This is a sub-page of Pokémon Diamond and Pearl.
Japanese ROM Size#
The header in the ROMs of the initial release of the Japanese versions specifies a size of 128 MB, but revision 5 decreased it to 64 MB.
Introduction Cutscene#
Japan |
America |
Europe |
Korea |
|---|---|---|---|
The screen which precedes the opening cutscene had its copyright dates updated. There is an ESRB notice below the copyright notice in the American release.
Title Screen#
Japan |
Korea |
International |
|---|---|---|
In the Japanese and Korean versions, the title screen instructs players to "PUSH START BUTTON", but the localizations instead state "PRESS START".
Japanese Font#
Unlike Ruby, Sapphire, FireRed, LeafGreen, and Emerald, the Western localizations of Diamond, Pearl, Platinum, HeartGold, and SoulSilver use a different Japanese font for regular text as opposed to the one from the Japanese versions.
Black, White, Black 2, and White 2 instead use a Japanese font that is reminiscent of the one seen in some of Diamond and Pearl's pre-release Japanese footage.
Registeel Sprite#
Registeel uses a different pose in all non-English European releases of the game (as well as in the Korean release), as its original pose could be misinterpreted as a Nazi salute. This change was later applied to all versions of Platinum and retained for HeartGold and SoulSilver. It appears that the sprite was redrawn from scratch rather than edited, given the different shading.
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Original |
Non-English European and Korean |
|---|---|
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(Source: Bulbapedia)
Event Items#
The Matchup Checker app for the Pokétch was distributed to Japanese players to celebrate the American release of Diamond and Pearl, and was later made available in-game in Platinum. Additionally, players of Diamond, Pearl, and Platinum could obtain a Lucario Doll from the Lucario Wakuwaku Fair event.
(Source: Bulbapedia for the Matchup Checker, Project Pokémon for the Lucario Doll)
Recovery Program#
In revisions 0 and 5 of the Japanese versions, there are two issues which were officially acknowledged by Nintendo on October 24, 2006.
- Aaron's room at the Pokémon League allows the player to surf and enter the void.
- Returning to the second floor of the Pokémon League after using the Union Room causes the player to get stuck in a wall.
Nintendo proposed a solution to affected players who got stuck but had not saved the game yet. For other players, Nintendo recommended using the ダイヤモンド・パール修復プログラム Diamond & Pearl Recovery Program that was released on October 27, 2006 and could be downloaded from any DS Station, later 3DS Station, up to February 2018 or from the Wii's Nintendo Channel during its lifetime. Alternatively, they could mail in their cartridges for repair until February 2018.
(Source: Nintendo Japan's support article and their Recovery Program (DS Station) and (3DS Station) pages)
Battle Mechanics#
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This needs some investigation. |
The following bugs are all exclusive to the Japanese versions.
- A Pokémon transforming and then having its held item stolen in battle will lead to both Pokémon retaining the item after battle, provided the transformed Pokémon does not faint. This can be used in Double Battles to easily duplicate items.
- Successfully using Transform through Mimic and then fainting will cause the user to permanently keep the moveset of the Pokémon it transformed into.
- A holder of a Choice item who then uses Pursuit on the same turn that the target switches out can use a different move on the next turn, even though that would normally be prevented by the Choice item.
- The Attack and Speed drops caused by the Slow Start Ability are retained even if the Ability is removed.
In-Game Trades#
In the English versions of Diamond and Pearl, the three Pokémon available through in-game trades (Machop for Abra, Buizel for Chatot, Medicham for Haunter) had their language of origin mistakenly set to Japanese. This was fixed in the non-English versions of the game, as well as all versions of Platinum.
The fourth Pokémon available through an in-game trade, Finneon for Magikarp, is unaffected by this bug, as this Pokémon is canonically foreign. Its language of origin is German in all languages except German, where its language of origin is Japanese instead.
Korean Versions#
Communication with games in other languages#
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This needs some investigation.
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By the time Nintendo and The Pokémon Company opened their South Korean subsidiaries in 2006, Game Freak was finalizing Diamond and Pearl. A Korean release did not occur until 2008, and it has some limitations, such as items like the Manaphy Egg being unobtainable due to inherent incompatibilities and the unavailability of the required spin-off games. However, because at least Japanese Ruby and Sapphire were released in South Korea, Pal Park accepts all languages of Ruby, Sapphire, FireRed, LeafGreen, and Emerald, unlike the Japanese and Western versions. The transferred Pokémon are treated as nicknamed due to the language mismatch, behavior that is not exclusive to the Korean versions. It supports one more language for its Pokédex than other languages as such.
Due to the lack of an Hangul font in non-Korean releases, communications between Korean and non-Korean copies were made impossible to avoid having display issues on those copies. This means that it is impossible to trade and receive non-Korean Pokémon on a Korean copy outside of Meister's Magikarp and Pokémon and their evolutions available from the Pal Park.
Veilstone Game Corner#
Since gambling is illegal in South Korea, the slot machines of the Veilstone Game Corner were replaced with Game Machines that drop 5 to 20 Coins every day, and multiple texts in the casino were altered. These changes were later ported to European versions of Platinum, which also edited Looker's dialogue accordingly. Note that the player can still buy Coins.
Most of the Korean dialogue here was recycled for the European and Korean Platinum. In the following table, for the sake of brevity, only the Japanese, Korean and English dialogues are shown, as well as the English rendition from the European Platinum for the lines that match. The “ID” is taken from Poké Corpus. Note that the last two lines are absent from non-Korean Diamond and Pearl.
ID |
Japanese (DP) |
English (DP) |
Korean (DP) |
English (EUR Pt) |
|---|---|---|---|---|
dp.139.7 |
みごと スロット 10レンチャン |
Ten straight bonus rounds on |
현재 기술머신 |
We're currently in the middle of |
dp.139.10 |
コインケースを |
You can't play if you don't have |
게임기가 있다! |
It's a Game Machine! |
dp.139.11 |
この ゲームコーナーの スロットのこと |
I'll explain how the slot machines |
이 게임코너에 대해 |
Hi! Let me tell you a little |
dp.139.12 |
ここで あそぶには |
Hey, kid, if you want to play here, |
동전케이스가 없으면 |
Kid, if you don't have a Coin Case, |
dp.139.13 |
きょうは かちまくって いるからな! |
I've been winning a ton today. |
오늘은 기분이 좋구나! |
Today I'm feeling on top of the world! |
dp.139.14 |
いいか? ピッピが でてきたら |
Listen, when CLEFAIRY appears, that's |
게임기를 조사하면 가끔 동전이 |
Hey! If you search the Game Machines |
dp.139.15 |
むひょー!! ピッピ! ピッピが! |
Woohoo! CLEFAIRY! Look at it! |
우효-!! 동전! 동전이! |
Woohoo! Coins! All the Coins! |
dp.139.16 |
むひょー!! ピッピ! ピッピが! |
Woohoo! CLEFAIRY! Look! |
우효-!! 동전! 동전이! |
Gyahaha! The Coins! So many Coins! |
dp.139.17 |
むひょー!! ピッピ! ピッピが! |
Woohoo! CLEFAIRY! It's adorable! |
우효-!! 동전! 동전이! |
Aroooo! All these Coins! Just when you |
dp.139.18 |
コインも ほしいけど |
I want Coins, of course, but |
포켓몬 배틀도 재미있지만 |
Sure, battling with Pokémon is great, |
dp.139.19 |
モンスターボールが でてきたら |
When a Poké Ball appears, it's a |
장막시티에는 게임코너라든지 |
I love Veilstone City because of the |
dp.139.20 |
おなじ グループの ともだちがさ |
A friend in my group scored a ton |
난 요즘 친구에게 말야 |
Recently, my friends keep beating |
dp.139.21 |
あ…… |
Sigh... |
너 트레이너야? |
Are you a Trainer? |
dp.139.22 |
めざせ! 10レンチャン!! |
Shoot for 10! |
게임코너에서의 주의사항 |
A polite request from the management: |
dp.139.23 |
[NULL] |
[NULL] |
게임기가 있다! |
It's a Game Machine! |
dp.139.24 |
[NULL] |
[NULL] |
동전을 [VAR 0133(0000,0000)]개 발견했다! |
Found [VAR 0133(0000,0000)] Coins! |
(Source: Poké Corpus; multi-language Veilstone Game Corner dialogue for DP)
(Source: Poké Corpus; multi-language Veilstone Game Corner dialogue for Pt)
Graphical changes#
The red color (#EF2010 and #FFAEBE) of some female-gendered strings like Original Trainer (OT) names was replaced with pink (#EF59EF and #FFAEFF) for cultural reasons, as names written in red are believed to bring misfortune or even death.
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Japan |
Korea |
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Imprison#
The move Imprison displays a large red X with the Japanese character “封” (short for 封印 fuuin, the Japanese name of the move) in the Japanese version. For international versions (including the Korean release), this was replaced with a large red wax seal stamp graphic.
The stamp graphic would be used in all languages starting with Generation VI.
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Japan |
International |
|---|---|
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Translation Errors#
Hotel Grand Lake NPC#
An NPC in Hotel Grand Lake mentions landmarks from regions featured in previous Pokémon games. However, the names he uses in some languages (particularly Spanish) are inconsistent.
Mt. Moon#
Japanese |
English |
French |
Italian |
German |
Spanish |
Korean |
|---|---|---|---|---|---|---|
きみは カントーちほうの |
Do you know about Mt. Moon in |
Tu as entendu parler du Mont Sélénite |
Conosci il Monte Luna nella regione |
Kennst du den Mondberg in der |
¿Sabes algo del Monte Luna en la |
너는 관동지방의 |
- In the Spanish version, the NPC mentions “Monte Luna”, but the location was translated as “MT. MOON” in the Generation 1 games (and the Generation 3 remakes). The Let's Go games re-translated the location as “Monte Moon”, which is also the name used in Brilliant Diamond/Shining Pearl.
Tin Tower/Bell Tower#
Japanese |
English |
French |
Italian |
German |
Spanish |
Korean |
|---|---|---|---|---|---|---|
きみは ジョウトちほうの |
Have you heard of the Tin Tower |
Tu as entendu parler de la Tour |
Hai mai sentito parlare della Torre di |
Hast du schon mal etwas von dem |
¿Has oído hablar de la Torre Lata en |
너는 성도지방의 |
- The English, French, Italian and German versions directly refer to the name used in the Generation 2 games (“TIN TOWER”, “TOUR FERRAILLE”, “TORRE DI LATTA” and “ZINNTURM”, respectively). However, the location was re-translated in HeartGold/SoulSilver to be more faithful with the Japanese original (as “Bell Tower”, “Tour Carillon”, “Torre Campana” and “Glockenturm”, respectively). That latest name was used in BDSP as well, except in the English version (which still uses “Tin Tower”).
- The Spanish version has two translation issues. First, the NPC mentions “Torre Lata”, but the location was named “TORRE HOJALATA” in the Generation 2 games (and “Torre Campana” in the remakes). The second mistake is in “Los Pokémon arco iris... Algún día los veré con mis propios ojos.” The sentence says there is more than one rainbow-colored Pokémon (a common translation mistake from English to Spanish, since the “the” article can refer to singular and plural, but Spanish has specific articles for gender and number). Both issues were fixed in BDSP.
Whirl Islands#
Japanese |
English |
French |
Italian |
German |
Spanish |
Korean |
|---|---|---|---|---|---|---|
きみは ジョウトちほうの |
Have you heard of the Whirl Islands |
Tu as entendu parler des |
Hai mai sentito parlare delle Isole |
Hast du schon mal etwas über die |
¿Has oído hablar de las Islas Remolino |
너는 성도지방의 |
- Just like in the Bell Tower case, the Spanish version got the number wrong in “Los Pokémon de color plateado... Algún día los veré con mis propios ojos.”, implying that there's more than one silver-colored Pokémon. Fixed in BDSP.