the cutting room mirror

Unused Data

This is a sub-page of Pokémon Diamond and Pearl.

Unused Move Data#

Unused Move Effects#

ID

Effect

0C

Raises user's Speed by 1 stage.

0E

Raises user's Special Defense by 1 stage.

0F

Raises user's Accuracy by 1 stage.

15

Lowers enemy's Special Attack by 1 stage.

16

Lowers enemy's Special Defense by 1 stage.

37

Raises user's Accuracy by 2 stages.

38

Raises user's Evasion by 2 stages.

3D

Lowers opponent's Special Attack by 2 stages.

3F

Lowers opponent's Accuracy by 2 stages.

40

Lowers opponent's Evasion by 2 stages.

4A

Hits opponent and lowers opponent's Evasion by 1 stages. The game does actually call for this effect on Secret Power, but the situation in which this would happen itself is unused.

60

Hits opponent. Also unused in Gen 3.

6E

Hits opponent. Also unused in Gen 3.

83

Hits opponent. Also unused in Gen 3.

85

Hits opponent. Was used for Synthesis in Gen 3.

86

Hits opponent. Was used for Moonlight in Gen 3.

8D

Hits opponent. Unused since Gen 2.

9D

Hits opponent. Was used for Softboiled in Gen 3.

A3

Hits opponent. Also unused in Gen 3.

108

Similar to Splash; displays the text "But nothing happened!"/"しかし なにもおこらない"

Unused Contest Effect#

Earn +2 for each
time the same Judge
is chosen.
しんさいんが
かぶるごとに+2
Each doubled
Judge: +2
しんさいんが
かさなるごとに+2

Effect 0x03 is a unique unused contest effect that is intended to increase appeal by two extra points every time the same judge is chosen. However, this function is incomplete and doesn't seem to work. It also comes with proper text and in-game descriptions.

Unseen Terrain Effects#

The only marsh tiles that can be battled upon are located in the Great Marsh, where Pokémon moves can't be used, but the handful of moves that change based on the terrain type still have specific effects for marsh terrain coded in.

Move

Effect

Camouflage

Changes user's type to Ground

Nature Power

Becomes the move Mud Bomb

Secret Power

May lower the target's Speed by 1 stage; uses the animation of Mud Shot

This effect for Camouflage is shared with the used ones for sand and for plain terrain, but the other two are completely unique. Burmy transforms into Plant Cloak if it were to battle here.

(Source: Bulbapedia)

Unused Wild Held Item Data#

Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final game, however, rendering these assignments unused.

#

Pokémon

Held Items

Note

012

Butterfree

(5%) Silver Powder

015

Beedrill

(5%) Poison Barb

026

Raichu

(5%) Oran Berry

036

Clefable

(5%) Moon Stone (50%) Leppa Berry

038

Ninetales

(50%) Rawst Berry

047

Parasect

(5%) Big Mushroom (50%) Tiny Mushroom

053

Persian

(5%) Quick Claw

059

Arcanine

(100%) Rawst Berry

062

Poliwrath

(5%) King's Rock

065

Alakazam

(5%) TwistedSpoon

075

Golem

(5%) Everstone Stone

078

Rapidash

(5%) Shuca Berry

080

Slowbro

(5%) King's Rock

Available in Pearl and Platinum.

082

Magneton

(5%) Metal Coat

Available in Platinum.

085

Dodrio

(5%) Sharp Beak

089

Muk

(5%) Nugget

091

Cloyster

(5%) Big Pearl (50%) Pearl

105

Marowak

(5%) Thick Club

110

Koffing

(5%) Smoke Ball

121

Starmie

(5%) Star Piece (50%) Stardust

122

Mr. Mime

(5%) Leppa Berry

Available in Diamond and Platinum.

124

Jynx

(100%) Aspear Berry

125

Electabuzz

(5/50%) Electirizer

50% in Diamond and Platinum, 5% in Pearl.

126

Magmar

(5/50%) Magmarizer

50% in Pearl and Platinum, 5% in Diamond.

143

Snorlax

(100%) Leftovers

149

Dragonite

(5%) Dragon Scale

151

Mew

(100%) Lum Berry

162

Furret

(5%) Sitrus Berry (50%) Oran Berry

186

Politoed

(5%) King's Rock

199

Slowking

(5%) King's Rock

230

Kingdra

(5%) Dragon Scale

232

Donphan

(5%) Passho Berry

242

Blissey

(5%) Lucky Egg (50%) Oval Stone

250

Ho-oh

(100%) Sacred Ash

251

Celebi

(100%) Lum Berry

261

Poochyena

(5%) Pecha Berry

Available in Platinum.

262

Mightyena

(5%) Pecha Berry

Available in Diamond and Platinum.

267

Beautifly

(5%) Shed Shell

Available in Diamond and Platinum.

269

Dustox

(5%) Shed Shell

Available in Pearl and Platinum.

276

Taillow

(5%) Charti Berry

284

Masquerain

(5%) Silver Powder

286

Breloom

(5%) Kebia Berry

293

Whismer

(5%) Chesto Berry

295

Exploud

(5%) Chesto Berry

295

Hariyama

(5%) King's Rock

301

Delcatty

(5%) Leppa Berry

304

Aron

(5%) Hard Rock

Available in Diamond and Platinum.

305

Lairon

(5%) Hard Rock

306

Aggron

(5%) Hard Rock

317

Swalot

(5%) Big Pearl

326

Grumpig

(5%) Tenga Berry

328

Trapinch

(5%) Soft Sand

345

Lileep

(5%) Big Root

346

Cradily

(5%) Big Root

352

Kecleon

(5%) Persim Berry

Available in Diamond and Platinum.

353

Shuppet

(5%) Spell Tag

362

Glalie

(5%) Babari Berry

367

Huntail

(5%) DeepSeaTooth

368

Gorebyss

(5%) DeepSeaScale

371

Bagon

(5%) Dragon Fang

Available in Pearl and Platinum.

372

Shelgon

(5%) Dragon Fang

373

Salamence

(5%) Dragon Fang

374

Beldum

(5%) Metal Coat

375

Metang

(5%) Metal Coat

376

Metagross

(5%) Metal Coat

385

Jirachi

(100%) Star Piece

398

Staraptor

(5%) Yache Berry

407

Roserade

(5%) Poison Barb

413

Wormadam

(5%) Silver Powder

414

Mothim

(5%) Silver Powder

416

Vespiquen

(5%) Poison Barb

421

Cherrim

(5%) Miracle Seed

428

Lopunny

(5%) Chople Berry

431

Glameow

(5%) Cheri Berry

Available in Pearl.

432

Purugly

(5%) Cheri Berry

Available in Pearl.

433

Stunky

(5%) Pecha Berry

Available in Diamond.

434

Skuntank

(5%) Pecha Berry

Available in Diamond.

445

Garchomp

(5%) Haban Berry

461

Weavile

(5%) Quick Claw (50%) Grip Claw

462

Magnezone

(5%) Metal Coat

463

Lickilicky

(5%) Lagging Tail

466

Electivire

(5/50%) Electirizer

50% in Diamond and Platinum, 5% in Pearl.

467

Magmortar

(5/50%) Magmarizer

50% in Pearl and Platinum, 5% in Diamond.

469

Yanmega

(5%) Wide Lens

476

Probopass

(5%) Hard Stone

477

Dusknoir

(5%) Kasib Berry

478

Froslass

(5%) Babiri Berry

492

Shaymin

(5%) Lum Berry

Available though a limited event only released in Platinum.

Rotom, Giratina, and Shaymin Alternate Forme Placeholder Data#

There exists placeholder data for alternate forms of Rotom, Giratina, and Shaymin in Diamond and Pearl, suggesting the alternate forms (sometimes referred to as "Formes") featured in Pokémon Platinum were already in development. There is a table within the game's coding that specifies the number of Formes/forms a Pokémon has. Pokémon that have no alternate forms are listed with the number 0, while Pokémon with alternate forms are listed with a number corresponding to the number of forms they have. For example, Pikachu has the number 0, while Deoxys has the number 4. There are three exceptions to this: Rotom, Giratina, and Shaymin are the only Pokémon listed with the number 1. It seems this number is meant to be a placeholder, indicating that at least one alternate form was planned or in development.

Unused Pal Park Species Data#

When transferring Pokémon from Generation III games into Diamond and Pearl through the Pal Park feature, the location and appearance rate for each one as well as the score bonus for catching it are determined on a per-species basis. Every species in the game has unique data for this, including those that are newly-introduced to Generation IV and therefore cannot be encountered in Pal Park during normal gameplay.

#

Pokémon

Area

Score

Rate

387

Turtwig

Forest

50

30

388

Grotle

Forest

80

10

389

Torterra

Forest

90

3

390

Chimchar

Field

50

30

391

Monferno

Field

80

10

392

Infernape

Field

90

3

393

Piplup

Pond

50

30

394

Prinplup

Pond

80

10

395

Empoleon

Pond

90

3

396

Starly

Field

30

50

397

Staravia

Field

50

30

398

Staraptor

Field

70

20

399

Bidoof

Field

30

50

400

Bibarel

Field

50

30

401

Kricketot

Forest

50

30

402

Kricketune

Forest

70

20

403

Shinx

Field

50

30

404

Luxio

Field

70

20

405

Luxray

Field

80

10

406

Budew

Field

80

10

407

Roserade

Field

80

10

408

Cranidos

Mountain

70

20

409

Rampardos

Mountain

80

10

410

Shieldon

Mountain

70

20

411

Bastiodon

Mountain

80

10

412

Burmy

Forest

50

30

413

Wormadam

Forest

70

20

414

Mothim

Forest

70

20

415

Combee

Forest

50

30

416

Vespiquen

Forest

70

20

417

Pachirisu

Forest

50

30

418

Buizel

Forest

70

20

419

Floatzel

Mountain

70

20

420

Cherubi

Mountain

80

10

421

Cherrim

Field

90

3

422

Shellos

Sea

50

30

423

Gastrodon

Sea

70

20

424

Ambipom

Pond

50

30

425

Drifloon

Pond

70

20

426

Drifblim

Forest

80

10

427

Buneary

Field

50

30

428

Lopunny

Field

70

20

429

Mismagius

Forest

80

10

430

Honchkrow

Forest

80

10

431

Glameow

Field

50

30

432

Purugly

Field

70

20

433

Chingling

Field

70

20

434

Stunky

Mountain

80

10

435

Skuntank

Mountain

50

30

436

Bronzor

Mountain

70

20

437

Bronzong

Mountain

80

10

438

Bonsly

Field

90

3

439

Mime Jr.

Field

90

3

440

Happiny

Field

50

30

441

Chatot

Field

70

20

442

Spiritomb

Field

80

10

443

Gible

Mountain

50

30

444

Gabite

Mountain

70

20

445

Garchomp

Pond

50

30

446

Munchlax

Pond

70

20

447

Riolu

Field

70

20

448

Lucario

Field

50

30

449

Hippopotas

Field

70

20

450

Hippowdon

Sea

80

10

451

Skorupi

Sea

50

30

452

Drapion

Sea

70

20

453

Croagunk

Forest

90

3

454

Toxicroak

Mountain

50

30

455

Carnivine

Mountain

70

20

456

Finneon

Mountain

80

10

457

Lumineon

Mountain

90

3

458

Mantyke

Mountain

90

3

459

Snover

Mountain

50

30

460

Abomasnow

Mountain

70

20

461

Weavile

Mountain

80

10

462

Magnezone

Mountain

80

10

463

Lickilicky

Field

80

10

464

Rhyperior

Mountain

80

10

465

Tangrowth

Forest

80

10

466

Electivire

Mountain

80

10

467

Magmortar

Mountain

80

10

468

Togekiss

Field

80

10

469

Yanmega

Field

80

10

470

Leafeon

Field

90

3

471

Glaceon

Field

90

3

472

Gliscor

Mountain

80

10

473

Mamoswine

Mountain

80

10

474

Porygon-Z

Field

80

10

475

Gallade

Field

80

10

476

Probopass

Mountain

80

10

477

Dusknoir

Forest

80

10

478

Froslass

Mountain

80

10

479

Rotom

Field

90

3

480

Uxie

Field

90

3

481

Mesprit

Field

90

3

482

Azelf

Field

90

3

483

Dialga

Mountain

90

3

484

Palkia

Mountain

90

3

485

Heatran

Mountain

90

3

486

Regigigas

Mountain

90

3

487

Giratina

Mountain

90

3

488

Cresselia

Forest

90

3

489

Phione

Sea

90

3

490

Manaphy

Sea

100

1

491

Darkrai

Mountain

100

1

492

Shaymin

Field

100

1

493

Arceus

Mountain

100

1

(Source: Veekun)

Unused Battle Platforms#

There are 12 battle platforms in the game, but only 10 can actually be seen in the game.

ID

Camouflage

Nature Power

Secret Power

Burmy

Image

Notes

03

Grass

Seed Bomb

Causes sleep (Needle Arm animation)

Plant

Uses the same set of effect as tall grass. This appears to be a platform for puddle tiles; however, in Generation IV, puddle tiles instead load the location's default battle platform. In Black and White and Black 2 and White 2, fights triggered on puddles do properly load a unique platform.

0B

Flying

Air Slash

Lowers evasiveness 1 stage (Gust animation)

Trash

Loads glitched textures in day variant; evening and night variant do not seem to exist as the game softlocks while loading a battle. This unique set of effects would be eventually used in Omega Ruby and Alpha Sapphire for soaring and Sky Pillar (although Secret Power instead lowers Attack). The Secret Power uses a move effect that's otherwise unused in Generation IV games.

(Source: Bulbapedia)