the cutting room mirror

Narbacular Drop

Unused Entities#

Demon#

Watch on YouTubeThe Demon was intended to be the final boss, but was never properly implemented. The Demon entity is placed in the final level, "Fire With Fire", but it is forced to not spawn, with the credits immediately playing instead. He can normally only be seen in the art room cycling through his animations.

However, if Fire With Fire is loaded directly using the developer console (run the command loadlevel levels/firewithfire.cmf from the title screen), the Demon will actually spawn! Unfortunately, the boss fight is still very unfinished and unplayable - he will simply walk around in a circle on the lowest layer of the level for a bit, before then attempting to throw a fireball and permanently freezing in place partway through the animation. Dying or restarting the level through the pause menu won't unfreeze him, although fully unloading and reloading the level will.

Unused Textures#

Button#

A texture for the floor buttons exists in the files. In-game, the buttons appear with an untextured white model.

Early Box Textures#

Multiple early textures for the box.

A texture seemingly intended to serve as an alpha mask for the chainlink fence. The final game ignores this in favor of just making the magenta parts of the base texture transparent.