Unused Graphics#
Dragon Ball FighterZ leftovers#

Found within the files of this game are leftover HUD elements from an older build of Dragon Ball FighterZ, another fighting game developed by Arc System Works. Said lifebars also mention "Jinzouningen #20" or Android 20/Dr. Gero, who wasn't in FighterZ in any fashion.
(Credit: WistfulHopes)
Early Burst Gauge#
An earlier Burst gauge, not matching up with any other known Burst gauge design.
(Credit: WistfulHopes)
Placeholder Gauge#
A placeholder gauge of unknown purpose.
(Credit: WistfulHopes)
"Dam" Placeholder Image#
A placeholder image of the word "Dam" on top of a screenshot of Castle of the Silver Feet, which is internally named Dam.
(Credit: LF222)
Thank You For Playing#
Graphics for the "Thank You For Playing" screen from demos are still left in the game.
(Credit: WistfulHopes)
Guilty Gear Xrd REV 3 leftovers?#
Located in the UI folder is a logo for a Guilty Gear Xrd3. Was there originally going to be another revision of Guilty Gear Xrd?
(Credit: WistfulHopes)
Unused Accent Core Icons#
In the Gallery folder, there is an unused banner for XX Accent Core songs with an unused icon being present in the Stage Select folder. These were probably made for future-proofing in case "Keep The Flag Flying" was to be added.
(Credit: Shockwad)
Xrd Bedman Leftovers#
Déjà Vu seals (I miss Déjà Vu, Tails. I miss it a lot. I'll be back.)

Dream Catcher Textures
Hemi Jack textures (Baa baa black sheep have you any soul?)
Win Screen textures
Misc Textures (Clock overdrive and some other static and some other attack textures.)
These are located inside the Bedman? character folder in a sub directory just called "REV2". The exact file path inside the Pak file is: RED\Content\Chara\BED\Effect\Particles\BED_PTC02\Tex\REV2. This includes the texture for the Déjà Vu seals from Xrd, textures for both overdrive animations, the teleport static, a few other miscellaneous effects, and even the win screen animation textures from Xrd. They also seem to be completely unchanged as to how they were in Xrd. Was found in version 1.37, but was also present in some earlier versions.
(alt: Original TCRF research)
Unused Characters#
|
|
To do: |
Listed among the playable cast are 5 characters that are actually not playable. Those are:
- ASK (Asuka R. Kreutz)
- COS (Happy Chaos)
- GLD (Goldlewis Dickinson)
- JAM (Jam Kuradoberi)
- JKO (Jack-O)
As part of the DLC season passes, Goldlewis Dickinson was released on 2021/07/27, Jack-O was released on 2021/08/27, Happy Chaos was released on 2021/11/30, and Asuka was released on 2023/05/25. DLC 4, Baiken (Released 2022/01/28), and DLC 5, Testament (Released 2022/03/28), are not on this list however. Jam has announced to be released as the first character of the 2.0/Season Pass 5 on 2026/04/05.
(Credit: BravelySolo)
Jam Kuradoberi#
|
|
To do:
|
One of the unused characters, Jam, actually still has files left in the game. First up is her model, which is actually brand new and not a leftover from Guilty Gear Xrd, yet goes completely unused (the Story Mode staff roll uses pre-rendered images instead).
(Credit: belovedSomnus)
|
|
To do: |
She also appears to have special interactions with Nagoriyuki, Giovanna, and Anji, further giving credence that she was intended to be a playable.
(Credit: belovedSomnus)
Unused Models#
Dragon Ball FighterZ leftovers#
As if the leftover HUD elements weren't enough, there are also model leftovers from Dragon Ball FighterZ, including Android 16's severed head and Shenron.
(Credit: WistfulHopes)
Guilty Gear Xrd leftovers#
Also found inside the files are leftovers from Guilty Gear Xrd, such as this model of Sol Badguy.
(Credit: WistfulHopes)
Unused Animations#
VS Xrd Characters#
Nagoriyuki, Giovanna, Anji Mito, and Goldlewis all have unused animation folders for fighting every Xrd character, even those that aren't in this game. However, there are no animations inside these folders.
(Credit: WistfulHopes)
Xrd Sol Badguy Animations#
Sol has leftover animations for when he's hit by an opponent Sol's Instant Kill (including the Dragon Install version), as well as camera animations for his Instant Kills. Additionally, the camera animation for his Xrd intro is leftover. All of these assets appear to be lifted directly from Xrd, with no modifications to fit Strive.
(Credit: WistfulHopes)
Unused Audio#
Destroyed Announcement
Amongst the narration/announcer voice lines is this destroyed call. This isn't from a previous game, could this mean insta-kills were considered for Strive?
Roman Cancel Announcement
Additionally, there are unused narration/announcer voice lines for Roman Cancel, like in the XX series.
|
The Guilty Gear series | |
|---|---|
|
PlayStation |
|
|
PlayStation 2 |
|
|
Game Boy Advance |
|
|
PlayStation 3 |
|
|
Wii |
|
|
PlayStation 4 |
Guilty Gear Xrd -SIGN- • Guilty Gear Xrd -REV 2- • Guilty Gear -Strive- |
|
PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch |
|
|
Windows |
Guilty Gear XX Accent Core Plus R • Guilty Gear Xrd -SIGN- • Guilty Gear Xrd -REV 2- • Guilty Gear -Strive- (Prototypes) |