The ambitious follow-up to Illusion Softworks' previous mob life experience, Mafia II covers Vito Scaletta's attempt to climb up the blood-soaked rungs of the mob ladder. It's notorious for being a game that promised a lot prior to release but ended up being rushed to quickly get the game out the door, resulting in many broken promises and some negative initial reactions.
meleeweapons.xml#
As advertised before release, the game had melee weapons like in the first Mafia. In the Demo version of the game, this file is located in pc\sds\tables\tables.sds and it's a list of the melee weapons, their stats, and a list of which ones each NPC type can use. Since all melee weapons were cut, this file doesn't have a purpose anymore and it cannot be found in the files of the full game.
The weapons that existed were the following: knife, knuckle duster, wrench, pipe, meat cleaver (referred as "Chopper"), crowbar, nightstick (reffered in Czech as "Pendrek"), bottle, broken bottle, Model 24 grenade (oddly reffered as "Torch"), baseball bat, cue, broken cue, shovel, snow shovel, and broom. Note how despite no longer being weapons, some of their models are still used for other purposes.
CloseCombatWeapon
Weapon Name Prazdne ruce
WeaponID 1
DamageMultiplier 1
Weapon Name Knife
WeaponID 22
DamageMultiplier 3.5
CounterAttackDamageMultiplier 1
MinSkill 30
MinAttackLevel 50
MinBlockLevel 0
Weapon Name Knuckleduster
WeaponID 23
DamageMultiplier 1.5
CounterAttackDamageMultiplier 1
MinSkill 0
MinAttackLevel 20
MinBlockLevel 0
Weapon Name Wrench
WeaponID 24
DamageMultiplier 2
CounterAttackDamageMultiplier 2
MinSkill 10
MinAttackLevel 10
MinBlockLevel 0
Weapon Name Pipe
WeaponID 25
DamageMultiplier 2.2
MinSkill 10
MinAttackLevel 20
MinBlockLevel 0
Weapon Name Chopper
WeaponID 26
DamageMultiplier 3
CounterAttackDamageMultiplier 3
MinSkill 15
MinAttackLevel 70
MinBlockLevel 0
Weapon Name Crowbar
WeaponID 27
DamageMultiplier 1.9
MinSkill 10
MinAttackLevel 40
MinBlockLevel 0
Weapon Name Pendrek
WeaponID 28
DamageMultiplier 2
CounterAttackDamageMultiplier 2
MinSkill 0
MinAttackLevel 0
MinBlockLevel 0
Weapon Name Bottle
WeaponID 29
DamageMultiplier 1.3
Breaks true
BrokenWeaponName BrokenBottle
MinSkill 20
MinAttackLevel 40
MinBlockLevel 0
Weapon Name BrokenBottle
WeaponID 29
DamageMultiplier 1.7
MinSkill 20
MinAttackLevel 40
MinBlockLevel 0
Weapon Name Torch
WeaponID 30
DamageMultiplier 1.7
MinSkill 10
MinAttackLevel 50
MinBlockLevel 0
Weapon Name Baseball bat
WeaponID 32
DamageMultiplier 2.2
CounterAttackDamageMultiplier 2.2
MinSkill 0
MinAttackLevel 30
MinBlockLevel 0
Weapon Name Cue
WeaponID 33
DamageMultiplier 1.4
Breaks true
BrokenWeaponName BrokenCue
MinSkill 30
MinAttackLevel 20
MinBlockLevel 0
Weapon Name BrokenCue
WeaponID 33
DamageMultiplier 1.3
MinSkill 30
MinAttackLevel 20
MinBlockLevel 0
Weapon Name Shovel
WeaponID 34
DamageMultiplier 1.6
MinSkill 20
MinAttackLevel 10
MinBlockLevel 0
Weapon Name Snow shovel
WeaponID 35
DamageMultiplier 1.5
MinSkill 20
MinAttackLevel 10
MinBlockLevel 0
Weapon Name Broom
WeaponID 37
DamageMultiplier 1.4
MinSkill 30
MinAttackLevel 50
MinBlockLevel 0
PriorityList
Type CIVILIAN
UsesWeapons false
PriorityList
Type FRIEND
UsesWeapons true
Item Knife
Item Chopper
Item Bottle
Item Knuckleduster
Item Baseball bat
Item Cue
Item Wrench
Item Pipe
Item Crowbar
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type ENEMY
UsesWeapons true
Item Knife
Item Chopper
Item Bottle
Item Knuckleduster
Item Baseball bat
Item Cue
Item Wrench
Item Pipe
Item Crowbar
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type GUARD
UsesWeapons true
Item Pendrek
Item Torch
PriorityList
Type POLICE
UsesWeapons true
Item Pendrek
Item Torch
PriorityList
Type DETECTIVE
UsesWeapons true
Item Knuckleduster
Item Pendrek
Item Torch
PriorityList
Type CLEMENTE
UsesWeapons false
PriorityList
Type FALCONE
UsesWeapons false
PriorityList
Type BOMBERS
UsesWeapons true
Item Baseball bat
Item Cue
Item Wrench
Item Pipe
Item Crowbar
Item Bottle
Item Knife
Item Chopper
Item Knuckleduster
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type BIKERS
UsesWeapons true
Item Baseball bat
Item Cue
Item Wrench
Item Pipe
Item Crowbar
Item Bottle
Item Knife
Item Chopper
Item Knuckleduster
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type IRISH
UsesWeapons true
Item Bottle
Item Knife
Item Baseball bat
Item Cue
Item Knuckleduster
Item Wrench
Item Pipe
Item Crowbar
Item Chopper
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type CHINESE
UsesWeapons true
Item Chopper
Item Knife
Item Cue
Item Broom
Item Knuckleduster
Item Baseball bat
Item Wrench
Item Pipe
Item Crowbar
Item Shovel
Item Snow shovel
PriorityList
Type SCRIPTED
UsesWeapons false
PriorityList
Type VINCI
UsesWeapons false
PriorityList
Type FMV
UsesWeapons false
PriorityList
Type SELLER
UsesWeapons false
streamedmusictable.xml#
As mentioned before, this file located in pc\sds\tables\ingame.sds\tables\sound_ingame. It contains the internal IDs of the sound files containing the game's music, which the sound's filenames don't show, it also lists their file path. This also has the values for these sound's in-game volume.
A bunch of things are worth pointing out:
- music01 / StreamTest01.fsb and music02 / StreamTest02.fsb were deleted, their IDs and filenames indicate they were test music.
- m06_Prison_rapists_dialog / GP_0604_music.fsb was deleted, its ID shows it was intended during dialogue with the prison rapists fought in Chapter 6.
- m06_Prison_yard_second / GP_0608_music.fsb was deleted, its exact purpsose is unknown but m06_Prison_yard_first / GP_0607_music is used in the Chapter 6 section where the player searches for Leo in the prison yard.
- m08_Storming_foundry_inside / GP_0803_music.fsb is used during the foundry shootout of Chapter 8, but what's interesting is that its ID shows its intent was for it to be used while storming the removed building interior there. The ID of the aforementioned unused m08_Storming_foundry_outside audio shows that one was intended for storming the outside of the foundry.
- m09_Fight_torturers / GP_0903_music.fsb was deleted, its ID shows it was for Chapter 9 and possibly for the first part of the slaughterhouse shootout (which usually has no music in-game).
- m10_Gondola_fight / GP_1005_music.fsb was deleted. Its ID mentions a gondola and fighting, but overall its purpose in Chapter 10 is unknown.
- m12_Storming_the_yard / GP_1203_music.fsb was deleted, its ID shows it was meant for Chapter 12 when the player reaches the yard of the factory, but in the actual game the m12_Fight_inside music continues playing instead.
- m13_Fight_In_The_Dark / GP_1305_music.fsb was deleted, its ID shows it was meant for Chapter 13 in the fight in the dark section of the restaurant (which has no music playing in the actual game).
- m14_SQ_Garage_Fight / GP_1401_music.fsb is used in Chapter 14 during the shootout in the interior of the in-construction part of the skyscraper, but its ID shows it was intended for another purpose, that being during fighting in the cut subquest that took place in the removed parking garage.
- m15_Mansion_Sneaking / Game/GP_1501_music.fsb was deleted, its ID seems to indicate it might have been meant for when sneaking around in Vinci's mansion during the cut Chapter 15 section about killing him.
- m15_Mansion_Action / GP_1502_music.fsb was deleted, its ID indicates it might have been meant during the shooting in Vinci's mansion during the cut Chapter 15 section about killing him.
- The RtR_prison_break ID indicates that GP_0606_music.fsb (heard during the final fight with Brian O'Neil) was going to be reused for the prison break part of the Jimmy's Vendetta DLC, but it's not actually heard there.
- RtR_prison_break2 / rtr_gp_01_music.fsb was deleted but later readded inside the files of the Jimmy's Vendetta DLC.
- MissionEnd / mission_end.fsb was deleted but later readded to the DLCs, where it's used as the mission complete track. It's unknown if it was going to have the same purpose in the main game.
<StreamedMusicTable>
<StreamedMusic ID="music01" FileName="/sds/music/StreamTest01.fsb" Volume="99"/>
<StreamedMusic ID="music02" FileName="/sds/music/StreamTest02.fsb" Volume="100.0"/>
<StreamedMusic ID="m02_ride_to_freddys_bar" FileName="/sds/music/Radio/40/delta/pachuko_hop.fsb" Volume="20.0"/>
<StreamedMusic ID="m02_way_to_mother" FileName="/sds/music/Radio/40/empire/let_it_snow.fsb" Volume="48.0"/>
<StreamedMusic ID="m02_Bombers_fight" FileName="/sds/music/Game/GP_1003_music.fsb" Volume="44.0"/>
<StreamedMusic ID="m03_PriceOffice_music_stealth" FileName="/sds/music/Game/GP_0301_music.fsb" Volume="44.0"/>
<StreamedMusic ID="m03_PriceOffice_music_suspiction" FileName="/sds/music/Game/GP_0302_music.fsb" Volume="44.0"/>
<StreamedMusic ID="m03_PriceOffice_music_fighting" FileName="/sds/music/Game/GP_0303_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m03_sq_deepthroat1" FileName="/sds/music/Game/SQ_0301_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m03_sq_deepthroat2" FileName="/sds/music/Game/SQ_0302_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m04_Elbox_music" FileName="/sds/music/Game/GP_0401_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m04_Jewellery_music" FileName="/sds/music/Game/GP_0402_music.fsb" Volume="30.0"/>
<StreamedMusic ID="m04_Escape_music" FileName="/sds/music/Game/GP_0403_music.fsb" Volume="30.0"/>
<StreamedMusic ID="m04_Roof_music" FileName="/sds/music/Game/GP_0404_music.fsb" Volume="39.0"/>
<StreamedMusic ID="m05_Distilery_Street" FileName="/sds/music/Game/GP_0501_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m05_Distilery_Firstfloor" FileName="/sds/music/Game/GP_0502_music.fsb" Volume="34.0"/>
<StreamedMusic ID="m05_Distilery_Surprise" FileName="/sds/music/Game/GP_0503_music.fsb" Volume="24.0"/>
<StreamedMusic ID="m05_Distilery_way_out" FileName="/sds/music/Game/GP_0503_music.fsb" Volume="20.0"/>
<StreamedMusic ID="m05_Distilery_Secondfloor" FileName="/sds/music/Game/GP_0504_music.fsb" Volume="34.0"/>
<StreamedMusic ID="m06_Prison_arrival" FileName="/sds/music/Game/GP_0601_music.fsb" Volume="19.0"/>
<StreamedMusic ID="m06_Prison_welcome" FileName="/sds/music/Game/GP_0602_music.fsb" Volume="19.0"/>
<StreamedMusic ID="m06_Prison_fight_with_Brian" FileName="/sds/music/Game/GP_0603_music.fsb" Volume="40.0"/>
<StreamedMusic ID="m06_Prison_rapists_dialog" FileName="/sds/music/Game/GP_0604_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m06_Prison_fight_with_rapists" FileName="/sds/music/Game/GP_0605_music.fsb" Volume="40.0"/>
<StreamedMusic ID="m06_Prison_final_fight" FileName="/sds/music/Game/GP_0606_music.fsb" Volume="32.0"/>
<StreamedMusic ID="m06_Prison_yard_first" FileName="/sds/music/Game/GP_0607_music.fsb" Volume="24.0"/>
<StreamedMusic ID="m06_Prison_yard_second" FileName="/sds/music/Game/GP_0608_music.fsb" Volume="24.0"/>
<StreamedMusic ID="m07_grave_departure" FileName="/sds/music/Game/GP_0701_music.fsb" Volume="98.0"/>
<StreamedMusic ID="m08_Hot_Rod_chase" FileName="/sds/music/Game/GP_0801_music.fsb" Volume="30.0"/>
<StreamedMusic ID="m08_Storming_foundry_outside" FileName="/sds/music/Game/GP_0802_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m08_Storming_foundry_inside" FileName="/sds/music/Game/GP_0803_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m09_Sewers" FileName="/sds/music/Game/GP_0901_music.fsb" Volume="45.0"/>
<StreamedMusic ID="m09_Sneaking" FileName="/sds/music/Game/GP_0902_music.fsb" Volume="45.0"/>
<StreamedMusic ID="m09_Fight_torturers" FileName="/sds/music/Game/GP_0903_music.fsb" Volume="28.0"/>
<StreamedMusic ID="m09_Fight_reinforcements" FileName="/sds/music/Game/GP_0904_music.fsb" Volume="28.0"/>
<StreamedMusic ID="m09_Prisoners" FileName="/sds/music/Game/GP_0905_music.fsb" Volume="28.0"/>
<StreamedMusic ID="m09_Pursuit" FileName="/sds/music/Game/GP_0906_music.fsb" Volume="64.0"/>
<StreamedMusic ID="m09_Close_combat" FileName="/sds/music/Game/GP_0907_music.fsb" Volume="35.0"/>
<StreamedMusic ID="m09_Fredy_bar" FileName="/sds/music/Game/GP_0908_music.fsb" Volume="28.0"/>
<StreamedMusic ID="m10_Skyscraper_action" FileName="/sds/music/Game/GP_1001_music.fsb" Volume="28.0"/>
<StreamedMusic ID="m10_Basement_action" FileName="/sds/music/Game/GP_1002_music.fsb" Volume="20.0"/>
<StreamedMusic ID="m10_Car_chase" FileName="/sds/music/Game/GP_1004_music.fsb" Volume="28.0"/>
<StreamedMusic ID="m10_Roof_fight" FileName="/sds/music/Game/GP_1003_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m10_Gondola_fight" FileName="/sds/music/Game/GP_1005_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m10_lift_music" FileName="/sds/music/Game/GP_1006_music.fsb" Volume="31.0"/>
<StreamedMusic ID="m10_lift_music2" FileName="/sds/music/Game/GP_1007_music.fsb" Volume="31.0"/>
<StreamedMusic ID="m11_Race" FileName="/sds/music/Game/GP_1101_music.fsb" Volume="52.0"/>
<StreamedMusic ID="m11_Hiding" FileName="/sds/music/Game/GP_1102_music.fsb" Volume="36.0"/>
<StreamedMusic ID="m12_Ambush" FileName="/sds/music/Game/GP_1201_music.fsb" Volume="22.0"/>
<StreamedMusic ID="m12_Fight_inside" FileName="/sds/music/Game/GP_1202_music.fsb" Volume="28.0"/>
<StreamedMusic ID="m12_Storming_the_yard" FileName="/sds/music/Game/GP_1203_music.fsb" Volume="20.0"/>
<StreamedMusic ID="m13_Park_fight" FileName="/sds/music/Game/GP_1301_music.fsb" Volume="20.0"/>
<StreamedMusic ID="m13_Following_the_car" FileName="/sds/music/Game/GP_1302_music.fsb" Volume="56.0"/>
<StreamedMusic ID="m13_Storming_the_restaurant" FileName="/sds/music/Game/GP_1303_music.fsb" Volume="20.0"/>
<StreamedMusic ID="m13_Opium_Lair" FileName="/sds/music/Game/GP_1304_music.fsb" Volume="44.0"/>
<StreamedMusic ID="m13_Fight_In_The_Dark" FileName="/sds/music/Game/GP_1305_music.fsb" Volume="20.0"/>
<StreamedMusic ID="m13_Laboratory_Fight" FileName="/sds/music/Game/GP_1306_music.fsb" Volume="20.0"/>
<StreamedMusic ID="m14_SQ_Garage_Fight" FileName="/sds/music/Game/GP_1401_music.fsb" Volume="20.0"/>
<StreamedMusic ID="m14_Sneaking" FileName="/sds/music/Game/GP_1402_music.fsb" Volume="30.0"/>
<StreamedMusic ID="m14_CS_Fight" FileName="/sds/music/Game/GP_1403_music.fsb" Volume="25.0"/>
<StreamedMusic ID="m14_SQ_Kill_Derek_1" FileName="/sds/music/Game/SQ_1401_music.fsb" Volume="35.0"/>
<StreamedMusic ID="m14_SQ_Kill_Derek_2" FileName="/sds/music/Game/SQ_1402_music.fsb" Volume="20.0"/>
<StreamedMusic ID="m15_Mansion_Sneaking" FileName="/sds/music/Game/GP_1501_music.fsb" Volume="32.0"/>
<StreamedMusic ID="m15_Mansion_Action" FileName="/sds/music/Game/GP_1502_music.fsb" Volume="32.0"/>
<StreamedMusic ID="m15_Planetarium_Action" FileName="/sds/music/Game/GP_1503_music.fsb" Volume="32.0"/>
<StreamedMusic ID="m15_Planetarium_BossFight" FileName="/sds/music/Game/GP_1504_music.fsb" Volume="24.0"/>
<StreamedMusic ID="RtR_prison_break" FileName="/sds/music/Game/GP_0606_music.fsb" Volume="32.0"/>
<StreamedMusic ID="RtR_prison_break2" FileName="/sds/music/Game/rtr_gp_01_music.fsb" Volume="64.0"/>
<StreamedMusic ID="GCD_fist_fight" FileName="/sds/music/Game/SQ_01_music.fsb" Volume="40.0"/>
<StreamedMusic ID="GCD_cars_overview" FileName="/sds/music/Music_Cutscenes_M2/GC_01_music.fsb" Volume="35.0"/>
<StreamedMusic ID="GCD_stealth" FileName="/sds/music/Game/SQ_02_music.fsb" Volume="40.0"/>
<StreamedMusic ID="GCD_guard_fight" FileName="/sds/music/Game/SQ_03_music.fsb" Volume="40.0"/>
<StreamedMusic ID="m01_part1" FileName="/sds/music/Game/GP_0102_music.fsb" Volume="33.0"/>
<StreamedMusic ID="m01_part2" FileName="/sds/music/Game/GP_0105_music.fsb" Volume="33.0"/>
<StreamedMusic ID="m01_action" FileName="/sds/music/Game/GP_0103_music.fsb" Volume="40.0"/>
<StreamedMusic ID="m01_action2" FileName="/sds/music/Game/GP_0106_music.fsb" Volume="48.0"/>
<StreamedMusic ID="MissionEnd" FileName="/sds/music/Menu/mission_end.fsb" Volume="33.0"/>
</StreamedMusicTable>
Unused Textures#

The texture for the cut Moscardo AS37 vehicle that was meant to appear in a scrapped part of Chapter 1.

Texture sheet for the scrapped Chapter 1 vehicle Mannschaftstransportwagen.

The texture for the cut subway train. One of the subway interiors was later readded in Joe's Adventures for use in the mission Save Marty, but the trains are still absent.
As seen in prerelease media, the game was planned to have melee weapons like the first Mafia but they were all cut.
This is the HUD icon for the baseball bat. While the model can be seen a few times throughout the game, it can never be used in-game.
HUD icon and model texture for the cut brass knuckles melee weapon.
HUD icon and model texture for the cut knife melee weapon.
HUD icon for the cut nightstick melee weapon.
HUD icon and model texture for the cut pipe melee weapon.
Model texture the cut wrench melee weapon.

Model texture for a cut M14 gun.
HUD icon for a cut Model 24 grenade that was meant to appear in Chapter 1.
Unused Models#

A forklift vehicle was to the files of the Joe's Adventures DLC. The model lacks its textures when put in-game, making it appear completely green. The motor sound is also present, but it doesn't play in-game.
Unused Music#
The audio files with the music score is located on pc\sds\music. Note that their internal IDs can be found listed in the streamedmusictable.xml file located in pc\sds\tables\ingame.sds\tables\sound_ingame.
Filename |
ID |
Sound |
Notes |
|---|---|---|---|
GP_0102_music.fsb |
m01_part1 |
Meant for Chapter 1, unknown where precisely. |
|
GP_0105_music.fsb |
m01_part2 |
Another Chapter 1 track of which its exact purpose is unknown. |
|
GP_0201_music.fsb |
N/A |
This was meant for Chapter 2, but it's unknown in which part of it. It's not listed in streamedmusictable.xml. |
|
GP_0302_music.fsb |
m03_PriceOffice_music_suspiction |
As its ID indicates, this Chapter 3 track was meant to be heard when the guards inside the federal building were in a state of suspicion. |
|
GP_0401_music.fsb |
m04_Elbox_music |
As shown by its ID, this was meant to play in the cut section of Chapter 4 where the player used the jewel store's electricity box to disable the alarm. |
|
GP_0402_music.fsb |
m04_Jewellery_music |
As the ID indicates, this was meant to play in the cut section of Chapter 4 where the player was inside the jewel store stealing from the displays. |
|
GP_0802_music.fsb |
m08_Storming_foundry_outside |
As shown by the ID, this Chapter 8 track was meant to play in the storming of the outside of the foundry. It got replaced by a track that was meant for a different purpose. |
|
GP_0908_music.fsb |
m09_Fredy_bar |
The ID seems to indicate this Chapter 9 track might have played in the sequence of the player arriving to Freddy's Bar, which simply doesn't happen. |
|
SQ_01_music.fsb |
GCD_fist_fight |
A subquest track whose ID indicates was meant to be heard during one of the two fist fight scenes shown in the scripted Gamescom 2009 demo, the released footage ended up not having this heard anywhere. |
|
SQ_02_music.fsb |
GCD_stealth |
A subquest whose ID shows this was meant to be heard during the stealth part of the scripted Gamescom 2009 demo, but the presented footage ended up not using this there. |
|
SQ_03_music.fsb |
GCD_guard_fight |
As shown by the ID and the scripted Gamescom 2009 demo, this is heard in said demo's footage in the part of the fist fight against the guard. Audio-wise it sounds identical to separately-stored Chapter 3 fight track (GP_0303_music / m03_PriceOffice_music_fighting), it's unknown if the track was initially made for this and then repurposed to Chapter 3 or viceversa. |
|
SQ_0301_music.fsb |
m03_sq_deepthroat1 |
A Chapter 3 track whose ID shows was meant for the cut subquest codenamed "sq_deepthroat". |
|
SQ_0302_music.fsb |
m03_sq_deepthroat2 |
Another Chapter 3 track whose ID shows was meant for the cut "sq_deepthroat" subquest. |
|
SQ_0801_music.fsb |
N/A |
A Chapter 8 track that was meant for a subquest, as shown by its filename. It's not listed in streamedmusictable.xml. |
|
SQ_1101_music.fsb |
N/A |
A Chapter 11 track whose filename shows was meant for a subquest. It's not listed in streamedmusictable.xml. |
Unused Sounds#
The motor sound that was meant for the scrapped Joe's Adventures forklift.
Unused Mission Dialogue#
|
|
To do: |
NOTE: Dialogue highlighted in blue means that a line is used, but it's there to give context to the unused lines. Also, this game doesn't have a Japanese or Polish dub, so only the subtitle text for those languages will be shown here.
Chapter 2: Home Sweet Home#
m02_sounds_0.sds#
The initial conversation between Vito and Joe was meant to be longer, but in the actual game, it ends after Vito asks to stop talking about his father.
sds_en
Filename |
Audio |
Subtitles |
|---|---|---|
02_99_01_2050.fsb |
302012050:Ah, five minutes, we're already talking about my deadbeat father. Can we change the subject please? |
|
02_99_01_2060.fsb |
302012060:Alright, pal, sorry, you got it. |
|
02_99_01_2070.fsb |
302012070:Alright, so where we headed? |
|
02_99_01_2080.fsb |
302012080:I was thinking we'd head down to Freddy's for old times' sake. |
|
02_99_01_2090.fsb |
302012090:You still hang out at that dump? |
|
02_99_01_2100.fsb |
302012100:It's under new ownership now. You should see the place. Got a whole different kind of clientele these days. You'll see. |
|
02_99_01_2110.fsb |
302012110:Yeah? And would this new clientele have anything to do with this car you're driving? |
|
02_99_01_2120.fsb |
302012120:Let's just say that a number of opportunities have presented themselves since you been away. What'd you expect me to go straight after you left? |
|
02_99_01_2130.fsb |
302012130:Course not. Although without me here to keep you out of trouble, I half expected you to be locked up when I got back. |
|
02_99_01_2140.fsb |
302012140:What are you, nuts? Not this guy, chief. I'm a little too smart for that. |
|
02_99_01_2150.fsb |
302012150:Either that or you had a horseshoe up your ass. |
sds_cz
Filename |
Audio |
Subtitles |
|---|---|---|
02_99_01_2050.fsb |
302012050:Jsme spolu pět minut a už mluvíme o mým zatraceným fotrovi. Co takhle změnit téma? |
|
02_99_01_2060.fsb |
302012060:Dobře, kámo, promiň. |
|
02_99_01_2070.fsb |
302012070:Tak jo a kam jedeme? |
|
02_99_01_2080.fsb |
302012080:Říkal jsem si, že se stavíme k Freddymu, kvůli starejm dobrejm časům. |
|
02_99_01_2090.fsb |
302012090:Ty pořád chodíš do tý hrozný díry? |
|
02_99_01_2100.fsb |
302012100:Teď to má novýho majitele. Měl bys to tam vidět. Dneska tam chodí úplně jiný lidi. Však to vlastně uvidíš. |
|
02_99_01_2110.fsb |
302012110:Jo? A ty noví lidi mají něco společnýho s károu, kterou řídíš? |
|
02_99_01_2120.fsb |
302012120:No řekněme, cos byl pryč, objevily se nový možnosti. Cos čekal, že se napravím, jen co tě odvezou? |
|
02_99_01_2130.fsb |
302012130:No jasně, ale beze mě. Pořád abych dával bacha, abys neseděl za mřížema. |
|
02_99_01_2140.fsb |
302012140:Zbláznil ses? Kdepak, já ne, panáčku. Na to jsem trochu moc chytrej. |
|
02_99_01_2150.fsb |
302012150:Buď, a nebo ti někdo narval do prdele pytel čtyřlístků. |
sds_de
Filename |
Audio |
Subtitles |
|---|---|---|
02_99_01_2050.fsb |
302012050:Ahh, fünf Minuten und schon sprechen wir über meinen Alten. Können wir bitte das Thema wechseln? |
|
02_99_01_2060.fsb |
302012060:Tut mir leid, Kumpel. |
|
02_99_01_2070.fsb |
302012070:Gut, wohin fahren wir? |
|
02_99_01_2080.fsb |
302012080:Ich dachte, zu Freddy. Der alten Zeiten willen. |
|
02_99_01_2090.fsb |
302012090:Du hängst noch immer in diesem Saftladen rum? |
|
02_99_01_2100.fsb |
302012100:Es hat nen neuen Besitzer. Schau's dir mal an. Sind jetzt ganz andere Leute drin. Du wirst sehen. |
|
02_99_01_2110.fsb |
302012110:Ach ja? Und hat diese Kundschaft was damit zu tun, dass du diesen Schlitten fährst? |
|
02_99_01_2120.fsb |
302012120:Sagen wir mal, es haben sich ein paar Dinge ergeben, seit du weg warst. Was hast du erwartet? Dass ich ehrlich werde? |
|
02_99_01_2130.fsb |
302012130:Da ich nicht hier war, um dir aus der Patsche zu helfen, hatte ich eigentlich damit gerechnet, dass du im Knast sitzt, wenn ich zurück komme. |
|
02_99_01_2140.fsb |
302012140:Witzig. Ich doch nicht. Dafür bin ich einfach zu clever. |
|
02_99_01_2150.fsb |
302012150:Entweder das oder du hattest mehr Glück als Verstand. |
sds_fr
Filename |
Audio |
Subtitles |
|---|---|---|
02_99_01_2050.fsb |
302012050:Putain, cinq minutes que je suis là, et on cause déjà de mon vieux. On peut changer de sujet s'il te plaît¤? |
|
02_99_01_2060.fsb |
302012060:Bien sûr, oui¤! Désolé... |
|
02_99_01_2070.fsb |
302012070:Pas grave, alors on va où¤? |
|
02_99_01_2080.fsb |
302012080:J'avais pensé passer Chez Freddy en souvenir du bon vieux temps. |
|
02_99_01_2090.fsb |
302012090:Tu vas toujours dans ce rade pourri¤? |
|
02_99_01_2100.fsb |
302012100:Ca a changé de propriétaire. Faut voir ce qu'ils en ont fait¤! Et du coup, les clients ont pas mal changé aussi. Tu vas voir. |
|
02_99_01_2110.fsb |
302012110:Ah ouais¤? Et ces nouveaux clients, ça a quelque chose à voir avec la caisse que tu conduis¤? |
|
02_99_01_2120.fsb |
302012120:Disons que des opportunités professionnelles se sont présentées à moi depuis que t'es parti. Tu croyais quoi, que j'allais prendre un boulot honnête¤? |
|
02_99_01_2130.fsb |
302012130:Bien sûr que non. Mais, franchement, vu que j'étais pas là pour veiller sur toi, j'avais peur de te retrouver en taule à mon retour. |
|
02_99_01_2140.fsb |
302012140:Tu rigoles¤? Ca m'arrivera pas à moi, ça. Je suis trop malin. |
|
02_99_01_2150.fsb |
302012150:Soit ça, soit t'as une putain de veine de cocu¤! |
sds_it
Filename |
Audio |
Subtitles |
|---|---|---|
02_99_01_2050.fsb |
302012050:Non sono passati neanche cinque minuti e già parliamo della morte di mio padre. Cambiamo argomento, ti va? |
|
02_99_01_2060.fsb |
302012060:Scusa, amico, hai ragione. |
|
02_99_01_2070.fsb |
302012070:Allora, dove si va? |
|
02_99_01_2080.fsb |
302012080:Volevo un salto al Freddy's, in onore dei vecchi tempi. |
|
02_99_01_2090.fsb |
302012090:Frequenti ancora quel cesso di posto? |
|
02_99_01_2100.fsb |
302012100:Il proprietario è cambiato. Dovresti dare un'occhiata, adesso ha un tipo di clientela completamente diverso. Vedrai. |
|
02_99_01_2110.fsb |
302012110:Ah sì? E per caso questa nuova clientela c'entra qualcosa con questa macchina? |
|
02_99_01_2120.fsb |
302012120:Diciamo che da quando sei andato via mi si sono presentate alcune buone occasioni. Pensavi che avrei messo la testa a posto dopo la tua partenza? |
|
02_99_01_2130.fsb |
302012130:Certo che no. Senza di me a tirarti fuori dai guai, ero quasi sicuro che al mio ritorno ti avrei ritrovato dietro le sbarre. |
|
02_99_01_2140.fsb |
302012140:Scherzi? Non io, amico. Sono troppo furbo. |
|
02_99_01_2150.fsb |
302012150:O magari hai un ferro di cavallo nel culo. |
sds_jp
302012050:会って5分でロクデナシの↲親父の話かよ。↲話題を変えていいか?
302012060:分かった、すまん。そうしよう
302012070:で、どこに向かってんだ?
302012080:フレディーズにでも行って昔を懐かしむってのはどうだ?
302012090:まだあんなとこで飲んでんのか?
302012100:経営者が変わったんだ。見せてやるよ。最近じゃ客層もすっかり変わってる。見れば分かる
302012110:そうか? その客層はもしかして、この車に関係あんのか?
302012120:お前が戦争に行っちまってから、いくつかチャンスに恵まれた、とだけ言っとこう。お前がいなくなったら、俺が足を洗うとでも思ったか?
302012130:それはないな。もっとも、面倒見役の俺がいないんじゃ、帰る頃にゃブタ箱に入ってると思ってたけどな
302012140:分かってねえなあ。俺はそんなヘマはしねえさ
302012150:そうだといいがな。運が良かったってことも考えられる
sds_pl
302012050:Ech, pięć minut minęło i już mówimy o moim ojcu. Możemy zmienić temat?
302012060:Dobra, stary.
302012070:Dobra, to gdzie idziemy?
302012080:Pomyślałem, że wpadniemy do Freddy's, jak za starych czasów.
302012090:Dalej przesiadujesz w tej spelunie?
302012100:Ma nowego właściciela. Nie poznasz tego miejsca. I zupełnie inna klientela. Sam się przekonasz.
302012110:Tak? A ta nowa klientela ma coś wspólnego z tym twoim wozem?
302012120:Powiedzmy, że od kiedy cię zamknęli, pojawiło się kilka atrakcyjnych okazji. Co, miałem zacząć legalne interesy, jak poszedłeś siedzieć?
302012130:Jasne, że nie. Ale bez mojej opieki spodziewałem się raczej, że zanim ja wyjdę, zamkną ciebie.
302012140:Pojebało cię? Nie mnie, stary. Jestem na to za szczwany.
302012150:Albo nosisz w dupie podkowę na szczęście.
sds_ru
Filename |
Audio |
Subtitles |
|---|---|---|
02_99_01_2050.fsb |
302012050:Пять минут разговора и опять на папашу моего свернули. Может, сменим тему, а? |
|
02_99_01_2060.fsb |
302012060:Ладно, прости, приятель. |
|
02_99_01_2070.fsb |
302012070:Ладно, куда мы едем? |
|
02_99_01_2080.fsb |
302012080:Я думал, заглянем к Фредди, по старой памяти. |
|
02_99_01_2090.fsb |
302012090:Ты все еще ходишь в ту дыру? |
|
02_99_01_2100.fsb |
302012100:Она сменила хозяев. Все вообще поменяли. Теперь там совсем другие люди. Увидишь. |
|
02_99_01_2110.fsb |
302012110:Да? А эти другие люди случайно не имеют отношения к твоей тачке? |
|
02_99_01_2120.fsb |
302012120:Скажем так, после твоего отъезда подвернулась масса возможностей. Ты думал, я вступлю на путь исправления, когда ты уедешь? |
|
02_99_01_2130.fsb |
302012130:Ну ясно, нет. Правда, я считал, что без меня ты сядешь - некому будет тебя вытаскивать. |
|
02_99_01_2140.fsb |
302012140:Ты что, сдурел? Только не я, шеф. Я же не такой дурак. |
|
02_99_01_2150.fsb |
302012150:Ну или это, или жареный петух клюнул. |
sds_spa
Filename |
Audio |
Subtitles |
|---|---|---|
02_99_01_2050.fsb |
302012050:No han pasado ni cinco minutos y ya estamos hablando de mi dichoso padre. ¿Cambiamos de tema? |
|
02_99_01_2060.fsb |
302012060:Lo siento, amigo. Tienes razón. |
|
02_99_01_2070.fsb |
302012070:Vale, ¿adónde vamos? |
|
02_99_01_2080.fsb |
302012080:Había pensado en ir a Freddy's, por los viejos tiempos. |
|
02_99_01_2090.fsb |
302012090:¿Sigues yendo a ese garito? |
|
02_99_01_2100.fsb |
302012100:Tiene dueños nuevos. Deberías ver el local. En estos tiempos va clientela nueva. Ya verás. |
|
02_99_01_2110.fsb |
302012110:¿Sí? ¿Y la nueva clientela tiene algo que ver con el coche que conduces? |
|
02_99_01_2120.fsb |
302012120:Digamos que en tu ausencia se han presentado varias oportunidades. ¿Pensabas que me iba a reformar después de tu marcha? |
|
02_99_01_2130.fsb |
302012130:Claro que no. Pero sin mí para llevarte por el buen camino, pensaba que posiblemente te encontraría entre rejas. |
|
02_99_01_2140.fsb |
302012140:¿Estás chiflado? Ni de coña, tío. Soy demasiado listo. |
|
02_99_01_2150.fsb |
302012150:O eso o tienes una flor en el culo. |
Chapter 7: In Loving Memory of Francesco Potenza#
m07_sounds_10.sds#
|
|
To do: |
The cut character Charlie was meant to be one of Vito's contacts that the player was meant to be able to visit in the first part of the chapter.
sds_en
Filename |
Audio |
Subtitles |
|---|---|---|
07_99_01_0130.fsb |
307010130:Hey, looks who's here! Long time no see. Coño, Vito! How long's it been? At least two or three years, no? |
|
07_99_01_0140.fsb |
307010140:More like six or seven, Charlie. |
|
07_99_01_0150.fsb |
307010150:Coño, the time, it passes away kind of fast, you know? So where you been? |
|
07_99_01_0160.fsb |
307010160:The Big House - where did you think? |
|
07_99_01_0170.fsb |
307010170:You were in a big house for seven years? |
|
07_99_01_0180.fsb |
307010180:No, you know - the can, the joint, the slammer... jail! |
|
07_99_01_0190.fsb |
307010190:Oh, coño, right, sorry, I completely forgot... But you're out now, right? Hey, congratulations! |
|
07_99_01_0200.fsb |
307010200:So, what can I do for you, Vito? |
sds_cz
sds_de
sds_fr
sds_it
sds_jp
307010130:誰かと思えば! 久しぶりだな、ヴィト! 何年ぶりだ? 2、3年は経ってるか?
307010140:6、7年だな、チャーリー
307010150:時間が経つのは早いからな。で、どこ行ってたんだ?
307010160:塀の中さ。決まってるだろ?
307010170:塀のあるお屋敷に7年もいたのか?
307010180:いや、ブタ箱だよ、オリの中、刑務所だ!
307010190:あ! なるほどな、すまん。すっかり忘れてたよ。でも出て来たんだろ? おめでとさん!
307010200:で、何が必要なんだ、ヴィト?
sds_pl
sds_ru
sds_spa
Revisional Differences#
On June 1, 2016, following a period where the game had been delisted since August 22, 2015, the Steam PC version received an update where 14 of the songs in the game's radio stations are no longer heard due to expiring licenses. The songs themselves were not really "removed" as the sound files remained in the files but have been turned into 0KB ones, meaning the game plays them but their nulled value means they end immediately. One of the most notable parts to see these changes is in the credits sequence, where the replacement songs are now arguably less fitting. Listed below are the sound files that were nullified and what song they contained.
These audio differences were carried to the 2020 remaster on all platforms.
pc\sds\music\Radio\40\classic
- good_little_bad_little_you.fsb (Good Little, Bad Little You - Cliff Edwards)
- youre_driving_me_crazy_dr.fsb (You're Driving Me Crazy - Django Reinhardt)
pc\sds\music\Radio\40\empire
- buttons_and_bows.fsb (Buttons and Bows - Dinah Shore)
- it_dont_mean_a_thing_if_it_a.fsb (It Don't Mean A Thing - Duke Ellington)
- sing_sing_sing_bg.fsb (Sing, Sing, Sing - Benny Goodman)
- therell_be_a_hot_time_in_the.fsb (There’ll Be a Hot Time in the Town of Berlin - The Andrews Sisters)
pc\sds\music\Radio\50\classic
- aint_that_a_kick_in_the_head.fsb (Ain't That a Kick in the Head - Dean Martin)
- che_la_luna.fsb (Che La Luna - Louis Prima)
- makin_whoopee_dd.fsb (Makin’ Whoopee – Doris Day)
- oh_marie.fsb (Oh Marie - Louis Prima)
- when_youre_smiling.fsb (When You're Smiling - Louis Prima)
pc\sds\music\Radio\50\delta
- aint_that_a_shame.fsb (Ain't That A Shame - Fats Domino)
- i_put_a_spell_on_you.fsb (I Put a Spell on You - "Screamin' Jay" Hawkins)
pc\sds\music\Radio\50\empire
- why_do_fools_fall_in_love.fsb (Why Do Fools Fall in Love - Frankie Lymon & the Teenagers)
Anti-Piracy Feature#
In the Windows version, if the game detects that a cracked version is being played the player's health will slowly drain over time, leaving them susceptible to death by a single hit. Eating or drinking will replenish the health, but it will immediately begin to drain again.
|
The Mafia series | |
|---|---|
|
PlayStation 2 |
|
|
PlayStation 3, Xbox 360, Mac OS X |
|
|
Windows |
|
|
PlayStation 4, Xbox One |
|