Unused Icons#
The Dark Ages contains a variety of unused icons, many of them related to the player's arsenal, and the other stuff. Most of them, except for upgrades, can be found in textures/ui/common.
Death Type Icons#
Unused icons from DOOM 4's multiplayer mode once again can be found in textures/gui/hud/mp/icons/deathtypes.
File Name: icon_grenade.tga |
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File Name: icon_melee.tga |
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File Name: icon_assault.tga |
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File Name: icon_plasma.tga |
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File Name: icon_gren_launcher.tga |
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File Name: icon_rocket.tga |
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Items#
File Name: icon_sentinel_crystal.png |
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File Name: icon_currency_demonheart.png |
File Name: icon_demonic_essence.png |
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File Name: automap_ico_holy_flame.png |
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Shield#
File Name: icon_shield.png |
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File Name: icon_shield_bash.png |
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File Name: icon_shield_bash_glow.png |
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File Name: icon_shield_throw.png |
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File Name: icon_shield_scythe.png |
File Name: icon_shield_health_slayer.png |
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File Name: icon_heavensplitter.png |
Power-Ups#
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File Name: icon_quad.png |
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File Name: icon_berserk_skull.png |
Upgrades#
These unused icons can be found in textures/ui/icons/arsenal.
Cycler#
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File Name: icon_arsenal_cascade.png |
File Name: icon_arsenal_duality.png |
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File Name: icon_weapon_singularity.png |
Grenade Launcher#
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File Name: icon_arsenal_sticky.png |
Impaler#
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File Name: icon_weapon_upgrade_railspike_harpoon_trinity.png |
Shield#
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File Name: icon_shield_base_elbow.png |
Super Shotgun#
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File Name: icon_arsenal_black_powder.png |
File Name: icon_weapon_upgrade_shotgun_super_dazy.png |
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File Name: icon_weapon_upgrade_shotgun_super strike.png |
Pulverizer#
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File Name: icon_arsenal_predator.png |
Ravager#
File Name: icon_arsenal_all_cylinders.png |
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Weapons#
File Name: icon_axe_recall.png |
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File Name: icon_attack_hellswarm.png |
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File Name: icon_shield_bash.png |
File Name: icon_weapon_wheel_ammo_reanimator.png |
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File Name: icon_weapon_heavy_scythe.png |
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File Name: icon_shotgun.png |
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Weapon Mods#
Judging by some icons, the game should have had weapon mods like in previous games, and not weapon classes with two variants like in the final release.
File Name: icon_mod_weapon_fire_base.png |
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File Name: icon_mod_weapon_fire_choke.png |
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File Name: icon_mod_weapon_ammo_skull.png |
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File Name: icon_mod_weapon_ammo_demon.png |
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Miscellanous#
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File Name: icon_rippy_maintenence_1.png |
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File Name: icon_terry.png |
File Name: icon_mod_mobileturret.png |
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File Name: temp_heavy.png |
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File Name: icon_weapon_upgrade_all_coming_soon.png |
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Unused Graphics#
HUD#
Early versions of the HUD can be found in various folders, such as textures/ui/temp, textures/ui/common/temp, and textures/ui/hud. Slayer's HUD, as the name of the screenshot suggests, was taken from the private gameplay showcase of the game at QuakeCon 2024. Atlan's UI mockup features unused super combo extensions. Turret's HUD has option for firing BFG shots.




Level Selection Images#
An unused alternative level selection images of the first, forth and sixth chapters can be found in textures/ui/media folder. Unused image of second chapter features part of the Altan Factory level that did not make it into the game, but can seen in the reveal trailer. The last one does not have a color version.




Weapon Images#
An unused images of the early versions of the weapons, that are stored in textures/ui/temp. Combat Shotgun doesn't have ammo in the chamber. Ravager has different textures, and some parts from the Pulverizer. The Accelerator here is shown with the ironsight, which appears only when after purchasing one of the upgrades, however, used image in dossier depicts a stock version of the gun without any cosmetic attachments. The Shredder featrues the crystal hammer, which appears only when after purchasing the upgrade. Also The Shredderhas a wooden nails, just like on the concept art, meanwhile in retail version, it has the steel ones.







Miscellaneous#
These unused images can be found in textures/ui/temp and textures/ui/media folders, which features Slayer Gates, that were supposed to make it's return into The Dark Ages. Settings' image features one of the concept arts of Sentinel Station made by Ethan Evans, as well as Death Screen, with Revenant's concept art made by Alejandro Mirabal.




Sprites#
Auto Turret#
An unused turn round sprite for the Auto Turret, which stored in textures/ui/hud. Such sprites in the final product are shown only when the slayer is obtain a new weapons or skins for them. Although the Auto Turret itself is the shield rune in the game itself, and not a full-fledged part of the arsenal.

References#
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The Doom series | |
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DOS |
Doom (1993) (Prototypes) • Doom II: Hell on Earth (Prototypes) • Final Doom |
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Windows |
Doom (1993) (Prototypes) • Doom 3 (Prototypes) • Doom (2016) • Doom 64 • Doom Eternal • Doom + Doom II • Doom: The Dark Ages |
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Mac OS Classic |
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Mac OS X |
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Linux |
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Jaguar |
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32X |
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3DO |
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SNES |
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PlayStation |
Doom (Prototypes) • Final Doom |
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Sega Saturn |
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Nintendo 64 |
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Game Boy Advance |
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J2ME, BREW |
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Xbox |
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Xbox 360 |
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PlayStation 3 |
Doom Classic Complete (Doom, Doom II: Hell on Earth, Final Doom) |
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Nintendo Switch, Xbox One, PlayStation 4 |
Doom (1993) • Doom II: Hell on Earth • Doom (2016) • Doom 64 • Doom Eternal • Doom + Doom II |
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Google Stadia |
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Xbox Series X, PlayStation 5 |
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See Also | |
