This is a sub-page of LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch).
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Unused Levels#
MOONBASE2_ROCKETCOCKPIT#
An unused section of the moon base level.
In the WIIU version it has a model
GAMEMECHANICSTESTAREA#
FLAT__TEST#
CHARACTERTESTAREA#
VEHICLE_TERRAIN#
TARGETTESTING#
LEGO_CITY_BOXART#
The background for the boxart of the game is leftover in the files. Also known as NINTENDO_BOX_ART in the parent folder.
PARKOURTESTPLAYGROUND_EXTERIOR#
PARKOUR_BLOCKOUTS#
MECHTESTCHASECAM#
LIBERTY_ISLAND_DRIVINGTEST#
GRAPPLE_TEST#
FIRETEST#
DETECTIVE_TEST_AREA#
BREAK_AND_BUILD_TEST#
BREAK_AND_BUILD_GIZMO2#
TRAININGAREA_01#
Unused Level Strings#
There are marked off references to levels that don't have any other data in the files. Collected below.
//-------------------------------------
// TestArea
//-------------------------------------
//level_start
// dir "TestArea\Ramp_Test_Playground"
// file "Ramp_Test_Playground"
// test_level
//level_end
//level_start
// dir "TestArea\SplitscreenTest"
// file "SplitscreenTest"
// test_level
//level_end
//level_start
// dir "TestArea\Coastalpath"
// file "Coastalpath"
// test_level
//level_end
//level_start
// dir "TestArea\lighting_test_01"
// file "lighting_test_01"
// test_level
//level_end
//level_start
// dir "TestArea\lighting_test_02"
// file "lighting_test_02"
// test_level
//level_end
//level_start
// dir "TestArea\LightingStreet"
// file "LightingStreet"
// test_level
//level_end
//level_start
// dir "TestArea\Warehouse_interior"
// file "Warehouse_interior"
// test_level
//level_end
//-------------------------------------
// Standalones Animation Test Area
//-------------------------------------
//level_start
// dir "Standalones\AnimationTestArea"
// file "AnimationTestArea"
// test_level
//level_end
//=====================================
// Standalones
//=====================================
//-------------------------------------
// Apartment
//-------------------------------------
//level_start
// dir "Standalones\Apartment"
// file "Apartment"
// no_chase_camera
//level_end
//-------------------------------------
// Police Station
//-------------------------------------
//level_start
// dir "Standalones\Police_Station\Police_Station_ParkourChambers"
// file "Police_Station_ParkourChambers"
// no_chase_camera
//level_end
//level_start
// dir "Standalones\Police_Station\Police_Station_BriefingRoom_CUT"
// file "Police_Station_BriefingRoom_CUT"
// common_dir "Standalones\Police_Station\Police_Station_BriefingRoom_CUT"
// common_file "BriefingRoom_CUT_TECH"
// no_chase_camera
//level_end
// Temp level to run whilst demonstrating the new DRC functionality
//level_start
// dir "Standalones\Police_Station\Police_Station_DRC"
// file "Police_Station_DRC"
// no_chase_camera
//level_end
//-------------------------------------
// Prison
//-------------------------------------
//level_start
// dir "Standalones\Prison\Prison_Island"
// file "Prison_Island"
// common_dir "Standalones\Prison\Prison_Island"
// common_file "Prison_Island_TECH"
//level_end