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Unused Strings

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This is a sub-page of Doom: The Dark Ages.

Codex Entries#

Codex has several unused entries that were left unused in decls/string/menu/codex/ folder.

Atlan#

codex_arsenal_atlan_title

codex_arsenal_atlan_description

Atlan

The Atlan is the crowning achievement to the military genius of Sentinel engineering. These colossal machines are not mere constructs; they are the embodiment of a warrior's fury, designed to provide seamless control and devastating combat power.
Only the Slayer, with his unmatched ferocity, can drive the Atlan to its full and terrifying potential.

Barrier Core#

codex_levels_m2-b_title

codex_levels_m2-b_description

Level Entry m2-b

DRAFT ENTRY - NOT FINAL
Text TBD.

Hellbreaker#

codex_levels_m6-b_title

codex_levels_m6-b_description

Level Entry m6-b

DRAFT ENTRY - NOT FINAL
Text TBD.

King's Atlan#

codex_arsenal_kings_atlan_title

codex_arsenal_kings_atlan_description

King's Atlan

The King's Atlan is a fearsome monument to Sentinel royalty and crafted from pure Wraith Steel. This alloy enhances its durability and allows it to carry the weight of its signature weaponry: the Siege Breakers.
These twin cannons harness the captured energy of a supernova and focus its raw power into a precision strike. Piloted by King Novik, a Royal Class Atlan is reserved for the highest echelons of Sentinel royalty, embodying the leadership expected of those who rule.

Kreed Maykr's Assistant#

codex_characters_kreed_maykrs_assistant_title

codex_characters_kreed_maykrs_assistant_description

Kreed Maykr's Assistant

DRAFT ENTRY - NOT FINAL
Text TBD.

Pinky Rider Armored#

codex_enemies_heavy_pinky_rider_armored_title

codex_enemies_heavy_pinky_rider_armored_description

Pinky Rider Armored

DRAFT ENTRY - NOT FINAL
Text TBD.

Reckoning#

codex_levels_m14_title

codex_levels_m14_description

Level Entry m14

DRAFT ENTRY - NOT FINAL
Text TBD.

Objectives#

Siege - Part 1#

In this level the Slayer had to eliminate a cut enemy called Wizard, which can be found in concept arts by Willam Bao. Although this demon was cut from the game as an enemy, it's statue can be found in final game in one of the levels.

Codename

String

kill_wizard

Kill the Wizard

kill_north_wizard

Kill the North Wizard

kill_south_wizard

Kill the South Wizard

Weapon Upgrades#

The Dark Ages has a lot of unused alternate names and descriptions of the weapon upgrades, including scrapped ones. They all can be found in decls/string/player/slayer/ and decls/string/ui/playermenu/upgrades/ folders.

Shield Saw#

The alternative descriptions for five upgrades for the Shield Saw.

Retaliation#

Unused (unlockable_shield_parry_shockwave_large_desc)

Used (unlockable_shield_parry_shockwave_large_desc_alt)

Successful parries and reflections cause a larger radius shockwave that also cause demons to Heavy Falter.

Parrying Hell Surge attacks will trigger a larger, more powerful shockwave that causes nearby demons to Heavy Falter.

Power Surge#

Unused (unlockable_shield_throw_break_energy_shield_large_desc and unlockable_shield_throw_break_energy_shield_large_desc_alt1)

Used (unlockable_shield_throw_break_energy_shield_large_desc_alt)

Shield Throw against any demon holding an energy shield causes your shield to bounce to nearby enemies.

Energy Shields that are hit by a Shield Throw will cause your Shield to bounce to nearby enemies.

Throwing the Shield at enemy Energy Shields will cause it to bounce to nearby enemies.

Steadfast#

Unused (unlockable_shield_block_recharge_speed_desc, unlockable_shield_block_recharge_speed_desc_alt, unlockable_shield_block_recharge_speed_desc_alt1, unlockable_shield_block_recharge_speed_desc_alt3)

Used (unlockable_shield_block_recharge_speed_desc_alt2)

The health of your shield renews more quickly, and it also returns to your hands faster after being broken.

The Shield will recover faster from taking damage, and also recover faster after breaking.

The Shield will recover durability faster and also recover faster from being broken.

The Shield will recover health quicker and also recover faster from being broken.

The Shield will recover faster after breaking.

Harvester#

Unused (unlockable_shield_throw_flesh_shield_boost_desc and unlockable_shield_throw_flesh_shield_boost_desc_alt1)

Used (unlockable_shield_throw_flesh_shield_boost_desc_alt)

Killing fodder demons with Shield Throw enhances Shield Charge. When fully energized your next Shield Charge increases damage done to the next demon impacted.

Killing multiple fodder demons with Shield Throw will empower your next Shield Charge, allowing it to deal increased damage to the primary target.

Killing three fodder demons with Shield Throw will empower your next Shield Charge, allowing it to deal increased damage to the primary target.

Blade Master#

Unused (unlockable_shield_saw_increase_duration_desc and unlockable_shield_saw_increase_duration_desc_alt1)

Used (unlockable_shield_saw_increase_duration_desc_alt)

Shield Saw duration is increased.

The stun duration of the Shield Saw is increased.

The duration of the Shield Saw is increased.

Runes Upgrades#

Ground Fissure#

Aftershock

Unused (unlockable_shield_rune_ground_fissure_distance_desc)

Used (unlockable_shield_rune_ground_fissure_distance_desc_alt)

Ground Fissure distance is Increased.

The distance Ground Fissure travels is Increased.

Wavefront

Unused (unlockable_shield_rune_ground_fissure_loot_desc, unlockable_shield_rune_ground_fissure_loot_desc_alt and unlockable_shield_rune_ground_fissure_loot_desc_alt2 )

Used (unlockable_shield_rune_ground_fissure_loot_desc_alt3)

Demons are afflicted with Burn and drop armor.

Demons hit by the Ground Fissure are scorched and drop armor.

Demons afflicted by Ground Fissure are scorched and drop armor.

Demons afflicted by Ground Fissure are singed and drop armor.

Megatrust

Unused (unlockable_shield_rune_ground_fissure_number_name_alt)

Used (unlockable_shield_rune_ground_fissure_number_name)

Amplification

Megatrust

Unused (unlockable_shield_rune_ground_fissure_number_desc)

Used (unlockable_shield_rune_ground_fissure_number_desc_alt

Ground Fissure size is Increased. Damage done by the fissure is increased.

The size and damage of the Ground Fissure is Increased.

Holy Swarm#

Outbreak

Unused (unlockable_shield_rune_holy_swarm_damage_1_name and unlockable_shield_rune_holy_swarm_damage_1_name_alt)

Used (unlockable_shield_rune_holy_swarm_damage_1_name_alt1)

More Daggers

Outbreak

More Daggers: Level 1

Upsurge

Unused (unlockable_shield_rune_holy_swarm_damage_2_name and unlockable_shield_rune_holy_swarm_damage_2_name_alt)

Used (unlockable_shield_rune_holy_swarm_damage_2_name_alt1

Even More Daggers

Upsurge

More Daggers: Level 2

Plague

Unused (unlockable_shield_rune_holy_swarm_damage_3_name and unlockable_shield_rune_holy_swarm_damage_3_name_alt)

Used (unlockable_shield_rune_holy_swarm_damage_3_name_alt1)

All The Daggers

Plague

More Daggers: Level 3

Outbreak

Unused (unlockable_shield_rune_holy_swarm_damage_1_desc and unlockable_shield_rune_holy_swarm_damage_1_desc_alt1)

Used (unlockable_shield_rune_holy_swarm_damage_1_desc_alt)

Releases more daggers. The damage of each dagger is increased.

Summon additional ethereal daggers and increase dagger damage.

Summon additional ethereal daggers.

Upsurge

Unused (unlockable_shield_rune_holy_swarm_damage_2_desc and unlockable_shield_rune_holy_swarm_damage_2_desc_alt1)

Used (unlockable_shield_rune_holy_swarm_damage_2_desc_alt)

Releases even more daggers. The damage of each dagger is Increased.

Summon even more ethereal daggers and increase dagger damage.

Summon even more ethereal daggers.

Plague

Unused (unlockable_shield_rune_holy_swarm_damage_3_desc, unlockable_shield_rune_holy_swarm_damage_3_desc_alt and unlockable_shield_rune_holy_swarm_damage_3_desc_alt2)

Used (unlockable_shield_rune_holy_swarm_damage_3_desc_alt1

Releases ALL THE DAGGERS. The damage of each dagger is increased.

Summon the maximum amount of ethereal daggers and increase dagger damage.

Releases the maximum possible number of daggers. The damage of each dagger is Increased.

Summon the maximum amount of ethereal daggers.

Auto Turret#

Extended Magazine

Unused (unlockable_shield_rune_auto_cannon_duration_desc)

Used (unlockable_shield_rune_auto_cannon_duration_desc_alt)

Auto Turret duration is increased.

The duration of the Auto Turret is increased.

Heaven Splitter#

Induction

Unused (unlockable_shield_rune_heaven_splitter_duration_desc)

Used (unlockable_shield_rune_heaven_splitter_duration_desc_alt)

The lightning effect duration is increased.

The stun duration of the Heaven Splitter is Increased.

Megaburst

Unused (unlockable_shield_rune_heaven_splitter_shock_desc and unlockable_shield_rune_heaven_splitter_shock_desc_alt)

Used (unlockable_shield_rune_heaven_splitter_shock_desc_alt1)

Demons affected by the Heaven Splitter are also affected by Shock. Shocked demons take increased damage from your attacks.

Demons affected by the Heaven Splitter also gain the effect of Shock. Shocked demons take increased damage from your attacks.

Demons affected by the Heaven Splitter are also Shocked. Shocked demons take increased damage from your attacks.

Megawatt

Unused (unlockable_shield_rune_heaven_splitter_radius_desc)

Used (unlockable_shield_rune_heaven_splitter_radius_desc_alt)

The lightning effect size is larger.

The stun duration of the Heaven Splitter is Increased.

Melee Weapons#

Power Gauntlet#

Jolt

Unused (melee_gauntlet_jolt_title_alt2)

Used (melee_gauntlet_jolt_title_alt)

Startle

Jolt

Encore

Unused (melee_gauntlet_additional_hit_desc_alt and melee_gauntlet_additional_hit_desc_alt1

Used (melee_gauntlet_additional_hit_desc)

Your Power Gauntlet combo gains a fourth hit that deals increased damage.

Your Power Gauntlet combo gains a 4th hit. This additional swing is only accessible when acquiring a melee charge from a parried attack

Your Power Gauntlet combo gains a fourth hit.

Flail#

Conditioning

Unused (melee_flail_cooldown_reduction_desc, melee_flail_cooldown_reduction_desc_alt and melee_flail_cooldown_reduction_desc_alt2)

Used (melee_flail_cooldown_reduction_desc_alt1)

Reduce the cooldown of Flail by 5 seconds.

Reduce the recovery time of a Flail charge by five seconds.

Flail charges recover faster.

Reduce the recovery time of a Flail charge.

Dreadmace#

Obliterator

Unused (melee_mace_aoe_damage_desc,melee_mace_aoe_damage_desc_altandmelee_mace_aoe_damage_desc_alt1'')

Used (melee_mace_aoe_damage_desc_alt2

Damage caused to nearby demons by Dreadmace hits is increased.

Dreadmace strikes deal increased damage to nearby demons.

Dreadmace strikes deal increased area damage.

Area damage caused by the Dreadmace is increased.

Riposte

Unused (melee_mace_riposte_desc, melee_mace_riposte_desc_alt1 and melee_mace_riposte_desc_alt2)

Used (melee_mace_riposte_desc_alt)

Successfully parrying an attack when the melee meter is full grants you an additional Dreadmace attack. This bonus swing lasts for 5 seconds.This effect can only occur every 15 seconds.

Successfully parrying a Hell Surge attack when the Dreadmace is charged will grant you an additional Dreadmace attack.This bonus swing is available for a limited time. This effect cannot be triggered again for a short duration.

Successfully parrying a Hell Surge attack when the Dreadmace is charged will grant you an additional Dreadmace attack. This bonus swing is available for five seconds. This effect can only occur every fifteen seconds.

Successfully parrying a Hell Surge attack when the Dreadmace is charged will grant you an additional Dreadmace attack. This bonus swing is available during a limited follow-up window. After being activated, this effect cannot be triggered again for a short time.

Unused Upgrades#

The list of the unused weapon upgrades.

Shield Saw#

Codename

String

unlockable_shield_throw_health_from_fodder

Vampiric Rebound

unlockable_shield_throw_health_from_fodder

Fodder demons killed by Shield Throw drop additional health.

Runes Upgrades
Ground Fissure

Codename

String

unlockable_shield_rune_ground_fissure_heavy_name

Liquefaction

unlockable_shield_rune_ground_fissure_heavy_desc

Demons are Heavy Faltered

Melee Weapons#

Power Gauntlet

The Gauntlet could have had Conditioning upgrade from the Flail that it has in the final game.

Codename

String

melee_gauntlet_cooldown_reduction_title

Conditioning

melee_gauntlet_cooldown_reduction_desc

Reduce the cooldown of Power Gauntlet by 5 seconds.

Flail

Codename

String

melee_flail_charge_range_name

Lunge

melee_flail_charge_range_desc

Increase the melee charge range by 10 meters

melee_flail_parry_two_pips_desc

Successful parries will speed up your melee charge regeneration.

Guns#

Shotgun Class
Combat Shotgun

Codename

String

shotgun_combat_amp_bonus

Amped

shotgun_combat_amp_bonus_desc

Killing fodder demons with the Combat Shotgun generates Amp Meter.

shotgun_combat_bullet_penetration

Flechette

shotgun_combat_bullet_penetration_desc

Projectiles from the Combat Shotgun travel in a tighter pattern and are more effective at range.

shotgun_combat_daze_stimulus

Daze-y

shotgun_combat_daze_stimulus_desc

Shots from the Combat Shotgun fill 30% more Daze Meter.

shotgun_combat_shock_shot

Thunderclap Shells

shotgun_combat_shock_shot_desc

Replace your Combat Shotgun ammo with more damaging Thunderclap Shells.

Super Shotgun

The Super Shotgun could've had incendiary rounds, like the Combat Shotgun in the final version of the game.

Codename

String

shotgun_super_amp_shot

Ebb

shotgun_super_amp_shot_desc

Generate Amp Meter based on damage dealt with the Super Shotgun.

shotgun_super_incendiary_shot

Hellfire Shells

shotgun_super_incendiary_shot_desc

Replace your Super Shotgun ammo with incendiary Hellfire Shells.

In addition there are mentions an upgrade called Black Powder. Which has the same characteristics as the Shatter upgrade for SSG which is in the final game.

Codename

String

shotgun_super_point_blank_damage

Black Powder

shotgun_super_point_blank_damage_desc

The Super Shotgun deals increased damage to armor.

Railspike Class
Shredder

Codename

String

blackjack_bonus_spikes_on_flail

Heavy

blackjack_bonus_spikes_on_flail_desc

Flail attacks yield 100% more Spike ammo.

blackjack_overcharged_ammo_capacity_double

Metal

blackjack_overcharged_ammo_capacity_double_desc

Double the Shredder's Over Ammo capacity.

blackjack_overcharged_ammo_daze_stimulus

Furious

blackjack_overcharged_ammo_daze_stimulus_desc

Shots fired from the Shredder while using Over Ammo fill 50% more Daze Meter.

blackjack_overcharged_ammo_firing_interval

Fast

blackjack_overcharged_ammo_firing_interval_desc

The Blackjack's rate of fire is increased by 25% when consuming Over Ammo.

Impaler

Codename

String

harpoon_ammo_damage

Shatter

harpoon_ammo_damage_desc

The Impaler deals increased damage to Metal Armor and can shatter red-hot Metal Armor.

harpoon_burst_mode

Trinity

harpoon_burst_mode_desc

The Harpoon now fires in rapid, three-round bursts.

harpoon_crucify

Crucify

harpoon_crucify_desc

Demons impaled by the Impaler explode when impacting another demon.

harpoon_overcharged_ammo_projectile_explosive

Payload

harpoon_overcharged_ammo_projectile_explosive_desc

The Impaler's Over Ammo is explosive-tipped and explodes on contact.

harpoon_wake_projectile

Shockwave

harpoon_wake_projectile_desc

Projectiles fired from the Impaler generate a shockwave in their wake that damage nearby demons.

harpoon_wake_projectile_enchanced

Obliterate

harpoon_wake_projectile_enchanced_desc

The shockwave that trails the Impaler's projectile is larger and deals more damage.

The Lobotomy was originally called Sever and had a slightly different description, and the icon of this upgrade still has the old name.

Codename

String

harpoon_bonus_headshot_damage

Sever

harpoon_bonus_headshot_damage_desc

Increase the Impaler's headshot and limb damage bonus.

Description for No Frills upgrade, which was originally intended for the Implaler, but was later given to the Shredder, which still uses harpoon_rate_of_fire string for it's name.

Codename

String

harpoon_rate_of _fire_desc

The Impaler's rate of fire is increased by 20%.

Plasma Class
Accelerator

Codename

String

accelerator_heat_compacity

Capacitor

accelerator_heat_compacity_desc

Increase the number of shots required to overheat the Accelerator by 33%.

accelerator_point_blank_damage

Point Blank

accelerator_point_blank_damage_desc

Deal 20% more damage with the Accelerator to close demons.

Cycler

For some reason two different upgrades have the same name.

Also the Cascade appeared in the footages released on March 31, 2025.

Codename

String

twin_barrel_amp_on_shields_explosion

Duality

twin_barrel_amp_on_shields_explosion_desc

Detonating an Energy Shield generates a moderate amount of Amp meter.

twin_barrel_faster_projectiles

Duality

twin_barrel_faster_projectiles_desc

Projectiles fired from the Cycler deals 25% more damage but travel 50% slower.

twin_barrel_saw_shock

Cascade

twin_barrel_saw_shock_desc

Hitting a demon with the Sheild Saw _ampedShield causes lightning to continuously arc to nearby demons.

Skullcrusher Class
Pulverizer

One of the Pulverizer's upgrades Predator was also in the same footage of the press-release build as the cycler's upgrade Cascade.

Codename

String

skullcrusher_pulverizer_ammo_drop_name

Predator

skullcrusher_pulverizer_ammo_drop_desc

Demons killed by the Pulverizer drop Pulverizer ammo.

skullcrusher_pulverizer_enchanced_runic_skull_name

Skull Throne

skullcrusher_pulverizer_enchanced_runic_skull_desc

Runic Skull takes more kills to activate, further increased damage boost in runic skull state.

skullcrusher_pulverizer_firemode_name

Rupture

skullcrusher_pulverizer_firemode_desc

On activation of Runic Skull, the Pulverizer changes fire modes, launching shards that explode on contact. You gain double projectile range in this state.

skullcrusher_pulverizer_range_penetrate_name

sharpened

skullcrusher_pulverizer_range_penetrate_desc

Runic Skull state doubles distance and penetrates.

Ravager

Codename

String

skullcrusher_choke_molten_skull_name

All Cylinders

skullcrusher_choke_molten_skull_desc

Reaching max firerate will give you damage resistance. (stacks with other sources)

Reaver Class
Chainshot

Codename

String

striker_dark_hex

Dark Hex

striker_dark_hex_desc

Perfect catch window is longer.

Nova

The upgrades for an unused weapon.

Codename

String

reanimator_nova_damage_to_detonate_name

Chaos Rift

reanimator_nova_damage_to_detonate_desc

Dealing enough damage to an enemy will cause a cosmic explosion.

reanimator_nova_double_heat_compacity_name

Subdivision

reanimator_nova_double_heat_compacity_desc

The number of rounds fired before depleting the chamber is double.

reanimator_nova_half_to_detonate_name

Umbral Vapors

reanimator_nova_half_to_detonate_desc

damage required to detonate is halved.

reanimator_nova_submunition_detonate_name

Hunter Essence

reanimator_nova_submunition_detonate_desc

Submunitions erupt on Chaos Rift explosions, seeking nearby targets.

Launcher Class
Grenade Launcher

Strange but for a grenade launcher there is only one string, containing only the description of the upgrade mentioned as Sticky. Its remnants like unused icon and video can be found in the game's files.

Codename

String

grenade_empowered_distance_desc

Grenades stick to surfaces and explode after 2s. Deals increased splash damage. (no longer detonates on impact with demons)