the cutting room mirror

Unused Levels

This is a sub-page of LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch).

To do:

  • Add more footage or renders of unused levels.

Unused Levels#

MOONBASE2_ROCKETCOCKPIT#

An unused section of the moon base level.

In the WIIU version it has a model

Watch on YouTube

GAMEMECHANICSTESTAREA#

Watch on YouTube

FLAT__TEST#

Watch on YouTube

CHARACTERTESTAREA#

Watch on YouTube

VEHICLE_TERRAIN#

Watch on YouTube

TARGETTESTING#

Watch on YouTube

LEGO_CITY_BOXART#

The background for the boxart of the game is leftover in the files. Also known as NINTENDO_BOX_ART in the parent folder.

Watch on YouTube

PARKOURTESTPLAYGROUND_EXTERIOR#

Watch on YouTube

PARKOUR_BLOCKOUTS#

Watch on YouTube

MECHTESTCHASECAM#

Watch on YouTube

LIBERTY_ISLAND_DRIVINGTEST#

Watch on YouTube

GRAPPLE_TEST#

FIRETEST#

DETECTIVE_TEST_AREA#

BREAK_AND_BUILD_TEST#

BREAK_AND_BUILD_GIZMO2#

TRAININGAREA_01#

Unused Level Strings#

There are marked off references to levels that don't have any other data in the files. Collected below.

//-------------------------------------
// TestArea
//-------------------------------------

//level_start
//  dir "TestArea\Ramp_Test_Playground"
//  file "Ramp_Test_Playground"
//  test_level
//level_end

//level_start
//  dir "TestArea\SplitscreenTest"
//  file "SplitscreenTest"
//  test_level
//level_end

//level_start
//  dir "TestArea\Coastalpath"
//  file "Coastalpath"
//  test_level
//level_end

//level_start
//  dir "TestArea\lighting_test_01"
//  file "lighting_test_01"
//  test_level
//level_end

//level_start
//  dir "TestArea\lighting_test_02"
//  file "lighting_test_02"
//  test_level
//level_end

//level_start
//  dir "TestArea\LightingStreet"
//  file "LightingStreet"
//  test_level
//level_end

//level_start
//  dir "TestArea\Warehouse_interior"
//  file "Warehouse_interior"
//  test_level
//level_end

//-------------------------------------
// Standalones Animation Test Area
//-------------------------------------

//level_start
//  dir "Standalones\AnimationTestArea"
//  file "AnimationTestArea"
//  test_level
//level_end

//=====================================
// Standalones
//=====================================

//-------------------------------------
// Apartment
//-------------------------------------

//level_start
//  dir "Standalones\Apartment"
//  file "Apartment"
//  no_chase_camera
//level_end

//-------------------------------------
// Police Station
//-------------------------------------

//level_start
//  dir "Standalones\Police_Station\Police_Station_ParkourChambers"
//  file "Police_Station_ParkourChambers"
//  no_chase_camera
//level_end

//level_start
//  dir "Standalones\Police_Station\Police_Station_BriefingRoom_CUT"
//  file "Police_Station_BriefingRoom_CUT"
//  common_dir "Standalones\Police_Station\Police_Station_BriefingRoom_CUT"
//  common_file "BriefingRoom_CUT_TECH"
//  no_chase_camera
//level_end

// Temp level to run whilst demonstrating the new DRC functionality
//level_start
//  dir "Standalones\Police_Station\Police_Station_DRC"
//  file "Police_Station_DRC"
//  no_chase_camera
//level_end

//-------------------------------------
// Prison
//-------------------------------------

//level_start
//  dir "Standalones\Prison\Prison_Island"
//  file "Prison_Island"
//  common_dir "Standalones\Prison\Prison_Island"
//  common_file "Prison_Island_TECH"

//level_end