the cutting room mirror

Unused Graphics

This is a sub-page of LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch).

Editor Icons#

Icons from a level editor used by the developers, which includes functions from other Lego games.

LEGO_City_Undercover_AI_PROCESSOR_ICON_DX11.TEX.png LEGO_City_Undercover_ATTRACTO_ICON_DX11.TEX.png LEGO_City_Undercover_BLOWUP_ICON_DX11.TEX.png LEGO_City_Undercover_BUILDIT_ICON_DX11.TEX.png LEGO_City_Undercover_COLLAPSE_ICON_DX11.TEX.png LEGO_City_Undercover_CONDITION_ICON_DX11.TEX.png LEGO_City_Undercover_DEFAULT_ICON_DX11.TEX.png LEGO_City_Undercover_DIG_ICON_DX11.TEX.png

LEGO_City_Undercover_FLOCK_ICON_DX11.TEX.png LEGO_City_Undercover_FORCE_ICON_DX11.TEX.png LEGO_City_Undercover_GRAPPLE_ICON_DX11.TEX.png LEGO_City_Undercover_GUIDELINE_ICON_DX11.TEX.png LEGO_City_Undercover_LEVER_ICON_DX11.TEX.png LEGO_City_Undercover_MINICUT_ICON_DX11.TEX.png LEGO_City_Undercover_NUSPECIAL_ICON_DX11.TEX.png

LEGO_City_Undercover_OBSTACLE_ICON_DX11.TEX.png LEGO_City_Undercover_PANEL_ICON_DX11.TEX.png LEGO_City_Undercover_PICKUP_ICON_DX11.TEX.png LEGO_City_Undercover_PLUG_ICON_DX11.TEX.png LEGO_City_Undercover_PROCESS_ICON_DX11.TEX.png LEGO_City_Undercover_PUSH_ICON_DX11.TEX.png LEGO_City_Undercover_RANDOM_ICON_DX11.TEX.png LCU_BUILDIT_ICON_DX11.png LEGO_City_Undercover_SECURITY_ICON_DX11.TEX.png

LEGO_City_Undercover_SHARD_ICON_DX11.TEX.png LEGO_City_Undercover_SIGNAL_ICON_DX11.TEX.png LEGO_City_Undercover_SPINNER_ICON_DX11.TEX.png LEGO_City_Undercover_TECHNO_ICON_DX11.TEX.png LEGO_City_Undercover_TIGHTROPE_ICON_DX11.TEX.png LEGO_City_Undercover_TIMER_ICON_DX11.TEX.png

LEGO_City_Undercover_TUBE_ICON_DX11.TEX.png LEGO_City_Undercover_WHIPPER_ICON_DX11.TEX.png LEGO_City_Undercover_ZIP_ICON_DX11.TEX.png LEGO_City_Undercover_JOB_ICON_DX11.TEX.png LEGO_City_Undercover_OBJECTIVE_ICON_DX11.TEX.png LEGO_City_Undercover_VERTS_DX11.TEX.png

LEGO_City_Undercover_FLAG_DEACTWHENFINISHED_DX11.TEX.png LEGO_City_Undercover_FLAG_FREEPLAY_DX11.TEX.png LEGO_City_Undercover_FLAG_INVISATSTART_DX11.TEX.png LEGO_City_Undercover_FLAG_INVISWHENFALSE_DX11.TEX.png LEGO_City_Undercover_FLAG_INVISWHENFINISHED_DX11.TEX.png LEGO_City_Undercover_FLAG_OUTPUTSONLY_DX11.TEX.png LEGO_City_Undercover_FLAG_REVWHENFALSE_DX11.TEX.png LEGO_City_Undercover_FLAG_STROYMODE_DX11.TEX.png

LEGO_City_Undercover_SMILEY_DX11.TEX.png LEGO_City_Undercover_TT_LOGO_DX11.TEX.png LCU_ALERTICON_DX11.png LCU_ARROW-DOWN_DX11.png

LCU_BCG3_DX11.png LCU_BLIP_DX11.png LCU_BOX_MAP_DX11.png LCU_BRAIN_DX11.png LCU_BRAIN_ICONS_DX11.png LCU_DESELECTED_DX11.png

LCU_TITLE_DX11.png LCU_BACKGROUND_DX11.png LCU_FRAME_BACK_DX11.png LCU_FRAME1_DX11.png LCU_FRAME2_DX11.png LCU_FRAME3_DX11.png

LCU_POLICEBADGE_LOGO_HR_DX11.png LCU_SPEAKER_ICON_ORANGE_DX11.png

LCU_TRAFFICLINK_DX11.png LEGO_City_Undercover_ZONEA_DX11.TEX.png LEGO_City_Undercover_ZONEB_DX11.TEX.png LEGO_City_Undercover_ZONEC_DX11.TEX.png LEGO_City_Undercover_ZONED_DX11.TEX.png LEGO_City_Undercover_ZONEE_DX11.TEX.png LEGO_City_Undercover_ZONEF_DX11.TEX.png LEGO_City_Undercover_ZONEG_DX11.TEX.png LEGO_City_Undercover_ZONEH_DX11.TEX.png LEGO_City_Undercover_ZONERECOVERY_DX11.TEX.png

LCU_FLAG_DEACTWHENFINISHED_NEW_DX11.png LCU_FLAG_FREEPLAY_NEW_DX11.png LCU_FLAG_REVERSEWHENFALSE_NEW_DX11.png LCU_FLAG_OUTPUTSONLY_NEW_DX11.png LCU_FLAG_STORYMODE_NEW_DX11.png LCU_FLAG_INVISWHENFINISHED_NEW_DX11.png LCU_FLAG_INVISWHENFALSE_NEW_DX11.png LCU_FLAG_INVISATSTATE_NEW_DX11.png

(Source: Wattostudios, RandomWizKid)

Splash Screens#

Placeholder splash screens and one unused Nintendo splash screen.

(Source: RandomWizKid)

Demo Screens#

Leftover demo screens exist in English and Japanese.

(Source: RandomWizKid)

Unused Loading Screens#

POSTCARD_07 There is a 7th loading screen, in multiple variations, that can be seen on rare occasions if the loading takes too long.

(Source: Wattostudios, RandomWizKid)

LOADINGSCREEN
This folder contains textures from 2 early loading screen illustrations.

(Source: RandomWizKid)

E3 Leftovers#

E3_DEMO
Leftover E3 2012 showfloor textures from the Wii U version.

(Source: RandomWizKid)

E3_FRONTEND

(Source: RandomWizKid)

Wii U Leftovers#

Wii U Character Icons
Leftover renders from the Wii U version.

Unused

Final

(Source: RandomWizKid)

Early Vehicle Icons
Placeholder car icons in the GUI\TEXTURES\VEHICLEICONS folder.

Unused

Final

None

None

None

None

(Source: RandomWizKid)

GUI Textures#

HUD
Early UI icons, including early Chase McCain disguises. The minimap HUD is leftover from E3 2011.

(Source: RandomWizKid)

PHONE

(Source: WattoStudios, RandomWizKid)

MAP

(Source: RandomWizKid)

JULYDEMO
Placeholder UI from some sort of demo that was in July. The Google Maps screenshot is from Wilmslow, where TT Fusion's offices are based.

(Source: RandomWizKid)

MAPOVERLAYS
A folder containing assets and a mock-up of an early version of the gamepad screen.

(Source: WattoStudios, RandomWizKid)

MISSIONEND
Icons for some sort of status screen. Gold plates seem to be a collectable that didn't end up in the final game.

(Source: WattoStudios, RandomWizKid)

SPLASHSCREEN
A folder of assets for a police station unlocking sequence that could be related to the THUMBSCAN.FMV shown further down the page.

(Source: RandomWizKid)

THEYLIVEHUD
A folder of unused HUD elements. THEYLIVETOP has a small alien icon in it, so this was probably going to be used for an alien scanning mechanic.

(Source: RandomWizKid)

GUI\BLEND\MAP
Unused icons that seem to be from the Wii U version in the GUI\BLEND\MAP folder.
{| class="wikitable" style="text-align: left;" !Texture !Note |- |MAPICONVEHICLEDROPBOAT_DX11.TEX
LCU_MAPICONVEHICLEDROPBOAT_DX11.png |A boat spawn point icon. Being able to spawn boats was cut from the final game, and instead boats are placed near ports and docks. |- |MAPICONBREAKBUILD_DX11.TEX
LCU_MAPICONBREAKBUILD_DX11.png |Leftover from the Wii U version. |- |MAPICONCMAT_DX11.TEX
LCU_MAPICONCMAT_DX11.png |Leftover from the Wii U version. |- |MAPICONDISGUISEBOOTH_DX11.TEX
LCU_MAPICONDISGUISEBOOTH_DX11.png |Leftover from the Wii U version. |- |MAPICONCORN_DX11.TEX
LCU_MAPICONCORN_DX11.png |Leftover from the Wii U version. |- |MAPICONHOME_DX11.TEX
LCU_MAPICONHOME_DX11.png |Leftover from the Wii U version. |- |MAPICONLEVEL_DX11.TEX
LCU_MAPICONLEVEL_DX11.png |Leftover from the Wii U version. |- |MAPICONFREEPLAY_DX11.TEX
LCU_MAPICONFREEPLAY_DX11.png |A separate icon for free play mode, which is odd because it's accessed through the regular level menu in the final game. |- |MAPICONPLAYER01_DX11.TEX
LCU_MAPICONPLAYER01_DX11.png |Player 1 arrow. |- |MAPICONPLAYER02_DX11.TEX
LCU_MAPICONPLAYER02_DX11.png |Player 2 arrow, leftover from when multiplayer was going to be in the Wii U version. |- |MAPICONTARGET_DX11.TEX
LCU_MAPICONTARGET_DX11.png |Leftover from the Wii U version. |- |SATNAVPATH_DX11.TEX
LCU_SATNAVPATH_DX11.png |A pre-made navigation path, which was possibly used as a placeholder or for a mock-up. |}

MAP_DX11.TEX
A high resolution early map texture. Only the left side is finished, and the islands have slightly different placements.
LCU_MAP_DX11.png

TEMP_POLICE_DX11.TEX
An early version of the police lobby map with a different art style.
LCU_TEMP_POLICE_DX11.png

(Source: Wattostudios, RandomWizKid)

GUI\TEXTURES\DRC_MAPINFOICONS
This is a folder containing icons for the remaster, some being unused.

Texture

Note

ICON_NINTENDOCUBE_DX11.TEX
LEGO_City_Undercover_ICON_NINTENDOCUBE_DX11.TEX.png

Since it's a Mario reference, this icon is only used in the Switch version.

ICON_NINTENDOSTAR_DX11.TEX
LEGO_City_Undercover_ICON_NINTENDOSTAR_DX11.TEX.png

Ditto.

ICON_LEGO_DX11.TEX
LEGO_City_Undercover_ICON_LEGO_DX11.TEX.png

There are 2 LEGO stores in the city, but for some reason the corresponding icon doesn't appear on the map.

(Source: Wattostudios)

Early Class Icons
Early disguise icons contained in the GUI\BLEND\CHARWHEEL folder.

Unused

Final

(Source: RandomWizKid)

Chase Icons
Early icons for Chase McCain disguises, some of which can be seen in the E3 2011 screenshots. Located in the GUI\BLEND\CHARWHEEL_PORTRAITS folder.

(Source: RandomWizKid)

THINGS Icons
Unused icons in the THINGS_DX11.NXG_TEXTURES file.

Texture

Note

ICON_ALIEN.DDS
LCU_icon_alien.png

An alien icon that seems to match the small one seen in the THEYLIVEHUD textures.

ICON_DREAM_SHIFTER.DDS
LCU_icon_dream_shifter.png

A thought bubble that seems like it would've been used in a puzzle, like the bear in Fort Meadows.

ICON_ROBBERCLOWN.DDS
lcu_icon_robberclown-things.png

ICON_ROBBER.DDS
lcu_icon_robber-things.png

ICON_ROSE.DDS
LCU_icon_rose.png

An icon that would've been used in a flower vase puzzle in the police station.

(Source: RandomWizKid)

Harry Potter Save Icon#

The save icon from LEGO Harry Potter Years 1-4 is leftover in the STUFF folder.
LCU_SAVE_ICON_DX11.NXG_TEXTURES.png

(Source: RandomWizKid)

Placeholder Icons#

ICONCOP is used as a placeholder for a lot of icons.

Blank Icons#

These are icons that are just black squares so only the filenames are listed here.

Name

Note

CIVILIAN_NATALIAKOWALSKI_HAIRDOWN_DX11.TEX

Unused character, shown in subpage.

CONSTRUCTION_DX11.TEX

COPUNDERCOVER_DX11.TEX

Unused character, shown in subpage.

Unused Cutscene Textures#

WT_CANVAS_05_FRAUDCHARGE.DDS
An unused slide in the briefing room cutscene that takes place between wt_canvas_04_notsosecretidentity.dds and wt_canvas_06_chiefdunbyglory.dds.
LCU_wt_canvas_05_fraudcharge.png

Strangely enough, when you use the 2 player-out of bounds glitch in the briefing room of the police station, you can find these slides below the briefing room right under where the projector projects.

(Source: RandomWizKid)

3DS Portraits
Objects that are leftover from the prerendered cutscenes of The Chase Begins.

(Source: RandomWizKid)

FINALFRAME Photos
The photo shown at the end of the Albatross Prison level has leftover versions from the Wii U and German releases.
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align:center" ! Unused ! Final |- |CUT_FINALFRAME_PHOTO_ENG_DX11.NXG_TEXTURES
LCU_CUT_FINALFRAME_PHOTO_ENG_DX11.png |CUT_FINALFRAME_PHOTO_DX11.NXG_TEXTURES
LCU_CUT_FINALFRAME_PHOTO_DX11.png |- |CUT_FINALFRAME_PHOTO_GER_DX11.NXG_TEXTURES
LCU_CUT_FINALFRAME_PHOTO_GER_DX11.png |LCU_CUT_FINALFRAME_PHOTO_DE_DX11.NXG_TEXTURES
LCU_CUT_FINALFRAME_PHOTO_DE_DX11.png |}

(Source: RandomWizKid)

Cutscene Thumbnails
Since the cutscene viewer in the briefing room was removed, all the thumbnails for the projector go unused.

(Source: RandomWizKid)

German Thumbnails
The cutscene thumbnails have leftover versions from the original German release of the game.

Germany

UK/USA

09_INTRO_ROOFTOP_DE_DX11.TEX
LCU_09_INTRO_ROOFTOP_DE_DX11.png

09_INTRO_ROOFTOP_DX11.TEX
LCU_09_INTRO_ROOFTOP_DX11.png

14_OUTRO_HAMMERTIMEA_DE_DX11.TEX
LCU_14_OUTRO_HAMMERTIMEA_DE_DX11.png

14_OUTRO_HAMMERTIMEA_DX11.TEX
LCU_14_OUTRO_HAMMERTIMEA_DX11.png

19_OUTRO_AFTERTHEFIGHT_DE_DX11.TEX
LCU_19_OUTRO_AFTERTHEFIGHT_DE_DX11.png

19_OUTRO_AFTERTHEFIGHT_DX11.TEX
LCU_19_OUTRO_AFTERTHEFIGHT_DX11.png

20_CRASHINGTHEPARTYPARTA_DE_DX11.TEX
LCU_20_CRASHINGTHEPARTYPARTA_DE_DX11.png

20_CRASHINGTHEPARTYPARTA_DX11.TEX
LCU_20_CRASHINGTHEPARTYPARTA_DX11.png

(Source: RandomWizKid)

2D AI Map#

(Source: Wattostudios)

Particles#

The bug, cop shield, and fire badge from these particle sheets are unused.
LCU_PARTICLE_02_DX11.png
LCU_PARTICLE_DX11.png

(Source: RandomWizKid)

Console Buttons#

Various console images are present in the Windows release.

LEGO_City_Undercover_BUTTONMASHBUTTONUP_360_DX11.TEX.png LEGO_City_Undercover_BUTTONMASHBUTTONUP_A_DX11.TEX.png LEGO_City_Undercover_BUTTONMASHBUTTONUPWIIU_A_DX11.TEX.png

LEGO_City_Undercover_BUTTONMASHJUMP_WIIU_DX11.TEX.png LEGO_City_Undercover_BUTTONMASHSPECIAL_PC_DX11.TEX.png LEGO_City_Undercover_BUTTONMASHSPECIAL_WIIU_DX11.TEX.png LEGO_City_Undercover_BUTTONPROMPT_A_DX11.TEX.png LEGO_City_Undercover_BUTTONPROMPT_B_DX11.TEX.png LEGO_City_Undercover_LEFTSTICK_STICKTOP_DX11.TEX.png LEGO_City_Undercover_DRC_BUTPROMPT_LS_DX11.TEX.png LEGO_City_Undercover_DRC_BUTPROMPT_RS_DX11.TEX.png

(Source: Wattostudios)

Ropes#

Assorted ropes in the game's STUFF folder.

(Source: Wattostudios)

German Vehicle Textures#

Leftover vehicle textures from the original German release of the game are leftover in the STUFF/VEHICLES/LEGO_COLOURS folder.

Germany

UK/USA

(Source: RandomWizKid)