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This page is rather stubbly and could use some expansion. |
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This page contains no introduction. |
Unused Maps#
Map archive map05001.lzs contains data for a test map. As the map is still referenced in the dungeon data file (dungeon.dat inside START.dat), where it is named "テストマップ" (or "test map"), it might still be possible to access it in-game.
(Source: xdaniel)
Unused Graphics#
Hidden Text#
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'...But what does it mean?' |
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To do: |
Many of the high-resolution character spritesheets contained within various files inside ANM_HI.dat have unused, invisible notes written on them. These can be made visible by modifying the last color in the palette.
(Source: xdaniel)
Unused Text#
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To do: |
The file InProgramTxt.dat inside START.dat contains various strings that indicate the existence of a debug menu, similar to the one in Disgaea: Hour of Darkness.
(Source: xdaniel)
Unused Items#
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To do: |
The item data file mitem.dat in START.dat contains two items, which are presumably unused as their names and descriptions are not translated in the English version.
ID |
Original Name |
Name Translation |
Original Description |
Description Translation |
|---|---|---|---|---|
5002 |
トロの槍 |
Toro's Spear |
武器・槍:トロからもらった金ピカの槍 |
Weapon・Spear: A sparkling gold spear received from Toro |
5005 |
クロの斧 |
Kuro's Axe |
武器・斧:黒き魔王から贈られた立派な斧 |
Weapon・Axe: A splendid axe bestowed to you from the Black Demon King |
(Source: xdaniel; Bast (translations))
Unused Skills#
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To do: |
magic.dat in START.dat contains three untranslated entries for skills.
Original Name |
Name Translation |
Original Description |
Description Translation |
|---|---|---|---|
物理 |
Physical |
ベースパネル戦闘などで使用する物理攻撃 |
A physical attack that is usable via the base-panel attack etc. |
魔法 |
Magic |
ベースパネル戦闘などで使用する魔法攻撃 |
A magical attack that is usable via the base-panel attack etc. |
グレートバイス |
Great Vice |
固有技:[Icon]宇宙規模の馬鹿力でブッ潰しますヨ!! |
In-born technique: [Icon] A cosmic-level attack that crushes |
(Source: xdaniel; Bast (translations))
Disgaea 3 Leftovers#
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To do: |
Judging from various leftovers from Disgaea 3, it appears that Disgaea 4 was directly derived from it - even the opening animation's file is still called dis3_0.dat.
Character Portraits#
Presumably a leftover is the archive BU.dat, which contains Disgaea 3s static character portraits, while this game's animated ones are stored in various files insideANM_HI.dat'.
UI Graphics#
Various files inside START.dat are apparently also leftovers, mainly textures used for character status displays.
stat.txf |
stat_equip.txf |
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stat_item.txf |
stat_large.txf |
(Source: xdaniel)
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The Disgaea series | |
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PlayStation 2 |
Disgaea: Hour of Darkness (Prototype) • Disgaea 2: Cursed Memories (Prototypes) |
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PlayStation 3 |
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PlayStation Vita |
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Nintendo DS |
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