This is a sub-page of Pokémon Mystery Dungeon: Explorers of Time & Darkness.
Unsurprisingly, there are many placeholder and unused Pokémon hidden in the files of Time and Darkness.
Version-Exclusive Celebi and Mewtwo#
Taking a page from the book of their mainline relatives, Time/Darkness have version-exclusive Pokémon that can only naturally spawn in one or the other. Since trading Pokémon isn't possible, the programmers were kind enough to offer a solution for players who want to collect them all: if a received Wonder Mail involves a version-exclusive Pokémon, they will begin appearing in their respective dungeon(s). Such passwords were distributed officially through official websites and Nintendo WFC, but one can also easily obtain such mail shared by another player or by using a third-party Wonder Mail password generator.
That is, unless you want the version-exclusive Mythical/Legendary duo Celebi and Mewtwo, which are exclusive to Time and Darkness respectively. The Wonder Mail system doesn't allow jobs to involve any Mythical/Legendary Pokémon, so a password cannot be generated for them. The Pokémon Company instead opted to release exclusive event Wonder Mail over Nintendo WFC during limited timeslots, which involved the two Pokémon and allowed them to appear. These mails did not have passwords, although they can be transferred to other saves via Local Communication. In Japan, the relevant Wonder Mail is known to have been distributed between January-February 2008.
As of May 2014, Nintendo WFC is no longer running. Since the jobs had no passwords, there is no way to obtain these Pokémon without cheating, using Local Communication with someone who happens to still have the jobs on their file, or a Wonder Mail exploit which allows the recruitment of any Pokémon. GameFAQs has an uploaded save file with these jobs present.
(Japanese distribution details: Pokémon.co.jp)
Unused Pokémon#
There are a number of slots in the Pokémon ID list that have unused Pokémon data. Many of these appear to be used during the game's cutscenes internally, and many others appear to be placeholder data for Pokémon that would not appear in these games.
For the sake of completeness, several codes will be posted, which allows one to obtain these Pokémon in different ways. All codes are US only.
Chansey's Daycare
Time |
Darkness |
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This spawns an egg containing the selected Pokémon in the daycare when Select is pressed. The egg will hatch immediately.
Hero Pokémon Modifier
Time |
Darkness |
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This changes the ID of your Hero to the selected Pokémon. This maintains all of your original Hero's stats, moves, etc.
Partner Pokémon Modifier
Time |
Darkness |
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This changes the ID of your Partner to the selected Pokémon. This maintains all of your original Partner's stats, moves, etc.
Hex. Value: 0x000 |
Type(s): Normal |
Sprites: Totally blank; viewing it in Assembly shows a blank portrait. Adding it to the crossroads will either copy the other Pokémon on your party or show an invisible sprite. In-dungeon it appears as a jumble of sprites that can also affect Hero. |
Name: ?????????? |
Category: ?????????? Pokémon |
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Ability(s): Overgrow |
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Genders: Genderless |
Notes: Has Hero's personality when talked to. EXP gain is erratic, may be based on other Pokémon in the dungeon. Appears to be a placeholder just meant to populate the 000 slot so the real Pokémon can start at ID 1. If a dungeon is entered while it's "masking" a party member in the Crossroads, the game will crash. Using the Chansey's Daycare code does not work for this Pokémon, since 000 will just be recognized as "no egg"; you can use any multiple of 600 (i.e. 0x258) to spawn this Pokémon in the Daycare instead. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value: 0x117 |
Type(s): Psychic/Grass |
Sprites: Shiny Celebi portrait, sprites. |
Name: Celebi |
Category: Time Travel Pokémon |
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Ability(s): Natural Cure |
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Genders: Genderless |
Notes: Group 25 Talk Type. This type is unique to shiny Celebi, but it isn't completely finished, so she will say messages like "Pink Celebi, Standby 1" in the Crossroads. This is the shiny Celebi used in the story; although she briefly joins the group as a guest Pokémon, you can never have her on your team permanently. Her stats and learnset are identical to the regular Celebi's. Due to the way dungeon dialogue works in Future World dungeons, most of her lines are unused during regular gameplay. Recruiting a shiny Celebi through cheats or Wonder Mail exploits are the only ways to see most of her in-dungeon dialogue in-game. |
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Size:⭐ |
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Base Stats:
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Learnset:
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Hex. Value: 0x180 |
Type(s): Normal |
Sprites: Purple Kecleon portrait, sprites. |
Name: Kecleon |
Category: Color Swap Pokémon |
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Ability(s): Color Change |
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Genders: Male Only |
Notes: Group 36 Talk type. This is the Purple Kecleon that is present at Kecleon Wares, but it cannot appear elsewhere, so it is unobtainable. Its stats and learnset are identical to the green Kecleon. |
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Size:⭐ |
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Base Stats:
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Learnset:
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Hex. Value: 0x216 |
Type(s): Steel |
Sprites: Bulbasaur's portrait, Decoy sprites. |
Name: ?????????? |
Category: ?????????? Pokémon |
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Ability(s): Pressure |
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Genders: Genderless |
Notes: Group 1 Talk type. This is a placeholder entry for Shaymin's Land Forme, which would not appear in the series until Sky. Its learnset is identical to the one in Pokémon Diamond/Pearl, while Sky uses Platinum's learnset. This also includes the dummied-out Seed Flare move. Internally, this entry is referred to as "sheimi" in the Japanese versions only. |
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Size:⭐ |
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Base Stats:
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Learnset:
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Hex. Value: 0x217-0x227 |
Type(s): Steel |
Sprites: Bulbasaur's portrait, Decoy sprites. |
Name: ?????????? |
Category: ?????????? Pokémon |
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Ability(s): Pressure |
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Genders: Genderless |
Notes: Group 5 Talk type. These are 17 placeholder entries for every Arceus forme, who is not encounterable in any of the Explorers games. Its learnset is identical to the one in Pokémon Diamond/Pearl, except Cosmic Power is learned at level 2; this is the same learnset from Sky's placeholders, and it also includes the dummied-out Judgment move. Because there are... a lot, and they're all identical, each form has been condensed into one entry here. Internally, these entries are referred to as "aruseusu" and "aruseusu_a" up to "aruseusu_p" in the Japanese versions only. Notably, all of these strings were replaced in the Japanese version of Sky by duplicates of "migawari", the Japanese term for the Decoy. Sky would overwrite entries 0x217 and 0x218 with Sky Forme Shaymin and Origin Forme Giratina respectively, further suggesting the implementation of Arceus had already been abandoned early in Sky's development. |
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Size:⭐ |
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Base Stats:
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Learnset:
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Hex. Value:0x228 |
Type(s): Steel/Dragon |
Sprites: Primal Dialga's sprites and portrait. |
Name: Dialga |
Category: Temporal Pokémon |
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Ability(s): Pressure |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. This entry is technically used for the Primal Dialga in the story, but it is unrecruitable, leaving several of its details unable to be seen in regular gameplay. It has a unique learnset, similar to Dialga's except for some rearranged/deleted moves. Notably, Heal Block is learned at level 50, which can't be seen in regular gameplay as the Primal Dialga is level 48 in its boss fight. This is identical to the moveset seen in Sky's Primal Dialga. Bosses in the Explorers games will always know a random selection of all moves they learn up to their current level, meaning the changes to Primal Dialga's learnset were done simply to assure it would always know the same four moves when fought. |
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Size:⭐⭐⭐⭐ |
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Base Stats:
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Learnset:
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Hex. Value:0x229 |
Type(s): Steel |
Sprites: Munchlax's portraits, Decoy sprites. |
Name: Decoy |
Category: ?????????? Pokémon |
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Ability(s): Pressure |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x22A |
Type(s): Water |
Sprites: Munchlax's portraits, Kangaskhan Statue sprites. |
Name: Statue |
Category: ?????????? Pokémon |
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Ability(s): Drizzle |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. Does not move when brought in-dungeon. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x22B |
Type(s): Normal |
Sprites: No portrait. Uses a silhouette of Wigglytuff for its sprites. |
Name: Wigglytuff |
Category: ?????????? Pokémon |
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Ability(s): Cute Charm |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. This ID is exclusively used for a few story cutscenes, which seems to be the fate of many of the rest of the unused slots. (Seems like an inefficient way to do it, but I'm not a programmer...) Its stats are identical to the real Wigglytuff. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x22C |
Type(s): Normal |
Sprites: No portrait. Uses a Regigigas Statue sprite. Only includes a single sprite for each direction. |
Name: Regigigas |
Category: ?????????? Pokémon |
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Ability(s): Slow Start |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. Used for cutscenes. Its stats are unique. |
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Size:⭐⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x22D |
Type(s): Steel/Psychic |
Sprites: No portrait. Uses a Bronzong Statue sprite. Only includes a single sprite for each direction. |
Name: Bronzong |
Category: ?????????? Pokémon |
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Ability(s): Levitate, Heatproof |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. Used for cutscenes. Uses the real Bronzong's stats. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x22E |
Type(s): Fighting |
Sprites: No portrait. Uses a Hitmonlee Statue sprite. Only includes a single sprite for each direction. |
Name: Hitmonlee |
Category: ?????????? Pokémon |
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Ability(s): Limber, Reckless |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. Used for cutscenes. Its stats are unique. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x22F |
Type(s): Psychic |
Sprites: No portrait. Uses the Chimecho sprite. Only includes sprites used by the walking animation; other actions will make the Pokémon temporarily turn invisible. |
Name: Chimecho |
Category: ?????????? Pokémon |
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Ability(s): Levitate |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Its stats are unique. Oddly, this Pokémon is Male Only, even though Chimecho is canonically female. This scaled-down Pokémon entry, along with the next entries up to 0x23D, are used only in particularly actor-heavy cutscenes in Treasure Town, more than likely to reduce load. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x230 |
Type(s): Normal |
Sprites: No portrait. Uses what appear to be earlier versions of Wigglytuff's sprites, with a brighter eye color; this discrepancy would be corrected in Sky. Only includes sprites used by the walking animation, and other actions will make the Pokémon temporarily turn invisible. |
Name: Wigglytuff |
Category: ?????????? Pokémon |
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Ability(s): Cute Charm |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Copies Wigglytuff's stats. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x231 |
Type(s): Psychic |
Sprites: No portrait. Uses the Uxie sprite. Only includes sprites used by the walking animation; other actions will make the Pokémon temporarily turn invisible. |
Name: Uxie |
Category: ?????????? Pokémon |
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Ability(s): Levitate |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Its stats are unique. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x232 |
Type(s): Psychic |
Sprites: No portrait. Uses the Azelf sprite. Only includes sprites used by the walking animation; other actions will make the Pokémon temporarily turn invisible. |
Name: Azelf |
Category: ?????????? Pokémon |
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Ability(s): Levitate |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Its stats are unique. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x233 |
Type(s): Psychic |
Sprites: No portrait. Uses the Mesprit sprite. Only includes sprites used by the walking animation; other actions will make the Pokémon temporarily turn invisible. |
Name: Mesprit |
Category: ?????????? Pokémon |
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Ability(s): Levitate |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Its stats are unique. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x234 |
Type(s): Grass |
Sprites: No portrait. Uses the Sunflora sprite. |
Name: Sunflora |
Category: ?????????? Pokémon |
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Ability(s): Chlorophyll, Solar Power |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Its stats are unique. Oddly, this Pokémon is Male Only, even though Sunflora is canonically female. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x235 |
Type(s): Ground |
Sprites: No portrait. Uses the Diglett sprite. |
Name: Diglett |
Category: ?????????? Pokémon |
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Ability(s): Sand Veil, Arena Trap |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Uses Diglett's stats. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x236 |
Type(s): Ground |
Sprites: No portrait. Uses the Dugtrio sprite. |
Name: Dugtrio |
Category: ?????????? Pokémon |
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Ability(s): Sand Veil, Arena Trap |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Its stats are unique. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x237 |
Type(s): Water |
Sprites: No portrait. Uses the Corphish sprite. |
Name: Corphish |
Category: ?????????? Pokémon |
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Ability(s): Hyper Cutter, Shell Armor |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Uses Corphish's stats. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x238 |
Type(s): Normal |
Sprites: No portrait. Uses the Loudred sprite. |
Name: Loudred |
Category: ?????????? Pokémon |
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Ability(s): Soundproof |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Uses Loudred's stats. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x239 |
Type(s): Normal |
Sprites: No portrait. Uses the Bidoof sprite. |
Name: Bidoof |
Category: ?????????? Pokémon |
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Ability(s): Simple, Unaware |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Uses Bidoof's stats. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x23A |
Type(s): Normal/Flying |
Sprites: No portrait. Uses the Chatot sprite. Its sprite set includes what appear to be earlier versions of Chatot's "Hurt" sprites, which would be corrected in Sky. |
Name: Chatot |
Category: ?????????? Pokémon |
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Ability(s): Keen Eye, Tangled Feet |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Its stats are unique. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x23B |
Type(s): Grass |
Sprites: No portrait. Uses the Grovyle sprite. Only includes sprites used by the walking animation and a few cutscene animations; other actions will make the Pokémon temporarily turn invisible. |
Name: Grovyle |
Category: ?????????? Pokémon |
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Ability(s): Overgrow |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Its stats are unique. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x23C |
Type(s): Ghost |
Sprites: No portrait. Uses the Dusknoir sprite. Only includes sprites used by the walking animation and a few cutscene animations; other actions will make the Pokémon temporarily turn invisible. |
Name: Dusknoir |
Category: ?????????? Pokémon |
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Ability(s): Pressure |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Its stats are unique. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x23D |
Type(s): Dark/Ghost |
Sprites: No portrait. Uses the Sableye sprite, but it's walking constantly. |
Name: Sableye |
Category: ?????????? Pokémon |
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Ability(s): Keen Eye, Stall |
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Genders: Male Only |
Notes: Uses Hero's Talk Type. Used for actor-heavy Treasure Town cutscenes. Its stats are unique, but they are extremely similar to the regular Sableye's. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value:0x23E |
Type(s): Dark |
Sprites: No portrait. Uses the silhouette Darkrai sprite. |
Name: Darkrai |
Category: ?????????? Pokémon |
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Ability(s): Bad Dreams |
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Genders: Genderless |
Notes: Uses Hero's Talk Type. Used for cutscenes. Its stats are unique. It can phase through walls. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
Hex. Value: 0x23F-0x257 |
Type(s): Normal |
Sprites: Totally blank; viewing it in Assembly shows a blank portrait. Adding it to the crossroads will either copy the other Pokémon on your party or show an invisible sprite. In-dungeon it appears as a jumble of sprites that can also affect Hero. |
Name: reserve_21 through reserve_45 |
Category: reserve_[xx] Pokémon |
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Ability(s): Overgrow |
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Genders: Genderless |
Notes: These are 25 placeholder slots. A few things to note: it starts at 21, reserve_1 would've been in the same slot as the first "cutscene-only" ID, and Sky would later overwrite 21-26 with other cutscene-only characters. This indicates that these were probably slots reserved for more cutscene-only characters that were just not needed. They're all identical, so theyve been condensed into one spot here. Uses Hero's Talk Type. Its category is the same as its name. If a dungeon is entered while it's "masking" a party member in the Crossroads, the game will crash. Interestingly, reserve_22 can be seen in a few areas in the Top Debug Menu in retail versions, most notably when loading the T00P0X debug rooms. |
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Size:⭐ |
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Base Stats:
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Learnset: This Pokémon learns no moves. |
All IDs after 0x257 are repeated copies of the IDs in 0x000 through 0x257, being completely identical besides their ID. This appears to be a failsafe put in by the programmers to ensure that the data beyond the valid IDs are still stable. However, when the hexadecimal becomes negative (after 0x8000), this failsafe seems to break down, leaving the rest of the IDs as glitch Pokémon.
Inaccessible Egg Moves#
Explorers of Time and Darkness introduced Pokémon Eggs as well as Egg Moves to the Pokémon Mystery Dungeon series. Certain jobs will reward the player with an Egg, which will contain a randomly chosen Pokémon present on the floor used as the job's destination. This will, of course, use the first stage of an evolutionary line if an evolved form is chosen.
Legitimate game-generated missions will only use the second half of most dungeons as a destination, and will never use sub-dungeons such as Upper Steam Cave. A select few Pokémon whose entire evolutionary lines only inhabit those earlier floors or sub-dungeons cannot be hatched from an Egg during regular gameplay for this reason, making their programmed Egg Moves normally inaccessible. However, the use of unofficial Wonder Mail generators can circumvent this very easily even without the use of cheat devices or emulation, as the game can accept a dungeon's early floors as a job destination through this method. The exception to this is Kecleon, which is never considered part of a floor's spawn table for the purpose of Eggs.
Chatot is another exception, this time in an official sense: the Official Extra Guide released in Japan included a special (region-free) Wonder Mail password for a mission to Spacial Rift B3F, which rewards the player with an Egg. It is possible through chance, as the guide notes, to hatch a Chatot knowing Egg Moves through this method. No other official Wonder Mail is known to have been distributed for any of the other Pokémon with inaccessible Egg Moves.
The following Pokémon cannot normally be hatched from an Egg. Locations marked with an * can be used by unofficially generated Wonder Mail to possibly reward an Egg containing one of these Pokémon:
Pokémon |
Line Locations |
Egg Moves |
|---|---|---|
Goldeen |
Lake Afar B1-B12F* |
Haze, Psybeam, Mud Sport, Mud-Slap, |
Dunsparce |
Forest Path 1-5F |
Snore, Rock Slide, Astonish, Bide, |
Volbeat |
Upper Steam Cave 1-7F |
Encore, Silver Wind, Trick, |
Spoink |
Chasm Cave B1-B8F |
Extrasensory, Trick, Amnesia, Substitute, |
Kecleon |
N/A |
Disable, Trick, Fake Out, Dizzy Punch, |
Cherubi |
Foggy Forest 1-5F* |
Sweet Scent, Aromatherapy, GrassWhistle, |
Chatot |
Spacial Rift B1-B6F* |
Encore, Agility, Supersonic, |
(Source: Bulbapedia (Official Wonder Mail))
Non-Baby Pokémon#
Snorlax and Marill have Egg Move learnsets with differences from their baby forms. However, there is no way to directly hatch a Snorlax or Marill legitimately, as the Explorers games always hatch Pokémon in their baby forms whenever one exists.
It is possible to use the Labyrinth Cave exploit to access their unique Egg Moves.
Pokémon |
Inaccessible Egg Moves |
|---|---|
Snorlax |
Fissure |
Marill |
Supersonic, Amnesia, Superpower, |