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Jet Grind Radio (Dreamcast)

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Unused Graphics#

Characters#

DEMO14

DEMO28

Final

An early texture of Beat is found in DEMO14.AFS. The name on his T-shirt says "Ereki", which is short for "electricity", thus the lightning bolt and the light bulb. His headphones also look slightly different and there are knuckle holes in his gloves. The graphic for his wrist computer thing also hadn't been implemented yet. On another note, you never actually see him without his glasses, so the eyes are unused. DEMO28 is a bit closer to the final design here, but still very different looking. His headphones and gloves still hadn't been changed, and his wrist gadget is still missing.

Early

Final

This texture of Gum is also found in the DEMO28 file. Just some minor tweaking here. Her wrist device also hadn't been implemented yet.

Early

Final (Japan)

This early texture of Corn/Tab is also found in the DEMO28 file. The katakana symbol for "ko" is written on his cheek, and his shirt shows the katakana symbol for "su." The line on his hat was changed from green to orange. And, of course, his wrist device wasn't implemented yet.

The Garage#

Early

Final

This photo of Combo, Cube, and Coin is used as a character select graphic when you first play Chapter 2. The early/placeholder graphic on the left can be found in the file "GARAGE.AFS", while the final version can be found in "U_GARAGE.AFS". It looks like Coin, the center character who was kidnapped by the Golden Rhinos, went through a bit of a design change. The texture below the picture is of the piece of tape that holds the photo up.

This texture is found in the file "MARKEDIT.AFS". At the bottom are unused icons with early character names on them.

The names read as follow (final names in parenthesis): Cone (Corn/Tab?), Reco (Cube), Gum, Poison Jam, Combo, Nattsu (Sugar/Piranha), Code (Soda/Slate), Love Shockers, Bis (Mew in the west), Pinch (???), Noise 66 (Noise Tanks), Yoyo, Beat.

Shibuya-cho#

Early

Final

This early restaurant ad can be found in the files DEMO13, DEMO14, DEMO21, DEMO22, and DEMO28. The earlier version is an obvious parody of Burger King.

Early

Final

Additionally, this early texture for the restaurant itself can be found in DEMO21, DEMO22, and DEMO28.

Early

Final

Yet another instance of the change. The early texture can be found in DEMO03, DEMO04, DEMO08, DEMO13, DEMO14, DEMO21, and DEMO25.

Early

Final

This billboard for watchmaker Swatch, specifically advertising their .beat time system (yes, this was a real thing they tried), can be found in the files DEMO13 and DEMO25. Since this is the only billboard in the game advertising an actual real life product, it seems an in-game advertising deal fell through. Interestingly, Sega would later go on to use the aforementioned .beat time system in the original Phantasy Star Online.

JetSetRadio_Swatch_SEHA_Girls.PNG

Bizarrely, the SEGA licensed anime Hi-sCool! Seha Girls uses the early image in its episode about Jet Set Radio, although the Swatch logo was replaced with a generic "Watch" logo for copyright reasons. Considering the fact the episode aired over 14 years after the game's release, it appears the animators accidentally used an earlier model of one of the game's levels.

Benten-cho#

Early

Final

This early movie poster can be found in the files DEMO17, DEMO18, DEMO19, and DEMO20. It is displayed in the center circle of Benten-cho with several other posters. The early version was a blatant ripoff of promo artwork for The New Batman Adventures. (Plus the name they chose was already copyrighted by a movie studio.) This article is marked as NSFW!

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content: ;

Early

Final

JetSetRadio-MoviePoster1-Early.png
JetSetRadio-MoviePoster2-Early.png

JetSetRadio-MoviePoster1-Final.png
JetSetRadio-MoviePoster2-Final.png

These two porno movie posters can also be found in the files DEMO17 through DEMO20. They too were meant to be displayed in Benten-cho's center circle. The assumed "finalized" posters are the only two posters that don't appear in the DEMO files.

Demo#

These images are in the file "instructiontxr.bin", which is found inside the files "SEGALOGO.AFS" and also "U_SEGALOGO.AFS". These graphics appeared before an early demo version of the game. Notice the different designs of the green arrows and timer font.

This image is found in the file "PROMO.AFS". It shows an early title logo concept for the game. The text below (2000年春発売予定) translates to "Planned for a Spring 2000 release".

(Translations: GlitterBerri)

Unused Music#

The game's original Japanese release included the song "Dunny Boy Williamson Show" by Deavid Soul. The track does not play in any other release of the game; however, the North American version still contains the song's files in the "JETRADIO" folder, rendering them unused.

DUNNY_F#

The first portion of the track, which, in the Japanese release, plays at the beginning of Stage 2, Love Trap.

DUNNY_M#

The second portion of the song. Interestingly, this song's main files are appended with the letters F, M, and R instead of the game's usual M1, M2, and M3.

DUNNY_R#

The third and final portion of the main song.

DUN_SJ1#

Nearly identical to DUNNY_R above, with the only difference being a small clip of Professor K at the very end.

DUN_EVE1#

This file bridges the ending of Dunny Boy Williamson Show and the beginning of Everybody Jump Around.

DUN_THA1#

The last unused music file is a transition between Dunny Boy Williamson Show and That's Enough.

Regional Differences#

Changes in the North American Version#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Get audio comparisons for the soundtrack changes.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: GIFs or footages of the character challenges would help.

Various changes and enhancements were made in the North American version, with many of them carrying over to later releases:

General Changes#

  • The title was changed to Jet Grind Radio for the North American version due to legal issues, though many instances of "Jet Set Radio" are still present.

Japan

North America

  • Cube's appearance was changed.
  • Internet connectivity via SegaNet was added to share and download user-created tags.
  • Some of the graffiti tags were changed.
  • A new BGM mode feature was added to the menu, allowing for playback of the game's songs.
  • Two new secret playable characters, Goji and Pots were added.
  • Chapter screens have been added.
  • A new level, Grind City, was added to the game, based on New York City.

Name changes#

  • The names of four characters were changed.

Japan

North America

Bis

Mew

Soda

Slate

Sugar

Piranha

Corn

Tab

Soundtrack differences#

  • The following changes were made to the soundtrack:
    • "Dunny Boy Williamson Show" by Deavid Soul was replaced by Yappie Feet for unknown reasons.
    • The song "'Bout the City" was altered. The chorus uses new words in place of the Japanese version's "doo-wop, doo-wop".
    • Five new songs were added:
      • Cold – "Just Got Wicked"
      • Professional Murder Music – "Slow"
      • Rob Zombie – "Dragula"
      • Jurassic 5 – "Improvise" (retained in the European version)
      • Mix Master Mike – "Patrol Knob" (retained in the European version)

(Source: Sega Retro)

Different character challenges#

  • A number of character challenges were changed and or moved around from other characters' challenges.

Character

Japan

North America

Combo

Appears after Shibuya G.G. The player must replicate Combo's tricks and moves. It takes place at Center Street, Shibuya-Cho.

Appears during chapter two. The player must defeat Beat in a race as Combo in Shibuya-Cho.

Mew

Appears after Kogane Circus. Takes place in Kogane-Cho and its areas. Player has to replicate Mew's tricks and moves.

Appears after Benten Boogie. Takes place in Benten-Cho and its areas. Player has to replicate a different set of Mew's tricks and moves.

Cube

Appears after Benten Boogie. The player must replicate Cube's tricks and moves. Takes place at Benten-Cho and its areas.

Appears during Chapter two. The player must replicate Gum's moves and tricks as Cube. Takes place at Center Street, Shibuya-Cho.

Pirnha

The player must engage in a jet crush challenge against Piranha in Shibuya-Cho.

The player must replicate Piranha's tricks and moves in Shibuya-Cho.

(Source: Grayscale)

Changes in the European version#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get images of the changed graffiti tags. European title screen.

The European version features some changes from the earlier North American version, though they're rather minimal.

  • The title screen and chant were changed back to the original Japanese title, with the logo being redesigned in the same style to accommodate the change.

North America

Europe

  • Three additional languages were added. Those being: Spanish, German and French.
  • Some of the English text was revised.

North America

Europe

Cube: "I`m Cube. I need the help of the GGs for the sake of Coin."

Gum: "Coin? Who's Coin? It doesn't ring a bell at all... but, I'll let you join GG if you can keep up with me."

"Well... not bad. I guess I'll let you join."

Cube: "My name's Cube... We need your help to save our friend, Coin.

Gum: "Coin? Hm... Nope. The name doesn't ring any bells. But if you can keep up with me, I'll let you join the GG's."

"You're alright! I guess it's alright if you hang with us.

(Source: Grayscale)

  • Some of the graffiti tags were changed.
  • Some of the songs were changed from the North American version:

North America

Europe

Cold – "Just Got Wicked"

Feature Cast – "Recipe for the Perfect Afro"

Professional Murder Music – "Slow"

O.B. One – "Many Styles"

Rob Zombie – "Dragula"

Semi Detached – "Funky Plucker"

Revisional Differences#

De La Jet Set Radio is an updated Japanese version released in 2001, based off the European version, plus some other exclusive changes:

  • The character names were changed back to their Japanese equivalents.
  • The graffiti tags were changed back, except for Beat's graffiti.
  • The character voices are changed back to the original Japanese voices, except for Cube and Combo.
  • Songs that were exclusive to the North American or European versions are now playable altogether.
  • Several glitches were fixed.