the cutting room mirror

Keitai Denjuu Telefang

Mobile Phone Monster Telefang is an obscure Japanese monster-collecting game where monsters (called Denjuu) are called via cell phone. Unfortunately infamous for being pirated as "Pokémon Diamond" (not to be confused with the actual Pokémon Diamond) and "Pokémon Jade".

Unused Graphics#

Unused T-Fangers#

A border for the Super Game Boy was programmed and fully functional in the game, but unused. Power Version and Speed Version each have different borders: Power has Crypto and Angios, and a D-Shot phone in the center, with the Telefang logo on bottom. The Speed border is similar, but with different colors and with Fungus and Gymnos instead. These borders can be activated by enabling the SGB flag in the game's header, setting 146 offset to 03.

Screenshots of the borders are below. Please note that the color palettes, while programmed in the game, were unused and hacked in because the normal palette was entirely white making the screen blank.

Power Version

Speed Version

When the SGB features are enabled, there are also some palettes in the different screens in the intro, plus a glitchy, completely white palette from the title screen onward. There are also dozens of other unused palettes, which remain so even when the SGB features are enabled. The entire palette table was taken from Medarot 2 Parts Collection. Most of these palettes are similar to the default palettes on the Super Game Boy itself.

Patches for both Power and Speed Versions are available here, which restore the borders and fix the glitchy, completely white palette by replacing it with a different unused palette.

(Discovery: RacieB)

Unused Origin Info#

To do:
Change the mockup.

The text しゅっしん (origin) and eight blank tiles are loaded into the memory on the Denjuu status screen, however remain unused. It is likely that the space was used for the place where the Denjuu resides, as this is a gameplay element in the final. A less likely alternative is that it was meant to be used for the original owner of a Denjuu, perhaps after trading. This information isn't kept in the game, however. The screenshot to the right is a mock-up; the location of the name is certain as the blank tiles are actually displayed, but the しゅっしん label is guessed.

Hexadecimal Tiles#

Unused hexadecimal tiles exist in the ROM, at 0xE0BB8. These tiles were likely used for debugging.

There are unused colormap entries 0x73 to 0x77 spelling out VS, VS with text over with, ERR, TRADE, and D-ME. Presumably, these were used in an early version of link features.

VS#

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 1 1 1 1 1 5 1 1 1 5 5 5 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 1 1 1 1 1 5 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 1 1 1 1 1 5 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 5 1 1 1 5 1 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 5 1 1 1 5 1 1 1 1 5 5 5 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 5 1 1 1 5 1 1 1 1 1 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 5 1 5 1 1 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 5 1 5 1 1 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 5 1 1 1 1 1 1 5 5 5 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0

VS With Text#

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 0 1 1 1 1 1 0 1 1 0 1 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 0 1 1 1 1 1 0 1 1 0 1 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 0 1 0 0 0 0 0 0 0 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 0 1 1 1 0 1 1 1 1 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0

ERR#

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 5 5 5 1 5 5 5 5 1 5 5 5 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 1 1 1 1 5 1 1 5 1 5 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 1 1 1 1 5 1 1 5 1 5 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 5 5 5 1 5 5 5 5 1 5 5 5 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 1 1 1 1 5 5 1 1 1 5 5 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 1 1 1 1 5 1 5 1 1 5 1 5 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 1 1 1 1 5 1 1 5 1 5 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 5 5 5 5 1 5 1 1 5 1 5 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0

TRADE#

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 5 5 5 1 5 5 5 1 1 5 1 1 5 5 1 1 5 5 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 5 1 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 5 1 1 5 5 5 1 5 1 5 1 5 1 5 1 5 5 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 5 1 1 5 5 1 1 5 5 5 1 5 1 5 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 5 1 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 5 1 1 5 1 5 1 5 1 5 1 5 5 1 1 5 5 1 1 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0

D-ME#

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 5 5 5 1 1 1 1 1 5 1 1 1 5 1 5 5 5 1 1 1 1 1 1 1 1 1 0 0 0 0
1 1 5 1 1 5 1 1 1 1 5 5 1 5 5 1 5 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0
1 1 5 1 1 5 1 5 5 1 5 1 5 1 5 1 5 5 5 1 1 1 1 1 1 1 1 1 0 0 0 0
1 1 5 1 1 5 1 1 1 1 5 1 5 1 5 1 5 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0
1 1 5 1 1 5 1 1 1 1 5 1 1 1 5 1 5 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0
1 1 5 5 5 1 1 1 1 1 5 1 1 1 5 1 5 5 5 1 1 1 1 1 1 1 1 1 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0

Placeholder Denjuu Stats Graphics#

Before

After

Telefang_Denjuu_Stats_Tileset_Placeholder.png
Telefang_Denjuu_Stats_BG_Tilemap_Placeholder.png

Telefang_Denjuu_Stats_Tileset_After.png
Telefang_Denjuu_Stats_BG_Tilemap_After.png

Placeholder graphics exist for the Denjuu stats screen. These graphics are compressed in ROM are initially decompressed and loaded into VRAM during the fade-in, but are unseen since the fade-in is entirely white and replaced with used graphics by the time the fade-in is finished. The comparison uses Fungus as an example for the final graphics; the first image in each column is the tileset and the second image is the tilemap. A number of noteworthy things:

  • The placeholder kanji 自然電獣 (Natural Denjuu) is 32×16 pixels, but the final kanji/katakana for evolutionary stages (including Natural Denjuu and others) is 48×16 pixels. Presumably, the smaller size would have been too hard to read.
  • The Denjuu name uses numeric placeholder tiles 0-7 to indicate where the tiles should be loaded in VRAM.
  • The type string uses numeric placeholder tiles 0-3 to indicate where the tiles should be loaded in VRAM. Curiously, the numeric font for this and the Denjuu name are the same as in several Pokémon games (despite being an entirely different series) and are not used anywhere else in Telefang.
  • The personality graphic is colored black and dark gray (as opposed to light gray and white) and does not resemble any of the used personality graphics.
  • The tilemap initially loads the stats tab during the fade-in (the numeric values aren't loaded yet), but after the fade-in is finished, it loads the Denjuu's phone number, level, FD, HP, and experience instead.

Debugging Features#

Map Selection#

To activate the debug map selection, set the RAM address $C3E1 to 08 while in the overworld. A pair of numbers (which at times will be glitched up) will appear in the bottom left corner. The bank can be changed with Left/Right and the acre with Up/Down. Press A to teleport to the selected map.

String Test#

Telefang_string_debug.png

A text string test can be activated by changing $C3E1 to 35. The screen is then cleared and two numbers (that is, if the tiles were there) are displayed in the top of the screen. Much like the map debug, one can select the bank and id, and then press A to see the string. Press B to close the text box and Start to exit the string debug screen altogether.

Only text from ROM banks 40 and 45-50 can be selected, despite that text exists in ROM banks between 41-44 and past 50.

VRAM Test#

By setting the RAM addresses $C3E0 to 0A and $C3E1 to 00, you can trigger the VRAM test. The tiles are displayed in three parts, which are scrolled through by pressing A. After pressing A twice, the game will restart.

Similar VRAM test screens exist in all Medarot games for the Game Boy (Color), which were also developed by Natsume.

Battle Shortcut Mode#

To do:
Verify whether or not this is used by the Golaking fight, which is a scripted loss.

By setting the bit worth 2 at $C53E, battles can be significantly sped up as damaging moves will hit the player's Denjuu for some of 255 points. Despite the extremely likely result being a loss, that will be displayed as such and take a toll on the player's finances, a Game Over won't be caused and the battle will be counted as a win for story progression purposes. Characters who spot and battle the player will cease engaging them, but only until they're scrolled offscreen.

(Source: Ryccardo)

Unused Areas#

Non-Visitable Screens#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out when are they marked as visited on the map.

TelefangGSC_screen1.png TelefangGSC_screen2.png TelefangGSC_screen3.png

On the overworld map, there are four screens that cannot be accessed by any means – one between Mt. Peperi and Cactos Ruins, two behind the Antenna Tree and the building in Paparouna Lake, and one behind the Antenna Tree in Palm Sea.

Human World#

The Human World has seven unused acres, two of which have unused graphics for unused buildings. It is possible to access these either by hacking warp data, or using the GameShark codes 012C04C9 and 010106C9, and either entering a warp or saving the game with these codes activated.

Unfortunately all the doors are locked, making it impossible to go inside any of the buildings.

Normally, the map cannot be viewed in this area. However, if RAM address C9DE is set to 00 (one way of doing this is setting ROM address 22A2 to 00), the map can be viewed by pressing Start. The map is functional and each of the areas has unused strings associated with them:

String

English Translation

Location

すなのほこら

Desert Shrine

Unused buildings

もリのほこら

Forest Shrine

Antenna Tree

みずのほこら

Water Shrine

Main area

(Source: Blaziken257)

Orchid Nakanoshima 4F#

There is an unused location string at ROM offset 0xAAB75 in the Japanese version. The text reads オーキッドなかのしま4さい. The pointer to this string is at 0xAAB15. In the bootleg version, the offset is instead at 0xAAAEC, the text reads "Orchid Island", and the text pointer is at 0xAAA8B.

This is a reference to a real life building called Orchid Nakanoshima, located in Osaka, Japan. Natsume probably had an office here, as evidenced by the contact information at the bottom of this page.

Replicas of Golaking's Room#

Teletel / Dendel Room (0x2E)

Unused Potzal Room (0x2F)

Denjuu Cave (0x30)

Palm Sea Switch Cave (0x31)

Used Golaking Room (0x19)

There are four unused replicas of Golaking's room, although in three of these four maps there are a couple of acres that actually are used. One map is unused altogether, with a Sorghum (or one of its evolutions) that does not talk at all, and exiting it leads right outside the cave where the Potzal boss is at. It appears that Golaking's room was used as a template for a few maps in the game, copied and pasted with a few acres changed.

Toulipa Antenna Tree#

In Toulipa Antenna Tree, there is an unused acre on the final floor. It is just north of where you fight Dipsacus. It consists of a pit in the middle which takes you to the floor below.

This unused acre is actually seen in page 45 of the player's guide.

Unused Mart#

There is an unused mart that can be accessed by modifying RAM address $C903 to 62, $C904 to 0B, and $C906 to 04. When exited, it leads to the entrance of Sanaeba Research Center.

(Source: Tulunk Village)

Unused Data#

Unused Wild Denjuu#

Every acre in the game has data for four Denjuu, and the levels that it can appear at. However, in some acres in the overworld, some Denjuu only appear in grass or water, and in some of these types of acres, there isn't any water or grass at all; thus no Denjuu appear and the data for it is unused. These unused Denjuu groups are found in certain parts of Freesia and Fraoula Village.

Power Version#

Denjuu group

Found in

Denjuu 1 (40%)

Denjuu 2 (30%)

Denjuu 3 (20%)

Denjuu 4 (10%)

Levels

0D

Freesia

#051 Godetia

#028 Pampas

#014 Telopea

#013 Byakubu

19-21

20

Fraoula Village

#067 Cortos

#080 Potzal

#074 Scorpil

#087 Raigaleon

36-38

21

Fraoula Village

#080 Potzal

#067 Cortos

#074 Scorpil

#087 Raigaleon

36-38

22

Fraoula Village

#074 Scorpil

#080 Potzal

#067 Cortos

#087 Raigaleon

36-38

Speed Version#

Denjuu group

Found in

Denjuu 1 (40%)

Denjuu 2 (30%)

Denjuu 3 (20%)

Denjuu 4 (10%)

Levels

0D

Freesia

#051 Godetia

#028 Pampas

#014 Telopea

#026 Eryngo

19-21

20

Fraoula Village

#067 Cortos

#080 Potzal

#074 Scorpil

#087 Raigaleon

36-38

21

Fraoula Village

#080 Potzal

#067 Cortos

#074 Scorpil

#087 Raigaleon

36-38

22

Fraoula Village

#074 Scorpil

#080 Potzal

#067 Cortos

#087 Raigaleon

36-38

Also, no Denjuu ever appear in any antenna trees, even when there is grass or water, but typically this unused data uses Denjuu group 00, which is the "placeholder" group for some unused data.

Unused Moves#

There are some moves in the game that are not learned by any Denjuu, although many of them are similar to other, used moves.

To do:
Figure out unknown effects of moves. Also possibly take screenshots of move animations.

Hex

Japanese

English translation

Effect

00

ダミー0

Dummy 0

No animation, no known added effect, deals unusually large amounts of damage

59

パラメータダウン

Parameter Down

Does damage, no known added effect

5A

ステータスもどる

Status Reset

Does damage, no known added effect

71

ふんばる

Brace

Increases Attack, similar to ふんき (Invigorate)

72

ダミー1

Dummy 1

Increases Denma Attack, similar to じゅうでん (Charge)

74

リピアー

Repair

Heals partner of choice, similar to かいふく (Restore)

75

ダミー2

Dummy 2

Unknown effect to partner of choice (large hearts appear, text reads "[Denjuu]の たいりょくがかいふくした" ("Denjuu's stamina/strength was recovered"))

78

ダミー3

Dummy 3

Raises Defense, similar to てっぺき (Iron Wall)

7C

ダミー4

Dummy 4

Inflicts curse on opposing Denjuu, similar to のろいのうた (Curse Song)

7D

ダミー5

Dummy 5

Puts opponent to sleep, similar to こもりうた (Lullaby)

7F

ダミー6

Dummy 6

Puts opponent to sleep, similar to ねむりガス (Sleep Gas)

80

ダミー7

Dummy 7

Launches smoke at opponent (reducing accuracy), similar to えんまく (Smokescreen)

81

ダミー8

Dummy 8

Poisons opponent, similar to どくガス (Poison Gas)

82

ダミー9

Dummy 9

Leaps in air, temporarily invulnerable to attacks, similar to ジャンプ (Jump)

83

ダミー10

Dummy 10

Flies up high, temporarily invulnerable to attacks, similar to ひこう (Flight)

87

まふうじ

Denma Seal

Prevents Denma attacks from being used, similar to けっかい (Force Field)

Note: Dummy 0 actually shows up in some Denjuu's move lists internally, particularly most unevolved Denjuu, but they learn this "move" at level 100, which is higher than the maximum possible of 99, so they never truly learn it.

Experience Items#

There are items that can be used to evolve certain Denjuu or give them lots of experience. However, there are cases where experience items are assigned to Denjuu but cannot be selected on the evolution screen in shops.

  • For some Denjuu, the key (an item normally used to unlock doors) was programmed to be one of the items to increase their experience, however, this ends up unused as the key is not a selectable item on the fusion evolution screen (or else the game could become unwinnable, as you wouldn't be able to progress if you're missing a key that you need). Below is a list of Denjuu that are capable of taking experience from the key:

No.

Denjuu

#003

Oshe

#007

Fungus

#010

Gumi

#015

Mantea

#018

Lychnis

#020

Bubaria

#021

Angios

#026

Eryngo

#034

Uikyou

#136

Angilance

  • Another item that every Denjuu is capable of receiving experience from is the Plush Doll given by the boss Cortos in the cave in Freesia. However, there is only one of this item in the game, so like the key, the item does not appear on the fusion evolution screen.

(Source: Wikifang)

Experience Growth Rates#

Each Denjuu habitat type has a table of experience needed to gain to the next level. However, all six of these tables are identical for each habitat type, making the feature of distinguishing experience based on habitat type unused.

T-Fanger Battle#

There is an unused entry in the T-Fanger party data table (located at 0x9ce9d) which suggests the player was meant to be able to battle Miyo at one point. The party consists of a level 8 Suguri and level 7 Pampas, both with an origin location of Tronco Village. In the final game, Miyo's Suguri is battled on its own, and Miyo later instructs the player to recruit a Lampgera friend of hers named Noisy (which could be the evolution of the unused party's Pampas).

There is no corresponding T-Fanger battle sprite for Miyo, but there is unused data for a T-Fanger named "Girl", whose sprite is a duplicate of another T-Fanger named Miki. This data may have been initially intended as a placeholder used for Miyo. This is plausible since both Nerikara and Dr. Craft have names and battle sprites listed in T-Fanger data, but are not fought at any point.

Unused Text#

To do:

  • There's seemingly some unused text meant to fit with Freesia and Barran here: 1
  • There seems to be even more unused NPC text here: 2

Victory Phrases#

In Telefang, each Denjuu has a unique phrase for arriving to the battle and beginning their round. After both lists, another one follows which consists of a phrase of "Huh? It's over already?" repeated for every Denjuu. Presumably, Denjuu were meant to have victory phrases as well.

Unused Nicknames#

This list contains nicknames for story-related and secret Denjuu. However, with the exception of Noisy the Lampgera, who uses the name from this table2, the game just uses the species name instead, making most of this table unused. Oddly, when referencing Noisy's name, the game hardcodes the offset for the name instead of looking it up in the table3.

This also shows that Tessen and Curcuma were probably meant to be secret Denjuu at some point.

#

Japanese

English / Romaji

Denjuu

01

クリプト

Crypto / Kuriputo

Crypto

02

ファンガ

Funga / Fanga

Fungus

03

ネタロ

Netaro

Netaro

04

ネジロ

Nejiro

Nejiro

05

リリッペ

Liripe / Ririppe

Liriope

06

ノイジー

Noisy / Noijii

Lampgera

07

ムサ

Musa

Musa

08

ヒユ

Hiyu

Hiyu

09

ゼア

Zea

Zea

10

カヤ

Kaya

Kaya

11

ビーバー

Beever / Biibaa

Beebalm

12

ルスカス

Ruscus / Rusukasu

Ruscus

13

エニーダ

Eniida

Enishida

14

テリアル

Therial / Teriaru

Gaultheria

15

マノッキ

Manokki

Hagumanoki

16

サラリン

Sala-rin / Sararin

Salal

17

ガムカム

Gam-kam / Gamukamu

Gamuru

18

テッチン

Tecchin

Tessen

19

クルック

Crook / Kurukku

Curcuma

20

ファレル

Pharel / Fareru

Denfare

21

カノン

Kanon

Kanzou

22

オルニー

Orny / Orunii

Ornithogalum

(Source: Wikifang)

Unused Music#

The title screen music is 43 seconds long, but only the first eight seconds are heard before the intro cutscene begins. The full track is present in the sound test as music #36.

Map Oddities#

Freesia#

Telefang_Freesia_Phantom_Lock.png

In Freesia, when first entering the location, an NPC interacts with the player and informs him about a T-Fanger tournament. He then walks off after finishing the conversation, making it possible to reach the building that he stood in front of. The middle part of this empty building can be interacted with, indicating that a "door" is locked. (The English text reads: "The door is locked. They must not be home.") After leaving this screen and coming back, another NPC stands in the same spot as the first NPC did, so this can only be seen once.

It is possible that this empty building was once a house with a door during development.

Antenna Tree (Toulipa)#

In the large Antenna Tree in Toulipa Village, there are version-exclusive Denjuu: Gaiurus in Power Version, and Eryngo in Speed Version. However, in Speed Version, one Eryngo accidentally has a Gaiurus sprite.

Telefang_Speed_Toulipa_Antenna_Tree_Eryngo_1.png Telefang_Speed_Toulipa_Antenna_Tree_Eryngo_2.png

(Source: Wikifang)

Ixos Forest#

In the south-easternmost acre of Ixos Forest, Denjuu normally from Tronco Village: Oshe and Kochia, as well as Keshi (Power Version) or Tsunonasu (Speed Version) from Levels 2-4 can be found as wild encounters, which are vastly underleveled compared to the other Level 44-46 Denjuu in the rest of the forest. This is because this acre is accidentally assigned to Denjuu group 0, which is used for part of Tronco Village. Areas which do not have do not have any wild Denjuu, such as Antenna Trees, are assigned Denjuu group 0 as well.

It is possible that an Antenna Tree was originally placed in the southeast corner of Ixos Forest during development.

(Source: Wikifang)

References#


  1. 携帯電獣テレファング↩︎
  2. Telefang disassembly (nicknames)↩︎
  3. Patch Notes: Telefang Translation Project beta 117 released | Fantranslation.org↩︎