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Dojo Dungeons

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This is a sub-page of Pokémon Mystery Dungeon: Explorers of Time & Darkness/Unused Dungeons.

All dungeons between 8C and 9F are Dojo Dungeons. These dungeons are completely identical except for their names. During the "drumroll" cutscene that you see when you enter a dungeon, the name is taken from various existing dungeons or story settings. In-dungeon, however, they're all simply referred to as "Dojo". These dungeons aren't accessible using the "Unlock all Dungeons" code; instead, you have to use the Dungeon Modifier code listed below (for US versions):

Replace the XX with the dungeon's ID and enter any dungeon.

When you enter any of the Dojo dungeons, it drops you into an identical copy of the Final Maze. These load the same on a real cartridge. Since they're all almost the exact same, there isn't a point to making a section for each, so they're documented here in a table with their IDs and their names. It's called "Stockade" here...But in-dungeon, it swaps to just "Dojo".

Dungeon ID

Name During Drumroll Sequence

0x8C

Stockade

0x8D

Luminous Spring

0x8E

Beach

0x8F

Craggy Coast Entrance

0x90

Mt. Horn Entrance

0x91

Base Camp

0x92

Steam Cave Entrance

0x93

Steam Cave

0x94

Amp Plains

0x95

Quicksand Cave

0x96

Crystal Cave

0x97

Chasm Cave Entrance

0x98

Dark Hill Entrance

0x99

Sealed Ruin Entrance

0x9A

Sealed Ruin

0x9B

Dusk Forest Entrance

0x9C

Deep Dusk Forest Entrance

0x9D

Treeshroud Forest Entrance

0x9E

Brine Cave Entrance

0x9F

Brine Cave