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Mass Effect

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Mass Effect is the first game in BioWare's famous space opera action-RPG trilogy. Started off as an Xbox 360 exclusive in 2007 before getting an optimized PC version the next year. While the second and third games were released for the PlayStation 3, the first game didn't get on the console until Mass Effect Trilogy in 2012.

To do:
Finish putting stats in for items, and put in images.

Debug Menu#

To do:
Find how to enable the menu in-game (has been done by others before - sadly no instructions were provided).

The PC version still includes code for a limited debug menu, though a lot of the functionality seems to be removed.

Fortunately the data for the level select portion is still included - commented/removed parts and all - offering a small glimpse at what was cut from the game.

Listed below are maps mentioned in this level select data that aren't included in the game's files at all, besides some texture/mesh files that are probably shared with other maps.

Planet/UNC (uncharted) Maps#

To do:
Find the developer's post, it included even more info about cut content IIRC.

As stated by a former ME developer on reddit, Mass Effect had a lot more planet maps created for it to be driven around in the Mako, the level-select data seems to agree with a huge amount of commented-out maps included:

Map file name

Map title

BIOA_UNC12

Snow - Uncharted World

BIOA_UNC14-16

Snow - Uncharted World

BIOA_UNC18-19

N/A (not listed on level select)

BIOA_UNC22

Firebase Alpha: Sand

BIOA_UNC23

Firebase Theta: Sand

BIOA_UNC26-29

N/A

BIOA_UNC32

Uncharted World

BIOA_UNC33

Rock - Firebase Theta (SP106)

BIOA_UNC34-39

N/A

BIOA_UNC40-41

Uncharted World

BIOA_UNC43-44

Uncharted World

BIOA_UNC45-49

N/A

BIOA_UNC50

Uncharted World

BIOA_UNC56-59

N/A

BIOA_UNC60

Uncharted World

BIOA_UNC63

SaltFlat - Hive World (RAK02)

BIOA_UNC64-69

N/A

BIOA_UNC70

Uncharted World

BIOA_UNC72

Uncharted World

BIOA_UNC74-79

N/A

BIOA_UNC85

Uncharted World

BIOA_UNC86-89

N/A

BIOA_UNC91

Uncharted World

Template Maps#

Similarly, some template maps for the FRE (Freighter?) & MIN (Mine) map types are mentioned in the level-select:

Map file name

Map title

BIOA_FRE13

Light content: Freighter Template 04

BIOA_FRE14

Light content: Freighter Template 05

BIOA_FRE15

Light content: Freighter Template 06

BIOA_FRE16

Light content: Freighter Template 07

BIOA_FRE17

Light content: Freighter Template 08

BIOA_FRE18

Light content: Freighter Template 09

BIOA_FRE19

Light content: Freighter Template 10

BIOA_MIN00

MIN_00 - Light Content: mining Template 01

BIOA_MIN01

MIN_01 - Light Content: mining Template 02

BIOA_MIN02

MIN_02 - Light Content: mining Template 03

Development / Test Maps#

Map file name

Map title

TEST_BuildCheck1

TEST_BuildCheck2

TEST_MUSEUM_CHAR

zGB_CharGallery

Character & Placeable Gallery

BIOA_CoverDemo

BIOA_zCOM10

BIOA_zCOM20

BIOA_CombatTest100

BIOA_CombatTest200

BIOA_zVEH10

BIOA_zCHR10

BIOA_zCHR20

zGB_CombatStressTest

Combat Stress Test

characterprep_00

test_into_nor00

Early Names#

The level-select data also includes some earlier names/descriptions for maps, listed below (changed names in bold):

Internal name

Final name

Early name

ICE

Noveria

Noveria

JUG

Virmire

Virmire

LAV

Therum

Caleston

LOS

Ilos

Ilos

STA

Citadel

Oculon

STA30

C-Sec

Marshall's Training Grounds

WAR

Feros

Feros

WAR50

ExoGeni Base

Imperator Camp

UNC10

Klensal

Snow - Shepard Unchained (SP105)

UNC11

Xawin

Snow - Privateer Revenge (SP101)

UNC13

Mavigon

Snow - Hostile Takeover 1 (SP109)

UNC17

Antibaar

Snow - Purging the Veil 1 (SP114)

UNC20

Trebin

Sand -Lost Research Team (SP100)

UNC21

Rayingri

Sand - Purging the Veil 2 (SP114)

UNC24

Altahe

Sand - Firebase Theta (SP106)

UNC25

Edolus

Sand - Cerberus: The Test (SP122)

UNC30

Chohe

Rock - Insanity (SP125)

UNC31

Amaranthine

Rock - Hostile Takeover 2 (SP109)

UNC42

Nonuel

Lava - Shepard Unchained (SP126)

UNC51

Luna

Rock - The Damned (SP110)

UNC52

Asteroid X57

Rock - Bring Down the Sky (SP113)

UNC53

Agebinium

Rock - Spectre of the Past (SP121)

UNC54

Presrop

Rock - Apocalypse Now (SP119)

UNC55

Solcrum

Rock - Geth Base (SP115)

UNC61

Tuntau

SaltFlat - Rachni Rebirth (SP107)

UNC62

Nepheron

SaltFlat - Cerberus: Finale (SP124)

UNC71

Metgos

Lava - Bait and Switch (SP118)

UNC73

Nepmos

Lava - Firebase Alpha (SP105)

UNC80

Nodacrux

Moss - Ghost in Machine (SP103)

UNC81

Chasca

Moss - Zombie Killfest (SP117)

UNC82

Ontarom

Moss - Survivor Revenge (SP120)

UNC83

Casbin

Moss - Purging the Veil 3 (SP114)

UNC84

Eletania

Moss - Simean Fun (SP102)

UNC90

Sharjila

Lichen - Slaver Queen (SP108)

UNC92

Binthu

Lichen - Cerberus: Research Labs (SP123)

UNC93

Maji

Lichen - Purging the Veil 4 (SP114)

FRE31

Tarrus IV Freighter

Freighter of Doom (SP116)

FRE32

MSV Ontario Freighter

Hostage Situation (SP111)

FRE33

MSV Worthington Freighter

CSI (SP104)

FRE34

MSV Fedele Freighter

Garrus' Subplot (SP201)

FRE35

Gorgon System Depot Freighter

Depot Sigma-23 (SP107)

PRC

Pinnacle Station

?

Audio Leftovers#

To do:
Embed some interesting audio files. The extracted unused audio from the PS3 version can be found here: http://bit.ly/ME1Audio

The PC version includes two files that don't seem to be used by the game: x06_player_final.isb & x06_garrus_final.isb.

These filenames indicate they were probably for the demo presented at X06, which featured an entirely different face model for male-Shepard, different VA for Ashley, controllable squad-mates, and a ton of other small changes (remember, this was more than a year before release!)

Sadly those two files only consist of some combat sounds, but luckily 5 years after release Bioware finally ported ME1 to the PS3, where they forgot to remove a lot of the unused audio that was previously stripped from the PC/X360 versions!

Included in the PS3 port are not just the sounds & dialogue audio used in the X06 demo (including audio from the different Ashley VA), but also audio from some areas/missions that never made it into the released game!

Some of this audio is described below, note that there's still a ton more audio still yet to be mentioned here:

X06#

Almost all the audio for the X06 demo is here, from music to dialogue to sound effects, even audio which was never heard on the released demo videos.

LAVxx#

LAV is the codename for Therum (aka the planet you find Liara on), but during the X06 demo the same planet (then known as Caleston) was showcased in a mission where some miners had to be rescued instead.

The audio files here include dialogue for those miners - even though this dialogue was never actually shown during the demo!

In addition to the miners, there's also dialogue with a group of assassins that were hired by Saren, which it seems would be encountered here in a triggered event.

NORxx#

Some Normandy-related audio that went unused, was probably meant for the prologue since Pvt. Jenkins is mentioned.

Kaidan has some dialogue about showing his biotic abilities off, maybe this would serve as a kind of tutorial to help teach the player about those abilities too.

ME designers have mentioned in the past that the starting section on the Normandy was originally longer - presumably this was the audio for it.

PROxx#

More unused audio related to the prologue, seems the second section of Eden Prime after boarding the train was originally a lot longer too.

Instead of just needing to defuse charges you could also set up Combine Harvesters to try taking down Geth soldiers first? Sounds a little wacky but seems that's the case.

Jenkins might have originally been a Captain (maybe Normandy's Captain?), since the audio file related to his death is named "pro10_trigger_04_captain_dead".

Apparently this second part was trimmed down due to memory limitations.

ICExx#

Audio for some removed sections on Noveria.

The ICE25 files seem to be for a removed part of the map entirely, sounds like it uses different voice actors to the final game too, likely meaning this area was cut early on.

The rest of the ICExx files seem to be for dialogue triggers that were removed, probably late in development as these files use the final voice acting.

GBLxx#

There's a bunch of audio files with a ton of dialogue that all start with "GBL" e.g. gbl01_lysander, gbl01_vasilis, gbl03_lystheni_technician...

GBL seems to be the codename for a series of missions (GBL01 through GBL03) that were cut from the game, likely near the end of development as the audio uses the same VAs as the final game.

Seems some of the concepts mentioned in the dialogue here were recycled in alternate ME media too.

  • The Lystheni are introduced in a ME comic, but this audio implies they could have originally been met in-game.
  • Joker might have been involved with these missions, maybe uses a different VA for him too.
  • A place called "Nexus" is mentioned, which has someone called Lucan working for it (many years later Mass Effect Andromeda would be released that takes place aboard the Nexus, which also has a Chief Lucan aboard, funny coincidence!)

bar1#

Audio for a bar scene, has audio tagged as krogans/salarians/turians/asari which sound nothing like they do in the final game.

This might have been used for the E3 2006 demo which has some dialogue inside a bar - sadly the dialogue for that demo doesn't seem to be included.

battlecry#

Features some lone Bioware developer saying a series of different battle-related dialogue, e.g. "engaging target", "they've got me pinned down", "aha! take that!", etc...

Likely used during early stages of development.

Hidden Manufacturers#

There are several item manufacturers in the game whose items can only be accessed by using console commands to equip their weapons/armor.

Batarian State Arms#

In-game description: "Batarian State Arms is a military-controlled hardware manufacturing company. The batarian government does not trust private industry to create their military hardware. BSA is a vast nationalized institution infamous for its waste and corruption. It produces effective, if unethical, chemical weapons and a line of Nuclear, Chemical, and Biological (NBC) protective armor."

Note: This is the only one of the hidden manufacturers with an item that can (rarely) be seen without console commands; the Terminator rifle can sometimes be found during the Bring Down the Sky DLC in the PC version.

Weapons#

Batarian State Arms' weapons don't seem to have any specific theme naming going on, except perhaps just being generally ominous.

Terminator Assault Rifle

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

150

37.5

1

II

160

39

3

III

170

40.5

5

IV

180

42.3

7

V

190

44.1

10

VI

200

46.2

13

VII

210

48.5

15

VIII

220

50.9

17

IX

230

53.7

20

X

240

56.8

23

Executioner Shotgun

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

128

3.4

60

II

140

3.5

61

III

152

3.6

62

IV

164

3.7

63

V

176

3.8

64

VI

188

3.9

65

VII

200

4

66

VIII

212

4.1

67

IX

224

4.2

68

X

236

4.3

69

Judgement Pistol

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

112

14.4

52

II

120

15

53

III

128

15.5

54

IV

136

16.2

55

V

144

16.9

56

VI

152

17.6

57

VII

160

18.5

58

VIII

168

19.4

59

IX

176

20.4

60

X

184

21.5

61

Lightning Strike Sniper Rifle

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

102

1.3

41

II

114

1.3

42

III

126

1.3

44

IV

138

1.3

45

V

150

1.3

46

VI

162

1.4

47

VII

174

1.4

48

VIII

186

1.4

50

IX

198

1.4

51

X

210

1.4

52

Armor#

Batarian State Arms' Partisan and Skirmish armors are available in human, turian (light/medium only), and krogan (medium/heavy only) variants. The two sets of armor have the same stats and models, with the heavy armor model being used for all three armor weights.

Light Partisan/Skirmish Armor

Armor Level

Damage Protection

Shields

Tech/Biotic Protection

I

12

77

20

II

14

99

22

III

16

121

24

IV

18

143

26

V

20

165

28

VI

24

187

30

VII

26

209

32

VIII

28

231

34

IX

30

253

36

X

32

275

38

Medium Partisan/Skirmish Armor

Armor Level

Damage Protection

Shields

Tech/Biotic Protection

I

24

99

10

II

26

121

12

III

28

143

14

IV

30

165

16

V

32

187

18

VI

34

209

20

VII

36

231

22

VIII

48

253

24

IX

50

275

26

X

52

297

28

Heavy Partisan/Skirmish Armor

Armor Level

Damage Protection

Shields

Tech/Biotic Protection

I

40

132

0

II

42

154

2

III

44

176

4

IV

46

198

6

V

48

220

8

VI

50

242

10

VII

52

264

12

VIII

54

286

14

IX

56

308

16

X

58

330

18

(Source: Mass Effect Wiki)

Cerberus Skunkworks#

In-game description: "The operatives of Cerberus produce their own specialist hardware for black ops wetwork. Their weapons are advanced particle beams with excellent shield penetration, damage, and accuracy. Their field hardsuits feature advanced protective measures and sophisticated anti-hacking measures."

Weapons#

All of Cerberus Skunkworks' weapons are named after monsters in Greek mythology.

Gorgon Assault Rifle

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

210

37.5

70

II

224

39

71

III

238

40.5

72

IV

252

42.3

72

V

266

44.1

73

VI

280

46.2

74

VII

294

48.5

75

VIII

308

50.9

75

IX

322

53.7

76

X

336

56.8

77

Hydra Shotgun

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

179

3.4

88

II

196

3.5

88

III

213

3.6

89

IV

230

3.7

89

V

246

3.7

89

VI

263

3.8

90

VII

280

3.9

90

VIII

297

4

90

IX

314

4.1

90

X

330

4.2

91

Harpy Pistol

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

157

14.4

86

II

168

15

86

III

179

15.5

86

IV

190

16.2

87

V

202

16.9

87

VI

213

17.6

87

VII

224

18.5

87

VIII

235

19.4

88

IX

246

20.4

88

X

258

21.5

88

Titan Sniper Rifle

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

143

1.3

82

II

160

1.3

83

III

176

1.3

83

IV

193

1.3

83

V

210

1.3

84

VI

227

1.4

85

VII

244

1.4

85

VIII

260

1.4

85

IX

277

1.4

85

X

294

1.4

86

Armor#

Light Freedom/Hoplite Armor

Armor Level

Damage Protection

Shields

Tech/Biotic Protection

I

38

91

60

II

40

117

61

III

41

143

62

IV

43

169

63

V

44

195

64

VI

45

221

65

VII

47

247

66

VIII

48

273

67

IX

50

299

68

X

51

325

69

Medium Freedom/Hoplite Armor

Armor Level

Damage Protection

Shields

Tech/Biotic Protection

I

47

117

55

II

48

143

56

III

50

169

57

IV

51

195

58

V

52

221

59

VI

54

247

60

VII

55

273

61

VIII

57

299

62

IX

58

325

63

X

59

351

64

Heavy Freedom/Hoplite Armor

Armor Level

Damage Protection

Shields

Tech/Biotic Protection

I

58

156

50

II

59

182

51

III

61

208

52

IV

62

234

53

V

64

260

54

VI

65

286

55

VII

66

312

56

VIII

68

338

57

IX

69

364

58

X

71

390

59

To do:
Finish tabulating data.

(Source: Mass Effect Wiki)

Hahne-Kedar Shadow Works#

In-game description: "Founded a decade ago, this Hahne-Kedar subsidiary is a place for younger employees to "think outside the box". HKSW supplies weapons and armor to Alliance special forces units. In keeping with the parent company's philosophy, products are rugged, reliable, and require less maintenance than competitors."

Weapons#

All of Hahne-Kedar Shadow Works' weapons are named after types of snakes.

Diamond Back Assault Rifle

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

165

39.8

10

II

176

41.4

12

III

187

43.2

15

IV

198

45.2

17

V

209

47.4

19

VI

220

49.7

21

VII

231

52.4

24

VIII

242

55.3

26

IX

253

58.6

28

X

264

62.3

30

Viper Shotgun

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

141

3.7

64

II

154

3.8

65

III

167

3.9

66

IV

180

4

67

V

194

4.2

68

VI

207

4.3

69

VII

220

4.4

69

VIII

233

4.6

70

IX

246

4.8

71

X

260

5

72

Cobra Pistol

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

123

15.3

57

II

132

15.9

58

III

141

16.6

59

IV

150

17.3

60

V

158

18.1

60

VI

167

19

61

VII

176

19.9

62

VIII

185

21

63

IX

194

22.3

64

X

202

23.6

65

Python Sniper Rifle

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

112

1.4

47

II

125

1.4

48

III

139

1.4

49

IV

152

1.4

50

V

165

1.4

51

VI

178

1.5

52

VII

191

1.5

54

VIII

205

1.5

55

IX

218

1.6

56

X

231

1.6

57

(Source: Mass Effect Wiki)

Jormangund Technology#

In-game description: "A rising star of post-contact human industry, Jormangund returns consistent profits through aggressive integration of alien technologies. Mainly known for advanced optical computers and AI "blueboxes", the company has recently developed a "micro gravitic" personal weapon that effectively fires small disruptor torpedoes."

Weapons#

Jormangund Technology's weapons do not have any theme naming.

Torrent Assault Rifle

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

180

46.4

50

II

192

48.7

51

III

204

51.2

52

IV

216

54

54

V

228

57.1

55

VI

240

60.6

56

VII

252

64.6

58

VIII

264

69.6

59

IX

276

74.4

60

X

288

80.5

61

Savage Shotgun

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

154

4.6

80

II

168

4.8

81

III

182

5

81

IV

197

5.2

82

V

211

5.5

82

VI

226

5.7

83

VII

240

6.1

83

VIII

254

6.5

83

IX

269

6.9

84

X

283

7.5

85

Pinnacle Pistol

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

134

17.9

76

II

144

18.7

77

III

154

19.6

77

IV

163

20.7

78

V

173

21.8

78

VI

182

23.1

79

VII

193

24.6

79

VIII

202

26.3

80

IX

211

28.3

80

X

221

30.5

81

Helix Sniper Rifle

Weapon Level

Damage

Shots Before Overheat

Accuracy Rating

I

128

1.6

71

II

137

1.6

71

III

151

1.7

72

IV

166

1.7

72

V

180

1.7

72

VI

194

1.8

74

VII

209

1.8

74

VIII

223

1.9

75

IX

238

2

75

X

252

2

76

(Source: Mass Effect Wiki)