the cutting room mirror

Harvest Moon 3

Harvest Moon 3: farming, eating, and more farming all over again.

Planned Super Game Boy Support#

Like Pokémon Crystal, several Super Game Boy features exist but are either disabled or unused; only palette settings and the other basic commands load that Harvest Moon 2 also uses. To enable them, either modify the Super Game Boy flag at 0x146 to 03 or use the Game Genie code 031-46F-E6A. Likely added early on some time when the game was compatible with all Game Boy consoles.

Super Game Boy packets start at 0x0B68, 0x0BA6 and end at 0x67A5, 0x68A5.

(Source: nensondubois)

Debug Menus#

Debug Mode#

Harvest_Moon_3_GBC_US_DEBUG.png

Game Genie code 012-96F-3B2 starts the game in a debug menu offering time settings, event testing, area warping, item modifiers, and a sound test. The Japanese version shows the text 0710 1452 which is likely a build version number.

The Debug Menu has

Option

Description

TIME SET

Menu to edit the game's year, month, date and time.

PROGRAM JMP

Warp to any area in the game. The location names are Japanese in all versions.

ITEMLEVELSET

Set the level of the tools.

S TANESET

Set the item amount of seeds in the inventory.

H TANESET

Set the item amount of hoe seeds in the inventory.

PLAYERSET

Set the gender and pet.

Kawa Test

Starts and modifies cutscenes, events and the snowboard minigame.
Option to enter the snowboard animation test.

DATA CLEAR

Delete save data.

DATA LOAD

Load save data.

SOUNDTEST

Open basic Sound Test.

TUUSHIN

Open Trade Menu.

(Source: nensondubois)

Snowboard Animation Test#

Harvest_Moon_3_GBC_US_ANIMATION_TEST.png

Game Genie code 342-96F-3B2 starts the snowboard animation test directly without entering the Debug Mode first. The mode allows to cycle through all snowboard minigame sprites as well as testing how fluent the sprites work together as animation.

Message Debug#

Harvest_Moon_3_GBC_US_MESSAGE_DEBUG.png

Game Genie code 392-96F-3B2 starts a message debugger which allows to check textboxes inside the game. The textboxes are split in the following categories:

  • DEBUGMES: Text options like 'Yes' and 'No'.
  • TESTMES: Text inside the debug menus.
  • SOUBIMES: Text about tools and items.
  • HMAEMES: Text from signposts.
  • HATAKEMES: Unknown text category, only contains a single entry for "Left: Home".

(Source: SporyTike (RetroAchievements.org))

Regional Differences#

Title Screen#

Japan

International