This is a sub-page of Doom: The Dark Ages.
Codex Entries#
Codex has several unused entries that were left unused in decls/string/menu/codex/ folder.
Atlan#
codex_arsenal_atlan_title |
codex_arsenal_atlan_description |
|---|---|
Atlan |
The Atlan is the crowning achievement to the military genius of Sentinel engineering. These colossal machines are not mere constructs; they are the embodiment of a warrior's fury, designed to provide seamless control and devastating combat power. |
Barrier Core#
codex_levels_m2-b_title |
codex_levels_m2-b_description |
|---|---|
Level Entry m2-b |
DRAFT ENTRY - NOT FINAL |
Hellbreaker#
codex_levels_m6-b_title |
codex_levels_m6-b_description |
|---|---|
Level Entry m6-b |
DRAFT ENTRY - NOT FINAL |
King's Atlan#
codex_arsenal_kings_atlan_title |
codex_arsenal_kings_atlan_description |
|---|---|
King's Atlan |
The King's Atlan is a fearsome monument to Sentinel royalty and crafted from pure Wraith Steel. This alloy enhances its durability and allows it to carry the weight of its signature weaponry: the Siege Breakers. |
Kreed Maykr's Assistant#
codex_characters_kreed_maykrs_assistant_title |
codex_characters_kreed_maykrs_assistant_description |
|---|---|
Kreed Maykr's Assistant |
DRAFT ENTRY - NOT FINAL |
Pinky Rider Armored#
codex_enemies_heavy_pinky_rider_armored_title |
codex_enemies_heavy_pinky_rider_armored_description |
|---|---|
Pinky Rider Armored |
DRAFT ENTRY - NOT FINAL |
Reckoning#
codex_levels_m14_title |
codex_levels_m14_description |
|---|---|
Level Entry m14 |
DRAFT ENTRY - NOT FINAL |
Objectives#
Siege - Part 1#
In this level the Slayer had to eliminate a cut enemy called Wizard, which can be found in concept arts by Willam Bao. Although this demon was cut from the game as an enemy, it's statue can be found in final game in one of the levels.
Codename |
String |
|---|---|
kill_wizard |
Kill the Wizard |
kill_north_wizard |
Kill the North Wizard |
kill_south_wizard |
Kill the South Wizard |
Weapon Upgrades#
The Dark Ages has a lot of unused alternate names and descriptions of the weapon upgrades, including scrapped ones. They all can be found in decls/string/player/slayer/ and decls/string/ui/playermenu/upgrades/ folders.
Shield Saw#
The alternative descriptions for five upgrades for the Shield Saw.
Retaliation#
Unused (unlockable_shield_parry_shockwave_large_desc) |
Used (unlockable_shield_parry_shockwave_large_desc_alt) |
|---|---|
Successful parries and reflections cause a larger radius shockwave that also cause demons to Heavy Falter. |
Parrying Hell Surge attacks will trigger a larger, more powerful shockwave that causes nearby demons to Heavy Falter. |
Power Surge#
Unused (unlockable_shield_throw_break_energy_shield_large_desc and unlockable_shield_throw_break_energy_shield_large_desc_alt1) |
Used (unlockable_shield_throw_break_energy_shield_large_desc_alt) |
|---|---|
Shield Throw against any demon holding an energy shield causes your shield to bounce to nearby enemies. |
Energy Shields that are hit by a Shield Throw will cause your Shield to bounce to nearby enemies. |
Throwing the Shield at enemy Energy Shields will cause it to bounce to nearby enemies. |
|
Steadfast#
Unused (unlockable_shield_block_recharge_speed_desc, unlockable_shield_block_recharge_speed_desc_alt, unlockable_shield_block_recharge_speed_desc_alt1, unlockable_shield_block_recharge_speed_desc_alt3) |
Used (unlockable_shield_block_recharge_speed_desc_alt2) |
|---|---|
The health of your shield renews more quickly, and it also returns to your hands faster after being broken. |
The Shield will recover faster from taking damage, and also recover faster after breaking. |
The Shield will recover durability faster and also recover faster from being broken. |
|
The Shield will recover health quicker and also recover faster from being broken. |
|
The Shield will recover faster after breaking. |
Harvester#
Unused (unlockable_shield_throw_flesh_shield_boost_desc and unlockable_shield_throw_flesh_shield_boost_desc_alt1) |
Used (unlockable_shield_throw_flesh_shield_boost_desc_alt) |
|---|---|
Killing fodder demons with Shield Throw enhances Shield Charge. When fully energized your next Shield Charge increases damage done to the next demon impacted. |
Killing multiple fodder demons with Shield Throw will empower your next Shield Charge, allowing it to deal increased damage to the primary target. |
Killing three fodder demons with Shield Throw will empower your next Shield Charge, allowing it to deal increased damage to the primary target. |
|
Blade Master#
Unused (unlockable_shield_saw_increase_duration_desc and unlockable_shield_saw_increase_duration_desc_alt1) |
Used (unlockable_shield_saw_increase_duration_desc_alt) |
|---|---|
Shield Saw duration is increased. |
The stun duration of the Shield Saw is increased. |
The duration of the Shield Saw is increased. |
|
Runes Upgrades#
Ground Fissure#
Aftershock
Unused (unlockable_shield_rune_ground_fissure_distance_desc) |
Used (unlockable_shield_rune_ground_fissure_distance_desc_alt) |
|---|---|
Ground Fissure distance is Increased. |
The distance Ground Fissure travels is Increased. |
Wavefront
Unused (unlockable_shield_rune_ground_fissure_loot_desc, unlockable_shield_rune_ground_fissure_loot_desc_alt and unlockable_shield_rune_ground_fissure_loot_desc_alt2 ) |
Used (unlockable_shield_rune_ground_fissure_loot_desc_alt3) |
|---|---|
Demons are afflicted with Burn and drop armor. |
Demons hit by the Ground Fissure are scorched and drop armor. |
Demons afflicted by Ground Fissure are scorched and drop armor. |
|
Demons afflicted by Ground Fissure are singed and drop armor. |
|
Megatrust
Unused (unlockable_shield_rune_ground_fissure_number_name_alt) |
Used (unlockable_shield_rune_ground_fissure_number_name) |
|---|---|
Amplification |
Megatrust |
Unused (unlockable_shield_rune_ground_fissure_number_desc) |
Used (unlockable_shield_rune_ground_fissure_number_desc_alt |
|---|---|
Ground Fissure size is Increased. Damage done by the fissure is increased. |
The size and damage of the Ground Fissure is Increased. |
Holy Swarm#
Outbreak
Unused (unlockable_shield_rune_holy_swarm_damage_1_name and unlockable_shield_rune_holy_swarm_damage_1_name_alt) |
Used (unlockable_shield_rune_holy_swarm_damage_1_name_alt1) |
|---|---|
More Daggers |
Outbreak |
More Daggers: Level 1 |
|
Upsurge
Unused (unlockable_shield_rune_holy_swarm_damage_2_name and unlockable_shield_rune_holy_swarm_damage_2_name_alt) |
Used (unlockable_shield_rune_holy_swarm_damage_2_name_alt1 |
|---|---|
Even More Daggers |
Upsurge |
More Daggers: Level 2 |
|
Plague
Unused (unlockable_shield_rune_holy_swarm_damage_3_name and unlockable_shield_rune_holy_swarm_damage_3_name_alt) |
Used (unlockable_shield_rune_holy_swarm_damage_3_name_alt1) |
|---|---|
All The Daggers |
Plague |
More Daggers: Level 3 |
|
Outbreak
Unused (unlockable_shield_rune_holy_swarm_damage_1_desc and unlockable_shield_rune_holy_swarm_damage_1_desc_alt1) |
Used (unlockable_shield_rune_holy_swarm_damage_1_desc_alt) |
|---|---|
Releases more daggers. The damage of each dagger is increased. |
Summon additional ethereal daggers and increase dagger damage. |
Summon additional ethereal daggers. |
|
Upsurge
Unused (unlockable_shield_rune_holy_swarm_damage_2_desc and unlockable_shield_rune_holy_swarm_damage_2_desc_alt1) |
Used (unlockable_shield_rune_holy_swarm_damage_2_desc_alt) |
|---|---|
Releases even more daggers. The damage of each dagger is Increased. |
Summon even more ethereal daggers and increase dagger damage. |
Summon even more ethereal daggers. |
|
Plague
Unused (unlockable_shield_rune_holy_swarm_damage_3_desc, unlockable_shield_rune_holy_swarm_damage_3_desc_alt and unlockable_shield_rune_holy_swarm_damage_3_desc_alt2) |
Used (unlockable_shield_rune_holy_swarm_damage_3_desc_alt1 |
|---|---|
Releases ALL THE DAGGERS. The damage of each dagger is increased. |
Summon the maximum amount of ethereal daggers and increase dagger damage. |
Releases the maximum possible number of daggers. The damage of each dagger is Increased. |
|
Summon the maximum amount of ethereal daggers. |
|
Auto Turret#
Extended Magazine
Unused (unlockable_shield_rune_auto_cannon_duration_desc) |
Used (unlockable_shield_rune_auto_cannon_duration_desc_alt) |
|---|---|
Auto Turret duration is increased. |
The duration of the Auto Turret is increased. |
Heaven Splitter#
Induction
Unused (unlockable_shield_rune_heaven_splitter_duration_desc) |
Used (unlockable_shield_rune_heaven_splitter_duration_desc_alt) |
|---|---|
The lightning effect duration is increased. |
The stun duration of the Heaven Splitter is Increased. |
Megaburst
Unused (unlockable_shield_rune_heaven_splitter_shock_desc and unlockable_shield_rune_heaven_splitter_shock_desc_alt) |
Used (unlockable_shield_rune_heaven_splitter_shock_desc_alt1) |
|---|---|
Demons affected by the Heaven Splitter are also affected by Shock. Shocked demons take increased damage from your attacks. |
Demons affected by the Heaven Splitter also gain the effect of Shock. Shocked demons take increased damage from your attacks. |
Demons affected by the Heaven Splitter are also Shocked. Shocked demons take increased damage from your attacks. |
|
Megawatt
Unused (unlockable_shield_rune_heaven_splitter_radius_desc) |
Used (unlockable_shield_rune_heaven_splitter_radius_desc_alt) |
|---|---|
The lightning effect size is larger. |
The stun duration of the Heaven Splitter is Increased. |
Melee Weapons#
Power Gauntlet#
Jolt
Unused (melee_gauntlet_jolt_title_alt2) |
Used (melee_gauntlet_jolt_title_alt) |
|---|---|
Startle |
Jolt |
Encore
Unused (melee_gauntlet_additional_hit_desc_alt and melee_gauntlet_additional_hit_desc_alt1 |
Used (melee_gauntlet_additional_hit_desc) |
|---|---|
Your Power Gauntlet combo gains a fourth hit that deals increased damage. |
Your Power Gauntlet combo gains a 4th hit. This additional swing is only accessible when acquiring a melee charge from a parried attack |
Your Power Gauntlet combo gains a fourth hit. |
|
Flail#
Conditioning
Unused (melee_flail_cooldown_reduction_desc, melee_flail_cooldown_reduction_desc_alt and melee_flail_cooldown_reduction_desc_alt2) |
Used (melee_flail_cooldown_reduction_desc_alt1) |
|---|---|
Reduce the cooldown of Flail by 5 seconds. |
Reduce the recovery time of a Flail charge by five seconds. |
Flail charges recover faster. |
|
Reduce the recovery time of a Flail charge. |
|
Dreadmace#
Obliterator
Unused (melee_mace_aoe_damage_desc,melee_mace_aoe_damage_desc_altandmelee_mace_aoe_damage_desc_alt1'') |
Used (melee_mace_aoe_damage_desc_alt2 |
|---|---|
Damage caused to nearby demons by Dreadmace hits is increased. |
Dreadmace strikes deal increased damage to nearby demons. |
Dreadmace strikes deal increased area damage. |
|
Area damage caused by the Dreadmace is increased. |
|
Riposte
Unused (melee_mace_riposte_desc, melee_mace_riposte_desc_alt1 and melee_mace_riposte_desc_alt2) |
Used (melee_mace_riposte_desc_alt) |
|---|---|
Successfully parrying an attack when the melee meter is full grants you an additional Dreadmace attack. This bonus swing lasts for 5 seconds.This effect can only occur every 15 seconds. |
Successfully parrying a Hell Surge attack when the Dreadmace is charged will grant you an additional Dreadmace attack.This bonus swing is available for a limited time. This effect cannot be triggered again for a short duration. |
Successfully parrying a Hell Surge attack when the Dreadmace is charged will grant you an additional Dreadmace attack. This bonus swing is available for five seconds. This effect can only occur every fifteen seconds. |
|
Successfully parrying a Hell Surge attack when the Dreadmace is charged will grant you an additional Dreadmace attack. This bonus swing is available during a limited follow-up window. After being activated, this effect cannot be triggered again for a short time. |
|
Unused Upgrades#
The list of the unused weapon upgrades.
Shield Saw#
Codename |
String |
|---|---|
unlockable_shield_throw_health_from_fodder |
Vampiric Rebound |
unlockable_shield_throw_health_from_fodder |
Fodder demons killed by Shield Throw drop additional health. |
Runes Upgrades
Ground Fissure
Codename |
String |
|---|---|
unlockable_shield_rune_ground_fissure_heavy_name |
Liquefaction |
unlockable_shield_rune_ground_fissure_heavy_desc |
Demons are Heavy Faltered |
Melee Weapons#
Power Gauntlet
The Gauntlet could have had Conditioning upgrade from the Flail that it has in the final game.
Codename |
String |
|---|---|
melee_gauntlet_cooldown_reduction_title |
Conditioning |
melee_gauntlet_cooldown_reduction_desc |
Reduce the cooldown of Power Gauntlet by 5 seconds. |
Flail
Codename |
String |
|---|---|
melee_flail_charge_range_name |
Lunge |
melee_flail_charge_range_desc |
Increase the melee charge range by 10 meters |
melee_flail_parry_two_pips_desc |
Successful parries will speed up your melee charge regeneration. |
Guns#
Shotgun Class
Combat Shotgun
Codename |
String |
|---|---|
shotgun_combat_amp_bonus |
Amped |
shotgun_combat_amp_bonus_desc |
Killing fodder demons with the Combat Shotgun generates Amp Meter. |
shotgun_combat_bullet_penetration |
Flechette |
shotgun_combat_bullet_penetration_desc |
Projectiles from the Combat Shotgun travel in a tighter pattern and are more effective at range. |
shotgun_combat_daze_stimulus |
Daze-y |
shotgun_combat_daze_stimulus_desc |
Shots from the Combat Shotgun fill 30% more Daze Meter. |
shotgun_combat_shock_shot |
Thunderclap Shells |
shotgun_combat_shock_shot_desc |
Replace your Combat Shotgun ammo with more damaging Thunderclap Shells. |
Super Shotgun
The Super Shotgun could've had incendiary rounds, like the Combat Shotgun in the final version of the game.
Codename |
String |
|---|---|
shotgun_super_amp_shot |
Ebb |
shotgun_super_amp_shot_desc |
Generate Amp Meter based on damage dealt with the Super Shotgun. |
shotgun_super_incendiary_shot |
Hellfire Shells |
shotgun_super_incendiary_shot_desc |
Replace your Super Shotgun ammo with incendiary Hellfire Shells. |
In addition there are mentions an upgrade called Black Powder. Which has the same characteristics as the Shatter upgrade for SSG which is in the final game.
Codename |
String |
|---|---|
shotgun_super_point_blank_damage |
Black Powder |
shotgun_super_point_blank_damage_desc |
The Super Shotgun deals increased damage to armor. |
Railspike Class
Shredder
Codename |
String |
|---|---|
blackjack_bonus_spikes_on_flail |
Heavy |
blackjack_bonus_spikes_on_flail_desc |
Flail attacks yield 100% more Spike ammo. |
blackjack_overcharged_ammo_capacity_double |
Metal |
blackjack_overcharged_ammo_capacity_double_desc |
Double the Shredder's Over Ammo capacity. |
blackjack_overcharged_ammo_daze_stimulus |
Furious |
blackjack_overcharged_ammo_daze_stimulus_desc |
Shots fired from the Shredder while using Over Ammo fill 50% more Daze Meter. |
blackjack_overcharged_ammo_firing_interval |
Fast |
blackjack_overcharged_ammo_firing_interval_desc |
The Blackjack's rate of fire is increased by 25% when consuming Over Ammo. |
Impaler
Codename |
String |
|---|---|
harpoon_ammo_damage |
Shatter |
harpoon_ammo_damage_desc |
The Impaler deals increased damage to Metal Armor and can shatter red-hot Metal Armor. |
harpoon_burst_mode |
Trinity |
harpoon_burst_mode_desc |
The Harpoon now fires in rapid, three-round bursts. |
harpoon_crucify |
Crucify |
harpoon_crucify_desc |
Demons impaled by the Impaler explode when impacting another demon. |
harpoon_overcharged_ammo_projectile_explosive |
Payload |
harpoon_overcharged_ammo_projectile_explosive_desc |
The Impaler's Over Ammo is explosive-tipped and explodes on contact. |
harpoon_wake_projectile |
Shockwave |
harpoon_wake_projectile_desc |
Projectiles fired from the Impaler generate a shockwave in their wake that damage nearby demons. |
harpoon_wake_projectile_enchanced |
Obliterate |
harpoon_wake_projectile_enchanced_desc |
The shockwave that trails the Impaler's projectile is larger and deals more damage. |
The Lobotomy was originally called Sever and had a slightly different description, and the icon of this upgrade still has the old name.
Codename |
String |
|---|---|
harpoon_bonus_headshot_damage |
Sever |
harpoon_bonus_headshot_damage_desc |
Increase the Impaler's headshot and limb damage bonus. |
Description for No Frills upgrade, which was originally intended for the Implaler, but was later given to the Shredder, which still uses harpoon_rate_of_fire string for it's name.
Codename |
String |
|---|---|
harpoon_rate_of _fire_desc |
The Impaler's rate of fire is increased by 20%. |
Plasma Class
Accelerator
Codename |
String |
|---|---|
accelerator_heat_compacity |
Capacitor |
accelerator_heat_compacity_desc |
Increase the number of shots required to overheat the Accelerator by 33%. |
accelerator_point_blank_damage |
Point Blank |
accelerator_point_blank_damage_desc |
Deal 20% more damage with the Accelerator to close demons. |
Cycler
For some reason two different upgrades have the same name.
Also the Cascade appeared in the footages released on March 31, 2025.
Codename |
String |
|---|---|
twin_barrel_amp_on_shields_explosion |
Duality |
twin_barrel_amp_on_shields_explosion_desc |
Detonating an Energy Shield generates a moderate amount of Amp meter. |
twin_barrel_faster_projectiles |
Duality |
twin_barrel_faster_projectiles_desc |
Projectiles fired from the Cycler deals 25% more damage but travel 50% slower. |
twin_barrel_saw_shock |
Cascade |
twin_barrel_saw_shock_desc |
Hitting a demon with the Sheild Saw _ampedShield causes lightning to continuously arc to nearby demons. |
Skullcrusher Class
Pulverizer
One of the Pulverizer's upgrades Predator was also in the same footage of the press-release build as the cycler's upgrade Cascade.
Codename |
String |
|---|---|
skullcrusher_pulverizer_ammo_drop_name |
Predator |
skullcrusher_pulverizer_ammo_drop_desc |
Demons killed by the Pulverizer drop Pulverizer ammo. |
skullcrusher_pulverizer_enchanced_runic_skull_name |
Skull Throne |
skullcrusher_pulverizer_enchanced_runic_skull_desc |
Runic Skull takes more kills to activate, further increased damage boost in runic skull state. |
skullcrusher_pulverizer_firemode_name |
Rupture |
skullcrusher_pulverizer_firemode_desc |
On activation of Runic Skull, the Pulverizer changes fire modes, launching shards that explode on contact. You gain double projectile range in this state. |
skullcrusher_pulverizer_range_penetrate_name |
sharpened |
skullcrusher_pulverizer_range_penetrate_desc |
Runic Skull state doubles distance and penetrates. |
Ravager
Codename |
String |
|---|---|
skullcrusher_choke_molten_skull_name |
All Cylinders |
skullcrusher_choke_molten_skull_desc |
Reaching max firerate will give you damage resistance. (stacks with other sources) |
Reaver Class
Chainshot
Codename |
String |
|---|---|
striker_dark_hex |
Dark Hex |
striker_dark_hex_desc |
Perfect catch window is longer. |
Nova
The upgrades for an unused weapon.
Codename |
String |
|---|---|
reanimator_nova_damage_to_detonate_name |
Chaos Rift |
reanimator_nova_damage_to_detonate_desc |
Dealing enough damage to an enemy will cause a cosmic explosion. |
reanimator_nova_double_heat_compacity_name |
Subdivision |
reanimator_nova_double_heat_compacity_desc |
The number of rounds fired before depleting the chamber is double. |
reanimator_nova_half_to_detonate_name |
Umbral Vapors |
reanimator_nova_half_to_detonate_desc |
damage required to detonate is halved. |
reanimator_nova_submunition_detonate_name |
Hunter Essence |
reanimator_nova_submunition_detonate_desc |
Submunitions erupt on Chaos Rift explosions, seeking nearby targets. |
Launcher Class
Grenade Launcher
Strange but for a grenade launcher there is only one string, containing only the description of the upgrade mentioned as Sticky. Its remnants like unused icon and video can be found in the game's files.
Codename |
String |
|---|---|
grenade_empowered_distance_desc |
Grenades stick to surfaces and explode after 2s. Deals increased splash damage. (no longer detonates on impact with demons) |