|
|
To do: |
An exclusive game from the Watch Disney XD mobile app, where you help Mabel launch Waddles as far as possible while taking advantage of whatever comes in the-
OH MY GOSH, A PIG!!
Development Path#
Versions 3 and the final release (4) include a JavaScript source mapping file as an embedded base64 encoded JSON, exposing the local source paths of the game's development environment.
Users/raphaellus/Workspace/Web/disney-gfwaddle/source/scripts
Unused Sounds#
Some audio files are mentioned in the audio list but never get used in the game's code, mostly being sound clips from the episode.
Filename |
Audio |
Description |
|---|---|---|
char1.ogg |
||
char2.ogg |
||
char3.ogg |
||
dipper_haaam.ogg |
Dipper feeling pain. |
|
dipper_haarr.ogg |
Dipper feeling pain again, but harder. |
|
mable_humm-hummm.ogg |
Mabel probably giving her best hug to something, probably Waddles. |
|
mable_im-mable.ogg |
Mabel introducing herself. |
|
tic_tac.ogg |
The name speaks for itself. |
|
stan_1.ogg |
Grunkle Stan grunting. |
|
soos_totorow.ogg |
Soos doing Soos things. Added in version 2. |
|
waddles_oinc3.ogg |
Waddles squealing, perhaps it was meant to be another of his screams. |
|
Debugging Material#
|
|
To do: |
wl.app.settings contains variables for debug flags. Enabling them should be done before bootup, otherwise set the value in wl.app.settings.current instead. On older revisions, substitute wl.app for n and current for o.
Cheat Keys#
|
|
To do: |
Setting the cheat flag before bootup allows the following cheat keys to be used during gameplay.
Key |
Effect |
|---|---|
1 |
Activates Candy Rain. |
2 |
Activates Super Waddles. |
3 |
Adds a time machine. |
Space |
Sets the delta scale to 0.1 or 1. |
A |
Sets the next assist character to Grunkle Stan. |
S |
Sets the next assist character to Candy and Grenda. |
D |
Sets the next assist character to Pacifica. |
F |
Sets the next assist character to Soos. |
G |
Sets the next assist character to Wendy. |
H |
Sets the next assist character to Dipper. |
Q |
Increases the delta scale by 0.1, speeding up the game flow. |
W |
Decreases the delta scale by 0.1, slowing down the game flow, does not go beyond 0. |
Hitbox Display#
Setting the debug flag before bootup displays hitboxes of food and character interactions.
Sound Naming Oddities#
The sound files for Mabel's lines usually start with mable, It isn't the case for the below sounds as they are all sounds of Wendy.
mable_gaaah.ogg
mable_jackpot.ogg
mable_ohoh-awesome.ogg
Revisional Differences#
While it's not possible to know exactly when these versions were released, the images of the game do contain metadata timestamps we could relate to.
Version 2 (2015-06-25)#
|
|
To do: |
- The "Amazing" voice line was added for Dipper.
- The "All ideas are good ideas!" voice line was added to the list of random lines said by Mabel.
- The "Gaaah" voice line was added for Wendy.
- The "Hi I'm Mabel!" voice line was added although wasn't used yet.
- The "Jackpot!" voice line was added for Wendy.
- The "Just do it!" voice line was added to the list of random lines said by Mabel.
- The "Waaadles!" voice line was added for the time machine.
- The "So far so good!" voice line was added to play on ending the game.
- The "Guys, look!" voice line was added for Soos.
- The "Kiiids!" voice line was added for Grunkle Stan.
- The highest distance is recorded.
- The first scene of Mabel's texture sheet uses mabelLost01_0001.png instead.
- The power direction is taken.
- The calculation for temporary powerups is more dependent.
- Keyboard inputs are also toggled when pausing, this has no actual use but prevents cheat keys from being from being used in it.
- When flying, the boost flag is on.
- When airborne, the best distance, is hidden.
- A check was added to stop candy rain.
- The probability to spawn a character was changed to 50.
- Food is spawned to benefit the predicted position of Waddles, instead of the absolute.
- Food collected plays the click SFX.
- Food collected from Candy Rain plays the click SFX.
- Moving food moves at a faster rate.
- Moving gnomes no longer have shadows.
- Upon hitting gnomes, they are added to the parent view.
- The range of Soos' activation box is increased 70->90.
- The flag for Pacifica getting Waddles is set.
- The "Hummm" voice line was added for Mabel picking up Waddles.
- The logic for playing a random Mabel line was altered.
- The Y offset of particles and the trail is always set to 5 per update.
- The throw announcer and best distance updates.
- "Tap to boost" uses a touch texture as well.
- The next throw popup is affected by pauses.
- The debug flag now immediately loads the game.
- The spacing of the loading screen is different.
Version 3 (2015-06-29)#
|
|
To do: |
- The numbers of the loading screen are sharper.
- Ingame achievements were being in development.
Version 4 (2015-07-03)#
|
|
To do: |
- The numbers of the loading screen are sharper.
- Ingame achievements were added.
- The pause menu layout was changed to include the main menu button and properly reflect achievements earned during the playthrough, similar to Angry Birds.
Internal Project Name#
The game is internally referred to as Waddles1, who would've guessed.
References#
- index.html↩︎