Unused Audio#
|
|
To do: |
js/config/config.js mentions audio files for the game to use with configuration settings for each entry, some are defined in animation JSONs, and others managed to just be left in the game server.
Filename |
Audio |
Configuration |
Description |
|---|---|---|---|
vo_gfw_dipper_tryagain.ogg |
|
Possibly a game over quote for playing as him. |
|
vo_gfw_mabel_tryagain.ogg |
None |
Possibly a game over quote for playing as her. |
|
vo_gfw_mabel_tryagain2.ogg |
|
Possibly a game over quote for playing as her. |
|
vo_gfw_bill_tryagain1.ogg |
None |
Probably was a game over quote or one that plays when losing to him. |
|
vo_gfw_bill_tryagain2.ogg |
|
Probably was a game over quote or one that plays when losing to him. |
|
vo_gfw_bill_tryagain3.ogg |
None |
Probably was a game over quote or one that plays when losing to him. |
|
Unused Text#
|
|
To do: |
js/config/strings.js contains the game's text with a number of entries that aren't used anywhere.
String ID |
Text |
Note |
|---|---|---|
STR_L_HTML5 |
This game uses HTML5. If it loads but does not run, please update your web browser. |
Probably an HTML5 lockout message. |
STR_INFO |
HTML5 ENGINES |
Credits for open-source engines? |
STR_PLAY |
Play |
Alternative play button? |
STR_CONTINUE |
Continue |
Continue button? |
STR_HUD_TIME |
||
STR_POPUP_PAUSE_TITLE |
||
STR_INFO_SCORE |
Score |
A different score display? |
STR_TEST |
TESTS |
|
STR_TESTS_SOUND |
SoundTest |
Probably a sound test button. |
STR_DEMO_* |
GAME * |
|
STR_METAMAP_LVL + STR_METAMAP_LVL_* |
* |
|
STR_ENDLEVEL_COLLECT2 |
/4 |
Related to calculating four level collectibles? |
STR_ENDLEVEL_COLLECT1 |
% |
Related to calculating level collectibles? |
STR_ENDLEVEL_COLLECT_TITLE |
Collectibles |
Related to calculating level collectibles? |
STR_CONFIRM_TITLE |
Confirm |
Some confirm? |
STR_CONFIRM_TEXT |
Are you sure? |
Some confirm? |
STR_QUIT_TITLE |
Quit? |
Some quit confirm? |
STR_QUIT_TEXT |
Are you sure you want to quit? |
Some quit confirm? |
STR_METAMAP_LVL_* |
* |
|
STR_BTN_EQUIP |
EQUIP |
Debug Keys#
All releases of the game can detect special keypresses which probably wouldn't be done on a phone.
Key |
Effect |
|---|---|
1 |
Draws collision boxes of UI buttons and playfield elements. |
2 |
Adds two enemies. |
3 |
Broken due to forgetting to call the skin parameter. Tries to create HUD FX 1 at 600,600. |
4 |
Advances to the next room. |
8 |
Silently unlocks the Heavy Metal achievement for your profile. |
9 |
Kills all onscreen enemies. |
0 |
Swaps the current onscreen player with the opposing Pines' twin, HUD doesn't change accordingly and the game still considers you as your original player. |
Q |
Toggles Extra Armor. |
W |
Toggles Extra Damage. |
E |
Toggles Bouncer. |
R |
Toggles Blast. |
T |
Toggles Reflective Shield. |
Y |
Toggles Forcefield Breaker. |
U |
Toggles Shockwave Punch. |
I |
Toggles Bomb Enemies. |
O |
Toggles Invulnerability. |
P |
Toggles Shadow Clone. |
A |
Toggles Super Dash. |
S |
Toggles Cat Eruption. |
Z |
Activates the Soos assist. |
X |
Activates the Stanley assist. |
C |
Activates the Wendy assist. |
V |
Activates the Stanford assist. |
M |
Jumps to the end of the game. |
Internal Project Name#
The game is internally referred to as GFW1, while GF is quite obviously Gravity Falls, W likely means Weirdmageddon, in reference to the second and third prototypes and/or the folder of the game. It could also be Punch2.