This is a sub-page of LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch).
Editor Icons#
Icons from a level editor used by the developers, which includes functions from other Lego games.






(Source: Wattostudios, RandomWizKid)
Splash Screens#
Placeholder splash screens and one unused Nintendo splash screen.






(Source: RandomWizKid)
Demo Screens#
Leftover demo screens exist in English and Japanese.


(Source: RandomWizKid)
Unused Loading Screens#
POSTCARD_07 There is a 7th loading screen, in multiple variations, that can be seen on rare occasions if the loading takes too long.



(Source: Wattostudios, RandomWizKid)
LOADINGSCREEN
This folder contains textures from 2 early loading screen illustrations.















(Source: RandomWizKid)
E3 Leftovers#
E3_DEMO
Leftover E3 2012 showfloor textures from the Wii U version.









(Source: RandomWizKid)
E3_FRONTEND





(Source: RandomWizKid)
Wii U Leftovers#
Wii U Character Icons
Leftover renders from the Wii U version.
Unused |
Final |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
(Source: RandomWizKid)
Early Vehicle Icons
Placeholder car icons in the GUI\TEXTURES\VEHICLEICONS folder.
Unused |
Final |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
None |
![]() |
![]() |
![]() |
![]() |
![]() |
None |
![]() |
None |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
None |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
(Source: RandomWizKid)
GUI Textures#
HUD
Early UI icons, including early Chase McCain disguises. The minimap HUD is leftover from E3 2011.


















(Source: RandomWizKid)
PHONE

(Source: WattoStudios, RandomWizKid)
MAP
(Source: RandomWizKid)
JULYDEMO
Placeholder UI from some sort of demo that was in July. The Google Maps screenshot is from Wilmslow, where TT Fusion's offices are based.

(Source: RandomWizKid)
MAPOVERLAYS
A folder containing assets and a mock-up of an early version of the gamepad screen.



(Source: WattoStudios, RandomWizKid)
MISSIONEND
Icons for some sort of status screen. Gold plates seem to be a collectable that didn't end up in the final game.






(Source: WattoStudios, RandomWizKid)
SPLASHSCREEN
A folder of assets for a police station unlocking sequence that could be related to the THUMBSCAN.FMV shown further down the page.



(Source: RandomWizKid)
THEYLIVEHUD
A folder of unused HUD elements. THEYLIVETOP has a small alien icon in it, so this was probably going to be used for an alien scanning mechanic.




(Source: RandomWizKid)
GUI\BLEND\MAP
Unused icons that seem to be from the Wii U version in the GUI\BLEND\MAP folder.
{| class="wikitable" style="text-align: left;" !Texture !Note |- |MAPICONVEHICLEDROPBOAT_DX11.TEX
|A boat spawn point icon. Being able to spawn boats was cut from the final game, and instead boats are placed near ports and docks. |- |MAPICONBREAKBUILD_DX11.TEX
|Leftover from the Wii U version. |- |MAPICONCMAT_DX11.TEX
|Leftover from the Wii U version. |- |MAPICONDISGUISEBOOTH_DX11.TEX
|Leftover from the Wii U version. |- |MAPICONCORN_DX11.TEX
|Leftover from the Wii U version. |- |MAPICONHOME_DX11.TEX
|Leftover from the Wii U version. |- |MAPICONLEVEL_DX11.TEX
|Leftover from the Wii U version. |- |MAPICONFREEPLAY_DX11.TEX
|A separate icon for free play mode, which is odd because it's accessed through the regular level menu in the final game. |- |MAPICONPLAYER01_DX11.TEX
|Player 1 arrow. |- |MAPICONPLAYER02_DX11.TEX
|Player 2 arrow, leftover from when multiplayer was going to be in the Wii U version. |- |MAPICONTARGET_DX11.TEX
|Leftover from the Wii U version. |- |SATNAVPATH_DX11.TEX
|A pre-made navigation path, which was possibly used as a placeholder or for a mock-up. |}
MAP_DX11.TEX
A high resolution early map texture. Only the left side is finished, and the islands have slightly different placements.

TEMP_POLICE_DX11.TEX
An early version of the police lobby map with a different art style.

(Source: Wattostudios, RandomWizKid)
GUI\TEXTURES\DRC_MAPINFOICONS
This is a folder containing icons for the remaster, some being unused.
Texture |
Note |
|---|---|
ICON_NINTENDOCUBE_DX11.TEX |
Since it's a Mario reference, this icon is only used in the Switch version. |
ICON_NINTENDOSTAR_DX11.TEX |
Ditto. |
ICON_LEGO_DX11.TEX |
There are 2 LEGO stores in the city, but for some reason the corresponding icon doesn't appear on the map. |
(Source: Wattostudios)
Early Class Icons
Early disguise icons contained in the GUI\BLEND\CHARWHEEL folder.
Unused |
Final |
|---|---|
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
(Source: RandomWizKid)
Chase Icons
Early icons for Chase McCain disguises, some of which can be seen in the E3 2011 screenshots. Located in the GUI\BLEND\CHARWHEEL_PORTRAITS folder.








(Source: RandomWizKid)
THINGS Icons
Unused icons in the THINGS_DX11.NXG_TEXTURES file.
Texture |
Note |
|---|---|
ICON_ALIEN.DDS |
An alien icon that seems to match the small one seen in the |
ICON_DREAM_SHIFTER.DDS |
A thought bubble that seems like it would've been used in a puzzle, like the bear in Fort Meadows. |
ICON_ROBBERCLOWN.DDS |
|
ICON_ROBBER.DDS |
|
ICON_ROSE.DDS |
An icon that would've been used in a flower vase puzzle in the police station. |
(Source: RandomWizKid)
Harry Potter Save Icon#
The save icon from LEGO Harry Potter Years 1-4 is leftover in the STUFF folder.

(Source: RandomWizKid)
Placeholder Icons#
ICONCOP is used as a placeholder for a lot of icons.


















Blank Icons#
These are icons that are just black squares so only the filenames are listed here.
Name |
Note |
|---|---|
|
Unused character, shown in subpage. |
|
|
|
Unused character, shown in subpage. |
Unused Cutscene Textures#
WT_CANVAS_05_FRAUDCHARGE.DDS
An unused slide in the briefing room cutscene that takes place between wt_canvas_04_notsosecretidentity.dds and wt_canvas_06_chiefdunbyglory.dds.

Strangely enough, when you use the 2 player-out of bounds glitch in the briefing room of the police station, you can find these slides below the briefing room right under where the projector projects.
(Source: RandomWizKid)
3DS Portraits
Objects that are leftover from the prerendered cutscenes of The Chase Begins.








(Source: RandomWizKid)
FINALFRAME Photos
The photo shown at the end of the Albatross Prison level has leftover versions from the Wii U and German releases.
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align:center" ! Unused ! Final |- |CUT_FINALFRAME_PHOTO_ENG_DX11.NXG_TEXTURES
|CUT_FINALFRAME_PHOTO_DX11.NXG_TEXTURES
|- |CUT_FINALFRAME_PHOTO_GER_DX11.NXG_TEXTURES
|LCU_CUT_FINALFRAME_PHOTO_DE_DX11.NXG_TEXTURES
|}
(Source: RandomWizKid)
Cutscene Thumbnails
Since the cutscene viewer in the briefing room was removed, all the thumbnails for the projector go unused.




























































(Source: RandomWizKid)
German Thumbnails
The cutscene thumbnails have leftover versions from the original German release of the game.
Germany |
UK/USA |
|---|---|
09_INTRO_ROOFTOP_DE_DX11.TEX |
09_INTRO_ROOFTOP_DX11.TEX |
14_OUTRO_HAMMERTIMEA_DE_DX11.TEX |
14_OUTRO_HAMMERTIMEA_DX11.TEX |
19_OUTRO_AFTERTHEFIGHT_DE_DX11.TEX |
19_OUTRO_AFTERTHEFIGHT_DX11.TEX |
20_CRASHINGTHEPARTYPARTA_DE_DX11.TEX |
20_CRASHINGTHEPARTYPARTA_DX11.TEX |
(Source: RandomWizKid)
2D AI Map#
(Source: Wattostudios)
Particles#
The bug, cop shield, and fire badge from these particle sheets are unused.


(Source: RandomWizKid)
Console Buttons#
Various console images are present in the Windows release.
(Source: Wattostudios)
Ropes#
Assorted ropes in the game's STUFF folder.





(Source: Wattostudios)
German Vehicle Textures#
Leftover vehicle textures from the original German release of the game are leftover in the STUFF/VEHICLES/LEGO_COLOURS folder.
Germany |
UK/USA |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
(Source: RandomWizKid)






















































































