the cutting room mirror

Gravity Falls: Take Back the Falls

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Unused Audio#

To do:
There may be more.

js/config/config.js mentions audio files for the game to use with configuration settings for each entry, some are defined in animation JSONs, and others managed to just be left in the game server.

Filename

Audio

Configuration

Description

vo_gfw_dipper_tryagain.ogg

"id": "SND_TRYAGAIN_DIP",
"loops": 1,
"vol": 1,
"ios": 0,
"instances": 1

Possibly a game over quote for playing as him.

vo_gfw_mabel_tryagain.ogg

None

Possibly a game over quote for playing as her.

vo_gfw_mabel_tryagain2.ogg

"id": "SND_TRYAGAIN_MAB",
"loops": 1,
"vol": 1,
"ios": 0,
"instances": 1

Possibly a game over quote for playing as her.

vo_gfw_bill_tryagain1.ogg

None

Probably was a game over quote or one that plays when losing to him.

vo_gfw_bill_tryagain2.ogg

"id": "SND_BILL_TRYAGAIN",
"loops": 1,
"vol": 1,
"ios": 0,
"instances": 1

Probably was a game over quote or one that plays when losing to him.

vo_gfw_bill_tryagain3.ogg

None

Probably was a game over quote or one that plays when losing to him.

Unused Text#

To do:
Maybe some of these are carried from other HTML5 games from Bamtang.

js/config/strings.js contains the game's text with a number of entries that aren't used anywhere.

String ID

Text

Note

STR_L_HTML5

This game uses HTML5. If it loads but does not run, please update your web browser.

Probably an HTML5 lockout message.

STR_INFO

HTML5 ENGINES

Credits for open-source engines?

STR_PLAY

Play

Alternative play button?

STR_CONTINUE

Continue

Continue button?

STR_HUD_TIME

STR_POPUP_PAUSE_TITLE

STR_INFO_SCORE

Score

A different score display?

STR_TEST

TESTS

STR_TESTS_SOUND

SoundTest

Probably a sound test button.

STR_DEMO_*

GAME *

STR_METAMAP_LVL + STR_METAMAP_LVL_*

*

STR_ENDLEVEL_COLLECT2

/4

Related to calculating four level collectibles?

STR_ENDLEVEL_COLLECT1

%

Related to calculating level collectibles?

STR_ENDLEVEL_COLLECT_TITLE

Collectibles

Related to calculating level collectibles?

STR_CONFIRM_TITLE

Confirm

Some confirm?

STR_CONFIRM_TEXT

Are you sure?

Some confirm?

STR_QUIT_TITLE

Quit?

Some quit confirm?

STR_QUIT_TEXT

Are you sure you want to quit?

Some quit confirm?

STR_METAMAP_LVL_*

*

STR_BTN_EQUIP

EQUIP

Debug Keys#

All releases of the game can detect special keypresses which probably wouldn't be done on a phone.

Key

Effect

1

Draws collision boxes of UI buttons and playfield elements.

2

Adds two enemies.

3

Broken due to forgetting to call the skin parameter. Tries to create HUD FX 1 at 600,600.

4

Advances to the next room.

8

Silently unlocks the Heavy Metal achievement for your profile.

9

Kills all onscreen enemies.

0

Swaps the current onscreen player with the opposing Pines' twin, HUD doesn't change accordingly and the game still considers you as your original player.

Q

Toggles Extra Armor.

W

Toggles Extra Damage.

E

Toggles Bouncer.

R

Toggles Blast.

T

Toggles Reflective Shield.

Y

Toggles Forcefield Breaker.

U

Toggles Shockwave Punch.

I

Toggles Bomb Enemies.

O

Toggles Invulnerability.

P

Toggles Shadow Clone.

A

Toggles Super Dash.

S

Toggles Cat Eruption.

Z

Activates the Soos assist.

X

Activates the Stanley assist.

C

Activates the Wendy assist.

V

Activates the Stanford assist.

M

Jumps to the end of the game.

Internal Project Name#

The game is internally referred to as GFW1, while GF is quite obviously Gravity Falls, W likely means Weirdmageddon, in reference to the second and third prototypes and/or the folder of the game. It could also be Punch2.

References#


  1. vo_gfw*.ogg↩︎
  2. GamePunch classes↩︎