiet Time". This one sounds almost, if not identical, to the used for the cutscene in the actual game.
Filename |
Audio |
|---|---|
SAL1_INT_MASTERED |
SAL1_INT_P2_T03.awc
Completely unused container with yet another different audio of the intro cutscene of "A Quiet Time". Interestingly, this one isn't just the cutscene's audio like the previous ones, but it's also a B-roll-like edit of the second part of the cutscene's audio:
- This one also has a "beep" sound at the beginning of it.
- There are various alternate takes of the line deliveries.
- Various pieces of removed dialogue can be heard, see below for details. Also, one of these clips notoriously contains a blooper from Dutch's actor.
Filename |
Audio |
Notes |
|---|---|---|
SAL1_INT_P2_T03.C |
Removed dialogue is marked in bold: Molly: Oh, trust Dutch, Mr. Morgan. You have to. Lenny: They got Micah! Dutch... Arthur! Dutch: What's going on? Lenny: They got Micah. He- he's been arrested for murder. He was in Strawberry and, well, he got angry... Dutch: It's okay, son. Breathe. Lenny: They nearly lynched me. They... they got Micah in the sheriff's in Strawberry, and there's talk of hanging him. Arthur: Here's hoping Dutch: Arthur. Arthur: What? The fool brought this on himself. You know my feelings about him, Dutch. Dutch: And you're wrong, you think I can't see past his bluster to the heart inside? He's a fine man. Arthur: He's wild, Dutch. Dutch: He's a warrior. I'm asking, I cannot go to a sheriff station (a-fuck me, sorry). Arthur: No, I ain't saving that fool. Dutch: I can't go. My face will be all over West Elizabeth. I am asking. He would do it for you. Arthur: I don't think he would, but... fine, alright. Dutch: Arthur... Arthur: You okay, Lenny? Lenny: Yeah, course I'm okay. Arthur: You don't seem okay. Dutch: You take that kid into town. Valentine, not Strawberry... get him drunk, and Arthur... no crazy business. Arthur: I've given that up. Dutch: I hope so. And you get Micah out of that jail. Arthur: Come on, son. I'll get to it, Dutch. Just can't drop everything. |
SAL1_INT_P2_T03_EDITED.awc
Completely unused container that has the last different sound of the audio of the intro cutscene of "A Quiet Time". Like the previous one, only the second part of the cutscene can be heard, but it's otherwise identical to the audio heard in SAL1_INT.awc.
Filename |
Audio |
|---|---|
SAL1_INT_P2_T03_EDITED.C |
S_MISC.rpf#
The file containing the dialogue for the game's non-pedestrian characters.
0x16E1668A.awc
A container with a single sound that has a text-to-speech voice saying "placeholder greet".
Filename |
Audio |
|---|---|
0x0B9DE352 |
0x24652525.awc
An audio container that also has one sound with the same previously mentioned text-to-speech voice saying "placeholder greet".
Filename |
Audio |
|---|---|
0x0B9DE352 |
ARTHUR_NORMAL_02.awc
The second container with Arthur's regular dialogue.
The "Greet" dialogue for interacting with Andrew Dale, the cut character that was the Van der Linde gang's quartermaster, as shown by unused data. This is the only character that has interaction lines for this character.
Filename |
Audio |
Transcript |
|---|---|---|
GREET_ANDREW_01 |
Mr. Dale. |
|
GREET_ANDREW_02 |
Andrew. |
|
GREET_ANDREW_03 |
All good, Mr. Dale? |
The "Greet" quotes for interacting with the cut Van der Linde gang member Eliza. He is the only character that has interaction lines for this character.
Filename |
Audio |
Transcript |
|---|---|---|
GREET_ELIZA_01 |
Eliza. |
|
GREET_ELIZA_02 |
Hi, Eliza. |
|
GREET_ELIZA_03 |
How you doing, Eliza? |
ARTHUR_NORMAL_03.awc
The fourth container with Arthur's regular dialogue.
The "Antagonize" quotes for interacting with the cut character Eliza.
Filename |
Audio |
Transcript |
|---|---|---|
0x02B3EB47 |
Cheer up, Eliza. You're like a cloud on a sunny day. |
|
0x02BAEB51 |
Every time I see you, you look at me like I'm the devil himself. |
ARTHUR_NORMAL_04.awc
The fifth container with Arthur's regular dialogue.
Lines for player shots missing a target, both in normal and urgent variations. It's unknown exactly what type of targets these were related to.
Filename |
Audio |
Transcript |
|---|---|---|
MISSED_TARGET_01 |
Missed. |
|
MISSED_TARGET_02 |
Nearly. |
|
MISSED_TARGET_03 |
Missed, dammit. |
|
MISSED_TARGET_04 |
How did that miss? |
|
MISSED_TARGET_URGENT_01 |
Come on! |
|
MISSED_TARGET_URGENT_02 |
Missed! |
|
MISSED_TARGET_URGENT_03 |
So damn close! |
|
MISSED_TARGET_URGENT_04 |
Son of a bitch! |
|
MISSED_TARGET_URGENT_05 |
Concentrate. |
ARTHUR_NORMAL_06.awc
The seventh container with Arthur's regular dialogue.
Trying to get in a horse belonging to another member of the Van der Linde gang results in the game telling the player that it cannot be done "right now", and despite how the game words it, that time never comes and at no point can the player ride these horses. However, these lines show that it was actually planned for the player to be able to borrow the horses of fellow gang members.
Filename |
Audio |
Transcript |
|---|---|---|
TAKE_HORSE_BILL_01 |
I'm taking Bill's horse. |
|
TAKE_HORSE_BILL_02 |
I'm taking Brown Jack for a ride. |
|
TAKE_HORSE_CHARLES_01 |
Tell Charles I've taken his horse. |
|
TAKE_HORSE_CHARLES_02 |
Taking Taima, tell Charles. |
|
TAKE_HORSE_DUTCH_01 |
Tell Dutch I'm taking his horse. |
|
TAKE_HORSE_DUTCH_02 |
I'm taking The Count. |
|
TAKE_HORSE_HOSEA_01 |
Let Hosea know I got his horse. |
|
TAKE_HORSE_HOSEA_02 |
Tell Hosea the Silver Dollar's with me. |
|
TAKE_HORSE_JAVIER_01 |
I'm taking Javier's horse. |
|
TAKE_HORSE_JAVIER_02 |
Tell Javier I've taken Boaz. |
|
TAKE_HORSE_JOHN_01 |
Tell Marston I got his horse. |
|
TAKE_HORSE_JOHN_02 |
I'm taking Old Boy out for a ride. |
|
TAKE_HORSE_LENNY_01 |
I'm taking Lenny's horse. |
|
TAKE_HORSE_LENNY_02 |
I'm taking Maggie, let Lenny know. |
|
TAKE_HORSE_MICAH_01 |
I'm taking Micah's horse. |
|
TAKE_HORSE_MICAH_02 |
I'm taking Baylock, just for the hell of it. |
|
TAKE_HORSE_SADIE_01 |
Tell Sadie I got her horse. |
|
TAKE_HORSE_SADIE_02 |
I'm taking Bob, tell Sadie. |
|
TAKE_HORSE_SEAN_01 |
I'm taking Sean's horse. |
|
TAKE_HORSE_SEAN_02 |
Tell Sean I'm bringing in Ennis forth. |
CRACKPOT_ROBOT.awc
Entirely unused audio container with the dialogue for Marko Dragic's robot.
The only quotes here are for the robot getting hurt, but in the actual game the robot dies after one single attack. Note that the lines he says in the actual game while idle are not present in this container.
Filename |
Audio |
Transcript |
|---|---|---|
ROBOT_PAIN_01 |
Why, papa? |
|
ROBOT_PAIN_02 |
Why are you hurting me? |
|
ROBOT_PAIN_03 |
Why? |
|
ROBOT_PAIN_04 |
That hurts. |
|
ROBOT_PAIN_05 |
O-ouch. |
|
ROBOT_PAIN_06 |
Ouch. |
|
ROBOT_PAIN_07 |
Ouch, that hu-hu-hu-hu-hurts. |
DR_HIGGINS.awc
Completely unused container with the dialogue for the cut character Dr. Higgins who, has shown by other unused dialogue, was found in Guarma and even had his own Chance Encounter there.
Filename |
Audio |
Transcript |
|---|---|---|
BUMP_01 |
Do you mind? |
|
BUMP_02 |
Mind your step, please. |
|
CHALLENGE_THREATEN_01 |
Oh, you insist on this violence... |
|
CHALLENGE_THREATEN_ARMED_01 |
Do you doubt my aim? |
|
CUT_THAT_OUT_01 |
You must stop this. |
|
DEFUSE_RESPONSE_01 |
Well, some kind of interaction that was... |
|
DEFUSE_RESPONSE_02 |
This is a civil breakdown, that's what this is. |
|
DISMISSIVE_REACT_01 |
Why do I even bother... |
|
DISMISSIVE_REACT_02 |
Not worth my time. No, sir. |
|
DISMISSIVE_REACT_CASUAL_01 |
Well... |
|
DISMISSIVE_REACT_CASUAL_02 |
Huh, okay... |
|
DONT_BE_STUPID_01 |
Don't, please don't. |
|
EQUIP_MASK_REACT_01 |
Oh... I am increasingly concerned about your intentions, sir. |
|
FIGHT_01 |
Take this! |
|
FIGHT_RESPONSE_01 |
Oh, you rotten...! |
|
GENERIC_ANGRY_REACTION_01 |
What on earth?! |
|
GENERIC_ANGRY_REACTION_02 |
Hey, this is unfair! |
|
GENERIC_ANGRY_SHOUT_01 |
A reckoning is coming to you! |
|
GENERIC_CURSE_HIGH_01 |
Unbelievable! |
|
GENERIC_CURSE_HIGH_02 |
Ridiculous! |
|
GENERIC_CURSE_MED_01 |
Absurd. |
|
GENERIC_CURSE_MED_02 |
What the hell? |
|
GENERIC_FRIGHTENED_HIGH_01 |
Save me! |
|
GENERIC_FRIGHTENED_HIGH_02 |
I repent! I repent! |
|
GENERIC_FRIGHTENED_MED_01 |
This is ridiculous. |
|
GENERIC_FRIGHTENED_MED_02 |
I am a man of science. |
|
GENERIC_GOODBYE_01 |
Until the next time. |
|
GENERIC_GOODBYE_02 |
You take care. |
|
GENERIC_INSULT_HIGH_MALE_01 |
You're a jackass! |
|
GENERIC_INSULT_HIGH_MALE_02 |
You're a despicable man! |
|
GENERIC_INSULT_HIGH_NEUTRAL_01 |
You waste! |
|
GENERIC_INSULT_HIGH_NEUTRAL_02 |
Damned child! |
|
GENERIC_INSULT_MED_MALE_01 |
You jackass. |
|
GENERIC_INSULT_MED_MALE_02 |
Harebrained fool. |
|
GENERIC_INSULT_MED_NEUTRAL_01 |
You're worthless. |
|
GENERIC_INSULT_MED_NEUTRAL_02 |
Peasant. |
|
GENERIC_SHOCKED_DISBELIEF_01 |
I cannot quite believe it. |
|
GENERIC_SHOCKED_DISBELIEF_02 |
||
GENERIC_SHOCKED_HIGH_01 |
Lord, no! |
|
GENERIC_SHOCKED_HIGH_02 |
Oh, no, no! |
|
GENERIC_SHOCKED_MED_01 |
Jesus... |
|
GENERIC_SHOCKED_MED_02 |
Heavens... |
|
GET_AWAY_FROM_ME_01 |
Get far away from me. |
|
GET_AWAY_FROM_ME_02 |
Leave me alone. |
|
GET_THE_LAW_01 |
Alright, I've had enough of this. |
|
GREET_AGAIN_01 |
Yes, yes, hello. Look, I really don't have the time for this. |
|
GREET_GENERAL_FAMILIAR_01 |
Oh, yes. Hello. |
|
GREET_GENERAL_STRANGER_01 |
Hello there. |
|
GUN_01 |
No... please, please holster that. |
|
GUN_AGGRO_TRANSITION_01 |
You think you scare me with that... huh? |
|
GUN_RUN_01 |
Please, God. Don't! |
|
HAND_OVER_ITEM_01 |
This will have to do. |
|
HAND_OVER_MONEY_01 |
Take it, take it all. |
|
HEY_IM_TALKING_01 |
Do you mind? I am talking to you. |
|
HEY_IM_TALKING_02 |
I know you can hear me... |
|
IGNORING_YOU_01 |
I am ignoring you now. |
|
IGNORING_YOU_02 |
I refuse to hand you another moment of my attention. |
|
IM_OUTTA_HERE_01 |
Alright... surely I have no business here, I think. |
|
INSULT_RESPONSE_01 |
Pardon me? |
|
INSULT_RESPONSE_02 |
Sorry, I must have misheard you. |
|
INTIMIDATED_AGAIN_GEN_01 |
Why?! Please, mercy! |
|
INTIMIDATED_AGAIN_ROB_01 |
I have nothing else. |
|
INTIMIDATED_GEN_01 |
Don't you do this. |
|
INTIMIDATED_ROB_01 |
I don't have anything, anything. |
|
INTIMIDATED_WITNESS_01 |
Fine, fine. It is our secret. |
|
LAW_HAIL_01 |
I need the authorities. |
|
LAW_TATTLE_NEUTRAL_01 |
Will you do something about this madness? |
|
LEAVE_ME_01 |
You leave me be. |
|
MELEE_01 |
Oh, please. No need for any of that. |
|
MELEE_AGGRO_TRANSITION_01 |
I'm no fallen lily, you know? |
|
MELEE_BRING_IT_ON_01 |
Have at it! |
|
MELEE_BRING_IT_ON_02 |
Do your worst! |
|
MELEE_THAT_ALL_YOU_GOT_01 |
And I thought you were though. |
|
MELEE_THAT_ALL_YOU_GOT_02 |
What lack of ferocity. |
|
NERVOUS_COMMUNICATE_NEUTRAL_01 |
Keep far away from them. |
|
NERVOUS_COMMUNICATE_NEUTRAL_02 |
I'd stay away from that one back there. |
|
OPENS_FIRE_01 |
Have this! |
|
PANIC_COMMUNICATE_01 |
Hide, now! |
|
PANIC_COMMUNICATE_02 |
Get, you don't have any time! |
|
PANIC_HELP_01 |
Won't anyone save me?! |
|
PANIC_HELP_02 |
Someone save me, please! |
|
PLAYER_AIMING_NOBODY_01 |
Can't you put the weapon down? It's unsettling. |
|
PLAYER_FOLLOWING_01 |
Oh... you aren't following me, are you? |
|
PLAYER_LASSO_SWINGING_01 |
I must say, I find that rope rather menacing. |
|
PLAYER_LOITERING_01 |
You are very, very close. |
|
PLAYER_LOITERING_02 |
I'm quite... sensitive to odors, if you don't mind stepping back. |
|
PLAYER_STARING_01 |
Ehhh... do I amuse you? |
|
PLAYER_WEAPON_EQUIPPED_01 |
||
PLEAD_01 |
Oh, I beg of you. Don't. |
|
PLEAD_02 |
Look, this is not needed. |
|
PLEAD_HOGTIED_01 |
I beg of you to release me! |
|
PLEAD_HOGTIED_02 |
Loosen these ropes! |
|
PLEAD_HOGTIED_03 |
This is unnacceptable treatment! |
|
RELIEVED_REACT_01 |
This world is simply savage. |
|
RELIEVED_REACT_02 |
At least it's over now. |
|
SCARED_COMMUNICATE_01 |
Get out of here! |
|
SCARED_COMMUNICATE_02 |
Save me, please! |
|
SCARED_HELP_01 |
I am in danger! |
|
SCARED_HELP_02 |
Help, I need assistance! |
|
STEAL_BACK_01 |
This belongs to me! |
|
STOP_THAT_01 |
Do you mind? |
|
STORM_OFF_01 |
Unbelivable. |
|
VICTIMIZED_REACT_01 |
Savages left and right... |
|
VICTIMIZED_REACT_02 |
Why must I always bare the brunts of these burdens? |
|
WHATS_YOUR_PROBLEM_01 |
What have I done to you? |
|
WHATS_YOUR_PROBLEM_02 |
What is the matter with you? |
|
WON_DISPUTE_01 |
That's right. |
|
WON_DISPUTE_ESCALATED_01 |
You saw the light, eventually. |
|
WON_DISPUTE_ESCALATED_ARMED_01 |
You nearly died, I hope you know this. |
|
WON_FIGHT_01 |
Ha... I'm not just a man of letters, you know? |
FUD1_WOMAN.awc
Entirely unused container with the dialogue for a character that, as the filename and unused text show, was a female civilian meant to be present in "The New South" (FUD1) but is nowhere to be seen in the actual mission.
Filename |
Audio |
Transcript |
|---|---|---|
GENERIC_ANGRY_REACTION_01 |
You son of a bitch. |
|
GENERIC_ANGRY_REACTION_02 |
What the hell are you doing? |
|
GENERIC_SHOCKED_HIGH_01 |
God damn you! |
|
GENERIC_SHOCKED_HIGH_02 |
What the hell?! |
|
PLEAD_HOGTIED_01 |
I'll cut your goddamn throat. |
|
PLEAD_HOGTIED_02 |
Let me go right now, you bastard. |
|
PLEAD_HOGTIED_03 |
Try and have your way with me, I'll bite your face off. |
GIANT.awc
Completely unused container with the dialogue for the Giant's scrapped physical appereance.
Filename |
Audio |
Transcript |
|---|---|---|
BUMP_01 |
Careful, little feller. |
|
BUMP_02 |
Hey... watch out down there. |
|
CHALLENGE_THREATEN_01 |
Don't make me squash you. |
|
CHALLENGE_THREATEN_02 |
Go now, I don't wanna hurt you. |
|
CHALLENGE_THREATEN_ARMED_01 |
Don't make me shoot you. |
|
CHALLENGE_THREATEN_ARMED_02 |
Please, I don't wanna kill you. |
|
CUT_THAT_OUT_01 |
Come on, please. That's enough. |
|
DEFUSE_RESPONSE_01 |
Well, I'm not sure I find that very funny. |
|
DEFUSE_RESPONSE_02 |
It's not right to mess a feller around like that. |
|
DISMISSIVE_REACT_01 |
No harm done, I guess. |
|
DISMISSIVE_REACT_02 |
Some distraction is better than none, I suppose. |
|
DONT_BE_STUPID_01 |
You don't have to be scared of me, I promise. |
|
DONT_BE_STUPID_02 |
Put the gun down, please. I'm not as frightening as I look. |
|
EQUIP_MASK_REACT_01 |
What are you doing? You have nothing to hide. |
|
FIGHT_01 |
Alright, if you won't listen... |
|
FIGHT_02 |
I tried to warn you. |
|
FIGHT_RESPONSE_01 |
Oh, I'm so afraid. |
|
FIGHT_RESPONSE_02 |
Yes, you're really frightening. |
|
GENERIC_ANGRY_REACTION_01 |
What are you doing?! |
|
GENERIC_ANGRY_REACTION_02 |
Hey... don't do that. |
|
GENERIC_ANGRY_SHOUT_01 |
I hope you die! |
|
GENERIC_CURSE_HIGH_01 |
I hate this! |
|
GENERIC_CURSE_MED_01 |
Not again. |
|
GENERIC_FRIGHTENED_HIGH_01 |
This isn't fair! |
|
GENERIC_FRIGHTENED_HIGH_02 |
Why is this happening?! |
|
GENERIC_FRIGHTENED_MED_01 |
This is why I should be alone. |
|
GENERIC_GOODBYE_01 |
Be well now. |
|
GENERIC_GOODBYE_02 |
You take care. |
|
GENERIC_GOODBYE_03 |
Look after yourself. |
|
GENERIC_INSULT_HIGH_MALE_01 |
Go and die, tiny man! |
|
GENERIC_INSULT_HIGH_NEUTRAL_01 |
You're the monster, not me! |
|
GENERIC_INSULT_MED_MALE_01 |
You silly little man. |
|
GENERIC_INSULT_MED_NEUTRAL_01 |
Why are you so annoying? |
|
GENERIC_MOCK_01 |
Oh my... I shouldn't laugh. |
|
GENERIC_SHOCKED_DISBELIEF_01 |
What a world. |
|
GENERIC_SHOCKED_DISBELIEF_02 |
That makes me sad. |
|
GENERIC_SHOCKED_HIGH_01 |
Oh, lord! |
|
GENERIC_SHOCKED_HIGH_02 |
My God! |
|
GENERIC_SHOCKED_MED_01 |
My word. |
|
GENERIC_SHOCKED_MED_02 |
Good heavens. |
|
GENERIC_SYMPATHIZE_01 |
Oh no... are you alright? |
|
GET_AWAY_FROM_ME_01 |
Get away from me. |
|
GET_AWAY_FROM_ME_02 |
Just go away. |
|
GET_AWAY_FROM_ME_03 |
I don't want you around me. |
|
GET_THE_LAW_01 |
I'll find someone else to deal with you. |
|
GREET_AGAIN_01 |
Yes, hello, hello, hello again. |
|
GREET_GENERAL_FAMILIAR_01 |
Hello, friend. |
|
GREET_GENERAL_STRANGER_01 |
Hello there. |
|
GREET_PLAYER_ANGRY_01 |
If you're going to be mean again, I'd rather you leave. |
|
GREET_PLAYER_ANGRY_02 |
What do you want? Go away, you nasty man. |
|
GREET_PLAYER_ARTHUR_01 |
You're back. |
|
GREET_PLAYER_ARTHUR_02 |
Nice to see you again. |
|
GREET_PLAYER_ARTHUR_03 |
My old friend. |
|
GREET_PLAYER_ARTHUR_FIRST_TIME_01 |
A visitor... |
|
GREET_PLAYER_JOHN_01 |
Hello again. |
|
GREET_PLAYER_JOHN_02 |
What brings you back here? |
|
GREET_PLAYER_JOHN_03 |
I thought you'd be back. |
|
GREET_PLAYER_JOHN_FIRST_TIME_01 |
Hi, little feller. |
|
GREET_PLAYER_MASK_01 |
Show your face, we're all friends here. |
|
GREET_PLAYER_WARY_01 |
Are you going to be friendly now? |
|
GREET_PLAYER_WARY_02 |
Are you going to be nice to me this time? |
|
GREET_SICK_01 |
Are you under the weather, my friend? |
|
GUN_01 |
No, no. Don't do that. |
|
GUN_02 |
Hey, what's that for? |
|
GUN_AGGRO_TRANSITION_01 |
I don't want to use this, but I will if I have to. |
|
GUN_RUN_01 |
No, don't... |
|
GUN_RUN_02 |
Don't kill me, please. |
|
HAND_OVER_ITEM_01 |
Here, this is all I have. |
|
HAND_OVER_MONEY_01 |
Look, just take it and go. |
|
HEY_IM_TALKING_01 |
It's rude to ignore people, you know? |
|
HEY_IM_TALKING_02 |
Don't be scared, I'm a very nice person. |
|
HEY_IM_TALKING_03 |
I'm just trying to be friendly. |
|
HOWS_IT_GOING_01 |
How are you today? |
|
IGNORING_YOU_01 |
I'm going to ignore you until you learn to be nice. |
|
IGNORING_YOU_02 |
I'm pretending you're invisible now. |
|
IM_OUTTA_HERE_01 |
If you won't be nice, I'll just leave. |
|
IM_OUTTA_HERE_02 |
That's enough, I'm going to go now. |
|
INSULT_RESPONSE_01 |
Well, that isn't a nice way to talk. |
|
INSULT_RESPONSE_02 |
Come on, there's no need to be mean. |
|
INTIMIDATED_AGAIN_GEN_01 |
That's enough now. |
|
INTIMIDATED_AGAIN_ROB_01 |
You already took what little I have. |
|
INTIMIDATED_GEN_01 |
Hey, come on. |
|
INTIMIDATED_ROB_01 |
Come on, I don't have a thing to my name. |
|
INTIMIDATED_WITNESS_01 |
Alright, fine. Who am I to judge? |
|
LAW_HAIL_01 |
Somebody get the sheriff. |
|
LAW_TATTLE_NEUTRAL_01 |
Please arrest that silly little fool. |
|
LEAVE_ME_01 |
Please just leave me be. |
|
LEAVE_ME_02 |
Will you leave me alone? |
|
MELEE_01 |
Hey, why would you attack me? |
|
MELEE_02 |
No, come on, that's not nice. |
|
MELEE_AGGRO_TRANSITION_01 |
You should leave now. |
|
MELEE_AGGRO_TRANSITION_02 |
I'm a lot bigger than you. |
|
MELEE_BRING_IT_ON_01 |
I will eat you. |
|
MELEE_BRING_IT_ON_02 |
I'll step on your head! |
|
MELEE_THAT_ALL_YOU_GOT_01 |
What was that? A fly? |
|
MELEE_THAT_ALL_YOU_GOT_02 |
Stop tickling me. |
|
NERVOUS_COMMUNICATE_NEUTRAL_01 |
That little person back there is very strange. |
|
OPENS_FIRE_01 |
I'm sorry! |
|
PANIC_COMMUNICATE_01 |
Run, please! Save yourselves! |
|
PANIC_HELP_01 |
Why do they hate me?! |
|
PLAYER_ACTING_WEIRD_01 |
I am strange, but you are stranger. |
|
PLAYER_AIMING_NOBODY_01 |
Please put that down, you're safe here. |
|
PLAYER_FOLLOWING_01 |
Don't follow me like that, I wouldn't wanna step on you by mistake. |
|
PLAYER_LASSO_SWINGING_01 |
What are you hoping to catch with that rope? |
|
PLAYER_LOITERING_01 |
Don't get too close, I don't wanna squash you. |
|
PLAYER_LOOKING_WEIRD_01 |
I see you but I, of all people, know not to judge someone on appearance. |
|
PLAYER_STARING_01 |
I know I'm big, you don't have to stare. |
|
PLAYER_STILL_HANGING_01 |
I like the company but I'd hate to keep you. |
|
PLAYER_STILL_HANGING_02 |
I'm sure you have better things to do than idle out here with me. |
|
PLAYER_STILL_HANGING_03 |
You're a good friend keeping me company, but I'll be alright. |
|
PLAYER_WEAPON_EQUIPPED_01 |
You won't need that weapon around me, I'm a peaceful man. |
|
PLEAD_01 |
I'm not so different from you. |
|
PLEAD_02 |
What did I do to deserve this? |
|
PLEAD_HOGTIED_01 |
Let me go, please. |
|
PLEAD_HOGTIED_02 |
I'm not some animal. |
|
PLEAD_HOGTIED_03 |
Don't put me in the circus again, please. |
|
RELIEVED_REACT_01 |
Well, that's a relief. |
|
RELIEVED_REACT_02 |
It's not like I can be harmed anyway. |
|
SCARED_COMMUNICATE_01 |
You should go, it's not safe. |
|
SCARED_HELP_01 |
I just want everyone to be nice to each other! |
|
STEAL_BACK_01 |
That's mine. |
|
STOP_THAT_01 |
Wait, don't do that. |
|
STORM_OFF_01 |
Now you've made me mad. |
|
STORM_OFF_02 |
People always let me down. |
|
TROUBLE_RECENTLY_01 |
You really shouldn't treat people so bad, you know? |
|
TROUBLE_RECENTLY_02 |
Such an angry little feller, I've seen how you act. |
|
VICTIMIZED_REACT_01 |
I tried to be nice and this is what I get. |
|
WHATS_YOUR_PROBLEM_01 |
Why are you acting like this? |
|
WHATS_YOUR_PROBLEM_02 |
What are you so angry about? |
|
WHATS_YOUR_PROBLEM_03 |
Why don't you like me? |
|
WON_DISPUTE_01 |
See, can't we just be friends? |
|
WON_DISPUTE_ESCALATED_01 |
That's better, stop being a bully. |
|
WON_DISPUTE_ESCALATED_ARMED_01 |
Okay, let's calm down, nobody needs to get shot here. |
|
WON_FIGHT_01 |
Small and stupid, as they so often are. |
JOHN_PLAYER_AI_IM.awc
The third container with John's non-pedestrian Epilogue dialogue.
Like Arthur, John has unheard lines of player shots missing a target.
Filename |
Audio |
Transcript |
|---|---|---|
MISSED_TARGET_01 |
Missed. |
|
MISSED_TARGET_02 |
Dammit. |
|
MISSED_TARGET_03 |
Nearly. |
|
MISSED_TARGET_04 |
Nowhere near. |
|
MISSED_TARGET_URGENT_01 |
Goddammit! |
|
MISSED_TARGET_URGENT_02 |
What was that?! |
|
MISSED_TARGET_URGENT_03 |
Come on! |
|
MISSED_TARGET_URGENT_04 |
What am I doing?! |
|
MISSED_TARGET_URGENT_05 |
Missed again! |
JOHN_PLAYER_AI_NZ.awc
The fourth audio container with John's non-pedestrian Epilogue dialogue.
Despite having a full set of regular, urgent, and wagon horse spurring quotes, they were all for some reason simply left unused unlike Arthur's lines.
Filename |
Audio |
Transcript |
|---|---|---|
SPURS_HORSE_01 |
Ha! |
|
SPURS_HORSE_02 |
Haa! |
|
SPURS_HORSE_03 |
Haaa! |
|
SPURS_HORSE_04 |
Haaaaa! |
|
SPURS_HORSE_05 |
Ha! |
|
SPURS_HORSE_06 |
Haaa! |
|
SPURS_HORSE_07 |
Ha! |
|
SPURS_HORSE_08 |
Ha! |
|
SPURS_HORSE_09 |
Ha! |
|
SPURS_HORSE_10 |
Ha! |
|
SPURS_HORSE_11 |
Yah! |
|
SPURS_HORSE_12 |
Yah! |
|
SPURS_HORSE_13 |
Yaaah! |
|
SPURS_HORSE_14 |
Yah! |
|
SPURS_HORSE_15 |
Yah! |
|
SPURS_HORSE_16 |
Yah! |
|
SPURS_HORSE_17 |
Yah! |
|
SPURS_HORSE_18 |
Yah! |
|
SPURS_HORSE_19 |
Yaaah! |
|
SPURS_HORSE_20 |
Yaaah! |
|
SPURS_HORSE_21 |
Yah! |
|
SPURS_HORSE_22 |
Yah! |
|
SPURS_HORSE_23 |
Giddy up. |
|
SPURS_HORSE_24 |
Giddy up! |
|
SPURS_HORSE_25 |
Giddy up! |
|
SPURS_HORSE_URGENT_01 |
Yaaah! |
|
SPURS_HORSE_URGENT_02 |
Come on! |
|
SPURS_HORSE_URGENT_03 |
Go! Go! |
|
SPURS_HORSE_URGENT_04 |
Faster! |
|
SPURS_HORSE_URGENT_05 |
Move it! |
|
SPURS_HORSE_URGENT_06 |
Go! |
|
SPURS_HORSE_URGENT_07 |
Now, go! |
|
SPURS_HORSE_URGENT_08 |
Come on! |
|
SPURS_HORSE_URGENT_09 |
Quick! |
|
SPURS_HORSE_URGENT_10 |
Go, go now! |
|
SPURS_HORSE_WAGON_01 |
Ha! |
|
SPURS_HORSE_WAGON_02 |
Ha! |
|
SPURS_HORSE_WAGON_03 |
Haaa! |
|
SPURS_HORSE_WAGON_04 |
Haaaaa! |
|
SPURS_HORSE_WAGON_05 |
Haaa! |
|
SPURS_HORSE_WAGON_06 |
Haaaaa! |
|
SPURS_HORSE_WAGON_07 |
Ha! |
|
SPURS_HORSE_WAGON_08 |
Ha! |
|
SPURS_HORSE_WAGON_09 |
Haaa! |
|
SPURS_HORSE_WAGON_10 |
Haaaaa! |
|
SPURS_HORSE_WAGON_11 |
Yah! |
|
SPURS_HORSE_WAGON_12 |
Yah! |
|
SPURS_HORSE_WAGON_13 |
Yaaah! |
|
SPURS_HORSE_WAGON_14 |
Yaaaaah! |
|
SPURS_HORSE_WAGON_15 |
Yah! |
|
SPURS_HORSE_WAGON_16 |
Yah! |
|
SPURS_HORSE_WAGON_17 |
Yaaah! |
|
SPURS_HORSE_WAGON_18 |
Yaaah! |
|
SPURS_HORSE_WAGON_19 |
Yah! |
|
SPURS_HORSE_WAGON_20 |
Yaaaaah! |
|
SPURS_HORSE_WAGON_21 |
Giddy up! |
|
SPURS_HORSE_WAGON_22 |
Giddy up! |
|
SPURS_HORSE_WAGON_23 |
Giddy up! |
|
SPURS_HORSE_WAGON_24 |
Giddy up! |
|
SPURS_HORSE_WAGON_25 |
Giddy up! |
|
SPURS_HORSE_WAGON_26 |
Giddy up there! |
|
SPURS_HORSE_WAGON_27 |
Giddy up there! |
|
SPURS_HORSE_WAGON_28 |
Giddy up there! |
|
SPURS_HORSE_WAGON_29 |
Giddy up there! |
|
SPURS_HORSE_WAGON_30 |
Giddy up there! |
|
SPURS_HORSE_WAGON_31 |
Go on! |
|
SPURS_HORSE_WAGON_32 |
Go on! |
|
SPURS_HORSE_WAGON_33 |
Go on! |
|
SPURS_HORSE_WAGON_34 |
Go on! |
|
SPURS_HORSE_WAGON_35 |
Go on! |
S_RE.rpf#
The file containing the dialogue for the Chance Encounters.
0763_RL.awc
As mentioned before, there existed a cut Chance Encounter in Guarma about the player having to recover artifacts and the quest was given by the cut character Dr. Higgins. As shown by the dialogue and other unused assets, "RL" stands for Ruin Looters, because the sought objects were being searched by Spanish-speaking enemies in a La Capilla ruin (non-existent the final game) and the player had to get rid of them before they got away on a boat.
This completely unused audio container has the dialogue for the leader looter.
Filename |
Audio |
Transcript |
|---|---|---|
RE_RL_GUA_V1_AGGRO_01 |
El extranjero se volvio loco, ¡matenlo! (The foreigner has gone crazy, kill him!) |
|
RE_RL_GUA_V1_AGGRO_FOLLOWED_01 |
¡Parece que tenemos a un intruso hurgando donde no debe, cortemosle la cabeza! (Seems we have an intruder poking around where he should not, let's cut his head!) |
|
RE_RL_GUA_V1_AGGRO_NOT_SEEN_01 |
¿Que, quien anda ahi? ¡Muestrate, cobarde! (What, who is there? Show yourself, coward!) |
|
RE_RL_GUA_V1_CALLOUT_01 |
¿Encontraste algo? (Did you find something?) |
|
RE_RL_GUA_V1_GET_HIM_01 |
¡Ya esta bien, maten a ese gusano! (Alright, kill that worm!) |
|
RE_RL_GUA_V1_HURRY_UP_01 |
¿Porque demoran tanto? (Why are you taking so long?) |
|
RE_RL_GUA_V1_KEEP_LOOKING_01 |
Sigan buscando. (Keep searching.) |
|
RE_RL_GUA_V1_LOOT_A_01 |
Vamos, vamos, busquen por todos lados. (Come on, come on, search everywhere.) |
|
RE_RL_GUA_V1_LOOT_C_01 |
Santo cielo, ya esta bien de tonterias. (Holy heavens, that's enough nonsense.) |
|
RE_RL_GUA_V1_LOOT_D_01 |
Hey. ¿Que es lo que quieres, gringo? No te metas en nuestros asuntos. (Hey. What do you want, gringo? Stay out of our business.) |
|
RE_RL_GUA_V1_PREP_BOAT_01 |
¡Por fin! (Finally!) |
|
RE_RL_GUA_V1_PREP_BOAT_B_01 |
Vamonos de aqui. (Let's get out of here.) |
|
RE_RL_GUA_V1_SAW_NOTHING_01 |
Aqui no has visto nada. ¿Esta claro, gringo? (You didn't see anything here. Is that clear, gringo?) |
|
RE_RL_GUA_V1_VALUE_01 |
En el continente pagan una fortuna por esta basura. (In the continent they pay a fortune for this garbage.) |
|
RE_RL_GUA_V1_WARN_01 |
¿Que haces? ¡Largo de aqui ahora mismo, largo! (What are you doing? Get ouf of here right now, get out!) |
0764_RL.awc
Entirely unused container with the dialogue for the first enemy henchman of the Ruin Looters cut Chance Encounter in Guarma.
Filename |
Audio |
Transcript |
|---|---|---|
RE_RL_GUA_V1_AGGRO_01 |
¡Maten a este hombre! (Kill this man!) |
|
RE_RL_GUA_V1_AGGRO_FOLLOWED_01 |
¡Miren, alguien nos siguio! (Look, someone followed us!) |
|
RE_RL_GUA_V1_AGGRO_NOT_SEEN_01 |
¿¡Ah, que diablos fue eso?! (Ah, what the hell was that?!) |
|
RE_RL_GUA_V1_CALLOUT_01 |
No, nada aun. (No, nothing yet.) |
|
RE_RL_GUA_V1_COMBAT_01 |
No nos detendras, lacca infecta. (You won't stop us, infectious lac.) |
|
RE_RL_GUA_V1_FOUND_01 |
¡Creo que he encontrado algo! (I think I found something!) |
|
RE_RL_GUA_V1_FOUND_ALT_01 |
¡Ha, ¡creo que he encontrado algo! (Ha, I think I found something!) |
|
RE_RL_GUA_V1_LOOT_B_01 |
Dicen que las ruinas estan enbrujadas. (They say the ruins are hunted.) |
|
RE_RL_GUA_V1_SAW_NOTHING_01 |
Aqui no paso nada, ¿de acuerdo? ¿De acuerdo? (Nothing happened here, okay? Okay?) |
|
RE_RL_GUA_V1_WASTE_OF_TIME_01 |
Ahhh, es una perdida de tiempo. (Ahhh, it's a waste of time.) |
|
RE_RL_GUA_V1_WORK_01 |
(breaths) |
|
RE_RL_GUA_V1_WORK_02 |
Diablo... (dammit...) |
|
RE_RL_GUA_V1_WORK_03 |
(grunts) |
0765_RL.awc
Completely unused container with the dialogue for the second enemy henchman of the Ruin Looters cut Chance Encounter in Guarma.
Filename |
Audio |
Transcript |
|---|---|---|
RE_RL_GUA_V1_AGGRO_01 |
¡Tas muerto, bastardo! (You're dead, bastard!) |
|
RE_RL_GUA_V1_AGGRO_FOLLOWED_01 |
¡Tenemos a un intruso, acabemos con su sufrimiento! (We have an intruder, let's end his suffering!) |
|
RE_RL_GUA_V1_AGGRO_NOT_SEEN_01 |
¡Nos atacan! (We're being attacked!) |
|
RE_RL_GUA_V1_CALLOUT_01 |
Te avisaremos, no te preocupes. (We will let you know, don't worry.) |
|
RE_RL_GUA_V1_COMBAT_01 |
No tendrias que haberte acercado. (You shouldn't have gotten close.) |
|
RE_RL_GUA_V1_OK_BOSS_01 |
Bien. (Alright.) |
|
RE_RL_GUA_V1_SAW_NOTHING_01 |
No viste nada aqui, ¿eh, gringo? (You didn't see anything here. Okay, gringo?) |
|
RE_RL_GUA_V1_WORK_01 |
(breaths) |
|
RE_RL_GUA_V1_WORK_02 |
(breaths) |
|
RE_RL_GUA_V1_WORK_03 |
(breaths) |
ARTHUR_RL.awc
Entirely unused audio container with Arthur's dialogue for the Ruin Looters cut Chance Encounter in Guarma.
Almost all of the lines got deleted, it should have also had responses to Dr. Higgins' dialogue, as shown by DR_HIGGINS_RL.awc. The only two quotes remaining here are for the start of exchanges between Arthur and Higgins after completing the main objectives.
Filename |
Audio |
Transcript |
|---|---|---|
RE_RL_GUA_V1_RETURN_KILLED_A_01 |
I took care of those fellers for you. Now, how about that reward? |
|
RE_RL_GUA_V1_RETURN_RECOVERED_A_01 |
So, they was trying to make off... with this. |
DR_HIGGINS_RL.awc
Completely unused container with cut character Dr. Higgins' dialogue for the Ruin Looters cut Chance Encounter in Guarma.
Something to note is that the filenames show the player had the choice to either lie and keep artifacts or give the recovered artifacts to Higgins.
Filename |
Audio |
Transcript |
|---|---|---|
RE_RL_GUA_V1_AGGRO_LEAD_01 |
Sir, would you mind, please? Your... rusted odor is a bit much, even for me. |
|
RE_RL_GUA_V1_AGGRO_POST_REWARD_01 |
I gave you your money, leave me alone! |
|
RE_RL_GUA_V1_AGGRO_VIC_01 |
Hey, you and I are brothers out here, why this antagonism? |
|
RE_RL_GUA_V1_AGGRO_VIC2_01 |
Take it out on those looters, not me. |
|
RE_RL_GUA_V1_BAGGRO_01 |
Please, enough of this. You've made me nervous. |
|
RE_RL_GUA_V1_BWARN_01 |
Sir, I'm unsure why you're following me. Your business is elsewhere. |
|
RE_RL_GUA_V1_CALL_ACCEPT_B_01 |
Thank you. I'm no aggressor, and you, well... your reputation precedes you. Word travels fast here. |
|
RE_RL_GUA_V1_CALL_ACCEPT_C_01 |
Please hurry. I'll be waiting in the village. |
|
RE_RL_GUA_V1_CALL_DECLINE_B_01 |
Forgive me for supposing that you might be a man of propriety. |
|
RE_RL_GUA_V1_CALL_DECLINE_C_01 |
What possessed me to specialize in such primitive cultures? |
|
RE_RL_GUA_V1_CALL_EXPLAIN_A_01_01 |
Dr. Lane Higgins, Charleston Museum... Professor Higgins, save for one pesky thesis. |
|
RE_RL_GUA_V1_CALL_EXPLAIN_A_02_01 |
Oh, this is so terrible. Some men are desecrating the ruins up on the hill there... |
|
RE_RL_GUA_V1_CALL_EXPLAIN_C_01 |
Plundering artifacts to hawk at their mandem as pre-Columbian souvenirs when they are clearly post-Columbian. Would you please do something? I am... I have money. |
|
RE_RL_GUA_V1_CALL_EXPLAIN_D_01 |
Please, these antiquites belong behind glass in a museum, not on some gross tourist mantel. |
|
RE_RL_GUA_V1_CALL_EXPLAIN_E_01 |
Hablo Español muy perfectamente, but do they listen? Historical preservation is a thankless task. |
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RE_RL_GUA_V1_CALL_INTRO_A_01 |
Sir! You, sir, over here! |
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RE_RL_GUA_V1_CALL_INTRO_A_ALT_01 |
Oh, it's you! Please, can you help me? |
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RE_RL_GUA_V1_CALL_INTRO_B_01 |
Sir, please, a sacrilege is unfolding. |
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RE_RL_GUA_V1_CALL_INTRO_B_ALT_01 |
Oh, I'm glad to have found you again, history is being violated here. I am at loss. |
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RE_RL_GUA_V1_CALL_INTRO_C_01 |
Please, you have to help me... one excursionist to another. |
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RE_RL_GUA_V1_CALL_INTRO_C_ALT_01 |
I beg of you, please reconsider lending me your services. I promise you a fair, naim, and bold reward. |
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RE_RL_GUA_V1_HOGTIE_PROF_A_01 |
No, no, please. I am a peaceful man! |
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RE_RL_GUA_V1_HOGTIE_PROF_B_01 |
You are as bad as these savages. Worse, you know beter. |
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RE_RL_GUA_V1_HOGTIE_PROF_C_01 |
(whines) |
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RE_RL_GUA_V1_POST_ROB_PROF_A_01 |
I think you've received fair payment, sir. Good day to you. |
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RE_RL_GUA_V1_POST_ROB_PROF_B_01 |
Okay, here, satisfied? Oh, you are worse than these savages, sir. Much, much worse. |
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RE_RL_GUA_V1_PRE_ROB_PROF_A_01 |
Well... I have been fairly treated by the university, but all my funds are locked up in my crucial duties. Ehem... |
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RE_RL_GUA_V1_PRE_ROB_PROF_B_01 |
Oh, my, sir! Here, this is all I have. You... you are just like them, another savage. |
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RE_RL_GUA_V1_REMINDER_01 |
I don't mean to judge your methods, but, uh... well, you must get going. There is only so long until those brutes rip up the very rocks. |
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RE_RL_GUA_V1_REMINDER_B_01 |
Come on already, they won't be up at those ruins forever. |
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RE_RL_GUA_V1_REMINDER_QUIT_01 |
Fine, sir. You weren't serious about this, I just hope there is someone else who can help me. |
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RE_RL_GUA_V1_RETURN_A_01 |
Oh, There you are. What happened? I heard some kind of commotion. |
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RE_RL_GUA_V1_RETURN_IDLE01_01 |
Well? You have me on edge, sir. |
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RE_RL_GUA_V1_RETURN_IDLE02_01 |
Well, if you refuse to speak there is nothing I can do... I can just hope those men are gone. You... have a fine day. |
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RE_RL_GUA_V1_RETURN_KILLED_B_01 |
Marvelous, marvelous. Here, for your troubles, sir. Thank you. |
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RE_RL_GUA_V1_RETURN_KILLED_C_01 |
I'm sure that we will cross paths again. |
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RE_RL_GUA_V1_RETURN_LIE_B_01 |
Well, that is disappointing. But, I am a man of my word. |
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RE_RL_GUA_V1_RETURN_LIE_C_01 |
If we don't honor our depths, we're no better than them. |
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RE_RL_GUA_V1_RETURN_RECOVERED_B_01 |
Oh... marvelous, marvelous. This will justify the sniping, let me tell you. For your troubles, thank you, sir. |
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RE_RL_GUA_V1_RETURN_RECOVERED_C_01 |
I am sure that we will cross paths again. |
Unused Mexico Ambience#
As John and Arthur are unable to travel to Mexico by any means, these tracks can never be heard by the player, although they are triggered to play if you glitch your way into the country, by either blacking out near the San Luis river or using mods to noclip yourself there.
BOB_MEXICO_AMB_OW.awc