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To do: |
(Remix) F-f-fixin' it with Soos!
Unused Audio#
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To do: |
js/config/config.js mentions audio files for the game to use with configuration settings for each entry, SND_UI_CLICK is called by game code but not defined. Some never got used but were defined anyway.
Filename |
Audio |
Configuration |
Description |
|---|---|---|---|
snd_vo_almostthere.ogg |
|
Possibly was supposed to said when nearing completion of a level or near the end of the game. |
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snd_vo_fixingit.ogg |
|
Cut version of the intro, without the background music, possibly left from prototyping. |
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snd_vo_roar.ogg |
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It's just the lion roar. Yup. |
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snd_vo_voila.ogg |
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Soos saying "Voila!". |
|
Developer Comments#
While unused the game has js/config/Assets.js and js/config/UIAssets.js, on the server, being source files that define asset locations for each type, they both contain a copyright message and 1:1 matching content of the final game.
//==============================================================================
// Assets.js
// Copyright (c) 2014, Bamtang Games. All Rights Reserved.
//------------------------------------------------------------------------------
//==============================================================================
// UIAssets.js
// Copyright (c) 2014, Bamtang Games. All Rights Reserved.
//------------------------------------------------------------------------------
Debugging Material#
Cheat Keys#
Cheats has an enabled value, set by USE_CHEATS in Application; setting it to true allows ingame cheats to be used.
Key |
Effect |
|---|---|
Escape |
Dummied, simply called escape by the log call. It's possible this would've sent the user back to the main menu, akin to Bamtang's other games. |
I |
Adds 30 seconds to the ingame timer. |
P |
Instant win with current level stats. |
1 |
Toggles display of collision boxes, collected/activated objects are still displayed. |
0 |
Toggles free movement through the WASD keys, most of the arrow keys aside from Up could also be used. |
Internal Project Name#
The game is internally referred to as scf or scj 1, while the first is likely just a shortened form of the game's final name, it interestingly didn't use Bamtang's naming convention for Gravity Falls projects. The other one might suggest it was previously called something different, possibly Soos' Confusing Journey. It's possible it's also Soos Clones2 or Platform Game3, note that name was originally used in Hero Trip, probably due being a base for this game.