The Lab is a room-scale VR game/tech demo set in the Portal/expanded Half-Life universe, and takes the form of a series of short minigames designed to test VR technology, specifically Valve and HTC's headset Vive.
Unused Minigames#
Shooter#
Shooter, aka City17Sim, was the internal name for a minigame set in a Half-Life 2/City 17 simulation that would have been a series of six "chapters", starting with a puzzle before progressing through a series of shooting galleries.
Interestingly, the minigame was going to continue to "act" like it was in a simulation or holodeck. Enemies would voxelise on death with no blood, to keep with the other minigames' clean and gore-free gameplay.
The code also references scoreboards and high scores, where after each gameplay chapter a scoreboard would have been displayed, showing your chapter's individual score. At the end of the 6th, the score likely would have been summarised and displayed, tallied on Steam's leaderboards, and the game would repeat to the "Puzzle" chapter, meaning this would have been the only minigame to loop after completion. If you were to die in a chapter, the chapter would have reset from the beginning. If there was a complete failure condition, it is unknown.
Chapters#
- Puzzle - Involved an unspecified puzzle you had to solve to progress.
- Corridor - The first chapter involving combat. Two waves of enemy "enforcers" (most likely Combine Metropolice, as later sections refer to soldiers) have to be killed in order to progress. The first wave is two soldiers, second one is three.
- Window - Begins with a fight between Dog and an APC, similar to a cutscene in Half-Life 2. A soldier spawns in, and for the next 30 seconds a soldier spawns in every two seconds. After that, a Strider call is heard, signalling the spawning of two soldiers; after that, the Strider itself spawns with two more soldiers.
- Doorway - The player has to deal with three waves of soldiers. The first wave has two soldiers (transitioning into the second wave once one soldier is left), the second wave has two soldiers, and the third wave has three soldiers.
- Pillar - Almost identical to Doorway, the only difference being that the second wave waits until there's one soldier left before spawning two more.
- Ducking - The final sequence and similar to the above two, with four waves. The first two waves include two soldiers, which both wait until there's one remaining soldier before continuing. The third wave includes three soldiers, with this one properly waiting until all soldiers are dead until beginning the fourth wave, which has four soldiers. After all four waves are done, a Strider spawns, with the sequence ending after 14 seconds.
Unused Weapons#
Revolver#
A model and a few textures were found in the files for a revolver, but darker and more aged than the chrome of the classic Half-Life revolver, meaning it wasn't meant for the Shooter minigame. This was meant for an early version of the Longbow minigame, which may have included modern firearms in a medieval setting a la Army of Darkness, minus the chainsaw arm.
The revolver is also present in the Longbow minigame's level, just inaccessible out of bounds.
M4/Shotgun#
Code for an M4 and a shotgun were found, supporting both one-handed and two-handed use. While the Shooter minigame might have planned to include Half-Life 2's shotgun, no Half-Life game has an M4. The only other Valve game that has an M4 is Counter-Strike: Global Offensive, but it could have been used as a generic automatic rifle for another minigame.
Unused Graphics#
HubGDCReflectionProbe#
An unused Reflection Probe for an older version of the Lab scene.
orrery_probe#
Very low quality. A Reflection Probe inside the Globe relic's sun.
orrery_probe2#
Very low quality. A Reflection Probe inside the Globe relic's base.
ReflectionProbe-0_7#
Same location and quality as orrery_probe, but appears to be a newer version of the Lab.
ReflectionProbe-1_3#
Same location and quality as orrery_probe2, but appears to be a newer version of the Lab.
Unused Models#
vr_controller_02_mrhat_puck#

A model of a prototype controller that valve was working on. Leftover in the files of the Robot Repair minigame
Glados_Model#
An earlier model of GLaDOS is left in the game. Her head is mistextured and an animation spins her eye panel. The animation is named glados_face_reveal, the model itself references "humanface1", "humanface2", and "humanface3" in an earlier manifest of robot repair found in the SteamVR Performance Test a model exist for "gladoshumanface" which would be attached to this model and revealed using this animation.
Controller_Root#
A 3D model of a steam controller.
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The Portal series | |
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Windows |
Portal • Portal 2 (Prototypes) • The Lab • Aperture Desk Job |
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Linux |
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Xbox 360, PlayStation 3, Mac OS X, Nintendo Switch |
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Related | |
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Xbox 360, PlayStation 3 |
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Windows |
SteamVR Performance Test (Prototype) • Narbacular Drop • Tag: The Power of Paint |
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See Also | |