the cutting room mirror

Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch

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Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch is the fourth game in the Freddi Fish series. This time, Freddi and Luther take a trip to Freddi's Cousin Calico's ranch, where she raises pigs hogfish. Unfortunately, it turns out they've been stolen by some know-nothing thieves who can't raise hogfish to save their lives. As expected from the typical Humongous fare, there is plenty of unused content to be found.

Unused Subtitles#

In the tradition of Humongous Entertainment, Freddi Fish 4 includes subtitles, but there is no way to turn them on in-game. Adding the line TextOn=1 to hegames.ini will display the subtitles. The subtitles can also be turned on through ScummVM's interface.

Debug Mode#

Again, in typical Humongous tradition, this game includes a debug mode -- well, two actually, one INI setting turning on the debug rooms, and the other turning on the commands such as fast mode. To access the debug rooms, enter one of the following lines in hegames.ini:

FourthTime=c
FourthTime=C

Pressing the G key takes you to the room debug, where you may jump to any room at any time. This one is very detailed in relation to other room debug screens in Humongous games, as it also shows where items are picked up and other tidbits. Top-right corner has a hidden clickable exit screen function indicated by the cursor changing to a directional arrow, despite no arrow graphic like other status screens.

Pressing the C key takes you to the path debug screen, where you may change the current path. Oddly, the combination, hat color, starfish color, bolt shape, and wood size cannot be adjusted here.

Gill (shark salesman) and Slim (kettle cooking) are more obvious settings for Mr. Big but the N for Nelson (blacksmith) and P for Phil (piano player) aren't as obvious, especially since the S, K, and L are used for the belt buckle.

Pressing the I key takes you to the item debug screen.

Additionally, adding this line enables the following debug commands:

SputmDebug=1

Fast Mode#

The combination Ctrl-F enables a turbo mode that makes all animations run much faster.

Object Pickup#

Ctrl-O prompts the user for an object number to pick up.

Go To Room#

Ctrl-G brings up a prompt for a room number to go to.

Change Variable#

Pressing Ctrl-E first asks for a variable number to change, then gives the value of that variable and prompts the user for a new value to set it to.

(Source: ScummVM Wiki)

Unused Music#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There is probably more.

A different version of the theme used for when Nelson puts the belt buckle together, without the melody.

Unused Dialogue#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Rip the audio

Using the rope on the shark#

Some dialogue for attempting to use the rope on the shark exists, but since it is impossible to obtain the rope in the starfish route without debug mode enabled, this dialogue goes unused:

File

Character

Subtitles

To-do

Luther

Okay, I've got a plan.

To-do

Luther

One of us distracts the shark, and the other one sneaks up on him and ties him up with the rope.

To-do

Freddi

Which one of us has to tie him up?

To-do

Luther

I guess that does seem kind of dangerous, doesn't it?

To-do

Freddi

I think so.

Other INI Settings#

The following INI settings change things based on what value they are set to (replace "X" with a number):

Setting

Description

HatPath=X

Hat path.

HatColorNeeded=X

Hat Color.

HideoutCode=X

Code to enter the hideout.

NutShapeNeeded=X

Nut shape for the mail wagon.

StarfishColorNeeded=X

Starfish color for when Sheriff Shrimp has the hat.

TheThief=X

Determines who Mr. Big is.

TiePath=X

Sets bandana or ribbon.

WoodPuzzleSize=X

Size of wood for stage.

The line NoBobbing=1 prevents the hogfish from bobbing up and down in the hideout. This was probably enabled when your video card was considered too slow to be able to handle certain loads, much like with other Humongous games.

The line CheatGenericRustlerCutscenes=X makes it so that only one "interlude" cut scene plays in the game (where X is any value from 1-5).

The line DontBurstMyBubble=1 enables invincibility in the bubble popping minigame.

(Source: ScummVM Wiki)

References#


  1. Humongous Entertainment Rides the Range of Children’s Software With All-New Underwater Western Adventure - News Releases - Humongous Entertainment website (archived)↩︎
  2. Infogrames/Humongous Entertainment 2001 European Prospectus↩︎