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Lemmings 2: The Tribes (DOS)

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The sequel to the first game, the developers added a lot of neat features, mechanics and skills, making it considered the best of the series by many. Not to mention that like its predecessor, it was ported to almost every computer/console in existence.

Sub-Page#

Unused Graphics#

Unused Tiles#

This game has plenty of unused tiles... even for the Classic tribe, which is based on the pillar tileset from the first game!

Egypt#

Two strange tiles that don't appear anywhere.

Classic#

Unused tiles that weren't present in the first game. Maybe the classic tribe was meant to be different?

Circus#

The tiles from the demo version are still in the game!

Polar#

These tiles are present in the Amiga demo of the game, but do not have the orange scribbles on them there. It seems these were an early attempt at the ice tiles, that were later superceded by the different attempt at ice used in the final game. As such these seem to have scribbles on them to show level designers not to use them in their levels anymore.

Space#

Unused ceiling tiles.

Cavelem#

Too bad, they're unused

There are skulls in the cave tileset that, unfortunately, go unused.

Shadow#

Even more unused tiles.

Sports#

A bowling ball and an obstacle tile. The bowling ball was later used in the first (exclusive) level of the Sports Tribe in the Genesis and SNES console ports.

Unused Objects#

Outdoor#

An unused object from the Outdoor tribe, which acts like the Lemming-flinging dinosaur in the Cavelem tribe.

Circus#

Every tribe has a roundabout object (except Classic tribe). Circus tribe has this object as well, but none of the actual levels use it.

Shadow#

L2_shadowobj1.gif L2_shadowobj2.gif
Two unused window objects, obviously meant as decoration.

L2_shadowobj4.png
A trampoline object exists for the Shadow tribe, fully coded but never used.

L2_shadowobj3.png
A tiny 8x8 steel block.

Other Unused Graphics#

This is found mixed in with the Lemmings' animations.

Training Levels Statistics#

Believe it or not, all the training levels actually have level names assigned as well as a skillset! These are accessed through the training menu, though, and in it, the player gets to choose their own skillset.

Space level: Practice level 4

  • Time:9 minutes
  • Release rate:00
  • Skills:
    • Runner
    • Filler
    • Ballooner
    • Archer
    • Attractor
    • Bomber
    • Hopper
    • Scopper

Medieval level: PRACTICE LEVEL 1

  • Time:9 minutes
  • Release rate:00
  • Skills:
    • Basher
    • Jumper
    • Stomper
    • Superlem
    • Hopper
    • Ballooner
    • Hang Glider
    • Floater

Egypt level: Egyptian Training Level

  • Time:9 minutes with 10 seconds
  • Release rate:00
  • Skills:
    • Kayaker
    • Surfer
    • Swimmer
    • Roper
    • Exploder
    • Fencer
    • Basher
    • Jumper

Polar level: Polar Training Level

  • Time:9 minutes
  • Release rate:00
  • Skills:
    • Roller
    • Skater
    • Skier
    • Flame thrower
    • Jet pack
    • Jumper
    • Swimmer
    • Basher

Anti-Piracy#

Upon installation, the game scans the BIOS and HDD boot sector, subsequently storing two values ("Boot" and "Bios") in L2.INI. Subsequently copying the game's files to another PC (i.e. another PC without a precisely-identical BIOS and boot sector) without running the installer activates an anti-piracy measure: only the first level of each of the 12 tribes will be playable, and the intro, practice mode, and save feature will be disabled.1

References#


  1. https://www.vogons.org/viewtopic.php?t=85163↩︎