Join Billy and Jimmy Lee on their his journey to rescue Marian from Willy his brother Jimmy. Sheesh.
Double Dragon on NES is a loose 1-Player (well, still allowing 2-Player but its alternating-turn-based rather than co-op) adaptation of the arcade original with different levels and mechanics (namely an added EXP system that would unlock moves as you leveled up). That's only Mode A though, Mode B is a one-on-one mode (and also player-vs-player for 2-Player at least) with bigger sprites (unless you're Abobo, sorry) but the caveat is that the character you select will be the character for both P1 and P2. Also, if you're up against the CPU where they (except Linda) have extra health, with Abobo being the worst offender, because screw you, I guess.
Sub-Pages#
Unused Graphics#
Staff Roll#
Unused graphics for a very nice looking credits sequence. In the final, the scene of Billy and Marian reunited is simply followed by a cut back to the title screen.
The final game actually has some leftover code that swaps in these graphics, but unfortunately, this code has a lot of issues, such as following an invalid JSR, which likely means it was abandoned some time before the rest of the game was complete, and there is no proper initialization for this code and synchronization with the current NMI system, so it can't work in the final version as is. Also, there are some errors in text resources with missing data offsets and wrong or missing string sizes.
However, you can see this Staff message in its original place after the ending sequence, just like in the arcade version, with some hacking work. Here 1 is the fixed version with the restored Staff sequence. To see it in action, with the level skip added, just press Select during the game until the ending screen is reached, then wait.
Still, it is not known where the chair graphics were supposed to be displayed and what palette it used. There are no such graphics in any version of this game on other platforms. We can only guess on how it should look like.
Dragon Head#
Found near the sprite graphics of the falling stalactite and Mission 4 wall-trap, this is the dragon-head statue from the final area with cracks in it. Also there is a sprite that is a copy of the version of the same dragon, used in the level 4 background, as well as a couple of sprites resembling the broken dragon's head fragments. Most likely, the dragon head was meant to be breakable either as a background static object, or a flying enemy, transforming from the background tiles to a sprite.
Abobo#
Abobo was supposed to have a throwing move similar to the one he uses in the coin-op version. In the promotional brochure for the Famicom version, this move is listed as the genbaku nage (原爆投げ) or the "atomic throw." The English language manual makes a mistranslated reference to this technique by mentioning that Abobo "likes to throw bombs." This move was later given to Abobo's replacement Bolo in Double Dragon II.
Chin#
With the exception of Abobo and Willy, all the enemy characters have ladder-climbing animations, but Chin is the only one who never uses his. When the player confronts Chin at the top of the construction site at the end of Mission 2, the player can climb back down to the lower floor and Chin will remain still.
Unused Music#
Intermission#
Like in the arcade version, the intermission theme before each stage is cut off around the 6 second mark, so it never gets to be played fully.
It was until the arrival of Double Dragon IV, 29 years later, which this theme can be finally played fully, as said game use the theme for its in-game cutscenes and during the character selection in Duel mode.
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Regional Differences#
Title Screen#
The U.S. title screen removes the bottom portion of the flames in order to make room for the Tradewest logo (the game's U.S. publisher), along with additional copyright text. It also adds a few flames on the sides.
Japan |
US |
Europe |
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The Double Dragon series | |
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Arcade |
Double Dragon • Double Dragon II: The Revenge • Double Dragon 3: The Rosetta Stone |
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NES |
Double Dragon (Prototype) • Double Dragon II: The Revenge (Prototype) • Double Dragon III: The Sacred Stones (Prototype) |
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Amstrad CPC |
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Amiga |
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DOS |
Double Dragon II: The Revenge • Double Dragon 3: The Rosetta Stone |
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Game Boy |
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SNES |
Super Double Dragon • Battletoads Double Dragon • Double Dragon V: The Shadow Falls |
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Genesis |
Battletoads Double Dragon • Double Dragon V: The Shadow Falls |
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TurboGrafx-CD |
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Neo Geo |
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Game Boy Advance |
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Windows |
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