the cutting room mirror

A-E

This is a sub-page of Red Dead Redemption 2/Unused Animations/anim\ingame/clip script rc.rpf.

script_rc@coln@ig@s5_ig1_boat.ycd#

Completely unused clip dictionary with the animations for the first section of the fifth mission of the cut Stranger mission strand that involved the scrapped character Señor Andreas Colon.

As the filenames show, this mission involved a boat and Colon would looked around, point, get frustrated, and tell the player to hurry. Note that the dialogue for all of this strand's mission got deleted, so the context of these actions is unknown. Since Colon is no longer present in the game as a spawnable ped, the placeholder cs_genstorymale is used to desmonstrate his animations.

Filename

Animation

ig1_boat_frustration_senorandreascolon.clip

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ig1_boat_hurry_point_front_l_senorandreascolon.clip

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ig1_boat_hurry_point_front_r_senorandreascolon.clip

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ig1_boat_look_around_senorandreascolon.clip

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ig1_boat_look_around2_senorandreascolon.clip

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ig1_boat_point_back_senorandreascolon.clip

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ig1_boat_point_front_l_senorandreascolon.clip

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ig1_boat_point_front_r_senorandreascolon.clip

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ig1_boat_point_front_senorandreascolon.clip

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ig1_boat_stand_point_front_l_senorandreascolon.clip

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ig1_boat_stand_point_front_r_senorandreascolon.clip

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ig1_boat_stand_point_front_senorandreascolon.clip

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script_rc@coln@s1@leadin@int.ycd#

Completely unused clip dictionary with the animations for the sequence that lead into the intro cutscene of the first mission of the cut Stranger mission strand that involved the scrapped character Señor Andreas Colon.

As the animation names show, Colon would have been found sitting having a glass of wine and a pipe alonside him, and he would sleep. The names also show that this Stranger mission strand would have been available for John, as evidenced by the mention of his Epilogue model's internal name (player_three).

Filename

Animation

backtosleep_f_chair06_0.clip

backtosleep_f_chair06_1.clip

backtosleep_f_colon.clip

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backtosleep_f_glass03_0.clip

backtosleep_f_glass03_1.clip

backtosleep_f_pipe.clip

backtosleep_f_wine.clip

backtosleep_l_colon.clip

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backtosleep_r_colon.clip

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base_chair06_0.clip

base_chair06_1.clip

base_colon.clip

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base_glass03_0.clip

base_glass03_1.clip

base_pipe.clip

base_wine.clip

greet_f_chair06_0.clip

greet_f_chair06_1.clip

greet_f_colon.clip

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greet_f_glass03_0.clip

greet_f_glass03_1.clip

greet_f_pipe.clip

greet_f_player.clip

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greet_f_player3.clip

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greet_f_wine.clip

greet_l_colon.clip

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greet_r_colon.clip

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lookup_f_chair06_0.clip

lookup_f_chair06_1.clip

lookup_f_colon.clip

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lookup_f_glass03_0.clip

lookup_f_glass03_1.clip

lookup_f_pipe.clip

lookup_f_wine.clip

lookup_idle_f_chair06_0.clip

lookup_idle_f_chair06_1.clip

lookup_idle_f_colon.clip

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lookup_idle_f_glass03_0.clip

lookup_idle_f_glass03_1.clip

lookup_idle_f_pipe.clip

lookup_idle_f_wine.clip

lookup_idle_l_colon.clip

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lookup_idle_r_colon.clip

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lookup_l_colon.clip

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lookup_r_colon.clip

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script_rc@coln@s3@leadin@int.ycd#

Completely unused clip dictionary with the animations for the sequence that lead into the intro cutscene of the third mission of the cut Stranger mission strand that involved the scrapped character Señor Andreas Colon.

The animations show that Colon would have been found sitting and sleeping like with the first mission and here he had a stamp with him.

Filename

Animation

base_chair06_0.clip

base_chair06_1.clip

base_colon.clip

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base_stamp.clip

greet_chair06_0.clip

greet_chair06_1.clip

greet_colon.clip

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greet_player.clip

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greet_player_face.clip

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greet_player3.clip

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greet_player3_face.clip

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greet_stamp.clip

script_rc@coln@s5@leadin@int.ycd#

Completely unused clip dictionary with the animations for the sequence that lead into the intro cutscene of the fifth mission of the cut Stranger mission strand that involved the scrapped character Señor Andreas Colon.

The animations show that Colon had a book and an umbrella here.

Filename

Animation

base_book.clip

base_colon.clip

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base_umbrella.clip

callover_01_book.clip

callover_01_colon.clip

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callover_01_l_book.clip

callover_01_l_colon.clip

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callover_01_r_book.clip

callover_01_r_colon.clip

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callover_01_umbrella.clip

callover_02_book.clip

callover_02_colon.clip

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callover_02_l_book.clip

callover_02_l_colon.clip

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callover_02_r_book.clip

callover_02_r_colon.clip

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callover_02_umbrella.clip

enter_book.clip

enter_colon.clip

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enter_umbrella.clip

exit_book.clip

exit_colon.clip

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exit_umbrella.clip

greet_book.clip

greet_colon.clip

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greet_l_book.clip

greet_l_colon.clip

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greet_player.clip

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greet_player3.clip

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greet_umbrella.clip

quickexit_book.clip

quickexit_colon.clip

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quickexit_umbrella.clip

script_rc@coln_s4@leadin@int.ycd#

Completely unused clip dictionary with the animations for the sequence that lead into the intro cutscene of the fourth mission of the cut Stranger mission strand that involved the scrapped character Señor Andreas Colon.

It's shown that Colon had a bottle of wine and a camera here.

Filename

Animation

base_andreascolon.clip

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base_chair.clip

base_p_bottlewine03x.clip

base_p_camerabox01x.clip

leadin_andreascolon.clip

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leadin_chair.clip

leadin_player.clip

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leadin_player_face.clip

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script_rc@elz1@leadin@rsc_1.ycd#

Completely unused clip dictionary with the animations for the sequence that would have lead into a mid-mission cutscene of the first mission of the cut mission strand that involved the scrapped character Eliza and which still has some audio remaining.

As the animations show, this sequence had Arthur and Abigail in it.

Filename

Animation

base_door_abigail.clip

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base_fire_abigail.clip

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leadin_abigail.clip

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leadin_player.clip

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run_abigail.clip

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wave_front_abigail.clip

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wave_l_abigail.clip

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wave_r_abigail.clip

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script_rc@elz1@leadin@rsc_2.ycd#

Completely unused clip dictionary with the animations for the sequence that would have lead into another mid-mission cutscene of the first mission of the cut Eliza mission strand.

Due to the Eliza ped no longer being present in the game, the animations meant for her will be shown with the placeholder cs_genstoryfemale ped.

Filename

Animation

base_eliza.clip

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idle_a_eliza.clip

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idle_b_eliza.clip

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leadin_camera.clip

leadin_eliza.clip

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leadin_player.clip

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script_rc@elz2@leadin@rsc_2.ycd#

Completely unused clip dictionary with the animations for the sequence that would have lead into a mid-mission cutscene of the second mission of the cut Eliza mission strand.

Filename

Animation

front_arthur.clip

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front_susan.clip

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script_rc@elz5@leadin@rsc_1.ycd#

Completely unused clip dictionary with the animations for the sequence that would have lead into a mid-mission cutscene of the fifth mission of the cut Eliza mission strand.

Filename

Animation

base_eliza.clip

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base_ledger.clip

leadin_front_eliza.clip

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leadin_front_john.clip

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leadin_front_ledger.clip

leadin_front_player.clip

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leadin_left_eliza.clip

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leadin_left_john.clip

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leadin_left_ledger.clip

leadin_left_player.clip

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leadin_right_eliza.clip

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leadin_right_john.clip

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leadin_right_ledger.clip

leadin_right_player.clip

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script_rc@elz5@leadout@rsc_1.ycd#

Completely unused clip dictionary with an animation for the sequence that would have lead out of the aforementioned mid-mission cutscene of the fifth mission of the cut Eliza mission strand.

Filename

Animation

leadout_eliza.clip

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