the cutting room mirror

Guilty Gear

Guilty Gear is the first game in the 2D fighting series of the same name. It introduces a lot of the concepts that Arc System Works would go on to perfect in later games, such as the Gatling Combo and airdashing. It's known for being pretty broken, since most characters have access to infinite combos and the low tiers are basically unplayable, but it's still a game that's worth a try if you don't mind jank in your 2D fighters.

To do:
There are interesting scans of early designs of the characters and prerelease screenshots of the game from Dengeki PlayStation magazine. Document this while analyze the differences between the characters' early and final designs.

Regional Differences#

Cheat#

In the Japanese version, there's a cheat to unlock Testament, Justice, and Baiken by holding Square + Down + L1 + R2 when booting the game. In the western versions, this cheat will instead unlock a harder story mode.

Graphics#

The European version of the game is stuck using the Frame Skip match begin/end text no matter if its turned on or not, compared to the US and Japanese versions having the flashier text.

The European version also removes all winquotes in Arcade mode as well as the pre and post-fight dialogue against Testament, although the arcade endings remain untouched.

Japan/US

Europe

Ending#

If you finish the game with Sol or Ky without using a continue, you'll face Baiken (debuting as a hidden boss) after the credits. If you defeat her, you'll receive a congratulations screen. However, that screen will only appear in the Japanese and European versions. In the US version, you hear the sounds that scene normally makes and even the white flash of when the image should appear on-screen. However, no graphic will show up and you'll just see a black screen.