the cutting room mirror

Indiana Jones and the Fate of Atlantis

The first Indiana Jones game to feature an entirely original storyline, rather than one based on the storyline of a film.

Sub-Pages#

Debug Mode#

After booting up the game, enter shinymetal on the keyboard. Then, press Ctrl, Shift and D together. At any time Indiana Jones is on the screen, press one of the following key combinations:

Key(s)

Action

Ctrl + E

Examine/Change a SCUMM variable

Ctrl + F

Fast mode

Ctrl + G

Go to a room

Ctrl + O

Pick up an object

Ctrl + L

Enter in a boot parameter

(Source: Endy/Ender, bgbennyboy)

World Map#

Unused World Map Cities#

The world map has two destinations that aren't used in the game. In an older version, Indy would travel to Cadiz and Leningrad to learn more about the mystery of the City of Atlantis. These two cities would later appear in the comic book where Indy and Sophia meet Marcus at Leningrad and recover the Hermocrates, where afterwards Brody goes to Cadiz to recover one of the disks that would power the God-Machine. These two destinations can be seen on the map, using a hex editor on a save file.

00001EE9 (F0) - 00001EEA (07)

Leningrad
Cadiz

(Source: Dark Linkaël)

Unused Names Cities#

0000132A (02) - 0000132B (02)

Map 1 : New York City - Barnett College

Map 2 : New York - Yucatan (Tikal) - Iceland - Azores - Leningrad - Cadiz - Morocco (Algiers) - Monte Carlo

Map 3 : Monte Carlo - Algiers - Santorini (Thera) - Crete

Map 4 : Santorini (Thera) - Crete

(Source: Dark Linkaël)

Sophia's Necklace#

Sophia without the necklace#

Throughout the game, except at the very end, Sophia is always wearing her necklace. However, when Sophia removes it, the game never shows a closeup of her neck. With a hex editor in the save, it is possible to look at Sophia's chest without the necklace.

(Source: Dark Linkaël)

Sophia's necklace in the gold box#

If Sophia's necklace is available in the item inventory, it is possible to store it in the gold box by using "use". Close the gold box with the necklace inside, the amber fish on a string will not detect it.

It's a gold box with a necklace and orichalcum inside.

It's a gold box with a necklace inside.

(Source: Dark Linkaël)

Unused Cursor#

There is another form of cursor present in the game data, but it is unused and does not appear to be present in other LucasArts games of the era.

To appear this cursor, modify the save of your choice, press a key on the keyboard seven times before pressing F5 to display the save table and then pressing Esc to return to the game. Note that the cursor will be permanently active until you exit the game.

00001635 (40) - 00001637 (40)

(Source: Dark Linkaël)

Unused Items#

There are two unused items that can be activated using a hex editor in the save.

Coat#

It's an expensive topcoat.

This coat can be seen in Indy's office at the beginning of the game, and belongs to Klaus Kerner. However, it can't be picked up, and has no inventory icon.

(Source: Dark Linkaël)

Box of Parts#

It appears to be full of torpedo tube parts.

Klaus Kerner's submarine can't be entered without hacks. However, an exclusive item is available inside, which can't be found in the other two game modes when inside the submarine. It doesn't seem to do anything, though.

(Source: Dark Linkaël)

20 rupees#

It is most likely a very old item that was found in Algiers. In the final version, the grocer asks for 20 dinars for Squab-on-a-stick, but the money does not exist in the game. (NB: dinars are the correct currency for Algiers, but rupees are from India.)

(Source: Dark Linkaël)

Unused Rooms#

There are a few places that are unused in the final game, with most of them located in the cave of Knossos.

Sophia Hapgood's Office#

The room to the right of Sophia Hapgood's office isn't accessible in the game, and is only used for a cutscene. This part of Sophia's office was probably meant to be fully playable with Sophia entering the other room. It has also been discovered that this room also contains a clever nod to Maniac Mansion by labeling the fern in the corner as "Chuck".

The door between the two rooms is called "exit".

The desk drawer is named "clippings".

The dressing screen that uses Sophia in the scene is called "changing screen". It is also possible to open and close.

A changing screen for modest people.

Watch on YouTube

0000132A (01) - 00001368 (17) - 00001369 (03) - 00001370 (3B) - 00001372 (02)

0000161A (01) - 0000163B (00) - 0000163D (00) - 00002060 (00) - 00002D65 (01)

00002D83 (01) - 00002DA1 (01) - 00002DBF (01) - 00002DDD (01) - 00002DFB (01)

00002E19 (01) - 00002E37 (01) - 00002E55 (01) - 00003053 (01) - 00003071 (01)

000039F5 (01) - 000041C1 (01)

(Source: Dark Linkaël)

Unused Cave Knossos Rooms#

The cave of Knossos contains four unused rooms. One contains an older version of the large minotaur statue that Indy must use his whip on. Some doors lead to used rooms in the cave, while others are nonfunctional.

ID:33

This is the default room of one of the two types of rooms in the Knossos cave as it is possible to see with some rooms of Atlantis except that they are completely empty of decoration. For this room, small elements of the decor are normally assembled to make very varied rooms, the minotaur statue is therefore hidden by certain elements of the decor. The room is not accessible in the game.

ID:93

The two doors do not work.

ID:9F

The two doors in this room work and lead to rooms used in the game.

Left door

Middle door

ID:AD

The right door does not work.

Middle door

(Source: Dark Linkaël)

Unused Graphics#

Item Icons#

There are a number of icons for unused items. They can be seen by modifying a save of the game with a hex editor.

ED04

0605

0805

0A05

2805

3005

(Source: Dark Linkaël)

Indy's Mask#

This mask does not resemble the mask that was used, so it's probably an earlier version of it.

Front view

Profile view

Back view

000023B9 (11) - 000023D3 (01) - 00002414 (11)

(Source: Dark Linkaël)

Marcus's Unused Animations#

Marcus only appears at the beginning of the game and does not move much during his appearance. However, there are some unused animations of Marcus pondering, with front and side views.

Front view

Profile view

Front view

Profile view

(Source: Dark Linkaël)

Unused Excavated Door#

In this room, the entrance to the cave starts out intact, with a wooden door frame. Later in the game, Klaus Kerner causes the door to collapse and Indy has to dig his way out with a shovel.

In the actual game, the room reverts to its original appearance. However, there are graphics for a third room state, which looks much more like the aftermath of a reopened entrance, with extra debris and the broken pieces of the frame, but it was never used.

Old Version

Final Version

INDY4_Door2.png INDY4_Door1.png

INDY4_Door2.png INDY4_Door3.png

Statue Spewing Lava#

This statue located in the God Machine is only visible before it is activated, after which the screen shifts to the right. However, there are unused graphics of it spewing lava, which only happens after the God Machine is activated.

Unused Text#

This game has a lot of unused text. Some of these scenes can be re-enabled by using a hex editor in the save.

Marcus in Indy's Office#

00002061 (01)

Marcus only appears at the beginning of the game, in the scene where Klaus Kerner steals the statue from Indy's office. Upon returning to the office after the scene, no characters are present. However, in earlier versions of the game, Marcus would still be waiting in the office, with more dialogue:

Watch on YouTube

Marcus : Indy, what are you doing here?

Two possible answers :

Indy : Just stretching my legs.
Marcus : Now is not the time.
Marcus : Miss Hapgood may be in real danger!
Indy : Maybe I forgot something.
Marcus : I can't imagine what.
Marcus : Miss Hapgood may be in real danger!

Upon returning to Marcus :

Marcus : Indy, please...
Marcus : ...you ought to get going.

(Source: Dark Linkaël)

Indy's Office#

Other unused items and text exist within Indy's office, such as Kerner's coat (mentioned above).

00004922 (40)

Bathroom door

It is possible to open and close this door to the right of the room, but there is no text.

0000493A (40)

Coat

Kerner's coat is on Indy's desk and can be picked up as an item.

00004926 (40)

Whip

Indy's whip was apparently present in the office, but it is not visible and not collectable.

(Source: Dark Linkaël)

Temple#

00005952 (40)

Ornamental stone disk

There is an interaction with the Sunstone, but there is no text and picking it up is not possible.

(Source: Dark Linkaël)

The Digs#

000058A6 (40)

Amber fish on a string

The amber fish on a string was originally inside the digs in a cart near the entrance. It can be picked up as an item.

(Source: Dark Linkaël)

Submarine#

0000505A (40)

Indywear™ by Lucasfilm - Sailor's uniform

0000506E (40)

Ladder

0000504A (40)

Fin

(Source: Dark Linkaël)

The Boat's Captain#

0000507A (40)

Door

In this room, during the "Action" mode, there are unused actions for the small double doors.

Close : It's a hatch.
Open : It's a convenient place to store things.

(Source: Dark Linkaël)

Towards the God Machine#

00001EE7 (40)

In the third part of the City of Atlantis, the game obscures the verbs and text at the bottom of the screen. One of the locations viewed from above has two unused destination descriptions, one in all-caps with an exclamation point.

tunnel back to hall
THE GOD MACHINE!

(Source: Dark Linkaël)

Events in the Submarine#

Unused texts are in the right part of the submarine. These texts mention upcoming events in this part of the game.

Lotsa stuff happens now, inlcuding

A) Indy's costume going back to normal.

B) Indy getting shot out a torpedo tube.

and C) Kerner coming in and announcing to Sophia that Indy's dead. (because of those charred clothes, doncha know.)

(Source: Dark Linkaël)

Character Names#

Some names can be seen by hovering the cursor over a game character; others are not visible. This is true of Marcus and Klaus Kerner. They are ranked third and fourth characters behind Indy and Sophia.

Indy (Indiana Jones) (Visible)

Sophia (Sophia Hapgood) (Visible)

Marcus (Marcus Brody) (Not visible)

Stranger (Klaus Kerner) (Not visible)

(Source: Dark Linkaël)

Developer Messages#

Versions 1.5 and 1.5t of the Mac application contain two special resource types that do not appear in versions 1.2 or earlier.

The Kitn resource reads:

For my wife and best friend, Kristin Bauersfeld, with all my love.

The other message is from Brad, and is formatted for reading in ResEdit's hex editor:

Eric and
Kristin,
Two of  
the best
friends 
anyone  
could   
ever ask
for!    
Love ya 
lots,   
Brad

Revisional Differences#

In the 1992 floppy version, when Klaus Kerner makes a telephone call after ransacking Sophia's office, he says:

Herr Bauer? Good news! Cable Dr. Ubermann in Berlin... inform him that I have the "samples" we spoke of.

In the 1993 CD version with voice-overs, this is replaced with voiced dialogue recycled from a later conversation Kerner has with Ubermann in the German research laboratory:

Dr. Ubermann... Fantastic news! We've found the treasure we seek.

However, the on-screen text replaces Ubermann's name and has Kerner call someone named Fritz (possibly referring to the Nazi that helped Kerner escape from Barnett College, who may or may not be the guard later killed by a giant robot statue in the Atlantean prison):

Fritz... Fantastic news! I think we've found the treasure we seek.

The most common Macintosh talkie CD version, made for devices with 68k processors, changes the on-screen text in this scene to match the voiced lines. A later, much rarer Macintosh CD version optimized for PowerPC Macs was a fresh port of the PC CD, and so reverts to the "Fritz" on-screen text.

English PC floppy version

English PC CD version

English Mac 68k CD version

In the PC talkie CD, on the Wits Path when Indy finds Ubermann's telegram at the Algerian dig site, its text is read aloud in Ubermann's voice. Later, when Indy tries to warn Alain Trottier about the Nazis' plot to kidnap him, Indy reads the telegram aloud himself, though its text is still in Ubermann's blue dialog color.

The 68k Macintosh CD has Indy's voice read the telegram out loud in both instances, but leaves the blue text color unchanged. The later PowerPC Mac CD version matches the PC CD instead.

The lava-crossing puzzle in the Atlantean inner maze is programmed differently in the floppy & CD versions. The CD optimized the code so the animation would load faster, and also made it easier for the player to find a way across.

When Kerner is transformed into a goat-like creature by the God Machine, the floppy & CD versions use different palettes for one part of the animation. The floppy version is consistent with the palette in the rest of the sequence; the CD version makes Kerner's boots look flesh-colored, and changes his goat horns from silvery to golden in color.

English floppy version

English CD version

Once Ubermann dies in the finale, the two Nazi guards in the back of the God Machine room fall into chasms as the floor breaks apart. In the floppy version, their death screams are transcribed in dialogue; in the CD, they die silently, without dialogue in text or voice.

English floppy version

Regional Differences#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check all releases of the game to see where the below-mentioned change was made.

In certain German releases of the game, the swastika seen in Klaus Kerner's passport was removed. There is conflicting information regarding the versions which are censored, or if any non-German releases are affected.

English

German

Although German criminal law outlaws the use of symbols of unconstitutional organisations such as swastikas, uses that promote art are exempted from criminal prosecution. The removal of the swastika in Fate of Atlantis and earlier extensive changes to graphics and text in the predecessor Indiana Jones and the Last Crusade: The Graphic Adventure are interesting in that they predate the 1994 and 1998 German court rulings regarding Wolfenstein 3D. These court rulings are often seen as the root of a quasi ban of all swastikas in German video game releases that lasted until August 2018. Prior removals of swastikas such as the one in Fate of Atlantis can be seen as an attempt at self-censorship to avoid legal quarrels as a consequence of the above-mentioned law, but also to prevent the game from being indexed for the purpose of youth protection or seized as part of a criminal investigation, both measures of which equate to a sales ban in Germany (also putting a nail in the coffin of the proposed sequel Indiana Jones and the Iron Phoenix that revolved heavily around Nazi ideology and imagery).

References#


  1. Indiana Jones and the Fate of Atlantis - Ação Games, Issue 17, August 1992↩︎
  2. Macintosh ganhará 22 títulos "Macintosh will get 22 titles" - O Estado de S. Paulo, July 12, 1993↩︎