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Unused Animations

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This is a sub-page of Pokémon Mystery Dungeon: Explorers of Time & Darkness.

New Animations#

Hero/Partner#

PMDEoTD_Bulbasaur_Trip-Anim.gif PMDEoTD_Charmander_Trip-Anim.gif PMDEoTD_Squirtle_Trip-Anim.gif PMDEoTD_PikachuM_Trip-Anim.gif PMDEoTD_PikachuF_Trip-Anim.gif PMDEoTD_Meowth_Trip-Anim.gif PMDEoTD_Chikorita_Trip-Anim.gif PMDEoTD_Cyndaquil_Trip-Anim.gif PMDEoTD_Totodile_Trip-Anim.gif PMDEoTD_Treecko_Trip-Anim.gif PMDEoTD_Torchic_Trip-Anim.gif PMDEoTD_Mudkip_Trip-Anim.gif PMDEoTD_Skitty_Trip-Anim.gif PMDEoTD_Turtwig_Trip-Anim.gif PMDEoTD_Chimchar_Trip-Anim.gif PMDEoTD_Piplup_Trip-Anim.gif PMDEoTD_Munchlax_Trip-Anim.gif
The hero or partner tripping from a standing position. This animation is very similar to two other animations used by the partner during the main story ending, and shares some but not all of their sprites.

Non-Selectable Partners#

Meowth, Skitty and Munchlax cannot be chosen as the partner, which leaves a few unused animations. They would eventually be made available as partner candidates in Explorers of Sky. Additionally, since Pikachu as a partner will always be male, female Pikachu's variants of these animations remain unused in all versions of Explorers.

PMDEoTD_PikachuF_DeepBreath-Anim.gif PMDEoTD_Meowth_DeepBreath-Anim.gif PMDEoTD_Skitty_DeepBreath-Anim.gif PMDEoTD_Munchlax_DeepBreath-Anim.gif
The partner yawning, on the night before the guild expedition members are revealed. The sprites for Meowth and Skitty are reused from Rescue Team, which had a similar animation they also couldn't use.

PMDEoTD_PikachuF_Sit-Anim.gif PMDEoTD_Meowth_Sit-Anim.gif PMDEoTD_Skitty_Sit-Anim.gif PMDEoTD_Munchlax_Sit-Anim.gif
The partner fainting, after the fight at the Crystal Lake. Meowth and Skitty's sprites are reused once again.

Main Story Ending

The following animations were intended for the main story ending. Interestingly, variants of these animations and most of the related sprites are not included for Meowth, Skitty and Munchlax within the game's data, and would eventually be included in Explorers of Sky.

PMDEoTD_PikachuF_LostBalance-Anim.gif
The partner losing balance after an earthquake.

PMDEoTD_PikachuF_Faint-Anim.gif
The partner breaking down, during the bridge scene.

PMDEoTD_PikachuF_HitGround-Anim.gif
The partner tripping, while returning to the Rainbow Stoneship.

Wigglytuff (Shadow)#

Wigglytuff is seen in silhouette during the Dimensional Scream cutscenes at Waterfall Cave. Simple blackened variants were made of all of Wigglytuff's animations, but only a handful are used. For the sake of brevity, only the animations that use unique sprites are shown here.

PMDEoTD_WigglytuffShadow_IdleD-Anim.gif PMDEoTD_WigglytuffShadow_IdleDR-Anim.gif PMDEoTD_WigglytuffShadow_IdleR-Anim.gif PMDEoTD_WigglytuffShadow_IdleUR-Anim.gif PMDEoTD_WigglytuffShadow_IdleU-Anim.gif
The cutscenes do not use any of Wigglytuff's idle animations.

PMDEoTD_WigglytuffShadow_WalkDR-Anim.gif PMDEoTD_WigglytuffShadow_WalkR-Anim.gif PMDEoTD_WigglytuffShadow_WalkUR-Anim.gif
Only the down and up-facing walking animations are used. One of the southeast-facing sprites notably has a misplaced transparent pixel, which is also present on the regular Wigglytuff's equivalent sprite.

PMDEoTD_WigglytuffShadow_SlamD-Anim.gif PMDEoTD_WigglytuffShadow_SlamDR-Anim.gif PMDEoTD_WigglytuffShadow_SlamR-Anim.gif PMDEoTD_WigglytuffShadow_SlamUR-Anim.gif PMDEoTD_WigglytuffShadow_SlamU-Anim.gif
Intended for use with certain physical moves within dungeons.

PMDEoTD_WigglytuffShadow_ShootD-Anim.gif PMDEoTD_WigglytuffShadow_ShootDR-Anim.gif PMDEoTD_WigglytuffShadow_ShootR-Anim.gif PMDEoTD_WigglytuffShadow_ShootUR-Anim.gif PMDEoTD_WigglytuffShadow_ShootU-Anim.gif
Similarly intended for use with certain ranged moves.

PMDEoTD_WigglytuffShadow_Sleep-Anim.gif
Used when afflicted by a sleeping status in dungeons.

PMDEoTD_WigglytuffShadow_HurtD-Anim.gif PMDEoTD_WigglytuffShadow_HurtDR-Anim.gif PMDEoTD_WigglytuffShadow_HurtUR-Anim.gif PMDEoTD_WigglytuffShadow_HurtU-Anim.gif
Only the right-facing hurt sprite is used, right before Wigglytuff gets swept away by the flood.

Wigglytuff's Guild Apprentices#

PMDEoTD_Diglett_Special0D-Anim.gif PMDEoTD_Dugtrio_Special0D-Anim.gif PMDEoTD_Croagunk_PoseD-Anim.gif
Diglett, Dugtrio and Croagunk only ever face upwards while posing, leaving the down-facing variants unused.

Drowzee#

PMDEoTD_Drowzee_Special0-Anim.gif
This animation was most likely intended for the Mt. Bristle cutscene or one of the cutscenes involving Azurill's nightmare.

Scizor#

PMDEoTD_Scizor_Fainted-Anim.png PMDEoTD_Scizor_GettingUp-Anim.gif
Scizor lying fainted on the floor and getting up. Scizor is found trapped within a block of ice instead, and remains standing when freed.

Celebi (shiny)#

PMDEoTD_CelebiS_Special0-Anim.gif
A simple palette swapped copy of an animation that was used by the regular Celebi in Rescue Team. It does not use any unique sprites.

Shiftry (male)#

PMDEoTD_ShiftryM_Fainted-Anim.png PMDEoTD_ShiftryM_Pose-Anim.gif
New male variants were made of Shiftry's cutscene animations from Rescue Team. Both male and female variants of these animations remain unused in all versions of Explorers.

Azurill#

A unique crying animation. It might have been intended for the Mt. Bristle cutscene, which uses the generic "sweat/tears" animation for this purpose.

Mesprit#

PMDEoTD_Mesprit_Special2R-Anim.gif
Mesprit getting back up, after getting knocked down by Grovyle. In-game, she just gets up instantly after the Time Gear is stolen.

Azelf#

PMDEoTD_Azelf_Special0D-Anim.gif PMDEoTD_Azelf_Special0R-Anim.gif PMDEoTD_Azelf_Special0DL-L-UL-U-Anim.gif
Azelf seemingly getting beaten up, presumably by Grovyle, and subsequently collapsing and possibly recovering. In-game, Azelf has already been defeated by the time the hero and partner reach the Crystal Lake, and Grovyle doesn't get a chance to attack him again.

Somewhat unusually, the animations occupy a single ground animation ID, alongside one used animation seen during the Crystal Lake cutscene. They are organized using the system normally used for directions, highly suggesting they were originally supposed to directly follow one another. Other cutscene animations that are organized in this manner and are used follow each other chronologically in a counter-clockwise order. Applying the same logic to Azelf's animation ID 13 results in the following sequence:

S

SE (Used)

E

NE

N/NW/W/SW

The final game uses the static "fainted" sprite through animation ID 15 instead.

Dialga#

PMDEoTD_Dialgia_Injured-Anim.gif PMDEoTD_Dialgia_Faint-Anim.gif PMDEoTD_Dialgia_Fainted-Anim.png
Primal Dialga's cutscene animations were palette swapped for Dialga's regular form, where they remain unused. This would not be done for the new animations Primal Dialga would eventually gain in Explorers of Sky.

Primal Dialga#

Similarly, this unused animation is a palette swap of an animation used by the regular Dialga.

Darkrai (Shadow)#

PMDEoTD_DarkraiShadow_IdleDR-Anim.gif PMDEoTD_DarkraiShadow_IdleR-Anim.gif PMDEoTD_DarkraiShadow_IdleUR-Anim.gif PMDEoTD_DarkraiShadow_IdleU-Anim.gif
Darkrai is briefly seen in silhouette in one of the cutscenes preceding Mt. Travail, which only uses the down-facing idle animation.

PMDEoTD_DarkraiShadow_WalkD-Anim.gif PMDEoTD_DarkraiShadow_WalkDR-Anim.gif PMDEoTD_DarkraiShadow_WalkR-Anim.gif PMDEoTD_DarkraiShadow_WalkUR-Anim.gif PMDEoTD_DarkraiShadow_WalkU-Anim.gif
Blackened variants of Darkrai's walking animations were also made, but are never seen in-game. Unlike Wigglytuff, Darkrai's other animations were not converted.

Rescue Team Leftovers#

Explorers of Time and Darkness were built on Rescue Team as a base, and inherited the vast majority of its character sprites and animations. This includes many cutscene animations that no longer have a purpose.

Hero#

Unlike all returning hero/partner candidates, the veterans that didn't make the cut retain all of their original cutscene animations, with their original timing left intact. Notably, Psyduck's new color palette also applies to its unused sprites. Explorers of Sky would eventually re-introduce Eevee as a hero/partner candidate, and would remove or redraw the majority of its sprites that are listed here.

PMDEoTD_Psyduck_EventSleep-Anim.gif PMDEoTD_Machop_EventSleep-Anim.gif PMDEoTD_Cubone_EventSleep-Anim.gif PMDEoTD_Eevee_EventSleep-Anim.gif
A second sleeping animation, which was used in cutscenes.

PMDEoTD_Psyduck_Wake-Anim.gif PMDEoTD_Machop_Wake-Anim.gif PMDEoTD_Cubone_Wake-Anim.gif PMDEoTD_Eevee_Wake-Anim.gif
The accompanying waking animation.

PMDEoTD_Psyduck_Special0-Anim.gif PMDEoTD_Machop_Special0-Anim.gif PMDEoTD_Cubone_Special0-Anim.gif PMDEoTD_Eevee_Special0-Anim.gif
The partner looking down the cliff at Mt. Steel. The variations listed here were unused in Rescue Team as well, as these four Pokémon could not be chosen as the partner.

PMDEoTD_Psyduck_(Brace)-Anim.gif PMDEoTD_Machop_(Brace)-Anim.gif PMDEoTD_Cubone_(Brace)-Anim.gif PMDEoTD_Eevee_(Brace)-Anim.gif
The hero bracing for the Mankey gang's attack.

PMDEoTD_Psyduck_Pose-Anim.gif PMDEoTD_Machop_Pose-Anim.gif PMDEoTD_Cubone_PoseD-Anim.gif PMDEoTD_Eevee_Pose-Anim.gif
The pose animation.

PMDEoTD_Psyduck_PoseU-Anim.gif PMDEoTD_Machop_PoseU-Anim.gif PMDEoTD_Cubone_PoseU-Anim.gif PMDEoTD_Eevee_PoseU-Anim.gif
An up-facing variant of the previous animation that was unused in Rescue Team.

PMDEoTD_Psyduck_Special1-Anim.gif PMDEoTD_Machop_Special1-Anim.gif PMDEoTD_Cubone_Special1-Anim.gif PMDEoTD_Eevee_Special1-Anim.gif

An animation which was also unused in Rescue Team. It is unknown what this was meant to be used for.

PMDEoTD_Psyduck_Pain-Anim.gif PMDEoTD_Machop_Pain-Anim.gif PMDEoTD_Cubone_Pain-Anim.gif PMDEoTD_Eevee_Pain-Anim.gif
The hero falling onto Sky Tower's entrance platform.

PMDEoTD_Psyduck_Sit-Anim.gif PMDEoTD_Machop_Sit-Anim.gif PMDEoTD_Cubone_Sit-Anim.gif PMDEoTD_Eevee_Sit-Anim.gif
The hero trying to fake illness.

PMDEoTD_Psyduck_DeepBreath-Anim.gif PMDEoTD_Machop_DeepBreath-Anim.gif PMDEoTD_Cubone_DeepBreath-Anim.gif PMDEoTD_Eevee_DeepBreath-Anim.gif
The partner taking a deep breath, after meeting Ninetales at Mt. Freeze. The variations listed here were unused in Rescue Team as well, as these four Pokémon could not be chosen as the partner.

PMDEoTD_Psyduck_NodL-Anim.gif PMDEoTD_Machop_NodL-Anim.gif PMDEoTD_Cubone_NodL-Anim.gif PMDEoTD_Cubone_NodR-Anim.gif PMDEoTD_Eevee_NodL-Anim.gif
A nodding animation. These Pokémon lack the down- and up-facing variants of this animation, which were added in Explorers of Time and Darkness.

PMDEoTD_Psyduck_RaiseArms-Anim.png PMDEoTD_Machop_RaiseArms-Anim.png PMDEoTD_Cubone_RaiseArms-Anim.png PMDEoTD_Eevee_RaiseArms-Anim.png
A static animation which was also unused in Rescue Team. It is unknown what this was meant to be used for.

PMDEoTD_Psyduck_CarefulWalk-Anim.gif PMDEoTD_Machop_CarefulWalk-Anim.gif PMDEoTD_Cubone_CarefulWalkR-Anim.gif PMDEoTD_Cubone_CarefulWalkL-Anim.gif PMDEoTD_Eevee_CarefulWalk-Anim.gif
The partner walking across clouds at Sky Tower's entrance. The variations listed here were unused in Rescue Team as well, as these four Pokémon could not be chosen as the partner.

PMDEoTD_Psyduck_Special2-Anim.gif PMDEoTD_Machop_Special2-Anim.gif PMDEoTD_Cubone_Special2-Anim.gif PMDEoTD_Eevee_Special2-Anim.gif
The hero getting knocked back by Ninetales.

PMDEoTD_Psyduck_Special3-Anim.gif PMDEoTD_Machop_Special3-Anim.gif PMDEoTD_Cubone_Special3-Anim.gif PMDEoTD_Eevee_Special3-Anim.gif
A variant of the sleeping animation, which was used in one of the ending scenes.

PMDEoTD_Psyduck_(EventSleep2)-Anim.png PMDEoTD_Machop_(EventSleep2)-Anim.png PMDEoTD_Cubone_(EventSleep2)-Anim.png PMDEoTD_Eevee_(EventSleep2)-Anim.png
A static variant of the sleeping animation.

PMDEoTD_Cubone_UnusedSprite.png
A single sprite of Cubone sleeping without its bone. It does not appear to have any animation data associated with it.

Ninetales#

PMDEoTD_Ninetales_Special0-Anim.gif PMDEoTD_Ninetales_(Special1)-Anim.gif
Breaking up the fight between the hero and Alakazam at Mt. Freeze. Unusually, Explorers of Sky completely removes the second animation and sprite from Ninetales's animation data.

Alakazam#

This animation was also unused in Rescue Team. Unlike the previous game, Explorers uses an incorrect color palette for the effects sprites.

PMDEoTD_Alakazam_Special2-Anim.gif
Getting knocked back by Ninetales.

PMDEoTD_Alakazam_Special3-Anim.gif
This animation was also unused in Rescue Team.

PMDEoTD_Alakazam_Fainted-Anim.png
Alakazam, as found after defeating Groudon at Magma Cavern.

Golem#

PMDEoTD_Golem_Fainted-Anim.png PMDEoTD_Golem_StandingUp-Anim.gif
Golem, after returning from Magma Cavern.

Magnemite#

PMDEoTD_Magnemite_Faint-Anim.gif
This animation was also unused in Rescue Team.

Gengar#

PMDEoTD_Gengar_Special0-Anim.gif
This animation was also unused in Rescue Team.

PMDEoTD_Gengar_Special1-Anim.gif
Gengar dragging the hero. This animation does not use any unique sprites, but does use unique timing.

PMDEoTD_Gengar_Special2-Anim.gif
Gengar's taunt. Same deal as the previous animation applies here.

Articuno#

PMDEoTD_Articuno_Injured-Anim.gif PMDEoTD_Articuno_StandingUp-Anim.gif PMDEoTD_Articuno_Special0-Anim.gif PMDEoTD_Articuno_Pose-Anim.gif
After its defeat at Frosty Forest.

Zapdos#

PMDEoTD_Zapdos_Injured-Anim.gif PMDEoTD_Zapdos_StandingUp-Anim.gif
After defeat, this time at Mt. Thunder.

Moltres#

PMDEoTD_Moltres_Injured-Anim.gif PMDEoTD_Moltres_StandingUp-Anim.gif PMDEoTD_Moltres_Special0-Anim.gif PMDEoTD_Moltres_Pose-Anim.gif
More post-battle animations, as seen at Mt. Blaze.

Xatu#

PMDEoTD_Xatu_Special1-Anim.png
This static animation was also unused in Rescue Team.

Octillery#

PMDEoTD_Octillery_Fainted-Anim.png PMDEoTD_Octillery_(GettingUp)-Anim.gif
Octillery, after returning from Magma Cavern.

Skarmory#

PMDEoTD_Skarmory_Roar-Anim.gif
Skarmory calling in anger.

PMDEoTD_Skarmory_Special0-Anim.gif PMDEoTD_Skarmory_Special1-Anim.gif
Leaving and entering the scene.

Raikou#

Turning the Red Wing into the Sunset Wing, as seen during the Mirage Pokémon quest.

Entei#

PMDEoTD_Entei_Roar-Anim.gif
Turning the Clear Wing into the Red Wing.

Suicune#

PMDEoTD_Suicune_Roar-Anim.gif
Turning the Sunset Wing into the Rainbow Wing. This animation does not use any unique sprites.

Tyranitar#

All of Tyranitar's sprites received a paler color palette between games.

PMDEoTD_Tyranitar_Pose-Anim.gif
This animation was also unused in Rescue Team.

PMDEoTD_Tyranitar_Fainted-Anim.png
Lying fainted on the floor, after getting defeated by Groudon.

Lugia#

PMDEoTD_Lugia_Special0-Anim.gif
Challenging the player's team.

Celebi#

PMDEoTD_Celebi_Special0-Anim.gif
Bouncing around, after the player accepts its request to join the player's rescue team. This animation does not use any unique sprites.

Lombre#

PMDEoTD_Lombre_Special0-Anim.gif PMDEoTD_Lombre_Special1-Anim.png
Lombre picking up a news flyer, plus a static variant of the same animation. Unlike the previous game, Explorers uses an incorrect color palette for the flyer's sprites.

Shiftry (female)#

Shiftry's original sprites are used by female Shiftry in Explorers.

PMDEoTD_ShiftryF_Fainted-Anim.png
Shiftry, as found at Silent Chasm.

PMDEoTD_ShiftryF_Pose-Anim.gif
This animation was also unused in Rescue Team.

Pelipper#

PMDEoTD_Pelipper_Special0-Anim.gif
Pelipper delivering mail to the hero's mailbox.

PMDEoTD_Pelipper_(Turn)D-Anim.gif PMDEoTD_Pelipper_(Turn)DR-Anim.gif
Separately stored parts of a single longer animation, that was used while Pelipper drops flyers.

PMDEoTD_Pelipper_(Turn)R-Anim.gif
A simple flying animation, which was used in the intro to Rescue Team.

PMDEoTD_Pelipper_(Turn)U-Anim.gif
This animation was also unused in Rescue Team. It appears to be a test related to the previous animations.

Gardevoir#

CactusEpilepsy.gif

The following content may induce seizures and has been hidden by default. Click to reveal: 

PMDEoTD_Gardevoir_Special2DL-Anim.gif PMDEoTD_Gardevoir_Special2L-Anim.gif PMDEoTD_Gardevoir_Special3DL-Anim.gif PMDEoTD_Gardevoir_Special3L-Anim.gif

Gardevoir's ghostly appearance during dream sequences. The images have been hidden by default due to flickering.

Spinda#

PMDEoTD_Spinda_Faint-Anim.gif
Spinda tripping and falling flat on its face.

Kecleon#

PMDEoTD_Kecleon_Jump-Anim.gif PMDEoTD_KecleonP_Jump-Anim.gif
The Kecleon brothers jumping in surprise.

Absol#

PMDEoTD_Absol_Special0-Anim.gif PMDEoTD_Absol_Special1-Anim.gif
Absol stopping Articuno from fighting.

PMDEoTD_Absol_Jump-Anim.gif
Absol performing a running jump.

Latias & Latios#

PMDEoTD_Latias_Special0-Anim.gif PMDEoTD_Latios_Special0-Anim.gif PMDEoTD_Latias_Special1-Anim.gif PMDEoTD_Latios_Special1-Anim.gif PMDEoTD_Latias_Special2-Anim.gif PMDEoTD_Latios_Special2-Anim.gif
These sprites were part of a longer animation of Latios embracing Latias, after her rescue from Pitfall Valley.

PMDEoTD_RescueTeam-Lati-CombinedAnimation.gif
The full animation, as it was seen in-game in Rescue Team. This is a mockup using the (identical) sprites from Explorers, but the timing and positioning matches the original scene.

PMDEoTD_Latios_Injured-Anim.gif PMDEoTD_Latios_Faint-Anim.gif
Latios, after his defeat at the Northern Range.

PMDEoTD_Latios_Special3-Anim.gif PMDEoTD_Latios_Special5-Anim.png
Latios looking around in confusion and... crouching?

PMDEoTD_Latios_Special4-Anim.gif
This animation was also unused in Rescue Team.

Rayquaza#

Rescue Team used a cloned version of Rayquaza to carry cutscene animations. While the clone did not carry over, sprite ID #592 in Time/Darkness or #598 in Sky still refer to its animation set.

PMDEoTD_Rayquaza_(Injured)-Anim.gif
Rayquaza, after getting defeated.

PMDEoTD_Rayquaza_(Recovering)-Anim.gif PMDEoTD_Rayquaza_(ReadyUp)-Anim.gif PMDEoTD_Rayquaza_(ReadyUp2)-Anim.gif
Rayquaza recovering, and getting ready to strike back.

PMDEoTD_Rayquaza_(LookUp)-Anim.gif
Rayquaza finally looking up and noticing the impending meteor impact.

PMDEoTD_Rayquaza_(Beam)-Anim.gif
Rayquaza blowing up the meteor using a beam attack. While the graphics related to the beam are not found alongside the character animations, they're still present alongside the effects graphics.

Jirachi#

All of Jirachi's sprites received a paler color palette between games.

PMDEoTD_Jirachi_Special0-Anim.gif
Jirachi's pose while asleep. This animation would eventually be reused in Explorers of Sky.

PMDEoTD_Jirachi_Special1-Anim.png
Jirachi encased inside its crystal shell from the sixth Pokémon movie, Jirachi: Wish Maker, which was also unused in Rescue Team. Unlike the previous game, Explorers uses an incorrect color palette for this sprite.

Jirachi emerging from the crystal, including the same palette inaccuracies. While the sprites remain in Explorers of Sky, the accompanying animation data does not.