the cutting room mirror

Indiana Jones and the Infernal Machine (Nintendo 64)

An "impossible port" of the PC original that uses custom RSP microcode to drag the aging N64 hardware beyond its traditional limits with asset streaming, more polygons, real-time lighting effects, and a particle system working together to match and perhaps even slightly succeed the original game, while also simultaneously giving emulator authors everywhere some intense headaches.

To do:
A PAL build went unreleased.

Sound Test#

Enter MUCKE as a password, then choose the "Showroom" option.

Developer Photo#

Enter CHEESE!! as a password.

Debugging Text#

80101C60        menu_circle
80101C6C        menu_rectangle
80101CAC        RESOLUTION
80101CB8        CHANGE LEVEL
80101CC8        RESET
80101CD0        DEBUG CAMERA
80101CE0        KILL INDY
80101CEC        TREASURE WARP1
80101CFC        TREASURE WARP2
80101D0C        320 X 240
80101D18        416 X 240
80101D24        512 X 240
80101D30        640 X 240
80101D3C        320 X 480
80101D48        416 X 480
80101D54        512 X 480
80101D60        640 X 480
80101D6C        CHAPTER 1
80101D78        CHAPTER 2
80101D84        CHAPTER 3
80101D90        00 CANYONLANDS
80101DA0        01 BABYLON
80101DAC        02 TIAN SHIAN RIVER.
80101DC0        03 SHAMBALA SANCTUARY
80101DD8        04 PALAWAN LAGOON
80101DEC        05 PALAWAN VOLCANO
80101E00        06 PALAWAN TEMPLE
80101E14        07 JEEP
80101E1C        08 TEOTIAHUACAN
80101E2C        09 OLMEC VALLEY
80101E3C        10 PUDOVKIN SHIP
80101E50        11 MEROE PYRAMIDS
80101E64        12 SOLOMON'S MINES
80101E78        13 NUB'S TOMB
80101E88        14 THE INFERNAL MACHINE.
80101EA0        15 AETHERIUM
80101EB0        16 RETURN TO PERU
80101EC4        TREASURE 1
80101ED0        TREASURE 2
80101EDC        TREASURE 3
80101EE8        TREASURE 4
80101EF4        TREASURE 5
80101F00        TREASURE 6
80101F0C        TREASURE 7
80101F18        TREASURE 8
80101F24        TREASURE 9
80101F30        TREASURE 10

Version Differences#

  • The Secret of Monkey Island hidden area in the last stage of the PC version was removed.
  • One treasure in Shambala Sanctuary, Olmec Valley, and Aetherium were put in different locations.
  • New music tracks were added.
  • During cutscenes, the characters' lips don't move anymore.
  • The travel map when going to a new level now unfolds and features a 3D plane model.
  • Levels don't have a map anymore, and no hint system.
  • On the PC version you could save and load anywhere. On the N64 version you can save anywhere, but it only loads on certain checkpoints and not on the spot where you saved.

References#


  1. MobyGames↩︎