Debug Menu and Console#
A debug menu and console can be unlocked by using a modified dinput8.dll found here. The debug menu can be accessed with the Backspace+Escape key combination. The console can be accessed with either Tilde (~) or Tab.





























Test Map#
A test map called Combat can be accessed with the debug menu or console. The map features two grapple points, multiple platforms, and spawners for almost all of the enemies in the game.
Can be loaded by entering start combat into the console or by using the Combat Map button in the Misc tab of the debug menu.
A wide shot of the map:
Spawners for: Witch, Rage Spawn, Blood Rage, Ghost Rage, Rage, Drekavac, Ravager
Spawners for: Hell Knight, Frost Knight, Death Knight, Elite Stygian, Stygian, Lesser Stygian, Harpy, Bathos, Pathos, Tyrant, Butcher
A Clear All Enemies button and a spawner for Vergil. Vergil can only go down to about 70% of his health. After that, his health won't go down since the script to change his phase isn't loaded into the map.
A view of the grapple points and platforms:
Early Cutscenes#
Early versions of Vergil's Downfall's cutscenes can be found inside the game files.
Hollow#
Vergil approaching a door at the end of Mission 2: Hollow.
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Early |
Final |
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Another Chance#
Vergil using his Devil Trigger for the first time in Mission 6: Another Chance. Notably, Vergil doesn't have his facial animations in the final version.
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Early |
Final |
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Early |
Final |
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Regional Differences#
After the Succubus boss fight, a cutscene depicting Mundus and Lilith having some "fun" will play, with Mundus realizing the Succubus was killed. This scene was removed in the Japanese version.
(Source: CensoredGaming)
Concept art depicting either nudity or smoking was censored for both the Japanese version of the original release, as well as all versions of the Definitive Edition release. The game's files append an S to the filenames of concept art that's been censored.
Revisional Differences#
Retail Version#
The initial release.
14 February 2013 Steam version#
- Demon Dodge was nerfed from a 1.5/2x damage and style multiplier based on upgrade level to a 1.3/1.6x damage multiplier and 0.87/1.07 style multiplier based on upgrade level.
- Style grades now decay from SSS to S with time instead of staying at SSS.
- Infinite Glide and the Revenant Shot/Fireworks infinite climb exploits were fixed.
- Devil Trigger is now a single button press on Keyboard (default V) instead of the Cycle Ranged Target + Center Camera combo.
- Angel Lift and Demon Pull no longer show up in the Style System and add 20 style points, 5 if they're used repeatedly.
8 July 2025 Steam version#
- Every package file was slightly changed, breaking the debug menu patch.
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The Devil May Cry series | |
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PlayStation 2, Nintendo Switch |
Devil May Cry • Devil May Cry 2 • Devil May Cry 3: Dante's Awakening |
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Windows |
Devil May Cry • Devil May Cry 2 • Devil May Cry 3: Dante's Awakening • Devil May Cry 4 • DmC: Devil May Cry (Prototypes) • Devil May Cry 5 |
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Xbox 360, PlayStation 3 |
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Xbox One, PlayStation 4 |
Devil May Cry 4 • DmC: Devil May Cry (Prototypes) • Devil May Cry 5 |
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PlayStation 5, Xbox Series X, Nintendo Switch 2 |
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