the cutting room mirror

Unused Vehicles

This is a sub-page of LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch).

Vehicles#

CIVIC_WARDEN#

A school bus that can be seen in the pre-rendered Natalia chase cutscene, but is unused in the final game. There are also leftover references in scripts to a vehicle named CIVIC_US_SCHOOLBUS which is possibly an earlier name for the Warden.
LCU_WARDEN.png

FARM_DEVOURER#

A combine harvester that was going to be a part of the Hectic Harvest side-mission. Fully functional when modded into the vehicle menu.
LCU_DEVOURER_INGAME.jpg

INDUSTRIAL_CRAWLER#

The crane from the construction site level is fully functional when modded into the vehicle menu.
LCU_CRAWLER.jpg

SUV_MAROZI#

LCU_MAROZI.png
LCU_SUV_MAROZI_DX11-R.png

SUV_BASTION#

A police sticker-less Bastion.
LCU_BASTION.png
LCU_SUV_BASTION.png

SALOONCARS_ALOM#

LCU_ALOM.png
LCU_SALOONCARS_ALOM.png
LCU_SALOONCARS_ALOM_DX11.png

SALOONCARS_GALATEA#

LCU_GALATEA.png
LCU_SALOONCARS_GALATEA.png
LCU_SALOONCARS_GALATEA_DX11.png

Novelty#

The NOVELTY folder includes miscellaneous vehicles for puzzles or levels. The Wash Wagon is a novelty vehicle too, but it ends up in the BIKES category.

NOVELTY_BOG#

A toilet go-kart, or a gottago-kart if you will. It's red by default, but it is colorable. the name shows up correctly when modded into the game. Nitrous For All also functions with it.
LCU_BOG.png

It also has an unused icon, which shows a number 6 in front instead of 2.
LCU_NOVELTY_BOG_DX11.png

NOVELTY_BOTTLEROCKET#

A small rocket-shaped vehicle used on the rollercoaster in Paradise Sands. It doesn't have an icon or logo and the name doesn't show up properly.

NOVELTY_BUFFER#

The buffer is a floor cleaner that's used in a few levels. Once modded into the menu, it can be spawned and functions perfectly.
LCU_BUFFER.jpg

It has 2 icons in the files, one seemingly from the Wii U and the other being a re-render. If modded into the menu, the icon shows up correctly as well.
LCU_NOVELTY_BUFFER2_DX11.png
LCU_NOVELTY_BUFFER_DX11.png

NOVELTY_MEGAFIG#

The mech suit from the final level is playable if modded as a character, instead of a vehicle. The name appears correctly within the spawn menu.
LCU_MEGAFIG.jpg

NOVELTY_BEHEMOTH#

The T-Rex from the museum mission, playable if modded as a character.
LCU_BEHEMOTH.jpg

NOVELTY_PROWLER#

An earlier version of Behemoth, note the missing toe claws.
LCU_PROWLER.jpg

NOVELTY_CONDUIT#

A rollable pipe that's used in the Chan's Scrapyard level. It can be modded into the menu, and the name appears correctly, but spawning it in will freeze the player.
LCU_CONDUIT.png

NOVELTY_SHARK#

It appears that the shark was going to be a rideable boat at some point during development, going by this leftover script in the STUFF\VEHICLES\SETUPS folder.
NOVELTY_SHARK.TXT

// *************************************************************
// *
// *
// *
// *************************************************************


// **** GENERAL
VEHICLETYPE     "Boat"
DYNOOBJECT      "Novelty_Shark_Dyno"
COMOFFSET       0.0
WHEELBASE       1.0
WHEELTRACK      0.4 ;;0.4
ENGINEPOWER     500.0
BRAKEPOWER      2000.0
AERO_FA         1.0
AERO_CD         0.75
ROLLING_CF      50.0


// **** GAMEPLAY
FLIGHTCONTROL       0.0
MAXVELOCITY     3.0
JUMPPOWER       2.0

LOCALSTEERINGMODE 0

TURNRATE1       0.3
TURNRATE2       0.2

FOLLOWHEIGHT        1.5
FOLLOWDISTANCE      4.0

BIKELEANSCALE       0.5
BIKELEANMAX     20.0
BIKELEANRATE        0
BIKELEMAXWHEELY     20.0

BOATWATERLINE       -0.02 ;;-0.15
BOATWATERLINERISE   0.05
//BOATBUOYANCYSCALE 1.5

FLUID_LAT_CD        0.05
FLUID_LONG_CD       0.0125


// **** SHAPES
ADDSHAPE        0.0 0.0 -0.10 0.35
ADDSHAPE        0.0 0.0 0.25 0.35

// **** VISUALS
CHASSISOFFSET       -0.22
WHEELORIENTATION    0.0
WHEELSPECIAL        "Wheel_invisible"
WHEELOFFSET_X       0.0
WHEELSCALE_X        1.0
PFXSKIDSCALE        0.25

AXLESPECIAL     "axle_invisible"
SHOCKSPECIAL        "shockHigh_invisible"

*********************************************************
// **** DAMAGE LAYERS

DAMAGESTAGESTART 1
                LAYER_ON          0,
                LAYER_OFF         1,
DAMAGESTAGEEND



**********************************************************

// **** SHOCK
RADIUS          0.01 ;;0.097
SHOCKTRAVEL     0.15 ;;0.25
SPRINGRATE      0.5 ;;0.3
DAMPING         0.5 ;;0.7
TYREFRICTION_CS     2.5 ;;10.0
TYREFRICTION_CF     2.0

// **** FRONT WHEELS
WHEELSTART front
    LOCALPOS    0.0 0.0 1.0
    DRIVE       0
    STEERING    1.0

    WHEELOFFSET_X   0.0
    WHEELSCALE_X    1.0

;;  LOCALPOS_AXLE   0.0 -0.18 0.2
;;  LOCALPOS_SHOCK  0.0 -0.05 0.55
;;  SHOCK_AXLEPOS   1.0
WHEELEND

// **** REAR WHEELS
WHEELSTART rear_left
    LOCALPOS    0.0 0.0 -1.0
    DRIVE       1
    STEERING    0.0

    WHEELOFFSET_X   0.0
    WHEELSCALE_X    1.0

;;  LOCALPOS_AXLE   0.0 -0.18 -0.2
;;  LOCALPOS_SHOCK  0.0 -0.05 -0.5
;;  SHOCK_AXLEPOS   0.60
WHEELEND



EMITTERSTART wave_motor
    PFXNAME     "Boat_TEST"
    LOCALPOS    0.0 -0.0 -0.5
    ORIENTATION_XYZ 0.0 0.0 0.0
    EMITRATE_MINMAX 0 60
    VELOCITYLINKED  1
    ACTIVE      1
    WATERONLY   1
EMITTEREND

NOVELTY_BEACHBALL#

Used for the Chapter 11 puzzle on top of the buildings in Paradise Sands. Icon shows up correctly if modded into the menu. When it’s spawned, it doesn’t drop in and it freezes the player.
LCU_BEACHBALL.png
LEGO_City_Undercover_NOVELTY_BEACHBALL_DX11.TEX.png

NOVELTY_MAGMABALL#

Another unused ball.
LCU_MAGMABALL.png
LEGO_City_Undercover_NOVELTY_MAGMABALL_DX11.TEX.png

NOVELTY_ROCKBALL#

Used in the ice cream cone puzzle outside Pappalardo's. The icon appears correctly if modded into the spawn menu.
LCU_ROCKBALL.png
LEGO_City_Undercover_NOVELTY_ROCKBALL_DX11.TEX.png

NOVELTY_WHITEBALL#

The same as the other ones except that the icon appears to be from the Wii U version.
LCU_WHITEBALL.png
LEGO_City_Undercover_NOVELTY_WHITEBALL_DX11.TEX.png

NOVELTY_FREEZEBALL#

Used in the Pappalardo's Parlor level. Appears with the icon if modded into the spawn menu.
LCU_FREEZEBALL.png
LCU_NOVELTY_FREEZEBALL_DX11.png

Trains#

TRAINS_TOILER#

LCU_TRAINS_TOILER.jpg
An industrial small train, with a corresponding logo.
LCU_TRAINS_TOILER_DX11.png

TRAINS_TOILEROCTAN#

LCU_TRAINS_TOILEROCTAN.jpg
A recolor of the regular toiler, with in-universe Octan branding.
LCU_TRAINS_TOILEROCTAN_DX11.png

TRAINS_FUELCARRIAGE#

A small fuel tank that presumably would've attached to the toiler.
LCU_TRAINS_FUELCARRIAGE.jpg

Boats#

An unused farming boat that appears in the last cutscene of The Chase Begins.
LCU_CASTAWAY.jpg

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Verify that it's unused, I heard rumors that it does appear in the game but I haven't confirmed it.

A paddleboat. It can't be spawned from the menu but it's fully playable if it's added to the boat traffic.
LCU_RUB.png

The Hauler is only used in the cutscene after the space center level, where Chan's men take the moon buggy inside it, but it's fully playable and even has a logo.
LCU_HAULER.jpg
LCU_NAVAL_HAULER_DX11.png

NAVAL_HAULER2
The sequel to Hauler is in the same folder as the original, and is used as the model for the ferry.

It's used in the cutscene where Chase chases after a disguised Natalia. It can be spawned but it's buggy and incomplete, as it can only turn in place.
LCU_GARBAGESCOW.jpg

An unused canoe.
LCU_NAVAL_TRAGHETTI_RENDER.png

POLICE_DRIFTER#

The Drifter is a used boat that occasionally spawns behind the police station, but it's the only boat with an unused icon. If modded into the spawn menu it appears correctly with the name and icon.
LCU_POLICE_DRIFTER_DX11.png

POLICE_MINNOW#

Another police boat, this time being completely unused.
LCU_MINNOW.png
LCU_POLICE_MINNOW_DX11.png

Aircraft#

AIRCRAFT_ELIFANT#

The Elifant is an airplane. It appears in final game in the airport, but merely as decoration. When modded into the game it can be colored and it has fan spinning animations, but it's difficult to drive, and does not seem to be able to fly.
LCU_ELIFANT.png

References#