the cutting room mirror

Indiana Jones and his Desktop Adventures (Windows, Mac OS Classic)

Help Indy save the day by trading priceless artifacts for sticks and spark plugs in Indiana Jones and his Desktop Adventures. It uses the same engine as Star Wars: Yoda Stories.

Debugging Features#

Dialogs#

These debug dialog resources exist within the program's executable file.

Pressing CTRL-F8 will display the Zone status dialog.

Log File#

A reference to indylog.txt exists at address 0x023ECA in DESKADV.EXE.

Resource Archive#

The Windows preview version does not contain most of the scenario scripts, and some character sprites are blank.

DESKTOP.DAW is encoded in little-endian format, even on the Macintosh. The file can be swapped between platforms with no issues.

Timestamps#

Platform

File Date

Windows US Preview

April 12, 1996

Windows US Release

April 18, 1996

Macintosh US Release

June 10, 1996

Platform Differences#

The Macintosh version of the game was released slightly later than the Windows version, and contains a few changes in its resource archive.

Fixed Typos#

Windows

Macintosh

It's the entrance to an undergroud chamber... but the door is wedged shut...

It's the entrance to an underground chamber... but the door is wedged shut...

I collect jade artifacts. I'm particluarly interested in a rare hand-axe, a JADE ADZE.

I collect jade artifacts. I'm particularly interested in a rare hand-axe, a JADE ADZE.

Very enterprising, Dr. Jones! Now we bothhave what we want! Too bad I'm the only one getting rich!

Very enterprising, Dr. Jones! Now we both have what we want! Too bad I'm the only one getting rich!

Now I have the charm that will gurantee Nazi victory!

Now I have the charm that will guarantee Nazi victory!

Changed Dialogue#

Most of these refer to control modifications required for the Mac.

Windows

Macintosh

Congratulations, Indy! Treasure hunters have searched for years, but you're the one who found it!

Congratulations, Indy! Treasure hunters have searched for years, but you're the one who found the Eagle Dagger!

For fine movement over short distances, position the pointer at your destination and CLICK the LEFT mouse button...

For fine movement over short distances, position the pointer at your destination and CLICK the mouse button...

For continuous travel over longer distances, HOLD DOWN the LEFT mouse button while you maneuver the pointer...

For continuous travel over longer distances, HOLD DOWN the mouse button while you maneuver the pointer...

To PICK UP an item, bump against it and CLICK your LEFT mouse button on the flashing icon...

To PICK UP an item, bump against it and CLICK your mouse button on the flashing icon...

To operate your ready weapon, click the RIGHT mouse button or tap the SPACEBAR...

To operate your ready weapon, hold down the OPTION key as you click the mouse button, or just tap the SPACEBAR...

Modified Script#

A slight change was made to the way you proceed in the Van Loon scenario.

Windows

Script Action

Associated Dialogue

NoticePed

It looks like this pedestal might trigger the door... with just the right weight on it!

NoticeDoor

Blocked...of course...

PlaceIdol

PlaceIdol2

NoticePedAga

I knew that idol would come in handy...

TalkVLAgain

The temple door - open at last! How DO you do it, Jones?!

EnterFromTun

Macintosh

Script Action

Associated Dialogue

NoticePed

It looks like this pedestal might trigger the door... with just the right weight on it!

NoticeDoor

Blocked...of course...

NoticeDoor,C=6

I guess if I want to get in there, I've got to give up this idol...

NoticeDoor,C=7

I guess if I want to get in there, I've got to give up this idol...

PlaceIdol

PlaceIdol2

PickUpIdol

PlaceIdol3

PlaceIdol4

TalkVL,C=7

The temple door - open at last! How DO you do it, Jones?!

TalkVL,C=6

The temple door - open at last! How DO you do it, Jones?!

EnterFromTun

(Source: Original TCRF research)

Easter Egg#

If you drop bananas onto Indy's sprite (not the health meter) while standing to the left of the fire in the wooden hut with room ID 0x80, he will say, "Ugh. Too much fruit!"

IJDA-EEgg_Win.png
On Windows, a sound will also play that sounds like breaking wind:


The sound effect is hidden in DESKADV.EXE as resource 102 (all the normal sounds are stored in the program's directory). It is not present in the Macintosh version.

(Source: Original TCRF research)

References#


  1. GameFAQs↩︎