the cutting room mirror

Unused Audio

This is a sub-page of Red Dead Redemption 2.

The game's audio files are located in x64\audio\sfx.

NOTE: Dialogue highlighted in blue means that it is used, but it is there to make the unused quotes more consistent.

To do:

  • Add the unused audio for gang members and Arthur in New Austin.
  • Put dialogue transcripts where they are missing.

ANIMALS_FAR.rpf#

The file containing the far-distance sounds for the animals.

BEARBABY.awc
Completely unused audio container with the far-distance sounds for an animal that got cut from the game: the baby bear. In the actual game there are only adult bears like in the first Red Dead Redemption.

Filename

Audio

0x0B168065

0x0ECB0763

0x0ECDC7D3

0x0FF1C786

0x1B921EC6

0x1CC4612B

0x1D0B644E

0x07FCF79D

0x008A28B8

0x12ABCBF4

0x17C7D9C4

0x158E92DA

0x0611F658

0x02682F05

0x13948ECD

0x19579A52

0x144312BB

0x172655F0

ANGRY_01

ANGRY_02

ANGRY_03

ANGRY_04

ANGRY_05

ANGRY_06

ANGRY_07

ANGRY_08

ANGRY_09

ANGRY_10

INJURED_01

INJURED_02

INJURED_03

INJURED_04

INJURED_05

INJURED_06

INJURED_07

INJURED_08

INJURED_09

INJURED_10

INJURED_11

INJURED_12

PAIN_01

PAIN_02

PAIN_03

PAIN_04

PAIN_05

PAIN_06

PAIN_07

PAIN_08

PAIN_09

PAIN_10

ROAR_01

ROAR_02

ROAR_03

ROAR_04

ROAR_05

ROAR_06

ROAR_07

ROAR_08

ROAR_09

ROAR_10

ROAR_11

BOBCAT.awc
Entirely unused container with the far-distance sounds for the Bobcat, another animal that was present in Red Dead Redemption 1 but got cut from this title.

Filename

Audio

0x1DF618E1

0x1E26D948

0x08ACAE54

0x11E340BD

0x111E7F33

0x1862CDC1

0x17500B96

0x0492261A

AGITATED_01

AGITATED_02

AGITATED_03

AGITATED_04

AGITATED_05

AGITATED_06

AGITATED_07

AGITATED_08

AGITATED_09

AGITATED_10

AGITATED_11

AGITATED_12

DEATH_MOAN_01

DEATH_MOAN_02

DEATH_MOAN_03

GROWL_01

GROWL_02

GROWL_03

GROWL_04

GROWL_05

GROWL_06

GROWL_07

GROWL_08

INJURED_01

INJURED_02

INJURED_03

INJURED_04

INJURED_05

INJURED_06

INJURED_07

INJURED_08

INJURED_FIDGET_01

INJURED_FIDGET_02

INJURED_FIDGET_03

INJURED_FIDGET_04

INJURED_FIDGET_05

INJURED_FIDGET_06

LUNGE_01

LUNGE_02

LUNGE_03

LUNGE_04

LUNGE_05

LUNGE_06

LUNGE_07

PAIN_DEATH_01

PAIN_DEATH_02

PAIN_DEATH_03

PAIN_DEATH_04

PAIN_DEATH_05

PAIN_DEATH_06

PAIN_DEATH_07

PAIN_DEATH_08

PAIN_DEATH_09

PAIN_DEATH_10

PURR_01

PURR_02

PURR_03

PURR_04

PURR_05

PURR_06

PURR_07

PURR_08

PURR_09

PURR_10

PURR_11

PURR_12

ROAR_01

ROAR_02

ROAR_03

ROAR_04

ROAR_05

ROAR_06

ROAR_07

ROAR_08

WARNING_01

WARNING_02

WARNING_03

WARNING_04

WARNING_05

CHIMP.awc
Completely unused container with leftover far-distance sounds of the chimpanzee animal from Grand Theft Auto V. It's unknown if this animal was properly planned for this game.

Filename

Audio

PAIN_DEATH_01

PAIN_DEATH_02

PAIN_DEATH_03

PAIN_DEATH_04

PAIN_DEATH_05

PAIN_DEATH_06

PAIN_DEATH_07

PAIN_DEATH_08

PAIN_DEATH_09

CROCODILE.awc
Completely unused audio container with the far-distance sounds for a cut animal: the crocodile. Note that alligators, which are present in the game, are a completely different animal. So be sure to not confuse the two.

Filename

Audio

0x1B0BF838

0x10C223C4

0x027C8739

0x145FEAFF

ANGRY_01

ANGRY_02

ANGRY_03

ANGRY_04

GROWL_01

GROWL_02

GROWL_03

GROWL_04

PAIN_DEATH_01

PAIN_DEATH_02

PAIN_DEATH_03

PAIN_DEATH_04

PAIN_DEATH_05

PAIN_DEATH_06

PAIN_DEATH_07

PAIN_DEATH_08

PAIN_DEATH_09

PAIN_DEATH_10

SNORT_01

SNORT_02

SNORT_03

SNORT_04

PIGLET.awc
Completely unused container with the far-distance sounds for a cut animal: the piglet. Like with the case of bears, there are only adult pigs present in the final game.

Filename

Audio

0x00BEC73B

0x0A989AEF

0x0EF7A3AE

0x1D490051

0x038E0CD9

0x121AE9F2

0x168EB2DB

0x0857D66C

INJURED_FIDGET_01

INJURED_FIDGET_02

INJURED_FIDGET_03

INJURED_FIDGET_04

INJURED_FIDGET_05

INJURED_FIDGET_06

INJURED_FIDGET_07

INJURED_FIDGET_08

INJURED_FIDGET_09

INJURED_FIDGET_10

INJURED_FIDGET_11

INJURED_FIDGET_12

INJURED_FIDGET_13

INJURED_FIDGET_14

INJURED_FIDGET_15

INJURED_SQUEAL_01

INJURED_SQUEAL_02

INJURED_SQUEAL_03

INJURED_SQUEAL_04

INJURED_SQUEAL_05

INJURED_SQUEAL_06

INJURED_SQUEAL_07

INJURED_SQUEAL_08

INJURED_SQUEAL_09

INJURED_SQUEAL_10

INJURED_SQUEAL_11

INJURED_SQUEAL_12

PAIN_DEATH_01

PAIN_DEATH_02

PAIN_DEATH_03

PAIN_DEATH_04

PAIN_DEATH_05

PAIN_DEATH_06

PAIN_DEATH_07

RHESUS.awc
Completely unused container with leftover far-distance sounds of the rhesus monkey from Grand Theft Auto V. Like with the chimp, it's unknown if it was meant to be a proper animal here.

Filename

Audio

PAIN_DEATH_01

PAIN_DEATH_02

PAIN_DEATH_03

PAIN_DEATH_04

PAIN_DEATH_05

PAIN_DEATH_06

RIVERMONSTER.awc
Completely unused container with the far-distance sounds for a cut "animal" that, as shown by other leftovers, was meant to be a creature based on the Loch Ness Monster.

Filename

Audio

IDLE_01

IDLE_02

IDLE_03

IDLE_04

IDLE_05

IDLE_06

IDLE_07

IDLE_08

IDLE_09

IDLE_10

IDLE_11

IDLE_12

IDLE_13

IDLE_14

IDLE_15

ROAR_01

ROAR_02

ROAR_03

SHARK.awc
Completely unused container with leftover far-distance shark sounds from Grand Theft Auto V. Since sharks were also planned for this game in Guarma, as shown by other leftovers, it's possible these sounds would have gotten re-used.

Filename

Audio

0x0ED13F8D

0x1F21E02F

0x11F1A5B3

0x14B5D7A2

0x14DC4FD3

0x060C3233

ANIMALS_NEAR.rpf#

The file containing the near-distance sounds for the animals.

BEARBABY_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut baby bear animal.

Filename

Audio

0x0A672EA0

0x0DFC75C9

0x0ECB0763

0x1CB6133E

0x1DC6DFEB

0x1E76214A

0x03AE6134

0x06F6FC39

0x07C47DDF

0x07FCF79D

0x008A28B8

0x10E39019

0x11B811BB

0x13ABDDB0

0x016E3935

0x17C7D9C4

0x081E4698

0x094E6C77

0x158E92DA

0x177B08D2

0x0562E497

0x0611F658

0x1182BCD6

0x1428CCAE

0x02725EB5

0x19579A52

0x144312BB

0x154458D4

0x172655F0

0x1168992A

0x10658529

ANGRY_01

ANGRY_02

ANGRY_03

ANGRY_04

ANGRY_05

BREATH_01

BREATH_02

BREATH_03

BREATH_04

BREATH_05

BREATH_06

BREATH_07

BREATH_08

BREATHING_TRANSITION_01

BREATHING_TRANSITION_02

BREATHING_TRANSITION_03

BREATHING_TRANSITION_04

BREATHING_TRANSITION_05

BREATHING_TRANSITION_06

INJURED_01

INJURED_02

INJURED_03

INJURED_04

INJURED_05

INJURED_06

PAIN_01

PAIN_02

PAIN_03

PAIN_04

PAIN_05

PAIN_06

PAIN_07

ROAR_01

ROAR_02

ROAR_03

ROAR_04

ROAR_05

SNIFF_01

SNIFF_02

SNIFF_03

SNIFF_04

SNIFF_05

BEARBABY_NEAR_02.awc
The second completely unused container with the near-distance sounds for the cut baby bear animal.

Filename

Audio

0x0A672EA0

0x0DFC75C9

0x0ECB0763

0x1CB6133E

0x1DC6DFEB

0x1E76214A

0x03AE6134

0x06F6FC39

0x07C47DDF

0x07FCF79D

0x008A28B8

0x10E39019

0x11B811BB

0x13ABDDB0

0x016E3935

0x17C7D9C4

0x081E4698

0x094E6C77

0x158E92DA

0x177B08D2

0x0562E497

0x0611F658

0x1182BCD6

0x1428CCAE

0x02725EB5

0x19579A52

0x144312BB

0x154458D4

0x172655F0

0x1168992A

0x10658529

ANGRY_01

ANGRY_02

ANGRY_03

ANGRY_04

ANGRY_05

BREATH_01

BREATH_02

BREATH_03

BREATH_04

BREATH_05

BREATH_06

BREATH_07

BREATH_08

BREATHING_TRANSITION_01

BREATHING_TRANSITION_02

BREATHING_TRANSITION_03

BREATHING_TRANSITION_04

BREATHING_TRANSITION_05

BREATHING_TRANSITION_06

INJURED_01

INJURED_02

INJURED_03

INJURED_04

INJURED_05

INJURED_06

PAIN_01

PAIN_02

PAIN_03

PAIN_04

PAIN_05

PAIN_06

PAIN_07

ROAR_01

ROAR_02

ROAR_03

ROAR_04

ROAR_05

SNIFF_01

SNIFF_02

SNIFF_03

SNIFF_04

SNIFF_05

BOBCAT_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut bobcat animal.

Filename

Audio

0x1E26D948

0x08ACAE54

0x1862CDC1

0x0492261A

AGITATED_01

AGITATED_02

AGITATED_03

AGITATED_04

AGITATED_05

AGITATED_06

ANGRY_01

ANGRY_02

ANGRY_03

ANGRY_04

ANGRY_05

CHUFF_01

CHUFF_02

CHUFF_03

CHUFF_04

CHUFF_05

CHUFF_06

CHUFF_07

DEATH_GASP_01

DEATH_MOAN_01

DEATH_MOAN_02

DEATH_MOAN_03

EAT_01

EAT_02

EAT_03

GROWL_01

GROWL_02

GROWL_03

GROWL_04

HISS_01

HISS_02

HISS_03

INJURED_01

INJURED_02

INJURED_BREATH_01

INJURED_BREATH_02

INJURED_BREATH_03

INJURED_BREATH_04

INJURED_BREATH_05

INJURED_BREATH_06

INJURED_BREATH_07

INJURED_BREATH_08

INJURED_BREATH_09

INJURED_BREATH_10

INJURED_BREATHING_01

INJURED_BREATHING_02

INJURED_BREATHING_03

INJURED_BREATHING_04

INJURED_BREATHING_05

INJURED_BREATHING_06

INJURED_BREATHING_07

INJURED_BREATHING_08

INJURED_BREATHING_09

INJURED_BREATHING_10

INJURED_BREATHING_11

INJURED_BREATHING_12

INJURED_BREATHING_13

INJURED_BREATHING_14

INJURED_BREATHING_15

INJURED_FIDGET_01

INJURED_FIDGET_02

INJURED_FIDGET_03

INJURED_FIDGET_04

INJURED_FIDGET_05

INJURED_FIDGET_06

LUNGE_01

LUNGE_02

LUNGE_03

LUNGE_04

LUNGE_05

LUNGE_06

LUNGE_07

PAIN_DEATH_01

PAIN_DEATH_02

PURR_01

PURR_02

PURR_03

ROAR_01

ROAR_02

ROAR_03

ROAR_04

SNIFF_01

SNIFF_02

SNIFF_03

SNIFF_04

SNIFF_05

WARNING_01

WARNING_02

BOBCAT_NEAR_02.awc
The second completely unused container with the near-distance sounds for the cut bobcat animal.

Filename

Audio

0x1E26D948

0x08ACAE54

0x1862CDC1

0x0492261A

AGITATED_01

AGITATED_02

AGITATED_03

AGITATED_04

AGITATED_05

AGITATED_06

ANGRY_01

ANGRY_02

ANGRY_03

ANGRY_04

ANGRY_05

CHUFF_01

CHUFF_02

CHUFF_03

CHUFF_04

CHUFF_05

CHUFF_06

CHUFF_07

DEATH_GASP_01

DEATH_MOAN_01

DEATH_MOAN_02

DEATH_MOAN_03

EAT_01

EAT_02

EAT_03

GROWL_01

GROWL_02

GROWL_03

GROWL_04

HISS_01

HISS_02

HISS_03

INJURED_01

INJURED_02

INJURED_BREATH_01

INJURED_BREATH_02

INJURED_BREATH_03

INJURED_BREATH_04

INJURED_BREATH_05

INJURED_BREATH_06

INJURED_BREATH_07

INJURED_BREATH_08

INJURED_BREATH_09

INJURED_BREATH_10

INJURED_BREATHING_01

INJURED_BREATHING_02

INJURED_BREATHING_03

INJURED_BREATHING_04

INJURED_BREATHING_05

INJURED_BREATHING_06

INJURED_BREATHING_07

INJURED_BREATHING_08

INJURED_BREATHING_09

INJURED_BREATHING_10

INJURED_BREATHING_11

INJURED_BREATHING_12

INJURED_BREATHING_13

INJURED_BREATHING_14

INJURED_BREATHING_15

INJURED_FIDGET_01

INJURED_FIDGET_02

INJURED_FIDGET_03

INJURED_FIDGET_04

INJURED_FIDGET_05

INJURED_FIDGET_06

LUNGE_01

LUNGE_02

LUNGE_03

LUNGE_04

LUNGE_05

LUNGE_06

LUNGE_07

PAIN_DEATH_01

PAIN_DEATH_02

PURR_01

PURR_02

PURR_03

ROAR_01

ROAR_02

ROAR_03

ROAR_04

SNIFF_01

SNIFF_02

SNIFF_03

SNIFF_04

SNIFF_05

WARNING_01

WARNING_02

CHIMP_NEAR_01.awc
Completely unused container with leftover near-distance sounds of the chimpanzee from Grand Theft Auto V.

Filename

Audio

PAIN_DEATH_01

PAIN_DEATH_02

PAIN_DEATH_03

PAIN_DEATH_04

PAIN_DEATH_05

PAIN_DEATH_06

CROCODILE_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut crocodile animal.

Filename

Audio

0x0D966728

0x0E48C9B6

0x01BFB0BF

0x1B0BF838

0x1FF26D09

0x10C223C4

0x12F21324

0x16D75AEB

0x18F3FDE0

0x021D1034

0x027C8739

0x145FEAFF

0x1468B4CB

ANGRY_01

ANGRY_02

ANGRY_03

ANGRY_04

ANGRY_05

GROWL_01

GROWL_02

GROWL_03

GROWL_04

PAIN_DEATH_01

PAIN_DEATH_02

PAIN_DEATH_03

PAIN_DEATH_04

PAIN_DEATH_05

SNORT_01

SNORT_02

SNORT_03

SNORT_04

SNORT_05

SNORT_06

CROCODILE_NEAR_02.awc
The second completely unused container with the near-distance sounds for the cut crocodile animal.

Filename

Audio

0x0D966728

0x0E48C9B6

0x01BFB0BF

0x1B0BF838

0x1FF26D09

0x10C223C4

0x12F21324

0x16D75AEB

0x18F3FDE0

0x021D1034

0x027C8739

0x145FEAFF

0x1468B4CB

ANGRY_01

ANGRY_02

ANGRY_03

ANGRY_04

ANGRY_05

GROWL_01

GROWL_02

GROWL_03

GROWL_04

PAIN_DEATH_01

PAIN_DEATH_02

PAIN_DEATH_03

PAIN_DEATH_04

PAIN_DEATH_05

SNORT_01

SNORT_02

SNORT_03

SNORT_04

SNORT_05

SNORT_06

PIGLET_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut piglet animal.

Filename

Audio

0x00BEC73B

0x0A989AEF

0x0B533C51

0x182B5600

BREATH_01

BREATH_02

BREATH_03

EAT_01

EAT_02

EAT_03

EAT_04

EAT_05

EAT_06

EAT_07

EAT_08

EAT_09

EAT_10

EXCITED_01

EXCITED_02

INJURED_FIDGET_01

INJURED_FIDGET_02

INJURED_FIDGET_03

INJURED_FIDGET_04

INJURED_SQUEAL_01

INJURED_SQUEAL_02

INJURED_SQUEAL_03

PAIN_DEATH_01

PAIN_DEATH_02

SNORT_BREATH_01

SNORT_BREATH_02

SNORT_BREATH_03

SNORT_BREATH_04

SNORT_LONG_01

SNORT_LONG_02

SNORT_LONG_03

SNORT_SHORT_01

SNORT_SHORT_02

SNORT_SHORT_03

PIGLET_NEAR_02.awc
The second completely unused container with the near-distance sounds for the cut piglet animal.

Filename

Audio

0x00BEC73B

0x0A989AEF

0x0B533C51

0x182B5600

BREATH_01

BREATH_02

BREATH_03

EAT_01

EAT_02

EAT_03

EAT_04

EAT_05

EAT_06

EAT_07

EAT_08

EAT_09

EAT_10

EXCITED_01

EXCITED_02

INJURED_FIDGET_01

INJURED_FIDGET_02

INJURED_FIDGET_03

INJURED_FIDGET_04

INJURED_SQUEAL_01

INJURED_SQUEAL_02

INJURED_SQUEAL_03

PAIN_DEATH_01

PAIN_DEATH_02

SNORT_BREATH_01

SNORT_BREATH_02

SNORT_BREATH_03

SNORT_BREATH_04

SNORT_LONG_01

SNORT_LONG_02

SNORT_LONG_03

SNORT_SHORT_01

SNORT_SHORT_02

SNORT_SHORT_03

PIGLET_NEAR_03.awc
The third completely unused container with the near-distance sounds for the cut piglet animal.

Filename

Audio

0x00BEC73B

0x0A989AEF

0x0B533C51

0x182B5600

BREATH_01

BREATH_02

BREATH_03

EAT_01

EAT_02

EAT_03

EAT_04

EAT_05

EAT_06

EAT_07

EAT_08

EAT_09

EAT_10

EXCITED_01

EXCITED_02

INJURED_FIDGET_01

INJURED_FIDGET_02

INJURED_FIDGET_03

INJURED_FIDGET_04

INJURED_SQUEAL_01

INJURED_SQUEAL_02

INJURED_SQUEAL_03

PAIN_DEATH_01

PAIN_DEATH_02

SNORT_BREATH_01

SNORT_BREATH_02

SNORT_BREATH_03

SNORT_BREATH_04

SNORT_LONG_01

SNORT_LONG_02

SNORT_LONG_03

SNORT_SHORT_01

SNORT_SHORT_02

SNORT_SHORT_03

PIGLET_NEAR_04.awc
The fourth completely unused container with the near-distance sounds for the cut piglet animal.

Filename

Audio

0x00BEC73B

0x0A989AEF

0x0B533C51

0x182B5600

BREATH_01

BREATH_02

BREATH_03

EAT_01

EAT_02

EAT_03

EAT_04

EAT_05

EAT_06

EAT_07

EAT_08

EAT_09

EAT_10

EXCITED_01

EXCITED_02

INJURED_FIDGET_01

INJURED_FIDGET_02

INJURED_FIDGET_03

INJURED_FIDGET_04

INJURED_SQUEAL_01

INJURED_SQUEAL_02

INJURED_SQUEAL_03

PAIN_DEATH_01

PAIN_DEATH_02

SNORT_BREATH_01

SNORT_BREATH_02

SNORT_BREATH_03

SNORT_BREATH_04

SNORT_LONG_01

SNORT_LONG_02

SNORT_LONG_03

SNORT_SHORT_01

SNORT_SHORT_02

SNORT_SHORT_03

RHESUS_NEAR_01.awc
Completely unused container with leftover near-distance sounds of the rhesus monkey from Grand Theft Auto V.

Filename

Audio

PAIN_DEATH_01

PAIN_DEATH_02

PAIN_DEATH_03

PAIN_DEATH_04

PAIN_DEATH_05

RIVERMONSTER_NEAR_01.awc
The first completely unused container with the near-distance sounds for the cut River Monster.

Filename

Audio

IDLE_01

IDLE_02

IDLE_03

IDLE_04

IDLE_05

IDLE_06

IDLE_07

IDLE_08

IDLE_09

IDLE_10

IDLE_11

IDLE_12

IDLE_13

IDLE_14

IDLE_15

ROAR_01

ROAR_02

ROAR_03

RM01_NEAR_01.awc
The second completely unused container with the near-distance sounds for the cut River Monster.

Filename

Audio

IDLE_01

IDLE_02

IDLE_03

IDLE_04

IDLE_05

IDLE_06

IDLE_07

IDLE_08

IDLE_09

IDLE_10

IDLE_11

IDLE_12

IDLE_13

IDLE_14

IDLE_15

ROAR_01

ROAR_02

ROAR_03

CUTSCENE_MASTERED_ONLY.rpf#

The file containing the audio for the cutscenes.

IND1_MCS_1_MASTERED_ONLY.awc
Completely unused container with the audio for the aforementioned unused mid-mission cutscene of "The Gilded Cage".

Filenames

Audio

Transcript

0x03E155E7

0x07671153

0x12359580

Dutch: Thank you, good sir! Well, well, well, well, well... ain't we just the finest yankee carpet baggers ever set foot in this sophisticated metropolis?

Arthur: If you say so.

Dutch: Come on. Let's go find out what Saint Denis thinks of itself.

JBO6_EXT_MASTERED_ONLY.awc
Completely unused container with the audio for the unused cutscene where Charles gets Arthur out of the Annesburg jail.

Filenames

Audio

Transcript

0x014EB51D

0x16D72EE3

0x08687E5E

Charles: You let my friend go... now! In! Hey.

Arthur: Thank you, Mr. Smith.

Charles: My pleasure. Get yourself out of here.

RCDIN_RSC2_MASTERED_ONLY.awc
The audio container for the cutscene of "A Test of Faith - II".

Due to the ability to access New Austin as Arthur being for some reason restricted late in development, the second parts of the side quests "A Test of Faith" and "A Fisher of Fish", both of which have unlocking conditions involving New Austin, can only be done as John in the Epilogue chapters, leaving the Arthur versions of the cutscenes' audio unused.

Using certain glitches on the unpatched console versions (1.00) or using mods on the PC release, the player can collect all the dinosaur bones in New Austin as Arthur without getting one-hit killed by the invisible snipers. Mailing the bones will unlock the ability to visit Deborah and gain the Jawbone Knife with Arthur too. Also, this has the same dialogue as it does for John.

Filenames

Audio

0x036F4566

0x1BAC6686

0x16773A0C

RCFSH_RSC2_MASTERED_ONLY.awc
The container for the intro cutscene of "A Fisher of Fish - II", which contains the Arthur version of the cutscene's audio.

Unlike "A Test of Faith - II", without modding this mission cannot be unlocked with Arthur at all; even mailing all of the Legendary Fish as Arthur won't do anything.

This has the same dialogue as it does for John. Also, note that while there is audio for the opening and ending cutscenes, there is no Arthur variation in the files for the mid-mission cutscene that is shown when arriving with Jeremy Gill to the fishing location (RCFSH_RSC3).

Filenames

Audio

0x1B9B162D

0x19E52FA7

0x0257BAEF

RCFSH_EXT_MASTERED_ONLY.awc
The container for the ending cutscene of "A Fisher of Fish - II", which contains the Arthur version of the cutscene's audio.

Again, the dialogue is the same as it is for John.

Filenames

Audio

0x039AB41B

0x06B0B1E3

0x198B6E30

PEDS_08.rpf#

The ninth file containing the dialogue for the pedestrian characters.

0829_S_M_Y_NEWSPAPERBOY_01_WHITE_01.awc
The container with the dialogue for the first newspaper vendor.

In the game, the newspaper vendors are programmed to be completely unattackable by the player, which includes tying them up with the lasso. However, they do have lines asking to be untied, which are normally unheard unless the player modifies the game to be able to attack them.

Filename

Audio

Transcript

PLEAD_HOGTIED_01

You stop this foolery and untie me.

PLEAD_HOGTIED_02

Come on, just untie me now.

0830_S_M_Y_NEWSPAPERBOY_01_WHITE_02.awc
The container with the dialogue for the second newspaper vendor.

The normally-unhearable quotes for this boy asking to be untied by the player's lasso.

Filename

Audio

Transcript

PLEAD_HOGTIED_01

Please, untie me.

PLEAD_HOGTIED_02

Get the ropes off of me, I didn't do anything wrong.

0831_S_M_Y_NEWSPAPERBOY_01_WHITE_03.awc
The container with the dialogue for the third newspaper vendor.

The quotes for this vendor pleading to be untied from the lasso, also normally non-heard.

Filename

Audio

Transcript

PLEAD_HOGTIED_01

Ugh, the ropes are hurting, please.

PLEAD_HOGTIED_02

My papers, please let me go.

PEDS_09.rpf#

The tenth file containing the dialogue for the pedestrian characters.

0941_A_M_M_FOREMAN_WHITE_AVOID_01.awc
Completely unused audio container with the dialogue for the first unused foreman pedestrian character.

Filename

Audio

Transcript

BLOCKED_GENERIC_01

Get a move on, will ya'?

BUMP_01

Oh, excuse me there.

BUMP_02

Pardon.

CHALLENGE_THREATEN_01

I swear, I'll fight you!

CHALLENGE_THREATEN_02

You done push me too far!

CHALLENGE_THREATEN_ARMED_01

Come on, I don't wanna do this!

CHALLENGE_THREATEN_ARMED_02

We don't have to do this!

CHAT_FLATTER_01

Ma'am, you certainly are a vision.

CHAT_PERV_01

Oh, hey, lady. It's your lucky day.

CHAT_RESPONSE_A_01

Long as I've been on this job, never got an honest day of work out of one of them goddamn micks.

CHAT_RESPONSE_B_01

You know, them scav herders keep trying to steal jobs from honest white folk.

CHAT_RESPONSE_C_01

Lawmen rounded up a bunch of illegals, walked them out of town, and strung them up. Good riddance.

CHAT_RESPONSE_D_01

May not be the popular thing to say, but you can't trust an Italian. That there is the goddess of truth.

CHAT_RESPONSE_E_01

I heard if you stay near one of them damn telephone lines long enough your brain will drip out your ear.

COMMENT_IDLING_01

You know what they say about idle hands.

COMMENT_IDLING_02

Wish I had time for a brick like you.

COMMENT_WORKING_HARD_01

Hitting hard there.

COMMENT_WORKING_HARD_02

Nice to see a hard worker around here.

COOL_IT_01

Woah there, ya'll just simmer now!

CUT_THAT_OUT_01

Come on now, I ask you to stop!

DEFUSE_RESPONSE_01

Boy, you're playing with fire!

DEFUSE_RESPONSE_02

Strange sort of game to play.

DISMISSIVE_REACT_01

Well, enough of that.

DISPUTE_INTERVENE_DANGEROUS_01

Come on, you better stop that.

DISPUTE_INTERVENE_HARASSMENT_01

Hey now, you ain't gotta act like that!

DONT_BE_STUPID_01

Don't do something you'll regret now!

DONT_BE_STUPID_02

You don't wanna go down this road, trust me!

DONT_WANT_TROUBLE_01

This is the last thing I need.

DRINK_ORDER_01

Give me the usual.

EQUIP_MASK_REACT_01

Hey, look, I didn't see nothing okay?

EVENT_COMMENT_RESPONSE_01

Yeah.

FIGHT_01

You've gone too far!

FIGHT_02

Alright, this is it!

FIGHT_RESPONSE_01

This is all I need!

FIGHT_RESPONSE_02

I ain't taking this!

FLATTER_RESPONSE_01

Well, look at me blushing...

FOREMAN_BACK_TO_WORK_01

Hey there! Get your asses back to work, you hear?

FOREMAN_BACK_TO_WORK_02

You want dough pay? Get back to work!

FOREMAN_ENCOURAGE_WORKERS_01

Go on, hit it hard.

FOREMAN_ENCOURAGE_WORKERS_02

Let's go, let's go!

FOREMAN_ENCOURAGE_WORKERS_03

Move it, you lazy bums!

FOREMAN_ENCOURAGE_WORKERS_04

Get at it, all of you.

FOREMAN_ENCOURAGE_WORKERS_05

Come on, ladies. Work!

FOREMAN_ENCOURAGE_WORKERS_RAIN_01

Ain't no rain gonna stop us.

FOREMAN_OVER_THERE_01

Set it over there.

FOREMAN_TAKE_CARE_01

Best take care with that.

FOREMAN_TAKE_CARE_02

Careful mind you!

GENERIC_ANGRY_REACTION_01

You nuts?!

GENERIC_ANGRY_REACTION_02

Hey, what the hell?

GENERIC_ANGRY_SHOUT_01

I won't forget you!

GENERIC_BUY_01

One of them, please.

GENERIC_CHEER_01

Hell yeah!

GENERIC_CHEER_ON_01

Yeah, you got it!

GENERIC_CURSE_HIGH_01

Damn it!

GENERIC_CURSE_HIGH_02

Shit!

GENERIC_CURSE_MED_01

Damn it, come on.

GENERIC_CURSE_MED_02

Hell, hell.

GENERIC_FRIGHTENED_HIGH_01

No, no! God!

GENERIC_FRIGHTENED_HIGH_02

Oh, lord! No!

GENERIC_FRIGHTENED_MED_01

Jesus criminy...

GENERIC_FRIGHTENED_MED_02

Good golly...

GENERIC_GOODBYE_01

Bye now.

GENERIC_INSULT_HIGH_NEUTRAL_01

You blasted fool.

GENERIC_INSULT_MED_NEUTRAL_01

You're dumb as rocks.

GENERIC_MOCK_01

Glad I ain't in your position.

GENERIC_NO_01

Nope.

GENERIC_SHOCKED_DISBELIEF_01

My God...

GENERIC_SHOCKED_DISBELIEF_02

Christ sakes...

GENERIC_SHOCKED_HIGH_01

What the hell?!

GENERIC_SHOCKED_HIGH_02

Wow, what?!

GENERIC_SHOCKED_MED_01

Oh, shit.

GENERIC_SHOCKED_MED_02

Lord...

GENERIC_SYMPATHIZE_01

Damn, that's a sort of bad luck!

GENERIC_THANKS_01

Thank you.

GENERIC_THANKS_RESPONSE_01

You sure are welcome.

GENERIC_YES_01

Sure, alright.

GET_AWAY_FROM_ME_01

Stay back, I mean it!

GET_AWAY_FROM_ME_02

Get away from me!

GET_AWAY_FROM_ME_03

Don't you follow me!

GET_OUT_01

Hey, you don't belong here.

GET_THE_LAW_01

Alright then, let's see what the law has to say.

GET_THE_LAW_02

I'm getting the law on this.

GLAD_TO_HEAR_THAT_01

Nice to hear.

GOING_BADLY_01

I'm in a bad way.

GOING_WELL_01

Nothing wrong with me.

GOODBYE_START_01

Well, gotta get going.

GREET_GENERAL_FAMILIAR_01

Bye now.

GREET_GENERAL_STRANGER_01

Hello.

GREET_PLAYER_MASK_01

What you wearing a mask for anyway?

GUN_01

Wow, hold up, put that gun down!

GUN_02

Please, no need to pull a gun!

GUN_AGGRO_TRANSITION_01

I don't want to, but I will shoot you!

GUN_AGGRO_TRANSITION_02

Walk away before this goes south!

GUN_RUN_01

No, don't shoot!

GUN_RUN_02

God, no, let me live!

HAND_OVER_MONEY_01

Okay, fine, it's yours.

HAND_OVER_MONEY_02

This is all I got, okay?

HELPED_RECENTLY_01

Thanks again for your help, I ain't forgotten.

HIT_WOMAN_01

HOWS_IT_GOING_01

How you been?

IGNORING_YOU_01

I'm done, I've wasted enough time on your nonsense.

IGNORING_YOU_02

You'll have to find someone else to pester, I'm done with you.

IM_OUTTA_HERE_01

Look, I'll just leave. Okay?

IM_OUTTA_HERE_02

Let me walk away, will you?!

INSULT_RESPONSE_01

Well, that's just your opinion. Ain't it?

INSULT_RESPONSE_02

I don't rightly know how to respond to that.

INTIMIDATED_AGAIN_GEN_01

Please, I had enough!

INTIMIDATED_AGAIN_ROB_01

You already got everything!

INTIMIDATED_GEN_01

What do you want?!

INTIMIDATED_ROB_01

Look, I ain't got nothing for you.

INTIMIDATED_WITNESS_01

Okay, I ain't telling nobody.

LAW_HAIL_01

I need the law here!

LAW_HAIL_02

Hey, where's the law?!

LAW_TATTLE_NEUTRAL_01

Quick, you gotta put a stop to this!

LAW_TATTLE_RUNNING_01

Back there, lawman! Go on!

LEAVE_ME_01

Leave me alone, please!

LEAVE_ME_02

Just let me be!

LEAVE_ME_03

Why won't you leave me alone?!

LEAVE_NOW_01

Now come on, get out of here now!

MELEE_01

Hey now, ca-can't we just talk this through?

MELEE_02

Oh! Just calm down now, will you?

MELEE_AGGRO_TRANSITION_01

Come on, you really wanna start a fight?

MELEE_AGGRO_TRANSITION_02

I'm warning you, you best walk away!

NERVOUS_COMMUNICATE_MALE_01

Watch out, that man is sturring up trouble.

NERVOUS_COMMUNICATE_NEUTRAL_01

Be safe around that loony back there.

NO_IDEA_01

Sorry, ain't got a clue.

OPENS_FIRE_01

I warned you!

OPENS_FIRE_02

You earned this!

PANIC_COMMUNICATE_01

Run! Run!

PANIC_COMMUNICATE_02

Get the hell out, quick!

PANIC_HELP_01

Please, someone help me!

PANIC_HELP_02

Oh, God. I need help!

PERV_RESPONSE_01

Damn... a mouth on you, girl.

PLAYER_ACTING_WEIRD_01

You wrong in the head or something?

PLAYER_AIMING_NOBODY_01

Come on. Put that thing down, will you?

PLAYER_FOLLOWING_01

Oh, hey now. Will you quit following me, please?

PLAYER_LASSO_SWINGING_01

Wow! Set that rope down, will you?

PLAYER_LOITERING_01

Excuse me, could you give me some room?

PLAYER_LOITERING_02

Listen, do you mind moving further away?

PLAYER_LOOKING_WEIRD_01

PLAYER_STARING_01

Why you staring at me?

PLAYER_WEAPON_EQUIPPED_01

Oh, hey now. You could cause some real trouble with that thing.

PLEAD_01

No! No! No!

PLEAD_02

Why?! Why?!

PLEAD_HOGTIED_01

Please, let me loose!

PLEAD_HOGTIED_02

Why'd you tie me up?

PLEAD_HOGTIED_03

Won't you cut me free?

POST_THEFT_01

Get back here!

PROVOKE_BAD_MEMORY_01

Oh... hell, not you again.

RELIEVED_REACT_01

Hoo! Got my hackles up.

RESPONSE_A_01

Well... that's just how these things go.

RESPONSE_B_01

Damn... this place just keeps getting worse.

RESPONSE_C_01

Sure ain't the first time.

RESPONSE_D_01

That's what they say.

RESPONSE_E_01

Damn... you don't say.

RESPONSE_GENERIC_01

Alrighty.

RESPONSE_GENERIC_02

That so?

RESPONSE_IDLING_01

You just go on worrying about yourself.

RESPONSE_WORKING_HARD_01

Somebody's gotta set an example.

SCARED_COMMUNICATE_01

You gotta get out!

SCARED_COMMUNICATE_02

Go, move it!

SCARED_HELP_01

Help me!

SCARED_HELP_02

Please, someone help!

SHAME_ON_YOU_01

Hey now, that ain't right!

SHERIFF_HAIL_01

Hey sheriff!

SICK_BASTARD_01

Oh, God! You monster!

SORRY_TO_HEAR_THAT_01

Sure am sorry to hear that.

STEAL_BACK_01

Gimme that!

STOP_THAT_01

Hey, would you give that a rest?

STORM_OFF_01

Infernal asshole!

STORM_OFF_02

Always messing with me!

TAUNT_GEN_NEUTRAL_01

You ready for the grave!?

TAUNT_GEN_NEUTRAL_02

You made your last mistake!

TROUBLE_RECENTLY_01

Hell... we ain't want no more trouble from you, you hear?

VICTIMIZED_REACT_01

Shit luck.

WAS_THIS_YOU_01

Goddamn, did you do this?

WHATS_GOING_ON_01

What the Sam Hill is this?

WHATS_THE_LATEST_01

So, what's new?

WHATS_YOUR_PROBLEM_01

Hey now, what's your problem?!

WHATS_YOUR_PROBLEM_02

You got some issue?

WHATS_YOUR_PROBLEM_03

What do you think you're doing?!

WON_DISPUTE_01

Alright, I guess I can forget it this time...

WON_DISPUTE_ESCALATED_01

Good, I ain't looking to tussle with anyone.

WON_DISPUTE_ESCALATED_ARMED_01

Okay! Glad we can both walk away still breathing.

WON_FIGHT_01

It didn't have to end this way.

WON_FIGHT_02

You can only push a man so far.

WRONGED_RECENTLY_01

I hope you ain't looking to bother me no more.

0942_A_M_M_FOREMAN_WHITE_AVOID_02.awc
Completely unused audio container with the dialogue for the second unused foreman pedestrian character.

Filename

Audio

Transcript

BLOCKED_GENERIC_01

Move your ass!

BUMP_01

Easy there.

BUMP_02

Wow. Watch your step, alright?

CHALLENGE_THREATEN_01

I'm not gonna take no more of this.

CHALLENGE_THREATEN_02

I'll do what I have to, understand?

CHALLENGE_THREATEN_ARMED_01

I don't wanna shoot you but I will.

CHALLENGE_THREATEN_ARMED_02

Don't make me shoot you!

CHAT_FLATTER_01

Miss, you sure are pretty.

CHAT_PERV_01

The old me would have had his hand up your skirt by now.

CHAT_RESPONSE_A_01

CHAT_RESPONSE_B_01

I caught not one, but two of my guys sleeping on the job this week.

CHAT_RESPONSE_C_01

Damn boss is breathing down my neck, trying to get blood from a stone.

CHAT_RESPONSE_D_01

CHAT_RESPONSE_E_01

One of my old running buddies came to town last week, tried to convince me to hit the road with him.

COMMENT_IDLING_01

Planning on getting back to work?

COMMENT_IDLING_02

Must be nice just taking your leisure, huh?

COMMENT_WORKING_HARD_01

That's what I like to see, get after it!

COMMENT_WORKING_HARD_02

Fine work there, mighty fine!

COOL_IT_01

Calm the hell down!

CUT_THAT_OUT_01

I said stop that right now!

DEFUSE_RESPONSE_01

That right? Funny.

DEFUSE_RESPONSE_02

Well, I suppose all is well, ain't it?

DISMISSIVE_REACT_01

Well, that's just fine then.

DISPUTE_INTERVENE_DANGEROUS_01

Wow! Easy, leave him alone!

DISPUTE_INTERVENE_HARASSMENT_01

There ain't no need for that!

DONT_BE_STUPID_01

Be smart here, put the gun down.

DONT_BE_STUPID_02

Don't do nothing dumb. Come on, put the gun away.

DONT_WANT_TROUBLE_01

I'm not looking for any problems here.

DRINK_ORDER_01

Line one up for me.

EQUIP_MASK_REACT_01

Wow... don't put that on.

EVENT_COMMENT_RESPONSE_01

Yeah.

FIGHT_01

Come on!

FIGHT_02

I had enough!

FIGHT_RESPONSE_01

Damn you!

FIGHT_RESPONSE_02

I ain't taking no more!

FLATTER_RESPONSE_01

That's mighty kind of you to say.

FOREMAN_BACK_TO_WORK_01

Alright, alright. Back to work, you slobs.

FOREMAN_BACK_TO_WORK_02

Come on, boys. Get back to it.

FOREMAN_ENCOURAGE_WORKERS_01

Come on, fellers!

FOREMAN_ENCOURAGE_WORKERS_02

Put your back in it!

FOREMAN_ENCOURAGE_WORKERS_03

We got a quota to meet!

FOREMAN_ENCOURAGE_WORKERS_04

Let's go, boys!

FOREMAN_ENCOURAGE_WORKERS_05

Payday's coming, boys. Let's get after it!

FOREMAN_ENCOURAGE_WORKERS_RAIN_01

It's just rain, keep at it!

FOREMAN_OVER_THERE_01

You can put that over there.

FOREMAN_TAKE_CARE_01

Easy, let's be careful there.

FOREMAN_TAKE_CARE_02

Come on, boys. No accidents, alright?

GENERIC_ANGRY_REACTION_01

What are you doing?!

GENERIC_ANGRY_REACTION_02

Hey, what the hell?!

GENERIC_ANGRY_SHOUT_01

I'll get you for this!

GENERIC_BUY_01

One of those.

GENERIC_CHEER_01

Woohoo!

GENERIC_CHEER_ON_01

Come on!

GENERIC_CURSE_HIGH_01

Shit!

GENERIC_CURSE_HIGH_02

Christ alive!

GENERIC_CURSE_MED_01

Oh, come on.

GENERIC_CURSE_MED_02

Goddamnit.

GENERIC_FRIGHTENED_HIGH_01

Oh, my God!

GENERIC_FRIGHTENED_HIGH_02

Ahh, God, no!

GENERIC_FRIGHTENED_MED_01

Oh, shit.

GENERIC_FRIGHTENED_MED_02

Hell...

GENERIC_GOODBYE_01

So long.

GENERIC_INSULT_HIGH_NEUTRAL_01

Burn in hell!

GENERIC_INSULT_MED_NEUTRAL_01

Damn moron.

GENERIC_MOCK_01

Ha, look at that fool.

GENERIC_NO_01

No.

GENERIC_SHOCKED_DISBELIEF_01

GENERIC_SHOCKED_DISBELIEF_02

Oh, my God...

GENERIC_SHOCKED_HIGH_01

My God!

GENERIC_SHOCKED_HIGH_02

Christ alive!

GENERIC_SHOCKED_MED_01

Damn.

GENERIC_SHOCKED_MED_02

Shit.

GENERIC_SYMPATHIZE_01

Hey, you alright?

GENERIC_THANKS_01

Thanks.

GENERIC_THANKS_RESPONSE_01

You're mighty welcome.

GENERIC_YES_01

Okay, why not?

GET_AWAY_FROM_ME_01

Get away from me!

GET_AWAY_FROM_ME_02

Ahh, stay away!

GET_AWAY_FROM_ME_03

Get back, get back!

GET_OUT_01

Hey, get out of here.

GET_THE_LAW_01

I'm calling the law.

GET_THE_LAW_02

Let's see what the law has to say.

GLAD_TO_HEAR_THAT_01

That's mighty fine.

GOING_BADLY_01

Been better.

GOING_WELL_01

Doing pretty good.

GOODBYE_START_01

Anyway, I should get going.

GREET_GENERAL_FAMILIAR_01

Howdy.

GREET_GENERAL_STRANGER_01

Hello.

GREET_PLAYER_MASK_01

Whoever you are, you can't be up to no good.

GUN_01

Hey! Let's put the gun down, okay?

GUN_02

Wow, wow, wow. You don't need that gun with me.

GUN_AGGRO_TRANSITION_01

Back off before you kill someone!

GUN_AGGRO_TRANSITION_02

Look. We can both walk away alive, right?!

GUN_RUN_01

No, don't shoot!

GUN_RUN_02

Don't shoot me!

HAND_OVER_MONEY_01

Fine, take it!

HAND_OVER_MONEY_02

Here, it's all I got.

HELPED_RECENTLY_01

I ain't forgotten what you done for me, thanks again.

HIT_WOMAN_01

Take your hands off of her.

HOWS_IT_GOING_01

How's things?

IM_OUTTA_HERE_01

I'm walking away, alright?

IM_OUTTA_HERE_02

I'm just gonna walk away now, alright?!

INSULT_RESPONSE_01

Hey, that was uncalled for.

INSULT_RESPONSE_02

I ain't gonna rise to the bait.

INTIMIDATED_AGAIN_GEN_01

That's enough, I ain't done nothing!

INTIMIDATED_AGAIN_ROB_01

Come on, I gave you all I had!

INTIMIDATED_GEN_01

Please, leave me alone!

INTIMIDATED_ROB_01

Please, I ain't got no valuables!

INTIMIDATED_WITNESS_01

Look, I ain't gonna say nothing. I wasn't even here, right?

LAW_HAIL_01

Need a lawman here!

LAW_HAIL_02

Where's a damn lawman?!

LAW_TATTLE_NEUTRAL_01

You gotta do something.

LAW_TATTLE_RUNNING_01

Get back there and earn your pay, lawman!

LEAVE_ME_01

Leave me be!

LEAVE_ME_02

Just leave me alone!

LEAVE_ME_03

Why don't you just leave me alone?!

LEAVE_NOW_01

Look, you gotta leave now.

MELEE_01

Hey, calm down.

MELEE_02

Wow, ain't no need for a fight.

MELEE_AGGRO_TRANSITION_01

Look here. Just walk away, alright?

MELEE_AGGRO_TRANSITION_02

I don't do physical violence no more, alright?

NERVOUS_COMMUNICATE_MALE_01

Watch out for the crazy man.

NERVOUS_COMMUNICATE_NEUTRAL_01

Look out for the crazy back there.

NO_IDEA_01

Don't know, sorry.

OPENS_FIRE_01

Go to hell!

OPENS_FIRE_02

Eat lead!

PANIC_COMMUNICATE_01

Run!

PANIC_COMMUNICATE_02

Get the hell away from here!

PANIC_HELP_01

Help, anybody!

PANIC_HELP_02

Someone, please help!

PERV_RESPONSE_01

Woo! I wish I weren't married, but she don't gotta know.

PLAYER_ACTING_WEIRD_01

What are you doing?

PLAYER_AIMING_NOBODY_01

Put that away.

PLAYER_FOLLOWING_01

Hey, don't be following me.

PLAYER_LASSO_SWINGING_01

Watch where you're swinging that rope.

PLAYER_LOITERING_01

Can a man get some space?

PLAYER_LOITERING_02

Do you have to be so close?

PLAYER_LOOKING_WEIRD_01

Looks like you must not be from around here.

PLAYER_STARING_01

What are you staring at me for?

PLAYER_WEAPON_EQUIPPED_01

What you're carrying that thing around here for?

PLEAD_01

Please, no!

PLEAD_02

No... don't!

PLEAD_HOGTIED_01

Cut me loose!

PLEAD_HOGTIED_02

Set me free!

PLEAD_HOGTIED_03

Get these ropes off of me!

POST_THEFT_01

Hey, bring that back!

PROVOKE_BAD_MEMORY_01

Not you again.

RELIEVED_REACT_01

Phew.

RESPONSE_A_01

That's how it is.

RESPONSE_B_01

I can't believe this place sometimes.

RESPONSE_C_01

Yeah, that don't surprise me none.

RESPONSE_D_01

Yeah, I heard that.

RESPONSE_E_01

Well, damn my eyes.

RESPONSE_GENERIC_01

Yeah.

RESPONSE_GENERIC_02

Huh.

RESPONSE_IDLING_01

It's called "supervision", alright?

RESPONSE_WORKING_HARD_01

"Lead by example" my pa used to say.

SCARED_COMMUNICATE_01

You should get going!

SCARED_COMMUNICATE_02

I'd run if I was you!

SCARED_HELP_01

Help, please!

SCARED_HELP_02

Someone help!

SHAME_ON_YOU_01

You oughta be ashamed.

SHERIFF_HAIL_01

Hey, sheriff! Sheriff!

SICK_BASTARD_01

Why'd you do that?!

SORRY_TO_HEAR_THAT_01

Oh... I'm sorry to hear that.

STEAL_BACK_01

No, you don't!

STOP_THAT_01

Hey, stop that!

STORM_OFF_01

Damn fool!

STORM_OFF_02

I don't believe this moron!

TAUNT_GEN_NEUTRAL_01

You could have avoided all of this!

TAUNT_GEN_NEUTRAL_02

You know you ain't gonna live out the day, right?!

TROUBLE_RECENTLY_01

Don't you cause no more trouble around here, you hear?

VICTIMIZED_REACT_01

Well, ain't that just the way.

WAS_THIS_YOU_01

Y-you done this?

WHATS_GOING_ON_01

What on God's green earth is going on here?

WHATS_THE_LATEST_01

What's been going on?

WHATS_YOUR_PROBLEM_01

What is your problem?

WHATS_YOUR_PROBLEM_02

You got a problem with me?

WHATS_YOUR_PROBLEM_03

You're trying to cause trouble with me?

WON_DISPUTE_01

Let's just leave it.

WON_DISPUTE_ESCALATED_01

We're done here?

WON_DISPUTE_ESCALATED_ARMED_01

Glad we can put this behind us.

WON_FIGHT_01

Shame it had to come to this.

WON_FIGHT_02

Well, you brought it on yourself!

WRONGED_RECENTLY_01

Don't start no mess with me again!

0943_A_M_M_FOREMAN_WHITE_AVOID_03.awc
Completely unused audio container with the dialogue for the third unused foreman pedestrian character.

Filename

Audio

Transcript

BLOCKED_GENERIC_01

Come on, move already.

BUMP_01

Oh, was I in your way?

BUMP_02

Excuse you!

CHALLENGE_THREATEN_01

If I have to fight you then I will.

CHALLENGE_THREATEN_02

I'll make you pay.

CHALLENGE_THREATEN_ARMED_01

You really wanna test me out?

CHALLENGE_THREATEN_ARMED_02

Don't think I won't pull this trigger.

CHAT_FLATTER_01

You sure are a beautiful woman.

CHAT_PERV_01

I'd buy you anything you want for just one night together.

CHAT_RESPONSE_A_01

All my workers want the money but don't seem to want to work for it.

CHAT_RESPONSE_B_01

Can't seem to find a good wife nowhere, all of them are already taken or... working girls.

CHAT_RESPONSE_C_01

One of my men jumped ship, gone to seek his fortune in the east.

CHAT_RESPONSE_D_01

Did you hear? Another train fell off the track not even last week.

CHAT_RESPONSE_E_01

One of the workers shit himself on the job yesterday... just kept on going like it never happened.

COMMENT_IDLING_01

You ain't got a job or nothing?

COMMENT_IDLING_02

Taking it easy today, huh?

COMMENT_WORKING_HARD_01

Could do with more hard workers like you.

COMMENT_WORKING_HARD_02

You're working harder than all the others put together.

COOL_IT_01

Alright, alright, let's just all calm down.

CUT_THAT_OUT_01

Hey, stop! What the hell?!

DEFUSE_RESPONSE_01

You got a strange way of entertaining yourself.

DEFUSE_RESPONSE_02

Keep winding people up like that, you're gonna get a whopping.

DISMISSIVE_REACT_01

Now where was I?

DISPUTE_INTERVENE_DANGEROUS_01

DISPUTE_INTERVENE_HARASSMENT_01

That's no way to treat someone.

DONT_BE_STUPID_01

Come on, come on... I ain't worth it.

DONT_BE_STUPID_02

You don't need to do this.

DONT_WANT_TROUBLE_01

I am staying out of this.

DRINK_ORDER_01

Whatever, just fill it to the top.

EQUIP_MASK_REACT_01

Hey... what are you planning that needs a disguise?

EVENT_COMMENT_RESPONSE_01

Yuuup.

FIGHT_01

Come on then, let's go!

FIGHT_02

Let's do this!

FIGHT_RESPONSE_01

You wanna fight? Fine by me.

FIGHT_RESPONSE_02

You're gonna regret starting with me.

FLATTER_RESPONSE_01

Be careful now, I might have to make you mine.

FOREMAN_BACK_TO_WORK_01

Come on, things to do.

FOREMAN_BACK_TO_WORK_02

Plenty more folks want this job if you don't.

FOREMAN_ENCOURAGE_WORKERS_01

Hard work didn't hurt no one.

FOREMAN_ENCOURAGE_WORKERS_02

Come on, fellers. Put your backs into it.

FOREMAN_ENCOURAGE_WORKERS_03

You wanna earn your money or not?

FOREMAN_ENCOURAGE_WORKERS_04

I've seen school children working harder than this.

FOREMAN_ENCOURAGE_WORKERS_05

The harder you work, the sooner it'll be over.

FOREMAN_ENCOURAGE_WORKERS_RAIN_01

At least the rain will keep you cool.

FOREMAN_OVER_THERE_01

Just drop it over there.

FOREMAN_TAKE_CARE_01

Gentle with that now.

FOREMAN_TAKE_CARE_02

Hey... careful with that.

GENERIC_ANGRY_REACTION_01

Hey, what the hell?!

GENERIC_ANGRY_REACTION_02

What are you playing at?

GENERIC_ANGRY_SHOUT_01

I'll get you for that!

GENERIC_BUY_01

That, please.

GENERIC_CHEER_01

Yeah!

GENERIC_CHEER_ON_01

You got this!

GENERIC_CURSE_HIGH_01

Shit!

GENERIC_CURSE_HIGH_02

Why, God?!

GENERIC_CURSE_MED_01

Dammit.

GENERIC_CURSE_MED_02

Oh, lord...

GENERIC_FRIGHTENED_HIGH_01

Lord, have mercy!

GENERIC_FRIGHTENED_HIGH_02

No, please!

GENERIC_FRIGHTENED_MED_01

Oh, God.

GENERIC_FRIGHTENED_MED_02

This isn't good.

GENERIC_GOODBYE_01

So long.

GENERIC_INSULT_HIGH_NEUTRAL_01

You goddamn idiot!

GENERIC_INSULT_MED_NEUTRAL_01

You're even more stupid than you look.

GENERIC_MOCK_01

You're looking pretty foolish now, eh?

GENERIC_NO_01

Thanks, but, uh... no.

GENERIC_SHOCKED_DISBELIEF_01

Never in my life...

GENERIC_SHOCKED_DISBELIEF_02

Well now...

GENERIC_SHOCKED_HIGH_01

Holy shit!

GENERIC_SHOCKED_HIGH_02

What in God's name?

GENERIC_SHOCKED_MED_01

My lord...

GENERIC_SHOCKED_MED_02

What the heck?

GENERIC_SYMPATHIZE_01

Can't win them all.

GENERIC_THANKS_01

Thanks.

GENERIC_THANKS_RESPONSE_01

My pleasure.

GENERIC_YES_01

Sure thing.

GET_AWAY_FROM_ME_01

You stay back!

GET_AWAY_FROM_ME_02

Get away from me!

GET_AWAY_FROM_ME_03

Get the hell away!

GET_OUT_01

Hey... get out of here!

GET_THE_LAW_01

I'm off to find the law.

GET_THE_LAW_02

The law will be interested in this.

GLAD_TO_HEAR_THAT_01

GOING_BADLY_01

Well... I ain't dead yet.

GOING_WELL_01

Oh, just fine, thank you.

GOODBYE_START_01

Well... must be moving on.

GREET_GENERAL_FAMILIAR_01

Hi.

GREET_GENERAL_STRANGER_01

Hello there.

GREET_PLAYER_MASK_01

Where you going with that mask on?

GUN_01

Wow, wow, wow... okay, just put that down.

GUN_02

Hey, hey... there's no need to shart shooting or nothing.

GUN_AGGRO_TRANSITION_01

I got a weapon too, you know?

GUN_AGGRO_TRANSITION_02

Think carefully now, I can be pretty quick on a draw.

GUN_RUN_01

Please, don't shoot.

GUN_RUN_02

You wouldn't shoot a man in the back.

HAND_OVER_MONEY_01

Here, just take it.

HAND_OVER_MONEY_02

Okay... just take this.

HELPED_RECENTLY_01

You're back... I hope I can return that favor for you one day.

HIT_WOMAN_01

How dare you hit a woman?!

HOWS_IT_GOING_01

How you been?

IGNORING_YOU_01

You ain't worth another thought.

IGNORING_YOU_02

I've forgotten about you already.

IM_OUTTA_HERE_01

Look, I'm just gonna go minding my own business.

IM_OUTTA_HERE_02

I'm leaving, and I promise I-I won't tell anyone anything.

INSULT_RESPONSE_01

Well... that you think you're funny, huh?

INSULT_RESPONSE_02

That's the best line you got?

INTIMIDATED_AGAIN_GEN_01

Haven't you had your fun?!

INTIMIDATED_AGAIN_ROB_01

I already gave you everything!

INTIMIDATED_GEN_01

What do you want from me?!

INTIMIDATED_ROB_01

Don't! Please, I already spent my last dollar.

INTIMIDATED_WITNESS_01

Okay, okay. I can keep a secret.

LAW_HAIL_01

I need a lawman!

LAW_HAIL_02

I gotta find the law!

LAW_TATTLE_NEUTRAL_01

You gotta do something about this.

LAW_TATTLE_RUNNING_01

Do your job, back that way!

LEAVE_ME_01

Please, leave me alone.

LEAVE_ME_02

You just leave me be.

LEAVE_ME_03

I don't have to take this.

LEAVE_NOW_01

You need to leave right now.

MELEE_01

Hey, hey, hey... come on, violence ain't the answer here.

MELEE_02

Wow now... let's just be civil here.

MELEE_AGGRO_TRANSITION_01

You hit me, I'm hitting you back.

MELEE_AGGRO_TRANSITION_02

I ain't afraid to fight you.

NERVOUS_COMMUNICATE_MALE_01

That man ain't here to make friends.

NERVOUS_COMMUNICATE_NEUTRAL_01

That one over there's got a real stinking sense of morality.

NO_IDEA_01

Sorry, wish I knew.

OPENS_FIRE_01

Die!

OPENS_FIRE_02

I'll kill you!

PANIC_COMMUNICATE_01

Run! Save yourselves!

PANIC_COMMUNICATE_02

Run for your lives!

PANIC_HELP_01

Lord... won't somebody save me?!

PANIC_HELP_02

Please, someone help!

PERV_RESPONSE_01

I love a woman who knows what she wants.

PLAYER_ACTING_WEIRD_01

There's places they keep folks who act like you.

PLAYER_AIMING_NOBODY_01

Hope that thing don't go off too easy.

PLAYER_FOLLOWING_01

Please, stop following me!

PLAYER_LASSO_SWINGING_01

I hope you're just practicing.

PLAYER_LOITERING_01

Would you... back away?

PLAYER_LOITERING_02

Can you back off a bit, please?

PLAYER_LOOKING_WEIRD_01

Where you headed looking like that?

PLAYER_STARING_01

What exactly is so interesting?

PLAYER_WEAPON_EQUIPPED_01

No need to be carrying that weapon around here.

PLEAD_01

Don't do this!

PLEAD_02

Please, stop!

PLEAD_HOGTIED_01

Untie me, now!

PLEAD_HOGTIED_02

Please, just loosen these a little!

PLEAD_HOGTIED_03

Untie me, I ain't no hog!

POST_THEFT_01

Stop that thief!

PROVOKE_BAD_MEMORY_01

I ain't forgotten what you did, you should be ashamed!

RELIEVED_REACT_01

Got me all excited there for a second.

RESPONSE_A_01

That's just how life is...

RESPONSE_B_01

This place promises a lot, delivers little.

RESPONSE_C_01

Wish that weren't the first time.

RESPONSE_D_01

You ain't wrong.

RESPONSE_E_01

Surely that ain't true.

RESPONSE_GENERIC_01

Yep.

RESPONSE_GENERIC_02

I hear that.

RESPONSE_IDLING_01

Hard work ain't got me nowhere, I'm trying something new.

RESPONSE_WORKING_HARD_01

My father didn't raise no slouch.

SCARED_COMMUNICATE_01

Run, it ain't safe around here!

SCARED_COMMUNICATE_02

You best be leaving!

SCARED_HELP_01

Help!

SCARED_HELP_02

I need help, please!

SHAME_ON_YOU_01

What the hell is wrong with you?

SHERIFF_HAIL_01

Sheriff!

SICK_BASTARD_01

No... why did you do that?!

SORRY_TO_HEAR_THAT_01

Life don't always work out the way you plan.

STEAL_BACK_01

That's mine!

STOP_THAT_01

Hey, hey! Stop that!

STORM_OFF_01

Ridiculous, how dare you?

STORM_OFF_02

One day someone's going to put you in your place.

TAUNT_GEN_NEUTRAL_01

Plenty more where that came from!

TAUNT_GEN_NEUTRAL_02

Only one of us walks away from this!

TROUBLE_RECENTLY_01

You're that feller I seen up to no good.

VICTIMIZED_REACT_01

Just another day...

WAS_THIS_YOU_01

Who on earth did this, was it you?

WHATS_GOING_ON_01

How could this happen?

WHATS_THE_LATEST_01

So, how are things around here?

WHATS_YOUR_PROBLEM_01

What do you want from me?

WHATS_YOUR_PROBLEM_02

This your version of... being friendly?

WHATS_YOUR_PROBLEM_03

What is your problem exactly?

WON_DISPUTE_01

I guess you changed your mind, fine by me.

WON_DISPUTE_ESCALATED_01

We're done here? Okay then.

WON_DISPUTE_ESCALATED_ARMED_01

I was about ready to pull the trigger... but I guess you made the right call.

WON_FIGHT_01

That's what happens.

WON_FIGHT_02

So now we know.

WRONGED_RECENTLY_01

Certainly hope you ain't looking for more trouble.

0944_A_M_M_FOREMAN_WHITE_AVOID_04.awc
Completely unused audio container with the dialogue for the fourth unused foreman pedestrian character.

Filename

Audio

Transcript

BJACK_DOUBLE_01

Double.

BJACK_DOUBLE_02

Yeah, double down.

BJACK_HIT_01

Hit.

BJACK_HIT_02

Give me one.

BJACK_SPLIT_01

Split.

BJACK_SPLIT_02

Let's split.

BJACK_STAND_01

Hmmmm... no card.

BJACK_STAND_02

No, that's it.

BLOCKED_GENERIC_01

Hey, stupid! Out of the way!

BUMP_01

Hey, watch where you're going.

BUMP_02

Pay attention.

CHALLENGE_THREATEN_01

I'm not some flea-ridden dog to be pushed around.

CHALLENGE_THREATEN_02

I'm no simple fool. I'll fight you if I have to.

CHALLENGE_THREATEN_ARMED_01

This isn't going to be the first time I've had to use this.

CHALLENGE_THREATEN_ARMED_02

Come on... you really wanna make me do this?

CHAT_FLATTER_01

Butterflies usually don't fly this close to me.

CHAT_PERV_01

Well, I hope I only need to go through one pericote to reach paradise.

CHAT_RESPONSE_A_01

Boss has decreased the workload but refuses to add more men.

CHAT_RESPONSE_B_01

You hear? Sam was roughed up and robbed after his night shift.

CHAT_RESPONSE_C_01

Just heard. We have to put in some more hours next week, but doubt there'll be more pay coming.

CHAT_RESPONSE_D_01

Looks like some guys might be transferred to another worksite in the coming months.

CHAT_RESPONSE_E_01

I heard the pay is almost double out east now.

COMMENT_IDLING_01

You get anymore idle and the birds'll start shitting on you.

COMMENT_IDLING_02

Would you like sweet tea while you do nothing?

COMMENT_WORKING_HARD_01

Working hard I see.

COMMENT_WORKING_HARD_02

So hard at it then?

COOL_IT_01

Hey, hey, hey! Settle down.

CRAPS_TO_DEALER_LAY_01

Over on Lay.

CRAPS_TO_DEALER_LAY_02

Lay.

CRAPS_TO_DEALER_ODDS_01

Odds.

CRAPS_TO_DEALER_ODDS_02

Let's put it on Odds now.

CRAPS_TO_DEALER_PLACE_01

Put it on Place.

CRAPS_TO_DEALER_PLACE_02

Place bet.

CRAPS_TO_DEALER_PROPOSITION_01

Put it on Proposition.

CRAPS_TO_DEALER_PROPOSITION_02

There, on Proposition.

CUT_THAT_OUT_01

Understand English? I said that's enough!

DEFUSE_RESPONSE_01

Is that your idea of a sense of humor?

DEFUSE_RESPONSE_02

Really funny, asshole.

DISMISSIVE_REACT_01

I guess that's that.

DISPUTE_INTERVENE_DANGEROUS_01

You best leave him alone!

DISPUTE_INTERVENE_HARASSMENT_01

Why are you troubling people?

DONT_BE_STUPID_01

Oh, come on. Am I really worth it?

DONT_BE_STUPID_02

Now, now... you really wanna waste a bullet on me?

DONT_WANT_TROUBLE_01

DRINK_ORDER_01

The usual, and keep em' coming.

EQUIP_MASK_REACT_01

Woah. Who do you think you're gonna rob around here?

EVENT_COMMENT_RESPONSE_01

Y-yeah.

FIGHT_01

This is happening right now!

FIGHT_02

Is this what you came for?!

FIGHT_RESPONSE_01

No more Mr. Humility.

FIGHT_RESPONSE_02

Alright, I don't need your shit.

FLATTER_RESPONSE_01

Hahahaha, old flattery will get you everything and then some.

FOREMAN_BACK_TO_WORK_01

You ain't paid to stand around like saloon whores.

FOREMAN_BACK_TO_WORK_02

Back to work, or I can hire a whole new crew.

FOREMAN_ENCOURAGE_WORKERS_01

Get a move on!

FOREMAN_ENCOURAGE_WORKERS_02

Pick up the pace!

FOREMAN_ENCOURAGE_WORKERS_03

Put your backs into it.

FOREMAN_ENCOURAGE_WORKERS_04

More grunting and less whining.

FOREMAN_ENCOURAGE_WORKERS_05

Push on!

FOREMAN_ENCOURAGE_WORKERS_RAIN_01

I guess no bath tonight!

FOREMAN_OVER_THERE_01

Get it out of my sight and put it over there!

FOREMAN_TAKE_CARE_01

Careful with what you're doing!

FOREMAN_TAKE_CARE_02

Don't mess this up!

GENERIC_ANGRY_REACTION_01

You mad?!

GENERIC_ANGRY_REACTION_02

What you're problem?!

GENERIC_ANGRY_SHOUT_01

Damn you, get back here!

GENERIC_BUY_01

That one.

GENERIC_CHEER_01

Hell yeah!

GENERIC_CHEER_ON_01

You got this!

GENERIC_CURSE_HIGH_01

God damn it!

GENERIC_CURSE_HIGH_02

Shit!

GENERIC_CURSE_MED_01

Come on...

GENERIC_CURSE_MED_02

For Christ's sakes...

GENERIC_FRIGHTENED_HIGH_01

What on God's green earth...

GENERIC_FRIGHTENED_HIGH_02

This isn't happening...

GENERIC_FRIGHTENED_MED_01

Hell no...

GENERIC_FRIGHTENED_MED_02

This ain't good...

GENERIC_GOODBYE_01

Be seeing you.

GENERIC_INSULT_HIGH_NEUTRAL_01

God damn you to hell.

GENERIC_INSULT_MED_NEUTRAL_01

You stupid moron.

GENERIC_MOCK_01

You damn unlucky.

GENERIC_NO_01

Nah, I'm fine.

GENERIC_SHOCKED_DISBELIEF_01

Can't believe it.

GENERIC_SHOCKED_DISBELIEF_02

Hellfire.

GENERIC_SHOCKED_HIGH_01

What the hell?!

GENERIC_SHOCKED_HIGH_02

Jesus Christ!

GENERIC_SHOCKED_MED_01

Shit.

GENERIC_SHOCKED_MED_02

Good God...

GENERIC_SYMPATHIZE_01

Woah! Unlucky there, pal.

GENERIC_THANKS_01

Appreciate it.

GENERIC_THANKS_RESPONSE_01

Sure thing.

GENERIC_YES_01

Yup, alright then.

GET_AWAY_FROM_ME_01

Get away from me right now!

GET_AWAY_FROM_ME_02

Keep your distance!

GET_AWAY_FROM_ME_03

I said keep the hell away!

GET_OUT_01

Hey... hey, you can't be here.

GET_THE_LAW_01

Best get the law involved in this.

GET_THE_LAW_02

Taking this one to the law.

GLAD_TO_HEAR_THAT_01

Glad to know it.

GOING_BADLY_01

About as good as a one-handed dealer.

GOING_WELL_01

No complaining from me.

GOODBYE_START_01

Well, gotta go.

GREET_GENERAL_FAMILIAR_01

Hey.

GREET_GENERAL_STRANGER_01

Hello.

GREET_PLAYER_MASK_01

Whoever you are, we both don't want any trouble.

GUN_01

Wow, wow! Just wait a minute and put that down.

GUN_02

Everything's okay. Let's just be calm and put that away.

GUN_AGGRO_TRANSITION_01

You may not have noticed, but you ain't the only one with a gun.

GUN_AGGRO_TRANSITION_02

Come on... let's not get into something that you might regret.

GUN_RUN_01

Don't shoot!

GUN_RUN_02

It's not my time!

HAND_OVER_MONEY_01

Okay, okay. Here, take it!

HAND_OVER_MONEY_02

Alright, this is all I have on me.

HELPED_RECENTLY_01

I'm still indebted to you... don't think I forgot.

HIT_WOMAN_01

You best keep your hands off her!

HOWS_IT_GOING_01

Well, how's it holding up?

IGNORING_YOU_01

Not wasting any time on you... just gonna listen to the breeze.

IGNORING_YOU_02

Think I'll spend my attention elsewhere.

IM_OUTTA_HERE_01

Okay, it's not worth it. I'm just walking away.

IM_OUTTA_HERE_02

I'm gonna go, okay? Let's not do anything rash.

INSULT_RESPONSE_01

I ain't even gonna dignify that with a response.

INSULT_RESPONSE_02

What? Not even worth me opening my mouth to respond.

INTIMIDATED_AGAIN_GEN_01

What the hell do you want from me?!

INTIMIDATED_AGAIN_ROB_01

Shit! You took everything I have already.

INTIMIDATED_GEN_01

Okay, leave me alone! Just let me be.

INTIMIDATED_ROB_01

Look at me. You think I really have anything of value?

INTIMIDATED_WITNESS_01

Okay, okay. I'm not saying anything, this is your business.

LAW_HAIL_01

I need the law over here!

LAW_HAIL_02

Dammit, I need the law!

LAW_TATTLE_NEUTRAL_01

You best come quick!

LAW_TATTLE_RUNNING_01

It's a mess back there!

LEAVE_ME_01

I said to just leave me alone.

LEAVE_ME_02

I don't need to take this anymore.

LEAVE_ME_03

Just let me be!

LEAVE_NOW_01

Get out of here, now.

MELEE_01

Wow, wow. Take it easy.

MELEE_02

Hey, just calm down and let's talk.

MELEE_AGGRO_TRANSITION_01

Let's just back off so we don't have a problem.

MELEE_AGGRO_TRANSITION_02

I think I'm asking you pretty nicely to just walk away.

MELEE_BRING_IT_ON_01

Go ahead, I dare you.

MELEE_BRING_IT_ON_02

Do it already!

MELEE_THAT_ALL_YOU_GOT_01

Supposed to be a hit?

MELEE_THAT_ALL_YOU_GOT_02

Try again, asshole.

MINIGAME_BIG_LOSS_01

God damn it!

MINIGAME_BIG_LOSS_02

Isn't fair!

MINIGAME_BIG_WIN_01

Yeah! Get a load of that!

MINIGAME_BIG_WIN_02

Look who's talking now, ha!

MINIGAME_COMMENT_BOLD_MOVE_01

Well, look who's feeling confident.

MINIGAME_COMMENT_BOLD_MOVE_02

Look at you!

MINIGAME_COMMENT_CHEATER_01

What the... you come here pulling that in front of me?!

MINIGAME_COMMENT_INTERESTING_MOVE_01

Okay...

MINIGAME_COMMENT_INTERESTING_MOVE_02

I wonder...

MINIGAME_COMMENT_LEAVE_EARLY_01

Hey! Where you going?

MINIGAME_COMMENT_LOSS_01

Oh, now that's unfortunate.

MINIGAME_COMMENT_LOSS_02

Oh, I do feel bad for you now.

MINIGAME_COMMENT_RESPONSE_01

MINIGAME_COMMENT_RESPONSE_02

Don't need commentary here.

MINIGAME_COMMENT_SLOW_01

Wait, are you still playing?

MINIGAME_COMMENT_SLOW_02

Let's speed this up, yeah?!

MINIGAME_COMMENT_WEAK_MOVE_01

I'm wasting my time with this game.

MINIGAME_COMMENT_WEAK_MOVE_02

Ha. Next one better be bigger.

MINIGAME_COMMENT_WIN_01

Shit... what was that?

MINIGAME_COMMENT_WIN_02

That is unreal.

MINIGAME_GREET_01

Wanna play?

MINIGAME_GREET_02

Open seat here if you wanna join.

MINIGAME_LEAVE_BAD_GAME_01

Well, shit... I'm done.

MINIGAME_LEAVE_NEUTRAL_GAME_01

Well, that was fun. Thanks.

MINIGAME_LEAVE_NEUTRAL_GAME_02

Alright, I'm off.

MINIGAME_MONO_BAD_GAME_01

Can't give up now, give me something.

MINIGAME_MONO_BAD_GAME_02

Give it to me this time, let's go.

MINIGAME_MONO_GOOD_GAME_01

Finally looking up for me... come on!

MINIGAME_MONO_GOOD_GAME_02

This is the one! I know it.

MINIGAME_MONO_WILLING_01

Alright, alright. Let's do this!

MINIGAME_MONO_WILLING_02

I'm in, come on.

MINIGAME_NO_01

No, no.

MINIGAME_NO_02

Nah.

MINIGAME_PASS_01

Nah, next.

MINIGAME_PASS_02

Pass me.

MINIGAME_RAISE_01

Let's raise.

MINIGAME_RAISE_02

I'm gonna raise.

MINIGAME_REVEAL_GOOD_01

Ain't this a pretty one!

MINIGAME_REVEAL_GOOD_02

See this?! See this?!

MINIGAME_RISKY_MOVE_01

This should be interesting.

MINIGAME_RISKY_MOVE_02

I'll take the risk.

MINIGAME_SMALL_LOSS_01

Shit.

MINIGAME_SMALL_LOSS_02

Ah, hell.

MINIGAME_SMALL_WIN_01

Good thing.

MINIGAME_SMALL_WIN_02

Ain't so bad.

MINIGAME_YES_01

Yeah.

MINIGAME_YES_02

Why not?

NERVOUS_COMMUNICATE_MALE_01

Watch it. Some feller causing trouble back there.

NERVOUS_COMMUNICATE_NEUTRAL_01

Careful, there's a lunatic back there.

NO_IDEA_01

Can't help you with that.

OPENS_FIRE_01

Okay, this one's on you.

OPENS_FIRE_02

Okay, I warned you.

PANIC_COMMUNICATE_01

Run, and don't look back!

PANIC_COMMUNICATE_02

What are you waiting for? Run!

PANIC_HELP_01

Anybody... help!

PANIC_HELP_02

For the love of God, help me!

PERV_RESPONSE_01

Oh, you almost made me blush. So let's try harder.

PLAYER_ACTING_WEIRD_01

So it's crazy today, is it?

PLAYER_AIMING_NOBODY_01

Okay, okay. Recon it's best to put that thing down.

PLAYER_FOLLOWING_01

Hey, pal. Not looking for a second shadow.

PLAYER_LASSO_SWINGING_01

What are you, a ranch hand with that rope?

PLAYER_LOITERING_01

Is space a luxury here?

PLAYER_LOITERING_02

Back up a bit.

PLAYER_LOOKING_WEIRD_01

Hey. Is your mirror broke?

PLAYER_STARING_01

See something of interest?

PLAYER_WEAPON_EQUIPPED_01

That thing will only get you into trouble.

PLEAD_01

No, don't!

PLEAD_02

No, wait, don't!

PLEAD_HOGTIED_01

PLEAD_HOGTIED_02

Untie me or I'll make you regret being born!

PLEAD_HOGTIED_03

You have about 5 seconds to untie me.

POKER_ALL_IN_01

All in.

POKER_ALL_IN_02

I'm all in.

POKER_CALL_01

In.

POKER_CALL_02

I call.

POKER_CHECK_01

I'll check.

POKER_CHECK_02

Yeah, check.

POKER_REVEAL_BAD_01

Shit.

POKER_REVEAL_BAD_02

Ain't this one.

POST_THEFT_01

Stop! Come back here!

PROVOKE_BAD_MEMORY_01

You should have stayed away.

RELIEVED_REACT_01

Thank God...

RESPONSE_A_01

I'm used to it.

RESPONSE_B_01

Nothing around here surprises me.

RESPONSE_C_01

Not like it's the first time around these parts.

RESPONSE_D_01

RESPONSE_E_01

Doggonit.

RESPONSE_GENERIC_01

RESPONSE_GENERIC_02

Really?

RESPONSE_IDLING_01

Get lost or I'll show you how easy I can really be.

RESPONSE_WORKING_HARD_01

Someone's gotta show up these fools.

SCARED_COMMUNICATE_01

I'd get moved on if I were you!

SCARED_COMMUNICATE_02

I wouldn't want an invite to that party.

SCARED_HELP_01

Someone help me.

SCARED_HELP_02

Help!

SHAME_ON_YOU_01

Disgraceful is all I can say.

SHERIFF_HAIL_01

Where's that damn sheriff?!

SICK_BASTARD_01

What have you done?

SORRY_TO_HEAR_THAT_01

Nothing's easy, is it?

STEAL_BACK_01

STOP_THAT_01

What the hell are you doing?

STORM_OFF_01

Who the hell do you think you are?

STORM_OFF_02

Scum of the damn earth.

TAUNT_GEN_NEUTRAL_01

There's no way you're leaving here alive!

TAUNT_GEN_NEUTRAL_02

It's all over for you!

TROUBLE_RECENTLY_01

Listen, we're tired of your trouble-inducing ways.

VICTIMIZED_REACT_01

It never fails...

WAS_THIS_YOU_01

Was this your doing?

WHATS_GOING_ON_01

What the hell is this all about?

WHATS_THE_LATEST_01

So, what's been happening?

WHATS_YOUR_PROBLEM_01

What in the hell's your problem?

WHATS_YOUR_PROBLEM_02

What's the matter with you?

WHATS_YOUR_PROBLEM_03

What's wrong with you?

WON_DISPUTE_01

Fine. I'm not in the mood, we'll just leave it.

WON_DISPUTE_ESCALATED_01

You just wasted valuable drinking time.

WON_DISPUTE_ESCALATED_ARMED_01

Okay, fine... I think we both wanna feel the sting of whisky once again.

WON_FIGHT_01

Someone was gonna check out, and it weren't going to be me.

WON_FIGHT_02

Ha! I still got it in me!

WRONGED_RECENTLY_01

I don't think you wanna shake the hornet's nest again with me.

0945_A_M_M_FOREMAN_WHITE_AVOID_05.awc
Completely unused audio container with the dialogue for the fifth unused foreman pedestrian character.

Filename

Audio

Transcript

BJACK_DOUBLE_01

Double down.

BJACK_DOUBLE_02

I'll double.

BJACK_HIT_01

Hit me.

BJACK_HIT_02

BJACK_HIT_AGAIN_01

Hit again.

BJACK_HIT_AGAIN_02

And again.

BJACK_SPLIT_01

Split.

BJACK_SPLIT_02

I'll split.

BJACK_STAND_01

Stand.

BJACK_STAND_02

No cards.

BLOCKED_GENERIC_01

Hey, out of the way! I'm on a tight schedule.

BUMP_01

Excuse me.

BUMP_02

Beg you pardon.

BUMP_SICK_01

Woah... you're real sick, mister.

CHALLENGE_THREATEN_01

Hey... I got standards.

CHALLENGE_THREATEN_02

I won't be pushed around!

CHALLENGE_THREATEN_ARMED_01

You really wanna go down this road?

CHALLENGE_THREATEN_ARMED_02

I never miss, I'm warning you.

CHAT_1907_01

1907 and I'm still a foreman... time ain't on my side no more.

CHAT_BAD_MEMORY_01

That's the bastard who almost ruined everything.

CHAT_BAD_WEATHER_01

It was only a matter of time before it did storm.

CHAT_BAD_WEATHER_FOG_01

Can't see my own belt buckle in this fog.

CHAT_BAD_WEATHER_SNOW_01

Snow always makes me feel like a kid again.

CHAT_BAD_WEATHER_WIND_01

It's as windy as one of Satan's sneezes out here.

CHAT_FLATTER_01

I just knew something was making the sky brighter.

CHAT_GOOD_MEMORY_01

That feller is the man I'd like to be.

CHAT_GOOD_WEATHER_01

What a glorious day.

CHAT_PERV_01

I'm very ready to wrap my hands around something soft.

CHAT_POSSE_01

I hear there's gonna be trouble somewhere.

CHAT_RESPONSE_A_01

CHAT_RESPONSE_B_01

Between you and me, I think someone's stealing from me when I'm in the outhouse.

CHAT_RESPONSE_C_01

You know that nice lady at the train station? Said she'd meet me at the saloon last night. I waited and waited, but she never showed.

CHAT_RESPONSE_D_01

So, I don't like to tooth my own whistle, but a couple of the fellers told me I'm the best boss they ever had.

CHAT_RESPONSE_E_01

You heard these rumors of vampires in Saint Denis? I think it's 5 dead now they're saying.

CIVILIAN_TAUNT_FAR_01

You won't take us again!

CIVILIAN_TAUNT_MED_01

We're all ready for you after last time.

CIVILIAN_TAUNT_TOWN_FAR_01

Start praying!

CIVILIAN_TAUNT_TOWN_MED_01

You're going nowhere.

COME_SEE_THIS_01

You've gotta see this.

COMMENT_IDLING_01

On another break, are you?

COMMENT_IDLING_02

You finished work for the day?

COMMENT_WORKING_HARD_01

Nothing frees the soul like a little hard work.

COMMENT_WORKING_HARD_02

I do like to see a good worker.

CONVO_TAIL_OFF_01

Okay...

CONVO_TAIL_OFF_02

Well now...

COOL_IT_01

You gonna simmer down or not?

CRAPS_TO_DEALER_LAY_01

Put it on Lay.

CRAPS_TO_DEALER_LAY_02

Lay.

CRAPS_TO_DEALER_ODDS_01

Put it on Odds.

CRAPS_TO_DEALER_ODDS_02

Odds.

CRAPS_TO_DEALER_PLACE_01

Put it on Place.

CRAPS_TO_DEALER_PLACE_02

On Place.

CRAPS_TO_DEALER_PROPOSITION_01

Proposition.

CRAPS_TO_DEALER_PROPOSITION_02

Put it on Proposition.

CUT_THAT_OUT_01

Did you hear me? That's enough!

DEFUSE_RESPONSE_01

I always knew you were fooling.

DEFUSE_RESPONSE_02

Saw right through your tomfoolery.

DISMISSIVE_REACT_01

Back to it then, I guess.

DISPUTE_INTERVENE_DANGEROUS_01

You can't just assault whoever you want!

DISPUTE_INTERVENE_HARASSMENT_01

You can't just do whatever you want.

DODGE_01

Learn to use the reins!

DODGE_02

You're going too fast!

DONT_BE_STUPID_01

You'll have a world of problems if you pull that trigger.

DONT_BE_STUPID_02

Don't you do nothing rash.

DONT_BE_STUPID_SICK_01

You're not well. You don't know what you're doing.

DONT_BE_STUPID_SICK_02

Please, come on. I can see you're sick.

DONT_WANT_TROUBLE_01

Uh... I'm a busy man.

DRINK_ORDER_01

When you're pouring I'm drinking.

DRUNK_01

I'll show you how foremen drinks.

DRUNK_02

I ain't even got started yet.

EQUIP_MASK_REACT_01

Um, do I need one of those masks too?

EVENT_COMMENT_RESPONSE_01

You're not lying.

FIGHT_01

Alright, let's do it!

FIGHT_02

You're done!

FIGHT_RESPONSE_01

God damn it!

FIGHT_RESPONSE_02

Fine, geez!

FLATTER_RESPONSE_01

You know quality when you see it.

FOREMAN_BACK_TO_WORK_01

Alright, boys. Recess is over.

FOREMAN_BACK_TO_WORK_02

Let's get back and do some great work.

FOREMAN_ENCOURAGE_WORKERS_01

I'm not hearing enough working noises.

FOREMAN_ENCOURAGE_WORKERS_02

Let's really impress the boss with how much we get done.

FOREMAN_ENCOURAGE_WORKERS_03

I know you boys can do better.

FOREMAN_ENCOURAGE_WORKERS_04

Don't make me show you how it's done.

FOREMAN_ENCOURAGE_WORKERS_05

Let's pick up the pace, come on.

FOREMAN_ENCOURAGE_WORKERS_RAIN_01

You're getting wet, I'm getting wet, it's what we all signed on for.

FOREMAN_OVER_THERE_01

That goes over there.

FOREMAN_TAKE_CARE_01

Take your time, safety first.

FOREMAN_TAKE_CARE_02

Better takes longer than done wrong.

FORGIVE_CRIME_01

GENERIC_ANGRY_REACTION_01

What the hell?!

GENERIC_ANGRY_REACTION_02

God damn it.

GENERIC_ANGRY_SHOUT_01

You'll see me again!

GENERIC_ANTISOCIAL_MALE_EVENT_COMMENT_01

That bastard's a real problem.

GENERIC_BUY_01

That one, please.

GENERIC_CHEER_01

That's it!

GENERIC_CHEER_ON_01

That's the spirit!

GENERIC_CURSE_HIGH_01

Shit!

GENERIC_CURSE_HIGH_02

Dammit!

GENERIC_CURSE_MED_01

I don't believe this.

GENERIC_CURSE_MED_02

Unbelivable.

GENERIC_EXCITING_EVENT_COMMENT_01

This is why I wake up excited every morning.

GENERIC_FRIGHTENED_HIGH_01

Oh, God!

GENERIC_FRIGHTENED_HIGH_02

Dammit!

GENERIC_FRIGHTENED_MED_01

God damn it.

GENERIC_FRIGHTENED_MED_02

Oh, heck no...

GENERIC_GOODBYE_01

You take care now.

GENERIC_INSULT_HIGH_FEMALE_01

Such a nasty woman!

GENERIC_INSULT_HIGH_MALE_01

Bastard!

GENERIC_INSULT_HIGH_NEUTRAL_01

Go to blazes!

GENERIC_INSULT_MED_FEMALE_01

GENERIC_INSULT_MED_MALE_01

Damn fool.

GENERIC_INSULT_MED_NEUTRAL_01

Ignoramus.

GENERIC_MOCK_01

It's really not your day, is it?

GENERIC_NO_01

No, thank you.

GENERIC_SHOCKED_DISBELIEF_01

Oh, gee whiz...

GENERIC_SHOCKED_DISBELIEF_02

Not interested...

GENERIC_SHOCKED_HIGH_01

Goddamn!

GENERIC_SHOCKED_HIGH_02

Lord!

GENERIC_SHOCKED_MED_01

What?!

GENERIC_SHOCKED_MED_02

Oh, boy...

GENERIC_SHOCKING_EVENT_COMMENT_01

Show me something I haven't seen before.

GENERIC_SYMPATHIZE_01

You didn't deserve that.

GENERIC_THANKS_01

Much obliged.

GENERIC_THANKS_RESPONSE_01

No thanks necessary.

GENERIC_THANKS_SHOUTED_01

Thank you!

GENERIC_THANKS_SHOUTED_RESPONSE_01

Any time!

GENERIC_YES_01

Of course.

GET_AWAY_FROM_ME_01

Get away!

GET_AWAY_FROM_ME_02

Stay away from me!

GET_AWAY_FROM_ME_03

Get away, God damn it!

GET_INSIDE_01

Get inside!

GET_OUT_01

What's your business here?

GET_THE_LAW_01

I'm fetching the law right now.

GET_THE_LAW_02

This is a matter for the law.

GIDDY_UP_01

Hyah!

GIDDY_UP_02

Giddy up!

GIDDY_UP_03

GLAD_TO_HEAR_THAT_01

So glad to hear it.

GOING_BADLY_01

I'm sure things will get better soon.

GOING_WELL_01

It's all good.

GOODBYE_START_01

Well, I'm afraid I must dash.

GOODBYE_START_MOVING_01

Well, I've gotta move on.

GREET_AGAIN_01

Yup, howdy there.

GREET_BLOODY_01

Please tell me that blood came from a bear you killed.

GREET_EVENING_01

Good evening.

GREET_EVENING_FEMALE_01

Good evening, sweetheart.

GREET_EVENING_MALE_01

Evening, partner.

GREET_FEMALE_01

Hello there, sweetheart.

GREET_FLIRTY_01

My, oh, my. What good deed did I do to be rewarded by your presence?

GREET_GENERAL_FAMILIAR_01

Howdy there.

GREET_GENERAL_STRANGER_01

Well, howdy now.

GREET_MALE_01

Howdy, partner.

GREET_MARSHAL_01

Howdy, marshal.

GREET_MORNING_01

A very good morning to you.

GREET_MORNING_FEMALE_01

Good morning there, sweetheart.

GREET_MORNING_MALE_01

Morning, partner.

GREET_MUDDY_01

The laundry is the other way.

GREET_PED_CAPTURED_BOUNTY_01

Hope you hang for what you did.

GREET_PLAYER_CAPTURED_BOUNTY_01

You wrapped him up like a Christmas present.

GREET_PLAYER_MASK_01

Listen, there's no need to cover your face. We're all friends here.

GREET_SHOUTED_01

Hey there!

GREET_STRANGE_OUTFIT_01

Your garments might bring you some wide eyeballs.

GUN_01

Hey, hey, that's really not necessary.

GUN_02

Wow, what's with the iron?

GUN_AGGRO_TRANSITION_01

You're not the only one who knows how to use one of those things.

GUN_AGGRO_TRANSITION_02

I'm losing my patience with you.

GUN_RUN_01

Don't shoot!

GUN_RUN_02

I'll be gone in a second!

HAND_OVER_ITEM_01

This is pretty valuable.

HAND_OVER_MONEY_01

Sure, take it all.

HELPED_RECENTLY_01

Some day I'm gonna repay you. I won't forget your timely help.

HIT_WOMAN_01

What kind of man are you?

HOWS_IT_GOING_01

How's the world been treating you?

IGNORING_YOU_01

I'm wise enough to rise above.

IGNORING_YOU_02

You'll have more luck trying that on kids.

IM_OUTTA_HERE_01

Look, I'm leaving!

IM_OUTTA_HERE_02

I won't get in your way anymore!

INSULT_RESPONSE_01

Well, you got some mouth on you.

INSULT_RESPONSE_02

Yeah, well, sticks and stones.

INSULT_RESPONSE_SICK_01

Well, if I looked as sick as you I'd save my breath.

INTIMIDATED_AGAIN_GEN_01

I don't have anything for you!

INTIMIDATED_AGAIN_ROB_01

Like you left anything last time!

INTIMIDATED_GEN_01

I don't deserve this!

INTIMIDATED_ROB_01

I left my money at home.

INTIMIDATED_WITNESS_01

Okay! Don't worry, I know how to stay quiet.

LAW_HAIL_01

Is there a lawman around here?!

LAW_HAIL_02

Lawman! Lawman!

LAW_TATTLE_ASSAULT_01

We don't pay you to turn the other way!

LAW_TATTLE_FEMALE_01

That woman needs locking up.

LAW_TATTLE_MALE_01

That bastard needs arresting real bad!

LAW_TATTLE_MURDER_01

You've got a murderer on your hands!

LAW_TATTLE_NEUTRAL_01

I need you to lock someone up.

LAW_TATTLE_RUNNING_01

You should take a look back there.

LAW_TATTLE_THEFT_01

You've gotta stop that damn thief!

LEAVE_ME_01

Get away!

LEAVE_ME_02

Go for someone else!

LEAVE_ME_03

I don't deserve this!

LEAVE_NOW_01

I'm gonna make you leave if you don't vamoose right now.

LET_OFF_LAW_01

Guess you can do whatever you want wearing that badge, huh?

MELEE_01

Wooow there, partner. You're mad at the wrong feller.

MELEE_02

Look. Let's take a breath, okay?

MELEE_AGGRO_TRANSITION_01

You better turn around or there'll be trouble!

MELEE_AGGRO_TRANSITION_02

Listen, if you just go we'll have a lot less bother in our lives.

MELEE_BRING_IT_ON_01

I'm ready!

MELEE_BRING_IT_ON_02

Take your best shot!

MELEE_TAKE_THAT_01

Night, night!

MELEE_THAT_ALL_YOU_GOT_01

Pathetic!

MELEE_THAT_ALL_YOU_GOT_02

Do it like you mean it!

MINIGAME_BIG_LOSS_01

Why, God, why?

MINIGAME_BIG_LOSS_02

MINIGAME_BIG_WIN_01

Business as usual.

MINIGAME_BIG_WIN_02

I've done it again.

MINIGAME_COMMENT_BOLD_MOVE_01

I think we're about to get a lesson.

MINIGAME_COMMENT_BOLD_MOVE_02

That's it, teach us something.

MINIGAME_COMMENT_CHEATER_01

What do you call that? Because I call it cheating.

MINIGAME_COMMENT_INTERESTING_MOVE_01

Well, well...

MINIGAME_COMMENT_INTERESTING_MOVE_02

Hey now...

MINIGAME_COMMENT_LEAVE_EARLY_01

You've got to finish a game once it's started.

MINIGAME_COMMENT_LOSS_01

You need another chance.

MINIGAME_COMMENT_LOSS_02

Hope you'll try to win that back.

MINIGAME_COMMENT_RESPONSE_01

I've got this well in hand, thanks.

MINIGAME_COMMENT_RESPONSE_02

Save it for after I've cleaned you out.

MINIGAME_COMMENT_SLOW_01

Come on, my shift is starting soon.

MINIGAME_COMMENT_SLOW_02

What's the hold up here?

MINIGAME_COMMENT_WEAK_MOVE_01

Game too tough for you?

MINIGAME_COMMENT_WEAK_MOVE_02

Not used to real players?

MINIGAME_COMMENT_WIN_01

Good day to be you.

MINIGAME_COMMENT_WIN_02

I could learn something from you.

MINIGAME_GENERIC_CHATTER_01

Sometimes I'll let my workers beat me, good for morale.

MINIGAME_GENERIC_CHATTER_02

I made it to foreman with the same skills that keep me a winner here.

MINIGAME_GREET_01

Lucky seat here. Care to join?

MINIGAME_GREET_02

Wanna buy in here?

MINIGAME_LEAVE_BAD_GAME_01

That's it for me.

MINIGAME_LEAVE_NEUTRAL_GAME_01

I think it's time I was leaving.

MINIGAME_LEAVE_NEUTRAL_GAME_02

Well, I'm done here.

MINIGAME_MONO_BAD_GAME_01

This can't go on forever. Come on.

MINIGAME_MONO_BAD_GAME_02

Hope no one at works sees this.

MINIGAME_MONO_GOOD_GAME_01

Gotta keep at it.

MINIGAME_MONO_GOOD_GAME_02

Let's do it again.

MINIGAME_MONO_WILLING_01

I can't go home a loser.

MINIGAME_MONO_WILLING_02

Here we go, come on.

MINIGAME_NO_01

I'll pass.

MINIGAME_NO_02

I'm skipping this one.

MINIGAME_PASS_01

Pass.

MINIGAME_PASS_02

I can't go.

MINIGAME_RAISE_01

I can raise that.

MINIGAME_RAISE_02

I'll raise you.

MINIGAME_REVEAL_GOOD_01

I got something you won't like.

MINIGAME_REVEAL_GOOD_02

Here's your worst nightmare.

MINIGAME_RISKY_MOVE_01

I'll show you how a real man plays.

MINIGAME_RISKY_MOVE_02

Watch and learn.

MINIGAME_SMALL_LOSS_01

Wages of gaming I guess.

MINIGAME_SMALL_LOSS_02

Nothing I can't absorb.

MINIGAME_SMALL_WIN_01

Okay, I'll take that.

MINIGAME_SMALL_WIN_02

You can learn a lot from humble stuff.

MINIGAME_VOCALFX_COMMENT_INTERESTING_01

Huh...!

MINIGAME_VOCALFX_COMMENT_INTERESTING_02

Hmmm...

MINIGAME_VOCALFX_COMMENT_INTERESTING_03

Uhhh...!

MINIGAME_VOCALFX_COMMENT_SLOW_01

Ahem.

MINIGAME_VOCALFX_COMMENT_SLOW_02

Ahhh...

MINIGAME_VOCALFX_COMMENT_SLOW_03

Tick tock.

MINIGAME_VOCALFX_DELIBERATING_01

Huh.

MINIGAME_VOCALFX_DELIBERATING_02

Hmm...

MINIGAME_VOCALFX_DELIBERATING_03

Uhhhhh...

MINIGAME_VOCALFX_LOSS_BIG_01

Augh!

MINIGAME_VOCALFX_LOSS_BIG_02

Grrr!

MINIGAME_VOCALFX_LOSS_BIG_03

Ugh!

MINIGAME_VOCALFX_LOSS_SMALL_01

Ugh.

MINIGAME_VOCALFX_LOSS_SMALL_02

Uhh...

MINIGAME_VOCALFX_LOSS_SMALL_03

Hmmm...

MINIGAME_VOCALFX_WIN_BIG_01

Ha!

MINIGAME_VOCALFX_WIN_BIG_02

Yes!

MINIGAME_VOCALFX_WIN_BIG_03

Haha!

MINIGAME_VOCALFX_WIN_SMALL_01

Hmmm...!

MINIGAME_VOCALFX_WIN_SMALL_02

Woo!

MINIGAME_VOCALFX_WIN_SMALL_03

Heh!

MINIGAME_YES_01

I'll try my luck.

MINIGAME_YES_02

Don't mind if I do.

NERVOUS_COMMUNICATE_FEMALE_01

That lady's not quite right.

NERVOUS_COMMUNICATE_MALE_01

That bastard back there's brewing trouble.

NERVOUS_COMMUNICATE_NEUTRAL_01

There's some sick stuff back there.

NERVOUS_COMMUNICATE_SICK_01

That man back there is all kinds of sick!

NICE_HORSE_01

What a horse.

NICE_KILL_GENERAL_01

NICE_KILL_LOADED_01

NICE_WAGON_01

They built that real well, that's for sure.

NO_IDEA_01

I'm sure I've no idea.

OPENS_FIRE_01

This is over!

OPENS_FIRE_02

Damn you!

PANIC_COMMUNICATE_01

Get away!

PANIC_COMMUNICATE_02

Save yourself!

PANIC_HELP_01

I need help right now!

PANIC_HELP_02

Help me, Goddammit!

PERV_RESPONSE_01

I've got something right here that needs liberating.

PLAYER_ACTING_WEIRD_01

What on earth are you doing?

PLAYER_AIMING_GUN_NOBODY_01

What if that iron accidentally goes off?

PLAYER_AIMING_NOBODY_01

Careful, you might hurt someone.

PLAYER_CARRY_DEAD_PED_01

Uhmmm, are they dead or asleep? Either way, this ain't good.

PLAYER_CARRY_HOGTIED_PED_01

Hope they're apprehended with good reason.

PLAYER_FOLLOWING_01

You think I'm leading you somewhere good?

PLAYER_GUN_EQUIPPED_01

I'm not sure why that iron isn't holstered.

PLAYER_HARMED_TOWN_01

PLAYER_HELPED_TOWN_01

Everyone here is in your debt.

PLAYER_LASSO_SWINGING_01

That's not the kind of rope trick I like.

PLAYER_LOITERING_01

We going to be sharing air much longer?

PLAYER_LOITERING_02

You need my body heat or something?

PLAYER_LOOKING_WEIRD_01

Well now, you should take a look at yourself.

PLAYER_STARING_01

Do I look that great?

PLAYER_WEAPON_EQUIPPED_01

You won't need that thing around here, you know?

PLEAD_01

No, please!

PLEAD_02

No, don't!

PLEAD_HOGTIED_01

Untie me now!

PLEAD_HOGTIED_02

Cut me loose!

PLEAD_HOGTIED_03

You're cutting off my circulation!

POKER_ALL_IN_01

All in.

POKER_ALL_IN_02

I'll go all in.

POKER_BANTER_01

The table's growing moss.

POKER_BANTER_02

Is that a spider web hanging from your cards?

POKER_CALL_01

Call.

POKER_CALL_02

I'm in.

POKER_CHECK_01

Check.

POKER_CHECK_02

I'll check.

POKER_COMMENT_BOLD_BLUFF_01

That's a bluff.

POKER_COMMENT_BOLD_BLUFF_02

You're not fooling me.

POKER_COMMENT_WEAK_BLUFF_01

You need to practice that in front of a mirror, that can't be it.

POKER_COMMENT_WEAK_BLUFF_02

Only that much? Come on, I wasn't born yesterday.

POKER_REVEAL_BAD_01

Nothing here.

POKER_REVEAL_BAD_02

Not this time.

POST_THEFT_01

Goddamn criminal!

PROVOKE_BAD_MEMORY_01

Why did you come back here?

RELIEVED_REACT_01

Well, glad that's over.

RESPONSE_A_01

That's just a little thing we call "life".

RESPONSE_B_01

This place is sinking fast.

RESPONSE_BAD_WEATHER_01

Think of it as a cleansing shower.

RESPONSE_BAD_WEATHER_FOG_01

Maybe I'll bump into a feller that can't see anything either.

RESPONSE_BAD_WEATHER_SNOW_01

You ever tried eating it fresh? It's so satisfying.

RESPONSE_BAD_WEATHER_WIND_01

I hate it when newspaper flies into your leg and you can't shake it off.

RESPONSE_C_01

It's not the first time, you know?

RESPONSE_D_01

I've heard tell.

RESPONSE_E_01

Well, I'll be flayed and displayed.

RESPONSE_GENERIC_01

I heard.

RESPONSE_GENERIC_02

Really?

RESPONSE_GOOD_WEATHER_01

It gives you new life.

RESPONSE_IDLING_01

My team is so good they don't need much supervision.

RESPONSE_WORKING_HARD_01

If you love your job then work is leisure.

SCARED_COMMUNICATE_01

You can't be here!

SCARED_COMMUNICATE_02

It's not safe here!

SCARED_HELP_01

Help me!

SCARED_HELP_02

Someone help!

SHAME_ON_YOU_01

Hey, we got standards here.

SHERIFF_HAIL_01

Sheriff, I need you.

SICK_BASTARD_01

There's no reason for that.

SORRY_TO_HEAR_THAT_01

Sad to hear that.

STEAL_BACK_01

That's mine.

STOP_THAT_01

Hey, that's not allowed.

STORM_OFF_01

I'm a foreman, goddammit!

STORM_OFF_02

Never enough respect!

TAUNT_GEN_FEMALE_01

TAUNT_GEN_MALE_01

You're going down, sir.

TAUNT_GEN_NEUTRAL_01

I'm not letting you's pass!

TAUNT_GEN_NEUTRAL_02

We're in this to the end!

TEASE_01

You need to pal up with someone who has an outhouse and use it.

TEASE_RESPONSE_01

Try reading a joke book and get back to me afterwards.

TROUBLE_RECENTLY_01

Best you behave yourself now.

VICTIMIZED_REACT_01

Be more assertive, dammit.

VOCAL_FX_DISAPPROVE_01

Ugh.

VOCAL_FX_RESPOND_01

Mhm.

VOCAL_FX_SURPRISED_01

Ahhh...

WAS_THIS_YOU_01

Are you responsible for this?

WHATS_GOING_ON_01

This is damn irregular.

WHATS_THE_LATEST_01

So, what's the good word?

WHATS_YOUR_PROBLEM_01

Just what is going on?

WHATS_YOUR_PROBLEM_02

You have a problem?

WHATS_YOUR_PROBLEM_03

There's a problem here?

WHOA_01

Whoa!

WHOA_02

Whoa now!

WHOA_03

Hold it up!

WON_DISPUTE_01

Finally, some sense around here.

WON_DISPUTE_ESCALATED_01

I'll forget it if you will.

WON_DISPUTE_ESCALATED_ARMED_01

You're lucky I'm not the domineering type.

WON_FIGHT_01

You don't mess with a foreman.

WON_FIGHT_02

This is why I'm the boss.

WRONGED_RECENTLY_01

You back for more fun at my expense?

PEDS_10.rpf#

The eleventh file containing the dialogue for the pedestrian characters.

1029_S_M_M_COACHTAXIDRIVER_01_WHITE_01.awc
The audio container with the dialogue for the first coach taxi driver pedestrian.

All of the coachmen have a variety of lines that show it was originally planned for the stagecoach rides to function like the taxis in the GTA games and the first Red Dead Redemption by making the player also have the option to sit through the rides and being able to alter the on-going trajectories, in the final game the system being simplified to being just a fast travel mechanic.

The coachmen have quotes they were going to say during non-skipped stagecoach rides after the player completed certain story missions. The lines here mention the events of the missions "A Short Walk in a Pretty Town", "American Fathers - II", and "A Fine Night of Debauchery" respectively.

Filename

Audio

Transcript

0x027462E2

I don't know if you heard about all the trouble in Rhodes, some old family feud that turned into a war, more dead than breathing around there now they're saying.

0x043399E8

You hear anything about that business at Cornwall Kerosene & Tar? Someone broke in there and caused a big explosion. Always seems to be something at that place.

0x142665C7

You ever heard about that riverboat off Saint Denis, the Grand Korrigan? Real fancy casino. Well, some fellas apparently sneaked on there, robbed the safe, shot their way off, and swam to shore. Almost have to admire it, really.

This here are the quotes meant for the player arriving to a destination skipping the ride had it been an optional feature, the actual game instead uses the lines that were originally meant for arriving somewhere without skipping a ride (ARRIVED_AT_DESTINATION).

Filename

Audio

Transcript

ARRIVED_AT_DESTINATION_FAST_TRAVEL_01

Time to wake up now, we're here.

ARRIVED_AT_DESTINATION_FAST_TRAVEL_02

You can wake up now, this is it.

The chatting that would have been said had the the player been able to not skip the stagecoach rides, some of these quotes mentioning specific game content. The CHAT_TAXI_FINE_THEN lines show it was also planned to have the option to make the coachmen stop talking.
Also, other things to note are that:

  • Just like in a newspaper article in-game, the CHAT_TAXI_A1 quotes reference the cut quest about finding an emerald in Guarma.
  • CHAT_TAXI_C2_01 mentions the original map locations of Van Horn and Annesburg before their placements got swapped.
  • CHAT_TAXI_D3_01 and CHAT_TAXI_D4_01 reference the unused Legendary Channel Catfish, and something curious is that it is described as yellow-colored while the found model is pink.

Filename

Audio

Transcript

CHAT_TAXI_A1_01

How about I tell you a story to astonish and amaze you? I know, I know, I'm just some stage driver but I tell you... I meet all sorts sitting up here.

CHAT_TAXI_A2_01

Must almost half year back now, this real grizzled sort was sat right where you are. Can't remember his name but he says he's this adventurer, travels the world seeking his fortune he said.

CHAT_TAXI_A3_01

Anyways, he was about to leave for Guarma. Out in the Spanish West Indies he said he had a treasure map that would lead him to fame and fortune, some giant emerald hidden buried on the island.

CHAT_TAXI_A4_01

Anyways, I keep reading the news looking for some story about it... but nothing. Mind you, if I found a giant emerald I sure as hell keep it to myself too.

CHAT_TAXI_B1_01

You know, a long time ago... when my great grandpapa first came out here across the sea from the old country and out all the way to the frontier, this was a different land.

CHAT_TAXI_B2_01

Totally wild... there were no trains, were barely any roads even... and there were Indians living everywhere around here, you know?

CHAT_TAXI_B3_01

Now of course they're all stuck in reservations... I had to take some folk up to that Wapiti reservation, up in the Grizzlies. Not sure if you've ever been, but it's in a pretty sorry state, I can tell you.

CHAT_TAXI_B4_01

They all look so ill and downcast, all kinds of sickness and disease... and the army don't help none. Of course, we are saying how they're all criminals and that...

CHAT_TAXI_B5_01

...but I, for one, don't buy it. I mean, this was their home once, if you think about it... well, such is the world.

CHAT_TAXI_C1_01

Now, I know this here seat ain't exactly luxury accomodation, but you got one heck of a view of this fine country we live in... I could tell you some stories about the things I've seen from up here.

CHAT_TAXI_C2_01

Okay, so... this one time I was driving the old stage down the road to Annesburg from some rough trading post further north. I tell you, it's darn near lawless. I mean, you get the worst sorta trash up there.

CHAT_TAXI_C3_01

So, we're approaching Annesburg, and I sees this stage coming towards me real fast... the whole darn coach is on fire... on fire, I tell you.

CHAT_TAXI_C4_01

Them poor horses is running to get away from the flames and that coach is thundering right on behind them, I darn near had to swerve into a ditch just to keep out of the way... I sure don't like heading up that way no more... never know what you'll find.

CHAT_TAXI_D1_01

Now, I don't know if you're any sort of angler yourself... you know, fishing and all that. Personally always seemed like a real dull way to spend an afternoon to me... like, who wants to eat fish? Give me good bit of beef any day, you know?

CHAT_TAXI_D2_01

Anyhow, you know how them angling types like to spin a yarn about how they almost caught some monster fish. I mean, they all do it, but just sometimes you hear loads of them talk about this one fish and you start to believe them, you know?

CHAT_TAXI_D3_01

I swear, I must've had at least 5 of them tell me how they had this massive catfish on their hook down on the San Luis River. You know, on the Mexican border?

CHAT_TAXI_D4_01

Apparently, this huge bastard is as yellow as the sun and every time someone hooks him he just clean-snaps their line and off he swims... God bless him.

CHAT_TAXI_E1_01

Now, don't get me wrong... I mean, I'm a real patriot and all. There ain't nothing I wouldn't do for this great idea of America, but it just seems to me like there ain't no real rule of law, you know what I mean?

CHAT_TAXI_E2_01

I mean, I've seen farmers and ranchers, hard-working folk hacking a living out of this cruel land for years on end. And then you get some group of outlaws just come in and take everything, you know?

CHAT_TAXI_E3_01

Then you got like, what, 3 or 4 sheriffs and deputies in a small town miles away and if they ain't getting a payoff from the gangs then they are too scared or lazy to do nothing.

CHAT_TAXI_E4_01

So what hope do we have, huh? I mean, surely somebody gotta do something.

CHAT_TAXI_F1_01

Now, I don't know if you've traveled much, but it's one thing that's guaranteed when you sign up as a stage driver... I've met all manner of folks and most of them is pretty normal, like you and me, but every now and then...

CHAT_TAXI_F2_01

...I mean, I seen some real queer-looking folk out in the wilderness. Not just a little uglier, you know, with a weird tick or something. I mean, I've seen whole families who look real monstrous.

CHAT_TAXI_F3_01

Strange deformities, missing limbs, can hardly talk... it can get real spooky.

CHAT_TAXI_F4_01

One time this priest told me it's because of incest. Some of these folks live so remotel they can't find no women, so they end up with their counsins and sisters. Ain't that disgusting?

CHAT_TAXI_F5_01

And then, of course, God punishes... for sinning. He makes their kids all deformed and what not.

CHAT_TAXI_FINE_THEN_01

How impolite... but suit yourself then.

CHAT_TAXI_FINE_THEN_02

We'll just sit in silence then, fine by me.

CHAT_TAXI_G1_01

This here seat ain't the most comfortable in the world. Darn, it ain't even the most comfortable seat on this stage but I don't mind telling you it does afford you one heck of a view from town to town.

CHAT_TAXI_G2_01

Now, I don't know if you're what they call "aesthetically-minded", which is to say you like looking at pretty things...

CHAT_TAXI_G3_01

...but, if a man were of a mind to find quite possibly the most beautiful bit of scenery in this whole wide land, he might not find a better guide than yours truly. Being as how I spent my life up here in this seat.

CHAT_TAXI_G4_01

You see, there is this homestead out in the east of Big Valley. The name alludes me right now, but it's nestled right there in a bend of the Dakota River, not far from the lake.

CHAT_TAXI_G5_01

I don't know why God chose that particular bit of earth to bestow such beauty, but he did... and it sure is quite a sight.

CHAT_TAXI_H1_01

I don't know if you've traveled in your life, some people just get the bug forth and spend their lives on the move. Others, and I know a lot of them, prefer to live their whole lives right where they were born. All very much in the form of persuation, you understand?

CHAT_TAXI_H2_01

The furthest I ever got was many years ago. I used to ride the stage down south around New Austin... and this one time I took a fare all the down into Mexico.

CHAT_TAXI_H3_01

I tell you, that is a different world entirely. I mean, everything about it is just so different.

CHAT_TAXI_H4_01

I mean, they eat food, the likes of which I ain't never tasted. It's burning hot, and I mean, all the time.

CHAT_TAXI_H5_01

They got these big hats on, you know, to keep the sun off. Ain't no one speaks English, and they can be real mean too. As I said, I like to travel, but that's one place I don't mind if I never do see again.

CHAT_TAXI_I1_01

I don't know if you've spent any time in Tumbleweed, small town in New Austin... used to be quite a bustling place in its day, then the railroad came and passed it by.

CHAT_TAXI_I2_01

Anyway. The sheriff there, Sheriff Freeman, big black fella... though as leather. Well, he runs that place with one hell of an iron fist.

CHAT_TAXI_I3_01

I hear he put a criminal on his knees and shot him in the head right out in the middle of town for all to see. Kind of a legend in those parts, not a fella to be messed with, that's for sure.

CHAT_TAXI_J1_01

Now, I ain't saying I'm any kind of hero, not by a long stretch... but I do take my duties seriously, you know? To protect the passengers and all.

CHAT_TAXI_J2_01

But it ain't no exaggeration to say I've seen more than my fair share of danger driving this stage over the years... I've seen some things that'll make your hair stand up on end.

CHAT_TAXI_J3_01

Now, I don't know if you ever been deep into the forest west of Blackwater... but they sure can get spooky, all dark as they are.

CHAT_TAXI_J4_01

This one time we was round' in a sharp bend going real slow like to make sure the stage don't tip none, and I hears this rustling in the bushes, and then the horses stuck in real skittish.

CHAT_TAXI_J5_01

All of a sudden there are this huge grizzly standing just right next to me not 2 metres away, hot damn! I whipped them horses so hard they had scars on their asses.

The lines that were meant to be said depending on whether the remaining distance to a destination was far or near during a non-skipped stagecoach ride.

Filename

Audio

Transcript

COMMENT_ON_DISTANCE_FAR_01

We got a long road ahead of us.

COMMENT_ON_DISTANCE_FAR_02

We still got quite a way to go.

COMMENT_ON_DISTANCE_NEAR_01

Not long to go now.

COMMENT_ON_DISTANCE_NEAR_02

We're almost there.

The lines meant for when the player tried to speed up the stagecoach while already going at the fastest speed during non-skipped rides.

Filename

Audio

Transcript

FAST_AS_I_CAN_01

This is about as fast as we can get.

FAST_AS_I_CAN_02

If we go any faster we'll likely snap an axle.

The stories that were meant to be told had skipping a stagecoach ride been an optional feature.

Filename

Audio

Transcript

FAST_TRAVEL_STORY_01

Settle in and get comfortable, I'll leave a yarn you'll never forget. It all started when this real smartly-dressed gentleman paid a fare all the way north to Fort Spencer, there weren't yet winter but the nights were starting to draw in.

FAST_TRAVEL_STORY_02_01

I know I'm just some stage driver and what do I know about the world, right? But I tells you, I sees everything from up here. You won't believe some of the folk I've driven.

FAST_TRAVEL_STORY_02_02

Only last month I had to take 4... ladies of the night far out west. Now, I don't mind telling you...

The coachmen have lines that show it was originally planned for the player to have to get into the stagecoaches before the rides initiated instead of them automatically starting immediately. These quotes also show the player was meant to be able to choose the seat, something that randomly gets chosen in-game.

Filename

Audio

Transcript

GET_IN_01

Hop in and we'll get going.

GET_IN_02

Alright then, we got space inside or you can ride up here if you fancy chewing the fat with me.

GET_IN_03

Well, okay then. Grab a seat and let's get moving.

The quotes that weren't meant to be said when the player bailed out of a stagecoach in the middle of a non-skipped ride.

Filename

Audio

Transcript

PLAYER_BAIL_01

Hey, where are you going?

PLAYER_BAIL_02

It ain't safe to just jump out like that.

The lines that were meant to be said when the player ordered the stagecoach to slow down during a non-skipped ride.

Filename

Audio

Transcript

SLOWING_DOWN_01

Getting a little bumpy for you, huh?

SLOWING_DOWN_02

Slow down you say? Okay.

The quotes meant for when the player ordered the stagecoach to speed up during a non-skipped ride.

Filename

Audio

Transcript

SPEEDING_UP_01

Okay, we can get a bit more speed up.

SPEEDING_UP_02

Okay, you got it.

The lines meant to be said when the player ordered the stagecoach to stop before reaching the destination in a non-skipped ride, either in a non-wilderness area or in the wilderness.

Filename

Audio

Transcript

STOP_HERE_01

Here? If you're sure...

STOP_HERE_02

You know best... but you've paid for the whole trip.

STOP_HERE_WILDERNESS_01

Are you sure? You're real far from civilization way out here.

STOP_HERE_WILDERNESS_02

I can't make you stay on board, but it can get real dangerous out here.

The coachmen have quotes meant for when chosing to not enter the stagecoach after requesting a ride, in the actual game the player is forced into a stagecoach after asking for a ride.

Filename

Audio

Transcript

SUIT_YOURSELF_01

Change your mind? No skin off my nose.

SUIT_YOURSELF_02

Suit yourself then.

The coachmen have these lines that show them accepting to do some request, but due to missing context it's unknown what exactly they were for.

Filename

Audio

Transcript

YOU_GOT_IT_01

I hear you.

YOU_GOT_IT_02

Understood.

1030_S_M_M_COACHTAXIDRIVER_01_WHITE_02.awc
The audio container with the dialogue for the second coach taxi driver pedestrian.

The lines that were going to be said in non-skipped stagecoach rides after completing certain story missions. The quotes here mention the events of the missions "The Course of True Love - III", "Pouring Forth Oil - IV", and "Advertising, the New American Art - II" respectively.

Filename

Audio

Transcript

0x0DFAC4B6

You hear anything about that woman's sufferage rally in Rhodes? Haha, seems some of the locals were not too happy about it.

0x160DE74A

You hear about that train getting held up near the New Hanover-Lemoyne border? Apparently the robbers used an oil wagon to block the tracks.

0x082329B9

Feller was telling me about an almighty shootout in Rhodes' saloon, some disagreement between the Lemoyne Raiders and a rival gang he reckoned.

The quotes meant for arriving to a destination after skipping a stagecoach ride.

Filename

Audio

Transcript

ARRIVED_AT_DESTINATION_FAST_TRAVEL_01

You awake now? We're here.

ARRIVED_AT_DESTINATION_FAST_TRAVEL_02

Open your eyes now, here's your stop.

The chatting that would have been said in non-skipped stagecoach rides.

Filename

Audio

Transcript

CHAT_TAXI_A1_01

Look, I'll tell ya, I seen all sort of folks around these days. All just trying to make their way, I suppose. It's all anyone wants these days, a bit of peace.

CHAT_TAXI_A2_01

Why, just the other day I met some fellers who settled over by Manzanita Post from Norway. Can you believe that? Coming all the way just to find yourself a little part of the world to call "home".

CHAT_TAXI_A3_01

CHAT_TAXI_B1_01

Oh, glad to have some sensible company for a change, if you don't mind me saying. Too many out there starting to let the witheredness get to them.

CHAT_TAXI_B2_01

Got some folks hitting out of Valentine the other day, they was talking about some people out that way got a shrine to, uh, you won't believe this... turtles.

CHAT_TAXI_B3_01

No, I didn't rightly believe them, then I had some feller get on around these parts. Long robe, turtle shell on his back... I couldn't believe my eyes, but there he was. Nothing but strange folk.

CHAT_TAXI_C1_01

Y-you like to fish, mister? I love it. There's something about the quiet in the water, I find it awfully peaceful. And if you don't mind me saying so, after a job like this it's nice not to have to talk to folk for a spell.

CHAT_TAXI_C2_01

CHAT_TAXI_C3_01

The other day I had some up by Blackwater, they was saying there is a big hunking rock bass out around Aurora Basin. I've heard of big fish before, but they was acting like they ain't seen nothing ever like it. Imagine catching something like that, what a sight that would be.

CHAT_TAXI_D1_01

It's a good thing you chose to ride with me today, these parts seem to get more and more wild every day. You got killers, robbers, all sorts of no-good men abouts.

CHAT_TAXI_D2_01

Why, not 2 days ago I saw a whole camp lit up in flames. I don't know what happened, but it looked awful bad, bodies strewn about. Just awful.

CHAT_TAXI_D3_01

Ah, I wish I could've done something, but it was too late for any of em. Of course, I got a duty to keep my passengers safe. But boy, it really boils your blood to see that sort of thing.

CHAT_TAXI_E1_01

Beautiful country around here, ain't it? Just lovely, and more fishing game than you can ever shake a stick at, and that's the sort of thing you'll want to do.

CHAT_TAXI_E2_01

I reckon that's why so many folks head out this way. Good farmland, hell, even lots of opportunity out on that Cornwall operation. Me? I ain't meant for nothing but the open road.

CHAT_TAXI_E3_01

I thought about settling down, maybe find a homestead for the miss and myself, start a family. That sounds mighty nice if I do say so.

CHAT_TAXI_F1_01

Not sure fishing's your thing, but the other day I took a feller out to a settlement in the swamps of Lemoyne, Lagras it's called.

CHAT_TAXI_F2_01

Tiny place, maybe 10 or so living there... good folk who fished that area for genertations. So I find there's a little store there, stocks anything and everything you could ever need for fishing, good price too.

CHAT_TAXI_F3_01

And the woman who runs it, ain't nothing she don't know about that area. Amazing little gems you discover around your travels, well worth a look if you got the chance.

CHAT_TAXI_FINE_THEN_01

Well, hell, ain't no need to be rude.

CHAT_TAXI_FINE_THEN_02

Christ alive, I weren't interested in what you had to say anyhow.

CHAT_TAXI_G1_01

I tell ya, you just can't tell with folk no more. Just the other day I picked up this lady over near Rhodes, nice-looking lady if I do say so myself. Dressed all fine, said she was going to a ball, heheh.

CHAT_TAXI_G2_01

Now, I in maybe half a mile down the road when I feel a gun pressed right against the back of my head! I so damn shocked I damn near ran a carriage off the road!

CHAT_TAXI_G3_01

But somehow, this woman had climbed up out of the carriage with me never the wiser. Made me get off, strip down to my breaches, then away she goes off with my wagon, still paying off the damn thing.

CHAT_TAXI_H1_01

Folk just ain't got no sense anymore if you ask me. Had this feller on board over by Stawberry, clearly been drinking, but I ain't one to circumvent his bias.

CHAT_TAXI_H2_01

So we're riding and I'm full up now, and all of a sudden I hear all kinds of hoot and holler from the wagon back there! That ain't nothing new, so I give a shout and all seemed to quiet down.

CHAT_TAXI_H3_01

Not a few minutes later, this boy has fallen out the door, he is rolling around raising all sorts of hell. Me and the other passengers had to tie the poor kid up to keep him quiet till we got him back to town... what's the matter with folk these days?

CHAT_TAXI_I1_01

I've riding this road faring folks around for some time. Now, it's been a real treat and good pay for the work, but I've been thinking about settling down for a long time. The miss sure wouldn't mind that either.

CHAT_TAXI_I2_01

Her family's from up by Valentine but I don't really care for it, it's too cold for me. All that mud and dirt and no-good cowpokes, no offense.

CHAT_TAXI_I3_01

Thinking of just heading out west, New Austin some place, really find a place to call my own.

CHAT_TAXI_J1_01

I really gotta thank ya'll for riding with me, too many taking them damn trains nowadays, loud ugly things I say.

CHAT_TAXI_J2_01

And don't even get me started on that damn Cornwall, acting like a damn king. I thought we came over to get rid of the likes of him, thinks he can do whatever he pleases.

CHAT_TAXI_J3_01

Now he's got that big oil operation getting his grubby hands in all sorts of pies, he's up to no good if you ask me. Be a blessing if someone taught him a lesson.

The lines meant to be said depending on the remaining distance to a destination during a non-skipped stagecoach ride.

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Audio

Transcript

COMMENT_ON_DISTANCE_FAR_01

We got a ways yet to go.

COMMENT_ON_DISTANCE_FAR_02

None too close now, settle in for a spell.

COMMENT_ON_DISTANCE_NEAR_01

Just about there.

COMMENT_ON_DISTANCE_NEAR_02

We're real close.

The quotes meant for trying to speed up a non-skipped stagecoach ride while already going at the maximum speed.

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Audio

Transcript

FAST_AS_I_CAN_01

I'm afraid they're giving all they got.

FAST_AS_I_CAN_02

Sorry, any faster I might hurt someone.

The chatting lines that would have been said upon skipping a stagecoach ride had it been an optional feature.

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Audio

Transcript

FAST_TRAVEL_STORY_01

I'll tell ya, can't believe folk sometimes. Met this feller just last week, tried shaving hisself at the back of my coach here... I don't reckon he wanted that close a shave. We over a rough stretch of road and...

FAST_TRAVEL_STORY_02

You know, I saw the damnedest thing the other day. I was just a ways outta town and up over the hill come a whole mess of folks hooting and hollering, causing all sorts of commotion. Now, I can't be sure, but I swear they weren't wearing any...

The quotes that were meant to be said before the player entered the stagecoach to start a ride.

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Audio

Transcript

GET_IN_01

Come on then, you can get in here, or ride up here with me.

GET_IN_02

Have yourself a seat whereever you like.

GET_IN_03

If you'd fancy some company, hop up here with me.

The lines meant for when the player bailed out of the stagecoach during a non-skipped ride.

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Audio

Transcript

PLAYER_BAIL_01

Good lord, what are you thinking?!

PLAYER_BAIL_02

The hell? That's a good way to hurt yourself.

The quotes meant to be said when the player made the stagecoach slow down during a non-skipped ride.

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Audio

Transcript

SLOWING_DOWN_01

I can't go too slow if we aim to get there on time!

SLOWING_DOWN_02

Not a problem, we can slow up!

The lines meant to be said when the player made the stagecoach speed up during a non-skipped ride.

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Audio

Transcript

SPEEDING_UP_01

Let's see them horses move then!

SPEEDING_UP_02

I'll show you what these horses can do.

The quotes meant for when the player made the stagecoach stop before reaching a destination during a non-skipped ride.

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Audio

Transcript

STOP_HERE_01

You sure, friend? Ya already paid the full way.

STOP_HERE_02

Whatever you say, partner. We aim to serve!

STOP_HERE_WILDERNESS_01

The hell you stopping out here in the middle of nothing for?

STOP_HERE_WILDERNESS_02

Muddy out place to stop, but if you say so!

The lines meant for when the player chose to not enter the stagecoach after requesting a ride.

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Audio

Transcript

SUIT_YOURSELF_01

Well, suit yourself. Holler if you change your mind.

SUIT_YOURSELF_02

Always happy to oblige if you need a ride.

The quotes of unknown purpose about the coachman accepting to do something.

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Audio

Transcript

YOU_GOT_IT_01

I hear ya.

YOU_GOT_IT_02

Alright then.

1031_S_M_M_COACHTAXIDRIVER_01_WHITE_03.awc
The audio container with the dialogue for the third coach taxi driver pedestrian.

The quotes that were meant to be said in non-skipped stagecoach rides after completing certain story missions. The lines here mention the events of the missions "Just a Social Call", "The King's Son", and "Sodom? Back to Gomorrah" respectively.

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0x0E06C5BE

You heard of that big oil man Leviticus Cornwall? Well, apparently he got gunned down in Annesburg, right on the street. Some lucky folks in his will I imagine.

0x1A51A5B0

So, I just heard back about the attack on that, uh... army fort. Indians they're saying, seems the wars are starting up again in those parts.

0x1574372E

You hear about that bank robbery in Valentine? Turned real nasty, a lot of lawmen faced down in the dirt. I wouldn't take on a badge in that town for a 1000 dollars.

The lines meant for arriving to a destination after skipping a stagecoach ride.

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Audio

Transcript

ARRIVED_AT_DESTINATION_FAST_TRAVEL_01

Hate to wake, you sleeping beauty, but we're here.

ARRIVED_AT_DESTINATION_FAST_TRAVEL_02

Time to get up, sunshine. We're at your stop.

The chatting that would have been said during non-skipped stagecoach rides.

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Audio

Transcript

CHAT_TAXI_A1_01

You know, before I started driving I used to work in a saloon. It was a dangerous place for a kid, not cause of the customers or anything, just the ladies in line and the booze.

CHAT_TAXI_A2_01

After a few years of waking up hungover as hell, and usually with some weird rash, I knew I had to make a change. And as I was wondering where I'd go, a driver walked in to the bar and asked for a drink.

CHAT_TAXI_A3_01

Well, we got to talking and the next thing I knew, I was walking out the bar with him. I signed my papers that day and I've been with this company ever since. If you ever find yourself at a crossroads, life will usually help you pick the path.

CHAT_TAXI_B1_01

You know, just last week I helped a passenger get married. Well, I wasn't there for the proposal, but I gave the feller some good advice.

CHAT_TAXI_B2_01

I told him that if this lady he was gonna visit was gonna make him drive out every week to see her, he may as well marry her, he's spending as much time riding to her as he does seeing her.

CHAT_TAXI_B3_01

Well, he sure liked my reason. But now that I think about it, I just cost myself a pretty penny, I could've been his personal driver.

CHAT_TAXI_C1_01

I gotta say, it's nice to have someone sit up here... usually folks take the carriage to rest their ass or get some privacy. Last week I had a passenger who tried to sleep through a 10-minute ride! That sleeping beauty sure was mad when I woke him up.

CHAT_TAXI_C2_01

With folks sitting in the carriage there, I just listen in. Sometimes I join in, they can't hear me, but I can pretend we're chatting-like. They're none the wiser, and it sure whiles away the time.

CHAT_TAXI_C3_01

Anyways, I'll make it all work somehow, I don't think I could handle this job if I couldn't socialize and if someone really needs to sleep I'll let them. Some people look so sweet and angelic that I won't wake them up when we arrive just so I can watch them rest.

CHAT_TAXI_D1_01

Ohhh... the other day I had a passenger that wouldn't pay me! Can you believe it? It happens, but it's not something I accept!

CHAT_TAXI_D2_01

I'm pretty good at talking people down though, so I managed to get something out of him. Wasn't the whole fare, of course.

CHAT_TAXI_D3_01

But, as I tell my passengers, something is always better than nothing! You can't feed yourself with nothing.

CHAT_TAXI_E1_01

I stayed at a real nice inn last month. I can't remember the name of it for my life but it was over in Valentine, a good spot for travellers like myself.

CHAT_TAXI_E2_01

I had one of the best pot pies of my life in their restaurant, and there was some entertainment too which I can't complain about, haha.

CHAT_TAXI_E3_01

And the girls, wooooo, softest skin I ever touched... too bad you can't take that on the road. You should really check the place out, maybe I'll remember the name before we get to your stop.

CHAT_TAXI_F1_01

You hear any of this nonsense coming out of New Austin? A passenger told me there's a gang causing some real problems, got folks scared to go outside their homes!

CHAT_TAXI_F2_01

I'm trying to think of the name, what was it? El Bo or something like that, a real nasty gang from what I heard. They even took over a whole town! Thieves' Landing... I'd think twice before driving anywhere near there.

CHAT_TAXI_F3_01

Ohhhhh! The Del Lobo Gang, that's the name. You should watch out for that band of murderers, they can't be good news with a reputation like that.

CHAT_TAXI_FINE_THEN_01

I see how it is, I'll keep to myself then.

CHAT_TAXI_FINE_THEN_02

Huh, fine, I was just trying to be friendly.

CHAT_TAXI_G1_01

You familiar with the Lemoyne swamps? You don't strike me as a spooky type, so maybe you don't know about this, it's pretty interesting.

CHAT_TAXI_G2_01

See, word is there is a ghost in them swamps. Yep, a young missus who offed herself and now she hunts the swamp calling out for her father. Or, uhhh... was it her husband? Dozens of folks have seen her, each one more scared than the last.

CHAT_TAXI_G3_01

Now, I don't really believe in ghosts, but I heard about this one from a few different passengers. Some said she's sad, others said she was angry. Maybe if folk ended up missing money, I'd think it was a hoax, but everyone just comes back scared as hell.

CHAT_TAXI_H1_01

I was in Rhodes last month, funny place. I asked someone a question about their family cause they said they were born and raised in Rhodes, and they wouldn't answer me. I mean, they just straight refused.

CHAT_TAXI_H2_01

It wasn't that they were rude though, they just completely ignored my question. It almost felt like they were afraid to talk about certain things.

CHAT_TAXI_H3_01

Now, I guess I got the feeling that something bad happened there but I couldn't tell you what, I just felt it in my gut. It sure was strange. If you need a suit fitted though, the tailor in that town did a damn fine job.

CHAT_TAXI_I1_01

You know what you should try some time? Making your own moonshine. Now, I know it ain't fully legal, but truthfully... you don't look like the type to do everything by the book. I guess we have that in common, haha.

CHAT_TAXI_I2_01

I know a guy who makes his own moonshine and whenever I'm in his area I make sure to stop by and try his latest batch. In fact, the last I was there I almost went blind it was so strong, hoo.

CHAT_TAXI_I3_01

Hooooo! I was drunker than a skunk after one glass, I'm lucky I went there after I was done with my shift. There's no way I'd be able to drive with that moonshine in me, not after what happened the last time.

CHAT_TAXI_J1_01

Just a little advice for you, you should always keep your money spread out on yourself. Having some bills in each pocket, your undergarments, and in your socks, could make all the difference.

CHAT_TAXI_J2_01

My coach got held up last week and the lady in my carriage kept money in her shoes. Well, it's a good thing she did, cause those robbers went through all of our pockets and bags. They wanted every last penny in this coach.

CHAT_TAXI_J3_01

So you can imagine my surprise when I dropped them off, thinking I wasn't getting anything, and she pulled the full fare from her foot. I tell you, that lady was as smart as she were pretty.

The quotes meant to be said depending on the remaining distance to a destination during a non-skipped stagecoach ride.

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Transcript

COMMENT_ON_DISTANCE_FAR_01

Wish I could say we're close, but... we ain't.

COMMENT_ON_DISTANCE_FAR_02

Hooo, have we got a long ride ahead of us!

COMMENT_ON_DISTANCE_NEAR_01

We're just about there!

COMMENT_ON_DISTANCE_NEAR_02

We're close.

The lines meant to be said if the player tried to speed up the stagecoach it went at the maximum speed during a non-skipped ride.

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Audio

Transcript

FAST_AS_I_CAN_01

Hey, I'm driving horses here, not a train!

FAST_AS_I_CAN_02

This is as fast as we can go without breaking a wheel!

The chatting that was meant to happen had skipping stagecoach rides been an optional feature.

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Audio

Transcript

FAST_TRAVEL_STORY_01

You know... if you're ever in the mood for some good food, the kind of stuff that melts in your mouth and warms you inside, there's a great restaurant not far from where I'm taking you. The owner knows me by now and if you say my name...

FAST_TRAVEL_STORY_02

Now, I don't what kind of business you're into, but I think ladies' undergarments is where the money's going. Now, give me a minute to explain myself before you judge...

The quotes meant to be said before the player entered the stagecoach to start a requested ride.

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Audio

Transcript

GET_IN_01

Hop in, there's always a seat and a story up front.

GET_IN_02

Get your bottom in a seat.

GET_IN_03

You're welcome to sit up here or in the back, only 1 comes with my charm, haha.

The lines for when the player bailed out of the stagecoach during a non-skipped ride.

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Audio

Transcript

PLAYER_BAIL_01

What the hell?! Why'd you go?!

PLAYER_BAIL_02

Hey, you can't just jump out like that!

The quotes that would have been said if the player slowed down the stagecoach's speed during a non-skipped ride.

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Audio

Transcript

SLOWING_DOWN_01

Sure, the horses won't mind slowing down.

SLOWING_DOWN_02

Okay, just know we all got places to be.

The lines meant for the player speeding up the stagecoach during a non-skipped ride.

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Audio

Transcript

SPEEDING_UP_01

You want some speed? You'll get some speed.

SPEEDING_UP_02

I'll pick up the pace, but let me know if you start to get sick.

The quotes for the player deciding to stop a non-skipped stagecoach ride before reaching the destination.

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Audio

Transcript

STOP_HERE_01

Okay, are you sure you don't wanna keep going?

STOP_HERE_02

Sure, but I'm not changing you fare, okay?

STOP_HERE_WILDERNESS_01

Alright, but I don't know what coach is gonna pick you up from here.

STOP_HERE_WILDERNESS_02

This is one strange stop, but a fare is a fare.

The lines meant for the player deciding to not enter the stagecoach after requesting a ride.

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Audio

Transcript

SUIT_YOURSELF_01

Okay, you know where to find me.

SUIT_YOURSELF_02

Well, you know where to find me.

The unknown-purpose lines of this coachman accepting something from the player.

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Audio

Transcript

YOU_GOT_IT_01

Whatever you say!

YOU_GOT_IT_02

Gotcha!

1032_S_M_M_COACHTAXIDRIVER_01_WHITE_04.awc
The audio container with the dialogue for the fourth coach taxi driver pedestrian.

The quotes meant for arriving to a destination during the scrapped non-skipped stagecoach rides.

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ARRIVED_AT_DESTINATION_FAST_TRAVEL_01

Alright, Rip Van Winkle, wake up for your stop.

ARRIVED_AT_DESTINATION_FAST_TRAVEL_02

Rub the sleep out your eyes, we're here.

The chatting meant for non-skipped stagecoach rides. Note that the CHAT_TAXI_STORY lines were going to be heard after completing the story mission "Just a Social Call".

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CHAT_TAXI_A_01

People don't much like making small talk... gotta find a way to fill the silence though.

CHAT_TAXI_A_02

One fella I had was so quiet I thought he up and died back there, kept yelling to him and he didn't say nothing back.

CHAT_TAXI_A_03

I stopped to check on him and he starts screaming hellfire about how I need to hurry up... some people.

CHAT_TAXI_B_01

Yeah, this ain't a bad living. Driving is easy but people give you trouble though, animals too.

CHAT_TAXI_B_02

Just a few days ago I was minding my own when I seen a bear, big as this coach here, prowling in the woods not far from me.

CHAT_TAXI_B_03

Scared the dickens outta me and the horses, nearly died of fright but I tell you what, I made that fare in half the time.

CHAT_TAXI_C_01

I tell you, the open road is great. Well, except when the weather gets bad.

CHAT_TAXI_C_02

Last year I was taking a long fare way up north and all of a sudden I see these colossal storm clouds, black as soot.

CHAT_TAXI_C_03

They reached us and I tell you it was like the damn ocean falling on my head, heheheh, but I'd drown if I looked up.

CHAT_TAXI_D_01

The things I seen out here you'd never believe it, not in a million years.

CHAT_TAXI_D_02

When I was a young man, greener than a clover, I saw the sun go completely black at high noon and the people out for miles.

CHAT_TAXI_D_03

Now, it was only for a few seconds but it was black as soot, thought it the rapture coming for me.

CHAT_TAXI_E_01

You know, I was around these parts the other day. Lady stopped me, her horse got killed over, needed a ride back to town.

CHAT_TAXI_E_02

Like a gentleman, I get down to help and she damn jumps up onto the seat and tries to take off, so I shot her!

CHAT_TAXI_E_03

CHAT_TAXI_F_01

Friend, you wouldn't believe the things people do in this here coach. Just the other day I picked up a pair of newly weds.

CHAT_TAXI_F_02

Fresh on the chapel they was, I'm hauling them to their new farm when I start hearing some... noises, if you know what I mean, from the back of the coach there.

CHAT_TAXI_F_03

I did tell them kids to not to cruise in this carriage and wait till they get home. Hahaha, to be young again, huh?

CHAT_TAXI_FINE_THEN_01

Well, damn, if I'm such a nuisance I'll shut up.

CHAT_TAXI_FINE_THEN_02

Alright, fine, I'll shut my trap. Some people...

CHAT_TAXI_G_01

Glad you joined me, the rides can get tiresome without some company. Nights is the worst.

CHAT_TAXI_G_02

I tell you, things at night come out could scare the bravest man. The other day I heard a growling just off the road like you wouldn't believe!

CHAT_TAXI_G_03

I'm thinking a grizzly is coming for me, I'm saying my prayers when out jumps a man butt naked snarling like a madman. Swear, nature makes men crazy.

CHAT_TAXI_H_01

It's nice to have company, these roads ain't getting any safer everyday I tell you.

CHAT_TAXI_H_02

More lawmen just make meaner gangs, like them damn O'Driscolls, bunch of nasty fellas.

CHAT_TAXI_H_03

They'll shoot you soon as they see you. I seen loads of them making hell for people all over West Elizabeth and New Hanover.

CHAT_TAXI_J_01

CHAT_TAXI_J_02

You know, if you're ever around Saint Denis I got a tip from a customer the other day about great fishing near there, I mean real great.

CHAT_TAXI_J_03

He said there's a lake sturgeon in them waters near the city, bigger than anyone ever seen! Be a lucky man who caught that.

CHAT_TAXI_STORY_01

Don't know if you've heard about Leviticus Cornwall getting killed in Annesburg...

CHAT_TAXI_STORY_02

...anyone in the transportation business will know a Mr. Cornwall, big man of both rail and trolley.

CHAT_TAXI_STORY_03

They ain't said who the shooter was but the feller had no shortage of enemies by all accounts.

The quotes mentioning the remaining distance to a destination during the scrapped non-skipped stagecoach rides.

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COMMENT_ON_DISTANCE_FAR_01

Settle in, friend, we're a long ways off still.

COMMENT_ON_DISTANCE_FAR_02

It's a journey from here, better get comfortable.

COMMENT_ON_DISTANCE_NEAR_01

Just a little ways to go.

COMMENT_ON_DISTANCE_NEAR_02

Shouldn't be much longer.

The lines meant for when the player tried to speed up the stagecoach while it already went at maximum speed during non-skipped rides.

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FAST_AS_I_CAN_01

These babies can only take so much, pal!

FAST_AS_I_CAN_02

Any faster and these horses'll quit!

The chatting that would have happened had skipping a stagecoach ride been an optional feature.

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Transcript

FAST_TRAVEL_STORY_01

You know, folks think because I'm a driver that I've been all over the world. One fella the other day gets in, fancy fella with a big top hat, asked me if I've ever been in New York City...

FAST_TRAVEL_STORY_02

My last fare, he was something else I, tell ya. Gets in wearing his long johns in his head, haha, tells me he's gotta get to Valentine and fast...

The quotes meant to be said before the player entered the stagecoach after requesting a ride.

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Audio

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GET_IN_01

Great, hop in, up front's good if you'd like a chat.

GET_IN_02

Get on in, view's good from any side.

GET_IN_03

Climb up, got room up here if you'd like, or the back's just fine.

The lines for the player jumping out of the stagecoach in the middle of a non-skipped ride.

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Audio

Transcript

PLAYER_BAIL_01

The hell, you touched in the head?

PLAYER_BAIL_02

What're you jumping ship for?

The quotes meant for when the player slowed down the stagecoach during the scrapped non-skipped rides.

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Audio

Transcript

SLOWING_DOWN_01

That's fine, horses could use a break.

SLOWING_DOWN_02

Getting a little green there, friend?

The lines for the player making the stagecoach speed up during non-skipped rides.

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Audio

Transcript

SPEEDING_UP_01

Need to get there fast, eh? Alright.

SPEEDING_UP_02

Sure, we could make better time.

The quotes meant for the player bailing out of the stagecoach before reaching a destination during a non-skipped ride.

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Audio

Transcript

STOP_HERE_01

That's fine but you ain't gettin your money back.

STOP_HERE_02

Sure thing, but happy to keep going if you'd like.

STOP_HERE_WILDERNESS_01

Out here? This ain't a great place to stretch your legs.

STOP_HERE_WILDERNESS_02

Well, okay. But you is a long ways from civilization, friend.

The lines for the player choosing to not enter the stagecoach to initiate a requested ride.

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Audio

Transcript

SUIT_YOURSELF_01

Not a problem, come back anytime.

SUIT_YOURSELF_02

Cold feet? Well, I'll be here when you decide.

The quotes of the coachman accepting to do some unknown action.

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Transcript

YOU_GOT_IT_01

Sure thing.

YOU_GOT_IT_02

Yep, you got it.

1033_S_M_M_COACHTAXIDRIVER_01_WHITE_05.awc
The audio container with the dialogue for the fifth coach taxi driver pedestrian.

The quotes that would have been said during non-skipped stagecoach rides after completing certain story missions. The first line mentions the events of "The Bridge to Nowhere", due to lack of enough details it's unknown which Epilogue mission the second one specifically references, and the third one mentions the events of "Visiting Hours".

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0x1B9A3B4E

You hear about that bridge geting blown up in the Grizzlies? Massive thing it was, now the army up there can't get any supplies in... and who would do such a thing?

0x07B7A938

So, you been hearing about this woman bounty hunter going around? Sally, Sandy, something like that. Folk keep talking about her, making quiet a name of herself. Not my kind of lady, but each to ther own.

0x033EA854

You hear about that jailbreak at Sisika Penitentiary? I don't know how they managed it, guarded like it is, surrounded by water. Almost have to admire them.

The lines that would have been said had skipping a stagecoach ride been an optional feature.

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Audio

Transcript

ARRIVED_AT_DESTINATION_FAST_TRAVEL_01

Wake up cause we're pulling in.

ARRIVED_AT_DESTINATION_FAST_TRAVEL_02

Time to wake up, we're here.

The chatting that was meant to happen during the scrapped non-skipped stagecoach rides. Note that the CHAT_TAXI_J1 lines mention the cut Town Secret quest of the Valentine Curse.

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CHAT_TAXI_A1_01

Word of advice, friend... if you're in New Austin I'd stay well away from the town of Armadillo if I was you... place is overrun by cholera.

CHAT_TAXI_A2_01

They've taken to burning the bodies because they can't bury them fast enough.

CHAT_TAXI_A3_01

Used to be a decent town too, nice people. Damn shame... just shows you can't never take your health for granted.

CHAT_TAXI_B1_01

So I don't believe in too much of this unworldly nonsense, but I've had 3, maybe even 4 customers this past week talking about the vampires in Saint Denis.

CHAT_TAXI_B2_01

Vampires. I mean, really... now, of course I tells them "you've been reading too many books but apparently folk have been turning up dead there".

CHAT_TAXI_B3_01

Teeth marks in the neck, blood scrawled on the wall, the stuff of nightmares. Now, I ain't saying it's true for a second, but stranger things have happened.

CHAT_TAXI_C1_01

Glad to have a gentleman up here... I've had some rough customers the last few days, let me tell you.

CHAT_TAXI_C2_01

Drove a fella to Thieves' Landing, ain't sure if you know it, on the border of New Austin in West Elizabeth... well, the name says it all, really.

CHAT_TAXI_C3_01

Mexican he was, and the type you don't wanna even look in the eye... and when I got there, my God, that town is a living hell. I couldn't get outta there quick enough... I wouldn't go anywhere near there if I was you.

CHAT_TAXI_D1_01

You know, growing up I was fond of fishing... and I always heard tales of the famous steelhead trout, I just never seen one.

CHAT_TAXI_D2_01

A few passengers was saying someone spotted it recently, so I swear...

CHAT_TAXI_D3_01

...rumor has it that trout can be found in a certain river around Roanoke Ridge... I might have to go see for my own self.

CHAT_TAXI_E1_01

CHAT_TAXI_E2_01

Know what my daddy did? Drove a coach. You know what his daddy did? Guess what, he drove a coach too!

CHAT_TAXI_E3_01

So you ask me "ain't you sick of your job and your life, don't you wanna change?" and I'd say yes, I mean, no!

CHAT_TAXI_F1_01

So, my friend... they say travel leads to tolerating others, to having an open mind about different ways and walks of life.

CHAT_TAXI_F2_01

Well, I tell you what, I'm living proof that is not true. I done been everywhere, seen most of this great land...

CHAT_TAXI_F3_01

...what I done concluded... I don't need new ways of thinking or doing, I like things as-is. Amen.

CHAT_TAXI_G1_01

Automobiles? Everybody talking about automobiles, they ain't even seen one half the time, and who says they so special?

CHAT_TAXI_G2_01

I bet them things ain't even faster than my horses... and heck, my horses don't need no fuel, but hay and water!

CHAT_TAXI_G3_01

This a trick by the government to take away our horses, I reckon. Next they gonna want to take our guns away, wouldn't put it past them.

CHAT_TAXI_H1_01

So, when it comes to coach companies you got Boles, Davis, and Heartland too... I won't speak ill of any of them.

CHAT_TAXI_H2_01

Truth be told, it ain't so much the company, it's the driver that matters most... there's good ones and bad ones like apples.

CHAT_TAXI_H3_01

Me? I'm one of the good ones... in fact, I come from a long line of coach drivers, guess I was born into this dang job.

CHAT_TAXI_I1_01

So, I don't often discuss it, but as a kid I wanted to be an outlaw... I read all the dime novels and I dreamed real big.

CHAT_TAXI_I2_01

One day my momma told me something happened to my papa... said he was robbed and shot dead... by "outlaws"!

CHAT_TAXI_I3_01

I told to myself if ever an outlaw tries to part me from my loved ones or my property, well, that's my day of reckoning!

CHAT_TAXI_J1_01

So, I know of a lovely town... let's say, with an awful secret of an occult nature, one the newspapers don't dare talk about.

CHAT_TAXI_J2_01

I don't wanna speak ill of that so-called lovely town... I'm friendly with all kind of folk but it has unusual happenings!

CHAT_TAXI_J3_01

If you were to court you of Valentine in this lovely town, you might find the whole damn place is cursed... if you get my meaning.

The lines meant to be said depending on the remaining distance to a destination during a non-skipped stagecoach ride.

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Audio

Transcript

COMMENT_ON_DISTANCE_FAR_01

Still got a ways to go to your stop, friend.

COMMENT_ON_DISTANCE_FAR_02

There's a good amount of trail left I'm afraid.

COMMENT_ON_DISTANCE_NEAR_01

We're just about there.

COMMENT_ON_DISTANCE_NEAR_02

Not far now.

The quotes meant for the player trying to speed up the stagecoach while going at maximum speed during a non-skipped ride.

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Audio

Transcript

FAST_AS_I_CAN_01

Any faster the horses gonna drop dead!

FAST_AS_I_CAN_02

Ain't no going faster unless you're on rails.

That lines that would have been said had skipping stagecoach rides was an optional feature.

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Audio

Transcript

FAST_TRAVEL_STORY_01

I don't know how you feel about how things are going... yes, me, our country is in grave danger and folks... they ain't even got a clue.

FAST_TRAVEL_STORY_02

People think this is the land of liberty but it ain't... if I was in charge of the government, well, I tell you what... a lot of folk would get their just desserts.

The quotes that were meant to be said before the player entered the stagecoach to initiate a requested ride.

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Audio

Transcript

GET_IN_01

Hop on. Up top with me or inside for some peace and quiet.

GET_IN_02

Well, get on board then.

GET_IN_03

Okay. Sit up top or inside, up to you.

The quotes for the player bailing out of the stagecoach during a non-skipped ride.

Filename

Audio

Transcript

PLAYER_BAIL_01

What's the matter, you leaving?!

PLAYER_BAIL_02

Hey, where are you going?!

The lines for the player slowing down the stagecoach during the scrapped non-skipped rides.

Filename

Audio

Transcript

SLOWING_DOWN_01

Well, fine, but let's not lose too much time.

SLOWING_DOWN_02

Okay, we can slow down a spell.

The quotes meant for the player speeding up the stagecoach during a non-skipped ride.

Filename

Audio

Transcript

SPEEDING_UP_01

I suppose you're in a hurry.

SPEEDING_UP_02

Not a problem.

The lines for the player bailing out of the stagecoach during a non-skipped ride.

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Audio

Transcript

STOP_HERE_01

Here, huh? Well, if you say so.

STOP_HERE_02

Alright, whereever you want.

STOP_HERE_WILDERNESS_01

Sure you wanna stop way out here?

STOP_HERE_WILDERNESS_02

You wanna be stranded out here? Okay then.

The quotes meant for the player deciding to not enter the stagecoach to initiate a requested ride.

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Audio

Transcript

SUIT_YOURSELF_01

Well, fine. You know where to find me.

SUIT_YOURSELF_02

You suit yourself, maybe next time then.

The lines of unknown purpose about the coachman accepting to do something.

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Audio

Transcript

YOU_GOT_IT_01

Okay then... you got it.

YOU_GOT_IT_02

It's that's what you want...

1034_S_M_M_COACHTAXIDRIVER_01_WHITE_06.awc
The audio container with the dialogue for the sixth coach taxi driver pedestrian.

The quotes that were meant to be heard during non-skipped stagecoach rides after completing certain story missions. The first line mentions the events of "The Delights of Van Horn", the second one mentions the events of "Blessed are the Meek?", and the third one is interesting because it mentions the events of multiple Chapter 4 missions: the cut mission internally named Industry2, "Urban Pleasures", and "A Fine Night of Debauchery".

Filename

Audio

Transcript

0x17A716EA

Did you hear some fellers robbed a stagecoach full of dynamite from the Annesburg mine? Apparently one of them laid down in the street playing dead, then they jumped it.

0x01769FA0

You heard about that business in Strawberry? Some criminals broke out of the jail there and killed just about every lawman in Big Valley.

0x17323ED8

I can't believe all the trouble in Saint Denis, you heard about it? Warehouses blowing up, the trolley station and riverboat getting robbed. So much for the wonders of modern civilization.

The quotes that would have been said had skipping stagecoach rides been an optional feature.

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Audio

Transcript

ARRIVED_AT_DESTINATION_FAST_TRAVEL_01

Sorry if I cut short a fun dream, we've arrived.

ARRIVED_AT_DESTINATION_FAST_TRAVEL_02

Rise and shine, soldier, here we are!

The chatting that would have happened during the scrapped non-skipped stagecoach rides. Note that the CHAT_TAXI_C1 mention the cut River Monster animal and reveal it was found in Flat Iron Lake.

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Audio

Transcript

CHAT_TAXI_A1_01

Hey, whatever you do, don't go anywhere near the caves west of Annesburg. There's tale of a bunch of feral inbred gents living out there.

CHAT_TAXI_A2_01

They make even regular crazy mountain folk look like the clergy. They don't want to just rob you, they want to defile you personally in the worst ways possible!

CHAT_TAXI_A3_01

You couldn't pay me to go out there, not with 100 dollars, 500 dollars... I like to keep the skin of my bones, thank you very much!

CHAT_TAXI_B1_01

I have to tell you this, friend. Now sometimes I get a little clogged up myself on a long ride, too much jerky and not enough beans, but the other week I stopped overnight at the town of Valentine and stayed in the hotel there.

CHAT_TAXI_B2_01

CHAT_TAXI_B3_01

...but when I tell the clerk on the front desk the next morning he says some feller's been stuck on the chamber pot and there for weeks constipated as an elk... are elks constipated?

CHAT_TAXI_B4_01

Anyway, someone needs to give that poor man a cigar and a shot of castor oil I say.

CHAT_TAXI_C1_01

I don't suppose you're the half-hinged type to go looking for ol' Flat Iron sights, are you? The monster in the lake?

CHAT_TAXI_C2_01

People have been seeing monsters in Flat Iron Lake for as lon as I can remember. I don't put much stock in it, to be honest with you, people see anything if they look hard enough.

CHAT_TAXI_C3_01

But I still wouldn't swim in there, not that I can swim, so it fair to say I wouldn't swim anywhere! Anyway, I'm rambling. I know, too much time in the seat.

CHAT_TAXI_D1_01

CHAT_TAXI_D2_01

...then they start scratching their asses, some make me stop the damn carriage so they can go sit inside. When they turn around, sure enough I see their asses are flat as a board and full of sweat.

CHAT_TAXI_D3_01

CHAT_TAXI_E1_01

You know, I always wanted to be a coach driver, I come from a long line of them. My daddy even got to drive the president one time, too bad it was the president of the losing side.

CHAT_TAXI_E2_01

Now, I don't hold any grudges from the war. "Were you for the blue or gray?" people ask, you know what I say? The green, been loyal to the green vets my whole life.

CHAT_TAXI_E3_01

Tell you what too, cash is like hair. I don't care if it's dark, gray, or blue, so long as I have it. I do alright if I don't get robbed or shot, better than being a servant any day.

CHAT_TAXI_F1_01

You know what they horse's name is? Reindance! Haha, a lot of people aren't educated enough to get that pun, they think it's a storm or king.

CHAT_TAXI_F2_01

Not R-A-I-N, not R-E-I-G-N. It's R-E-I-N, like what you put on a horse. Damn, if we don't value education, what's really important to us?

CHAT_TAXI_F3_01

I'm just joking, of course, I don't give a damn about education. The horse's name is real though, I'm educated enough to get that right.

CHAT_TAXI_FINE_THEN_01

Fine, you won't get very far with that kind of attitude.

CHAT_TAXI_FINE_THEN_02

Alright then, bad manners will get you nowhere.

CHAT_TAXI_G1_01

These modern stagecoaches are real incredible, the wood work on the axles is pretty staggering, and you can use the frame for any kind of coach.

CHAT_TAXI_G2_01

Ever see a Boles banking coach? Those things are wall-to-wall armor with tiny slits for windows, they're basically giant knights helmets.

CHAT_TAXI_G3_01

A few years back, one idiot tried to take a shot at one, the bullet ricocheted right off and hit his friend square between the eyes! God's honest truth.

CHAT_TAXI_H1_01

Well, today's your lucky day, I'm the best coach driver in the fleet. My regular customers request me weeks in advance sometimes.

CHAT_TAXI_H2_01

I believe in providing safe, fast, and most of all, pleasant passage. We all need a little company, I've been a good listener my whole life.

CHAT_TAXI_H3_01

Guess that's why I love my work so much, meeting new folks all the time, hearing their stories, lending them a sympathetic ear. It's my calling, I truly believe that.

CHAT_TAXI_I1_01

Let me tell you the stuff I've seen working for this company. They must be real desperate for drivers, half of them are drunks!

CHAT_TAXI_I2_01

Not that it really matters, of course. When you think about it, the horses do all the work anyway. As long as they're not the ones getting drunk, right?

CHAT_TAXI_I3_01

Not that I touch drop until the day is done, then I get home and I drink 4 fingers of brandy. Never more, never less. Guess you can call me a creature of habit.

CHAT_TAXI_J1_01

I apologize if I seem a little grouchy, friend. Didn't have time for my usual pot of coffee this morning. Feel like I need to wedge my eyes open with matchsticks.

CHAT_TAXI_J2_01

Some of the drivers chew that cocaine gum, but I never much cared for it, makes my mouth all numb.

CHAT_TAXI_J3_01

The quotes meant to be said depending on how much distance remained to reach a destination during a non-skipped stagecoach ride.

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Audio

Transcript

COMMENT_ON_DISTANCE_FAR_01

Still a while yet, take some shut-eye if you'd like.

COMMENT_ON_DISTANCE_FAR_02

We still got a while to go I'm afraid.

COMMENT_ON_DISTANCE_NEAR_01

We're getting close!

COMMENT_ON_DISTANCE_NEAR_02

Not long now.

The lines for the player trying to speed up the stagecoach while it already went at maximum speed during a non-skipped ride.

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Audio

Transcript

FAST_AS_I_CAN_01

The horses can't take much more of this.

FAST_AS_I_CAN_02

I've squeezed every last drop out of those horses.

The chatting that would have happened when the player skipped a stagecoach ride.

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Audio

Transcript

FAST_TRAVEL_STORY_01

I had a customer last week who knew the wittiest limericks I ever heard, I've committed a few of them to memory, and this one was far in a way the funniest.

FAST_TRAVEL_STORY_02

Did you see what we just passed? You sure learn a lot about that sort of thing in this business. Let me tell you, there was this one time I remember...

The quotes meant to be said before the player entered the stagecoach to initiate a requested ride.

Filename

Audio

Transcript

GET_IN_01

Alright, come on up.

GET_IN_02

GET_IN_03

Sure thing, I got room inside or on top with me if you dare.

The lines for the player bailing out of the stagecoach in the middle of a non-skipped ride.

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Audio

Transcript

PLAYER_BAIL_01

Hey! Where do you think you're going?!

PLAYER_BAIL_02

Wow! You just walk away mid-ride?!

The quotes meant for the player slowing down the stagecoach during the scrapped non-skipped rides.

Filename

Audio

Transcript

SLOWING_DOWN_01

Sure, the horses are getting tired anyway.

SLOWING_DOWN_02

Fine with me, my bones are starting to rattle.

The lines for when player made the stagecoach speed up during a non-skipped ride.

Filename

Audio

Transcript

SPEEDING_UP_01

You like fast, huh? The horses say thank you.

SPEEDING_UP_02

The horses'll think they put the lucky shoes on, they love a good gallop.

The quotes for the player stopping the stagecoach before reaching a destination during a non-skipped ride.

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Audio

Transcript

STOP_HERE_01

Alright, we can stop if you like but I still have to charge full fare.

STOP_HERE_02

Here? Okay, customer's always right.

STOP_HERE_WILDERNESS_01

I can let you out here. I can guarantee that you won't see another stagecoach for a real long time.

STOP_HERE_WILDERNESS_02

Sure, but remember if you wanna come back raccoons don't drive stagecoaches.

The lines for the player choosing to not enter the stagecoach after requesting a ride.

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Audio

Transcript

SUIT_YOURSELF_01

Sure thing. Flag me down if you change your mind.

SUIT_YOURSELF_02

No problem, keep me in mind for future rides.

The quotes of unknown purpose about the coachman accepting to do a requested action.

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Audio

Transcript

YOU_GOT_IT_01

Your wish is my command.

YOU_GOT_IT_02

Sure thing.

1037_U_M_M_WAPOFFICIAL_01.awc
Completely unused audio container with the dialogue for the unused Wapiti Official pedestrian character. Multiple of these quotes reveal that he was called Mr. Pattison and he was indeed meant to be found at Wapiti Indian Reservation.

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Audio

Transcript

BLOCKED_GENERIC_01

You there! Move!

BUMP_01

Excuse me.

BUMP_02

Please watch your step.

BUMP_03

Do you mind not jostling me?

BUMP_SICK_01

Dammit... are you contagious?

BUMP_SICK_02

If you are catching, best to avoid polite company.

CANT_STOP_ME_01

It will take more than that to remove an appointee of the United States government!

CANT_STOP_ME_02

You shall see the error of your ways!

CANT_STOP_ME_TATTLE_01

The full weight of American justice will fall on you!

CANT_STOP_ME_TATTLE_02

CHALLENGE_THREATEN_01

I'm not just some government milksop.

CHALLENGE_THREATEN_02

You underestimate me.

CHALLENGE_THREATEN_ARMED_01

I am empowered by the United States government to use lethal force!

CHALLENGE_THREATEN_ARMED_02

I can take a life, I can!

CHAT_BAD_MEMORY_01

Dammit, it's him. As if I didn't have enough to worry about here.

CHAT_BAD_WEATHER_01

Uhhh... good, the rain.

CHAT_BAD_WEATHER_FOG_01

It's thick as soup out.

CHAT_BAD_WEATHER_SNOW_01

Ohhh, this snow is really coming down.

CHAT_BAD_WEATHER_WIND_01

Rather blustery out today, isn't it?

CHAT_GOOD_MEMORY_01

That chap was so helpful.

CHAT_GOOD_WEATHER_01

A fine day. Damn fine.

CHAT_POSSE_01

That bunch are up to no good, I can feel it.

CIVILIAN_TAUNT_FAR_01

How dare you come back here?!

CIVILIAN_TAUNT_MED_01

You can die here, no trouble at all!

CIVILIAN_TAUNT_TOWN_FAR_01

Best for you to run off whence you came!

CIVILIAN_TAUNT_TOWN_MED_01

You came here to die, did you?!

COME_SEE_THIS_01

You simply must see this!

COMMENT_IDLING_01

Bone idle, just bone idle.

COMMENT_IDLING_02

Time passes slower when you're idle, you know?

COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_01

Promotions coming soon, Pattison. One day at a time.

COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_02

How did I get myself into this?

COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_03

Ohhh, I want this day to be over.

COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_04

Don't let it get to you, Pattison.

COMMENT_ON_WAPITI_OFFICIAL_BUSINESS_05

The nonsense I write in those reports...

COMMENT_WORKING_HARD_01

That's good, put your back into it.

COMMENT_WORKING_HARD_02

Hard work is its own reward.

CONVO_TAIL_OFF_01

Alright then.

CONVO_TAIL_OFF_02

Hmmm, yes, anyway...

COOL_IT_01

Settle down, no fighting here under any circumstances.

COOL_IT_02

Calm yourselves. Please, we cannot afford any violence here.

COOLED_DOWN_01

I can be civil this time if you can.

COOLED_DOWN_02

If you must come back, do it on peaceful terms.

CUT_THAT_OUT_01

Stop it, be reasonable!

CUT_THAT_OUT_02

Enough!

DEFUSE_RESPONSE_01

This is how you spend your time? Bizzare.

DEFUSE_RESPONSE_02

Yes... I love a good laugh.

DISMISSIVE_REACT_01

Ahhh, takes all kinds.

DISMISSIVE_REACT_02

Hmmm... alright.

DISPUTE_INTERVENE_DANGEROUS_01

This is quite enough!

DISPUTE_INTERVENE_DANGEROUS_02

No, and no, that will not stand!

DISPUTE_INTERVENE_HARASSMENT_01

Surely there is no call for this.

DISPUTE_INTERVENE_HARASSMENT_02

I beg you to leave off.

DODGE_01

Look out!

DODGE_02

Slow down!

DONT_BE_STUPID_01

Let's be sensible here, hm?!

DONT_BE_STUPID_02

Let's not lose our heads, yes?!

DONT_BE_STUPID_SICK_01

You are clearly at Death's door. Don't be a fool.

DONT_BE_STUPID_SICK_02

Please... I can see you are not well.

DONT_WANT_TROUBLE_01

I, that is my department, has no interest in this.

DRINK_ORDER_01

A tall wet one, if you please.

DRINK_ORDER_02

I'll have my usual, if it's all the same to you.

DRUNK_01

What the hell am I doing here?

DRUNK_02

EQUIP_MASK_REACT_01

Now, now... what are you putting that on for?

EVENT_COMMENT_RESPONSE_01

I'll say.

FIGHT_01

Right then!

FIGHT_02

Take this!

FIGHT_RESPONSE_01

Dammit, come on!

FIGHT_RESPONSE_02

Fine, take this!

FORGIVE_CRIME_01

I shall let you go this time, do better in the future.

GENERIC_ANGRY_REACTION_01

What is the meaning of this?!

GENERIC_ANGRY_REACTION_02

How dare you?!

GENERIC_ANGRY_SHOUT_01

Ruffian!

GENERIC_ANGRY_SHOUT_02

You'll get what's coming to you!

GENERIC_ANTISOCIAL_MALE_EVENT_COMMENT_01

That fellow is clearly touched.

GENERIC_ANTISOCIAL_MALE_EVENT_COMMENT_02

Something oughta be done about him

GENERIC_BUY_01

That one, if you please.

GENERIC_BUY_02

I'll have that one there.

GENERIC_CHEER_01

Well done!

GENERIC_CHEER_ON_01

Come on!

GENERIC_CHEER_ON_02

Go, go, go!

GENERIC_CURSE_HIGH_01

Goddammit.

GENERIC_CURSE_HIGH_02

Shit, shit, shit!

GENERIC_CURSE_MED_01

Guh, heaven above.

GENERIC_CURSE_MED_02

Oh... darn it.

GENERIC_EXCITING_EVENT_COMMENT_01

Well, that's quite enough excitement around here.

GENERIC_FRIGHTENED_HIGH_01

Oh, please, God!

GENERIC_FRIGHTENED_HIGH_02

Why is this happening?!

GENERIC_FRIGHTENED_MED_01

Oh, lord. No.

GENERIC_FRIGHTENED_MED_02

No, no, no!

GENERIC_GOODBYE_01

See you around.

GENERIC_GOODBYE_02

Bye then.

GENERIC_INSULT_HIGH_FEMALE_01

Damn you to hell, you miserable cow!

GENERIC_INSULT_HIGH_MALE_01

Ignorant bastard!

GENERIC_INSULT_HIGH_NEUTRAL_01

Loathsome cretin.

GENERIC_INSULT_MED_FEMALE_01

You foolish harlot.

GENERIC_INSULT_MED_MALE_01

Buffoon.

GENERIC_INSULT_MED_NEUTRAL_01

You're a fool.

GENERIC_MOCK_01

Haha, ha, how unfortunate.

GENERIC_NO_01

Sorry, no.

GENERIC_SHOCKED_DISBELIEF_01

Oh my stars.

GENERIC_SHOCKED_DISBELIEF_02

I do not believe it.

GENERIC_SHOCKED_HIGH_01

Oh, Christ!

GENERIC_SHOCKED_HIGH_02

Good God above!

GENERIC_SHOCKED_MED_01

Lord above!

GENERIC_SHOCKED_MED_02

Christ preserve us.

GENERIC_SHOCKING_EVENT_COMMENT_01

I don't believe my eyes.

GENERIC_SYMPATHIZE_01

Ohhh, you poor soul.

GENERIC_THANKS_01

My thanks.

GENERIC_THANKS_RESPONSE_01

Not a problem.

GENERIC_THANKS_SHOUTED_01

Thank you!

GENERIC_THANKS_SHOUTED_RESPONSE_01

You are most welcome!

GENERIC_YES_01

Of course.

GET_AWAY_FROM_ME_01

God! Stay away from me!

GET_AWAY_FROM_ME_02

Ahhhhh, get away from me!

GET_AWAY_FROM_ME_03

Get the hell away!

GET_INSIDE_01

Quickly, get inside.

GET_OUT_01

You aren't allowed to be here!

GET_OUT_02

No, no, you can't be here!

GET_THE_LAW_01

I'm calling the authorities.

GET_THE_LAW_02

The authorities will hear about this.

GIDDY_UP_01

Yap!

GIDDY_UP_02

Ha!

GIDDY_UP_03

Yaaaaah!

GLAD_TO_HEAR_THAT_01

Jolly good.

GLAD_TO_HEAR_THAT_02

Good, good.

GOING_BADLY_01

Poorly, as you might have guessed.

GOING_BADLY_02

How well can things be in a place such as this?

GOING_WELL_01

GOING_WELL_02

Things seem to be calm... for now.

GOODBYE_START_01

I must be on my way.

GOODBYE_START_02

Well, time waits for no man.

GOODBYE_START_MOVING_01

Well, I should be about my business.

GREET_AGAIN_01

Hmhmmm, yes, hello.

GREET_BLOODY_01

Whose... whose blood is that?

GREET_EVENING_01

Good evening.

GREET_EVENING_FEMALE_01

A pleseant evening to you, madam.

GREET_EVENING_MALE_01

Good evening, sir.

GREET_FEMALE_01

Hello, madam.

GREET_FLIRTY_01

Well, aren't you a soothing bomb to the eyes?

GREET_GENERAL_FAMILIAR_01

Hello there.

GREET_GENERAL_STRANGER_01

Hello.

GREET_MALE_01

Hello, sir.

GREET_MARSHAL_01

Hello, marshal.

GREET_MORNING_01

Good morning.

GREET_MORNING_FEMALE_01

Good morning, miss.

GREET_MORNING_MALE_01

Morning, sir.

GREET_MUDDY_01

You are in need of a good thorough washing.

GREET_NATIVE_01

Good day.

GREET_NATIVE_02

Hello.

GREET_NATIVE_03

And good day to you.

GREET_PED_CAPTURED_BOUNTY_01

Well, you must be a real criminal to be tied up like that!

GREET_PLAYER_CAPTURED_BOUNTY_01

Ahhhhh! The hero has captured his quarry.

GREET_PLAYER_MASK_01

Now listen here, w-what's the meaning of that mask?

GREET_SHOUTED_01

Hello there!

GREET_SICK_01

Oh, you're not catching, are you?

GREET_STRANGE_OUTFIT_01

Is that... some kind of circus attire?

GUN_01

Wow, hey now. What are you doing with that?

GUN_02

Shit. Easy, take it easy.

GUN_AGGRO_TRANSITION_01

Look, I'm not the one you want to shoot, right?

GUN_AGGRO_TRANSITION_02

You wouldn't shoot a civil serveant?

GUN_RUN_01

Oh, God! Please no!

GUN_RUN_02

Don't shoot!

HAND_OVER_ITEM_01

Take this, it's all I have.

HAND_OVER_MONEY_01

Here, take this.

HAND_OVER_MONEY_02

Take it, take it.

HEADS_UP_BAD_MEMORY_01

Dammit, you have some nerve showing your face here.

HEADS_UP_BAD_MEMORY_02

Mind yourself this time, you've got very little leeway with me.

HEADS_UP_LOCATION_01

What brings you here? All I ask is that you don't bring a lick of trouble with you.

HEADS_UP_LOCATION_02

Well, another tourist. I can't imagine what brings you people here.

HEADS_UP_NIGHT_01

Do you know where you are or what time it is?

HEADS_UP_NIGHT_02

Have you business here? It's late!

HEADS_UP_NOT_FORGIVEN_YET_01

No, absolutely not, get out of here!

HEADS_UP_NOT_FORGIVEN_YET_02

The nerve. Get away from here, you scoundrel!

HEADS_UP_TROUBLE_RECENTLY_01

Uh, not you again. I don't need more nonsense.

HEADS_UP_TROUBLE_RECENTLY_02

The paperwork after your previous visit was horrendous, please spare us your trouble.

HEADS_UP_WARY_01

You there! No funny business. Hm?

HEADS_UP_WARY_02

Excuse me. I suggest you thread very carefully here!

HELPED_RECENTLY_01

One good turn deserves another. I am in your debt.

HEY_YOU_NEUTRAL_01

You there!

HEY_YOU_NEUTRAL_02

You! Yes, the miserable trash!

HIT_WOMAN_01

Disgraceful, you will leave her be!

HIT_WOMAN_02

How dare you, sir?

HOWS_IT_GOING_01

How goes it?

HOWS_IT_GOING_02

Are things well with you?

IGNORING_YOU_01

I can add you to the list of things I'm ignoring, no trouble.

IGNORING_YOU_02

Well, I shall just ignore you in that case.

IM_OUTTA_HERE_01

I'm nobody, okay? I'm leaving!

IM_OUTTA_HERE_02

I'm just going to go now, alright?

INSULT_RESPONSE_01

Did you come here just to insult me?

INSULT_RESPONSE_02

Surely I've done nothing to call for that.

INSULT_RESPONSE_BAD_MEMORY_01

Typical. Get out of here now!

INSULT_RESPONSE_BAD_MEMORY_02

INSULT_RESPONSE_SICK_01

Of course, even the diseased have it in for me.

INTIMIDATED_AGAIN_GEN_01

No more, please!

INTIMIDATED_AGAIN_GEN_02

I can't go through this anymore, stop!

INTIMIDATED_AGAIN_ROB_01

I've nothing else at all!

INTIMIDATED_AGAIN_ROB_02

I gave you all I could.

INTIMIDATED_GEN_01

Don't do this to me!

INTIMIDATED_GEN_02

What have I done to you?!

INTIMIDATED_ROB_01

I don't have anything of value!

INTIMIDATED_ROB_02

I have nothing!

INTIMIDATED_WITNESS_01

I've seen nothing. Please.

INTIMIDATED_WITNESS_02

I, uh... don't even know what you're talking about.

LAW_HAIL_01

You'll see, I'll have the law here in no time!

LAW_TATTLE_ASSAULT_01

There's the ruffian!

LAW_TATTLE_FEMALE_01

Stop that woman!

LAW_TATTLE_MALE_01

Sir, you have to bring this man to justice.

LAW_TATTLE_MURDER_01

Murderer! There!

LAW_TATTLE_NEUTRAL_01

You must do something to help!

LAW_TATTLE_RUNNING_01

Do your duty, lawmen!

LAW_TATTLE_THEFT_01

That's the thief, there!

LEAVE_ME_01

Just leave me be, won't you?!

LEAVE_ME_02

Dammit, why me?!

LEAVE_ME_03

Leave me alone!

LEAVE_NOW_01

You must leave now!

LEAVE_NOW_02

You have better remove yourself now!

LET_OFF_LAW_01

That's the famous frontier justice, hmmm?

MELEE_01

Wait... you can't be serious.

MELEE_02

Oh no. Please, this is madness.

MELEE_AGGRO_TRANSITION_01

Please. I have a nervous condition.

MELEE_AGGRO_TRANSITION_02

Let's not do this. I'm not one for violence.

MELEE_BRING_IT_ON_01

Well?!

MELEE_BRING_IT_ON_02

Put 'em up then!

MELEE_TAKE_THAT_01

Have some of this!

MELEE_THAT_ALL_YOU_GOT_01

Is that all?

MELEE_THAT_ALL_YOU_GOT_02

Ha, nothing!

MISBEHAVING_HIGH_01

Good God, do you want to get killed here?! Go, go now!

MISBEHAVING_HIGH_02

Dammit, you fool. Have you any idea what they're capable of? Leave while you still can!

MISBEHAVING_LOW_01

Keep the peace here, please.

MISBEHAVING_LOW_02

Now just stay calm. Nothing that could cause offense, please.

MISBEHAVING_MED_01

Dammit, leave off. This will not end well.

MISBEHAVING_MED_02

You are pushing it. For heaven's sake, stop.

NERVOUS_COMMUNICATE_FEMALE_01

Look out for that crazy lady!

NERVOUS_COMMUNICATE_MALE_01

Be careful, that man has come here for trouble I think.

NERVOUS_COMMUNICATE_NEUTRAL_01

Oh, dear. Look out for that lunatic!

NERVOUS_COMMUNICATE_SICK_01

Steer clear of that sickly fellow back there!

NICE_HORSE_01

That is a horse of fine breeding and stature.

NICE_KILL_GENERAL_01

A decent little hunt there.

NICE_KILL_LOADED_01

See? And they tell me there is no game to hunt in these parts.

NICE_WAGON_01

Don't see too many wagons of quality around here.

NO_FIGHTING_HERE_01

Dammit. Don't get into this, just walk away!

NO_FIGHTING_HERE_02

If you have any sense you'll leave them alone!

NO_IDEA_01

Sorry, I haven't the foggiest.

NO_INSULTS_HERE_01

They understand you just fine, hold your damn tongue!

NO_INSULTS_HERE_02

These are proud people, you're making a mistake!

OPENS_FIRE_01

Right. Die!

OPENS_FIRE_02

You will die!

PANIC_COMMUNICATE_01

Run for your lives!

PANIC_COMMUNICATE_02

Flee! Get the hell away!

PANIC_HELP_01

Help! Someone help!

PANIC_HELP_02

Oh, God. Help, help!

PLAYER_ACTING_WEIRD_01

What are you doing?!

PLAYER_ACTING_WEIRD_02

Try to act normal while you're here, alright?

PLAYER_AIMING_GUN_NOBODY_01

Do you mind putting that away? Accidents have a way of happening here.

PLAYER_AIMING_NOBODY_01

Do not anger these people. Take my advice, put it down.

PLAYER_CARRY_DEAD_PED_01

PLAYER_CARRY_HOGTIED_PED_01

Is that a bounty you're carrying?!

PLAYER_FOLLOWING_01

Are you following me?

PLAYER_GUN_EQUIPPED_01

We don't need folks wandering about with guns in hand, alright?

PLAYER_HARMED_TOWN_01

See here, this place is all but set to blow without any damn help from you.

PLAYER_HELPED_TOWN_01

I can speak for all and sundry here... we are grateful to you for your efforts.

PLAYER_LASSO_SWINGING_01

Why the lasso?

PLAYER_LASSO_SWINGING_02

What do you intend to do here with that rope?

PLAYER_LOITERING_01

What is it? Why must you be so close?

PLAYER_LOITERING_02

Do you mind? A little room would be nice.

PLAYER_LOITERING_SICK_01

Listen, my good man. There is enough sickness around here without you breathing near me too.

PLAYER_LOOKING_WEIRD_01

Well, you look like a shining example of civilization.

PLAYER_LOOKING_WEIRD_02

Eugh. Just smarten yourself up for heaven's sake.

PLAYER_STARING_01

Why do you stare so? Is there something on my face?

PLAYER_WEAPON_EQUIPPED_01

If you've any sense, you haven't come here to use that.

PLAYER_WEAPON_EQUIPPED_02

This reservation is quite safe. No need to have that out.

PLEAD_01

No, please.

PLEAD_02

I'm harmless.

PLEAD_HOGTIED_01

Please, untie me.

PLEAD_HOGTIED_02

I can't feel my hands.

PLEAD_HOGTIED_03

I'm going numb. Cut me loose.

POST_THEFT_01

Damn thieves!

POST_THEFT_02

The law will catch up to you!

PROVOKE_BAD_MEMORY_01

What are you doing back here? How dare you?!

RELIEVED_REACT_01

My nerves can't take much more.

RELIEVED_REACT_02

I'm nearly at the end of my rope.

RESPONSE_BAD_WEATHER_01

This weather. Oh, to be back in civilization.

RESPONSE_BAD_WEATHER_FOG_01

I can see an inch in front of my nose.

RESPONSE_BAD_WEATHER_SNOW_01

I can't wait to be summoned back east.

RESPONSE_BAD_WEATHER_WIND_01

I feel as if it could carry me away!

RESPONSE_GENERIC_01

Hmmm, that right?

RESPONSE_GENERIC_02

Yes, yes.

RESPONSE_GOOD_WEATHER_01

Not bad weather for being so far north.

RESPONSE_IDLING_01

Observation and supervision are not idleness.

RESPONSE_IDLING_02

Yes, well, I wouldn't expect you to understand.

RESPONSE_WORKING_HARD_01

Well, yes, I have to run a tight ship here.

RESPONSE_WORKING_HARD_02

Yes, well, it's an important job!

SCARED_COMMUNICATE_01

You should get away.

SCARED_COMMUNICATE_02

Take my advice and flee!

SCARED_HELP_01

Help, please.

SCARED_HELP_02

Someone help!

SHAME_ON_YOU_01

You ought to be ashamed of yourself.

SHERIFF_HAIL_01

Hey, sheriff!

SICK_BASTARD_01

How dare you?!

SICK_BASTARD_02

Dammit, this is outrageous!

SORRY_TO_HEAR_THAT_01

Oh, that's a shame.

SORRY_TO_HEAR_THAT_02

Unfortunate that.

SPEAK_ENGLISH_HERE_01

Now then, let's have nothing but English spoken today, yes?

SPEAK_ENGLISH_HERE_02

Uhhh, English please, everyone. English, please.

SPEAK_ENGLISH_HERE_03

I don't want to hear anything but English on this reservation, understood?

STEAL_BACK_01

That does not belong to you!

STOP_THAT_01

Please stop.

STOP_THAT_02

Cease immediately.

STORM_OFF_01

I won't stand for this!

STORM_OFF_02

If you think I'll stand here and take this...

TAUNT_GEN_FEMALE_01

Won't someone kill that damn woman?!

TAUNT_GEN_MALE_01

We'll put you in the ground, my good man.

TAUNT_GEN_NEUTRAL_01

I will finish this!

TAUNT_GEN_NEUTRAL_02

This all could have been avoided!

TROUBLE_RECENTLY_01

Ohhh, no. Not you again.

TROUBLE_RECENTLY_02

Please, just keep it calm this time.

UNAUTHORIZED_AREA_FAR_01

You there, remove yourself from that area!

UNAUTHORIZED_AREA_NEAR_01

Oh! You can't be here!

VICTIMIZED_REACT_01

What did I do to deserve this?

VICTIMIZED_REACT_02

I just need to live through this.

VOCAL_FX_DISAPPROVE_01

(dental click)

VOCAL_FX_RESPOND_01

Hmmmmm!

VOCAL_FX_SURPRISED_01

Wow!

WAS_THIS_YOU_01

Was this your doing?!

WAS_THIS_YOU_02

Are you the one responsible for this?!

WHATS_GOING_ON_01

What is the meaning of all this?

WHATS_GOING_ON_02

What is happening here?

WHATS_YOUR_PROBLEM_01

What exactly is the problem here?

WHATS_YOUR_PROBLEM_02

Have you lost your mind?

WHATS_YOUR_PROBLEM_03

Unacceptable, what is the matter with you?

WHOA_01

Whoahohoho!

WHOA_02

Easy!

WHOA_03

Hold there!

WON_DISPUTE_01

Excellent. There's no need to go further.

WON_DISPUTE_02

Good. Cooler heads have prevailed.

WON_DISPUTE_ESCALATED_01

Glad this little dust-up is behind us.

WON_DISPUTE_ESCALATED_ARMED_01

Terrible thing to end a life, I for one am glad this went another way.

WON_FIGHT_01

Well. There!

WON_FIGHT_02

Who's the government stooge now?

WRONGED_RECENTLY_01

You're not back to rile me up, are you?

WRONGED_RECENTLY_02

Can we agree to be civil this time?

1087_U_M_M_TUMBARTENDER_01.awc
The container with the dialogue for the Tumbleweed saloon's bartender.

This gossip line would've been heard after completing the Frank Heck mission of "The Noblest of Men, and a Woman" strand, had the mission not get cut. This is the only Gunslinger4/RGUN4-related dialogue sound that remained in the files instead of ending up deleted like the rest.

Filename

Audio

Transcript

CHAT_STORY_RGUN4_01

Can you believe Frank Heck, gunned down in this very building? Wish I got a good look at that feller.

SCORE_02.rpf#

The second file containing the game's music.

BOB_GUNSLINGER_4.awc
Completely unused audio container with the main music that was supposed to be heard in Gunslinger4 (the cut Frank Heck mission of the strand "The Noblest of Men, and a Woman").

Filename

Audio

BOB_GUNSLINGER_4_STEM_1

BOB_GUNSLINGER_4_STEM_2

BOB_GUNSLINGER_4_STEM_3

BOB_GUNSLINGER_4_STEM_4

BOB_GUNSLINGER_4_STEM_5

BOB_GUNSLINGER4_ONESHOT1_1_OS.awc
A completely unused audio container that has a one shot track that, as the filename shows, was meant for the cut Stranger mission Gunslinger4.

Filename

Audio

BOB_GUNSLINGER4_ONESHOT1_1_OS

BOB_GUNSLINGER4_ONESHOT2_1_OS.awc
Completely unused audio container with another one shot track meant for the cut mission Gunslinger4.

Filename

Audio

BOB_GUNSLINGER4_ONESHOT2_1_OS

BOB_GUNSLINGER4_STINGER_1_OS.awc
A completely unused audio container with yet more one shot tracks meant for the cut Gunslinger4 mission.

Filename

Audio

0x13AE9630

0x04318AF6

SCORE_03.rpf#

The third file containing the game's music.

BOB_NATIVE_0.awc
A completely unused audio container with the main music that was meant to be heard in the aforementioned cut Chapter 4 mission internally named Native0.

Filename

Audio

BOB_NATIVE_0_STEM_1

BOB_NATIVE_0_ONESHOT_1.awc
Completely unused audio container that has a one shot track that was meant for the cut Native0 mission.

Filename

Audio

BOB_NATIVE_0_ONESHOT1_1_OS

BOB_NATIVE_0_ONESHOT_2.awc
A completely unused audio container with another one shot track meant for the scrapped Native0 mission.

Filename

Audio

BOB_NATIVE_0_ONESHOT2_1_OS

SCRIPT.rpf#

The file containing the sounds scripted to specific mechanics.

LIARS_DICE.awc
As shown by voicelines and other assets, the Liar's Dice minigame previously playable in the first Red Dead Redemption was planned to be featured here. This completely unused audio container has the sounds intended for this cut minigame.

Filename

Audio

0x00CD1BD6

0x0BBFB62D

0x0C63B738

0x0E0F365A

0x1A9A13A5

0x1ADA1462

0x1BB1919C

0x1C4152BD

0x09CBDE13

0x17E54E77

0x1218FE6D

0x1488F38D

0x1538C920

SS_AM.rpf#

The file containing the character lines for the missions/events whose internal names start with the letters A to M.

CABLL.awc
Entirely unused audio container with the dialogue for a cut Companion Activity of which animations can also be found and was about Arthur going drinking with Bill. As shown by the alphabetical gaps in the filenames, a lot of quotes from Arthur got deleted. Most of the lines mention going to the Smithsfields Saloon, but there are also some that reference the Rhodes Parlour House, it's unknown if this means it was planned for this quest to change depending on which chapter it was done or if it had not been decided in which chapter this would take place.

Filename

Audio

Transcript

CABLL_AAAA_01

Bill: Good to cut loose for a bit with the way things have been going... and that Valentine saloon ain't half bad, I reckon.

CABLL_AAAC_01

Bill: So long as the ruckus juices' flowing, don't matter if it's a shithouse or a palace.

CABLL_AAAE_01

Bill: Now there's a promise I can't make.

CABLL_AAAF_01

Bill: Anyway, I ain't the feller who put down that big son of a bitch out in the street in front of the whole town.

CABLL_AAAH_01

Bill: Don't matter who starts it, it's who finishes it.

CABLL_AAAJ_01

Bill: In your head, Morgan, maybe.

CABLL_AAAL_01

Bill: They won't even blink, you'll see... dumpy little livestock towns like this, a fist in the face is how they say "hi".

CABLL_ABAA_01

Bill: Ahhh, the warm embrace of the o-be-joyful... ain't nothing like it.

CABLL_ABAB_01

Bill: Did I ever tell you about the time I've drink a bottle of whisky in under a minute?

CABLL_ABAD_01

Bill: It was back in my army days.

CABLL_ABAE_01

Bill: (laughs) The boys was always daring me to act crazy... you know me, I don't back down from nothing.

CABLL_ABAG_01

Bill: I'm trying to tell a story here.

CABLL_ABAH_01

Bill: So, I down this bottle... next thing you know, I wake up naked as a jaybird, must be 10 miles from camp.

CABLL_ABAI_01

Bill: I got no other choice... I have to jump a feller.

CABLL_ABAK_01

Bill: Steal his clothes... oh, you should have seen his face when I came flailing at him.

CABLL_ABAL_01

Bill: I must have been only about... 17 or so at the time.

CABLL_ABAN_01

Bill: You know what I found in his pocket? A suicide note... I probably saved that old bastard's life.

CABLL_ABAP_01

Bill: Yeah. Those were the days, alright.

CABLL_ACAA_01

CABLL_ACAC_01

Bill: (burp) Geez, I ain't sure... stuff that's been coming out of me the last couple days... it's like striking oil.

CABLL_ACAE_01

Bill: Alright, alright... hey, let me ask you something... you reckon that Adler girl's sweet on me?

CABLL_ACAG_01

Bill: Well, maybe you ain't seen the way she looks at me... reckon I might try my luck there.

CABLL_ACAI_01

Bill: Oh, you'll see.

CABLL_ACAJ_01

Bill: (burp) Guh, eugh... the slop that grob slinger Pearson's been putting out ain't even fit for hogs.

CABLL_ADAB_01

Bill: Heheh, reckon so!

CABLL_ADAC_01

Bill: I heard the saloon there is owned by this, uh, Grays family... just serves the highfalutin folk. Eheheheh.

CABLL_AEAB_01

Bill: Reckon so.

CABLL_AEAC_01

Bill: But maybe I should get the drinks.

CABLL_AEAD_01

Bill: Seeing as you done near smash the place up and set it on fire when you was last there with Hosea.

CABLL_AEAF_01

Bill: And it's thirsty work.

CABLL_AFAA_01

Bill: You know, I still ain't sure about this plan... I ain't sure one bit.

CABLL_AFAC_01

Bill: All this hiding in plain sight trying to act all like "southern gentlemen", it don't feel right to me.

CABLL_AFAE_01

Bill: We're here... meddling in who knows what and everything's fine all of a sudden? Oh, seems too good to be true.

CABLL_AFAG_01

Bill: And I don't like folk too much down here neither.

CABLL_AFAI_01

Bill: All of them.

CABLL_AFAK_01

Bill: Ain't as easy for me to forgive the war as you... I served.

CABLL_AFAN_01

Bill: That ain't true! I had a weak-minded superior officer!

CABLL_AFAP_01

Bill: Well... I might've started a little.

CABLL_AGAA_01

Bill: Look at this fancy place, huh? All polished and... no spit.

CABLL_AGAC_01

Bill: And these folks, I don't get them... well, th- the way they act all...

CABLL_AGAE_01

Bill: I know you all think I'm a fool... well, I ain't!

CABLL_AGAG_01

Bill: I see what's going on, what people are saying... now, Dutch'll see us through, he always has!

CABLL_AGAI_01

Bill: Yeah.

CABLL_AGAJ_01

Bill: Friendly and unfriendly at the same time? It's confusing.

CABLL_AGAK_01

Bill: Well, I'm only saying. I could... ah, enough of that. Let's... let's just drink.

CABLL_AHAA_01

Bill: You know, I always said I'd never come down this way... the heat and the insects...

CABLL_AHAB_01

Bill: I already got a hell-awful rot in my toes... took my boot off last night, stank like a buzzard on a poop wagon.

CABLL_AHAD_01

Bill: Bill and Arthur... Bill and Arthur...

CABLL_AHAE_01

Bill: Blarthur... Blarthur...

CABLL_AHAF_01

Bill: Blarthur... B- Blarthur, hahahahaha!

CABLL_AHAH_01

Bill: Hey, you- you hear that?

CABLL_AHAI_01

CABLL_AIAA_01

Bill: Hey, Arthur!

CABLL_AJAA_01

Bill: Hey, Arthur!

CABLL_AKAA_01

Arthur: Whatchu want?

CABLL_AKAB_01

Bill: I'm losing my mind.

CABLL_AKAC_01

Arthur: Losing it?

CABLL_AKAD_01

Bill: This whole... place is so goddamn depressing.

CABLL_AKAE_01

Arthur: I'm sorry. It appears that someone forgot to book them clowns to come around here and cheer you up.

CABLL_AKAF_01

Bill: I'm just saying.

CABLL_AKAG_01

Arthur: Okay.

CABLL_AKAH_01

Bill: Look, I need to get outta here, alright? Just- just for a little bit.

CABLL_AKAI_01

Arthur: You running away, Williamson?!

CABLL_AKAJ_01

Bill: No! I'm drinking... ah, I'm not drinking, I wanna go drinking... look, why don'tcha come with me?

CABLL_AKAK_01

Arthur: Drinking, round' here? We're wanted men.

CABLL_AKAL_01

Bill: It'll be fine... just trust me... so you come along or not?

CABLL_AKAM_01

Arthur: Just to keep you out of trouble.

CABLL_ALAA_01

Bill: You and me or... shall we bring along some of the boys?

CABLL_AMAA_01

Arthur: Just you and me, Bill.

CABLL_ANAA_01

Arthur: Bring some boys along. Last thing I want is to be alone with you.

CABLL_AOAA_01

Bill: Hey, Arthur... we are soaked... good and proper. You- you wanna head back with us?

CABLL_AOAB_01

Arthur: No.

CABLL_APAA_01

Arthur: Naaah, I got things I need to take care of.

CABLL_AQAA_01

Arthur: No... I got things I need to take care of.

CABLL_ARAA_01

Arthur: Sure.

CABLL_ASAA_01

Arthur: Sure.

CABLL_ASAB_01

Arthur: (burp)

CABLL_ATAA_01

Arthur: Lemme guess... you wanna go drinking.

CABLL_ATAB_01

Bill: Exactly. Now, you coming?

CABLL_ATAC_01

Arthur: Sure.

CABLL_ATAD_01

Bill: Great.

CABLL_AUAA_01

Bill: Alright! Hey... let's head to that big joint, you know, the one in Valentine?

CABLL_AUAB_01

Bill: I met a couple of really funny fellers in there.

CABLL_AVAA_01

Bill: That was real fun.

CAPRO.awc
Completely unused audio container that has the dialogue that would have been said upon meeting Abe after returning to Pronghorn Ranch. In the actual game, Abe does not appear outside of missions and cutscenes, and so these interactions between him and John never happen. The quotes labeled CAPRO_ANAA would have said during Epilogue - Part 1, the rest were for Epilogue - Part 2. Also, note that CAPRO_APAD_01 is meant to be a response to CAPRO_APAG_01, the subtitles show this but the audio themselves were not ordered properly.

Filename

Audio

Transcript

CAPRO_ANAA_01

Abe: I'll be! Jim Milton. Looks who's back, everybody.

CAPRO_ANAA_02

Abe: Hey... you're back. Jim Milton's back, everyone!

CAPRO_ANAA_03

Abe: Look who's ridin' in. Mr. Milton, it is good to see you, sir.

CAPRO_ANAA_04

Abe: Alright, Mr. Milton, we started to think you weren't coming back over here.

CAPRO_ANAA_05

Abe: Why, hell, it is you. Mrs. Aghata is going to be real pleased to see you, Jim. Lancelot too.

CAPRO_AOAA_01

Abe: Jim Milton... it's damn good to see you, mister.

CAPRO_AOAB_01

John: Ha. You too, Abe.

CAPRO_AOAC_01

Abe: Now, when you goin' to get me to come work in that ranch of yours?

CAPRO_AOAD_01

John: Haha. I don't think we can afford you, son.

CAPRO_AOAE_01

Abe: Well, it's good to have you back on Pronghorn anyways.

CAPRO_AOAF_01

John: Good to be here.

CAPRO_APAA_01

Abe: Look here, Jim Milton. Now what's a big-time rancher doing back over here?

CAPRO_APAB_01

John: Seeing old friends. I hope you're well, Abe.

CAPRO_APAC_01

Abe: Well, I am, as long you ain't trynna buy this place. Heheheh.

CAPRO_APAD_01

John: I know you have.

CAPRO_APAE_01

Abe: Nice to see you again, Mr. Milton.

CAPRO_APAF_01

John: Nice to see you too.

CAPRO_APAG_01

Abe: We had enough of that business with Mr. Abel and the Laramies.

CAPRO_AQAA_01

Abe: Ain't this a fimiliar face? Jim Milton hisself!

CAPRO_AQAB_01

John: Abe. How are you, son? And how are the Geddes'?

CAPRO_AQAC_01

Abe: Oh, we're just fine, same old business on Pronghorn. How you gettin' on over there?

CAPRO_AQAD_01

John: We're getting on fine too. Ab- uhhhhh... Aghata and... and... the boy sent their best.

CAPRO_AQAE_01

Abe: Send my best to them besides.

CAPRO_AQAF_01

John: Alright, I will.

CCM14.awc
Completely unused audio container with the dialogue for a cut camp scenario that involved Micah and Lenny.

Filename

Audio

Transcript

CCM14_AAAA_01

Micah: (blow)

CCM14_AAAB_01

Micah: Hey, boy, get over here.

CCM14_AAAC_01

Micah: I said... boy, get on over here.

CCM14_AAAD_01

Lenny: Don't you call me no "boy"...

CCM14_AAAE_01

Lenny: ...Micah.

CCM14_AAAF_01

Micah: (blow)

CCM14_ABAA_01

Micah: The boy sure is touchy, ain't he?

CCM14_ABAB_01

Micah: Kinda like you, Arthur.

CCM14_ACAA_01

Micah: Then what should I call you...

CCM14_ACAB_01

Micah: ..."nigger"?

CCM14_ACAC_01

Lenny: Oh, I got an idea... how about... "sir"?

CCM14_ACAD_01

Micah: You got your knickers all knotted up tight there, boy...

CCM14_ACAE_01

Micah: ...didn't mean nothing by it.

CCM14_ACAF_01

Micah: I like colored folk...

CCM14_ACAG_01

Micah: ...usually.

CCM14_ACAH_01

Micah: (blow)

CCM14_ADAA_01

Lenny: Just watch it.

CCM14_ADAB_01

Micah (laughs)

CCM14_AEAA_01

Micah: (breaths)

CCM14_AEAB_01

Micah: Pair of goddamn creeps, both of yous.

CLNI1.awc
Entirely unused audio container with the dialogue for a cut Item Request that was about giving bear fat to Lenny in exchange for dynamite.

Filename

Audio

Transcript

CLNI1_AAAA_01

Arthur: Whatcha doing there, kid?

CLNI1_AAAB_01

Lenny: Making dynamite... it's easy enough.

CLNI1_AAAC_01

Arthur: Does it work?

CLNI1_AAAD_01

Lenny: Better than you can imagine... but I do need plenty of bear fat.

CLNI1_AAAE_01

Arthur: Bear fat?

CLNI1_AAAF_01

Lenny: Sure. You give me some bear fat, I'll make some for you, and teach you how to do it.

CLNI1_AAAG_01

Arthur: Thank you.

CMBV1.awc
The audio container with the dialogue for the Beaver Hollow camp conversation with Micah that happens after completing "Money Lending and Other Sins - VII". The very last line, said by Arthur, is never said and thus the conversation ends prematurely in the actual game.

Filename

Audio

Transcript

CMBV1_AAAA_01

Micah: So, you got tired of making money. Did you, Black Lung?

CMBV1_AAAB_01

Arthur: Go to hell.

CMBV1_AAAC_01

Micah: Well, I guess it's true what they say, you can't take it with you.

CMBV1_AAAD_01

Micah: But Herr Strauss... I thought you liked helping the weak and unfortunate.

CMBV1_AAAE_01

Arthur: You're unfortunate and I don't like helping you.

CMBV1_AAAF_01

Micah: Very amusing, just try to stop making more trouble for us.

CMBV1_AAAG_01

Micah: Some of us are trying to save folk, not make unnecessary... dramas.

CMBV1_AAAH_01

Arthur: All of you get back to work!

CPPKR.awc
Completely unused audio container for a cut Companion Activity about playing Poker with Pearson.

Filename

Audio

Transcript

CPPKR_ADAA_01

Pearson: Mr. Morgan.

CPPKR_AEAA_01

Pearson: Mr. Morgan!

CPPKR_AKAA_01

Arthur: Mr. Pearson.

CPPKR_ALAA_01

Arthur: Yes?

CPPKR_ALAB_01

Pearson: Might I tempt you at a quick turn at the card table?

CPPKR_ALAC_01

Arthur: Sure, why not?

CPPKR_ALAD_01

Pearson: Great!

CPPKR_ALAE_01

Pearson: I'll go easy on you...

CPPKR_ALAF_01

Pearson: ...we need two for cards, come on!

CPPKR_ALAG_01

Pearson: Arthur's playing, we know he's got a soft touch! Hahahahahaha...

CTRL2.awc
Entirely unused audio container with the dialogue for a cut camp event involving Trelawny and Micah where, after the former is called a rat and a snake, he made a snake appear in Micah's hat.

Filename

Audio

Transcript

CTRL2_AAAA_01

Trelawny: Mr. Bell.

CTRL2_AAAB_01

Micah: Oh, look. It's the, uh... children's entertainer.

CTRL2_AAAC_01

Trelawny: And what is your job, to eat the children?

CTRL2_AAAD_01

Micah: Hahaha...

CTRL2_AAAE_01

Micah: ...you're a rat, my friend. I know it, you keep turning up here, bringing trouble...

CTRL2_AAAF_01

Trelawny: Hm, a rat?

CTRL2_AAAG_01

Micah: A rat, or a... snake.

CTRL2_AAAH_01

Trelawny: A snake? In that case...

CTRL2_AAAI_01

Trelawny: ...I'm in your hat.

CTRL2_AAAJ_01

Micah: (screams)

CTRL2_AAAK_01

Trelawny: They look for quiet empty places to rest in, you know?

CTRL2_AAAL_01

Micah: Ah...

CTRL2_AAAM_01

Micah: Fool. Agh...

GUA1.awc
Completely unused audio container with the dialogue for "Lost and Not Quite Found". The Arthur lines here were meant for a cut gameplay sequence of which its existence was mentioned by Roger Clark, in the actual game this entire mission is only a cutscene.

Filename

Audio

Transcript

GUA1_BLAA_01

Arthur: Hey...

GUA1_BMAA_01

Arthur: Heeeey!

GUA1_BNAA_01

Arthur: Heeeeeeeeeey!

GUA1_BOAA_01

Arthur: Heeeeeeeey! Heeeeeeey! Heeeeeeeey!

GUA1_BPAA_01

Arthur: I'm lost! I'm lost! Ehhh, I'm lost!

IND1_DCOACH.awc
Completely unused "The Gilded Cage" container with a line that Dutch was meant to say during a cut section of the mission before the arrival to the mayor's party, where Arthur would've been informed about the stagecoach that takes them there.

Filename

Audio

Transcript

IND1_ATAA_01

Dutch: I asked Bill and Lenny to arrange a coach for us so we can arrive in a little style for once.

IND1_FROMTAILOR.awc
Completely unused "The Gilded Cage" container with a line Dutch was meant to say during the cut section after getting the suits for the mayor's party and before getting in the stagecoach to go there.

Filename

Audio

Transcript

IND1_ADAC_01

Dutch: Ah, good look. Our chariot awaits.

IND1_IG2_DRIVE.awc
Completely unused "The Gilded Cage" container with a line Hosea was meant to say to Lenny before the ride to the mayor's party started.

Filename

Audio

Transcript

0x07A21A7B

Hosea: Drive on.

IND1_IG2_ENTER.awc
Completely unused "The Gilded Cage" container with the dialogue there was meant to be in the cut part where the player had to board the stagecoach that gets the gang to the mayor's party.

Filename

Audio

Transcript

0x11A53E0A

Dutch: Hello, William... Leonard... thank you for joining us.

0x0B62ECA4

Lenny: Sir.

0x161A0CF4

Bill: (gasp) Hello.

0x13C8AE36

Lenny: Good evening, sir.

0x08B69C1F

Arthur: I'm sorry, kid.

0x0207D117

Lenny: Don't worry about it.

0x0148E45D

Lenny: Make yourself comfortable and we'll soon be on our way.

IND1_LENNY.awc
Completely unused "The Gilded Cage" container with a line of Arthur greeting Lenny in the cut section where the player had to get on the stagecoach that goes to the mayor's party.

Filename

Audio

Transcript

IND1_JLAA_01

Arthur: Hey, Lenny.

IND1_MCS2_LI.awc
Completely unused "The Gilded Cage" container with the dialogue for a cut event that, as its filename shows, was meant to lead into the cutscene where the gang arrives to the mayor's house (IND1_MCS2). Here, Molly would have had an appearance in this mission and she unsuccesfully attempted to join the party.

Filename

Audio

Transcript

0x1D9D2E57

Molly: I'm here as a guest, the Van der Linde Party.

0x0AC7A0F5

Doorman: They haven't arrived.

0x0385CD87

Molly: Yes, they have! Don't you look down your nose at me, don't you dare! I'll rip it off I will!

0x00CB3103

Molly: You have no idea...

0x0A20997E

Molly:

IND1_WAITCOACH.awc
Completely unused "The Gilded Cage" container with the lines Dutch was meant to say when the player took too long to enter the stagecoach during the cut section where the player had to get in there before going to the mayor's party.

Filename

Audio

Transcript

IND1_JMAA_01

Dutch: Don't leave young Leonard on ceremony at the door.

IND1_JMAA_02

Dutch: Are you getting in then? We have drinks.

IND1_JMAA_03

Dutch: What is taking so long, Arthur?

MAR6.awc
The container with the dialogue for "Bare Knuckle Friendships".

A line from Uncle that was meant to lead into the unused cutscene of him and John arriving to Riggs Station following the cut objective to ride there.

Filename

Audio

Transcript

MAR6_DSAA_01

You wait here, I-I'll get the tickets.

The conversation that John and Uncle were going to have during the aforementioned removed ride to Riggs Station.

Filename

Audio

Transcript

MAR6_DXAB_01

John: What exactly did you hear last night?

MAR6_DXAD_01

Uncle: Well, now let me think... Charles Smith is alive in Saint Denis.

MAR6_DXAF_01

Uncle: Really, John, it ain't sunk in yet? You'd think you was the one with the bad head on you.

MAR6_DXAH_01

John: Uncle... don't try me. It's details I want.

MAR6_DXAJ_01

Uncle: Well, it's just this... feller who'd seen him, or... knew someone who'd seen him, or...

MAR6_DXAL_01

Uncle: ...seen someone who'd knew him...

MAR6_DXAN_01

John: And...? and...?

MAR6_DXAP_01

Uncle: And he ain't doing too well, he's fighting.

MAR6_DXAR_01

John: Fighting? Fighting who?

MAR6_DXAT_01

Uncle: I don't know. Fighters, I guess. He's, he's boxing and... not the respectable kind either.

MAR6_DXAV_01

Uncle: Back alley fights for a local hoodlum.

MAR6_DXAX_01

John: We know where these fights are held?

MAR6_DXAZ_01

Uncle: Well, it won't be in the opera house.

MAR6_DXBB_01

Uncle: Find the grubbiest corner of that city and wait for a rat to take a shit in it, and that's where they fight.

MAR6_DXBD_01

Uncle: That sort of fighting moves around.

MAR6_DXBF_01

John: Then what are we gonna do?

MAR6_DXBH_01

Uncle: Well asked! Put that famous charm of yours to work.

MAR6_DXBJ_01

Uncle: "Excuse me, sir. You seen a big Indian about the size of a door who likes to punch fellers in the face?"

MAR6_DXBL_01

Uncle: "Why, yes, I do mean Charles Smith... oh! He's taking tea at the governor's house, I'll head right over."

MAR6_DXBN_01

John: I guess we got it all planned out then!

MAR6_DXBP_01

Uncle: I've done more for us in one night of inebriation and one more morning of crapulousness...

MAR6_DXBR_01

Uncle: ...than you done in all those weeks of carrying rocks.

MAR6_DXBT_01

John: You ain't done nothing yet, Uncle!

MAR6_DXBV_01

Uncle: Wait, you know how hot that cabin gets? With that sheet metal roof?

MAR6_DXBX_01

Uncle: It's like an oven in there. Are you trying to cook me, Marston?

MAR6_DXBZ_01

John: Not yet, but I ain't discounting the idea.

MAR6_DXCB_01

John: Why don't you get up before the sun like regular people?

MAR6_DXCD_01

Uncle: Ha, ha. Regular folk. I ain't regular folk, I'm a thinker.

MAR6_DXCF_01

Uncle: And you're lucky I'm in any kind of shape to think up these ideas for you.

MAR6_DXCH_01

John: And you're lucky you got a roof over your head at all.

MAR6_DXCJ_01

Uncle: Well, then we're lucky to have each other! Ain't that grand.

MAR6_DXCL_01

Uncle: Hey, you think having Charles along might spoil our witty repartee?

MAR6_DXCN_01

John: I think having anyone along might prevent me from killing you. For a short while at least.

MAR6_DXCP_01

Uncle: I never did think I'd be relying on stony-faced Charles Smith to lighten the mood.

MAR6_DXCR_01

Uncle: Times are strange indeed.

Quotes that Uncle was meant to say after he and John arrived at Riggs Station following the aforementioned cut objective.

Filename

Audio

Transcript

MAR6_EGAB_01

Uncle: Fort Riggs Station! Eheh, this is it.

MAR6_EGAB_02

Uncle: Let's leave our horses, get a train.

SS_NZ.rpf#

The file containing the character lines for the game's missions whose internal names start with the letters N to Z.

NTV0.awc
Entirely unused audio container with the dialogue for Native0, the cut Chapter 4 that involved helping Charles and Eagle Flies free Native Americans. Almost all the dialogue got deleted and the only remaining lines here are these two that would've led into the intro cutscene.

Filename

Audio

Transcript

NTV0_BCAA_01

How you doing?

NTV0_BCAB_01

Fine, just about finished packing.

RELZ1.awc
Completely unused container with the dialogue for the cut first mission that involved Eliza. As mentioned in multiple interviews, the mother of Arthur's dead son was originally a member of the Van der Linde gang until the plot got rewritten so that dialogue in the mission "Archeology for Beginners" mentions her as having died before the events of the game. Animations that were related to these quotes can also be found, but it's still not clear what the mission was about due to a lot of the audio getting deleted.

Filename

Audio

Transcript

RELZ1_AJAA_01

Arthur: Hey, Eliza.

RELZ1_AJAB_01

Eliza: Go away!

RELZ1_AJAC_01

Arthur: What you doing out here?

RELZ1_AJAD_01

Eliza: Ah...

RELZ1_AJAE_01

Arthur: Trying to get yourself killed?

RELZ1_AJAF_01

Eliza: What concern is it of yours?

RELZ1_AJAG_01

Arthur: Well, there are easier ways.

RELZ1_AKAA_01

Abigail: Arthur.

RELZ1_AKAB_01

Arthur: Abigail. What's wrong?

RELZ1_AKAC_01

Abigail: Have you seen Eliza?

RELZ1_ALAA_01

Abigail: Arthur, Arthur.

RELZ1_AMAA_01

Abigail: Arthur! Arthur!

RELZ1_ANAA_01

Abigail: Arthur!

RELZ2.awc
Entirely unused audio container with the dialogue for the cut second Eliza mission. Almost every sound from it got deleted except a single line from Susan, animations that were related to this interaction can also be found.

Filename

Audio

Transcript

RELZ2_ABAA_01

Susan: You seen that girl Eliza, Mr. Morgan?

RELZ5.awc
Completely unused audio container with the dialogue for the cut fifth Eliza mission, note that no containers for the third and fourth missions can be found. This mission took place in the Epilogue and not much else is known beyond that due to this container also having a lot of its sounds deleted from it. The first sound is rather odd as it doesn't follow the usual naming pattern. Animations related to these quotes can also be found.

Filename

Audio

Transcript

RE_BA_RKR_V1_DISPOSE_E_03

Eliza: Eliza, I was...

RELZ5_AAAA_01

Eliza: Well...

RELZ5_AAAB_01

John: Do I know you?

RELZ5_AAAD_01

Eliza: If it isn't John Marston, ha.

SKSK1.awc
Entirely unused audio container with the dialogue for the cut first mission of the removed strand that involved the Shack Serial Killer. Almost all the audio got deleted except for this line from John that, as the subtitles show, was said after the player encountered the unused pot with body parts.

Filename

Audio

Transcript

SKSK1_ABAA_01

John: The hell is this?

SKSK2.awc
Completely unused audio container with the dialogue for the cut second mission fo the removed strand that involved the Shack Serial Killer. The quotes here are self explanatory, they would have been said after the player finds the serial killer, who was in the middle of doing some unknown action that disgusts Arthur/John.

Filename

Audio

Transcript

SKSK2_AAAA_01

Arthur: Whoa! You've been a busy boy.

SKSK2_AAAB_01

Shack Serial Killer: Who the hell are you?

SKSK2_ABAA_01

John: Ah, you sick son of a bitch.

SKSK2_ABAB_01

Shack Serial Killer: Who the hell are you?

SLHS1.awc
Entirely unused audio container with the dialogue for a cut Companion Activity of which animations can also be found and involved going drinking with Swanson.

Filename

Audio

Transcript

SLHS1_AAAA_01

Swanson: Mr. Morgan!

SLHS1_ABAA_01

Swanson: Mr. Morgan.

SLHS1_ACAA_01

Arthur: Reverend.

SLHS1_ACAB_01

Swanson: A drink, sir?

SLHS1_ACAC_01

Swanson: A libation? The warmth of human company?

SLHS1_ACAD_01

Swanson: What do you say?

SLHS1_ACAE_01

Arthur: You, me, and alcohol? It's never failed us before.

SLHS1_ACAF_01

Swanson: That's the spirit, sir! Let's head into town!

SLHS1_ACAG_01

Arthur: Sure. As long as you don't bring the morphine I think we can have some fun.

SLHS1_ACAH_01

Swanson: As if I'd share that sin willingly.

SLHS1_ACAI_01

Swanson: Shall I invite some of the boys?

SLHS1_ADAA_01

Arthur: Sure!

SLHS1_ADAB_01

Swanson: Gentlemen! A beverage in town with me and squire Morgan, join us!

SLHS1_AEAA_01

Arthur: Nah, let's just you and me have a drink.

SLHS1_AEAB_01

Swanson: Splendid.

WNT1.awc
The audio container with the dialogue for "Outlaws from the West".

It seems it was planned for there to be an option to threaten the O'Driscoll that Arthur interrogates inside the barn, judging by the existence of this alternate dialogue exchange for the enemy revealing information about his gang, where here Arthur sounds angrier and the O'Driscoll more scared. In the actual game, both interaction options in the interrogation give the same dialogue. Two quotes of this exchange that were meant to start it got deleted, as the filenames show, and it seems more dialogue is missing because there are no alternate quotes present of the O'Driscoll revealing the important information of the O'Driscoll's location and the plans to rob a train.

Filename

Audio

Transcript

WNT1_EEAC_01

Arthur: Tell me exactly where or I will smash your head clean up.

WNT1_EEAD_01

O'Driscoll: I don't-I don't know. Near a lake, or- or a waterfall!

WNT1_EEAE_01

O'Driscoll: Look, we- we just took the main trail up here.

WNT2.awc
The audio container with the dialogue for "Enter, Pursued by a Memory".

An unused conversation between Arthur and Javier. Judging by the similar subject discussed here, this may or not have been an alternate version of the exchange at the beginning of the mission.

Filename

Audio

Transcript

WNT2_CGAA_01

Arthur: Goddamn waste of time.

WNT2_CGAB_01

Javier: No, something's wrong. That was a nasty storm, he should be back by now.

WNT2_CGAC_01

Arthur: It's sending good men after bad luck.

WNT2_CGAD_01

Javier: He wouldn't leave, not like that.

WNT2_CGAE_01

Arthur: Wouldn't he?

WNT2_CGAF_01

Javier: I don't know why you're so hard on John, he's always been good to me.

WNT2_CGAG_01

Arthur: He's good at telling people what they wanna hear.

WNT2_CGAH_01

Javier: I thought we looked out for each other, brother.

WNT2_CGAI_01

Arthur: I'm here, ain't I?

WNT3.awc
Completely unused audio container for a cut Chapter 1 mission that took place between "Enter, Pursued by a Memory" (WNT2) and "Who the Hell is Leviticus Cornwall?" (WNT4). Almost all its contents got deleted, the only audio remaining being this one of Arthur making what seems to be either a grunting or sneezing noise of which its context is unknown.

Filename

Audio

Transcript

WNT3_GGAA_01

Arthur: (grunt/sneeze)

STREAMS.rpf#

The file containing the sounds attached to scripted events.

HONOR_MINUS_1.awc
The first of a variety of entirely unused audio containers whose names seem to indicate it was planned for gain and losses of Honor to have multiple unique ambient sounds instead of hearing the usual two sounds that play depending on whether Honor increases or decreases.

This first container has sounds related to losing Honor.

Filename

Audio

0x1D896254

0x19E04364

HONOR_MINUS_2.awc
The second completely unused audio container with sounds related to losing Honor.

Filename

Audio

0x12C1BAAE

0x04432D9B

HONOR_MINUS_3.awc
The third entirely unused audio container with sounds related to losing Honor.

Filename

Audio

0x0EA9773F

0x06703531

HONOR_MINUS_4.awc
The fourth completely unused audio container with sounds related to losing Honor.

Filename

Audio

0x0C262B46

0x1F5E47CB

HONOR_MINUS_5.awc
The fifth entirely unused audio container with sounds related to losing Honor.

Filename

Audio

0x06F60594

0x080F9C19

HONOR_MINUS_6.awc
The sixth completely unused audio container with sounds related to losing Honor.

Filename

Audio

0x098E6A31

0x185E1C0E

HONOR_MINUS_7.awc
The seventh entirely unused audio container with sounds related to losing Honor.

Filename

Audio

0x1D3D2E53

0x09B27AEC

HONOR_MINUS_8.awc
The eighth completely unused audio container with sounds related to losing Honor.

Filename

Audio

0x1CA9E833

0x04BAA8BD

HONOR_PLUS_1.awc
The first entirely unused audio container with sounds related to gaining Honor.

Filename

Audio

0x1AA00FB2

0x191C6960

HONOR_PLUS_2.awc
The second completely unused audio container with sounds related to gaining Honor.

Filename

Audio

0x05CA5A37

0x05136490

HONOR_PLUS_3.awc
The third entirely unused audio container with sounds related to gaining Honor.

Filename

Audio

0x0CB5BCF8

0x189169B8

HONOR_PLUS_4.awc
The fourth completely unused audio container with sounds related to gaining Honor.

Filename

Audio

0x0E2CE867

0x19F33A3A

HONOR_PLUS_5.awc
The fifth entirely unused audio container with sounds related to gaining Honor.

Filename

Audio

0x0E40FE11

0x17A32CA2

HONOR_PLUS_6.awc
The sixth completely unused audio container with sounds related to gaining Honor.

Filename

Audio

0x00EB7455

0x1F3D1B33

HONOR_PLUS_7.awc
The seventh entirely unused audio container with sounds related to gaining Honor.

Filename

Audio

0x1A351A66

0x17795BAD

HONOR_PLUS_8.awc
The eighth completely unused audio container with sounds related to gaining Honor.

Filename

Audio

0x1DDF4A95

0x09069660

LOADING_TD_01.awc
Completely unused container containing leftover sounds from Grand Theft Auto V: its loading screen music.

Filename

Audio

0x0C254AE9

0x1D083B3B

MISSION_COMPLETE_A.awc
The first of multiple entirely unused audio containers whose names seem to indicate it was planned for there to be mission completion music like in the first Red Dead Redemption, in the actual game a single sound effect is used for those moments instead.

Filename

Audio

MISSION_COMPLETE_A

MISSION_COMPLETE_AB.awc
The second completely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_AB

MISSION_COMPLETE_B.awc
The third entirely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_B

MISSION_COMPLETE_BB.awc
The fourth completely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_BB

MISSION_COMPLETE_C.awc
The fifth entirely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_C

MISSION_COMPLETE_D.awc
The sixth completely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_D

MISSION_COMPLETE_DB.awc
The seventh entirely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_DB

MISSION_COMPLETE_E.awc
The eighth completely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_E

MISSION_COMPLETE_EB.awc
The ninth entirely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_EB

MISSION_COMPLETE_F.awc
The tenth completely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_F

MISSION_COMPLETE_G.awc
The eleventh entirely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_G

MISSION_COMPLETE_GB.awc
The twelfth completely unused audio container with music related to mission completion.

Filename

Audio

MISSION_COMPLETE_GB

STREAMS_AS.rpf#

The file containing the sounds attached to in-game animations.

CCJCK_WLK_HSO_ITM_CNV1_T06_ACTION_JACK.awc
An entirely unused audio container with a rather curious sound that appears to indicate that at some point in development the interaction with Jack that initiated the thimble Item Request was fully mocapped, which is not the case in the final game. Jack's dialogue is almost identical to the ones in the sounds heard in-game but he seems to be voiced by a placeholder actor whose voice is too mature for this character's age in 1899, Arthur's lines are also missing in this sound.

Filename

Transcript

Audio

0x06EF2998

Jack: Uncle Arthur, Uncle Arthur... not much, I had fun fishing... I lost momma's thimble, I was playing with it and I lost it... she's gonna kill me... she'll kill me... oh, that'd fine. Thanks, Arthur.

FIN1_IG15_ARTHUR_FAIL_MONO.awc
The audio container with the sound for the "Red Dead Redemption" High Honor sequence that happens after failing to break free from the knife struggle of the "Return for the money" version of the Micah fight. It's not unused but the animations it's attached to are not seen in their entirety in the actual game and so only 16 out of 25 seconds of this audio are heard, the unheard part having some noises from Micah.

Filename

Audio

0x10BD949F

IG6_NT_FTHR_SLPNG_AHSHHSHH.awc
Completely unused container with the audio for also-unused "The Spines of America" animations that show it was meant to be possible to threaten Crawford Jr. in the night robbery approach like it can be done with his father, and here Crawford Jr. would've led Arthur to his father. In the actual game, Crawford Jr. cannot be interacted with while he sleeps.

Filename

Audio

Transcript

0x06A02446

Arthur: Shhh, shh, shh, shh, shh, shhh. Now just stay quiet and you'll get to see morning, okay? Where is the money hidden?

Crawford Jr.: I do-I don't know, it's my pa's...

Arthur: No... don't you lie to me. Now, where is it? Tell me... or I'll kill you.

Crawford Jr.: O- only my pa knows, I swear.

IG10_P1_ARTHUR_BEATTOGROUND.awc
The audio container with the audio for the "Red Dead Redemption" sequence that happens after failing to fight back against Micah's grapple attacks during the first phase of the "Help John get to safety" version of the fight against him. It's not unused but the animations it's attached to are not seen in their entirety, and so only 4 out of 7 seconds of this audio can be heard in-game, the unheard part having some noises from Micah.

Filename

Audio

0x1F3AACB7

IG10_P1_ARTHURNOTRESISTING.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that share their filename with this container.

Filename

Audio

Transcript

0x1832FAB1

Micah: I'm going to kill you, Arthur.

Arthur: Maybe, but I'll the last one you kill.

Micah: You're weak!

Arthur: I'm dying, Micah, but you're already dead.

Micah: Fool... fool... fool!

Arthur: Guess I am... but I'm a happy one.

Micah: Die!

IG10_P2_ARTHURFIGHTSMICAHTOWALL.awc
The audio container with the sound for the "Red Dead Redemption" sequence that transitions into the second phase of the "Help John get to safety" version of the Micah fight. It's not unused but the animations it's attached to end prematurely in the actual game, and so only 11 out of 18 seconds are heard in the actual game, the unheard part having Arthur's dialogue.

Filename

Audio

Transcript

0x18E4B39E

Micah: Die! Still got a little fight in you, have you, boy?

Arthur: Not much... but then... I ain't fighting much.

IG10_P2_FIGHTATWALL_CHOKE_FAIL.awc
The audio container with the sound for the "Red Dead Redemption" sequence that happens after failing to fight back against Micah's wall grapple during the second phase of the "Help John get to safety" version of the fight against him. It's not unused but the animations this sound is attached are not seen in their entirety and so only 9 out of 13 seconds of this audio are heard, the unheard part having some noises from Arthur and Micah.

Filename

Audio

0x1B3EB5A3

IG10_P2_FIGHTATWALL_HIGH_LOOP.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

0x0B2EDB55

IG10_P2_FIGHTATWALL_HIGH_STRONGBO.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

0x1A38CA69

IG10_P2_FIGHTATWALL_HITOMID_TRANS.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

Transcript

0x0D0ABCEE

Micah: I'm gonna enjoy watching you die.

Arthur: No doubt.

IG10_P2_FIGHTATWALL_LOW_LOOP.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

0x018E85F1

IG10_P2_FIGHTATWALL_LOW_STRONGBO.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

0x0FA63DC5

IG10_P2_FIGHTATWALL_MID_LOOP.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

0x1D17FEAC

IG10_P2_FIGHTATWALL_MIDTOLO_TRANS.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

Transcript

0x113532A0

Arthur: I know this... I'm twice a man you are.

Micah: That so, Black Lung? That so?

IG10_P3_ATTACK01.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

Transcript

0x11FA50E8

Micah: Die, you fool!

IG10_P3_ATTACK02.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

Transcript

0x11852DF4

Arthur: I've been a terrible not killing you.

Micah: Now I'm gonna watch you die.

IG10_P3_ATTACK03.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

Transcript

0x083AAAA0

Arthur: I've been dead a long time, but now I'm alive.

Micah: You keep spouting that mumbo jumbo... makes dying easier!

IG10_P3_ATTACK04.awc
Completely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

Transcript

0x0DBA2218

Arthur: I'm happy... that I won't see you again.

Micah: Ahahahahaha... still joking.

IG10_P3_ATTACK05.awc
Entirely unused audio container with the sound for unused "Red Dead Redemption" animations that were meant for the "Help John get to safety" version of the Micah fight and whose filenames are shared with this container.

Filename

Audio

Transcript

0x193072A5

Arthur: You can't even hurt a sick man, you fool.

Micah: Ahhhhhhhhh!

IG10_P3_MICAHSTOMPSARTHUR_FAIL.awc
The audio container with the sound for the "Red Dead Redemption" sequence that happens after failing to fight back against Micah's ground grapple during the third pahse of the "Help John get to safety" version of the fight against him. It's not unused, but the animations this sound is attached to don't play in their entirety in the actual game and so only 5 out of 10 seconds of this audio are heard, the unheard part having some noises from Micah.

Filename

Audio

0x1D7334FE

IG12_MICAHKILLSARTHUR.awc
The audio container with the sound for the "Red Dead Redemption" sequence that happens after failing in the crawling part of the "Help John get to safety" version of the Micah fight. It's not unused but the animations this sound is attached to don't play in their entirety and so only 15 out of 21 seconds of this audio are heard, the unheard part having the rest of Micah's dialogue.

Filename

Audio

Transcript

0x086B4331

Micah: You've lost, Black Lung! You've lost terribly. Mwah, ohhhhhhhhh.

MAIN_STANDOFF_P1.awc
The first completely unused audio containers that has the sound for a single take version of the standoff part of the mission "American Venom". Note that what is heard in the actual game are instead sounds stored in 14 separate audio containers.

Filename

Audio

0x0E4177D4

MAIN_STANDOFF_P2.awc
The second entirely unused audio container with a sound for the aforementioned single take version of the standoff part of "American Venom". In this sound, differences in John's dialogue can be heard: before he says "let her go" he does a second breathing sound before the one heard in-game, and the Arthur mention is different with it being delivered differently and John saying only "Arthur saved my life".

Filename

Audio

0x1088C972

P1_ACTION01.awc
As also shown by other unused assets, there was going to be a Town Secret quest in Strawberry where the player discovered the identity of the cut character Miss Timmins, Mayor Timmins' wife who in reality was a man. This completely unused audio container has the sound for an event where, as can be heard, the player spied on them having sex before getting noticed. After the character was scrapped, Miss Timmins' actor (heard here) was reused for Cecil Fowler, a character who originally did not exist because the Strawberry welcome center was originally a whore house (as shown by other assets).

Filename

Audio

Transcript

0x1DB90EB1

Miss Timmins: You're terrible.

Mayor Timmins: You started it.

Miss Timmins: You're still terrible.

Miss Timmins: Who the hell is that?

Mayor Timmins: Oh... oh! Close the curtain! Ohh, ohhh... ah.

SAL1_INT.awc
Completely unused container that is the first one to have a different sound of the audio of the intro cutscene of "A Quiet Time", the used sound is instead located in CUTSCENE_MASTERED_ONLY.rpf like the rest of the cutscene audios. This audio here sounds the same as the used one, except it has "beep" sound at the beginning and it's missing some ambient noises like foot steps.

Filename

Audio

SAL1_INT.C

SAL1_INT_MASTERED.awc
Completely unused container with another different audio of the intro cutscene of "A Quiet Time". This one sounds almost, if not identical, to the used for the cutscene in the actual game.

Filename

Audio

SAL1_INT_MASTERED

SAL1_INT_P2_T03.awc
Completely unused container with yet another different audio of the intro cutscene of "A Quiet Time". Interestingly, this one isn't just the cutscene's audio like the previous ones, but it's also a B-roll-like edit of the second part of the cutscene's audio:

  • This one also has a "beep" sound at the beginning of it.
  • There are various alternate takes of the line deliveries.
  • Various pieces of removed dialogue can be heard, see below for details. Also, one of these clips notoriously contains a blooper from Dutch's actor.

Filename

Audio

Notes

SAL1_INT_P2_T03.C

Removed dialogue is marked in bold:

Molly: Oh, trust Dutch, Mr. Morgan. You have to.

Lenny: They got Micah! Dutch... Arthur!

Dutch: What's going on?

Lenny: They got Micah. He- he's been arrested for murder. He was in Strawberry and, well, he got angry...

Dutch: It's okay, son. Breathe.

Lenny: They nearly lynched me. They... they got Micah in the sheriff's in Strawberry, and there's talk of hanging him.

Arthur: Here's hoping

Dutch: Arthur.

Arthur: What? The fool brought this on himself. You know my feelings about him, Dutch.

Dutch: And you're wrong, you think I can't see past his bluster to the heart inside? He's a fine man.

Arthur: He's wild, Dutch.

Dutch: He's a warrior. I'm asking, I cannot go to a sheriff station (a-fuck me, sorry).

Arthur: No, I ain't saving that fool.

Dutch: I can't go. My face will be all over West Elizabeth. I am asking. He would do it for you.

Arthur: I don't think he would, but... fine, alright.

Dutch: Arthur...

Arthur: You okay, Lenny?

Lenny: Yeah, course I'm okay.

Arthur: You don't seem okay.

Dutch: You take that kid into town. Valentine, not Strawberry... get him drunk, and Arthur... no crazy business.

Arthur: I've given that up.

Dutch: I hope so. And you get Micah out of that jail.

Arthur: Come on, son. I'll get to it, Dutch. Just can't drop everything.

SAL1_INT_P2_T03_EDITED.awc
Completely unused container that has the last different sound of the audio of the intro cutscene of "A Quiet Time". Like the previous one, only the second part of the cutscene can be heard, but it's otherwise identical to the audio heard in SAL1_INT.awc.

Filename

Audio

SAL1_INT_P2_T03_EDITED.C

S_MISC.rpf#

The file containing the dialogue for the game's non-pedestrian characters.

0x16E1668A.awc
A container with a single sound that has a text-to-speech voice saying "placeholder greet".

Filename

Audio

0x0B9DE352

0x24652525.awc
An audio container that also has one sound with the same previously mentioned text-to-speech voice saying "placeholder greet".

Filename

Audio

0x0B9DE352

ARTHUR_NORMAL_02.awc
The second container with Arthur's regular dialogue.

The "Greet" dialogue for interacting with Andrew Dale, the cut character that was the Van der Linde gang's quartermaster, as shown by unused data. This is the only character that has interaction lines for this character.

Filename

Audio

Transcript

GREET_ANDREW_01

Mr. Dale.

GREET_ANDREW_02

Andrew.

GREET_ANDREW_03

All good, Mr. Dale?

The "Greet" quotes for interacting with the cut Van der Linde gang member Eliza. He is the only character that has interaction lines for this character.

Filename

Audio

Transcript

GREET_ELIZA_01

Eliza.

GREET_ELIZA_02

Hi, Eliza.

GREET_ELIZA_03

How you doing, Eliza?

ARTHUR_NORMAL_03.awc
The fourth container with Arthur's regular dialogue.

The "Antagonize" quotes for interacting with the cut character Eliza.

Filename

Audio

Transcript

0x02B3EB47

Cheer up, Eliza. You're like a cloud on a sunny day.

0x02BAEB51

Every time I see you, you look at me like I'm the devil himself.

ARTHUR_NORMAL_04.awc
The fifth container with Arthur's regular dialogue.

Lines for player shots missing a target, both in normal and urgent variations. It's unknown exactly what type of targets these were related to.

Filename

Audio

Transcript

MISSED_TARGET_01

Missed.

MISSED_TARGET_02

Nearly.

MISSED_TARGET_03

Missed, dammit.

MISSED_TARGET_04

How did that miss?

MISSED_TARGET_URGENT_01

Come on!

MISSED_TARGET_URGENT_02

Missed!

MISSED_TARGET_URGENT_03

So damn close!

MISSED_TARGET_URGENT_04

Son of a bitch!

MISSED_TARGET_URGENT_05

Concentrate.

ARTHUR_NORMAL_06.awc
The seventh container with Arthur's regular dialogue.

Trying to get in a horse belonging to another member of the Van der Linde gang results in the game telling the player that it cannot be done "right now", and despite how the game words it, that time never comes and at no point can the player ride these horses. However, these lines show that it was actually planned for the player to be able to borrow the horses of fellow gang members.

Filename

Audio

Transcript

TAKE_HORSE_BILL_01

I'm taking Bill's horse.

TAKE_HORSE_BILL_02

I'm taking Brown Jack for a ride.

TAKE_HORSE_CHARLES_01

Tell Charles I've taken his horse.

TAKE_HORSE_CHARLES_02

Taking Taima, tell Charles.

TAKE_HORSE_DUTCH_01

Tell Dutch I'm taking his horse.

TAKE_HORSE_DUTCH_02

I'm taking The Count.

TAKE_HORSE_HOSEA_01

Let Hosea know I got his horse.

TAKE_HORSE_HOSEA_02

Tell Hosea the Silver Dollar's with me.

TAKE_HORSE_JAVIER_01

I'm taking Javier's horse.

TAKE_HORSE_JAVIER_02

Tell Javier I've taken Boaz.

TAKE_HORSE_JOHN_01

Tell Marston I got his horse.

TAKE_HORSE_JOHN_02

I'm taking Old Boy out for a ride.

TAKE_HORSE_LENNY_01

I'm taking Lenny's horse.

TAKE_HORSE_LENNY_02

I'm taking Maggie, let Lenny know.

TAKE_HORSE_MICAH_01

I'm taking Micah's horse.

TAKE_HORSE_MICAH_02

I'm taking Baylock, just for the hell of it.

TAKE_HORSE_SADIE_01

Tell Sadie I got her horse.

TAKE_HORSE_SADIE_02

I'm taking Bob, tell Sadie.

TAKE_HORSE_SEAN_01

I'm taking Sean's horse.

TAKE_HORSE_SEAN_02

Tell Sean I'm bringing in Ennis forth.

CRACKPOT_ROBOT.awc
Entirely unused audio container with the dialogue for Marko Dragic's robot.

The only quotes here are for the robot getting hurt, but in the actual game the robot dies after one single attack. Note that the lines he says in the actual game while idle are not present in this container.

Filename

Audio

Transcript

ROBOT_PAIN_01

Why, papa?

ROBOT_PAIN_02

Why are you hurting me?

ROBOT_PAIN_03

Why?

ROBOT_PAIN_04

That hurts.

ROBOT_PAIN_05

O-ouch.

ROBOT_PAIN_06

Ouch.

ROBOT_PAIN_07

Ouch, that hu-hu-hu-hu-hurts.

DR_HIGGINS.awc
Completely unused container with the dialogue for the cut character Dr. Higgins who, has shown by other unused dialogue, was found in Guarma and even had his own Chance Encounter there.

Filename

Audio

Transcript

BUMP_01

Do you mind?

BUMP_02

Mind your step, please.

CHALLENGE_THREATEN_01

Oh, you insist on this violence...

CHALLENGE_THREATEN_ARMED_01

Do you doubt my aim?

CUT_THAT_OUT_01

You must stop this.

DEFUSE_RESPONSE_01

Well, some kind of interaction that was...

DEFUSE_RESPONSE_02

This is a civil breakdown, that's what this is.

DISMISSIVE_REACT_01

Why do I even bother...

DISMISSIVE_REACT_02

Not worth my time. No, sir.

DISMISSIVE_REACT_CASUAL_01

Well...

DISMISSIVE_REACT_CASUAL_02

Huh, okay...

DONT_BE_STUPID_01

Don't, please don't.

EQUIP_MASK_REACT_01

Oh... I am increasingly concerned about your intentions, sir.

FIGHT_01

Take this!

FIGHT_RESPONSE_01

Oh, you rotten...!

GENERIC_ANGRY_REACTION_01

What on earth?!

GENERIC_ANGRY_REACTION_02

Hey, this is unfair!

GENERIC_ANGRY_SHOUT_01

A reckoning is coming to you!

GENERIC_CURSE_HIGH_01

Unbelievable!

GENERIC_CURSE_HIGH_02

Ridiculous!

GENERIC_CURSE_MED_01

Absurd.

GENERIC_CURSE_MED_02

What the hell?

GENERIC_FRIGHTENED_HIGH_01

Save me!

GENERIC_FRIGHTENED_HIGH_02

I repent! I repent!

GENERIC_FRIGHTENED_MED_01

This is ridiculous.

GENERIC_FRIGHTENED_MED_02

I am a man of science.

GENERIC_GOODBYE_01

Until the next time.

GENERIC_GOODBYE_02

You take care.

GENERIC_INSULT_HIGH_MALE_01

You're a jackass!

GENERIC_INSULT_HIGH_MALE_02

You're a despicable man!

GENERIC_INSULT_HIGH_NEUTRAL_01

You waste!

GENERIC_INSULT_HIGH_NEUTRAL_02

Damned child!

GENERIC_INSULT_MED_MALE_01

You jackass.

GENERIC_INSULT_MED_MALE_02

Harebrained fool.

GENERIC_INSULT_MED_NEUTRAL_01

You're worthless.

GENERIC_INSULT_MED_NEUTRAL_02

Peasant.

GENERIC_SHOCKED_DISBELIEF_01

I cannot quite believe it.

GENERIC_SHOCKED_DISBELIEF_02

GENERIC_SHOCKED_HIGH_01

Lord, no!

GENERIC_SHOCKED_HIGH_02

Oh, no, no!

GENERIC_SHOCKED_MED_01

Jesus...

GENERIC_SHOCKED_MED_02

Heavens...

GET_AWAY_FROM_ME_01

Get far away from me.

GET_AWAY_FROM_ME_02

Leave me alone.

GET_THE_LAW_01

Alright, I've had enough of this.

GREET_AGAIN_01

Yes, yes, hello. Look, I really don't have the time for this.

GREET_GENERAL_FAMILIAR_01

Oh, yes. Hello.

GREET_GENERAL_STRANGER_01

Hello there.

GUN_01

No... please, please holster that.

GUN_AGGRO_TRANSITION_01

You think you scare me with that... huh?

GUN_RUN_01

Please, God. Don't!

HAND_OVER_ITEM_01

This will have to do.

HAND_OVER_MONEY_01

Take it, take it all.

HEY_IM_TALKING_01

Do you mind? I am talking to you.

HEY_IM_TALKING_02

I know you can hear me...

IGNORING_YOU_01

I am ignoring you now.

IGNORING_YOU_02

I refuse to hand you another moment of my attention.

IM_OUTTA_HERE_01

Alright... surely I have no business here, I think.

INSULT_RESPONSE_01

Pardon me?

INSULT_RESPONSE_02

Sorry, I must have misheard you.

INTIMIDATED_AGAIN_GEN_01

Why?! Please, mercy!

INTIMIDATED_AGAIN_ROB_01

I have nothing else.

INTIMIDATED_GEN_01

Don't you do this.

INTIMIDATED_ROB_01

I don't have anything, anything.

INTIMIDATED_WITNESS_01

Fine, fine. It is our secret.

LAW_HAIL_01

I need the authorities.

LAW_TATTLE_NEUTRAL_01

Will you do something about this madness?

LEAVE_ME_01

You leave me be.

MELEE_01

Oh, please. No need for any of that.

MELEE_AGGRO_TRANSITION_01

I'm no fallen lily, you know?

MELEE_BRING_IT_ON_01

Have at it!

MELEE_BRING_IT_ON_02

Do your worst!

MELEE_THAT_ALL_YOU_GOT_01

And I thought you were though.

MELEE_THAT_ALL_YOU_GOT_02

What lack of ferocity.

NERVOUS_COMMUNICATE_NEUTRAL_01

Keep far away from them.

NERVOUS_COMMUNICATE_NEUTRAL_02

I'd stay away from that one back there.

OPENS_FIRE_01

Have this!

PANIC_COMMUNICATE_01

Hide, now!

PANIC_COMMUNICATE_02

Get, you don't have any time!

PANIC_HELP_01

Won't anyone save me?!

PANIC_HELP_02

Someone save me, please!

PLAYER_AIMING_NOBODY_01

Can't you put the weapon down? It's unsettling.

PLAYER_FOLLOWING_01

Oh... you aren't following me, are you?

PLAYER_LASSO_SWINGING_01

I must say, I find that rope rather menacing.

PLAYER_LOITERING_01

You are very, very close.

PLAYER_LOITERING_02

I'm quite... sensitive to odors, if you don't mind stepping back.

PLAYER_STARING_01

Ehhh... do I amuse you?

PLAYER_WEAPON_EQUIPPED_01

PLEAD_01

Oh, I beg of you. Don't.

PLEAD_02

Look, this is not needed.

PLEAD_HOGTIED_01

I beg of you to release me!

PLEAD_HOGTIED_02

Loosen these ropes!

PLEAD_HOGTIED_03

This is unnacceptable treatment!

RELIEVED_REACT_01

This world is simply savage.

RELIEVED_REACT_02

At least it's over now.

SCARED_COMMUNICATE_01

Get out of here!

SCARED_COMMUNICATE_02

Save me, please!

SCARED_HELP_01

I am in danger!

SCARED_HELP_02

Help, I need assistance!

STEAL_BACK_01

This belongs to me!

STOP_THAT_01

Do you mind?

STORM_OFF_01

Unbelivable.

VICTIMIZED_REACT_01

Savages left and right...

VICTIMIZED_REACT_02

Why must I always bare the brunts of these burdens?

WHATS_YOUR_PROBLEM_01

What have I done to you?

WHATS_YOUR_PROBLEM_02

What is the matter with you?

WON_DISPUTE_01

That's right.

WON_DISPUTE_ESCALATED_01

You saw the light, eventually.

WON_DISPUTE_ESCALATED_ARMED_01

You nearly died, I hope you know this.

WON_FIGHT_01

Ha... I'm not just a man of letters, you know?

FUD1_WOMAN.awc
Entirely unused container with the dialogue for a character that, as the filename and unused text show, was a female civilian meant to be present in "The New South" (FUD1) but is nowhere to be seen in the actual mission.

Filename

Audio

Transcript

GENERIC_ANGRY_REACTION_01

You son of a bitch.

GENERIC_ANGRY_REACTION_02

What the hell are you doing?

GENERIC_SHOCKED_HIGH_01

God damn you!

GENERIC_SHOCKED_HIGH_02

What the hell?!

PLEAD_HOGTIED_01

I'll cut your goddamn throat.

PLEAD_HOGTIED_02

Let me go right now, you bastard.

PLEAD_HOGTIED_03

Try and have your way with me, I'll bite your face off.

GIANT.awc
Completely unused container with the dialogue for the Giant's scrapped physical appereance.

Filename

Audio

Transcript

BUMP_01

Careful, little feller.

BUMP_02

Hey... watch out down there.

CHALLENGE_THREATEN_01

Don't make me squash you.

CHALLENGE_THREATEN_02

Go now, I don't wanna hurt you.

CHALLENGE_THREATEN_ARMED_01

Don't make me shoot you.

CHALLENGE_THREATEN_ARMED_02

Please, I don't wanna kill you.

CUT_THAT_OUT_01

Come on, please. That's enough.

DEFUSE_RESPONSE_01

Well, I'm not sure I find that very funny.

DEFUSE_RESPONSE_02

It's not right to mess a feller around like that.

DISMISSIVE_REACT_01

No harm done, I guess.

DISMISSIVE_REACT_02

Some distraction is better than none, I suppose.

DONT_BE_STUPID_01

You don't have to be scared of me, I promise.

DONT_BE_STUPID_02

Put the gun down, please. I'm not as frightening as I look.

EQUIP_MASK_REACT_01

What are you doing? You have nothing to hide.

FIGHT_01

Alright, if you won't listen...

FIGHT_02

I tried to warn you.

FIGHT_RESPONSE_01

Oh, I'm so afraid.

FIGHT_RESPONSE_02

Yes, you're really frightening.

GENERIC_ANGRY_REACTION_01

What are you doing?!

GENERIC_ANGRY_REACTION_02

Hey... don't do that.

GENERIC_ANGRY_SHOUT_01

I hope you die!

GENERIC_CURSE_HIGH_01

I hate this!

GENERIC_CURSE_MED_01

Not again.

GENERIC_FRIGHTENED_HIGH_01

This isn't fair!

GENERIC_FRIGHTENED_HIGH_02

Why is this happening?!

GENERIC_FRIGHTENED_MED_01

This is why I should be alone.

GENERIC_GOODBYE_01

Be well now.

GENERIC_GOODBYE_02

You take care.

GENERIC_GOODBYE_03

Look after yourself.

GENERIC_INSULT_HIGH_MALE_01

Go and die, tiny man!

GENERIC_INSULT_HIGH_NEUTRAL_01

You're the monster, not me!

GENERIC_INSULT_MED_MALE_01

You silly little man.

GENERIC_INSULT_MED_NEUTRAL_01

Why are you so annoying?

GENERIC_MOCK_01

Oh my... I shouldn't laugh.

GENERIC_SHOCKED_DISBELIEF_01

What a world.

GENERIC_SHOCKED_DISBELIEF_02

That makes me sad.

GENERIC_SHOCKED_HIGH_01

Oh, lord!

GENERIC_SHOCKED_HIGH_02

My God!

GENERIC_SHOCKED_MED_01

My word.

GENERIC_SHOCKED_MED_02

Good heavens.

GENERIC_SYMPATHIZE_01

Oh no... are you alright?

GET_AWAY_FROM_ME_01

Get away from me.

GET_AWAY_FROM_ME_02

Just go away.

GET_AWAY_FROM_ME_03

I don't want you around me.

GET_THE_LAW_01

I'll find someone else to deal with you.

GREET_AGAIN_01

Yes, hello, hello, hello again.

GREET_GENERAL_FAMILIAR_01

Hello, friend.

GREET_GENERAL_STRANGER_01

Hello there.

GREET_PLAYER_ANGRY_01

If you're going to be mean again, I'd rather you leave.

GREET_PLAYER_ANGRY_02

What do you want? Go away, you nasty man.

GREET_PLAYER_ARTHUR_01

You're back.

GREET_PLAYER_ARTHUR_02

Nice to see you again.

GREET_PLAYER_ARTHUR_03

My old friend.

GREET_PLAYER_ARTHUR_FIRST_TIME_01

A visitor...

GREET_PLAYER_JOHN_01

Hello again.

GREET_PLAYER_JOHN_02

What brings you back here?

GREET_PLAYER_JOHN_03

I thought you'd be back.

GREET_PLAYER_JOHN_FIRST_TIME_01

Hi, little feller.

GREET_PLAYER_MASK_01

Show your face, we're all friends here.

GREET_PLAYER_WARY_01

Are you going to be friendly now?

GREET_PLAYER_WARY_02

Are you going to be nice to me this time?

GREET_SICK_01

Are you under the weather, my friend?

GUN_01

No, no. Don't do that.

GUN_02

Hey, what's that for?

GUN_AGGRO_TRANSITION_01

I don't want to use this, but I will if I have to.

GUN_RUN_01

No, don't...

GUN_RUN_02

Don't kill me, please.

HAND_OVER_ITEM_01

Here, this is all I have.

HAND_OVER_MONEY_01

Look, just take it and go.

HEY_IM_TALKING_01

It's rude to ignore people, you know?

HEY_IM_TALKING_02

Don't be scared, I'm a very nice person.

HEY_IM_TALKING_03

I'm just trying to be friendly.

HOWS_IT_GOING_01

How are you today?

IGNORING_YOU_01

I'm going to ignore you until you learn to be nice.

IGNORING_YOU_02

I'm pretending you're invisible now.

IM_OUTTA_HERE_01

If you won't be nice, I'll just leave.

IM_OUTTA_HERE_02

That's enough, I'm going to go now.

INSULT_RESPONSE_01

Well, that isn't a nice way to talk.

INSULT_RESPONSE_02

Come on, there's no need to be mean.

INTIMIDATED_AGAIN_GEN_01

That's enough now.

INTIMIDATED_AGAIN_ROB_01

You already took what little I have.

INTIMIDATED_GEN_01

Hey, come on.

INTIMIDATED_ROB_01

Come on, I don't have a thing to my name.

INTIMIDATED_WITNESS_01

Alright, fine. Who am I to judge?

LAW_HAIL_01

Somebody get the sheriff.

LAW_TATTLE_NEUTRAL_01

Please arrest that silly little fool.

LEAVE_ME_01

Please just leave me be.

LEAVE_ME_02

Will you leave me alone?

MELEE_01

Hey, why would you attack me?

MELEE_02

No, come on, that's not nice.

MELEE_AGGRO_TRANSITION_01

You should leave now.

MELEE_AGGRO_TRANSITION_02

I'm a lot bigger than you.

MELEE_BRING_IT_ON_01

I will eat you.

MELEE_BRING_IT_ON_02

I'll step on your head!

MELEE_THAT_ALL_YOU_GOT_01

What was that? A fly?

MELEE_THAT_ALL_YOU_GOT_02

Stop tickling me.

NERVOUS_COMMUNICATE_NEUTRAL_01

That little person back there is very strange.

OPENS_FIRE_01

I'm sorry!

PANIC_COMMUNICATE_01

Run, please! Save yourselves!

PANIC_HELP_01

Why do they hate me?!

PLAYER_ACTING_WEIRD_01

I am strange, but you are stranger.

PLAYER_AIMING_NOBODY_01

Please put that down, you're safe here.

PLAYER_FOLLOWING_01

Don't follow me like that, I wouldn't wanna step on you by mistake.

PLAYER_LASSO_SWINGING_01

What are you hoping to catch with that rope?

PLAYER_LOITERING_01

Don't get too close, I don't wanna squash you.

PLAYER_LOOKING_WEIRD_01

I see you but I, of all people, know not to judge someone on appearance.

PLAYER_STARING_01

I know I'm big, you don't have to stare.

PLAYER_STILL_HANGING_01

I like the company but I'd hate to keep you.

PLAYER_STILL_HANGING_02

I'm sure you have better things to do than idle out here with me.

PLAYER_STILL_HANGING_03

You're a good friend keeping me company, but I'll be alright.

PLAYER_WEAPON_EQUIPPED_01

You won't need that weapon around me, I'm a peaceful man.

PLEAD_01

I'm not so different from you.

PLEAD_02

What did I do to deserve this?

PLEAD_HOGTIED_01

Let me go, please.

PLEAD_HOGTIED_02

I'm not some animal.

PLEAD_HOGTIED_03

Don't put me in the circus again, please.

RELIEVED_REACT_01

Well, that's a relief.

RELIEVED_REACT_02

It's not like I can be harmed anyway.

SCARED_COMMUNICATE_01

You should go, it's not safe.

SCARED_HELP_01

I just want everyone to be nice to each other!

STEAL_BACK_01

That's mine.

STOP_THAT_01

Wait, don't do that.

STORM_OFF_01

Now you've made me mad.

STORM_OFF_02

People always let me down.

TROUBLE_RECENTLY_01

You really shouldn't treat people so bad, you know?

TROUBLE_RECENTLY_02

Such an angry little feller, I've seen how you act.

VICTIMIZED_REACT_01

I tried to be nice and this is what I get.

WHATS_YOUR_PROBLEM_01

Why are you acting like this?

WHATS_YOUR_PROBLEM_02

What are you so angry about?

WHATS_YOUR_PROBLEM_03

Why don't you like me?

WON_DISPUTE_01

See, can't we just be friends?

WON_DISPUTE_ESCALATED_01

That's better, stop being a bully.

WON_DISPUTE_ESCALATED_ARMED_01

Okay, let's calm down, nobody needs to get shot here.

WON_FIGHT_01

Small and stupid, as they so often are.

JOHN_PLAYER_AI_IM.awc
The third container with John's non-pedestrian Epilogue dialogue.

Like Arthur, John has unheard lines of player shots missing a target.

Filename

Audio

Transcript

MISSED_TARGET_01

Missed.

MISSED_TARGET_02

Dammit.

MISSED_TARGET_03

Nearly.

MISSED_TARGET_04

Nowhere near.

MISSED_TARGET_URGENT_01

Goddammit!

MISSED_TARGET_URGENT_02

What was that?!

MISSED_TARGET_URGENT_03

Come on!

MISSED_TARGET_URGENT_04

What am I doing?!

MISSED_TARGET_URGENT_05

Missed again!

JOHN_PLAYER_AI_NZ.awc
The fourth audio container with John's non-pedestrian Epilogue dialogue.

Despite having a full set of regular, urgent, and wagon horse spurring quotes, they were all for some reason simply left unused unlike Arthur's lines.

Filename

Audio

Transcript

SPURS_HORSE_01

Ha!

SPURS_HORSE_02

Haa!

SPURS_HORSE_03

Haaa!

SPURS_HORSE_04

Haaaaa!

SPURS_HORSE_05

Ha!

SPURS_HORSE_06

Haaa!

SPURS_HORSE_07

Ha!

SPURS_HORSE_08

Ha!

SPURS_HORSE_09

Ha!

SPURS_HORSE_10

Ha!

SPURS_HORSE_11

Yah!

SPURS_HORSE_12

Yah!

SPURS_HORSE_13

Yaaah!

SPURS_HORSE_14

Yah!

SPURS_HORSE_15

Yah!

SPURS_HORSE_16

Yah!

SPURS_HORSE_17

Yah!

SPURS_HORSE_18

Yah!

SPURS_HORSE_19

Yaaah!

SPURS_HORSE_20

Yaaah!

SPURS_HORSE_21

Yah!

SPURS_HORSE_22

Yah!

SPURS_HORSE_23

Giddy up.

SPURS_HORSE_24

Giddy up!

SPURS_HORSE_25

Giddy up!

SPURS_HORSE_URGENT_01

Yaaah!

SPURS_HORSE_URGENT_02

Come on!

SPURS_HORSE_URGENT_03

Go! Go!

SPURS_HORSE_URGENT_04

Faster!

SPURS_HORSE_URGENT_05

Move it!

SPURS_HORSE_URGENT_06

Go!

SPURS_HORSE_URGENT_07

Now, go!

SPURS_HORSE_URGENT_08

Come on!

SPURS_HORSE_URGENT_09

Quick!

SPURS_HORSE_URGENT_10

Go, go now!

SPURS_HORSE_WAGON_01

Ha!

SPURS_HORSE_WAGON_02

Ha!

SPURS_HORSE_WAGON_03

Haaa!

SPURS_HORSE_WAGON_04

Haaaaa!

SPURS_HORSE_WAGON_05

Haaa!

SPURS_HORSE_WAGON_06

Haaaaa!

SPURS_HORSE_WAGON_07

Ha!

SPURS_HORSE_WAGON_08

Ha!

SPURS_HORSE_WAGON_09

Haaa!

SPURS_HORSE_WAGON_10

Haaaaa!

SPURS_HORSE_WAGON_11

Yah!

SPURS_HORSE_WAGON_12

Yah!

SPURS_HORSE_WAGON_13

Yaaah!

SPURS_HORSE_WAGON_14

Yaaaaah!

SPURS_HORSE_WAGON_15

Yah!

SPURS_HORSE_WAGON_16

Yah!

SPURS_HORSE_WAGON_17

Yaaah!

SPURS_HORSE_WAGON_18

Yaaah!

SPURS_HORSE_WAGON_19

Yah!

SPURS_HORSE_WAGON_20

Yaaaaah!

SPURS_HORSE_WAGON_21

Giddy up!

SPURS_HORSE_WAGON_22

Giddy up!

SPURS_HORSE_WAGON_23

Giddy up!

SPURS_HORSE_WAGON_24

Giddy up!

SPURS_HORSE_WAGON_25

Giddy up!

SPURS_HORSE_WAGON_26

Giddy up there!

SPURS_HORSE_WAGON_27

Giddy up there!

SPURS_HORSE_WAGON_28

Giddy up there!

SPURS_HORSE_WAGON_29

Giddy up there!

SPURS_HORSE_WAGON_30

Giddy up there!

SPURS_HORSE_WAGON_31

Go on!

SPURS_HORSE_WAGON_32

Go on!

SPURS_HORSE_WAGON_33

Go on!

SPURS_HORSE_WAGON_34

Go on!

SPURS_HORSE_WAGON_35

Go on!

S_RE.rpf#

The file containing the dialogue for the Chance Encounters.

0763_RL.awc
As mentioned before, there existed a cut Chance Encounter in Guarma about the player having to recover artifacts and the quest was given by the cut character Dr. Higgins. As shown by the dialogue and other unused assets, "RL" stands for Ruin Looters, because the sought objects were being searched by Spanish-speaking enemies in a La Capilla ruin (non-existent the final game) and the player had to get rid of them before they got away on a boat.

This completely unused audio container has the dialogue for the leader looter.

Filename

Audio

Transcript

RE_RL_GUA_V1_AGGRO_01

El extranjero se volvio loco, ¡matenlo! (The foreigner has gone crazy, kill him!)

RE_RL_GUA_V1_AGGRO_FOLLOWED_01

¡Parece que tenemos a un intruso hurgando donde no debe, cortemosle la cabeza! (Seems we have an intruder poking around where he should not, let's cut his head!)

RE_RL_GUA_V1_AGGRO_NOT_SEEN_01

¿Que, quien anda ahi? ¡Muestrate, cobarde! (What, who is there? Show yourself, coward!)

RE_RL_GUA_V1_CALLOUT_01

¿Encontraste algo? (Did you find something?)

RE_RL_GUA_V1_GET_HIM_01

¡Ya esta bien, maten a ese gusano! (Alright, kill that worm!)

RE_RL_GUA_V1_HURRY_UP_01

¿Porque demoran tanto? (Why are you taking so long?)

RE_RL_GUA_V1_KEEP_LOOKING_01

Sigan buscando. (Keep searching.)

RE_RL_GUA_V1_LOOT_A_01

Vamos, vamos, busquen por todos lados. (Come on, come on, search everywhere.)

RE_RL_GUA_V1_LOOT_C_01

Santo cielo, ya esta bien de tonterias. (Holy heavens, that's enough nonsense.)

RE_RL_GUA_V1_LOOT_D_01

Hey. ¿Que es lo que quieres, gringo? No te metas en nuestros asuntos. (Hey. What do you want, gringo? Stay out of our business.)

RE_RL_GUA_V1_PREP_BOAT_01

¡Por fin! (Finally!)

RE_RL_GUA_V1_PREP_BOAT_B_01

Vamonos de aqui. (Let's get out of here.)

RE_RL_GUA_V1_SAW_NOTHING_01

Aqui no has visto nada. ¿Esta claro, gringo? (You didn't see anything here. Is that clear, gringo?)

RE_RL_GUA_V1_VALUE_01

En el continente pagan una fortuna por esta basura. (In the continent they pay a fortune for this garbage.)

RE_RL_GUA_V1_WARN_01

¿Que haces? ¡Largo de aqui ahora mismo, largo! (What are you doing? Get ouf of here right now, get out!)

0764_RL.awc
Entirely unused container with the dialogue for the first enemy henchman of the Ruin Looters cut Chance Encounter in Guarma.

Filename

Audio

Transcript

RE_RL_GUA_V1_AGGRO_01

¡Maten a este hombre! (Kill this man!)

RE_RL_GUA_V1_AGGRO_FOLLOWED_01

¡Miren, alguien nos siguio! (Look, someone followed us!)

RE_RL_GUA_V1_AGGRO_NOT_SEEN_01

¿¡Ah, que diablos fue eso?! (Ah, what the hell was that?!)

RE_RL_GUA_V1_CALLOUT_01

No, nada aun. (No, nothing yet.)

RE_RL_GUA_V1_COMBAT_01

No nos detendras, lacca infecta. (You won't stop us, infectious lac.)

RE_RL_GUA_V1_FOUND_01

¡Creo que he encontrado algo! (I think I found something!)

RE_RL_GUA_V1_FOUND_ALT_01

¡Ha, ¡creo que he encontrado algo! (Ha, I think I found something!)

RE_RL_GUA_V1_LOOT_B_01

Dicen que las ruinas estan enbrujadas. (They say the ruins are hunted.)

RE_RL_GUA_V1_SAW_NOTHING_01

Aqui no paso nada, ¿de acuerdo? ¿De acuerdo? (Nothing happened here, okay? Okay?)

RE_RL_GUA_V1_WASTE_OF_TIME_01

Ahhh, es una perdida de tiempo. (Ahhh, it's a waste of time.)

RE_RL_GUA_V1_WORK_01

(breaths)

RE_RL_GUA_V1_WORK_02

Diablo... (dammit...)

RE_RL_GUA_V1_WORK_03

(grunts)

0765_RL.awc
Completely unused container with the dialogue for the second enemy henchman of the Ruin Looters cut Chance Encounter in Guarma.

Filename

Audio

Transcript

RE_RL_GUA_V1_AGGRO_01

¡Tas muerto, bastardo! (You're dead, bastard!)

RE_RL_GUA_V1_AGGRO_FOLLOWED_01

¡Tenemos a un intruso, acabemos con su sufrimiento! (We have an intruder, let's end his suffering!)

RE_RL_GUA_V1_AGGRO_NOT_SEEN_01

¡Nos atacan! (We're being attacked!)

RE_RL_GUA_V1_CALLOUT_01

Te avisaremos, no te preocupes. (We will let you know, don't worry.)

RE_RL_GUA_V1_COMBAT_01

No tendrias que haberte acercado. (You shouldn't have gotten close.)

RE_RL_GUA_V1_OK_BOSS_01

Bien. (Alright.)

RE_RL_GUA_V1_SAW_NOTHING_01

No viste nada aqui, ¿eh, gringo? (You didn't see anything here. Okay, gringo?)

RE_RL_GUA_V1_WORK_01

(breaths)

RE_RL_GUA_V1_WORK_02

(breaths)

RE_RL_GUA_V1_WORK_03

(breaths)

ARTHUR_RL.awc
Entirely unused audio container with Arthur's dialogue for the Ruin Looters cut Chance Encounter in Guarma.

Almost all of the lines got deleted, it should have also had responses to Dr. Higgins' dialogue, as shown by DR_HIGGINS_RL.awc. The only two quotes remaining here are for the start of exchanges between Arthur and Higgins after completing the main objectives.

Filename

Audio

Transcript

RE_RL_GUA_V1_RETURN_KILLED_A_01

I took care of those fellers for you. Now, how about that reward?

RE_RL_GUA_V1_RETURN_RECOVERED_A_01

So, they was trying to make off... with this.

DR_HIGGINS_RL.awc
Completely unused container with cut character Dr. Higgins' dialogue for the Ruin Looters cut Chance Encounter in Guarma.

Something to note is that the filenames show the player had the choice to either lie and keep artifacts or give the recovered artifacts to Higgins.

Filename

Audio

Transcript

RE_RL_GUA_V1_AGGRO_LEAD_01

Sir, would you mind, please? Your... rusted odor is a bit much, even for me.

RE_RL_GUA_V1_AGGRO_POST_REWARD_01

I gave you your money, leave me alone!

RE_RL_GUA_V1_AGGRO_VIC_01

Hey, you and I are brothers out here, why this antagonism?

RE_RL_GUA_V1_AGGRO_VIC2_01

Take it out on those looters, not me.

RE_RL_GUA_V1_BAGGRO_01

Please, enough of this. You've made me nervous.

RE_RL_GUA_V1_BWARN_01

Sir, I'm unsure why you're following me. Your business is elsewhere.

RE_RL_GUA_V1_CALL_ACCEPT_B_01

Thank you. I'm no aggressor, and you, well... your reputation precedes you. Word travels fast here.

RE_RL_GUA_V1_CALL_ACCEPT_C_01

Please hurry. I'll be waiting in the village.

RE_RL_GUA_V1_CALL_DECLINE_B_01

Forgive me for supposing that you might be a man of propriety.

RE_RL_GUA_V1_CALL_DECLINE_C_01

What possessed me to specialize in such primitive cultures?

RE_RL_GUA_V1_CALL_EXPLAIN_A_01_01

Dr. Lane Higgins, Charleston Museum... Professor Higgins, save for one pesky thesis.

RE_RL_GUA_V1_CALL_EXPLAIN_A_02_01

Oh, this is so terrible. Some men are desecrating the ruins up on the hill there...

RE_RL_GUA_V1_CALL_EXPLAIN_C_01

Plundering artifacts to hawk at their mandem as pre-Columbian souvenirs when they are clearly post-Columbian. Would you please do something? I am... I have money.

RE_RL_GUA_V1_CALL_EXPLAIN_D_01

Please, these antiquites belong behind glass in a museum, not on some gross tourist mantel.

RE_RL_GUA_V1_CALL_EXPLAIN_E_01

Hablo Español muy perfectamente, but do they listen? Historical preservation is a thankless task.

RE_RL_GUA_V1_CALL_INTRO_A_01

Sir! You, sir, over here!

RE_RL_GUA_V1_CALL_INTRO_A_ALT_01

Oh, it's you! Please, can you help me?

RE_RL_GUA_V1_CALL_INTRO_B_01

Sir, please, a sacrilege is unfolding.

RE_RL_GUA_V1_CALL_INTRO_B_ALT_01

Oh, I'm glad to have found you again, history is being violated here. I am at loss.

RE_RL_GUA_V1_CALL_INTRO_C_01

Please, you have to help me... one excursionist to another.

RE_RL_GUA_V1_CALL_INTRO_C_ALT_01

I beg of you, please reconsider lending me your services. I promise you a fair, naim, and bold reward.

RE_RL_GUA_V1_HOGTIE_PROF_A_01

No, no, please. I am a peaceful man!

RE_RL_GUA_V1_HOGTIE_PROF_B_01

You are as bad as these savages. Worse, you know beter.

RE_RL_GUA_V1_HOGTIE_PROF_C_01

(whines)

RE_RL_GUA_V1_POST_ROB_PROF_A_01

I think you've received fair payment, sir. Good day to you.

RE_RL_GUA_V1_POST_ROB_PROF_B_01

Okay, here, satisfied? Oh, you are worse than these savages, sir. Much, much worse.

RE_RL_GUA_V1_PRE_ROB_PROF_A_01

Well... I have been fairly treated by the university, but all my funds are locked up in my crucial duties. Ehem...

RE_RL_GUA_V1_PRE_ROB_PROF_B_01

Oh, my, sir! Here, this is all I have. You... you are just like them, another savage.

RE_RL_GUA_V1_REMINDER_01

I don't mean to judge your methods, but, uh... well, you must get going. There is only so long until those brutes rip up the very rocks.

RE_RL_GUA_V1_REMINDER_B_01

Come on already, they won't be up at those ruins forever.

RE_RL_GUA_V1_REMINDER_QUIT_01

Fine, sir. You weren't serious about this, I just hope there is someone else who can help me.

RE_RL_GUA_V1_RETURN_A_01

Oh, There you are. What happened? I heard some kind of commotion.

RE_RL_GUA_V1_RETURN_IDLE01_01

Well? You have me on edge, sir.

RE_RL_GUA_V1_RETURN_IDLE02_01

Well, if you refuse to speak there is nothing I can do... I can just hope those men are gone. You... have a fine day.

RE_RL_GUA_V1_RETURN_KILLED_B_01

Marvelous, marvelous. Here, for your troubles, sir. Thank you.

RE_RL_GUA_V1_RETURN_KILLED_C_01

I'm sure that we will cross paths again.

RE_RL_GUA_V1_RETURN_LIE_B_01

Well, that is disappointing. But, I am a man of my word.

RE_RL_GUA_V1_RETURN_LIE_C_01

If we don't honor our depths, we're no better than them.

RE_RL_GUA_V1_RETURN_RECOVERED_B_01

Oh... marvelous, marvelous. This will justify the sniping, let me tell you. For your troubles, thank you, sir.

RE_RL_GUA_V1_RETURN_RECOVERED_C_01

I am sure that we will cross paths again.

Unused Mexico Ambience#

As John and Arthur are unable to travel to Mexico by any means, these tracks can never be heard by the player, although they are triggered to play if you glitch your way into the country, by either blacking out near the San Luis river or using mods to noclip yourself there.

BOB_MEXICO_AMB_OW.awc