the cutting room mirror

Ratchet & Clank (PlayStation 2)

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Unused Cutscenes#

To do:
Actual videos are coming. For now, here's placeholder footage to prove accessing them is not too farfetched from reality. Although this was taken from a demo, the cutscene is 100% there in the final game.

Watch on YouTube

Unused Gold Weapons#

Every weapon can be potentially upgraded to gold, complete with the appropriate graphical tweaks. But the lack of any tangible difference in their behavior and the fact they're pointing to non-existing text and icons suggests they were probably never meant to be implemented.

Defensive Drone Glove Leftovers#

Watch on YouTube

If the Drone Device is placed into Ratchet's hand through hacking, the behavior it exhibits is actually a leftover from when the weapon was known as the Defensive Drone Glove. Pressing Circle will make Ratchet play a throwing animation like the other glove weapons in the game. The weapon also uses the Hologuise model, since they both shared the same model early in development.

Unused Icons#

  • This funny icon was used as a general placeholder for unavailable HUD graphics, such as having a golden Taunter. It can be seen in the behind-the-scenes video as the Pyrocitor's icon.
  • This early bolt icon can be seen in several pre-release videos, and the texture still remains in the game.
  • An unused icon for the Mackerel 1000, a cut weapon intended to replace Ratchet's wrench with a fish.
  • An icon for the Revolverator, a drill weapon where Ratchet would grab enemies and spin them above his head. However, it was cut because it left Ratchet vulnerable to attack from other enemies. The icon still remains in the files.

Unused Textures#

HUD Textures#

  • This placeholder image can be found in the HUD graphics for the commercials.
  • In the files for the Help Menu, this image of some Sandsharks can be found. It would have been used for the removed "Enemies" category in the menu.
  • In the files for the Help Menu, this image depicting some planets can be found. It would have been used for the removed "Planets" category in the menu.

Misc.#

  • A texture labelled "Breast Plate", likely as a placeholder.
  • An early texture for the ammo crate. This design would later be reused in Going Mobile.
  • A texture labelled "invis", short for "Invisible". It seems to do its job, since trying to load this texture in an image-editing software yields a completely transparent box.

"Death zone" textured with smiley faces. Rc1_smiley.png

  • A crudely-drawn image of what appears to be a smiley face made in MS Paint. This texture appears to mark "death zones" (such as the electrified water in Drek's Fleet) when viewed in debug mode. It is only visible when using the debug menu to move Ratchet freely across the map, and it disappears when normal game-play is resumed.

Unused Models#

Revolverator#

  • The scrapped Revolverator weapon can be found in the model data for Hoven. Sadly, there is no way to make it into a usable weapon.

Fred#

In the files of Metropolis, there are 3 different models and textures used for Fred, the NPC that sells you the Grindboots and Persuader. He makes no appearance in this level, making these models and textures go unused. These models and textures don't make any other appearance in the game either.

  • Fred is never seen wearing a blue labcoat anywhere in the game. This variant also appears in the files for Orxon, unlike the others, and five copies can be seen in a level editor at X: 227, Y: 147, Z: 62. It is unknown what the purpose of these five Freds are. This model would later be reused in Up Your Arsenal during the cutscene for Annihilation Nation.
  • The only time this model is ever seen in-game is during the prerendered cutscene for Nebula G34.
  • Neither this model or this texture ever makes any appearance in the game.
  • The above is a screenshot from the Replanetizer level editor in Metropolis at camera position X: 350, Y: 204, Z: 52, showing all three of the unused Fred variants, which appear to be NPCs. Several of these are strewn throughout the path to Al's Roboshack, but do not appear in gameplay at all. Their purpose is unknown.

Unused Cheats#

Two unused cheats remain in the game. They are as follows:

All levels
Left-handed Ratchet

Only Left-handed Ratchet's function remains in the game. You can activate the cheat with the following code for the North American version of the game with a GameShark or CodeBreaker:

Enable Left-handed Ratchet Cheat
0015EDB5 00000001

This will make Ratchet hold all his weapons in his left hand.

Hidden Areas#

In Drek's Fleet, there is a 6th vessel that can only be entered with cheats/debug mode, used exclusively for cutscenes featuring Drek. It has no collision, and trying to stand in it will kill Ratchet.

Cutscene

In-Game

Hidden Objects#

Kerwan Swingshot Target#

On Kerwan, at coordinates 155, 304, 68, this lone Swingshot target can be found. RatchetClank2002_KerwanSwingshotTarget.PNG

T-posing Qwark#

At coordinates 241, 191, 103 on Rilgar, Qwark can be found behind a wall stuck in a T-pose. This otherwise hidden model is used in the cutscene that takes place in Qwark's trailer. RatchetClank2002_QwarkTPose.PNG

Unused Text#

Help Menu Options#

Cut options intended to go in the Help menu.

Menu Text

Description

Planets

Gadgetrœn maintains detailed records of all inhabited worlds. To consult our database, select this option

Purchasing

None

Switches

If you want more information about Bolt-Cranks, Frequency-Jammers and other special switches, choose this menu item

Map

None

Enemies

Gadgetron keeps a record of all enemies you've encountered in your travels. If you want to find out more about any enemy you've fought, select this option.

Hints

Still stuck? Try our special hints section for some choice words of advice

None

Gadgetron's patented .QuickSelect. System makes equipping your gadgets and weapons a breeze. Let us show you how use it!

  • At one point, Gadgetron would have been spelled as "Gadgetrœn".
  • The game would have kept track of planets the player visited.
  • The "Switches" option would introduce the player to the "space-age switches" described only in the European and Australian manuals, such as Bolt Cranks, Frequency-Jammers, Tripads and Invinco-Locks.
  • The game would have also kept track of enemies encountered at one point. This option would later re-appear in Going Commando.

HelpDesk Messages#

You can exchange your .Gold Bolts. for Gold Weapons at the Gemlik Base in Nebula G34
You can exchange your .Gold Bolts. for Gold Weapons here on Planet Novalis or at the Gemlik Base in Nebula G34

While Gold Weapons are still purchased at the Gemlik Base, Nebula G34 would later be used for the Blarg Station.

Other#

((THIS MESSAGE HAS BEEN CUT))

A cut message.

Congratulations! You've completed all missions for this world! 
You can collect more bolts to purchase weapons or go to your ship and blast off to the other world in this demo.
Demo Objectives:
Play Metropolis
Play Blackwater City

Leftover text from the demo versions.

This will aid you on your journey.

Clank's mother would have said this message during the cutscene on Quartu, but it never gets used.

Old Subtitles#

Pokitaru's in-level movie "....where's that fighter?" has different subtitles: The resort owner says "I like to see that you really want to fly our jet" while the subtitles say "Hold on, hold on. I can see that you really want to fly our jet."

Regional and Revision Differences#

In the Japanese version of the game, Gadgetron is referred to as Galactron, meaning that all vendors say Galactron instead. In the European and Australian Platinum versions, on Kalebo III there is a rotating Galactron logo still present.

Also in the Japanese version, Ratchet's gloves are ruddy, instead of the brown seen in every other version.

In the original black label North American version, the RYNO salesman would still appear on Rilgar if you bought the RYNO in a previous playthrough with a prompt to watch the buying cutscene again for free. This is bugged though as accepting the prompt will cause his introduction scene to play twice instead. In later versions the RYNO salesman will be gone forever after purchase.

Cutscenes in the North American version require all four shoulder buttons to be pressed down along with Start to skip cutscenes if playing in a new game file. The European and Australian versions only require pressing Start.

References#


  1. RATCHET & CLANK™ EXPLODES ONTO PLAYSTATION®2 JUST IN TIME FOR THE HOLIDAY SEASON↩︎
  2. GDR プレイステーション2 ソフト一覧 2002年 - PlayStation2 Software List 2002↩︎