the cutting room mirror

Devil May Cry 2

Devil May Cry 2 is set several years after the events of the original Devil May Cry, the game follows Dante and Lucia as they attempt to stop Arius from resurrecting the demon king, Argosax.

Devil May Cry 2 introduced a second playable protagonist, larger environments, and a darker tone. While being a financial success for Capcom, the game didn't live up to the original game. However, the game is praised for its soundtrack, character designs, and amazing combat.

"King? Yeah, here's your crown."

Sub-Pages#

Unused Graphics#

Early UI and Menu Graphics#

Nearly every single graphic for the main menu and UI has some sort of early variant or placeholder, possibly showing that they were replaced late into development and the development team didn't bother to remove these files once they were replaced.

Early

Final

The series traditional red orb originally didn't have the weird face.

Early

Final

In the final game this menu has no text prompt for pressing the Start button. Also "start" is misspelled as "strat".

Early

Final

The red map marker was made more detailed. "Secret" was also added, which itself doesn't appear to be used.

Early

Final

"Hunter" is misspelled as "Hanter".

Early

Final

"Holy Wall" and "Impure Soul" was changed to "Smell of Fear" and "Evil Heart" in the final game. Sacrilege was also added.

Early

Final

The magic symbol is less darker now.

Early

Final

The purple magic used by enemies is brighter and has a lone eye in it.

Early

Final

All the weapons icons were outright changed in the final game.

Early

Final

The text you would get for keeping up a combo got rather...simplified.

Early

Final

The graphic for selecting Dante in missions was originally very crusty before getting replaced with a much better one.

Early

Final

For some reason, the text for items was simplified.

Early

Final

"Trigger" was misspelled as "Trriger".

Early

Final

Several enemies are moved around for the in-game enemy files. Geri the Wolf was originally supposed to get his own enemy file, but that was scrapped for the final game.

Early

Final

Placeholder graphics for Dante's swords.

Early

Final

Same as above, but for Lucia's "shooting" arsenal.

Early

Final

Placeholder graphics for the equip menu, which has a set of color bars instead of Dante's guns.

Early

Final

Same as above, but for Lucia instead.

Early

Final

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Final

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Final

Early

Final

Early

Final

The graphics for the in-game log went through multiple revisions before settling on a simple red background.

Dummy#

A rather simple dummy texture. The character 染 means "color" or "paint".

Unused Options#

To do:
Could any of these be restored? Hint: source code.

The texture for the options menu text includes a few options that are not available in the final game: Controls and Subtitle. Bizarrely, the game's manual even describes both of these options, but the screenshot of the options menu in the manual does not show either of them.

Controller Type B#

A placeholder graphic for type B controller settings. The controls cannot be viewed at all in the final game, let alone modified.

Input

Description

Translation

D-Pad

カーソルの移動

Cursor movement

Left Stick

プレイヤーの移動、押し込みでMAPの表示、非表示

Player movement, press to hide the MAP

L1

デビルトリガー発動、中断

Devil Trigger activate, cancel

R1

ロックオン

Lock-on

R2

銃簡易セレクト

Gun quick select

START

サブ 画面の表示

Display subscreen

Triangle

剣攻撃

Sword attack

Circle

回避行動

Evasive action

Square

銃、ナイフ等による攻撃

Attack with knives, guns, etc.

Cross

シャンプ

Jump

Despite being a Type B setup, there are no differences with the functionality of the face buttons like there are in the previous game (the shoot and action buttons being swapped). On the other hand, the gun quick select button was moved from R2 to L2 in the final game.

More interesting, though, is the reference to an on-screen map that could be toggled on and off with L3: something that is present in both the previous game and next games. Given that the map does not even show the player's location in a given area, it probably would've been equally as useless without some further fleshing-out.

TGS/Trial Version Leftovers#

DMC2TGSMessage.png DMC2Tgsthankyou.png DMC2TY3.png

Obscure Mechanic#

Watch on YouTube

If you somehow navigate to an area where there is no fixed camera (essentially impossible without using glitches or mods to get out of bounds), you gain the ability to move the camera manually, using the right stick.

Moving the right stick left and right pans the camera; moving it up and down zooms the camera in and out.

Regional Differences#

Chinese Menu#

china00.png china01.png

The Chinese version has an entirely different title screen for both Dante and Lucia.

Path: devil2\devil2\char\title