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Ratchet & Clank Collection

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PS Vita Trilogy#

All this content is exclusive to the PS Vita release.

Framerate and Memory Usage monitors#

Ratchet & Clank 1

Ratchet & Clank 2

Ratchet & Clank 3


To enable these, use the following codes:

//Ratchet & Clank 1
Show FPS monitor
816058F0 00000001
Show Memory Pools monitor
816058F4 00000001
Show Resources monitor
816058F8 00000001

//Ratchet & Clank 2
Show FPS monitor
81FD6960 00000001
Show Memory Pools monitor
81FD6964 00000001
Show Resources monitor
81FD6968 00000001

//Ratchet & Clank 3
Show FPS monitor
817FA9C8 00000001
Show Memory Pools monitor
817FA9CC 00000001
Show Resources monitor
817FA9D0 00000001

Ratchet & Clank#

Unused Helpdesk Audio#

Unused Goodies Help#

This voiceline tells the player about the "Goodies" menu. However, in the final game, the "Goodies" menu is never mentioned by the Helpdesk Girl or anyone in the entire game.

Debug Menu#

The same leftover Debug Menu from Ratchet & Clank 1's US release is leftover in both PS3 and PS Vita versions. For some reason, the menu is invisible on PS3, but is still fully functional.
Ratchet_1_debug_Vita.png

Ratchet & Clank: Going Commando#

Unused Fizzwidget Tour Audio#

Presumably due to either a glitch or a developer oversight, the Fizzwidget Robot that gives tours on Planet Todano does not speak, meaning his audio goes unused.

Ratchet & Clank: Up Your Arsenal#

Debugging Cheats#

Two debug codes for the HD Up Your Arsenal are left enabled and can be entered by the player. Debug codes for the other two games are either disabled or non-existent. If you enter the same codes on the retail PS2 version, nothing happens. Curiously, if you enter the same codes on the betas of the game, you will be given access to a complete debug menu and all weapons and planets.

Unlock All Weapons/Gadgets#

Enter the Pause menu and press Up, Down, Up, Down, Left, Right, Left, Right, and Square. This cheat does not automatically unlock all weapons and gadgets but rather allows the player to obtain and remove weapons and gadgets at will by going to either the 'Weapons' or 'Gadgets' section, selecting a grid and then pressing L3. Weapons unlocked this way will be at LV1. Interestingly, while the cheat still exists in the Vita version, the L3 and R3 functions are disabled, so the cheat becomes inaccessible.

Unlock All Planets/Missions#

Enter the Pause menu and press Up, Down, Up, Down, Left, Right, Left, Right, and Circle. This will allow the player to access any planet in the game once they gain access to the ship. This also unlocks two unused planets named 'level15_cityname' and '#', the latter using the Insomniac Museum's planet in the Galactic Map menu, despite the fact the Museum cannot be accessed this way. Trying to fly to either of these planets will crash the game.

Unused Items#

By utilizing the Game quit glitch, we can manipulate the vendor region where the vendor is and use it to give us any item we want. Set the bolt count to anywhere from 1,507,328 to 1,572,863, quit game then autosave twice to activate the glitch. The game will write Planet ID, Bolt Count, Challenge mode and Frames played. So if you set your bolt count to x (the bolt counts below for example) while the glitch is active, it will put that item in the vendor. Same if you manipulate your Planet ID or challenge mode to correspond with the values listed below. A bigger and more comprehensive table for item IDs can be found here.

Most of these items are just Ratchet & Clank 2 leftovers, but are worth noting down here since you can actually get them in-game with a glitch.

(Source: doesthisusername & I haha)

Item

Hex

Decimal

Bolt Count

Notes

Screenshot

Commando Suit

06

06

393216

Still has the same icon and description from Ratchet & Clank: Going Commando. Can not be equipped as armor and will crash the game upon buying it due to the game equipping it as a weapon.

Levitator

08

08

524288

Another leftover from Ratchet & Clank: Going Commando. Buying this item will crash the game, however it still has its original bolt count and description.

Bomb Glove (Paradox ERR)

0A

10

655360

This item works just like the upgraded Bomb Glove from Ratchet & Clank: Going Commando.

Sheepinator (Paradox ERR)

0C

12

786,432

On PS2, this item usually crashes the game if you even attempt to equip it. However, on this version you can actually use it up until filling the bar completely, in which case it crashes due to it trying to load a sheep model that isn't in-game.

Grindboots

0E

14

917504

Though the Grindboots don't actually work in-game, they still have some unused behavior like unequipping your current foot item.

Glider

0F

15

983040

Crashes the game.