This is a sub-page of LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch).
Vehicles#
CIVIC_WARDEN#
A school bus that can be seen in the pre-rendered Natalia chase cutscene, but is unused in the final game. There are also leftover references in scripts to a vehicle named CIVIC_US_SCHOOLBUS which is possibly an earlier name for the Warden.

FARM_DEVOURER#
A combine harvester that was going to be a part of the Hectic Harvest side-mission. Fully functional when modded into the vehicle menu.

INDUSTRIAL_CRAWLER#
The crane from the construction site level is fully functional when modded into the vehicle menu.

SUV_MAROZI#

SUV_BASTION#
A police sticker-less Bastion.

SALOONCARS_ALOM#


SALOONCARS_GALATEA#

Novelty#
The NOVELTY folder includes miscellaneous vehicles for puzzles or levels. The Wash Wagon is a novelty vehicle too, but it ends up in the BIKES category.
NOVELTY_BOG#
A toilet go-kart, or a gottago-kart if you will. It's red by default, but it is colorable. the name shows up correctly when modded into the game. Nitrous For All also functions with it.

It also has an unused icon, which shows a number 6 in front instead of 2.
NOVELTY_BOTTLEROCKET#
A small rocket-shaped vehicle used on the rollercoaster in Paradise Sands. It doesn't have an icon or logo and the name doesn't show up properly.
NOVELTY_BUFFER#
The buffer is a floor cleaner that's used in a few levels. Once modded into the menu, it can be spawned and functions perfectly.

It has 2 icons in the files, one seemingly from the Wii U and the other being a re-render. If modded into the menu, the icon shows up correctly as well.
NOVELTY_MEGAFIG#
The mech suit from the final level is playable if modded as a character, instead of a vehicle. The name appears correctly within the spawn menu.

NOVELTY_BEHEMOTH#
The T-Rex from the museum mission, playable if modded as a character.

NOVELTY_PROWLER#
An earlier version of Behemoth, note the missing toe claws.

NOVELTY_CONDUIT#
A rollable pipe that's used in the Chan's Scrapyard level. It can be modded into the menu, and the name appears correctly, but spawning it in will freeze the player.

NOVELTY_SHARK#
It appears that the shark was going to be a rideable boat at some point during development, going by this leftover script in the STUFF\VEHICLES\SETUPS folder.
NOVELTY_SHARK.TXT
// *************************************************************
// *
// *
// *
// *************************************************************
// **** GENERAL
VEHICLETYPE "Boat"
DYNOOBJECT "Novelty_Shark_Dyno"
COMOFFSET 0.0
WHEELBASE 1.0
WHEELTRACK 0.4 ;;0.4
ENGINEPOWER 500.0
BRAKEPOWER 2000.0
AERO_FA 1.0
AERO_CD 0.75
ROLLING_CF 50.0
// **** GAMEPLAY
FLIGHTCONTROL 0.0
MAXVELOCITY 3.0
JUMPPOWER 2.0
LOCALSTEERINGMODE 0
TURNRATE1 0.3
TURNRATE2 0.2
FOLLOWHEIGHT 1.5
FOLLOWDISTANCE 4.0
BIKELEANSCALE 0.5
BIKELEANMAX 20.0
BIKELEANRATE 0
BIKELEMAXWHEELY 20.0
BOATWATERLINE -0.02 ;;-0.15
BOATWATERLINERISE 0.05
//BOATBUOYANCYSCALE 1.5
FLUID_LAT_CD 0.05
FLUID_LONG_CD 0.0125
// **** SHAPES
ADDSHAPE 0.0 0.0 -0.10 0.35
ADDSHAPE 0.0 0.0 0.25 0.35
// **** VISUALS
CHASSISOFFSET -0.22
WHEELORIENTATION 0.0
WHEELSPECIAL "Wheel_invisible"
WHEELOFFSET_X 0.0
WHEELSCALE_X 1.0
PFXSKIDSCALE 0.25
AXLESPECIAL "axle_invisible"
SHOCKSPECIAL "shockHigh_invisible"
*********************************************************
// **** DAMAGE LAYERS
DAMAGESTAGESTART 1
LAYER_ON 0,
LAYER_OFF 1,
DAMAGESTAGEEND
**********************************************************
// **** SHOCK
RADIUS 0.01 ;;0.097
SHOCKTRAVEL 0.15 ;;0.25
SPRINGRATE 0.5 ;;0.3
DAMPING 0.5 ;;0.7
TYREFRICTION_CS 2.5 ;;10.0
TYREFRICTION_CF 2.0
// **** FRONT WHEELS
WHEELSTART front
LOCALPOS 0.0 0.0 1.0
DRIVE 0
STEERING 1.0
WHEELOFFSET_X 0.0
WHEELSCALE_X 1.0
;; LOCALPOS_AXLE 0.0 -0.18 0.2
;; LOCALPOS_SHOCK 0.0 -0.05 0.55
;; SHOCK_AXLEPOS 1.0
WHEELEND
// **** REAR WHEELS
WHEELSTART rear_left
LOCALPOS 0.0 0.0 -1.0
DRIVE 1
STEERING 0.0
WHEELOFFSET_X 0.0
WHEELSCALE_X 1.0
;; LOCALPOS_AXLE 0.0 -0.18 -0.2
;; LOCALPOS_SHOCK 0.0 -0.05 -0.5
;; SHOCK_AXLEPOS 0.60
WHEELEND
EMITTERSTART wave_motor
PFXNAME "Boat_TEST"
LOCALPOS 0.0 -0.0 -0.5
ORIENTATION_XYZ 0.0 0.0 0.0
EMITRATE_MINMAX 0 60
VELOCITYLINKED 1
ACTIVE 1
WATERONLY 1
EMITTEREND
NOVELTY_BEACHBALL#
Used for the Chapter 11 puzzle on top of the buildings in Paradise Sands. Icon shows up correctly if modded into the menu. When it’s spawned, it doesn’t drop in and it freezes the player.


NOVELTY_MAGMABALL#
Another unused ball.


NOVELTY_ROCKBALL#
Used in the ice cream cone puzzle outside Pappalardo's. The icon appears correctly if modded into the spawn menu.


NOVELTY_WHITEBALL#
The same as the other ones except that the icon appears to be from the Wii U version.

NOVELTY_FREEZEBALL#
Used in the Pappalardo's Parlor level. Appears with the icon if modded into the spawn menu.


Trains#
TRAINS_TOILER#

An industrial small train, with a corresponding logo.
TRAINS_TOILEROCTAN#

A recolor of the regular toiler, with in-universe Octan branding.
TRAINS_FUELCARRIAGE#
A small fuel tank that presumably would've attached to the toiler.

Boats#
NAVAL_CASTAWAY#
An unused farming boat that appears in the last cutscene of The Chase Begins.

NAVAL_RUBADUB#
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This needs some investigation. |
A paddleboat. It can't be spawned from the menu but it's fully playable if it's added to the boat traffic.

NAVAL_HAULER#
The Hauler is only used in the cutscene after the space center level, where Chan's men take the moon buggy inside it, but it's fully playable and even has a logo.

NAVAL_HAULER2
The sequel to Hauler is in the same folder as the original, and is used as the model for the ferry.
NAVAL_GARBAGESCOW#
It's used in the cutscene where Chase chases after a disguised Natalia. It can be spawned but it's buggy and incomplete, as it can only turn in place.

NAVAL_TRAGHETTI#
An unused canoe.
POLICE_DRIFTER#
The Drifter is a used boat that occasionally spawns behind the police station, but it's the only boat with an unused icon. If modded into the spawn menu it appears correctly with the name and icon.
POLICE_MINNOW#
Another police boat, this time being completely unused.

Aircraft#
AIRCRAFT_ELIFANT#
The Elifant is an airplane. It appears in final game in the airport, but merely as decoration. When modded into the game it can be colored and it has fan spinning animations, but it's difficult to drive, and does not seem to be able to fly.
