the cutting room mirror

Doom: The Dark Ages

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Unused Icons#

The Dark Ages contains a variety of unused icons, many of them related to the player's arsenal, and the other stuff. Most of them, except for upgrades, can be found in textures/ui/common.

Death Type Icons#

Unused icons from DOOM 4's multiplayer mode once again can be found in textures/gui/hud/mp/icons/deathtypes.

File Name: icon_grenade.tga
An death icon for multiplayer, intended for if the player got killed with grenade.

File Name: icon_melee.tga
An death icon for multiplayer, intended for if the player got killed with melee weapon.

File Name: icon_assault.tga
An death icon for multiplayer, intended for if the player got killed with assault rifle.

File Name: icon_plasma.tga
An death icon for multiplayer, intended for if the player got killed with plasma gun.

File Name: icon_gren_launcher.tga
An death icon for multiplayer, intended for if the player got killed with grenade launcher.

File Name: icon_rocket.tga
An death icon for multiplayer, intended for if the player got killed with rocket launcher.

Items#

File Name: icon_sentinel_crystal.png
An unused icon for cut Sentinel Crystal.

File Name: icon_currency_demonheart.png
An unused heart icon that is different from the ones in the game for the Demonic Leaders.

File Name: icon_demonic_essence.png
An unused different icon for Demonic Essence.

File Name: automap_ico_holy_flame.png
An unused Automap icon for cut Holy Flame, which can be seen in Xbox Developer direct showcase.

Shield#

File Name: icon_shield.png
An unused icon for shield.

File Name: icon_shield_bash.png
An unused icon for shield bash.

File Name: icon_shield_bash_glow.png
An unused glowing icon for shield bash.

File Name: icon_shield_throw.png
An unused icon for shield throw, which can be seen in pre-release gameplay videos.

File Name: icon_shield_scythe.png
An unused icon for shield scythe.

File Name: icon_shield_health_slayer.png
An unused icon for shield health.

File Name: icon_heavensplitter.png
An unused different icon for Heaven Splitter rune.

Power-Ups#

File Name: icon_quad.png
An unused icon for cut Quad Damage power-up.

File Name: icon_berserk_skull.png
An unused icon for Berserk power-up. In the game it uses an icon with the Slayer's mark.

Upgrades#

These unused icons can be found in textures/ui/icons/arsenal.

Cycler#

File Name: icon_arsenal_cascade.png
An unused icon for cut upgrade Cascade.

File Name: icon_arsenal_duality.png
An unused icon for cut upgrade Duality.

File Name: icon_weapon_singularity.png
An unused icon for cut upgrade Singularity.

Grenade Launcher#

File Name: icon_arsenal_sticky.png
An unused icon for cut upgrade Sticky.

Impaler#

File Name: icon_weapon_upgrade_railspike_harpoon_trinity.png
An unused icon for cut upgrade Trinity.

Shield#

File Name: icon_shield_base_elbow.png
An unused icon for cut base upgrade Sentinel's Elbow.

Super Shotgun#

File Name: icon_arsenal_black_powder.png
An unused icon for cut upgrade Black Powder.

File Name: icon_weapon_upgrade_shotgun_super_dazy.png
An unused icon for cut upgrade Super Dazy.

File Name: icon_weapon_upgrade_shotgun_super strike.png
An unused icon for cut upgrade Super Strike.

Pulverizer#

File Name: icon_arsenal_predator.png
An unused icon for cut upgrade Predator.

Ravager#

File Name: icon_arsenal_all_cylinders.png
An unused icon for cut upgrade All Cylinders.

Weapons#

File Name: icon_axe_recall.png
An unused icon for cut ability Axe Recall.

File Name: icon_attack_hellswarm.png
An unused icon for Atlan's cut skill Hellswarm, which can be seen in the unused tutorial video. It's also can be seen in Xbox Developer direct showcase as placeholder for one of the runes.

File Name: icon_shield_bash.png
An unused icon for grenade.

File Name: icon_weapon_wheel_ammo_reanimator.png
An unused icon of ill-fated Chainshot's variant called Nova, also known as Reanimator, intended for weapon wheel.

File Name: icon_weapon_heavy_scythe.png
An unused icon for scythe.

File Name: icon_shotgun.png
An unused icon for super shotgun, depicting a shotgun from Doom Eternal's Battlemode used by Marauder.

Weapon Mods#

Judging by some icons, the game should have had weapon mods like in previous games, and not weapon classes with two variants like in the final release.

File Name: icon_mod_weapon_fire_base.png
An unused icon for cut weapon mod, probably meant for Pulverizer or the Ravager.

File Name: icon_mod_weapon_fire_choke.png
An unused icon for cut weapon mod, probably meant for Pulverizer or the Ravager.

File Name: icon_mod_weapon_ammo_skull.png
An unused icon for cut ammo mod.

File Name: icon_mod_weapon_ammo_demon.png
An unused icon for cut ammo mod.

Miscellanous#

File Name: icon_rippy_maintenence_1.png
An unused icon called Rippy.

File Name: icon_terry.png
An unused icon called Terry, which appears in the unused video, found in game's files called tut_slayer_shield_bounce.

File Name: icon_mod_mobileturret.png
An leftover icon for Doom Eternal.

File Name: temp_heavy.png
An unused icon for unknown purpose.

File Name: icon_weapon_upgrade_all_coming_soon.png
An unused icon for cut ammo mod.

Unused Graphics#

HUD#

Early versions of the HUD can be found in various folders, such as textures/ui/temp, textures/ui/common/temp, and textures/ui/hud. Slayer's HUD, as the name of the screenshot suggests, was taken from the private gameplay showcase of the game at QuakeCon 2024. Atlan's UI mockup features unused super combo extensions. Turret's HUD has option for firing BFG shots.

Level Selection Images#

An unused alternative level selection images of the first, forth and sixth chapters can be found in textures/ui/media folder. Unused image of second chapter features part of the Altan Factory level that did not make it into the game, but can seen in the reveal trailer. The last one does not have a color version.

Weapon Images#

An unused images of the early versions of the weapons, that are stored in textures/ui/temp. Combat Shotgun doesn't have ammo in the chamber. Ravager has different textures, and some parts from the Pulverizer. The Accelerator here is shown with the ironsight, which appears only when after purchasing one of the upgrades, however, used image in dossier depicts a stock version of the gun without any cosmetic attachments. The Shredder featrues the crystal hammer, which appears only when after purchasing the upgrade. Also The Shredderhas a wooden nails, just like on the concept art, meanwhile in retail version, it has the steel ones.

Miscellaneous#

These unused images can be found in textures/ui/temp and textures/ui/media folders, which features Slayer Gates, that were supposed to make it's return into The Dark Ages. Settings' image features one of the concept arts of Sentinel Station made by Ethan Evans, as well as Death Screen, with Revenant's concept art made by Alejandro Mirabal.

Sprites#

Auto Turret#

An unused turn round sprite for the Auto Turret, which stored in textures/ui/hud. Such sprites in the final product are shown only when the slayer is obtain a new weapons or skins for them. Although the Auto Turret itself is the shield rune in the game itself, and not a full-fledged part of the arsenal.

References#


  1. DOOM: The Dark Ages on Steam↩︎