This is a sub-page of Paper Mario: Sticker Star.
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Enemies#
Graphics/pera/pm_damage_fishbone.bcrez
Fish Bones, a recurring enemy in the Mario series, appear as obstacles in World 5-2: Jungle Rapids, leaping in the water and attempting to destroy the raft Mario uses to cross the river, and can be removed using the hammer. They are never battled in turn-based combat. However, they were originally meant to be fought in battle according to prerelease footage, and they still have sprites for being affected by the game's various status effects.
Graphics/pera/pm_damage_jugem_w.bcrez
One Lakitu appears in World 1-5: Whammino Mountain, throwing Spinies at Mario. However, it flies too high up to be attacked, but there is a purpose where one of these otherwise unused sprites can be seen as seen in this video as if the player gets a Star and jumps quickly when Lakitu drifts down towards Mario, Mario will hit Lakitu, revealing the top left sprite, but despite this, the other three hurt Lakitu sprites cannot be seen in any way.
Interestingly, a sprite of what appears to be a fishing rod is stored with the Lakitu graphics, implying that the Fishin' Lakitu seen in several Mario games would have made an appearance here.
Graphics/pera/pm_damage_sanbo_body.bcrez, Graphics/pera/pm_damage_sanbo_head.bcrez and another file
A spiked green Pokey. Green, Super Mario Bros. 2-style Pokeys appear alongside their normal counterparts, but this version, which seems to be a combination of the two designs, does not.
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Graphics/enemy/e_dekateresa_test.bcrez
An early Big Boo graphic consisting of a poorly scaled Boo sprite with (for some reason) a book page with an image of a Boo on its forehead. Likely used as a placeholder before its 3D model was finalized. Interestingly it can be found out of bounds below the basement of the Enigmansion.
(some of these rips: The Spriters Resource)
(discovery of Boo graphic: Hiccup)
NPCs#
In the final game, the Damp Oasis Toad's pool float is a 3D model. However, the Toad's textures contain a 2D version of the float, along with a slightly different drink with an orange slice.
(Source: SunsetSkye)
Stickers#
All stickers' graphics are stored in the regional .bin files found in NWTexture.
sl_deka_leaf.bcrez
A bigger version of the Leaf sticker.
sl_pkn_hat.bcrez
A Piranha Plant sticker. Probably would have damaged enemies, like the Shell and Bomb stickers.
sl_rock.bcrez
A rock sticker. Probably would have acted like the Pebble from Paper Mario.
sl_pypo.bcrez
A Spiny Egg sticker. Probably would have acted like the Spike Ball sticker, and likely would have been dropped by Lakitu.
sl_leaf_brown.bcrez
A Super Leaf sticker. Probably replaced by the Tail sticker.
(Source: The Spriters Resource, Hiccup)
pg_mander.bcrez
A texture of an album page depicting an outline not too different of that of the unused snake enemy's head, it's assigned to what seems to be an unused early version of the red Royal Sticker called SL_PAGE, which when collected adds a page to the album. A duplicate item entry of this sticker is present, named SL_PAGE_IMP, functioning the same.
(Source: Mario's Castle)
Scraps#
Like stickers, scraps are stored inside regional files inside NWTexture. Most scraps have two identical graphics, both have been listed for each scrap if they are present.
mp_hei_4_dokan.bcrez, pm_hei_4_dokan.bcrez
A scrap of a pipe for Hither Thither Hill. Unlike the pipe scrap actually used in Hither Thither Hill (pm_hei_4_03a.bcrez), some of the pipe's surrounding environment is included. Hard blocks can be seen on either side, which are not present in the final level, but are seen in the E3 2011 trailer.
mp_hei_4_wood.bcrez, pm_hei_4_wood.bcrez
Another scrap of a pipe for Hither Thither Hill, this time located in some kind of crevasse.
pm_iwa_4_dokan.bcrez
A pipe scrap for Whammino Mountain. In the final game, the first pipe in Whammino Mountain is blocked by a cork which is simply removed by exiting from the pipe.
mp_iwa_4_tree.bcrez, pm_iwa_4_tree.bcrez
A scrap of a dead tree from Whammino Mountain. None of the dead trees in Whammino Mountain are obtained as scraps in the final game.
mp_w4_yak_09a.bcrez, pm_w4_yak_09a.bcrez
A...rather strange scrap of a seemingly mustachioed Toad with what seems to be a Boo covering its body. Presumably, this was meant for the Enigmansion (the filename also suggests this to be the case).
mp_sky.bcrez
A rather generic scrap of a piece of sky.
pm_bridge01.bcrez
A scrap of the bridge in Warm Fuzzy Plains. Strangely, it's on land instead of over the river. It's also used as a placeholder texture for various Paperization effect models.
mp_hei_2_02a.bcrez, pm_hei_2_02a.bcrez
A scrap of some lily pads floating on water. The graphic's name matches with Water's Edge Way, suggesting it was made to appear somewhere in that level.
mp_hei_2_02b.bcrez, pm_hei_2_02b.bcrez
Another scrap for Water's Edge Way, this time depicting a bridge rotated to face vertically.
pm_hei_2_item01.bcrez
A scrap simply referred to as item01. It seems to be the bridge from Warm Fuzzy Plains, but from a different perspective, and its name matches with Water's Edge Way.
mp_a2_01.bcrez
Another bridge, this time located in front of one the hills found throughout the first half of World 1.
mp_hei_3_flower1.bcrez, pm_hei_3_flower1.bcrez (left)
mp_hei_3_flower2.bcrez, pm_hei_3_flower2.bcrez (middle)
mp_hei_3_flower3.bcrez, pm_hei_3_flower3.bcrez (right)
Just a group of flower-based scraps (despite the second looking more like a weed than a flower). Their names suggest they were meant for Bouquet Gardens (which is also called hei_3 internally).
(Source: The Spriters Resource)
Effects#
An early screenshot exists as a placeholder for the screenshots taken on-the-go for attacks that use particle effects like the Scissors. It features an early or test battle, involving a Goomba, Koopa Troopa, Paragoomba, a cut Koopa-like snake enemy and Kamek (or maybe just a normal Magikoopa, like in previous games). The HUD features an "S" (special?) meter. This screenshot appears to be close to the 2010 Nintendo Conference build, due to how similar the battles look in that build to this.
(Source: Original TCRF research)
Graphics/Shared/effect.bctez
A small placeholder graphic with the letters "CP" on it.
(Graphics/Shared/effect.bctez: CometMedal)
UI#
Graphics/UI/ui_status_test.bcrez
Some early battle command and button icons. The Hammer, Fire Flower, and Jump icons look similar to the ones from Paper Mario: The Thousand-Year Door. The Home Menu icons look similar to the ones from Super Paper Mario. The diamond icon may have been for partner moves like in previous games, as partners were present in pre-release materials. The icon for the X button is styled like the GameCube's A button icons from The Thousand-Year Door.
Graphics/UI/ui_status_test.bcrez
Two placeholder graphics, named dummyFontMario and dummyFontSura, respectively.
(Graphics/UI/ui_status_test.bcrez: CometMedal)
Graphics/UI/screen_capture_fade_test.bcrez
An incredibly small placeholder image that appears to be a shrunken version of the placeholder early battle screenshot found across the game's files.
(Graphics/UI/screen_capture_fade_test.bcrez: CometMedal)
Graphics/UI/ui_slot.bcrez
An unused Battle Spin item - a Red Coin.
Graphics/UI/ui_pepalyze_check.bcrez
{| class="wikitable" |- ! Japanese !! Translation |- | つづけて はる? || Are you continuing? |- | Ⓐ はる || Ⓐ I am |- | Ⓑ おわる || Ⓑ End |}
Graphics/UI/ui_books_ok.bcrez
"やめる" means "stop".
Graphics/UI/ui_books_ok.bcrez
Graphics/UI/dbg_select_cursor.bcrez
A single frame for a selector icon like the one used in the first three Paper Mario games. The latter file location implies that this cursor is also used for something debug-related.
(Source: Original TCRF research)
(translation: CounterDiving)
Other#
A crudely-drawn placeholder graphic present in the World 2 intermission BCREZ.
(Source: The Spriters Resource, Hiccup)