This is a sub-page of Mario Super Sluggers.
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Stadiums#
Mario Stadium#
Sky (Mario Superstar Baseball)#
An unused sky graphic, with the top being dark blue, and the bottom being light blue, leftover from Mario Superstar Baseball. This can be found along with the textures for both the day and night versions.
Reflection Texture#
An unused reflection texture, found within the textures for both the day and night versions. None of the parts of the stadium in the final versions use a reflection texture.
Scoreboard Hat#

Two textures of the scoreboard design leftover from the early night version of Mario Stadium, found along the textures for the day version.
Dirt Chalk#
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Unused |
Used |
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An unused texture of the dirt with chalk, being darker and smaller. The final versions use a brighter, and bigger texture, being a transparent texture for the dirt on the sides of the chalk.
Early Footlight Shadow#
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Unused |
Used |
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An unused texture for the footlight's shadow found in the textures for the day version. In the final version, the texture for the footlight's shadow is part of the main stadium model, instead of being an additional texture added to the stadium.
Early Scoreboard Shadow#
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Unused |
Used |
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Also in the day version is an unused texture for the scoreboard's shadow, being at a different angle and including shadows for the background barriers and poles. This texture is in the same style as the blue shadow textures for the beach house, and the footlight. The final version's texture is part of the main stadium model, instead of being an additional texture added to the stadium.
Interestingly, the unused shadow texture is actually casting a shadow of the early night version of Mario Stadium. The early scoreboard design with the Mario hat can be seen, as well as the borders and the dock cleats being next to each other, instead of on top of each other like in the final versions.
Stands Walls#

Various wall textures found in both the day and night versions, being gray, red, and light blue. These were most likely meant for the stands in the background.
Bowser's Castle#
An unused stone texture, matching the brick walls around the castle.
Peach Ice Garden#
Early Castle Stage Lights#
Unused |
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An earlier version of the castle stage light's textures can be found with the textures for the day version. Aside from being the same sizes as the used counterparts, the only difference is the texture compression throughout the light textures, as well as the light textures with the black backgrounds being brighter. Shown above are the stage lights in-game with the early textures, where they appear brighter compared to the ones used in the final game.
Though unused during gameplay, the early textures for the stage lights can still be seen in the preview images for both the day and night versions.
Castle Stage Lights Shadow#
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Unused |
Used |
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An unused texture for the stage light's shadow, at a notably different angle. The color for the shadow in the early texture is dark blue, while the final texture is dark red for the bottom, and light green for the top.
White Ice Ring#
A white ice ring texture similar to the other colored ones seen near the bases, home plate, and the pitcher's plate.
DK Jungle#
In Challenge Mode, the DK Jungle Map's shop has an unused graphic for a surfboard saying "Funky". This suggests that each shop was going to have a unique shop sign, instead of just saying "SHOP" for each map.
The surfboard can be seen in the games credits, where a screenshot of the DK Jungle map in Challenge Mode has the surfboard on top of the shop.
Wario City#
Garlic Burger Sign#
The sign textures in the stadium has an unused garlic burger sign which reads "Ninniku Burger." "Ninniku" is Japanese for garlic, so this was likely missed during translation.
Casino Map Road Sign#
In Challenge Mode, the roads sign on the Wario City map has an unused texture for a "Casino", which was reasonably removed.
Bowser Jr. Playroom#
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Texture (UV-map) |
In-game |
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The body texture of the Bowser Jr. statue in Bowser Jr. Playroom has an section for it's stomach, which goes unused as the statue doesn't have the stomach section mapped anywhere.
Playable Characters#
Luigi#
Luigi's hat texture includes a texture meant for his shirt collar, placed underneath the straps for his overalls and on top of the mouth texture. This texture is used in Luigi's model in past Mario games, but goes unused here.
Toadette#
Toadette's body texture contains 3 multicolored pixels underneath her mouth texture. One black, one light blue, and one light yellow. While the yellow pixel is used for Toadette's vest, the black and light blue pixels go unused. These are leftover from Toadsworth's body texture, where it is used for his glasses.
Bowser Jr.#
The texture for Bowser Jr.'s paintbrush has unused graphics for the E. Gadd logo, the two spikes on the sides, and the blue ring around the logo. This is a leftover from the original paintbrush texture used in games such as Super Mario Sunshine, and Mario Power Tennis.
What's interesting is that the paintbrush model used in the Graffiti Runner minigame includes the unused graphics and has the parts modeled in-game, so it's a bit of a stretch on why it wasn't included in Bowser Jr.'s Paintbrush.
Petey Piranha#
Petey Piranha's texture has a texture for his belly button, but it isn't mapped anywhere in Petey Piranha's model.
Tiny Kong#
The texture used for Tiny Kong's ponytails has a unused duplicate of her eye texture, below the ponytail texture itself. The eye in the ponytail texture depicts a slightly different design, with the pupil being brighter than the one used in the eye texture used in-game.
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Used |
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King K. Rool#
Green Scepter Diamond#
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Unused |
Used |
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The texture for King K. Rool's scepter has an unused graphic for a green diamond, suggesting that the blue diamond on top of the scepter was originally going to be green at some point during development.
Diamond Reflection#
Also in the files for the scepter is an unused blue reflection texture, which may have been meant to be the reflection texture for the diamond given it's appearance matching the color of the diamond.
Mii#
The files for the Female Miis have the belt texture leftover from the Male Mii model.
Menus & HUD#
Mii Icon#
An unused Mii icon, found with the rest of the character head icons.
Mii Select Text#
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Japanese |
American |
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Unused text meant for picking a Mii, which translates to "Which Mii will you use?". The American version of this graphic is grayed out, and has kanji reading "not used" written over it.
Pause Menu#
Wii Console#
A graphic of a Wii console.
Controller Player Numbers#
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Japanese |
American |
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Graphics of four Wii-Remotes with the player number icons on the top right corner. The American version of these graphics is grayed out, and has kanji reading "not used" written over it.
Red X Icon#
A red square with a white X inside of it.
x2 Icon#
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Japanese |
American |
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A graphic of text reading x2. The American version of this graphic is grayed out, and has kanji reading "not used" written over it.
Red X Save Game Icon#
A duplicate of the icon used to save in Challenge Mode with a red X over it.
Early Exhibition Mode Icon#
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Early |
Final (Japanese) |
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An early version of the Exhibition Mode icon, meant for the main menu. The early version's icon is considerably smaller, and was changed in the final version to a birds eye view of a baseball field. The early version also has the text "Exhibition" in Japanese on top of the icon, while the final version has the text as a separate graphic.
"Time!" Field Call#
Japanese |
English |
Spanish |
French |
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Found grouped with the field call graphics is a "Time" call in English, Spanish, French and Japanese. Mario Superstar Baseball had a time graphic for pausing the game, but it goes unused here. Compared to the other field calls, the English, Spanish, and French versions of these graphics are lowercase, instead of being fully uppercase like the other calls.
Mario Sunshines Team#

Found with the field call graphics are the team logo and icon for the Mario Sunshines. These are leftovers from Mario Superstar Baseball, as Mario's team name was changed to the Mario Fireballs in Mario Super Sluggers.
"Get a strikeout with 3 pitches!" Mission Text#
Japanese |
English |
Spanish |
French |
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Unused Challenge Mode mission text reading "Get a strikeout with 3 pitches!" in all four languages. This is the only unused mission in the game with remnant title graphics for the mission, while the rest of the unused missions lack any remaining graphics.
Item Roulette Note Block#
The item graphics for the roulette used for a slew of minigames and Toy Field include an unused Note Block graphic, with it's design being directly taken from the ones seen in Mario Superstar Baseball.
Toy Field "Hit!" Call#
An unused field call that translates to "Hit", found in the HUD graphics used for Toy Field.
Unused Character Names#
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Japanese |
American |
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The graphics for the character names seen in various menus have six names that correlate to the unused characters. In the Japanese version, these names include Black Yoshi (くろヨッシー), White Yoshi (しろヨッシー), Black Toad (くろキノピオ), Black Pianta (くろモンテ), Black Kritter (くろクリッター), and Black Koopa (くろノコノコ). The American version of this graphic dashes out the names of the unused characters, possibly to avoid any race implications with characters having "black" in their name.
"Not Used" Minigame Score Target Text#
The target score text graphics used for the minigame preparation screens contain an graphic which translates to "not used".
Sideways Defence Control Text#
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Japanese |
American |
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Found within the explanation screenshots for the minigames is unused text reading meant for training mode with the orange text translating to "Defence Control," while the red text on the bottom reads "Sideways Controls". The American version of this graphic is grayed out, and has kanji reading "not used" written over it.
Unused Duplicate Graphics#
Many sprite sheets for the HUD graphics contain unused duplicates of some graphics that are used. These graphics include:
Mario's icon and mugshot facing left and right.
Lakitu's dialogue icon
Mario's nametag when selecting him as a pitcher, both in Japanese and English.
The Japanese logo for Mario Stadium
And the team logo for the Mario Fireballs.
Other#
Rainbow Texture#
A simple multicolored rainbow texture, likely meant for testing.
Lakitu#
Lakitu's texture has a few unused textures. First, he and his cloud has unused mouth textures. These go unused since Lakitu nor his cloud open their mouths, but this may have been planned to be used since Lakitu's filename is L_jugem (L_ being a prefix for the games low-poly models for the playable characters), suggesting that there was going to be a high-poly model that would have a fully modeled mouth.
Second, Lakitu's texture has unused graphics meant for his fishing rod, located next to his eye texture. This is the same fishing rod texture used in other Mario games, mainly the Mario Kart Series.







