The debut of the eponymous puzzle series, named after Gunpei Yokoi. It has a story about how a frog sheriff rescues a catgirl by connecting lines against his opponents.
Also, hammers. And inflation. And bombs.
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Test Menu#
The game has a Test Menu that can be accessed by modifying the state for the next state transition.
The state machine is located at E800:0000 and is called at F000:017D. Setting a breakpoint at either address and modifying the state byte value at DS:0208 to 0x82 and continuing execution will place the game into the Test Menu.
There are two tests: Sound (0E) and Graphics (0F), while the remaining selection from 00 up to 0D will place the game state into Story Mode.
Graphics Test#
The graphics test can be accessed by executing 0F from the Test Menu and/or by modifying the state byte value at DS:0208 to 0x81.
There are 8 groups and up to 32 sprite animations per group that can be played; with options to pause the animation and/or play the animation in slow motion.
To play an animation, press X3.
To pause an animation, press X4.
To slow an animation, press X1.
Sound Test#
The sound test can be accessed by executing 0E from the Test Menu Menu and/or by modifying the state byte value at DS:0208 to 0x80.
There are 19 tracks of background music and 76 sound effects that can be played.
To play a background track, press Y4.
To select the next background track, press Y2.
To play a sound effect, press X4.
To select the next sound effect, press X2.
References#
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The Gunpey series | |
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WonderSwan |
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PlayStation |
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Nintendo DS |
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Adobe Flash |
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PlayStation Portable |
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See also | |